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SoundFX Studio
Приєднався 30 кві 2019
SoundFX Studio specialize in providing strictly unique collections of audio samples for sound designers, code plugins for Unreal Engine, sounds and projects for Unity and much more.
We create and distribute sound and digital media products. It change the way you hear and see audio in films, games, performances and anywhere in the world where people consume media.
We love what we do and we hope you enjoy our work.
We create and distribute sound and digital media products. It change the way you hear and see audio in films, games, performances and anywhere in the world where people consume media.
We love what we do and we hope you enjoy our work.
BTR-80/82 Sound System Demonstration for Unreal Engine (IFV III)
This video was made using a project for Unreal Engine 5 with UE ChaosVehiclesPlugin, which is available for you to download and use for free from EpicGames Marketplace.
Please check how to use it:
ua-cam.com/video/Pp9hoThrIC0/v-deo.html
Download the plugin for Unreal Engine 5:
--- will be soon ---
Download complete project for Unity 3D:
--- will be soon ---
Download Sound Library (only sounds):
--- will be soon ---
Soundcloud Preview:
--- will be soon ---
The "Infantry Fighting Vehicle - 3: Sound System for BTR-80/82" is a cutting-edge plugin, crafted with precision in C++ and enhanced by powerful Blueprints, offering an immersive, authentic experience of the iconic Soviet wheeled armored personnel carrier, the BTR-80/82.
At its core, this plugin features a modeled, fully controllable BTR-80/82, with a revolutionary sound system, composed of a stunning array of 66 dynamically controlled sounds. Whether it’s the deep, throaty rumble of the engine, modulated by RPMs and speed, or the gradual fading of sound as the vehicle moves further from the listener, every detail is crafted to perfection.
The Infantry Fighting Vehicle - 3 also boasts an arsenal of approximately 35 weapon sounds for 30mm 2A72 cannon, the PKT machine gun, and the Smoke Grenade Launcher. Each weapon’s sound is tailored for different perspectives: from the exterior, the distant battlefield, and even from within the armored confines of the cabin, ensuring a fully immersive experience whether you're in the thick of the action or observing from afar.
This plugin is a game-changer for AAA multiplayer shooters. Every sound is perfectly replicated for multiplayer gameplay, ensuring a seamless and realistic auditory experience for all players, regardless of their position on the battlefield.
The "Infantry Fighting Vehicle - 3: Sound System for BTR-80/82" is an essential tool for game developers looking to add a new level of realism to their game.
Join our Discord Server: discord.gg/HzVuvSuCHr
Our Website: soundfx.studio/
Our Unreal Engine Products: www.unrealengine.com/marketplace/en-US/profile/SoundFX+Studio
Our Unity Products: assetstore.unity.com/publishers/42486
Our SoundCloud: soundcloud.com/soundfx_studio
Please check how to use it:
ua-cam.com/video/Pp9hoThrIC0/v-deo.html
Download the plugin for Unreal Engine 5:
--- will be soon ---
Download complete project for Unity 3D:
--- will be soon ---
Download Sound Library (only sounds):
--- will be soon ---
Soundcloud Preview:
--- will be soon ---
The "Infantry Fighting Vehicle - 3: Sound System for BTR-80/82" is a cutting-edge plugin, crafted with precision in C++ and enhanced by powerful Blueprints, offering an immersive, authentic experience of the iconic Soviet wheeled armored personnel carrier, the BTR-80/82.
At its core, this plugin features a modeled, fully controllable BTR-80/82, with a revolutionary sound system, composed of a stunning array of 66 dynamically controlled sounds. Whether it’s the deep, throaty rumble of the engine, modulated by RPMs and speed, or the gradual fading of sound as the vehicle moves further from the listener, every detail is crafted to perfection.
The Infantry Fighting Vehicle - 3 also boasts an arsenal of approximately 35 weapon sounds for 30mm 2A72 cannon, the PKT machine gun, and the Smoke Grenade Launcher. Each weapon’s sound is tailored for different perspectives: from the exterior, the distant battlefield, and even from within the armored confines of the cabin, ensuring a fully immersive experience whether you're in the thick of the action or observing from afar.
