Honestly the worst part of dueling against Runick Decks is watching your deck slowly get banished, even worse when you see your side cards get banished.
I know few cards, anti Magic spell perma Trap Card, dont know the right Name atm, and the Virus Trap Card, by tributing 2500 ATK Monster, then choose Trap/spell Card = destroy all the choose Card next 3 Turns. And maybe If someday unban: imperial Order 😆
Nice explanation. It's an extraordinarily irritating engine in the BO1 format of Master Duel (hence why several of it's strongest cards have been semi-limited) but I presume it might be easier to deal with in the TCG, due to the side deck.
The side deck just means EVERY Runick variant gets to be Runick Stun. Though that's a small price to pay for being able side out your cards that are useless against it.
You lose at D1 then just kill your opponent in D2 and D3 with your side deck filled with Anti-Spell Cards. Though Spright Runick is hard to side counter since they either play Runick or Spright depending on their Hard drawn starting card which makes side decking can backfire if they just stun you with Interruptions with Spright.
I find this pretty eerie considering I've been saving playing master duel for quite some time and just now when I pop into it I encounter one of the strongest engines I've ever seen, not even a week later you come out with a video on it
who'd win: an ancient (runick, even) engine of destruction and interaction, having mid-chain protection against backrow removal and quick-plays that work like hand traps or a single ghost cat-girl
@@darthdonkulous1810 there isn't a problem with modern Yugioh and my top 3 decks aren't even remotely close to meta viable. 1. Kozmo 2. F.A. 3. Hazy Flame I play these 3 decks almost exclusively.
Love playing runick musketeers, they are basically bullets that can fire themselves while still helping the muskets to search until you get enough disruption and recursion to pummel with the musketeers. Well just love the musketeers tbh
I personally run runicks in witchcrafters, mostly because they're more of a "protect the castle" control deck and don't really need the battle phase to begin with.
id argue Runick is more toxic, How can you draw the out to Runick when Runick banished it 2 turns ago because you dared to have a spell set. Tear is a crazier stronger deck i just dont find it as anger inducing
Tear is just strong, but not unbeatable, and it makes for some crazy fun duels, especially in the mirror match, the likes of which ygo hasn't seen in years. Runick is just a better mill strategy that also locks you out of your effects since it banishes instead of regularly milling to the GY
This is inspired by RPG/FPS game mechanic to have load time for spell or the nearest similar one is Regicide (this one is limited by hand size) Runick gimmick is off similar to player casting spells... any deck can actually abuse Runick engine since it is generic removal but some are better to abuse the advantage of Runick engine, namely their monster spam or their recovery or destruction of their cards, or spell spam and fact that you just can not set their quickie cards while field spell existing 😅
I actually faced and somehow won against runicks in master duel using an noble knight/infernoble deck. All thanks to an equip spell that let me attack directly so I don't trigger hugin's effect to return to the extra deck 😅 and almost lost since on that last turn I drew my last card
Great video!! Would like to see your thoughts on top 10 splashable engines like 2 Ascator and 2 Dawnwalker to get access to lvl 8 synchros and even a multi negate borreload if you have Dawnwalker and Extra foolish at the same time in your hand
The biggest advantage of Runick is it's ability to randomly banish the opponent's combo pieces and the important cards of their engines, making the their hand/deck useless. So many games can be won just because of it. XD
Maybe „You cannot enter your next Battle phase.“ might work. The thing about skipping the next Battle phase is that it only counts as skipped if you attempted to enter it but if you cannot enter it, your next Battle phase should be the one you have after that, so if you apply this restriction again, you cannot use the Battle phase after that. However, if this isn't how it works, „You cannot enter your next Battle phase, also skip the Battle phase after that.“ does cause you to give up additional Battle phases.
@@TheKitty699 Which of my opponent's End phases? The next one? Besides, this sounds as if Runick spells activated on turn three (or four) don't add further Battle phases to that counter. For that, this would have to be a lingering effect that keeps count throughout the whole duel.
Hey, I wanted to ask something. Did Malefic Stardust Dragon ever see play in Runick Decks? (it has an effect to protect Field Spells but an extra layer of protection wouldn't hurt. Plus, a 2500 ATK monster is decent.
