Another thing UA has going for it is that if you fuck up the installation in whatever way I did, the Imperator Titan becomes the fastest unit in the game and runs like Sonic, glassing whatever you throw it at at the speed of FAEST. Neither balanced, immersive or fitting with the game’s design as a whole, but by god is it good for a laugh.
@@mojewjewjew4420 if you wanted some mods for your games (before Nexus got big or created) then it was place to go. Last time I've checked a lot of stuff was gone...
Well, here it is! And it won't be the last! There were way too many big mods for Dawn of War that I wanted to cover, and there's even more I want to discover and shed some light onto, so please send any suggestions for dawn of war mods I should cover next time. Big thanks to Dr White for lending his voice to this video, and for donating £1 to keep my skittles fund going. If you'd like to support me doing more, I've got my channel membership or Patreon to visit, as well as KoFi if you prefer one time donations, which I'll link below: Www.patreon.com/ThunderPsyker Www.ko-fi.com/thunderpsyker
VTMB is a great game, I highly recommend you look into the VTM game which preceded it as well, Vampire: The Masquerade: Redemption. It's more of a classic CRPG and some absolutely insane and brilliant people are remaking it in the Skyrim engine.
I would highly recommend Unification. It's got the same level (if not better) of additional content that UA has, but without some of insanity. Instead they throw anime girls in there
Legend says that one day the Sororitas will reactivate Norwich Castle, breaking it free from its earthly ramparts to bring the fire of the Emperor to the unenlightened, helpfully destroying Prince of Wales Road in the process.
Probably as a fast Assault squad space marine model with Imperial Guard sergeant build, duel wielding power fists that can also shoot 'plasma' ki balls.
I wonder if we ever get a modern Battletech RTS. There is mechcomander 1&2 but this games are from 1998 and 2001, so quite OLD by now :P . And 2018 game from HBS is turn based faitfull ( maybe even too faitfull ) recreation of TTWG.
Finally some deserved critique for Ultimate Apocalypse. Personally I like the Cinematic Battles mod for huge hog eyecandy gameplay. Runs and plays much better.
@@LordVader1094 Agreed, but it also shares some of its problems (mainly, some models not fitting the artstyle). Still, it plays better in my experience.
@@marconarvaez9871Further agreement on what you say. I say Unification is better than UA, but Unification is becoming more and more egregious with every update, and the devs are losing all inhibition rapidly. It's most obvious from them adding corrupted SoB to EVERY Chaos faction indiscriminately, and most recently making an entire path of Renegade Guard just sexy anime waifus instead of sticking to badass Chaos samurai vibes. Emperor's Children is still an awful, unplayable, downright game crashing mess because Slaanesh = "hurr lets rip generic 3d porn models and make them units" apparently. At least the Tau waifu is a map option you have to set. If only the rest were so niche.
You're right, I never understood why mods that pull from different settings and IPs never took off in the Dawn of War scene. Other RTS games had loads of mods that drew from other games.
I think it's an innate thing to 40k fanbase, basically 40k is such a large buy in as a hobby a decent amount of people decide they'd rather shit on things to hype 40k up, which is why you'll see so many people lose there minds if you say that darth vader is on par with primarchs when it comes to his power level, certainly some warhammer fans can appreciate it, but more hardcore fans are likely be obsessed with it and push forward the idea that everything else is vastly inferior, which is also why you can see anytime a franchise has an element that is dark 40k has a tendency to have a couple people show up and go lmao that's nothing, demonculba yeah 40k is cool and dark and totally never grimderp
@@calebbarnhouse496 Also 40k fans (the ones that live up to the term fanatics) seem to really hate other settings. I've seen them shitting on Star Wars or Star Trek for not being "hardcore" enough for decades lol
@@hustlened7494 Random Discord inside jokes are the biggest problem with Unification in general (they literally added Thorn Princess so people will stop asking about Alpha Legion as a separate race). Sometimes I wish for a "remove cringe" submod. It's still a very good modpack, with way better balance than UA - in Ultimate Apocalypse you have a lot of units, but most of the time you have zero reasons to recruit them, in Unification races most units feel meaningful Edit: Fixed
@@Wormopera its their ip so yes, now if they make a legally distinct ip that is just the same but altered someway then they can kick rocks. Like the new project the Astartes shorts guy started.
@@Wormopera Not really. TTS was pretty safe under parody law and all that, but the way lawfare works is that you use your gigantic budget to threaten your target into surrender without a fight. Because even if you don't win, you can comfortably stretch a lawsuit out for months and months, which would bankrupt any normie to keep a lawyer for that long.
@@lukalovric2463The mod's still really good just... They couldn't restrain themselves and added waifus. Quite a bit of them. They're ignorable, but they're there.
@@lukalovric2463 The mod leader left and the mod basically fell apart also forces you now to join their discord to download the mod which is one of the worst things you can do with your mod
UA’s unit choice was so massive that you could stick to army theme and almost never deviate and still win games. I wish triple A strategy games had that
I remember Dawn of Steel being the first 'big' mod I've ever really tried in any game, playing as the Steel Legion before ever playing Winter Assault was so awesome, and it just made the game feel so fresh
Fire Storm over Kronus and Titanium wars are goated for making the space marine and imperial guard heroes Gabriel Angelos and General Sturn respectevely. Two of the best dawn of war characters!
YES the SoB mod especially! The music choices for that mod were great, and it still has some of the best modelwork I've seen in any DoW mod to this very day. Also loved having Arbites (my beloved) as your starter units.
I didnt play it when it released (probably 2020,cant remember) but I remember it and wanted to mention it, hello fellow veterans. Sad to see mission packs didn't really get anywhere.
I remember the old XV15 Tau Mod days back in ‘03. Some dude had begun making Tau models before the game was even released and built this entire community around it. He would come out with just screenshots of Tau Fire Warriors for years and everyone would shower him with praise. They didn’t deliver anything before Dark Crusade was released, and the whole community collapsed. What a strange cult of personality it was.
One thing that you haven't mentioned is that Firestorm over Kronus' team have laid foundations for the ones you covered afterwards in terms of assets. Space Marines you see in Titanium Wars? FoK. Striking Scorpions? FoK, etc etc. The community is old and many people have come and gone yet some veterans who were there from the beginning remain (like thudmizer aka thudo). Many names have, however, been lost to history with the relicnews forums being gone, which was the hub where mods grew, including FoK itself.
That's why I originally played FoK beyond gameplay: it was the only mod to make Space Marines look properly badass. Plus I always loved Striking Scorpions because of it :)
@@mojewjewjew4420 it was shut down, I don't know why, it was not a Relic forum, it was Relicnews forums, an unofficial forum, not run by Relic themselves
I'm only 10 minutes in the video, and I just remembered ho much I love your editing. It's just so fun to watch ! I never liked how Firestorm replaced the Sisters with the Inquistion. I always loved how Titanium Wars replaced the awful IG Heavy Weapons Team (1 guy turns into 2 guys with the push of a button, exept it only turns one unit at a time, so if you have several, you have to cycle) with the actual heavy weapons team from the tabletop. I too didn't like the big mods because of unit bloat. I personally don't like Titans and Knights, I think the biggest units should be the ones from the base game.