This plugin is a game-changer for AAA multiplayer shooters. Every sound is perfectly replicated for multiplayer gameplay, ensuring a seamless and realistic auditory experience for all players, regardless of their position on the battlefield.
The "Infantry Fighting Vehicle - 3: Sound System for BTR-80/82" is an essential tool for game developers looking to add a new level of realism to their game.
Join our Discord Server: discord.gg/HzVuvSuCHr
Our Website: soundfx.studio/
Our Unreal Engine Products: www.unrealengine.com/marketplace/en-US/profile/SoundFX+Studio
Our Unity Products: assetstore.unity.com/publishers/42486
Our SoundCloud: soundcloud.com/soundfx_studio
Переглядів: 111
Відео
M939 Military Tuck Sound System Demonstration for Unreal Engine (Military Vehicle III)
Переглядів 92Місяць тому
This video was made using a project for Unreal Engine 5 with UE ChaosVehiclesPlugin, which is available for you to download and use for free from EpicGames Marketplace. Please check how to use it: ua-cam.com/video/Pp9hoThrIC0/v-deo.html Download the plugin for Unreal Engine 5: www.unrealengine.com/marketplace/en-US/slug/7f83d1b9c5c940f093e3f87f6d8cf761 Download complete project for Unity 3D: wi...
2K22 Tunguska Sound System Demonstration for Unreal Engine (Tank VII)
Переглядів 88Місяць тому
This video was made using a project for Unreal Engine 5 with UE ChaosVehiclesPlugin, which is available for you to download and use for free from EpicGames Marketplace. 3D-model of the tank used for example. Please check how to use it: ua-cam.com/video/Pp9hoThrIC0/v-deo.html Download the plugin for Unreal Engine 5: www.unrealengine.com/marketplace/slug/66bf3fa72faf4d14949b055c0705bae2 Download ...
Humvee Sound System Demonstration for Unreal Engine (Military Vehicle II)
Переглядів 152Місяць тому
This video was made using a project for Unreal Engine 5 with UE ChaosVehiclesPlugin, which is available for you to download and use for free from EpicGames Marketplace. Please check how to use it: ua-cam.com/video/Pp9hoThrIC0/v-deo.html Download the plugin for Unreal Engine 5: www.unrealengine.com/marketplace/slug/ddf28a0930a44f248a943cbf8ae7629a Download complete project for Unity 3D: will be ...
BMP-3 Sound System Demonstration for Unreal Engine (IFV II)
Переглядів 1072 місяці тому
This video was made using a project for Unreal Engine 5 with UE ChaosVehiclesPlugin, which is available for you to download and use for free from EpicGames Marketplace. Please check how to use it: ua-cam.com/video/Pp9hoThrIC0/v-deo.html Download the plugin for Unreal Engine 5: www.unrealengine.com/marketplace/slug/0f6fa33431074afb8205e0b7a8421de0 Download complete project for Unity 3D: will be ...
Mi-24 Hind Helicopter Sound System Demonstration for Unity
Переглядів 653 місяці тому
This video was made using a project for Unity with our asset "Mi-24 Hind Helicopter: Sound System Flight Model". 3D-model of the helicopter used for example. Download the plugin for Unity: will be soon Download the input asset we've prepared and place it in your "ProjectSettings" folder: drive.google.com/file/d/14sQ16lbb_JyVeH1HsgpwETbE0Blb4btb Download the plugin for Unreal Engine 5: www.unrea...
UH-60 Black Hawk Helicopter Sound System Demonstration for Unity
Переглядів 814 місяці тому
This video was made using a project for Unity with our asset "UH-60 Black Hawk Helicopter: Sound System Flight Model". 3D-model of the helicopter used for example. Download the plugin for Unity: assetstore.unity.com/packages/slug/283781 Download the input asset we've prepared and place it in your "ProjectSettings" folder: drive.google.com/file/d/14sQ16lbb_JyVeH1HsgpwETbE0Blb4btb Download the pl...