I never truly knew how this archetype works because every time I see that first runick card come out, I just forfeit 🤣🤣🤣. Free win for opponent, yeah, but idc that much to be concerned w it.
As a master duel player I use a 20 card Runick engine with a 7 card Aleister engine, 1 terraforming, standard hand traps (Maxx C, Ash Blossom, Nibiru), 2 Forbidden Droplet and as a final nuisance, 2 Majesty's Fiend. For extra its 3 Hugin, 1 Munin, 1 Geri and the rest go to Invoked monsters. First turn Hugin to fetch fountain and tribute for Majesty is a massive stop to most decks, and even if they have some spell removal you still have slumbers or can chain any runick quick play to get out another Hugin as her protection effect doesn't "activate."
it is the best deck because it entertains both players but above all the opponent especially given its excellent combinations. obviously this is not my thought but my best whose name is Paul
Seeing the deck I've wanted for years used as a versatile engine makes me sad because this means this deck is going to be hit even harder in the next ban list. I mean, I understand why, but I'm not happy about it. Konami really should've made the deck more restricted to its own archetype.
I'm at 2:21 and don't know if u say it later, but actual Konami announced a new runick fusion that summon a runick token, so u can fusion summon with polymerization a runick monster
Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!. Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore. Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such. Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings) Top 10 Cards that require your Opponent to do something to matter. Top 10 Cards That Earn Their Oppressive Restrictions. Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning. Top 10 "Gift Exchange" Targets.
I haven't really played yugioh in 10 years but I've watched you for like 5 and from an outsider these new meta decks actually seems real fun - Ishizu and Ruinick at least and I love how splashable to other archetypes they are
Seeing for examples archetypes like Nordics and naturia that I'm familiar with being able to compete thanks to Ruinick is hela cool no matter how toxic the decks are (yugioh has always been more or less toxic)
Honestly makes me sad that Runick immediately became a floodgate loving archetype. If you play it pure its a very fun archetype that had a distinct play style that I really enjoy. Sadly, the way it's played makes people hate it, and I understand.
Maybe stop understanding. It's really stupid when interesting decks get blamed for the sins of cards that are splashed in. The same happens to *every* control deck, like Labyrinth, Eldlich, Floo, etc. People need to get better about directing their ire, or else we just look like petulant children who don't deserve to have our concerns taken seriously. I used to experience the same back when I played Floo. The Barrier Statue was boring, so I didn't play it. Instead, I just focused on Raiza and Snowl. The deck was still super competent. I wanted nothing more than for the Barrier Statues to all get banned so people would stop complaining. Instead, they just ended up hitting things like Map to kill the decks' playability BEFORE they ever did anything about the Barrier Statue. It was so fucking annoying!
@@minabasejderha5972 i.e; "I understand". -me, who doesn't need to be told why I should need to write a thesis statement about a situation, when you and, most likely, everyone else, understands with a simple "I understand"
Runick naturia doesn't play annoying floodgates and it's a very good deck Though in a best of 1 format like master duel playing a floodgate heavy deck like runick stun is definitely a more valid strategy because people can't side in outs to it and or have to sacrifice valuable main deck space for cards that are useless against other strategies
I find it funny that the Runick archetype was revealed just a single day after the only real counter to them got banned. Let's be real, if there was any argument to keep IO, it's solely this irritating engine (not saying let's bring that floodgate back, it's just a testament to how irritating the engine is to play against even when properly prepared.)