The issue of DoW mods sticking to just using Warhammer as a setting is a common thing with RTS mods. A lot of C&C mods just do Nod and GDI or Allies and Soviets again, instead of trying to RTS-ify other settings.
I’d love to see the history of mods as well. How the nid, iron warrior, and death guard mods go back to winter assault. With the last two being purely in French.
Ah, I remember mods like Inquisition Deamonhunt and Tabletop Round Up mostly cos I discovered them by the trailers that got made for them. Probably some of the first mods I tried. Always had a soft spot for the No Limit mod to make absolutely huge artillery batteries. Also it made Eldar/Tau silly broken - Avatar of Khaine increases production speed and that would stack, meaning you could instant spawn units and Ethereal's bonus to HP/Morale also stacked so you could have fire warriors with 10x the health of a baneblade. Good times.
I still remember that i was watching a Tribiute type videos for Warhammer many years ago (10+ i think) and i saw Firestorm over Kronus trailer (this one with white text on black background with chaos space marine laugh) a i was in LOVE
Not sure if it's necessarily worth covering, but I think you should check out the Redux mod. Rather than just piling on as many new factions as the engine can possibly handle it instead tries to polish and rebalance the base game, and only add small amounts of new units to fill some of the gaps in the vanilla rosters. It's also trying to remaster the Tartarus campaign in the engine of Soulstorm, which is pretty interesting.
As a fellow nerd who lived in Norfolk (North Walsham), your references hit so close to home. Hypnodisc was one of my favorites, and I even got to see a robot wars episode filmed live. Nothing will ever compare to the freakout at the first ever self-righting mechanism, though.
Firestorm *was* good, but I remember the whole scene devolving into triangles, flips and sri-mechs over time. Really took the WAR out of ROBOT WARS. This isn't conflict, it's a traffic collision, etc etc grumble grumble. Looking forward to the Bloodlines video.
I would like to throw in the fall of cyrene mod as a suggestion its a pretty neat fan made prequel to dawn of war 1's campaign and it has little coverage to so hope this will make it to part 2 Oh and theres also the galaxy on fire reloaded mod to which is also compatible with all the dow 1 games including dow 1 and winter assualts campaigns they basically give new units for all of them and back port units introduced in dark crusade and soulstorm into dow 1 and winter assualts campaigns as well
Thanks for briefly touching the subject of non Warhammer 40k mods for Dawn of War, because making something like Age of Sigmar, or even something in Warcraft universe in this game's engine would be a great idea but... I don't see anything cool like that and I'd love to play something like this
I remember downloading a mod for DC called dowkingdom that replaced the campaign with it's own unique map and it was completely wild. Even on easy the enemy could easily get 5 bases, but you got 3 of each retinue instead of 1. Which helped me use them more in combat and for initial fights
There was one mod idea for this game that I wish some one tried to do which is a DOOM mod seeing as some one did try it in C&C but it never got off the ground sadly. A Doom rts would be neat seeing as it could do like at least a four army type thing or even more.
I am personally fond of the new faction mods. I was always on the forums, looking at the individual mods that are being pt out or worked on, though i believe, even to this day, only 3 or 4 got to an 1.0 status. Many things that were put out, were mostly beta or alpha, that later got absorbed into the bigger mods you covered allready in this video. So I wouldn't midn if you go more into detail of them and how they might reflect the factions. I am thinking of Inquistion Demonhunt, Steel Legion, Dark Angels and Black Templars, which were even made vanilla compatible (with some little QoL stuff), later we got the 0.9 Witch Hunters, which was made for dark Crusade, but alter ported.
@@LifeofSquidMann I know most are now somehow in Unification and other big mods, but still. I think the BT were also one of the first SM mods for DoW2 that ws actually completed, before the relic forums went down
Honestly I'm with you on UA. It's cool, but there's just too much going on. I'd say of UA, FoK, and TW, TW is my favorite. FoK is a very close second though. I remember an older version that somehow actually worked with the campaign...sort of. The gate in the Chaos Stronghold and the Vindicare Assassin in the IG Stronghold were outright invincible (the latter had armor class: immortal), the Tau stronghold would always crash the game, but damn if it wasn't just so much fun.
UA is must have for Imperial Guard fans. It adds so much depth and variants to tank. As not a tabletop player i never knew there was other tanks than leman russ regular variant. I spent hours playing with russes then i noticed how many variants baneblades had!!! It hard must have. It is free and easy to instal give it a whirl and disable when not your tempo.
I really, really, hope you take a little bit of time to cover the OG Dawn of war mod "Fall of Cyrene". It's a fan made campaign mod that tried to explain the events of Cyrene that had been referenced by Gabriel in the first game, and you command only four space marines. It kinda predicted the style shift dawn of war would have for DoW 2.
I dont remember fully ehat went in that mod but it doesn't portray a Canon or very compelling story, yes the gameplay of only 4 was great, i dont think they predicted it, more like it was a valid gane design and we see whatever was left of relic change the styles radically between dow 1,2 and "3"
Great video as always. I had originally voted for a dow3 review first, but am very pleased to see the celebration of the modding community's work. As for other recommended mods, there is one soulstorm mod I feel you would enjoy based on your views of the mods described here: Dawn of War Redux mod. The creator is overhauling and manually upgrading the UI, art, and FX of the original games so as to remaster it, while also tweaking gameplay in a manner comparable with FoK's "closer to tabletop" approach. Though some dow2 FX etc are recognisable, they have been painstakingly recreated rather than backported. It's focus is less on reinventing the wheel and more polishing what made dow special.
I'd love to see you cover the Soulstorm Redux mod by Eranthis in part two. It's kind of like a modernised firestorm mod. It also includes a playable Tartarus campaign!
I wish Firestorm was still developed. UltApoc and Uni are great, but ... the gameplay of Firestorm just can't be matched. Imo. Titanium Wars are great too.
I'm glad to hear that ThunderPsyker shares a similar (correct) opinion about 'Firestorm over Kronus'. I only play DoW with this mod. FoK IS DoW now. I just wish there was a completed version with fixed AI scripts for Dark Crusade. I tried to move on to the Soulstorm version, but it's so unstable. It crashes constantly. And I can't reliably set my CPU opponents to 'Random' because one of the factions (i think it's Dark Eldar) will either crash the game outright or cause a 'Fatal SCAR error' on start.
I can't believe I only just noticed the blue lions house symbol [from fire emblem three houses] being used as an imperial guard regiment banner at 2:13.