CH-47 Chinook Helicopter Sound System Demonstration for Unity
Переглядів 714 місяці тому
This video was made using a project for Unity with our asset "CH-47 Chinook Helicopter: Sound System Flight Model". 3D-model of the helicopter used for example. Download the plugin for Unity: assetstore.unity.com/packages/slug/283224 Download the input asset we've prepared and place it in your "ProjectSettings" folder: drive.google.com/file/d/14sQ16lbb_JyVeH1HsgpwETbE0Blb4btb Download the plugi...
Ka-52 Alligator Helicopter Sound System Demonstration for Unity
Переглядів 594 місяці тому
This video was made using a project for Unity with our asset "Ka-52 Alligator Helicopter: Sound System Flight Model". 3D-model of the helicopter used for example. Download the plugin for Unity: assetstore.unity.com/packages/slug/282687 Download the input asset we've prepared and place it in your "ProjectSettings" folder: drive.google.com/file/d/14sQ16lbb_JyVeH1HsgpwETbE0Blb4btb Download the plu...
AH-64 Apache Helicopter Sound System Demonstration for Unity
Переглядів 1864 місяці тому
This video was made using a project for Unity with our asset "AH-64 Apache Helicopter: Sound System Flight Model". 3D-model of the helicopter used for example. Download the plugin for Unity: assetstore.unity.com/packages/slug/282375 Download the input asset we've prepared and place it in your "ProjectSettings" folder: drive.google.com/file/d/14sQ16lbb_JyVeH1HsgpwETbE0Blb4btb Download the plugin...
AH-6 & MH-6 Little Bird Helicopter Sound System Demonstration for Unity
Переглядів 1364 місяці тому
This video was made using a project for Unity with our asset "AH-6 Little Bird Helicopter: Sound System Flight Model". 3D-model of the helicopter used for example. Download the plugin for Unity: assetstore.unity.com/packages/slug/282212 Download the input asset we've prepared and place it in your "ProjectSettings" folder: drive.google.com/file/d/14sQ16lbb_JyVeH1HsgpwETbE0Blb4btb Download the pl...
Mi-24 Hind Helicopter Sound System Demonstration for Unreal Engine
Переглядів 2695 місяців тому
This video was made using a project for Unreal Engine 5 with our plugin "Mi-24 Hind Helicopter: Sound System Flight Model". 3D-model of the helicopter used for example. Please check how to use it: ua-cam.com/video/kd2z39-azyQ/v-deo.html Download the plugin for Unreal Engine 5: www.unrealengine.com/marketplace/en-US/product/66681ddd2e2f46f5b8fd7dbf6bc68ee1 Download Sound Library (only sounds): w...
CH-47 Chinook Helicopter Sound System Demonstration for Unreal Engine
Переглядів 2806 місяців тому
This video was made using a project for Unreal Engine 5 with our plugin "CH-47 Chinook Helicopter: Sound System Flight Model". 3D-model of the helicopter used for example. Please check how to use it: ua-cam.com/video/kd2z39-azyQ/v-deo.html Download the plugin for Unreal Engine 5: www.unrealengine.com/marketplace/en-US/product/08f86836728d4233bfb579a746bc1e5b Download Sound Library (only sounds)...
UH-60 Black Hawk Helicopter Sound System Demonstration for Unreal Engine
Переглядів 3317 місяців тому
This video was made using a project for Unreal Engine 5 with our plugin "UH-60 Black Hawk Helicopter: Sound System Flight Model". 3D-model of the helicopter used for example. Please check how to use it: ua-cam.com/video/kd2z39-azyQ/v-deo.html Download the plugin for Unreal Engine 5: www.unrealengine.com/marketplace/en-US/product/f61c08f555da477aae35eb75696d36b3 Download Sound Library (only soun...