Heres a quickier tip,in md:Dust it all, irl:burn it,shove the ashes in the toilet,do your big call and then flush,if someone use these cards,he should check up with the local psychiatrist,and then stay in a mental hospital for 2 months (keep doing the good work hiru,your vids are great,thats just my appreciation for these cards from the bottom of my heart :D )
I still cant comprehend how Konami allows a field spell that is a pot of greed on crack, with a cost less than Pot of Avarice, just because it belongs to the archetype that has no maindeck monster 😢 not even a hard archetype restriction ffs
Well, that the archetype has no main deck monsters is a serious issue. Monsters have useful effects, have bodies that can be used as material for all kinds of plays or even just for their stats, and generally stick around until they are removed from the field. Quickplay spells are used once and then gone, which more often than not puts you behind in card advantage. They also are spell cards, so if you had to set them to use them on your opponent's turn they could just be dustered. The only ways to make up for that other than draw power are to make your opponent draw less (which doesn't really exist on a permanent card) or prevent them from using their cards, i. e. floodgates. Floodgates can prevent your opponent from playing altogether and require resource investment to be outed, which can put you on more or less equal footing as far as card advantage is concerned. That, however, is boring and disliked by the player base. Runick Fountain is a genius solution to this problem. It makes up for the loss in card advantage and protects your playmakers from backrow hate (as you can now use them from the hand at all times). All the Runick Quickplay names can only be activated once per turn, so if you can play through one monster destruction, one spell/trap destruction, one targeted negate, and possibly one handrip, you're golden (note that drawing into all these is the _best_ case scenario for the Runick player). Besides, usually YGO is played in a best-of-three format, so you have the opportunity to side in all the backrow hate and anti-banish floodgates (Artifact Lancea, Chaos Hunter, Imeprial Iron Wall) that you could possibly need. In best-of-one, there's no way around maindecking some of these, if your deck cannot inherently banish Fountain, which kind of kills the deck right there (Runick cannot recover their spells, if they're banished, and without the Field spell its turns are numbered).
Correct me if i'm wrong but if you have Fountain on the field and 5 Runick QP's in the GY, if you activate 1 Runick QP can you activate Fountain's trigger effect and place only 1 Runick QP to the bottom of the deck and draw 3? Also, can you explain again Fountain's 'soft' once per turn effect if I have 2 in hand?
No, you only draw what you placed under your deck which is always a max. of 3. One of them can even be DD Crow'd, which leaves with 2 cards under the deck and 2 cards to draw. Regarding the soft once per turn: as per its card text, fountain isnt once per turn by its card name, but by card. so, if you have a second one in hand, you can "replace" your Fountain, which has already used its effect to draw cards, by the second fountain from your hand. Use some runick QP's and use Fountains effect again
Can you do tearlements next? I haven't really been playing or buying cards for a year, and I know it was really strong before the ban list. I just never knew why.
Have a question I haven’t seen answered anywhere, if the first part of a runick spell fizzles (e.g. use freezing on sp little knight and she chains to banish herself and dodge it) does the banish cards off the top of opponents deck part still happen or no because the first half of effect didn’t happen. Thanks.
don't know if anyone said this, but I would play a fps based off the runick cards (you can't argue that all the quick spell cards don't look like they are from a fps game)
Duel Logs: "Oh no, runicks prevent you from using the Battle phase, but battle phase is so imprtant..." People who play against full runicks, going 2nd: Well, half of my deck already got banished, including my important combo pieces, opponent has full board setup and a full hand of 4-6, only way i win now is that the opponent disconnects or leaves because of whatever...
a few seconds later: I no longer have a deck due to my opponents runic control cards. Due to be playing in duelist cup, I have to wait about 2- 2 and 1/2 minute depending on how hard my opponent wants to BM me to get anything from the duel be for passing the duel and ending me by deck out.
not sure about MD But having half your deck banished doesn't spell the end for you (at least if you're playing a meta deck - probably the same for MD but idk) I got at least half my deck banished by Runick all the time and haven't lost to any of its variations yet in TCG format
So they banish your opponents cards and you get to go plus and negate or pop your opponent's stuff? How is that not considered broken? The cards don't even sound like they go minus or neutral😊
They don't go minus, they maintain card advantage most of time, the only way they gain card advantage are by drawing or if they somehow draw Runick Tip, it will auto +1 over time So if they draw floodgates they gonna brick during the duel
Putting aside fountain, I quite like runick, well designed cards, the quickplays putting a body on field or there versatility allowing you to have in archetype outs to some cards in the meta is nice, elephant in the room, plays well with flood gates, oh well people, suck it up.
I haven't lost to Runick and its variations yet. It's strong but not unbeatable (but this is mainly because I studied how the engine works, I can imagine it to be near unbeatable for a lot of MD players) but oh boy... it's very irritating to play against them...