Not sure if this counts but Unification has some pretty neat game mods in the current patch including Pac-Man. In addition a ton of units are references to non Dawn of war franchises. Of the top of my head I can recall Thorn princess- vanilla chaos she is essentially the character Yor Foreger from Spy X family The Tekharn faction of renegade guard has access to commander units such as the Mandalorian, and Wolf from Sekiro: Shadows die twice, and a number of Genshin Impact Characters (mainly Inazuma). Emperor children have access to the Intoner (five from Drakenguard 3) they also have 2B when fighting admech Vanilla guard have access to Gold Eagle which is meant to be general shepherd from modern warfare.
We got the Chrono Lord Inquisitor for the Praetorians, who is just freaking Dr. Who. He even comes in a TARDIS of all things. Mental Omega(C&C stuff) stuff includes, Libra for T'au, Volkov and Chitzkoi, THE Apocalpyse Tank, Tesla tech(Towers and tanks) for the Vostroyans, and the Qilin Tank for the Death Korp of Krieg. We even got Sam Fisher as a girl for the Vostroyans as an Assassin.
The non-DoW reference characters have really started infecting Unification to the point that's it's obnoxious instead of quirky and fun like the Tau waifu character that's hidden as an option in map settings. But maybe that's just me lol
So true that *Ultimate Apocalypse* is just a rush to waaay overpowered Titans. Fun for a few games, but narrow-minded on a strategic level IMHO. *Unification Mod* handles it better, but still lower level units fall off extremely in mid- & endgame. *Crucible Mod* is handeling balancing of low level troops in endgame through upgrades the best. Disadvantage is, the mod hasn't got as many races... So, choose your own poison 😅
@@KingLich451 Same, Crucible Mod seems the best balanced mod out there. Unification is for the min/max'ers out there, AND it seems like the devs don't give out all the informations to keep an advantage for themselves, friends and supporters 🤔
Units reinforce near special vehicles, they retreat to the nearest friendly building, they gain experi... Wait a second - that just Dawn of War 2, but with base building.
Innocence Proves Nothing mod was probably the first biggest mod for vanilla, adding the Daemonhunters Ordo Malleus, Witch Hunters Ordo Hereticus and Alien Hunters Ordo Xenos as new playable armies from the tabletop.
I'll never not be salty over the fact the Iron Kingdoms mod got C&D'd after, like, three concept renders. Like, fuck, DoW was all about that grungy atmosphere, it would've gone fantastically with the pulpy dieselpunk of Warmachine.
The only mega mod I can think of that you didn't mention yet is 3rd Generation for Dark Crusade, which adds in (balanced) Tyranids, the Dark Eldar from Soulstorm, and also throws in mod races such as the Daemonhunters and Witch Hunters. No Sisters of Battle; the Witch Hunters take their place (which to me is a double edged sword given how I preferred the SOB stationary turret and the fact they could build minefields). Other than that, I would mention the Mod Manager which allowed you to merge mods together. I couldn't merge the World Eaters, Emperor's Children, Thousand Sons, Salamanders, and Black Templar race mods together without crashes given those mods change the UI. But I could play a combo of the Daemonhunters, Witch Hunters, Heretic Guardsmen, Night Lords, and Tyranids because those didn't. Before I got Dark Crusade, my favorite mods for Winter Assault were Lights of the Warp and the Left Out Units mod. They gave the Imperial Guard the DoW 1 PDF guard units I missed, gave Chaos the OG Daemon Prince Sindri with 15000hp (more of a Daemon Prince than the wimpy DC Daemon Prince) along with Renegade Guardsmen and Isador Akios, and they gave the Eldar the two Necron units from the WA campaign. In fact, I recall both the Tau and Necrons got fully-made race mods before Dark Crusade came out. And highly unpopular opinion here; I _much_ preferred the look of the Winter Assault Necron Monolith over the Dark Crusade look.
@@KingLich451 Just Necron Warriors and Necron Monoliths. The Necron Warriors mostly looked the same but moved slower, had more health, and did more damage. The Monoliths back then not only had less hp and moved slower, but even looked different. They were in the last campaign mission as the final boss.
5:12 I cried. It was such a pity that the Brothers in Arms mod (the one adding several ignored Imperial Guard regiments) didn´t come into reality :((((
@@andarara-c1pHonestly, with how much the fanbase adores IG, you'd think we'd have every regiment under the sun playable by now. Or at the very least all the major IG regiments.
While everyone has their own way they like to play, and while defences are typically either to buy one time to respond or else a thing of last resort; if whomever has the ability, and is willing to make the investment; history has shown that there can be fortifications so strong and powerful that it can be damn near if not “impossible” to compromise it\them.
Loving your content Psyker, your voice just massages my brain. Have you considered doing an audiolog, like a tabletop session transcribe, or some other longer forms?
Anyone remember the modding scene back when filefront was around (well it's around again now but it shutdown in 09). The ork swarm mod was my favorite. Good times
Man thats plain wrong, UA is pretty bad and made questionable design choices but dow3 happend as they did bc they changed teams and wanted more "modern" overused games like starcraft or whatever.
@@mojewjewjew4420 that's the point DoW2 wasn't trying to be DoW1. DoW3 wanted to have unit abilities like DoW2 and scale above that of DoW1 to get that UA crowd. So I DO partially blame UA for the mess we've got because their playerbse are fans of mess and they kept crying that it is a mess that everyone wants. However it's interesting that you try to clear it despite me never calling it a sole reason or major reason, lol:D
@@TheArklyte DoW didn't try to be DoW1, it had nothing in common in gameplay, they got even the lore wrong with backflipping terminators, theres no proof that they took UA as inspiration, hatestan much? You call it 1 out of 3 rrasons then say "not major or main" if 1 outta 3 aint atleast major then you outta meds. I dont try to clear nothing, you make a wrong point that is divorced from reality the "lol" of cooe, I correct you period
Hmm, 40k mods... There was the Codex mod which, like Unification, looked to add more factions without overbloating the existing ones. Last I played Titanium they forgot to carry a '0' and made plasma guns fire with the power of BFGs. I think you would appreciate Dawn of Halo.
Going to be honest, when I downloaded some overhaul mods for Dawn of War Dark Crusade (I can't remember which one, I mostly got it because I wanted the graphical update), it ended up destroying my love of the game. I tend to play slow, preferring to build large scale bases with satellite fortifications around the map (because Dark Crusade let you keep your lay outs), but the mod made the enemy AI incredibly aggressive and they'd roll me within a couple of minutes. Even when I tried playing aggressive, this would only lead to me these slogs of attrition that sapped my enjoyment.
Man you keep making great videos at this rate and I may actually start thinking you're here to stay this time. But god, the quality level of these videos is seriously astounding, and they already used to be good ages ago when you did the original videos.
In regards to non-warhammer character mods in Dawn of war, Unification mod has Yorha 2B for the Emperor's Children, Yuriko from Red Alert 3 for the Tau and the Marshmallow man statue for the Imperial fists as easter eggs! Unification mod is chuckfull of easter eggs!
I think I read the creator of Titanium Wars once claiming that he was actually the first to introduce titans in modded DoW but I didn't verify that claim.