Ka-52 Alligator Helicopter Sound System Demonstration for Unreal Engine
Переглядів 2467 місяців тому
This video was made using a project for Unreal Engine 5 with our plugin "Ka-52 Alligator Helicopter: Sound System Flight Model". 3D-model of the helicopter used for example. Please check how to use it: ua-cam.com/video/kd2z39-azyQ/v-deo.html Download the plugin for Unreal Engine 5: www.unrealengine.com/marketplace/en-US/product/990c5b18d50c4e088a46bb8dadf75eef Download Sound Library (only sound...
AH-6 & MH-6 Little Bird Helicopter Sound System Demonstration for Unreal Engine
Переглядів 3957 місяців тому
AH-6 & MH-6 Little Bird Helicopter Sound System Demonstration for Unreal Engine
How to use our Helicopter Sound Systems in the Unreal Engine (AH-64 Apache as an example)
Переглядів 2357 місяців тому
How to use our Helicopter Sound Systems in the Unreal Engine (AH-64 Apache as an example)
AH-64 Apache Helicopter Sound System Demonstration for Unreal Engine
Переглядів 5437 місяців тому
AH-64 Apache Helicopter Sound System Demonstration for Unreal Engine
How to use our UE Weapon Plugins for Interior Areas
Переглядів 1949 місяців тому
How to use our UE Weapon Plugins for Interior Areas
How to use our Turbofan/Jet Sound System Plugins for Multiplayer
Переглядів 1009 місяців тому
How to use our Turbofan/Jet Sound System Plugins for Multiplayer
How to use our UE Tank/Vehicle/IFV Sound System Plugins for MultiPlayer
Переглядів 1199 місяців тому
How to use our UE Tank/Vehicle/IFV Sound System Plugins for MultiPlayer
How to use our UE Weapon Plugins for MultiPlayer
Переглядів 31710 місяців тому
How to use our UE Weapon Plugins for MultiPlayer
T-90 Sound System Demonstration for Unreal Engine (Tank VI)
Переглядів 26810 місяців тому
T-90 Sound System Demonstration for Unreal Engine (Tank VI)
T-80 Sound System Demonstration for Unreal Engine (Tank V)
Переглядів 18311 місяців тому
T-80 Sound System Demonstration for Unreal Engine (Tank V)
Challenger 2 Sound System Demonstration for Unreal Engine (Tank IV)
Переглядів 16911 місяців тому
Challenger 2 Sound System Demonstration for Unreal Engine (Tank IV)
Leopard-2 Sound System Demonstration for Unreal Engine (Tank III)
Переглядів 36311 місяців тому
Leopard-2 Sound System Demonstration for Unreal Engine (Tank III)
Leclerc Sound System Demonstration for Unreal Engine (Tank II)
Переглядів 34811 місяців тому
Leclerc Sound System Demonstration for Unreal Engine (Tank II)
Oshkosh L-ATV Sound System Demonstration for Unreal Engine (Military Vehicle I)
Переглядів 259Рік тому
Oshkosh L-ATV Sound System Demonstration for Unreal Engine (Military Vehicle I)
M1 Abrams Sound System Demonstration for Unreal Engine (Tank I)
Переглядів 922Рік тому
M1 Abrams Sound System Demonstration for Unreal Engine (Tank I)
How to use our Vehicle Sound Systems in the Unreal Engine (M2 Bradley (IFV 1) as an example)
Переглядів 454Рік тому
How to use our Vehicle Sound Systems in the Unreal Engine (M2 Bradley (IFV 1) as an example)
I was in the US Army for 8 years and this is 90% spot-on (for an up-armored HMMWV atleast; the lightweight "soft-skin" HMMWV's sound different despite same engine). The only suggestion I can give that gives it that missing authenticity is to add: 1. Sound variations for terrain type. I.e. for dirt, the sound of rocks/debris impacting the wheel wells and the sound of the tires. 2. More engine "gutter-like" growl sounds. It doesn't sound like the engine is "laboring" enough given it's an up-armored HMMWV.
is it possible to have a cold start sound too?
You guys are gonna make me poor 😭
Very nice!
ASMR
Solid library for game developers and sound designer looking for baseline minigun and high firerate weaponry.
