Konami has always been good at reworking their music to make the best use of the available hardware, even if it means significantly reworking the tune itself. This is why the nes versions of most of these games music doesn't suck. But with the possible exception of the boss music, the disk system ones for this game blow the NES ones out of the water. the extra sound channel makes the tunes sound much more full. They just sound right.
00:01 | Intro 00:23 | Start 00:26 | Stage Music 1 02:21 | Stage Music 2 - Mini Boss 03:25 | Chance / Bonus Stage Jingle 03:31 | Chance / Bonus Stage 04:32 | Boss 05:35 | Ending 06:47 | Game Over ------------------------------------------------------------------------------------------------------------------------- Intro translation: It is the 26th century. With the policies of the Federal Government of Earth, mankind had expanded into the entire solar system by rapidly advancing military base construction. People were sent to constantly labor without rest as they were monitored by military officials. Then, in 2545, the federal government leader, Domesu, issued a command to invade outside the solar system. At the same time ten years earlier, the rebellious leader Domesu aimed to sentence Rudolf to be banished from the solar system. Rudolf finished his 10-year sentence. He formed the space defense force Gyruss in order to confront Father Domesu again. Is it really possible for Rudolf to walk the turbulent road to Domesu and save the solar system...? -------------------------------------------------------------------------------------------------------------- Ending translation: The solar system has been saved from the dark reign of the dictatorial Domesu by a single hero. Shortly after his return to Earth, he launched a successful revolution that finally ousted Domesu--his father-- and brought an end to an age. Now the solar system is on the verge of a glorious new era.
I have to admit that like this music more than I do in the NES version. The only exception is the boss music however, I prefer the boss music in NES version since I find it more catchier.
And just so you guys all realize, the music is a faster version of something composed by J. S. Bach. Can't give Konami credit for composing it this time.
I don't think Bach could have ever imagined becoming a video game music composer. Try just explaining the concept of a video game to the guy. And yet his music is in a video game with almost no changes. That's talent.
Wow, sounds different from our American NES version. It sounds more like the pipe organs they probably would have used to play Bach's music back in the day. The NES version sounds more like traditional 8-bit music, but it carries its own urgency.
@@bland9876 This game originally came out in Japan on the Famicom Disk System, (FDS) which had an extra FM synth channel among other features. The add-on never released in any form internationally, as with any sound expansion released for the Famicom.
@@8squared007 so wait then is the hardware the same on the nes as the famicom? People make it sound like the nes had a worse soundchip and never metion it's because of the disc system.
@@bland9876 Sort of. To try and circumvent the terrible anti-piracy measures the Famicom had, Nintendo of America implemented 12 extra pins in cartridges, sacrificing the ability to implement sound expansion in the process. If one were to disable these pins, the NES could definitely output the extra sound channels provided by advanced sound chips, except for the FDS, which cannot connect to the NES due to the variance in design.
008AgentSecret Well it does considering the FDS was an expansion for the Famicom and used custom floppies. The anti piracy on them was hilariously bad.
What the hell's that sound chip? It sounds so different from the NES version we've, (everyone in the U.S) got. Of course you could say that for most Konami games from the 8-bit era, most notably Castlevania 3: Dracula's Curse.
ClassicGamingKid Actually, the Japanese version of Castlevania 3 uses the VRC6 chip which adds an additional 3 voices to the stock 5 of the NES instead of just 1 with the Famicom Disk System.
The Famicom Disk System (commonly abbreviated as FDS, which is what this game was on) had one additional sound channel (a modified Ricoh RP2C33 chip with single-cycle wave table-lookup sound support) added onto it to add to the other 5 channels. This was capable with 2 special pins that were located on the Famicom version or the system, I dont know why they removed them for the International version. Anyways, I know that Square and Konami supported the FDS heavily, and Nintendo made several games for the FDS that were released on cartridge format outside of Japan (ie. Metroid, Zelda, Kid Icarus and Yume Kojo: Doki Doki Panic AKA Super Mario Bros. 2 outside of Japan). I found that Konami and Square used the additional sound channel mostly for the music, Nintendo used the sound channel more for the sound effects, other than when there were no sound effects needed (ie. game title tracks). As for other Japanese games that used the 2 special pins (ie. Draculas Curse), those were cartridge based, and most of them never made it out of Japan mostly because it was custom-made hardware NOT designed by Nintendo, and switching over to Nintendo made hardware due to the lockout chip forcing game companies use Nintendos designed hardware made it very difficult to program the game the same way. Konami switched most of these games over to Nintendos cartridge designs, but most games from Japan that had game publishers use their own custom hardware didnt make it here due to cost issues and having programmers essentially program the same game twice.
Gyruss Fans... new game Zamarian, the latest Gyruss transformation, is now available on Steam! Search for "zamarian" for some Let's Play videos. Gyruss lives on 4ever!