I remember playing a buggy Gundam Mod years ago. Was fun, but very basic quality. ... Would be fun to see that, or Battlestar Galactica, Star Wars/Trek/Gate, modern Armies, div. Command & Conquer, etc. ... or even LotR, GoT, SPQR Roman troops etc. on the battlefield against each other 🤯🥳🎉🫣
Firestorm over Kronus was such a massive change in all the right directions. Many of them were such almost unnoticeable things that were overly complex to change/fix yet the team was so dedicated to the game that they did it anyway. To read the updates in the old fok forums was a delight. Some things that pop out of my mind that they touched are the sounds (the way that it is mixed is vastly superior to the original game). Another thing is the way the units engage in melee combat. Unlike in Vanilla, in FoK lifebars refresh in real time (no lag), this means that hits actually have an impact. Plus, in FoK, the distance of engagement (not the charge distance, but the actual space between units while fighting) is changed to give units more weight. Also, the "choreography" of melee combat is changed to better reflect the damage done and received. They also tweaked the strength of range weapons (so, for example missiles packed a lot of punch, specially against grav tanks). Another thing that worked better than the original were formations. They somehow vastly improved the way vehicle pathing and large squads worked, so managing large armies felt more natural than in vanilla. Also managing vehicle squads (like land speeders), felt amazing. These are some of the things i remember being amazed by the mod. The mechanics of FoK are so different from Vanilla Dow that they could have been in an entirely different RTS and be successful.
Hah mods for dawn of war. i admit i always was lazy and only went ever on Ultimate apocalypse X). And i must say: i'd kill for a warhammer supreme commander. Anyway always nice to see your video thunder ! Continue the good work :D
I actually agree with you on Ultimate Apocalypse. It does well, but is more ambitious than the engine was made to handle. I also like the Strongholds mod for Unification. Lets you fight all the strongholds and special missions from DC and SS as any and all of the mod races, and you get the bonuses from them, too.
Man playing Dark Crusade's campain in Titanium Wars is something, stronghold missions take you HOURS, I remember the necron stronghold mission taking me around 4 or 5 hours, it does make it lore accurate I guess
Mandalore did a shoutout to Thunderpsyker. Thunderpsyker shoutouts to Mandalore. The cycle has been completed.
When did Manda mention TP?
@@fishpopMany years ago when Mandy did a video on Ultimate Apocalypse for Dawn of War. This has been a shoutout in the making for a long time.
Just in time for the looming WW3!
Did you just make a fucking Marathon reference?
@@wittycognomen4931 Maybe. I’ve never played Marathon.
When you covered Soulstorm, I was in 11th grade. By the time you covered Soulstorm mods, I had already obtained my bachelor's degree.
I had been depressed, dropping out of a university.
Now I'm also depressed, dropping out of a bachelor's.
And the cycle continues
One year away from mine...
damn, if he makes another soulstorm video you're gonna end up with a doctorate mate.
Another thing UA has going for it is that if you fuck up the installation in whatever way I did, the Imperator Titan becomes the fastest unit in the game and runs like Sonic, glassing whatever you throw it at at the speed of FAEST.
Neither balanced, immersive or fitting with the game’s design as a whole, but by god is it good for a laugh.
Oh my, it's buggy pancreas guy!
Yeah, "over the top" is a good summary of UA.
I never managed to do that in so many years, how do you even achieve it? :))
"There he goes, off to save the Imperium!" *incoherent laughter*
yay pancreas man here
Pouring one for FileFront / Game Front and all those game mods lost there...
And another for FilePlanet.
And another for Relic News
What are those?
?
@@mojewjewjew4420 if you wanted some mods for your games (before Nexus got big or created) then it was place to go. Last time I've checked a lot of stuff was gone...
5:13 6'0 MAN vs 5'9 Marinelet.
No scaling issue there, that's just the true massive height of General Humanity Fuck Yeah Sturnn.
Well, here it is! And it won't be the last! There were way too many big mods for Dawn of War that I wanted to cover, and there's even more I want to discover and shed some light onto, so please send any suggestions for dawn of war mods I should cover next time.
Big thanks to Dr White for lending his voice to this video, and for donating £1 to keep my skittles fund going.
If you'd like to support me doing more, I've got my channel membership or Patreon to visit, as well as KoFi if you prefer one time donations, which I'll link below:
Www.patreon.com/ThunderPsyker
Www.ko-fi.com/thunderpsyker
Please review those Resi Evil mods, I would love to see how they tried to make RTS of either game.
VTMB is a great game, I highly recommend you look into the VTM game which preceded it as well, Vampire: The Masquerade: Redemption. It's more of a classic CRPG and some absolutely insane and brilliant people are remaking it in the Skyrim engine.
Please review The Unification mod 🙏
Based on your criticisms of Ultimate Apocalypse I would strongly recommend the Redux mod.
I would highly recommend Unification. It's got the same level (if not better) of additional content that UA has, but without some of insanity. Instead they throw anime girls in there
Legend says that one day the Sororitas will reactivate Norwich Castle, breaking it free from its earthly ramparts to bring the fire of the Emperor to the unenlightened, helpfully destroying Prince of Wales Road in the process.
Whilst destroying Anglia Square and forcing it to be rebuilt. Before cleansing Great Yarmouth of mutants, heretics and xeno's...
Damn it Thunder, you know that now you've asked someone to put Goku in DoW, the Unification mod team are gonna sneak him in somewhere lmao
Probably as a fast Assault squad space marine model with Imperial Guard sergeant build, duel wielding power fists that can also shoot 'plasma' ki balls.
I think it would fit as a tier 5 titan.
A Battletech mod?! Maaaan i wish that was finished. That setting never gets the attention it truely deserves.
I wonder if we ever get a modern Battletech RTS. There is mechcomander 1&2 but this games are from 1998 and 2001, so quite OLD by now :P . And 2018 game from HBS is turn based faitfull ( maybe even too faitfull ) recreation of TTWG.
Finally some deserved critique for Ultimate Apocalypse.
Personally I like the Cinematic Battles mod for huge hog eyecandy gameplay. Runs and plays much better.
As someone who loves the guard having no infantry limits in the cinematic battles mod i agree
Unification is unironically better at this point than Ultimate Apocalypse.
@@LordVader1094 Agreed, but it also shares some of its problems (mainly, some models not fitting the artstyle). Still, it plays better in my experience.
@@marconarvaez9871Further agreement on what you say. I say Unification is better than UA, but Unification is becoming more and more egregious with every update, and the devs are losing all inhibition rapidly. It's most obvious from them adding corrupted SoB to EVERY Chaos faction indiscriminately, and most recently making an entire path of Renegade Guard just sexy anime waifus instead of sticking to badass Chaos samurai vibes.
Emperor's Children is still an awful, unplayable, downright game crashing mess because Slaanesh = "hurr lets rip generic 3d porn models and make them units" apparently.
At least the Tau waifu is a map option you have to set. If only the rest were so niche.
