We need more of these devlogs where all the gamedevs get a say in it. It's super cool to see different people's responsibilities and workflows, amazing video!
for preston: I recomend following blender gurus most recent donut tutorial for learning blender, ik it has nothing to do with the low poly stuff you have to do, but it helps A LOT to get used to the program, and know what you are doing well enough to get started modeling your own stuff.
Love the work you guys ❤️ The quality and work that goes into your games is amazing, especially for how small the community is, very excited for this new game
hi, you should change the color of the worm to green (for example) because it looks too much like the deity you worship. and it’s not clear why part of your boss is crawling through the forest and trying to kill you
For the spider. I think it'd be really cool if it was more a hazard zone than an enemy. It's large, tall, you dont notice it until you either look up or you see it's legs not quite looking like the trees around it. If you get stepped on, youre dead. Not too bad, easy enough to avoid. But if you find yourself underneath the spider's body, it's hidden mouth at the center will eat you.
I saw this video and was like "hey im also making a detective/cop horror game, i wonder how similar they are going to be?" Then after like 45 seconds i'm like "oh shit, that was not what i was expecting, and it is not even close to what im making, other than the fact that the player is looking for aomething in both games
An example in the beginning Elijah doesn't like bones so a dissecting bones mini game maybe like bully 1 made by rockstar i don't remember which class but u can search bully all classes and get the general idea
@@SKULLVR12345 Character silhouettes are very important and make sure you have fun and unique gameplay mechanics. And of course, have fun! We have a discord as well if you'd like to talk to us or our community more! -Preston
quick tip for the visuals. i dont know if the game has been released already but for future reference, what helps make the graphics feel more authentically retro is a lack of lighting. PS1 hardware limitations didnt allow for dynamic lighting, so the scenes were all unlit textures. instead, the shadows were drawn on like ambient occlusion, in most cases done dynamically scene to scene to reuse image textures by using vertex colours multiplied onto the original texture. this way you can tile textures or reuse a texture but its light level varries based on its surroundings, and its prebaked within the system. at the time doing this dynamically for procedural generation wouldnt have existed, but since we have the technology to do so and more, its entirely viable.
The concept for this game is remarkably close to a Puppet Combo game called "Feed Me, Billy". Considering that game was incredibly short and basic, however, this has lots of potential to improve on it.
Love the idea! Might I suggest some pros/cons for day-night cycle? Like make it in such a manner were players won't just wait out till day to play. Maybe like day has better visibility however you have to be weary of forest rangers for example. Maybe some items (pocket watch hidden in a bush?) that would shine during the day from being hit by sunlight, but be very hard to find at night, etc. Basically I suggest making it a manner were a player is incentivized to play both during day and night with each cycle's respective pros and cons. Best of luck!
Eyo! Awesome game idea, I love the idea of looking at an object and trying to find a clue within it to figure out whoever it belongs to. I thought that it would be cool that instead of a dot animation the player can actually look at the object, rotate it in 3d space and trying to find the label, signiture and stuff like that. Just an idea! I love the visual so far, I just dont really like the models of the targets and pit chanters, not because they are bad on its own, just the proportions are so different that it looks out of place. Will be looking forward to new dev vlogs!
Very unique idea, it would be cool if there were levels with more populated areas so you have to plan out when to take out your target and stalk them as to not be seen by other people
you are my enemy(I'm joking ) I like your approach to the idea, I'm working in horror game too with Detective elements but I'm playing with architecture instead of tress and it's just a short and simple game . the game named "Milk Carte " btw .
For low poly 3D modeling try blockbench! It's free and way easier than blender since its a more focused tool. Use the generic model type and it can export to Godot. You can also pixel art paint directly on the models. Theres a video called Poltergeist Pizza by Violet made in blockbench if you want an example of how far it can go.
Did you guys go through different game ideas before deciding on this one? I'm having a HUGE problem of working on one idea, switching to another one, getting bored, switching to another one, etc x 1000
My name is Brennan. Many people call me a worm. So maybe I’m the worm. Maybe the worm’s name is Brennan.
If they actually name the worm Brennan that would be funny
Real
We need more of these devlogs where all the gamedevs get a say in it. It's super cool to see different people's responsibilities and workflows, amazing video!
for preston: I recomend following blender gurus most recent donut tutorial for learning blender, ik it has nothing to do with the low poly stuff you have to do, but it helps A LOT to get used to the program, and know what you are doing well enough to get started modeling your own stuff.