Honestly the worst part of dueling against Runick Decks is watching your deck slowly get banished, even worse when you see your side cards get banished.
I love playing against these decks with Gren Maju, most people never see it coming towards the end
You just randomly run that?
“Here’s how the Runick engine works: Step 1.) Your opponent forfeits as soon as you get Fountain on the field”
Me 😂
I've actually had good luck against Runick with a Graydle Kaiju Slime deck with Imperial Iron wall .
And if they DON'T forfeit, prepare for a mystical, harpie or, worst case scenario, cosmic cyclone
Since you explained the Runick Engine, it's only fair to do The Top 10 Cards to use against the Runicks.
How about with runics
Eradicator epidemic virus
I know few cards, anti Magic spell perma Trap Card, dont know the right Name atm, and the Virus Trap Card, by tributing 2500 ATK Monster, then choose Trap/spell Card = destroy all the choose Card next 3 Turns. And maybe If someday unban: imperial Order 😆
Anti-Spell fragrance helps with this deck
@@mootezkniss6790 I used this card against a runick deck and they just quit
I didn't know Freki existed, what a cute card art. Add him to MD soon Komoney
Why isn't it in MD? Did it just come out or something?
Nice explanation. It's an extraordinarily irritating engine in the BO1 format of Master Duel (hence why several of it's strongest cards have been semi-limited) but I presume it might be easier to deal with in the TCG, due to the side deck.
The side deck just means EVERY Runick variant gets to be Runick Stun. Though that's a small price to pay for being able side out your cards that are useless against it.
You lose at D1 then just kill your opponent in D2 and D3 with your side deck filled with Anti-Spell Cards.
Though Spright Runick is hard to side counter since they either play Runick or Spright depending on their Hard drawn starting card which makes side decking can backfire if they just stun you with Interruptions with Spright.
Ban it...ban the whole arch type
I find this pretty eerie considering I've been saving playing master duel for quite some time and just now when I pop into it I encounter one of the strongest engines I've ever seen, not even a week later you come out with a video on it
who'd win:
an ancient (runick, even) engine of destruction and interaction, having mid-chain protection against backrow removal and quick-plays that work like hand traps
or
a single ghost cat-girl
One of the only super meta decks I actually very much like bc of how the deck works. I just find the effects fun
You're part of the problem with modern Yu-Gi-Oh lmao
@@darthdonkulous1810 there isn't a problem with modern Yugioh and my top 3 decks aren't even remotely close to meta viable.
1. Kozmo
2. F.A.
3. Hazy Flame
I play these 3 decks almost exclusively.
@@Helperishere I only say it in jest my good man.
But to say there are no problems with the modern game is just not true lol
@@darthdonkulous1810 new players still love the game. The game is thriving still. The issue is some of us just miss the old days.
Wow I also play Kozmo and found this archetype interesting. I’ll check out Fa and hazy flame 👀
It’s crazy annoying they are reason i run a copy of chaos hunter just to make sure but her discard to summon does kind of help my predaplant deck
I love these videos soooo so much, keep it up please
Dinner's ready!
"checks YT"
New Duel Logs video, 1 minute ago.
Perfection
Love playing runick musketeers, they are basically bullets that can fire themselves while still helping the muskets to search until you get enough disruption and recursion to pummel with the musketeers. Well just love the musketeers tbh
The best way to play runick musketeers is removing the musketeers for basically anything else
@@xhantTheFirst can't really argue with that
@@caiocemi made a Genraiders Runik and both plans are great for disruptions
@@xhantTheFirstmy runick tindangles disagrees
I personally run runicks in witchcrafters, mostly because they're more of a "protect the castle" control deck and don't really need the battle phase to begin with.
MD players: "Runick is so toxic, nothing is worse than this"
Ishizu Tear: _Allow us to introduce ourselves_
id argue Runick is more toxic, How can you draw the out to Runick when Runick banished it 2 turns ago because you dared to have a spell set.
