You mentioned this in the banned cards compilation that people who don't even play YGO watch your stuff and, well, that's me! I play Magic at a high level but have no idea about other games, so I'm very jealous that YGO has someone so good at summarizing and analyzing cards making stuff like this about the game. This stuff rules and I'm very happy to see more. Love the effort you put in to add in extra stuff, too!
You’re not gonna believe this, he has a second (of many tcg related) channel that goes over Magic. And one for the Pokemon TCG. And probably some others I don’t know
I always found extremely frustrating when back in the day super cool cards like venominaga, yubel, etc kept being printed but they all had these absurd requirements that made them almost unplayable let alone being strong decks
Yu Gi Oh kinda ruined Magic for me, because it's sooo slow. I know it's probably an healthier game, but I'm just not used anymore to turns where nothing happens. Also I miss my Extra Deck lol
Why would even miss your extra deck? Every deck did the same thing and they all had the same extra deck staples and some archetypal extra deck monster, it killed variety. Also magic isn't slow, un ygo you spend 5 minutes for your turn and that feels really slow to your opponent.
@@pascalsimioli6777 I don't know what kind of Extra Deck you played, because decks can't even use the same sunmoning method due to card mechanics / restriction, and archetypes often focus on one specific extra deck mechanic. The Extra is very thight, you often want to be selective and you want to run 1x of most cards and not put "the same staples" (whichever they are) to maximize the variety of Monsters to deal with different matchups. PS: Extra Deck is a good mechanic because it reduces the luck factor and lets you play the core monsters without having to hard draw them.
Man, level up mechanics were so interesting... To bad they failed. Armed dragon is probably my favorite set of cards from my chillhood and even back then I realized armed dragon lv10 was always a brick on my hand lmao
@@mrant8974 Yeah. Sorta fixed the Level up/Bricked hand problem by using the bricks from hand to use as foder for leveling up. It also helps that you can get external help from Dragon Rulers and that one Dragunity card that special summons itself from hand or grave. Level 10 is awesome, just sad that it's kinda easy to kill, so better to add in interruptions like Imperms or the Solemn cards. If you don't want to pay for cards, you can always try out Yu-Gi-Oh Master Duel. Free Game with almost all the cards in the game in it.
Imagine if Venom (or any opponent counter mechanics) get a continuous spell where monsters with counters used as mats for extra deck summoning, the counters get sent over to the new mon.
Support card idea for the Egyptian Gods: _Herald of True Divinity_ (LIGHT) Level 2 Spellcaster/Effect _Once per turn (quick effect), you can declare the name of 1 DIVINE monster from your hand or field: Special Summon this card from your hand or GY. If you summon this card, you can activate 1 “Mound of the Bound Creator” from your hand, deck or GY. This card can treated as 2 or 3 tributes for the normal summon/set of a monster. Once per turn (quick effect), while “Mound of the Bound Creator” is on the field, you can declare the name of a Level 10 or higher monster from your hand or field: Add 1 card to your hand that mentions the revealed monster’s name in it’s name or effects, then Apply the following effects until the start of your next draw phase:_ ⚪️Monsters you control gain ATK/DEF equal to the Total ATK/DEF of any monsters you tribute for the summon or effects of another card. ⚪️If your opponent summons a monster(s) in face-up attack position: Decrease the ATK/DEF of all monsters your opponent controls by 500. ⚪️You can increase or decrease LP and/or the ATK/DEF of 1 monster you control equal to any increase or decrease in your opponent’s LP. ATK/1000 DEF/1000
I play magic, not Yu-Gi-Oh and the amount of times I've seen a Yu-Gi-Oh card and just thought hell no, fuck that is staggering. There's no way I'd read or play half of the cards lol
Bro same! But I am like 4 years into it with this channel and no joke, this channel made me interested enough to pick up duel links. Two years later and I have dove right into master duel as I am tired of the limited card pool of duel links lol
I believe the reason draw phase skipping is so maligned is less because of its power level, and more because of the psychology of them. It feels really, really, really lame to be unable to do anything and to be slowly ground down by a a bird pecking you for 40 turns.
i hope the ice counter archetype is picked back up someday. i like the concept and it reminds me of cloudians a bit. they just need more cohesion and probably link support. maybe give it a tuner and a card that lets them place 1 ice counter anywhere on the field once per turn. it just seems like so much work lol
Keep in mind that some of this "failed cards and mechanics" wasn't even failed at all. It's just that, time has changed and so does the power creep. Exodia use to be a meta in early days before early 2010s
...in the early OCG days. Exodia didnt really see impressive showings in the TCG. Only notable one I can think of is the Worlds apperance it had when One Day of Peace was at 3
Mystical Refpanel is one of my favorite cards because I love weird gimmicks that have a chance of being half decent. Your opponent banishes 10 for Pot of Desires, then you draw 2 cards instead of them. Look, Ash is fair game, but Refpanel is very funny when it goes off and the opponent never sees it coming. Seeing Fiend Comedian on here also reminded me of one of the stupidest deck ideas I ever thought of. Fiend Comedian Fiber Jar Mill. You send a bunch of cards from your opponent's hand and deck to the GY, then just before Fiber Jar is flipped, activate Fiend Comedian. Call it right and your opponent loses their GY before the game resets. Repeat until they eventually deck out.