Same, UA is too often drooled over, it isnt as well made out as the hype makes it out to be.
You're right, I never understood why mods that pull from different settings and IPs never took off in the Dawn of War scene. Other RTS games had loads of mods that drew from other games.
I think it's an innate thing to 40k fanbase, basically 40k is such a large buy in as a hobby a decent amount of people decide they'd rather shit on things to hype 40k up, which is why you'll see so many people lose there minds if you say that darth vader is on par with primarchs when it comes to his power level, certainly some warhammer fans can appreciate it, but more hardcore fans are likely be obsessed with it and push forward the idea that everything else is vastly inferior, which is also why you can see anytime a franchise has an element that is dark 40k has a tendency to have a couple people show up and go lmao that's nothing, demonculba yeah 40k is cool and dark and totally never grimderp
The idea was to put Warhammer stuff into your favourite game.
When your game already is Warhammer, there's no need to mod it into another IP.
Also at the time 40k was kinda niche so they would make 10000% of it
@@calebbarnhouse496 Also 40k fans (the ones that live up to the term fanatics) seem to really hate other settings. I've seen them shitting on Star Wars or Star Trek for not being "hardcore" enough for decades lol
40k as a setting is so vast so theres just alot of stuff from the og setting that people would rather see first before starting to add other stuff
Oh don't you worry about low quality game characters imported into Dawn of War, Unification has you covered!
that and random anime girls
@hustlened7494 I almost had a stroke seeing Camilla from fire emblem on a chaos tank
@@hustlened7494 Ah yes, 2B, Yor Forger, and now the Inazuma girls. Who could ever forget such important 40K characters
@@hustlened7494 Random Discord inside jokes are the biggest problem with Unification in general (they literally added Thorn Princess so people will stop asking about Alpha Legion as a separate race). Sometimes I wish for a "remove cringe" submod. It's still a very good modpack, with way better balance than UA - in Ultimate Apocalypse you have a lot of units, but most of the time you have zero reasons to recruit them, in Unification races most units feel meaningful
Edit: Fixed
Excuse me what @freyja4304
I love that MandaloreGaming gave you the shout out for Dawn of War Soulstorm and you’ve now returned that shout out with his UA review 🙌
Little Kitten: Praises 40k modding community for making fantastic stuff all for free.
Games Workshop: "THEY CAN'T DO THAT, THAT'S ILLEGAL!"
Can you give me the context?
@@Wormopera Games workshop loves to send cease and desist orders the second someone touches their franchises.
@@Pox0100 wait is that even legal if they're not making money off of it
@@Wormopera its their ip so yes, now if they make a legally distinct ip that is just the same but altered someway then they can kick rocks. Like the new project the Astartes shorts guy started.
@@Wormopera Not really. TTS was pretty safe under parody law and all that, but the way lawfare works is that you use your gigantic budget to threaten your target into surrender without a fight. Because even if you don't win, you can comfortably stretch a lawsuit out for months and months, which would bankrupt any normie to keep a lawyer for that long.
20:05 just wait until you play Unification mod my guy, there's enough -anime- non warhammer content to declare exterminatus on us
Unification mod is such a shame
it used to be so focused... then they decided to just go for anime memes
What happened?
@@lukalovric2463The mod's still really good just... They couldn't restrain themselves and added waifus. Quite a bit of them. They're ignorable, but they're there.
@@lukalovric2463 The mod leader left and the mod basically fell apart
also forces you now to join their discord to download the mod which is one of the worst things you can do with your mod
Yeah... the waifus don't look right next to a space marine. It's mostly amazing, but definitely the type of mod that *feels* like one.
UA’s unit choice was so massive that you could stick to army theme and almost never deviate and still win games. I wish triple A strategy games had that
I remember Dawn of Steel being the first 'big' mod I've ever really tried in any game, playing as the Steel Legion before ever playing Winter Assault was so awesome, and it just made the game feel so fresh
Fire Storm over Kronus and Titanium wars are goated for making the space marine and imperial guard heroes Gabriel Angelos and General Sturn respectevely. Two of the best dawn of war characters!
Steel Legion, WA Necrons, Inquisition Daenonhunters and the SoB mod are all big cornerstones that should be covered
YES the SoB mod especially! The music choices for that mod were great, and it still has some of the best modelwork I've seen in any DoW mod to this very day. Also loved having Arbites (my beloved) as your starter units.
One small mod I always liked was The Fall of Cyrene, a small, 8 mission campaign for the original game. Might be worth a look, you glorious reviewer!
Hell yeah, only OGs know about Fall of Cyrene
@@jordanmanley9172God, I feel old
I didnt play it when it released (probably 2020,cant remember) but I remember it and wanted to mention it, hello fellow veterans. Sad to see mission packs didn't really get anywhere.
I remember the old XV15 Tau Mod days back in ‘03. Some dude had begun making Tau models before the game was even released and built this entire community around it. He would come out with just screenshots of Tau Fire Warriors for years and everyone would shower him with praise. They didn’t deliver anything before Dark Crusade was released, and the whole community collapsed. What a strange cult of personality it was.
Weird, I think there was a released tau mod for the first dow. At least I saw it in a game magazine that one time, but never got to install it.
This does sound bizzare.
@@Brandelwyn Yeah, they got as far as adding "Fire Warriors"
Firestorm mentioned. Yay.
Was my first mod, and it remains my favorite. Shame it was abandoned
I love its time capsule aspect, since that's still my favorite Edition of the tabletop.
One thing that you haven't mentioned is that Firestorm over Kronus' team have laid foundations for the ones you covered afterwards in terms of assets. Space Marines you see in Titanium Wars? FoK. Striking Scorpions? FoK, etc etc. The community is old and many people have come and gone yet some veterans who were there from the beginning remain (like thudmizer aka thudo). Many names have, however, been lost to history with the relicnews forums being gone, which was the hub where mods grew, including FoK itself.
That's why I originally played FoK beyond gameplay: it was the only mod to make Space Marines look properly badass.
Plus I always loved Striking Scorpions because of it :)
What happend to relic forum?
@@LordVader1094it did look pretty balanced and lore friendly, is it still being updated? It is better than FoKaurava?
@@mojewjewjew4420 it was shut down, I don't know why, it was not a Relic forum, it was Relicnews forums, an unofficial forum, not run by Relic themselves
I'm only 10 minutes in the video, and I just remembered ho much I love your editing. It's just so fun to watch !
I never liked how Firestorm replaced the Sisters with the Inquistion. I always loved how Titanium Wars replaced the awful IG Heavy Weapons Team (1 guy turns into 2 guys with the push of a button, exept it only turns one unit at a time, so if you have several, you have to cycle) with the actual heavy weapons team from the tabletop.
I too didn't like the big mods because of unit bloat. I personally don't like Titans and Knights, I think the biggest units should be the ones from the base game.