Tear is a crazier stronger deck i just dont find it as anger inducing
at least in tear mirror match, both player can interact with each other and it is quite fun. runick mirror match is stage 4 cancer
And now we wait for Kashtira to complete the holy trinity of toxicity 😂
Tear is just strong, but not unbeatable, and it makes for some crazy fun duels, especially in the mirror match, the likes of which ygo hasn't seen in years. Runick is just a better mill strategy that also locks you out of your effects since it banishes instead of regularly milling to the GY
At least an ishizu player will attack. A runicks player will never budge
This is inspired by RPG/FPS game mechanic to have load time for spell or the nearest similar one is Regicide (this one is limited by hand size)
Runick gimmick is off similar to player casting spells... any deck can actually abuse Runick engine since it is generic removal but some are better to abuse the advantage of Runick engine, namely their monster spam or their recovery or destruction of their cards, or spell spam and fact that you just can not set their quickie cards while field spell existing 😅
I actually faced and somehow won against runicks in master duel using an noble knight/infernoble deck. All thanks to an equip spell that let me attack directly so I don't trigger hugin's effect to return to the extra deck 😅 and almost lost since on that last turn I drew my last card
Dammmmmn.
You make great "this is how this works" videos.
Great video!! Would like to see your thoughts on top 10 splashable engines like 2 Ascator and 2 Dawnwalker to get access to lvl 8 synchros and even a multi negate borreload if you have Dawnwalker and Extra foolish at the same time in your hand
The biggest advantage of Runick is it's ability to randomly banish the opponent's combo pieces and the important cards of their engines, making the their hand/deck useless. So many games can be won just because of it. XD
Man I love Runick, not because they are treated as toxic deck, but because their art design and their gameplay.
oh nice! looking forward to more in this series.
Banishing Runick Fountain is definitely a satisfying feeling.
Just get another fountain
@@kyleanderson449 It's semi-limited in Master Duel so that is very hard. Sorta
Using cursed seal of the forbidden spell >>>
@@Thefungangiscool not unless you banish both. Any runic quick play spell can get it. That is alot of chances.
@@sowhazupguy this is what we call in the business, a "pro gamer move"
8:38 How would you phrase a stacking version of Battle Phase Skip? "Skip your next battle phase that would not already be skipped"?
Skip your next battle phase, then if that battle phase would already be skipped, skip the next one after that
Maybe „You cannot enter your next Battle phase.“ might work.
The thing about skipping the next Battle phase is that it only counts as skipped if you attempted to enter it but if you cannot enter it, your next Battle phase should be the one you have after that, so if you apply this restriction again, you cannot use the Battle phase after that.
However, if this isn't how it works, „You cannot enter your next Battle phase, also skip the Battle phase after that.“ does cause you to give up additional Battle phases.
@@xCorvus7x "Skip your own battle phase(s) equal to the amount of "Runick" Quick-Play spell(s) played from this turn to your opponent's End Phase."
@@TheKitty699 Which of my opponent's End phases? The next one?
Besides, this sounds as if Runick spells activated on turn three (or four) don't add further Battle phases to that counter.
For that, this would have to be a lingering effect that keeps count throughout the whole duel.
Yes and if you don't enter your battle phase it doesn't count.
using cursed seal of the forbidden spell on runick fountain is chef's kiss in satisfying.
Hey, I wanted to ask something. Did Malefic Stardust Dragon ever see play in Runick Decks? (it has an effect to protect Field Spells but an extra layer of protection wouldn't hurt. Plus, a 2500 ATK monster is decent.
Nah nope they have their own protection... 3 times namely Huggin
Kashtira is way more annoying to play against than Runick, in my experience.
How about a top 10 engines in decks, like runick engine, Branded engine, dogmatika engine and shaddol engine
Ghostrick engine \o/
Invoked engine, hand engine
Freki is gonna be an ultra rare and collectors rare soon. This engine is great with the Vaylantz.
That archetype is going to be hit so hard, and so soon
I never truly knew how this archetype works because every time I see that first runick card come out, I just forfeit 🤣🤣🤣. Free win for opponent, yeah, but idc that much to be concerned w it.
I can explain it even quicker: "Quickplay-Cancer"
FACTS!
Even faster: You lose
I disagree. The quick plays are fine, the field spell is the true cancer
Just negate or destroy the field spell and runicks fall apart quickly
@@BezimiennyMarcel Metaverse?