I recently got back into yugioh, your videos help me wrap my head around the new stuff (last time i played was around 2010, 2011ish) I like listening to these longer videos while working actually
Thank you so much. I always watch your videos before sleep even tho i know almoust nothing about this game❤️❤️❤️. If video would be without ads it woulld be magical❤❤❤.Keep good work
1:09:26 Idea for a series of “Crystal Beast” Pendulum retrains: _gleaming Crystal beast - emerald tortoise_ (WATER) Level 3 Pendulum scales: 3⬅️➡️3 Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. While this card is in your pendulum zone, “Crystal Beast” monsters on your field in face-up defense position gain DEF equal to their ATK._ Aqua/Pendulum/effect _If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 monster that battled this turn (quick effect); change that target to Defense Position. Once per turn (quick effect), you can activate any of the following effects:_ ⚪️ Target 1 “Crystal Beast” monster in your spell/trap zone; that card is unaffected by card effects for the rest of the turn while this card is in face-up defense position. ⚪️At the end of every turn, you can increase your LP equal by the combined ATK/DEF of all “Crystal Beast” monsters on your field in Defense position while this card is face-up on the field. ⚪️ If you control no monsters on the field besides “Crystal Beast” monsters you can special summon 1 “Crystal Beast” monster from your spell/trap zones. ATK/600 DEF/2000 _gleaming Crystal beast - Amber Mammoth_ (EARTH) Level 4 Pendulum scales: 4⬅️➡️4 Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. While this card is in your pendulum zone, face-up “Crystal Beast” in your spell/trap zones cannot be targeted by your opponent while you control a “Crystal Beast” in your monster zones._ Beast/Pendulum/effect _If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card, and if you do this card gains ATK/DEF equal to that of the original targets until the end of the battle phase. Once per turn (quick effect), you can activate any of the following effects:_ ⚪️ At the end of the turn, If any “Crystal Beast” monsters were destroyed this turn, this card gains their ATK/DEF until the end of next turn. ⚪️If another “Crystal Beast” monster you control is targeted for an effect, you can change the effect target to this card. ⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones. ATK/1700 DEF/1600 _gleaming Crystal beast - sapphire Pegesus_ (WIND) Level 4 Pendulum scales: 4⬅️➡️4 Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. While this card is placed in your pendulum zone, you can place in your other pendulum zone from your hand, deck or extra deck 1 “Crystal Beast” Pendulum monster_ Winged-Beast/Pendulum/effect _If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. When this card is Summoned (quick effect): You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell, and if you do you gain LP equal to its combined ATK/DEF. Once per turn (quick effect), you can activate any of the following effects:_ ⚪️ For every “Crystal Beast” monster in your spell/trap zone, you can shuffle 1 pendulum monster or continuous spell card from your extra deck or GY into your deck. ⚪️ You can shuffle 1 “Crystal Beast” monster from your spell/trap zone into your deck to add 1 continuous spell to your hand from your deck or GY. ⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones. ATK/1800 DEF/1200 _gleaming Crystal beast - Amethyst Cat_ (EARTH) Level 3 Pendulum scales: 3⬅️➡️3 Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. Crystal Beast monsters you control can attack your opponent directly while this card is in your pendulum zone, but when this effect is used any battle damage your opponent takes this turn is halved._ Beast/Pendulum/effect _If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. This card can attack your opponent directly, but if it uses this effect, any battle damage it inflicts to your opponent is halved; also; You also gain LP equal to any battle damage dealt if this effect is used. Once per turn (quick effect), you can activate any of the following effects:_ ⚪️ When this monster declares an attack, effects cannot be activated in response. ⚪️ If this card attacks your opponent directly, it’s gains ATK/DEF equal to the battle damage dealt. ⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones. ATK/1200 DEF/400 _gleaming Crystal beast - Cobalt eagle_ (WIND) Level 4 Pendulum scales: 4⬅️➡️4 Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. If you draw or add a “Crystal Beast” monster to your hand, you can shuffle it into your deck, then draw 1 card._ Winged-Beast/Pendulum/effect _If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 "Crystal Beast" card from your hand, field or GY (quick effect); place that target on top of the Deck. Once per turn (quick effect), you can activate any of the following effects:_ ⚪️ If your opponent would send a “Crystal Beast” monster from your monsterspell/trap zones to the GY except by destruction, you can send the top card of your deck the the GY instead. ⚪️ If you would discard 1 card for a card effect, you can shuffle 1 “Crystal Beast” card you control into your deck instead. ⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones. ATK/1400 DEF/800 _gleaming Crystal beast - Ruby