The issue of DoW mods sticking to just using Warhammer as a setting is a common thing with RTS mods. A lot of C&C mods just do Nod and GDI or Allies and Soviets again, instead of trying to RTS-ify other settings.
Idk I remember warcraft 3 and SC2 had plenty of mod using model from others games
EAW and SOASE have a bunch of "other franchise" mods, but then they tend to lean more 4X-wards so maybe that is a factor in that?
@@Dext3rM0rg4nyeah but warcraft 3 and 40k are seperate things.
I’d love to see the history of mods as well. How the nid, iron warrior, and death guard mods go back to winter assault. With the last two being purely in French.
Ah, I remember mods like Inquisition Deamonhunt and Tabletop Round Up mostly cos I discovered them by the trailers that got made for them. Probably some of the first mods I tried.
Always had a soft spot for the No Limit mod to make absolutely huge artillery batteries. Also it made Eldar/Tau silly broken - Avatar of Khaine increases production speed and that would stack, meaning you could instant spawn units and Ethereal's bonus to HP/Morale also stacked so you could have fire warriors with 10x the health of a baneblade. Good times.
I made my own mods back in the day. I was mad the Guard didn't have jump infantry so I gave them one.
I still remember that i was watching a Tribiute type videos for Warhammer many years ago (10+ i think) and i saw Firestorm over Kronus trailer (this one with white text on black background with chaos space marine laugh) a i was in LOVE
It’s time brother
Send in the 64 pixel bandicoot division
Not sure if it's necessarily worth covering, but I think you should check out the Redux mod. Rather than just piling on as many new factions as the engine can possibly handle it instead tries to polish and rebalance the base game, and only add small amounts of new units to fill some of the gaps in the vanilla rosters. It's also trying to remaster the Tartarus campaign in the engine of Soulstorm, which is pretty interesting.
firestorm over kronus was such a fun mod, it is pretty much my childhood it makes me remember 40k fifth edition
As a fellow nerd who lived in Norfolk (North Walsham), your references hit so close to home. Hypnodisc was one of my favorites, and I even got to see a robot wars episode filmed live. Nothing will ever compare to the freakout at the first ever self-righting mechanism, though.
This channel is a refuge for the old days. I hope you have a fulfilling and prosperous life full of joy and love!
Firestorm *was* good, but I remember the whole scene devolving into triangles, flips and sri-mechs over time. Really took the WAR out of ROBOT WARS. This isn't conflict, it's a traffic collision, etc etc grumble grumble.
Looking forward to the Bloodlines video.
What happend to firestorm? Not everyone was there or remembers it.
I would like to throw in the fall of cyrene mod as a suggestion its a pretty neat fan made prequel to dawn of war 1's campaign and it has little coverage to so hope this will make it to part 2
Oh and theres also the galaxy on fire reloaded mod to which is also compatible with all the dow 1 games including dow 1 and winter assualts campaigns they basically give new units for all of them and back port units introduced in dark crusade and soulstorm into dow 1 and winter assualts campaigns as well
Nice to see a few others mentioning Fall of Cyrene, was quite the interesting mod for what it was.
Why didn't mission packs get off? DoW would be so much better with them.
Thanks for briefly touching the subject of non Warhammer 40k mods for Dawn of War, because making something like Age of Sigmar, or even something in Warcraft universe in this game's engine would be a great idea but... I don't see anything cool like that and I'd love to play something like this
I remember downloading a mod for DC called dowkingdom that replaced the campaign with it's own unique map and it was completely wild. Even on easy the enemy could easily get 5 bases, but you got 3 of each retinue instead of 1. Which helped me use them more in combat and for initial fights
Is the mod still around? I would like to try it.
@@mojewjewjew4420 I found it on moddb when I first got it, try checking there. I'm not sure if it still exists
There was one mod idea for this game that I wish some one tried to do which is a DOOM mod seeing as some one did try it in C&C but it never got off the ground sadly.
A Doom rts would be neat seeing as it could do like at least a four army type thing or even more.
I am personally fond of the new faction mods.
I was always on the forums, looking at the individual mods that are being pt out or worked on, though i believe, even to this day, only 3 or 4 got to an 1.0 status.
Many things that were put out, were mostly beta or alpha, that later got absorbed into the bigger mods you covered allready in this video.
So I wouldn't midn if you go more into detail of them and how they might reflect the factions.
I am thinking of Inquistion Demonhunt, Steel Legion, Dark Angels and Black Templars, which were even made vanilla compatible (with some little QoL stuff), later we got the 0.9 Witch Hunters, which was made for dark Crusade, but alter ported.
BTMOD MENTIONED
@@LifeofSquidMann I know most are now somehow in Unification and other big mods, but still.
I think the BT were also one of the first SM mods for DoW2 that ws actually completed, before the relic forums went down
Honestly I'm with you on UA. It's cool, but there's just too much going on. I'd say of UA, FoK, and TW, TW is my favorite. FoK is a very close second though. I remember an older version that somehow actually worked with the campaign...sort of. The gate in the Chaos Stronghold and the Vindicare Assassin in the IG Stronghold were outright invincible (the latter had armor class: immortal), the Tau stronghold would always crash the game, but damn if it wasn't just so much fun.
UA is must have for Imperial Guard fans. It adds so much depth and variants to tank. As not a tabletop player i never knew there was other tanks than leman russ regular variant. I spent hours playing with russes then i noticed how many variants baneblades had!!! It hard must have. It is free and easy to instal give it a whirl and disable when not your tempo.
Thanks!
I hope to see crucible, it such a underrated mod, and surprisingly well optimized for even huge battles
I really, really, hope you take a little bit of time to cover the OG Dawn of war mod "Fall of Cyrene". It's a fan made campaign mod that tried to explain the events of Cyrene that had been referenced by Gabriel in the first game, and you command only four space marines. It kinda predicted the style shift dawn of war would have for DoW 2.
I dont remember fully ehat went in that mod but it doesn't portray a Canon or very compelling story, yes the gameplay of only 4 was great, i dont think they predicted it, more like it was a valid gane design and we see whatever was left of relic change the styles radically between dow 1,2 and "3"
I think Inquisition Daemonhunt is worth pointing out, if only for its _badass_ trailer.
Great video as always. I had originally voted for a dow3 review first, but am very pleased to see the celebration of the modding community's work.
As for other recommended mods, there is one soulstorm mod I feel you would enjoy based on your views of the mods described here: Dawn of War Redux mod. The creator is overhauling and manually upgrading the UI, art, and FX of the original games so as to remaster it, while also tweaking gameplay in a manner comparable with FoK's "closer to tabletop" approach. Though some dow2 FX etc are recognisable, they have been painstakingly recreated rather than backported. It's focus is less on reinventing the wheel and more polishing what made dow special.
I'd love to see you cover the Soulstorm Redux mod by Eranthis in part two. It's kind of like a modernised firestorm mod. It also includes a playable Tartarus campaign!
+1 for that!
And also check out CornCobMan's Fun Mod - it's just a few cool units for every faction. But still fun!