The quickspell that actives a Field spell when opp special summons?
Terraforming?
As a master duel player I use a 20 card Runick engine with a 7 card Aleister engine, 1 terraforming, standard hand traps (Maxx C, Ash Blossom, Nibiru), 2 Forbidden Droplet and as a final nuisance, 2 Majesty's Fiend. For extra its 3 Hugin, 1 Munin, 1 Geri and the rest go to Invoked monsters.
First turn Hugin to fetch fountain and tribute for Majesty is a massive stop to most decks, and even if they have some spell removal you still have slumbers or can chain any runick quick play to get out another Hugin as her protection effect doesn't "activate."
it is the best deck because it entertains both players but above all the opponent especially given its excellent combinations. obviously this is not my thought but my best whose name is Paul
Seeing the deck I've wanted for years used as a versatile engine makes me sad because this means this deck is going to be hit even harder in the next ban list. I mean, I understand why, but I'm not happy about it. Konami really should've made the deck more restricted to its own archetype.
I'm at 2:21 and don't know if u say it later, but actual Konami announced a new runick fusion that summon a runick token, so u can fusion summon with polymerization a runick monster
Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!.
Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore.
Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such.
Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings)
Top 10 Cards that require your Opponent to do something to matter.
Top 10 Cards That Earn Their Oppressive Restrictions.
Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning.
Top 10 "Gift Exchange" Targets.
Thousand-Eyes Restrict/Gravity Bind, Ghostrick, Runick. Battle phase no longer matters and you mill your opponent.
Give the deck list g
I haven't really played yugioh in 10 years but I've watched you for like 5 and from an outsider these new meta decks actually seems real fun - Ishizu and Ruinick at least and I love how splashable to other archetypes they are
Seeing for examples archetypes like Nordics and naturia that I'm familiar with being able to compete thanks to Ruinick is hela cool no matter how toxic the decks are (yugioh has always been more or less toxic)
as a MD player: it isn't fun to play against
@@TheHOZ95 That's an MD issue though. It's a lot fairer and "funner" to play against in a bo3
@@MistBestWaifu "skill issue" splendid comment
Honestly makes me sad that Runick immediately became a floodgate loving archetype. If you play it pure its a very fun archetype that had a distinct play style that I really enjoy. Sadly, the way it's played makes people hate it, and I understand.
I tried pure Runick on edopro, not a big fan (probably built it wrong tho).
Maybe stop understanding. It's really stupid when interesting decks get blamed for the sins of cards that are splashed in. The same happens to *every* control deck, like Labyrinth, Eldlich, Floo, etc. People need to get better about directing their ire, or else we just look like petulant children who don't deserve to have our concerns taken seriously.
I used to experience the same back when I played Floo. The Barrier Statue was boring, so I didn't play it. Instead, I just focused on Raiza and Snowl. The deck was still super competent. I wanted nothing more than for the Barrier Statues to all get banned so people would stop complaining.
Instead, they just ended up hitting things like Map to kill the decks' playability BEFORE they ever did anything about the Barrier Statue. It was so fucking annoying!
@@minabasejderha5972 The same is also true for every combo deck ever and generic extra deck monsters.
@@minabasejderha5972 i.e; "I understand". -me, who doesn't need to be told why I should need to write a thesis statement about a situation, when you and, most likely, everyone else, understands with a simple "I understand"
Runick naturia doesn't play annoying floodgates and it's a very good deck
Though in a best of 1 format like master duel playing a floodgate heavy deck like runick stun is definitely a more valid strategy because people can't side in outs to it and or have to sacrifice valuable main deck space for cards that are useless against other strategies
I hated playing against runick at first. But i gotta say the card art is awesome
Love this series
I find it funny that the Runick archetype was revealed just a single day after the only real counter to them got banned. Let's be real, if there was any argument to keep IO, it's solely this irritating engine (not saying let's bring that floodgate back, it's just a testament to how irritating the engine is to play against even when properly prepared.)