Carbuncle_ (LIGHT) Level 3 Pendulum scales: 3⬅️➡️3 Pendulum effect: _ This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. While this card is in your pendulum zone, you can conduct additional normal summons per turn for every “Crystal Beast” monster in your spell/trap zone, but if you use this effect you can only summon “Crystal Beast” monsters for the rest of the turn._ Fairy/Pendulum/effect _If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. When this card is Special Summoned( quick effect): You can Special Summon any number of "Crystal Beast" Monster Cards from your Spell & Trap Zones. Once per turn (quick effect), you can activate any of the following effects:_ ⚪️ When this card is normal Summoned: You can place any number of "Crystal Beast" Monsters into your Spell & Trap Zones as continuous spells from your hand or field. ⚪️ For every Crystal Beast in your monster/spell/trap zones, you gain 300 LP at the beginning of each turn. ⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones. ATK/300 DEF/300 _gleaming Crystal beast - Topaz Tiger_ (EARTH) Level 4 Pendulum scales: 4⬅️➡️4 Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. If a “Crystal Beast” monster battles while this card is in your pendulum zone, it gains 400 ATK/DEF during the damage step only; also; “Crystal Beast” monsters you control deal piercing battle damage._ Beast/Pendulum/effect _If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. If this card Battles, it gains 400 ATK/DEF during the damage step; also; it deals piercing battle damage. Once per turn (quick effect), you can activate any of the following effects:_ ⚪️ If this card inflicts battle damage, it can attack again in a row. ⚪️ If this card battles, your opponent cannot target this card for card effects until the end of the damage step. ⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones. ATK/1600 DEF/1000
Counters with card effects I could see being problematic with modern day monsters and lead to ruling nightmares. I couldn't imagine how long a card's text would be if it had a modern day monster effect on top of explaining "Place x counter on all monsters on the field, if a monster has this counter it's effects are negated. This effect remains even if this monster leaves the field."
Well, the String Counters apply only to No. 40: Gimmick Puppet of Strings and No. C40: Gimmick Puppet of Dark Strings. For No. 40, a quick stall can pop all monsters on the field during your Opponent's End Phase, dealing between 500-4500 LP damage. But for even quicker damage and removal (Which is more ideal), Rank-Up Magic on No. 40 into No. C40 can destroy the same turn, burn for the highest ATK of your opponents (Potentially over 2000+) and grants a free Draw. Plus, you're still left with a hefty 3300 ATK beater. Heck, you could offer your own monsters for No. 40 and deal hefty burn damage via Ranking Up No. 40 into No. C40. Heck, a solid combo is No. 40's effect to place a String Counter on No. 88, then use Argent Chaos Force to Rank-Up No. 40 into No. C40, and burn your opponent for 3200 damage, potentially setting up for No. C88 in one solid swoop, too. Destiny Counters only apply to No. 88: Gimmick Puppet of Leo as well. At the cost of no Back Row and not being able to attack that turn, you basically put your opponent on a 3-turn time limit to end the game (Which was decently feasible still in the XYZ era), or you win via No. 88's effect. Even then, No. 88 was a solid 3200 ATK beater, and has a solid backup in No. C88: Gimmick Puppet Disaster Leo via Rank-Up Magic. And as I described the strategy above... The Counters aren't widespread among the Gimmick Puppet archetype. They didn't get in the way of nor were they obtrusive to the archetype as a whole, and they weren't quite the "Core" of the Archetype, with String Counters sticking to the two No. 40 cards, and Destiny Counters sticking to No. 88 exclusively. In a way, you could ignore the Counters on them and have Gimmick Puppets function perfectly well, which is why I don't think they're fitting for the "Failed Mechanics/Cards/Archetypes" list at large.
I kinda feel like that the stuff they keep doing with the Egyptian gods just shows that they should pull back make other divine attribute god cards that are experimental and do that and then once those decks have a play style; retrain the Egyptian gods to work for the new archetype.
ΟΚ so the video became interesting and I build 3 deck lists while trying some of these "bad" mechanics. And turns out Psy-Frame Assault Engine works like a charm.
Idea for a support card for some of these “failed ideas” and other outpaced odds and ends (mainly non-effect monsters, flip monsters and tribute summoning): _Power To The Power-Crept_ Continuous Spell Card _You can normal summon/set once during your main phase 1 and 2 each, not just once per turn. You can normal summon/set Non-effect and Flip monsters with 1 less tribute. You can activate arch of the following effects once per turn:_ ⚪️If you normal summon a non-effect monster, you can special summon 1 flip monster from your hand or deck facedown. ⚪️If you flip summon a Flip monster, you can special summon a Gemini monster from your hand or deck. ⚪️If you normal summon a Gemini monster as an effect monster, you can normal summon 1 effect monster from your hand or deck.
