ive been searching for a tool like this for years!!! this helped out on a recent project i was gonna transfer shapes between but didnt wanna have to remember all positions of each individual polygon, this saved so much time
On subscribers: you need to get some exposure on other popular Blender channels. I suggest a collab. After all, I didn't even know your channel existed until Donut Boy mentioned it in his newsletter. (I call Blender Guru 'Donut Boy' out of nothing but respect for his excellent donut-based Belnder tutorials, which he updates with every new version - and I can never remember his real name).
I just watched a video of yours from 2 years ago where you explained how the big vfx industries actually work, and at the end you talked a bit about how to get a job there. You said talent and a good portfolio are the most important things. Maybe a video about the fundamentals of a great portfolio for the big industry, and what makes it stand out from others, and the generalist vs specialist thing, etc... Also, been watching you for a while now and love all your videos!
It’s very simple. Is the work you are presenting perfect? If not, if you can make it better, then do it. Would you hire yourself with such a portfolio? Could your stuff be on a TV show or a feature film?
@@BlenderBob Hey there. It s absolutly nice. one Question: do this work in Blender 2.79 ? because i do not want to work with this new "not blender anymore" ugly thing. It s just to much changed, i do not want to spend Months of my lifetime, to get the same Result i can have in 2.79 there i can do a lot of things. and: how to "install" this ? Any help here ? best Greetings :) And : Thank you in every case,doing this for free!
@@BlenderBobQuestion awnsered, no 2.79 support :( SyntaxError: invalid syntax Traceback (most recent call last): File "C:\Program Files (x86)\Blender Foundation\Blender\2.79\scripts\modules\addon_utils.py", line 331, in enable mod = __import__(module_name) File "C:\Users\.........\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\transferShapeKeysAddon.py", line 59 self.report({'ERROR'}, f"'{source_object.name}' does not have shape keys.") ^ SyntaxError: invalid syntax addon_utils.disable: transferShapeKeysAddon not disabled. hm.
Thanks for sticking around, people come and go but the things you make and show will change people's lives forever. Keep it up my dude!! I love the way you think. Also, what version does you Add-on work with? Blender 3.4.6 is the one I'm hoping to use it with.
@@BlenderBob Will do. But first I need to finish the rest of the Sliders in another program, than I'll test it out by pushing it onto the original model with all the back loaded textures. [Don't worry, I'm talking about the model that has the bass materials and no Shape Keys, to put it simply it'd be the one I want the Shape Keys on].
Thank you so much for this! One problem I am running into is when I copy the shape keys from one object to another, the second object moves location to the same place as the first object. Do you know of a way I can fix this? Edit: Nevermind I just figured it out! I needed to set the origins of the objects to their geometry first.
This helped me a lot thank you for making this!:), As a token of my thanks I have subscribed, one thing though is that for some items when I copy the shape keys the item goes crazy
thanks for this. I was able to copy the shape keys from one object to another. I'm copying mouth animation though -- is there a way to copy the shape key values, or shape key keyframes from one object to the other?
I'm going to try this, but I'm wondering if this will also copy the drivers. My problem is that I want to change the resting pose, but I can't do that until I get rid of the shape keys with drivers. I can't just apply them permanently and lose them. So I want to duplicate a compelex model, delete the keys, apply the armature duplicate, then set the new resting pose. Then pull the old shape keys back.
@@BlenderBob I know how to apply and clear all the shape keys. The problem is that they're driven and can't be applied to most of the poses. Elbows for example would stick out a lot with a sharp corner.
If they have the exact same topology only. But if you have a male and a female character it’s not going to create the facial key shapes from one model to another. It will morph the male to female or the opposite
doesnt seem to work correctly for me. Im trying to transfer shapekeys from a human body to some underwear. I did the thing with Basis & Original shapekey (without the original the underwear moves to the fingers like some sort of shrinkwrap mod) None of the shapekeys transfer over, only the original one works and sends the underwear back to its supposed position.
@@BlenderBobAh i see nevermind then. I just remembered that i already had a shapekey transfer add on that can do that, its from Royal Skies, also here on youtube.