This version kind of butchered the original, as if Konami was afraid their game needed bosses and such, otherwise it wouldnt be cool enough for kids... Music wise it holds no candle either, the nes altered so many games with new, terrible music. its own games were cool but those that were provided "unique" music and graphics to make the nes version different from all faithful conversions were really awful. btw, the new Gyruss remake on xbox is terrible too
Think of this game as "Gyruss 88" and you will enjoy it a lot more. sorta like how there's galg (a real classsic) and galaga 88 (pretty darn cool actually). Note the 1988 copyright. :)
0:23: Get Ready!
2:21: Stage Theme
3:25: Stage Clear
3:31: Xadx Theme
4:32: Boss Battle
5:35: End Credits
6:47: Game Over
0:38
1:04
It’s amazing how much of a difference that extra sound channel makes.
Konami has always been good at reworking their music to make the best use of the available hardware, even if it means significantly reworking the tune itself. This is why the nes versions of most of these games music doesn't suck. But with the possible exception of the boss music, the disk system ones for this game blow the NES ones out of the water. the extra sound channel makes the tunes sound much more full. They just sound right.
I love how Stage Music 2 sounds like Castlevania and Gradius at the same time 😍🤟
The first part of stage one sounds like that song that is used as a generic vampire or hinted house song
@@bland9876 bro do you mean toccata and fugue ????
@@anonymousanonymous8216 im sure thats what he meant lol
both games were made by konami so it makes sense
@@omeg5473 yea
00:01 | Intro
00:23 | Start
00:26 | Stage Music 1
02:21 | Stage Music 2 - Mini Boss
03:25 | Chance / Bonus Stage Jingle
03:31 | Chance / Bonus Stage
04:32 | Boss
05:35 | Ending
06:47 | Game Over
-------------------------------------------------------------------------------------------------------------------------
Intro translation:
It is the 26th century.
With the policies of the Federal Government of Earth,
mankind had expanded into the entire solar system
by rapidly advancing military base construction.
People were sent to constantly labor without rest
as they were monitored by military officials.
Then, in 2545, the federal government leader, Domesu,
issued a command to invade outside the solar system.
At the same time ten years earlier, the rebellious leader Domesu
aimed to sentence Rudolf to be banished from the solar system.
Rudolf finished his 10-year sentence.
He formed the space defense force Gyruss
in order to confront Father Domesu again.
Is it really possible for Rudolf to walk
the turbulent road to Domesu and save the solar system...?
--------------------------------------------------------------------------------------------------------------
Ending translation:
The solar system has been saved from
the dark reign of the dictatorial Domesu
by a single hero.
Shortly after his return to Earth,
he launched a successful revolution
that finally ousted Domesu--his father--
and brought an end to an age.
Now the solar system is on the verge of
a glorious new era.
This is like an HD version on the NES version. I like this start at 0:38. 🤘🏻🤘🏻🤘🏻
You mean High Quality Audio.
FDS is the best version. That extra channel makes it sound smoother.
1983... that music kept me pumping quarters into the machine at Chuck-E-cheeses, San Jose.
same here. 1987 at my 9th birthday party at pocket change arcade in the valley fair mall in menasha which has been since torn down :'(
I love this game. My favorite space shooter of all time.
0:01: Title Theme
Какая лютая ностальгия, спасибо!)
I have to admit that like this music more than I do in the NES version. The only exception is the boss music however, I prefer the boss music in NES version since I find it more catchier.
I remember this game! still have it! favorite nes game!
Awesome Stage 1 Track Ever!!!
Needs A 15 Minute Loop!
Fantastic. Thank you for the upload.
00:01/Intro
00:23/Start
00:26/Stage Music 1
02:21/Stage Music 2
03:25/Change Stage Jungle
03:31/Change Stage
04:32/Boss
05:35/Ending
06:47/Game Over
thank you so much. i really wanted to hear it again.
*2:36** at **2:49** I love these part! It sounds much better thant the US and Europe version!*
The Nintendo floppy disk system hardware added an additional channel of wavetable synth sound.
*Famicom Disk System
This is better than the arcade version.
I agree. Both are dope though
Sorry, but it is not at all.
well this certainly has more tracks, but i like more how the arcade music sounds.
Yeah, but the arcade is not that bad either
As usual the graphics are worse but the gameplay is better lots of arcade games got that treatment to the nes/snes/genesis
Love this games fds soundtrack
There are 3 composers for this album. Atsushi Fujio (藤尾敦), Yuichi Sakakura (坂倉雄一), Harumi Ueko (上高治己)
Dracula will proud of it .
You can have all these prizes if, the price is right.
And just so you guys all realize, the music is a faster version of something composed by J. S. Bach. Can't give Konami credit for composing it this time.
Whats the name of the Bach song that this took inspiration from?
Vissal Awan J. S. Bach's Toccata and Fugue in D minor
Thank you
I don't think Bach could have ever imagined becoming a video game music composer. Try just explaining the concept of a video game to the guy. And yet his music is in a video game with almost no changes. That's talent.
Bach composed this for Gyruss. He was just ahead of schedule when he completed it.
Have to admit, the FDS version had a better ending.
lol, marked as spam. you thumbs down someone you don't agree with not mark it as spam. -_-
Isaac Cook "but my opinion is superior,this heathen is offending me!!" lol some people x3
you’re right holy shit
Epic OST!!!!!