I’ll make sure I give that a look, thank you! -Preston
@@CuriousFoxSox np
Loving the detective gameplay loop, i'm super interested to see how that plays out :)
This is looking awesome so far! Excited to see how it shapes up in all the future devlogs
Name the worm Jimothy or Squimble and I will love this game forever
This is such a fun way to do a devlog!!
Love the work you guys ❤️
The quality and work that goes into your games is amazing, especially for how small the community is, very excited for this new game
It's similar to Feed Me Billy from Puppet Combo. It's cool to see a sort of spiritual successor to the Puppet Combo game.
Thought about that game when he was describing the concept
hi, you should change the color of the worm to green (for example) because it looks too much like the deity you worship. and it’s not clear why part of your boss is crawling through the forest and trying to kill you
This is super cool!!
ostia el profecias,me encanta tu canal!
This looks very promising!! I can't wait to play it!!! And i love the fact that you guys are planning to make more devlogs for us to watch!!
This game looks awesome!
Here’s a name suggestion for that worm: Vermon, the forest scourge
Dafuq u mean u were the director of poppy playtime???
Yep, he is credited as the director for r poppy playtime!
For the spider. I think it'd be really cool if it was more a hazard zone than an enemy. It's large, tall, you dont notice it until you either look up or you see it's legs not quite looking like the trees around it. If you get stepped on, youre dead. Not too bad, easy enough to avoid. But if you find yourself underneath the spider's body, it's hidden mouth at the center will eat you.
this looks great i love when devs do devlogs so i can see in there mind
this looks epic! good job :D
Love how this is looking!
I also have a few name ideas for the worm.
Henry The Worm, Oscar Thy Worm, & just Felix.
Always love to see new devlogs on UA-cam. Very excited to see how this game turns out
Yall. I love backpack mechanics. So excited to back then pack.
The name Elijah is very weird name for a demonic monster when it has quite the opposite meaning
This game seems so fun cant wait for the next devlog
this game would go so hard in multiplayer
The vid "Reinventing Minecraft world generation by Henrik Kniberg"
might help for terrain generation code if you are still looking to improve it.
ill def play this, love the artstyle
I saw this video and was like "hey im also making a detective/cop horror game, i wonder how similar they are going to be?" Then after like 45 seconds i'm like "oh shit, that was not what i was expecting, and it is not even close to what im making, other than the fact that the player is looking for aomething in both games
You should add a super cool guy with 0 flaws in the game named Joseph. Just a random thought.
Best game dev intro I have seen so far ☉Ô☉ !!
13:39 The Titan Worm
Elijah and the worm monster look alike, so perhaps the worm monsters are offsprings of Elijah!!
i think u should add leaf moving on tree wind physics and some leafs falling
definitely mini games to do in the cult hideout maybe u can make add dark theme mini games or fun both is fine is a nice balance
An example in the beginning Elijah doesn't like bones so a dissecting bones mini game maybe like bully 1 made by rockstar i don't remember which class but u can search bully all classes and get the general idea
unironically the programmer's devtips may be the best development tips ive ever heard in 4 years of game developing
How strange that your hypothetical at the beginning described my weekend with 98% accuracy
Detective side reminds me of the boardgame 'Guess Who?' a bit.
I SKIPPED TO 10:51 AND MY EARS DIED
My bad -Preston
@@CuriousFoxSox omg u replied thanks and its alr but ive never got attention from big dev but do u have any advice for my mascot horror im makin
@@SKULLVR12345 Character silhouettes are very important and make sure you have fun and unique gameplay mechanics. And of course, have fun! We have a discord as well if you'd like to talk to us or our community more! -Preston
quick tip for the visuals. i dont know if the game has been released already but for future reference, what helps make the graphics feel more authentically retro is a lack of lighting. PS1 hardware limitations didnt allow for dynamic lighting, so the scenes were all unlit textures. instead, the shadows were drawn on like ambient occlusion, in most cases done dynamically scene to scene to reuse image textures by using vertex colours multiplied onto the original texture. this way you can tile textures or reuse a texture but its light level varries based on its surroundings, and its prebaked within the system. at the time doing this dynamically for procedural generation wouldnt have existed, but since we have the technology to do so and more, its entirely viable.
please make a lake and add a monster like the loch ness monster
The concept for this game is remarkably close to a Puppet Combo game called "Feed Me, Billy".
Considering that game was incredibly short and basic, however, this has lots of potential to improve on it.
