How to use our Vehicle Sound Systems in the Unreal Engine (M2 Bradley (IFV 1) as an example)

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  • Опубліковано 15 вер 2024
  • This video will explain you how to use our M2 Bradley (IFV 1) or other Vehicle Sound System Plugin in the Unreal Engine.
    Please check our M2 Bradley Sound System Demonstration Video:
    • M2 Bradley Sound Syste...
    Download demo level for UE5:
    drive.google.c...
    Download the plugin for Unreal Engine 5:
    www.unrealengi...
    Download complete project for Unity 3D:
    -- will be soon --
    Download Sound Library (only sounds):
    -- will be soon --
    Soundcloud Preview:
    -- will be soon --
    M2 Bradley Sound System is an all-encompassing audio solution designed specifically for the iconic Infantry Fighting Vehicle. More than just a sound library, this product is a fully prepared package complete with the necessary code for seamless integration into the Unreal Engine, allowing you to effortlessly incorporate realistic audio into your projects.
    The M2 Bradley Sound System brings together a meticulously crafted collection of more than 60 engine sounds, encompassing both exterior and interior perspectives. Experience the rumble of the engine as if you were right there on the battlefield, whether you're viewing the vehicle from the outside or seated within the cabin. This level of detail and authenticity immerses you in the world of armored combat like never before.
    Furthermore, this comprehensive package includes an extensive array of weapon sounds that faithfully recreate the firepower of the M2 Bradley. From the distinctive and rapid fire of the M240C machine gun to the powerful and menacing sound of the M242 chain gun, and the unmistakable launch of the TOW missile, each weapon sound is meticulously designed to capture the essence of these formidable armaments.
    Join our Discord Server: / discord
    Our Website: soundfx.studio/
    Our Unreal Engine Products: www.unrealengi...
    Our Unity Products: assetstore.uni...
    Our SoundCloud: / soundfx_studio

КОМЕНТАРІ • 5

  • @Trait74
    @Trait74 Рік тому +1

    Can this be done with my own custom game instance?

    • @soundfx.studio
      @soundfx.studio  Рік тому +1

      You can use our sound mixes without game instance:
      1) Set "Base" sound mix and push "MainGamePlay" sound mix in your level BP:
      gyazo.com/6a6cba78a6e78b887c440e4eccaab724
      2) In your vehicle's BP, where you swtches the camera, you need to push and pop the sound mixes. You can do it through our "Set Sound Mix" function:
      gyazo.com/417c9124737f75baa52e11aed854ffea

    • @Trait74
      @Trait74 Рік тому

      @@soundfx.studio Nice, I have been looking for Tank Sounds for a while! Can I put my own sounds in system? like for Other tanks in my game?

    • @soundfx.studio
      @soundfx.studio  Рік тому +1

      @@Trait74 We have M1 Abrams prepared sound system - ua-cam.com/video/0ZxmVGv36z4/v-deo.html.
      And there will be more. But of course you replace our prepared sounds with your own in vehicle SFX component blueprint

    • @Trait74
      @Trait74 Рік тому

      @@soundfx.studio That sounds nice!