Speaking of Mystic Wok. There is an FTK with it. Summon Number 99 Utopia Dragonar w a Hyper Rank up, EFF to special numeron dragon, eff of hyper rank up to give it a material, eff of numeron dragon to gain 13000 atk, pass to opponent. on their turn eff of Mystic Wok, Chain dragonar special summon manipulator of souls then gain 13000 lp. EFF manipulator of souls opponent takes 13000 dmg.
would love if someone made a list of the new failed cards and mechanics he adds in this video i use it to fall asleep, but im also curious what things he covered lol
@@chrisb.2028 Yeah Unexpected Dai, Enchanting Fitting Room, Tri-Wight. Even if you are summoning from the deck you still need to use a normal summon to use their effects
Malefics need more support, we really have no searchers, links or other good archetype cards that can compite with current decks in MD lader. We can still reach Diamond and probably Master 5 with the right builds but its such a grind.
Idea for a “LV” support card: “LV Match” Quick-Play Spell _If a monster is summoned: Add 1 “LV” monster to your hand (from your deck or GY) who’s level equals the Level, rank or link-rating of the summoned monster. If you summon a “LV” monster while this card is in your GY: You can banish this card; Add 1 “LV” card to your hand from your deck or GY._
How to fix ice counters: a new wave of support with these themes: The ability to summon themselves or activate their effects by removing ice counters from anywhere on the field. And More effects that add an ice counter to everything on the field, maybe etb monster effects or a field spell that says "This card is immune to card effects. Every standby phase, put one ice counter on every card on the field" This way you can keep both the effects that inhibit or empower those its on and remove them as you please whenever you want to summon a creature or activate an effect
I think NEX could be useful if they added Neo Spacien Pendulum Monsters. That would give you a reason to go into the extra deck to retrieve them, and extra field swarming to facilitate contact summoning. But the subarchetype needs a redesign as a whole, including dropping Neos from lv7 to lv4
You mentioned this in the banned cards compilation that people who don't even play YGO watch your stuff and, well, that's me! I play Magic at a high level but have no idea about other games, so I'm very jealous that YGO has someone so good at summarizing and analyzing cards making stuff like this about the game. This stuff rules and I'm very happy to see more. Love the effort you put in to add in extra stuff, too!
Have you checked out TheManaLogs?
He has a channel about Magic that is done in this same exact style
They have an MTG version channel
You’re not gonna believe this, he has a second (of many tcg related) channel that goes over Magic. And one for the Pokemon TCG. And probably some others I don’t know
@@fivenightsatmimikus7508And WoW. And DnD as well
I always found extremely frustrating when back in the day super cool cards like venominaga, yubel, etc kept being printed but they all had these absurd requirements that made them almost unplayable let alone being strong decks
Now it's basically absurd cards with really easy setups and requirements.
@@samarthur407 that's why I switched to magic
Yu Gi Oh kinda ruined Magic for me, because it's sooo slow. I know it's probably an healthier game, but I'm just not used anymore to turns where nothing happens. Also I miss my Extra Deck lol
Why would even miss your extra deck? Every deck did the same thing and they all had the same extra deck staples and some archetypal extra deck monster, it killed variety. Also magic isn't slow, un ygo you spend 5 minutes for your turn and that feels really slow to your opponent.
@@pascalsimioli6777 I don't know what kind of Extra Deck you played, because decks can't even use the same sunmoning method due to card mechanics / restriction, and archetypes often focus on one specific extra deck mechanic. The Extra is very thight, you often want to be selective and you want to run 1x of most cards and not put "the same staples" (whichever they are) to maximize the variety of Monsters to deal with different matchups. PS: Extra Deck is a good mechanic because it reduces the luck factor and lets you play the core monsters without having to hard draw them.
just what I needed tonight, thank you spider vtuber man
This comment needs more attention!
I don’t get it? Explain
😢e
Friendly neighborhood x amount of hours to fall asleep too man. My hero
This is going to be the best video to fall a sleep to
0:01 *fallen asleep*
Best ASMR content on UA-cam, thank you DuelLogs
Man, level up mechanics were so interesting... To bad they failed. Armed dragon is probably my favorite set of cards from my chillhood and even back then I realized armed dragon lv10 was always a brick on my hand lmao
Armed Dragon Thunder is pretty fun and kinda consistent.
@@Urd-Vidan First time looking at it since I am a yugioh caveman, seems cool actually
@@mrant8974 Yeah. Sorta fixed the Level up/Bricked hand problem by using the bricks from hand to use as foder for leveling up. It also helps that you can get external help from Dragon Rulers and that one Dragunity card that special summons itself from hand or grave. Level 10 is awesome, just sad that it's kinda easy to kill, so better to add in interruptions like Imperms or the Solemn cards. If you don't want to pay for cards, you can always try out Yu-Gi-Oh Master Duel. Free Game with almost all the cards in the game in it.
It especially sucks since level monsters were a part of the deck that Yugi made to stand on his own.
@@GrapeCheckerBoard
The Silent Swordsman and Silent Magician?
Imagine if Venom (or any opponent counter mechanics) get a continuous spell where monsters with counters used as mats for extra deck summoning, the counters get sent over to the new mon.
