Inventory | House Rules
Вставка
- Опубліковано 6 лип 2024
- This time we're starting to look at equipment, but not at how it's acquired, or how it's used, but how it's carried
#rpg #houserules
Google Document of the Rules
docs.google.com/document/d/1W...
Please Subscribe to our Channel: / @rpggamer
Please help support the channel, here's our Patreon:
/ _rpggamer
Tales of Fur and Steel on DrivethruRPG
www.drivethrurpg.com/product/...
Otherspace II: Invasion (Star Wars, West End Games, 1989) | Retro Adventures
• Otherspace II: Invasio...
Equipment Acquisition | House Rules
• Equipment Acquisition ...
Our Discord
/ discord - Ігри
I really like Blades in the Dark's system. At the start of each mission you select a loadout between light, normal, and heavy. Each loadout has a number of loads, and each item has a load weight. When you need an item, you tick it off on your character use that up that many load slots. The heavier the load you take the higher the penalties, but the more resources you have during the mission.
I've read up on Blades in the Dark (my group was going to play it, but it just never happened), and that system for Inventory really works with the style of the game where you're bringing in things that you're describing having prepared earlier. Cool stuff.
I like this system. It's coarser than any of the more traditional weight based systems (measured in coins, pounds, kilograms, or whichever other kind of unit) but as people tend to ignore those, if you want one that does get used, this would likely be it.
Cheers. Many of the Rules I'm writing into this game are based on what seems interesting and different, as I don't want to just reproduce some other system. This struck me as pretty interesting to use in combat, and thought that the character sheet would have an image of a person with the equipment locations marked onto it.
I might use the torchbearer system; it looks like a very reasonable way to do inventory. Inventory in rpgs always intrigued me but implementing is almost always a cumbersome(pun intended :)) task. After the ogl fiasco we moved to Dragonbane and we find its inventory system is very neat and easy to keep track of. On the more niche side; I love Mausritter inventory system, almost like a mini game itself and looks cool.
My group is intending to give Dragonbane a try sometime soon, it does seem pretty streamlined and quick.
Heard good thinks about Mausritter, but haven't had chance to have a look yet.
In many of my games I use slots, with each items size and weight taking up a number of slots, so for example, a dagger would take up 1 slot whereas a bow would take up 3 or 4 slots.
Seems a sensible way of handling it rather than everything having separate weights in lbs or kgs and you needing to have to add everything up.