13:41 mr mc wiggles
This looks like a lot of fun! Can't wait to check it out.
Wormy is also a good name. Or Jim.
A devlog from a whole team, whose had experience launching games before. What is this sorcery!!
Love the idea! Might I suggest some pros/cons for day-night cycle? Like make it in such a manner were players won't just wait out till day to play. Maybe like day has better visibility however you have to be weary of forest rangers for example. Maybe some items (pocket watch hidden in a bush?) that would shine during the day from being hit by sunlight, but be very hard to find at night, etc. Basically I suggest making it a manner were a player is incentivized to play both during day and night with each cycle's respective pros and cons. Best of luck!
Love the style and idea for the game, love the partnership to😊
this sounds like a cool looking game looking forward to more devlogs
Eyo! Awesome game idea, I love the idea of looking at an object and trying to find a clue within it to figure out whoever it belongs to. I thought that it would be cool that instead of a dot animation the player can actually look at the object, rotate it in 3d space and trying to find the label, signiture and stuff like that. Just an idea! I love the visual so far, I just dont really like the models of the targets and pit chanters, not because they are bad on its own, just the proportions are so different that it looks out of place. Will be looking forward to new dev vlogs!
6:02 ah yes, I love spawing objects
This videos was so entertaining! Can't wait to see more videos from you guys!
This is literaly Feed Me Billy by Puppet Combo
This devlog was so cool
Very unique idea, it would be cool if there were levels with more populated areas so you have to plan out when to take out your target and stalk them as to not be seen by other people
you are my enemy(I'm joking ) I like your approach to the idea, I'm working in horror game too with Detective elements but I'm playing with architecture instead of tress and it's just a short and simple game . the game named "Milk Carte " btw .
For low poly 3D modeling try blockbench! It's free and way easier than blender since its a more focused tool. Use the generic model type and it can export to Godot. You can also pixel art paint directly on the models.
Theres a video called Poltergeist Pizza by Violet made in blockbench if you want an example of how far it can go.
😅 I see the games been announced lol I got recommended this video a lil late. Hopefully it interests someone else trying to get into it.
COOL GAME MAN LOVE TO SEE WHERE IT GOES!!
Looks really cool,cant wait to play it!
I love the gameplay and art style please finish it
I love that Ben Shapiro appears at every "hypothetically" XD I'm excited to binge this devlog, the game concept is really intriguing and unique :P
13:48 The Endless Worm
She made for the pit
There's already a fully 3D detective roguelike that may be of interest to you:
*_Shadows of Doubt_*
This sounds very interesting... Good Luck!
yes
this is very similar to “feed me billy”
Its kinda like that one puppet combo game but cool concept!
The worm reminds me of Dune. The pit also reminds me of Star Wars.
Worm should be named “Wompy”
just 30 secs into and im already sold (and subscribed)
Worm gives feeling that it is related to Elijah, maybe you can work around this idea
15:32 Wait. Are you guys game developers?
subnautica ps4 theme music? i havent seen anyone use that for background music before. 13:30
i love the intro and this game
this looks good but i think you might want more things than a forest like a small town
I’m very interested in the development of this game!!!
aint this just puppet combos feed me billy
Did you guys go through different game ideas before deciding on this one? I'm having a HUGE problem of working on one idea, switching to another one, getting bored, switching to another one, etc x 1000
Maybe the worm is a segment of the pit youre feeding
name him "wahwahweewoo" 13:40
Very similar to the game "feed me billy"
Looking forward to more!
My names Elijah, and I ain’t no durn pit in the ground what did I do lol bro 😭
I love the name for the hole
for the pit is a wonderful name for the game pls dont change it
this game looks amazing, I can't wait to play it for 3 seconds til I get scared and cry! name idea for the worm, jerma985
Name the worm Gluk Gluk (because it has 3000 Teeth)
The worm should be named "Luke" in reference to the Indie game dev "Luke DaWorm"
👀👀👀
Now THIS is awesome sauce!
10:32 what song is this (also name worm grugnif)
13:41 The Vacuum
Worms name: The long one
I’m fucking sold.
bro being literally isacc
Cool video, but where was the background sound from? I'm sure I've heard this sound before, but I don't remember where.
Why is the hole named Elijah? Is it a biblical allusion?
add more varieties of plants
looks interesting
I think it’s more like feed me Billy 😂
I shall call him wormy boi
13:40 Greg