Support card idea for the Egyptian Gods:
_Herald of True Divinity_ (LIGHT)
Level 2
Spellcaster/Effect
_Once per turn (quick effect), you can declare the name of 1 DIVINE monster from your hand or field: Special Summon this card from your hand or GY. If you summon this card, you can activate 1 “Mound of the Bound Creator” from your hand, deck or GY. This card can treated as 2 or 3 tributes for the normal summon/set of a monster. Once per turn (quick effect), while “Mound of the Bound Creator” is on the field, you can declare the name of a Level 10 or higher monster from your hand or field: Add 1 card to your hand that mentions the revealed monster’s name in it’s name or effects, then Apply the following effects until the start of your next draw phase:_
⚪️Monsters you control gain ATK/DEF equal to the Total ATK/DEF of any monsters you tribute for the summon or effects of another card.
⚪️If your opponent summons a monster(s) in face-up attack position: Decrease the ATK/DEF of all monsters your opponent controls by 500.
⚪️You can increase or decrease LP and/or the ATK/DEF of 1 monster you control equal to any increase or decrease in your opponent’s LP.
ATK/1000 DEF/1000
Too much text, the average YGO player would never read or use it
@@ryanford1267 Laughs in pendelum monsters.
I play magic, not Yu-Gi-Oh and the amount of times I've seen a Yu-Gi-Oh card and just thought hell no, fuck that is staggering. There's no way I'd read or play half of the cards lol
ADHD is making me hyperfixate on yugioh again. I was so worried I wouldn't find good videos to fall asleep to. Thank you for this!!!!
Bro same! But I am like 4 years into it with this channel and no joke, this channel made me interested enough to pick up duel links. Two years later and I have dove right into master duel as I am tired of the limited card pool of duel links lol
I believe the reason draw phase skipping is so maligned is less because of its power level, and more because of the psychology of them. It feels really, really, really lame to be unable to do anything and to be slowly ground down by a a bird pecking you for 40 turns.
i hope the ice counter archetype is picked back up someday. i like the concept and it reminds me of cloudians a bit. they just need more cohesion and probably link support. maybe give it a tuner and a card that lets them place 1 ice counter anywhere on the field once per turn. it just seems like so much work lol
Honestly I kinda feel like ice jades are kind of inspired by the ice cards .
I really like them
I really appreciate these longer videos as I listen to them when going to sleep, I've actually been looking forward to a new one so thank you ☺️☺️☺️
Keep in mind that some of this "failed cards and mechanics" wasn't even failed at all. It's just that, time has changed and so does the power creep. Exodia use to be a meta in early days before early 2010s
...in the early OCG days. Exodia didnt really see impressive showings in the TCG. Only notable one I can think of is the Worlds apperance it had when One Day of Peace was at 3
exodia always was a failed mechanic. It always was a cheesy alternative wincon that lead to non-games.
Mystical Refpanel is one of my favorite cards because I love weird gimmicks that have a chance of being half decent. Your opponent banishes 10 for Pot of Desires, then you draw 2 cards instead of them. Look, Ash is fair game, but Refpanel is very funny when it goes off and the opponent never sees it coming.
Seeing Fiend Comedian on here also reminded me of one of the stupidest deck ideas I ever thought of. Fiend Comedian Fiber Jar Mill. You send a bunch of cards from your opponent's hand and deck to the GY, then just before Fiber Jar is flipped, activate Fiend Comedian. Call it right and your opponent loses their GY before the game resets. Repeat until they eventually deck out.
I feel like yugioh would be really fun in a commander style format
I recently got back into yugioh, your videos help me wrap my head around the new stuff (last time i played was around 2010, 2011ish)
I like listening to these longer videos while working actually
Excuse me sir, but I've been cheated out of 5 minutes and 13 seconds.
🤡
Thank you so much. I always watch your videos before sleep even tho i know almoust nothing about this game❤️❤️❤️. If video would be without ads it woulld be magical❤❤❤.Keep good work
1:09:26 Idea for a series of “Crystal Beast” Pendulum retrains:
_gleaming Crystal beast - emerald tortoise_ (WATER)
Level 3
Pendulum scales: 3⬅️➡️3
Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. While this card is in your pendulum zone, “Crystal Beast” monsters on your field in face-up defense position gain DEF equal to their ATK._
Aqua/Pendulum/effect
_If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 monster that battled this turn (quick effect); change that target to Defense Position. Once per turn (quick effect), you can activate any of the following effects:_
⚪️ Target 1 “Crystal Beast” monster in your spell/trap zone; that card is unaffected by card effects for the rest of the turn while this card is in face-up defense position.
⚪️At the end of every turn, you can increase your LP equal by the combined ATK/DEF of all “Crystal Beast” monsters on your field in Defense position while this card is face-up on the field.
⚪️ If you control no monsters on the field besides “Crystal Beast” monsters you can special summon 1 “Crystal Beast” monster from your spell/trap zones.