These are really good sounds! Thank You!
Glad you enjoyed!
Finally! I'm so glad You are started to implement Your products to Unity! When it's gonna be available in assetstore?
Unfortunately, Unity support takes a very long time to review new products. Usually the review takes a month, then another week for possible corrections.
I'm glad to announce that the asset is already available in the asset store. Link in video description
Would seriously recommend to anyone looking for some high quality firearm sounds, they sound fantastic, far better than anything i've found before on Soundsnap or the likes, and no insane subscription cost. Also really helpful support.
Many thanks!
Perfect, just what i was looking for!
Many thanks!
I think a video learning how to create it good be better
How are you supposed to run the demo if it requires an F35SoundSystem plugin that isn't included?
The demo only works with the plugin. The demo is needed so that you can see in detail how this or that works in a ready-made project. How variables are passed from the flight model to the sound system. How replication works and so on. To simply appreciate the product, all you have to do is watch the video. In it we tried to show all the features of our plugin. Thanks
@@soundfx.studioI don't get it, what's the point of advertising the demo files on the marketplace without the plugin? Why not publish the demo with a compiled plugin so people can fly around and test the sounds? That's what a demo is for.
@@luckycogstudios Yes, you're right. Plugins for ground vehicles and for helicopters we have done so. Demo scene inside the plugin. However, were made the jets much earlier. And at that time we couldn't put demo scene inside the plugin because of some rules of placement on UE Marketplace. Later these rules were removed
Quality of your work is just mind blowing <3 I have a question though, as am working on a VR game, player has their own VR character, when I add my F-18 with the SoundFX component, all other sounds disappears and only when player get into the jet seat where I set him as listener then it fixed....but not for the other players around him......I will try to record a video to explain it better.
Many thanks! As for your question, I think there's smth wrong with the listener position when F18 added. Try to change the camera to the "main", when you add it. And the listener position will be updated. Or change it manually or with our function
It sounds NOTHING like a Black Hawk! It's closer to a small single engine propeller plane. The idea is nice though, I hope you can fix the sounds used.
I'm sorry to hear that. I think you hear the sound of the propeller from the tail rotor of a helicopter. It does sound a lot like in the UH-60. And its volume depends on the thrust on the tail rotor. And in this video the pedals were used to the max :) However, at the moment, the sound is realised according to our audio recordings. But if you point to your audio-video clip or some other, indicating the discrepancy and what you would like to change - we will definitely do it and think what can be done. Thank you.
This has to be the most advanced sound system for a vehicle that I have ever seen. I especially like the air brake and suspension reaction sound integration, something that isn't really seen anywhere else. Also, this has to be the best-sounding Chaos vehicle ever. Perfect mixing and sound use, even the low and mid rpm's sound really great. Amazing job👍
Many thanks! ❤
are sounds available?
If you only want sounds, unfortunately not yet. There is a sound pack for Abrams on our website, but it is quite old and doesn't include most of the sounds from UE. But it's very cheap and maybe that will be enough for you. Please check - soundfx.studio/shop/sfx-for-games/vehicles/m1-abrams-tank-sfx/
nice, sounds very good
Many thanks!
NIce please make C1 Ariete
Wow! Hoping to get the demos for this and the Apache soon :)
1:28 when you eat a taco bell
Great job with that asset! AAA Sounds Is it possible to change the Attenuation for the sound cues at runtime? I saw that in this asset you can only get "Cue Stance Changed" sound cue in Blueprint, but you can't use it for these things. For the other sound cues you can't even use the "get" function in Blueprint, same for the Weapon sound system. I try to create a system, that with ingame headphones you can change the "Falloff distance" of the Attenuation (Tarkov style). For that i need dynamic control of the Attenuation settings. Is there a way to change the Falloff Distance at runtime or calling the sound cue settings?
Thank you! As for dynamically changing the attenuation - I don't know if this is possible in UE. But I've been working in sound design for many years, and I'm more than sure that it makes no sense to dynamically change attenuation parameters. They have to be set correctly once.