Really great script, but it somehow doesn't work for me. It just move target head in position of source head and change base shape target to source. It's abolutely same as just duplicate source head, but I just want to copy facial expression between heads with different shapes, but same topology. What I do wrong? Look like for me only work: "Object data property" - "Shape keys"(name of panel) - Tranfer shape key (under "arrow down" button). But it only copy one shape key in one time. Your tool looking amazing, but somehow it just move target to source position and did absolutely same shape. I tried create "Basis" shape for target face and after that copy shapekeys... but when I check shapekeys, all these shapekeys move head to source head position. Oh... sorry for my English, hope someone found soulution for that issue. I tried on Blender 4.0.2
Bob, you're a f * * * ing wizard, I'm f * * * ing as it should be > 1 month ago video "Copy shape keys from one object to another in Blender" I'll follow you from all fake accounts, thank you
ive been searching for a tool like this for years!!! this helped out on a recent project i was gonna transfer shapes between but didnt wanna have to remember all positions of each individual polygon, this saved so much time
I find your youtube videos brillient. i dont know why people no longer subscribe. Thank you for sharing your knowledge and time.
This helps a lot. This will save me the trouble of having to redo some shape keys. Hours saved
This is so useful, thanks for this! Subscribed! :D
This is Gold my friend. Thank you so much
this is amazing plugin! thank you for sharing this! you saved my life better!
Thank you! Just what I needed.
I'll be damned! :) Creative problem solving!!!! Happy Xmas!
Thanks man, you just saved my life with this haha
Great work, thank you for this. 👏
This is just BRILLIANT!!!!!!!! THANKS A LOT!!!!!!!
excellent! thanks!
This is very helpful!! thank s lot man, Sub!!!
On subscribers: you need to get some exposure on other popular Blender channels. I suggest a collab. After all, I didn't even know your channel existed until Donut Boy mentioned it in his newsletter. (I call Blender Guru 'Donut Boy' out of nothing but respect for his excellent donut-based Belnder tutorials, which he updates with every new version - and I can never remember his real name).
Yes, 'Donut Boy' is his real name but his online persona is as Andrew Price. It's just a coincidence that he makes donut videos.🙃
thanks dad
I just watched a video of yours from 2 years ago where you explained how the big vfx industries actually work, and at the end you talked a bit about how to get a job there. You said talent and a good portfolio are the most important things. Maybe a video about the fundamentals of a great portfolio for the big industry, and what makes it stand out from others, and the generalist vs specialist thing, etc... Also, been watching you for a while now and love all your videos!
It’s very simple. Is the work you are presenting perfect? If not, if you can make it better, then do it. Would you hire yourself with such a portfolio? Could your stuff be on a TV show or a feature film?
@@BlenderBob Hey there. It s absolutly nice. one Question: do this work in Blender 2.79 ?
because i do not want to work with this new "not blender anymore" ugly thing. It s just to much changed,
i do not want to spend Months of my lifetime, to get the same Result i can have in 2.79 there i can do a lot of things.
and:
how to "install" this ?
Any help here ?
best Greetings :) And : Thank you in every case,doing this for free!
@@BlenderBobQuestion awnsered, no 2.79 support :(
SyntaxError: invalid syntax
Traceback (most recent call last):
File "C:\Program Files (x86)\Blender Foundation\Blender\2.79\scripts\modules\addon_utils.py", line 331, in enable
mod = __import__(module_name)
File "C:\Users\.........\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\transferShapeKeysAddon.py", line 59
self.report({'ERROR'}, f"'{source_object.name}' does not have shape keys.")
^
SyntaxError: invalid syntax
addon_utils.disable: transferShapeKeysAddon not disabled.
hm.
Maybe it's just the weird you tube algorithm hiding your channel 😮 subscribed keep on the great work 🎉
Thanks for sticking around, people come and go but the things you make and show will change people's lives forever.
Keep it up my dude!! I love the way you think.
Also, what version does you Add-on work with? Blender 3.4.6 is the one I'm hoping to use it with.