ATK/600 DEF/2000
_gleaming Crystal beast - Amber Mammoth_ (EARTH)
Level 4
Pendulum scales: 4⬅️➡️4
Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. While this card is in your pendulum zone, face-up “Crystal Beast” in your spell/trap zones cannot be targeted by your opponent while you control a “Crystal Beast” in your monster zones._
Beast/Pendulum/effect
_If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card, and if you do this card gains ATK/DEF equal to that of the original targets until the end of the battle phase. Once per turn (quick effect), you can activate any of the following effects:_
⚪️ At the end of the turn, If any “Crystal Beast” monsters were destroyed this turn, this card gains their ATK/DEF until the end of next turn.
⚪️If another “Crystal Beast” monster you control is targeted for an effect, you can change the effect target to this card.
⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones.
ATK/1700 DEF/1600
_gleaming Crystal beast - sapphire Pegesus_ (WIND)
Level 4
Pendulum scales: 4⬅️➡️4
Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. While this card is placed in your pendulum zone, you can place in your other pendulum zone from your hand, deck or extra deck 1 “Crystal Beast” Pendulum monster_
Winged-Beast/Pendulum/effect
_If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. When this card is Summoned (quick effect): You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell, and if you do you gain LP equal to its combined ATK/DEF. Once per turn (quick effect), you can activate any of the following effects:_
⚪️ For every “Crystal Beast” monster in your spell/trap zone, you can shuffle 1 pendulum monster or continuous spell card from your extra deck or GY into your deck.
⚪️ You can shuffle 1 “Crystal Beast” monster from your spell/trap zone into your deck to add 1 continuous spell to your hand from your deck or GY.
⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones.
ATK/1800 DEF/1200
_gleaming Crystal beast - Amethyst Cat_ (EARTH)
Level 3
Pendulum scales: 3⬅️➡️3
Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. Crystal Beast monsters you control can attack your opponent directly while this card is in your pendulum zone, but when this effect is used any battle damage your opponent takes this turn is halved._
Beast/Pendulum/effect
_If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. This card can attack your opponent directly, but if it uses this effect, any battle damage it inflicts to your opponent is halved; also; You also gain LP equal to any battle damage dealt if this effect is used. Once per turn (quick effect), you can activate any of the following effects:_
⚪️ When this monster declares an attack, effects cannot be activated in response.
⚪️ If this card attacks your opponent directly, it’s gains ATK/DEF equal to the battle damage dealt.
⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones.
ATK/1200 DEF/400
_gleaming Crystal beast - Cobalt eagle_ (WIND)
Level 4
Pendulum scales: 4⬅️➡️4
Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. If you draw or add a “Crystal Beast” monster to your hand, you can shuffle it into your deck, then draw 1 card._
Winged-Beast/Pendulum/effect
_If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 "Crystal Beast" card from your hand, field or GY (quick effect); place that target on top of the Deck. Once per turn (quick effect), you can activate any of the following effects:_
⚪️ If your opponent would send a “Crystal Beast” monster from your monsterspell/trap zones to the GY except by destruction, you can send the top card of your deck the the GY instead.
⚪️ If you would discard 1 card for a card effect, you can shuffle 1 “Crystal Beast” card you control into your deck instead.
⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones.
ATK/1400 DEF/800
_gleaming Crystal beast - Ruby Carbuncle_ (LIGHT)
Level 3
Pendulum scales: 3⬅️➡️3
Pendulum effect: _ This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. While this card is in your pendulum zone, you can conduct additional normal summons per turn for every “Crystal Beast” monster in your spell/trap zone, but if you use this effect you can only summon “Crystal Beast” monsters for the rest of the turn._
Fairy/Pendulum/effect
_If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. When this card is Special Summoned( quick effect): You can Special Summon any number of "Crystal Beast" Monster Cards from your Spell & Trap Zones. Once per turn (quick effect), you can activate any of the following effects:_
⚪️ When this card is normal Summoned: You can place any number of "Crystal Beast" Monsters into your Spell & Trap Zones as continuous spells from your hand or field.
⚪️ For every Crystal Beast in your monster/spell/trap zones, you gain 300 LP at the beginning of each turn.
⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones.
ATK/300 DEF/300
_gleaming Crystal beast - Topaz Tiger_ (EARTH)
Level 4
Pendulum scales: 4⬅️➡️4
Pendulum effect: _This card in you pendulum zone is always treated as a continuous spell card. Once per turn, until the end of the turn, you can increase or decrease the pendulum scales of this card by up to the number of “Crystal Beast” monsters in your Spell/Trap zones. If a “Crystal Beast” monster battles while this card is in your pendulum zone, it gains 400 ATK/DEF during the damage step only; also; “Crystal Beast” monsters you control deal piercing battle damage._
Beast/Pendulum/effect
_If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell. If this card Battles, it gains 400 ATK/DEF during the damage step; also; it deals piercing battle damage. Once per turn (quick effect), you can activate any of the following effects:_
⚪️ If this card inflicts battle damage, it can attack again in a row.