Heres a quickier tip,in md:Dust it all, irl:burn it,shove the ashes in the toilet,do your big call and then flush,if someone use these cards,he should check up with the local psychiatrist,and then stay in a mental hospital for 2 months (keep doing the good work hiru,your vids are great,thats just my appreciation for these cards from the bottom of my heart :D )
So we either become Oden(Deckout) or a servent of Oden(combo)
Great vid, ty for this nice video! ^^
Do a video about how Fusion used to be a failed mechanic but then became meta.
Didn't he cover that before (albeit perhaps on the side during the explanations in other videos)?
11:46 u can chain summon your runick spell card
I still cant comprehend how Konami allows a field spell that is a pot of greed on crack, with a cost less than Pot of Avarice, just because it belongs to the archetype that has no maindeck monster 😢 not even a hard archetype restriction ffs
In theory it's easy to beat. Just pop fountain three times. In action many decks can't do that unless they're Rogue decks
Well, that the archetype has no main deck monsters is a serious issue.
Monsters have useful effects, have bodies that can be used as material for all kinds of plays or even just for their stats, and generally stick around until they are removed from the field.
Quickplay spells are used once and then gone, which more often than not puts you behind in card advantage.
They also are spell cards, so if you had to set them to use them on your opponent's turn they could just be dustered.
The only ways to make up for that other than draw power are to make your opponent draw less (which doesn't really exist on a permanent card) or prevent them from using their cards, i. e. floodgates.
Floodgates can prevent your opponent from playing altogether and require resource investment to be outed, which can put you on more or less equal footing as far as card advantage is concerned.
That, however, is boring and disliked by the player base.
Runick Fountain is a genius solution to this problem.
It makes up for the loss in card advantage and protects your playmakers from backrow hate (as you can now use them from the hand at all times).
All the Runick Quickplay names can only be activated once per turn, so if you can play through one monster destruction, one spell/trap destruction, one targeted negate, and possibly one handrip, you're golden (note that drawing into all these is the _best_ case scenario for the Runick player).
Besides, usually YGO is played in a best-of-three format, so you have the opportunity to side in all the backrow hate and anti-banish floodgates (Artifact Lancea, Chaos Hunter, Imeprial Iron Wall) that you could possibly need.
In best-of-one, there's no way around maindecking some of these, if your deck cannot inherently banish Fountain, which kind of kills the deck right there (Runick cannot recover their spells, if they're banished, and without the Field spell its turns are numbered).
can you also exlplain the spellbook deck? been playing it in masterduel and i have no idea what im doing tbh.
Runic decks are difficult to play against. They always beat me by running out my deck
I’m shocked you haven’t done Ishizu Tear yet
It does stack on yugioh nexus. I'm pretty sure they made a ruling so it always stacks.
Hmm interesting, I wouldn’t think so because it says NEXT battle phase meaning the immediate next one. 🤷♂️
Correct me if i'm wrong but if you have Fountain on the field and 5 Runick QP's in the GY, if you activate 1 Runick QP can you activate Fountain's trigger effect and place only 1 Runick QP to the bottom of the deck and draw 3?
Also, can you explain again Fountain's 'soft' once per turn effect if I have 2 in hand?
No, you only draw what you placed under your deck which is always a max. of 3. One of them can even be DD Crow'd, which leaves with 2 cards under the deck and 2 cards to draw.
Regarding the soft once per turn: as per its card text, fountain isnt once per turn by its card name, but by card. so, if you have a second one in hand, you can "replace" your Fountain, which has already used its effect to draw cards, by the second fountain from your hand. Use some runick QP's and use Fountains effect again
Can you do tearlements next? I haven't really been playing or buying cards for a year, and I know it was really strong before the ban list. I just never knew why.
What about the new fusion that was released last week? How good is that?
If a Runick player can't draw you win.
Have a question I haven’t seen answered anywhere, if the first part of a runick spell fizzles (e.g. use freezing on sp little knight and she chains to banish herself and dodge it) does the banish cards off the top of opponents deck part still happen or no because the first half of effect didn’t happen. Thanks.
Thats no engine.
Thats a whole deck.
half a deck
That's one of Runick downside that most overlook. It is an draw engine that requires half the deck space for mediocre cards.
...To think, that MST can void Runick Fountain's resolution.