@@soundfx.studio Thanks for the quick response. I've been testing that with either spawning a sound or a sound component, with both i could use the functions "get attenuation settings to apply" and "attenuation adjustment" to tweak the parameters at runtime. Or i did it with the "Set Integer Parameter" function directly in the sound cue (attenuation function in the sound cue). The effect that i try to do is, if you equip (ingame) headphones or better headphones you can hear sounds that are further away. Usually i would agree that there is no need to adjust the attenuation at runtime, but in this case i can't think of another way to accomplish that effect.
@@rpentertainment4973 I don't think it's the right approach to increase the distance for headphones or anything else. So you're encouraging cheaters :)
Wow, astonishing stuff guys, I can't wait to try the demo. The flight model of the helicopter might be worth the price alone.
Many thanks!
mg3/mg42 please
It's like the challenge of creating the plugins for WWII weapons :) We'll think about it. Thanks
I think this project would greatly benefit from supersonic and subsonic sounds for suppressed guns for developer to choose from. Thank you for the video.
Thank you for your comment. It's a good idea. We will add this to our task sheet and will definitely implement it
Great work guys!
Many thanks!
Any chances getting similar stuff for helicopters and for unity? ;)))
We have plans to create helicopter plugins. But first we need to finish replication for Multiplayer for all already created plugins. And finish the ground vehicles. At first helicopters will be made for UE, and later will move to Unity as well
Nice 👌🏼
Those sound very nice
Many thanks!
Any chances getting this stuff along with weapon sounds for Unity Engine?
Yes, of course. But a little later. After we lay out all the ground vehicles products for UE. That could take 2-3 months
HEY , can you make ak sounds ?
Hi, you can find it in the second part - www.unrealengine.com/marketplace/en-US/product/bce839c0a76e4644a290ba97a4bf4924 Or in the All-In-One version www.unrealengine.com/marketplace/en-US/product/41a69b16cc0541d9be9b3b9167e9f5e1
Do the background sounds remove when i purchase this?
Hi, of course. The background music is used in demos only
Will their be internal sounds or sounds of its main gun firing?
You can find it in our new sounds system for Abrams for Unreal Engine - ua-cam.com/video/0ZxmVGv36z4/v-deo.html Someday we will create the new version for Unity too, but not at the nearest future, sorry
Your work is as always a piece of art <3 Added to wishlist <3
Many thanks!
Asset store release when?
Hi, unfortunately unity support takes a very long time to check new products. The "Soldier Sound System" was sent for verification on June 22. As our experience shows, it usually takes 1.5 months to check. Therefore, I can only assume that the release may take place in a week or two
@@soundfx.studio Ah thought so, I always hated how long it takes. Will it have a release discount?
I'm sorry, but not at the sales launch
Can this be done with my own custom game instance?
You can use our sound mixes without game instance: 1) Set "Base" sound mix and push "MainGamePlay" sound mix in your level BP: gyazo.com/6a6cba78a6e78b887c440e4eccaab724 2) In your vehicle's BP, where you swtches the camera, you need to push and pop the sound mixes. You can do it through our "Set Sound Mix" function: gyazo.com/417c9124737f75baa52e11aed854ffea
@@soundfx.studio Nice, I have been looking for Tank Sounds for a while! Can I put my own sounds in system? like for Other tanks in my game?
@@Trait74 We have M1 Abrams prepared sound system - ua-cam.com/video/0ZxmVGv36z4/v-deo.html. And there will be more. But of course you replace our prepared sounds with your own in vehicle SFX component blueprint
@@soundfx.studio That sounds nice!
Well done! Will the existing Abrams sound pack be updated with these new sounds, or is this a separate product?
You mean for the website? This is a completely new version of the Abrams, much more complex. Maybe later we'll make a new version for the site from this one.
Can this be used for indoor sounds or enclosed spaces? Would that be as simple as just dropping the tail when indoors? Was also wondering if there was any plans to add weapon handling sound effects such as reloading, equipping etc.