PEW PEW
I love this melody 2:21
ファミコンディスクシステム版ですね。
太陽系の星を目指してステージクリアしていくシューティングゲーム。
最後の惑星は太陽だったかな。
涙が出るくらい、なつかしい。
i love stage 2
try stage music 2 at 0.5X speed and it gets a whole different vibe!
Sounds like a really ampin' Simon's Quest theme
Wow, sounds different from our American NES version. It sounds more like the pipe organs they probably would have used to play Bach's music back in the day. The NES version sounds more like traditional 8-bit music, but it carries its own urgency.
I'm very late, but it's because the Famicom Disk System had an extra sound channel, so that's explains why it sounds different.
@@jasonmartinez5116 why did they have an extra sound chanal? Did they think americans could not hear it?
@@bland9876 This game originally came out in Japan on the Famicom Disk System, (FDS) which had an extra FM synth channel among other features. The add-on never released in any form internationally, as with any sound expansion released for the Famicom.
@@8squared007 so wait then is the hardware the same on the nes as the famicom? People make it sound like the nes had a worse soundchip and never metion it's because of the disc system.
@@bland9876 Sort of. To try and circumvent the terrible anti-piracy measures the Famicom had, Nintendo of America implemented 12 extra pins in cartridges, sacrificing the ability to implement sound expansion in the process. If one were to disable these pins, the NES could definitely output the extra sound channels provided by advanced sound chips, except for the FDS, which cannot connect to the NES due to the variance in design.
5:35 big cave story vibes
13:39 😂😂
This Sounds better than the NES and arcade Soundtrack in my opinion.
DEFINITELY!
if anyone is asking what does FDS means, is Famicom Disk System
008AgentSecret Well it does considering the FDS was an expansion for the Famicom and used custom floppies. The anti piracy on them was hilariously bad.
What the hell's that sound chip? It sounds so different from the NES version we've, (everyone in the U.S) got. Of course you could say that for most Konami games from the 8-bit era, most notably Castlevania 3: Dracula's Curse.
It's the additional Famicom Disk System sound channel that was also used in Doki Doki Panic
Oh ok
ClassicGamingKid Actually, the Japanese version of Castlevania 3 uses the VRC6 chip which adds an additional 3 voices to the stock 5 of the NES instead of just 1 with the Famicom Disk System.
The Famicom Disk System (commonly abbreviated as FDS, which is what this game was on) had one additional sound channel (a modified Ricoh RP2C33 chip with single-cycle wave table-lookup sound support) added onto it to add to the other 5 channels. This was capable with 2 special pins that were located on the Famicom version or the system, I dont know why they removed them for the International version. Anyways, I know that Square and Konami supported the FDS heavily, and Nintendo made several games for the FDS that were released on cartridge format outside of Japan (ie. Metroid, Zelda, Kid Icarus and Yume Kojo: Doki Doki Panic AKA Super Mario Bros. 2 outside of Japan). I found that Konami and Square used the additional sound channel mostly for the music, Nintendo used the sound channel more for the sound effects, other than when there were no sound effects needed (ie. game title tracks). As for other Japanese games that used the 2 special pins (ie. Draculas Curse), those were cartridge based, and most of them never made it out of Japan mostly because it was custom-made hardware NOT designed by Nintendo, and switching over to Nintendo made hardware due to the lockout chip forcing game companies use Nintendos designed hardware made it very difficult to program the game the same way. Konami switched most of these games over to Nintendos cartridge designs, but most games from Japan that had game publishers use their own custom hardware didnt make it here due to cost issues and having programmers essentially program the same game twice.
Am I the only one who prefers the NES version ?
I also play it on a pal machine wich makes it a little slower. Actually sounds better imo too *g*
YEP, CUZ THE ORIGINAL JAPANESE VERSION HAS BETTER SOUNDING MUSIC!
Only the boss theme is maybe better on the nES, all others are better on FDS.
Blue Lobster Jumpscare
13:40: Stage Failed
13:41-13:42
6:48-6:49-6:50
goddamn i just got blue lobster'd
Gyruss Fans... new game Zamarian, the latest Gyruss transformation, is now available on Steam! Search for "zamarian" for some Let's Play videos. Gyruss lives on 4ever!
Better Than Nes Europe Version :D
Surely konami music have hint from here and there from their other game
Not NES version. Please reupload that one. You used to have it up
Some of this music was borrowed from Contra.
Toccata
Toccata & Fugue
鼻から牛乳
This version kind of butchered the original, as if Konami was afraid their game needed bosses and such, otherwise it wouldnt be cool enough for kids... Music wise it holds no candle either, the nes altered so many games with new, terrible music. its own games were cool but those that were provided "unique" music and graphics to make the nes version different from all faithful conversions were really awful. btw, the new Gyruss remake on xbox is terrible too
Think of this game as "Gyruss 88" and you will enjoy it a lot more. sorta like how there's galg (a real classsic) and galaga 88 (pretty darn cool actually). Note the 1988 copyright. :)
I grew up on this version. Tried the arcade one once.... It bored me after (no joke intended) Uranus.
the begin to the chance stage sounds like the bombman stage to megaman