Please do unchained homie I need to fall asleep to a relevant deck
Make a video about the Journey of tier 0 formats
don't know if anyone said this, but I would play a fps based off the runick cards (you can't argue that all the quick spell cards don't look like they are from a fps game)
Duel Logs: "Oh no, runicks prevent you from using the Battle phase, but battle phase is so imprtant..."
People who play against full runicks, going 2nd: Well, half of my deck already got banished, including my important combo pieces, opponent has full board setup and a full hand of 4-6, only way i win now is that the opponent disconnects or leaves because of whatever...
Except for albaz Deck, dont know the Deck Name atm, branded i believe.... Couse those Deck can pull some banished Card Back into Deck/Hand/field
a few seconds later: I no longer have a deck due to my opponents runic control cards. Due to be playing in duelist cup, I have to wait about 2- 2 and 1/2 minute depending on how hard my opponent wants to BM me to get anything from the duel be for passing the duel and ending me by deck out.
@@spenozazockt4260 eben branded gets Most of the time crippled by runick...
Depends on the Variant tho...
not sure about MD
But having half your deck banished doesn't spell the end for you (at least if you're playing a meta deck - probably the same for MD but idk)
I got at least half my deck banished by Runick all the time and haven't lost to any of its variations yet in TCG format
I love to combo this deck with spright. Since both uses level 2 monsters to fully combo.
I’m still waiting for an archtype to be themed after fast food starring Hungry Hamburger
I already use a gunkan deck ;)
Nouvellez
Boy do I have good news for you
Wait what news?
haven't hear? now there is an archetype for Hungry Hamburger, the Nouvelles, is food themed but isn't fast food tho, but fancy food funnily enough...
@@copperfield42 which features Hungry Burger as the ultimate dish, for some reason
It’s All fun and games until invader of darkness shows up…
Shufflers exist to kneecap Runick.
Just pop fountain on your turn and watch them cry as you otk
17 main deck soaces and 5 extra deck spaces sounds more like a deck then an engine tbh
can we get tearlaments next mr. spiderlogs?
Is macro cosmos and anti - spell fragrance deck enough to shutdown this annoying deck?
nice
I think most people is concern on how to play against Runick 🤭
Gonna finish my fast after this vid lol
DD Dynamite makes skipping your BP very worth it.
So they banish your opponents cards and you get to go plus and negate or pop your opponent's stuff? How is that not considered broken? The cards don't even sound like they go minus or neutral😊
They don't go minus, they maintain card advantage most of time, the only way they gain card advantage are by drawing or if they somehow draw Runick Tip, it will auto +1 over time
So if they draw floodgates they gonna brick during the duel
mr logs can you make tearlaments Engine Explained
D-Hero Dark Angel says Hi.
You only hate it until you use it, is quite a toxic and stalling deck but goddamn does it works on instant surrenders
I faced 2 runick decks in a row shut them down with Pacifis going first both tines
the Master duel nightmare deck
Putting aside fountain, I quite like runick, well designed cards, the quickplays putting a body on field or there versatility allowing you to have in archetype outs to some cards in the meta is nice, elephant in the room, plays well with flood gates, oh well people, suck it up.
love decking people out with runick stun :p
When are when gonna to get a Fallout archtype lol.
Only 1 fountain is allowed now in masterduel
I haven't lost to Runick and its variations yet. It's strong but not unbeatable (but this is mainly because I studied how the engine works, I can imagine it to be near unbeatable for a lot of MD players)
but oh boy... it's very irritating to play against them...
You're so cool
Too bad the best cards in the engine are almost $100 together, hope they get a reprint soon…
*Invader of Darkness entered the chat.
I’ve finally given In😭
1:40 Is that an engine? I am pretty sure that's just playing the full deck
Lava golem and sphere mode
Keldo and Mudora naturally kill Runick
What does pot of greed doooooo
Woop woop
Runick floatgates incoming 💀
Hear me out, Runick exodia.
Runick: very fun engine often paired with degenerate strategies. I think that's the shortest explanation.
Bad deck idea! (?)
Runick Deckout Volcanic Burn!
i make a obelisk with runick ☠️