Yes, you are right. It's easy to implement by dampening tail sounds and using convolution reverb. We used this technique for the "Soldier Sound System" product: demonstration - ua-cam.com/video/claPa98p2gw/v-deo.html , description - ua-cam.com/video/TN_L_vzu1hQ/v-deo.html. By using the same method (even the same presets as in the "Soldier"), you will achieve the desired effect. The sounds of reloading, equipping, and others, unfortunately, depend entirely on the implemented animations. Perhaps we could collaborate with someone to create such a product together. However, ready-made animations are required. Thanks
@@soundfx.studio thanks for the quick reply. I'm using unity engine with fmod but I'm sure I can figure out the convolution reverb in fmod. Any idea of when the solider sound system will also be up on the unity asset store? Also I guess if you want to go for a very high quality sound effect that matches an animation it would make sense however I don't think it has to be that meticulous. You can just have cuts made to the sounds and play them in time to any animation. The only reason I asked is that you have very high quality sound design compared to a lot of other sound packs that don't sound very well mastered or have quite a bit of noise/grain in their recordings. Your sounds are very clean!
@@bufferoverflovv Unfortunately, Unity is very slow. The ready-made project has been sitting there for a month already. And past experience tells us that it will sit there for another month before it gets approved. Join our Discord Server and you will instantly learn about all the releases. Regarding the reloading sounds, we have been involved in the creation of several AAA shooters. It is indeed challenging and often even impossible to fit pre-made sounds to our specific animations. Sometimes, it's easier to redesign these sounds from scratch
YES
This is amazing! Where is the link for unity? And If its still in queue, how much is the price?
Thank you. It's still in the queue. But it's only a few days away from release. Join our discord server at discord.gg/HzVuvSuCHr and you'll know from the news channel as soon as it comes out. The price will be a little lower than if you take all the parts separately - $349
best and many thanks for developing this asset it will really help other game devs in developing their games with this amazing asset I encourage you to continue with your amazing work
Many thanks ;)
Great job 👌🏼
Many thanks!
how and can ı use that in my project
Please, watch this explanatory video ua-cam.com/video/x7CLX0YbWSo/v-deo.html
Nice work. I have a few questions/suggestions. - It would be cool if you could show a simple example with actual projectile or line trace with decal on the wall of the single, burst or auto firing modes so that we can really appreciate the timing or looping of the sounds with the firing mode with the visuals. - can you provide a demo or video setup for setting up sounds generated in an enclose space small vs large space, vs open space, appropriate settings for the attenuation, echo, taking into consideration the spatial environment - also video setup for custom guns with custom cues/wavs and explaining the different settings for tweaking? - will you be adding more guns to the complete pack? - can you make a pack for world war 1 and world war 2 weapons? Also for melee thanks
Thanks, Our All-In-One plugin is already available in the UE Market. You can see its demo video here: ua-cam.com/video/Ei7r9qnxdq4/v-deo.html List of weapons here: soundfx.studio/pdf/Modern_Weapons_List_AIO.pdf - The visual and audio performance of the shooting will not and should not match if you use loops. The important thing is that the tempo of the shooting is the same. And you will not be able to see any faults. You can check for example our Suppresed Video with implemented Ammunition Casings sounds ua-cam.com/video/Ss_U_mZu-cc/v-deo.html - For an echo effect in an enclosed space, you need to use Convolution Reverberation. There are various tutorial videos on UA-cam on how to do this in UE. But maybe we'll add this as a setting in the future. - Settings for custom sounds - there aren't many, but you can make some videos. As soon as we have some free time, we will try to do it. - WW1 and WW2 not in the near future, sorry. There are a lot of tasks already set. Thank you Translated with www.DeepL.com/Translator (free version)
Sounds awesome! Are there plans for more packs in the future. I'm looking for some high quality hunting rifle sounds, more civilian grade weaponry basically.
Thank you. Our next step is to create plugins for character sounds: footsteps on different surfaces, jumping, crawling, breathing and so on. Also ready sounds for a huge number of different vehicles, ground and air. But they still need to be prepared for UE
Great! Could you please make an example weapon with this using MetaSounds for UE5 instead of using the plugin? That way we could use it for multiplayer too.