⚪️ If this card battles, your opponent cannot target this card for card effects until the end of the damage step.
⚪️ If you control no monsters on the field besides “Crystal Beast” monsters, you can special summon 1 “Crystal Beast” monster from your spell/trap zones.
ATK/1600 DEF/1000
A new video to listen to while driving. Excellent
I’ve always found the problem with counters is that part about not actually doing anything themselves
Counters with card effects I could see being problematic with modern day monsters and lead to ruling nightmares. I couldn't imagine how long a card's text would be if it had a modern day monster effect on top of explaining "Place x counter on all monsters on the field, if a monster has this counter it's effects are negated. This effect remains even if this monster leaves the field."
Some do. For example, cards with Cubic counters can't attack or activate their effects.
Could not have come at a more perfect time
Gimmick puppets is my favorite deck but I feel like destiny counters and string counters should be on the list at some point
Well, the String Counters apply only to No. 40: Gimmick Puppet of Strings and No. C40: Gimmick Puppet of Dark Strings. For No. 40, a quick stall can pop all monsters on the field during your Opponent's End Phase, dealing between 500-4500 LP damage. But for even quicker damage and removal (Which is more ideal), Rank-Up Magic on No. 40 into No. C40 can destroy the same turn, burn for the highest ATK of your opponents (Potentially over 2000+) and grants a free Draw. Plus, you're still left with a hefty 3300 ATK beater. Heck, you could offer your own monsters for No. 40 and deal hefty burn damage via Ranking Up No. 40 into No. C40. Heck, a solid combo is No. 40's effect to place a String Counter on No. 88, then use Argent Chaos Force to Rank-Up No. 40 into No. C40, and burn your opponent for 3200 damage, potentially setting up for No. C88 in one solid swoop, too.
Destiny Counters only apply to No. 88: Gimmick Puppet of Leo as well. At the cost of no Back Row and not being able to attack that turn, you basically put your opponent on a 3-turn time limit to end the game (Which was decently feasible still in the XYZ era), or you win via No. 88's effect. Even then, No. 88 was a solid 3200 ATK beater, and has a solid backup in No. C88: Gimmick Puppet Disaster Leo via Rank-Up Magic. And as I described the strategy above...
The Counters aren't widespread among the Gimmick Puppet archetype. They didn't get in the way of nor were they obtrusive to the archetype as a whole, and they weren't quite the "Core" of the Archetype, with String Counters sticking to the two No. 40 cards, and Destiny Counters sticking to No. 88 exclusively. In a way, you could ignore the Counters on them and have Gimmick Puppets function perfectly well, which is why I don't think they're fitting for the "Failed Mechanics/Cards/Archetypes" list at large.
Literally was about to open a video to sleep to
I absolutely love these long form videos, thank you !!
I kinda feel like that the stuff they keep doing with the Egyptian gods just shows that they should pull back make other divine attribute god cards that are experimental and do that and then once those decks have a play style; retrain the Egyptian gods to work for the new archetype.
There’s no better way to brush up on your niche matchup lore than when you’re half asleep at 4 a.m.
ΟΚ so the video became interesting and I build 3 deck lists while trying some of these "bad" mechanics. And turns out Psy-Frame Assault Engine works like a charm.
Idea for a support card for some of these “failed ideas” and other outpaced odds and ends (mainly non-effect monsters, flip monsters and tribute summoning):
_Power To The Power-Crept_
Continuous Spell Card
_You can normal summon/set once during your main phase 1 and 2 each, not just once per turn. You can normal summon/set Non-effect and Flip monsters with 1 less tribute. You can activate arch of the following effects once per turn:_
⚪️If you normal summon a non-effect monster, you can special summon 1 flip monster from your hand or deck facedown.
⚪️If you flip summon a Flip monster, you can special summon a Gemini monster from your hand or deck.
⚪️If you normal summon a Gemini monster as an effect monster, you can normal summon 1 effect monster from your hand or deck.
these long videos are so helpful while doing homework/doing house work!
Speaking of Mystic Wok. There is an FTK with it. Summon Number 99 Utopia Dragonar w a Hyper Rank up, EFF to special numeron dragon, eff of hyper rank up to give it a material, eff of numeron dragon to gain 13000 atk, pass to opponent. on their turn eff of Mystic Wok, Chain dragonar special summon manipulator of souls then gain 13000 lp. EFF manipulator of souls opponent takes 13000 dmg.
That duel logs wasn't lying. i do be falling asleep to this video
Just now realizing that the Runic Tip Spell card is legit a fpp screenshot of Skyrim
Omg this is the best! I listen to your vids every night to end my night and now ingot 7 hours worth lol
Cold enchanter immediately makes me think "Dark World"
Logs you're in my top ten of people I'd like to get stuck in an elevator with.