ZERO K MENTIONED, you should cover that one when your schedule clears next in 2029
And "Beyond All Reasons" too ;-)
14:30
I MISS YOU TOO GENERAL STURNN
A heroe we didn't deserve.
I wish Firestorm was still developed. UltApoc and Uni are great, but ... the gameplay of Firestorm just can't be matched. Imo.
Titanium Wars are great too.
I'm glad to hear that ThunderPsyker shares a similar (correct) opinion about 'Firestorm over Kronus'. I only play DoW with this mod. FoK IS DoW now. I just wish there was a completed version with fixed AI scripts for Dark Crusade. I tried to move on to the Soulstorm version, but it's so unstable. It crashes constantly. And I can't reliably set my CPU opponents to 'Random' because one of the factions (i think it's Dark Eldar) will either crash the game outright or cause a 'Fatal SCAR error' on start.
Check out Redux mod - it may interest you ;-)
This is more exciting than State of Play
Honestly who even is excited for that?
@@Hinokassaudifan1 You'd be surprised...
Featuring more games than SoP for sure
Better than Concord, that generic Hero Shooter reminded of Lawbreakers.
I can't believe I only just noticed the blue lions house symbol [from fire emblem three houses] being used as an imperial guard regiment banner at 2:13.
I finally found somebody else who doesn't like Ultimate Apocalypse. My goto mod is Advanced Campaign really.
Same for both, which are like unicorns, so rare.
I was not expecting a FireStorm vs Hypno-Disk reference today, but I'm very happy its here of all places
Shoutout to ruckuz88 for introducing me to DoW modding with his cinematic mod trailers more than 16 years ago.
Not sure if this counts but Unification has some pretty neat game mods in the current patch including Pac-Man.
In addition a ton of units are references to non Dawn of war franchises. Of the top of my head I can recall
Thorn princess- vanilla chaos she is essentially the character Yor Foreger from Spy X family
The Tekharn faction of renegade guard has access to commander units such as the Mandalorian, and Wolf from Sekiro: Shadows die twice, and a number of Genshin Impact Characters (mainly Inazuma).
Emperor children have access to the Intoner (five from Drakenguard 3) they also have 2B when fighting admech
Vanilla guard have access to Gold Eagle which is meant to be general shepherd from modern warfare.
And don't forget the Steel Legion storm troopers in Halo 4 armor!
We got the Chrono Lord Inquisitor for the Praetorians, who is just freaking Dr. Who. He even comes in a TARDIS of all things.
Mental Omega(C&C stuff) stuff includes, Libra for T'au, Volkov and Chitzkoi, THE Apocalpyse Tank, Tesla tech(Towers and tanks) for the Vostroyans, and the Qilin Tank for the Death Korp of Krieg.
We even got Sam Fisher as a girl for the Vostroyans as an Assassin.
And Obi Wan Kenobi!
Find him in Winconditions! ;-)
The non-DoW reference characters have really started infecting Unification to the point that's it's obnoxious instead of quirky and fun like the Tau waifu character that's hidden as an option in map settings.
But maybe that's just me lol
So true that *Ultimate Apocalypse* is just a rush to waaay overpowered Titans. Fun for a few games, but narrow-minded on a strategic level IMHO.
*Unification Mod* handles it better, but still lower level units fall off extremely in mid- & endgame.
*Crucible Mod* is handeling balancing of low level troops in endgame through upgrades the best. Disadvantage is, the mod hasn't got as many races...
So, choose your own poison 😅
with so many races, no way you can balance them all, Crucible is the way to go imo.
@@KingLich451
Same, Crucible Mod seems the best balanced mod out there. Unification is for the min/max'ers out there, AND it seems like the devs don't give out all the informations to keep an advantage for themselves, friends and supporters 🤔
That Robot Wars reference was a fucking flashbang of nostalgia, good job
Units reinforce near special vehicles, they retreat to the nearest friendly building, they gain experi... Wait a second - that just Dawn of War 2, but with base building.
Firestorm over Kronus was also the first big mod I played. I absolutely LOVED it.
I recommend Galaxy in fire! It leans heavily into counter play (maybe a bit excessive) but certainly interesting if you like "realism"
I am excited to see Unification.
Innocence Proves Nothing mod was probably the first biggest mod for vanilla, adding the Daemonhunters Ordo Malleus, Witch Hunters Ordo Hereticus and Alien Hunters Ordo Xenos as new playable armies from the tabletop.
I'll never not be salty over the fact the Iron Kingdoms mod got C&D'd after, like, three concept renders. Like, fuck, DoW was all about that grungy atmosphere, it would've gone fantastically with the pulpy dieselpunk of Warmachine.
This mod showcasing video actually is here, after so long.....
Amazing
I knew Thunderpsyker was a fellow FoK head like me, but it feels good to hear my views vindicated.
The only mega mod I can think of that you didn't mention yet is 3rd Generation for Dark Crusade, which adds in (balanced) Tyranids, the Dark Eldar from Soulstorm, and also throws in mod races such as the Daemonhunters and Witch Hunters. No Sisters of Battle; the Witch Hunters take their place (which to me is a double edged sword given how I preferred the SOB stationary turret and the fact they could build minefields).
Other than that, I would mention the Mod Manager which allowed you to merge mods together. I couldn't merge the World Eaters, Emperor's Children, Thousand Sons, Salamanders, and Black Templar race mods together without crashes given those mods change the UI. But I could play a combo of the Daemonhunters, Witch Hunters, Heretic Guardsmen, Night Lords, and Tyranids because those didn't.
Before I got Dark Crusade, my favorite mods for Winter Assault were Lights of the Warp and the Left Out Units mod. They gave the Imperial Guard the DoW 1 PDF guard units I missed, gave Chaos the OG Daemon Prince Sindri with 15000hp (more of a Daemon Prince than the wimpy DC Daemon Prince) along with Renegade Guardsmen and Isador Akios, and they gave the Eldar the two Necron units from the WA campaign. In fact, I recall both the Tau and Necrons got fully-made race mods before Dark Crusade came out. And highly unpopular opinion here; I _much_ preferred the look of the Winter Assault Necron Monolith over the Dark Crusade look.
Necron units in Winter Assault? what units are they
@@KingLich451 Just Necron Warriors and Necron Monoliths. The Necron Warriors mostly looked the same but moved slower, had more health, and did more damage. The Monoliths back then not only had less hp and moved slower, but even looked different. They were in the last campaign mission as the final boss.
I'm sort of having a problem with trying to get the camera mod for the 3rd generation mod. I mean I love it, but it has the base game camera.
5:12 I cried. It was such a pity that the Brothers in Arms mod (the one adding several ignored Imperial Guard regiments) didn´t come into reality :((((
Try Unification mod - it adds like 6 different variations of Imperial Guard ;-)
@@igorthelight yeah. But still no Mordians and Tallarns like this mod was going to have (not to mention that Valhallans are nowhere to be found)
@@andarara-c1p True...