Should work on all versions. Try it and tell me if it doesn’t
@@BlenderBob
Will do. But first I need to finish the rest of the Sliders in another program, than I'll test it out by pushing it onto the original model with all the back loaded textures. [Don't worry, I'm talking about the model that has the bass materials and no Shape Keys, to put it simply it'd be the one I want the Shape Keys on].
Finally Free addon (most of addons about this require payment in dollars and i am russian who have only rubles)
Thank you so much for this! One problem I am running into is when I copy the shape keys from one object to another, the second object moves location to the same place as the first object. Do you know of a way I can fix this?
Edit: Nevermind I just figured it out! I needed to set the origins of the objects to their geometry first.
This helped me a lot thank you for making this!:), As a token of my thanks I have subscribed, one thing though is that for some items when I copy the shape keys the item goes crazy
still here from the early days ;O)
Never left buddy 😅
Why doesn't bleeder have this function more openly available?
thanks for this. I was able to copy the shape keys from one object to another. I'm copying mouth animation though -- is there a way to copy the shape key values, or shape key keyframes from one object to the other?
Yeah, you go to the dopesheet, in shape key editor, and assign the animation
Intro: 🔊👂🔈
i installed your add on but how do i see it in use?
I'm going to try this, but I'm wondering if this will also copy the drivers.
My problem is that I want to change the resting pose, but I can't do that until I get rid of the shape keys with drivers. I can't just apply them permanently and lose them. So I want to duplicate a compelex model, delete the keys, apply the armature duplicate, then set the new resting pose. Then pull the old shape keys back.
You know you can apply any shape key as the base one?
@@BlenderBob I know how to apply and clear all the shape keys. The problem is that they're driven and can't be applied to most of the poses. Elbows for example would stick out a lot with a sharp corner.
@@BlenderBob It wouldn't work on blender 4.1.1 for my particular model. Error message about 'NoneType' object has no attribute 'key_blocks'.
👍👍
❤
ㄱㅅ (thanks)
If I could subscribe twice I would
Thank you sir can we copy face 51 face shape key from one model to another
If they have the exact same topology only. But if you have a male and a female character it’s not going to create the facial key shapes from one model to another. It will morph the male to female or the opposite
doesnt seem to work correctly for me. Im trying to transfer shapekeys from a human body to some underwear.
I did the thing with Basis & Original shapekey (without the original the underwear moves to the fingers like some sort of shrinkwrap mod)
None of the shapekeys transfer over, only the original one works and sends the underwear back to its supposed position.
You can only transfer to another model that has the exact same topology. So from human to underwear that won’t work
@@BlenderBobAh i see nevermind then. I just remembered that i already had a shapekey transfer add on that can do that, its from Royal Skies, also here on youtube.
Really great script, but it somehow doesn't work for me. It just move target head in position of source head and change base shape target to source. It's abolutely same as just duplicate source head, but I just want to copy facial expression between heads with different shapes, but same topology. What I do wrong? Look like for me only work: "Object data property" - "Shape keys"(name of panel) - Tranfer shape key (under "arrow down" button). But it only copy one shape key in one time. Your tool looking amazing, but somehow it just move target to source position and did absolutely same shape. I tried create "Basis" shape for target face and after that copy shapekeys... but when I check shapekeys, all these shapekeys move head to source head position. Oh... sorry for my English, hope someone found soulution for that issue. I tried on Blender 4.0.2
Strange. You are the first one reporting this. Try exporting both models as OBJ to clean up anything that could affect it
Should I unsuscribe to suscribe again? :P
Just keep on doing things Bob Blender!!!
Can it copy from one .blend to another?
Nop
This is a python file. How can i add thsi to blender?
Just install it like any other addon
@@BlenderBob yes but how do you do that??????
Bob, you're a f * * * ing wizard, I'm f * * * ing as it should be
> 1 month ago video "Copy shape keys from one object to another in Blender"
I'll follow you from all fake accounts, thank you
bump bump bump bump bump bump bumppp
i can't figure out how to do it on 2.93
Maybe it’s missing some features
mesh scrambled after copying shape key
That’s because the I order of the polygons is not the same. You can only do this is the second topology is the same as the first one.