Sorry, but why can't you use cues for online multiplayer? we have helped several online shooters. All used cue. Metasounds could be in the future a good extension of the UE sound system , but at the moment it needs a lot of refinement in my opinion.
@@soundfx.studio Cool! Didn't expect it would be that easy! Do the sounds still change based on distance? Do you have any examples of this setup anywhere?
@@JoeTheSpaceGuy Of course, all sounds change with a distance. You can see that in our video, too. As for the multiplayer, sounds shouldn't be played on the server, as no one will hear them. The server should tell the clients to play the sound via a multicast RPC. Please search the topics about "OnRep" and "Multicast". Use OnRep when you need to replicate a change in persistent state and multicast events for temporary things that won’t matter in the future.
great content
Should I thank you now or later?
At any time, as you wish 😊 you can write a good review on the marketplace. Thanks!
Do all your packs require separate plugins? So if I purchase everything, I will have like 15 plugins in my project?
As for the weapons, there will be 6 plugins. And they will all be merged into one plugin. But it will cost too much. Therefore, products in the form of individual plugins will also remain for those who want to try, or for small projects/companies. Our main cost is not the plugin or the code. But the right combination of sounds, post-fx processing, and the usage of both loops and single sounds. Which you can take and immediately use in any AAA project. Thanks
Our All-In-One plugin is already available in the UE Market. You can see its demo video here: ua-cam.com/video/Ei7r9qnxdq4/v-deo.html List of weapons here: soundfx.studio/pdf/Modern_Weapons_List_AIO.pdf
@@soundfx.studio Thanks! I sent you an email earlier this week. Also, your mailing list on your website does not work
@@JoeTheSpaceGuy oh, thank you. I didn't notice it
This is awesome, finally a sound package that does fire loops and not just tap fires. How I can only find part 2 on the UE marketplace?
The other two parts will be available soon. Currently, they are still in moderation by Unreal Engine. Please be patient. Thanks
@@soundfx.studio I have been trying to install your plug in for several hours now, it is getting frustrating. This is not an issue with the engine version or the launcher or my computer. I have tried it on another computer to no success. Why does the install to engine button do nothing? Investigate this issue please. Other plug ins are installing perfectly fine.
@@zombieqtr zombieqtr is your nick? Please check: 1) do you have the folder "Weapons_Sounds_II" in [YOUR UE FOLDER]\Engine\Plugins\Marketplace\ ? 2) try to reproduce these steps: 2_1) gyazo.com/3c71de3e1233b0fed3dfd7aac05ff8db 2_2) gyazo.com/3407100539b9348ac924d42ab7946e23 2_3) gyazo.com/c0322cdf3f89f6098d631c3f7bb5e0c9 Feel free to contact me through the chat on my site: soundfx.studio/ UPDATE: Epic Games fixed the issue. Thanks for your report. And thanks to Epic for quickly resolving the issue.
How is the full auto sound done ? Is it the single shot clip played multiple times or is it a separate full auto audio file ?
Single shots will load the CPU very heavily. Especially for multiplayer games, this is unacceptable. You can find an explanatory picture on our website soundfx.studio/shop/sfx-for-games/weapons/modern-weapons-sound-fx-library-part-i/ in the section "how to use it" - Construction Kit - Automatic firing mode. There is only one important point - the loop is played from different time positions each time. And the position exactly falls on the shot inside the loop file to maintain the correct rate of fire. This way, each shooting sounds unique.
@@soundfx.studio So you provide premade full auto clips, is that correct ? Is there still a way to customize the fire rate of the guns ? Example : An aks-74u shoots slightly faster than an ak-74 but the same single shot clips could be used.
@@isni1946 It is not a problem. In this case you need to change the pitch of the "loop" sounds and "oneshot" sounds. In Unreal Engine it is easy to do with the Cue. But in Unity there should be an update to the code. I can add it in next update then