@@andarara-c1pHonestly, with how much the fanbase adores IG, you'd think we'd have every regiment under the sun playable by now. Or at the very least all the major IG regiments.
@@LordVader1094DoW modding scene appears to be a mess and always has been, with one good example being the tau mod in 2003 which went nowhere
I miss your adventures with the chicken man.
AHHHHHHHH HE DIDNT COVER UNIFICATION; MY NECESSARY WAIT FOR IT NOW MIGHT PLUNGE ME INTO CHAOS
FoK was my favorite mod back in the day.
Gokus unit ability is basically an upscale krak missile modeled too look like a kamaha.
While everyone has their own way they like to play, and while defences are typically either to buy one time to respond or else a thing of last resort; if whomever has the ability, and is willing to make the investment; history has shown that there can be fortifications so strong and powerful that it can be damn near if not “impossible” to compromise it\them.
yeah but it isnt fun
Im glad im not the only one who always saw that RE mod on ModDB and wanted to play it
Loving your content Psyker, your voice just massages my brain.
Have you considered doing an audiolog, like a tabletop session transcribe, or some other longer forms?
Anyone remember the modding scene back when filefront was around (well it's around again now but it shutdown in 09).
The ork swarm mod was my favorite. Good times
Shout out to my home city of Norwich; wasn't expecting a random mention in a 40k video, of all things
I blame Ultimate Apocalypse for being one of 3 reasons we got THIS reality version of DoW3.
Man thats plain wrong, UA is pretty bad and made questionable design choices but dow3 happend as they did bc they changed teams and wanted more "modern" overused games like starcraft or whatever.
@@mojewjewjew4420 remind me why we have scouts and Knights in same game mode?
@@TheArklyte It doesn't change the fact that the team wasn't the same, plus DoW2 was great and it had a totally different system than DoW1.
@@mojewjewjew4420 that's the point DoW2 wasn't trying to be DoW1. DoW3 wanted to have unit abilities like DoW2 and scale above that of DoW1 to get that UA crowd. So I DO partially blame UA for the mess we've got because their playerbse are fans of mess and they kept crying that it is a mess that everyone wants.
However it's interesting that you try to clear it despite me never calling it a sole reason or major reason, lol:D
@@TheArklyte DoW didn't try to be DoW1, it had nothing in common in gameplay, they got even the lore wrong with backflipping terminators, theres no proof that they took UA as inspiration, hatestan much? You call it 1 out of 3 rrasons then say "not major or main" if 1 outta 3 aint atleast major then you outta meds. I dont try to clear nothing, you make a wrong point that is divorced from reality the "lol" of cooe, I correct you period
Hmm, 40k mods... There was the Codex mod which, like Unification, looked to add more factions without overbloating the existing ones. Last I played Titanium they forgot to carry a '0' and made plasma guns fire with the power of BFGs. I think you would appreciate Dawn of Halo.
Rip dawn of halo 😢
2:27 NYYYYEEEESSSSS!!!!!!!!
Going to be honest, when I downloaded some overhaul mods for Dawn of War Dark Crusade (I can't remember which one, I mostly got it because I wanted the graphical update), it ended up destroying my love of the game. I tend to play slow, preferring to build large scale bases with satellite fortifications around the map (because Dark Crusade let you keep your lay outs), but the mod made the enemy AI incredibly aggressive and they'd roll me within a couple of minutes. Even when I tried playing aggressive, this would only lead to me these slogs of attrition that sapped my enjoyment.
Man you keep making great videos at this rate and I may actually start thinking you're here to stay this time.
But god, the quality level of these videos is seriously astounding, and they already used to be good ages ago when you did the original videos.
In regards to non-warhammer character mods in Dawn of war, Unification mod has Yorha 2B for the Emperor's Children, Yuriko from Red Alert 3 for the Tau and the Marshmallow man statue for the Imperial fists as easter eggs! Unification mod is chuckfull of easter eggs!
17:00 Zero-k mention i am actually gonna have a heart attack
Based beyond measure
I think I read the creator of Titanium Wars once claiming that he was actually the first to introduce titans in modded DoW but I didn't verify that claim.
There were Warhammer Fantasy Battle, Necromunda Underhive and Battlefleet Gothic mods for Dawn of War 1 too.
I remember playing a buggy Gundam Mod years ago.
Was fun, but very basic quality.
... Would be fun to see that, or Battlestar Galactica, Star Wars/Trek/Gate, modern Armies, div. Command & Conquer, etc. ... or even LotR, GoT, SPQR Roman troops etc. on the battlefield against each other 🤯🥳🎉🫣
Firestorm over Kronus was such a massive change in all the right directions. Many of them were such almost unnoticeable things that were overly complex to change/fix yet the team was so dedicated to the game that they did it anyway. To read the updates in the old fok forums was a delight.
Some things that pop out of my mind that they touched are the sounds (the way that it is mixed is vastly superior to the original game).
Another thing is the way the units engage in melee combat. Unlike in Vanilla, in FoK lifebars refresh in real time (no lag), this means that hits actually have an impact. Plus, in FoK, the distance of engagement (not the charge distance, but the actual space between units while fighting) is changed to give units more weight.
Also, the "choreography" of melee combat is changed to better reflect the damage done and received. They also tweaked the strength of range weapons (so, for example missiles packed a lot of punch, specially against grav tanks).
Another thing that worked better than the original were formations. They somehow vastly improved the way vehicle pathing and large squads worked, so managing large armies felt more natural than in vanilla. Also managing vehicle squads (like land speeders), felt amazing.
These are some of the things i remember being amazed by the mod. The mechanics of FoK are so different from Vanilla Dow that they could have been in an entirely different RTS and be successful.
I look forward to what you say about Uni. I'm in it.
Hah mods for dawn of war. i admit i always was lazy and only went ever on Ultimate apocalypse X). And i must say: i'd kill for a warhammer supreme commander. Anyway always nice to see your video thunder ! Continue the good work :D
Try out Unification mod too - it has 36 playable races ;-)
take a shot every time avitus appears :)
The last part made me remember Equestria at war being one of the biggest HoI4 mods.
I actually agree with you on Ultimate Apocalypse. It does well, but is more ambitious than the engine was made to handle.
I also like the Strongholds mod for Unification. Lets you fight all the strongholds and special missions from DC and SS as any and all of the mod races, and you get the bonuses from them, too.
Man playing Dark Crusade's campain in Titanium Wars is something, stronghold missions take you HOURS, I remember the necron stronghold mission taking me around 4 or 5 hours, it does make it lore accurate I guess
Dawn of war 1 uses the Impossible creatures engine? I guess I can see it. That's neat.
Impossible creatures, DoW, Company of Heroes - they all use the same engine ;-)
Still entertains me to no end that war THUNDER is one of your first sponsors 😅
Robot wars spotted, obligatory "I understood that reference" post, deployed.
I would KILL for a mod that redoes Dark Eldar to our 5th edition standard