Thanks, I was about to look up another one of these you did, Im but this popped up just in time.
would love if someone made a list of the new failed cards and mechanics he adds in this video
i use it to fall asleep, but im also curious what things he covered lol
Ur a legend for these videos helps me go to sleep and learn interesting info
I don't know why but these videos have helped me to sleep so much.
IMO, Gemini monsters could be changed to be treated as normal monsters everywhere and they would at most be alright
Would unexpected dai work then?
@@chrisb.2028 Yeah Unexpected Dai, Enchanting Fitting Room, Tri-Wight. Even if you are summoning from the deck you still need to use a normal summon to use their effects
100 hour video on every single card in Yu-Gi-Oh, we'll all be in comas
Thanks. This helps with the background as I cook 👩🍳
They should really give toons at least one decent extra deck monster
Old school beatdown staples: I wanna see you bring up kycoo the ghost destroyer lol
This has become my white noise when I go to sleep.
My brother used to kick my shit in with lightsworns and judgement dragon, still haven't recovered 12+ years on
It's kind of weird that Snowman Creator doesn't interact with Snowman Eater considering Snowman eater is literally present on it's illustration.
Everytime I see you uploads a vid. It makes me happy.
Malefics need more support, we really have no searchers, links or other good archetype cards that can compite with current decks in MD lader. We can still reach Diamond and probably Master 5 with the right builds but its such a grind.
I actually fell asleep to this last night wtf
Just in time, thank you, man!
Can anybody roast Logs for his Xiangke pronunciation lmao @9:25
Sag mal hattest Du Langeweile 😂
Genial wie immer weiter so 😉
Original Ra needs errata to add tribute atk effect, and both slifer/Ra need target proofing
Idea for a “LV” support card:
“LV Match”
Quick-Play Spell
_If a monster is summoned: Add 1 “LV” monster to your hand (from your deck or GY) who’s level equals the Level, rank or link-rating of the summoned monster. If you summon a “LV” monster while this card is in your GY: You can banish this card; Add 1 “LV” card to your hand from your deck or GY._
I think that you are great.
Of course you would drop this at 3ish AM….
And of course I would up in time to see it.
Starting with one of my favorites, ice counters
How to fix ice counters: a new wave of support with these themes:
The ability to summon themselves or activate their effects by removing ice counters from anywhere on the field.
And
More effects that add an ice counter to everything on the field, maybe etb monster effects or a field spell that says
"This card is immune to card effects. Every standby phase, put one ice counter on every card on the field"
This way you can keep both the effects that inhibit or empower those its on and remove them as you please whenever you want to summon a creature or activate an effect
never knew i need this till i have it
God what have I done, I now listen to Yu-Gi-Oh stuff in order to go to sleep
“To fall asleep to.” Oh no! The UA-camrs are becoming aware!
Perfect Timing
I loved my assault mode with the dragon rulers sadly you know they got banned extremely fast Lmao.
oh man thank you very much
Can you make a top 10 list of cards that work best to counter Mirror Matches?
I really need a 7 hour nap.
9:25 The mispronounced Xiangke Magician here kills me
He also explains the anime moment wrong. Xiangke doesn’t reference an anime moment, it was directly used in said anime moments.
I thought it was a sort of Chinese pronunciation.
Brother I doubt you'll see this, but Xiangke is pronounced either Zi-Ahng-Kay or Zi-Ahng-Kuh.
I sent this to my housemate cus he was having trouble sleeping. Told me he KO'd 30 mins in. Lol
damn, i can finally fall asleep again
7 hours of failure? what is this, cctv footage of my shifts at work?
6:04:32 Toonvitation DL Skill: Heard you were talking shit
Just in time for my sleep
I think NEX could be useful if they added Neo Spacien Pendulum Monsters. That would give you a reason to go into the extra deck to retrieve them, and extra field swarming to facilitate contact summoning.
But the subarchetype needs a redesign as a whole, including dropping Neos from lv7 to lv4
Metaphys was not played in master duel. I don’t know where he got that.
TOP 10 RANK 8 MONSTERS OF ALL TIME
great stuff to sleep to 💤😴
Babe wake up, new 7 hour long Yu-Gi-Oh vid just dropped
Loving this. Great work spider vtuber bro
Okay what the hell was Ice Master's staff supposed to be? It's so hideous.
The mispronunciation of Xiangke Magician pains me so much as a hardcore ARC-V fan
4.1K people had a good night's sleep last night.
Thank you Duel "Duel News" Logs
can someone timestamp where he talks about obelisk in the thumbnail please?
Nice cards
BASED THANK YOU
Nice
Its hapening again 😮
Thanks
"7 hours of failed cards and mechanics to sleep to"
Duration only 6 hours and 54 minutes
Hello UA-cam police I would like to report a clickbait.
God cards have too many effects.... so let's give them the worst ones
Oh god beta ice barriers
God bless heal and save you
Zingyake lmao
❤
Oh no…….🎉😢
Holy shit😮
This is only 6 hours and 54 minutes.
139 days since the last worst classic cards video