Thanks so much for watching my bros! Let me know if there's any other subjects you'd like to know more about! Purchase Dragon's Dogma 2 Here ► www.nexus.gg/italianspartacus PAWN CODE ► PJ20Q6BKXCTF Follow me on Twitch! ► www.twitch.tv/italianspartacus Become Part of the Community ► discord.gg/tCnpBPJqRu
Status effects/debilitation weaknesses and effectiveness would be awesome, struggling to find information on this in-game or online Much love for all your guides 👊
Here are a few observations that I've made from about 100 hours in the game: Straightforward pawns tend to cast skills the most, but the downside is that they don't care about their stamina management. You'll actually hear the other pawn inclinations comment on it during battle, something along the lines of "This is the result of your heedlessness!" Calm pawns tend to manage their stamina the best, and I've noticed that they tend to be a little smarter about what skill to use when (Think the jumping skill on fighter vs harpies or the evasion skill on fighter) but calm pawns that are ranged tend to cancel skills when enemies get too close. For example, a skill like the thunder mine on pawns makes them walk towards enemies to cast it, but they will often cancel it if the enemy looks at them in that situation. Kind-hearted pawns like to cast taunts and support spells more (think the speed boost, the defensive clusters and the affinity spells) and I've noticed that they like to sync up with other offensive spellcasters to increase their casting speed more often. I haven't played with simple pawns enough to comment on how they act in battle. And of course, this is all just anecdotal experience.
simple pawns favor looting... thats it.. the other pawns will comment saying "now.. really? is this really the time for that" when they are looting things mid-battle but archers with simple inclination will also hunt animals for you and the others will comment on their hunting skills (as far as im aware this only applies to archers... no other vocation will hunt animals for you with simple)
Mages with simple inclination will also destroy crates to search for loot. I wonder if it’s the simple or calm inclination that will cause a thief to use the plunder ability more frequently
I also noticed calm tanks are useless, they won’t aggro. Idk if this was anecdotal or because calm inclination wants to avoid danger. And when my straightforward pawn was a mage his number one priority seemed to be buffing everyone’s damage with an affinity spell before attacking himself. He would only heal if someone’s health was dangerously low or you commanded him to
@@Xxsorafan That's contrary to my experience. Not saying you're wrong, just offering different anecdotal examples. My main pawn is calm and I've always had him as a survivable tank type. First a fighter, then a warrior, then a dodge thief. No matter my class, he's almost always side by side with my second fighter/warrior hired tank, and I've had no problems getting him to engage or use his defensive skills. I like my massive bodyguard pawn a lot.
You know you need to kill all the pawns in your party, inc. your main pawn, if you get it. Not just the one that has it. It will transfer if you just kill the first pawn that show symptoms.
@@dribromyeah ive wiped my party to make sure a few times out ofnparanoia 😂 The lines are just very different after 40 hours of 'calm' pawn and was a bit jarring lol
@@OneTato for mage i guess? always complaing if you want him to heal? yeah my friend made one of those. my straight forward fighter has no problenm with orders on the other hand, he even defends my decsions if i dont go straight to a quest or buy/donz buy stuff.
Been using a simple pawn my whole playthrough, so naturally I've gotten to experience their quirks in all vocations compared to others. They feel like a blending of all the other 3, a neutral inclination that hunts for items out of battle, so they are competent at any vocation.
Right on time. I was talking about this very subject just yesterday. And very honest video, very few people give you the short answer at the beginning, they just want to get more views. This actually makes me want to watch more of your content, so thank you. ^^
A Thief that has plunder on the skill bar with simple & Forger is great for material hunting. I also find that they use smoke screen the most. It’s almost a 50% chance.
@@italianspartacus archers with simple will hunt animals and the other pawns will comment on their hunting skills... as far as im aware this interaction is specific to archers only... other vocations with simple seem to ignore animals but archers with it will actively hunt animals around you for meat.
Not So Fun FACT: Do not use Churgeon with mage, at least if you want it to actually heal you, those pawns will try to run to you and use really weak healing, istead of their healing spells. Actually it straight up ruins them.
This is precisely why I avoid them. I've seen people say they actively look for them and it baffles me. It makes the squishy mage actively stop supporting, waste time running to you (often into worse danger than they were originally in) to use a tiny curative for a small portion of your health instead of actually contributing to the larger battle or setting up a stronger heal for you while retaining safe distance from dangerous enemies.
First playthrough I had a straightforward fighter, he would take the full force of all enemy attacks and tended to go down a lot, I also noticed he didn’t really use the anodyne that the mages I brought were putting down, he would just carry on fighting until he went down, he did take a lot of agro off me though which helped as I was an archer, he also used a lot of skills from what I could tell and would often be seen climbing onto enemies. Second playthrough I had a calm thief, he would dash in to do some damage then pull back and didn’t go down a lot (only 3 total times the whole playthrough), he would often hang back a bit during boss fights until the enemy was staggered then he’d dish out as much damage as he could, he would also scale enemies. All the kindhearted pawns I hired were mages and they always prioritised healing spells and would be the first to wake sleepers, cheer up those with 0 stamina and would rush to fallen pawns to bring them to me, they tended to stay out of the fights as best they could All the simple pawns I hired did a bit of everything and were just more cheerful than the rest, they usually give you stuff they’ve found too and are usually the first to point things out (they also have the best male English voice imo, the VA did great)
Probably going to stay this way sadly :c don't think they are gonna go through the effort to hire the VAs back to record extra lines for different inclinations. DD3 maybe, we can all hope
I feel that calm has the best voice for both genders, and straightforward is unbearable. Simple is my favorite, for being “unorthodox” in combat, and looting stuff for me. That said, the voice for simple is just “okay.”
My straight forward fighter pawn and I have been on a very long journey together( 3rd pt). Love the way she climbs on the Guardian Gigantus as soon as he reaches the dry land and never stops until she destroys all the spikes while I stand there watching her with pride😌 I would never change her🙃
It's possible that augments affect pawn behavior as well. If your mage, for example, is climbing enemies make sure it isn't equipped with augments like avidity and vigor. I have no idea yet if this is true in the sequel, but it was in the first game.
I've noticed this too. My Thief Pawn started climbing bosses more when I equipped the Augment that reduces stamina usage when climbing. It felt like it was specifically designed to signal to your Pawn how you want them to play, rather than just affecting the numbers behind those actions.
I feel you😂 I made my main pawn a warrior and that voice is jarring. I might change his personality to either kindhearted or simple and see how that goes.
I thought I was the only one! I switching my (male)main pawn warrior to kindhearted or simple. That straightforward voice is like nails on a chalkboard.
I made for a new playthrough a thief main pawn and simple, apart from her voice that I don't like, it is so useful to have a pawn go and just gather stuff and point things out. She still fights very well, and often you'll see a big enemies health bar go rapidly down, look over and there she is doing her thief spinney and clingy thing. She hardly ever loses health too and while on a previous playthrough I had my pawn as kindhearted mage, which also was very useful there are lots of them to choose from that others have made.
Been playing with an Archer main pawn for 30~35 levels now (currently 85) and I found the most success using: Calm Medusan Spellbow Manifold Shot (only skill equiped) This has the most consistent dps and stagger by far, as the pawn will seldom stop attacking and will never run out of stamina even when using the Medusan Spellbow. Giving your pawn those skills with long charging times makes them almost useless against groups of enemies, whereas having them constantly fire ballistic missiles (aka auto attacks with Medusan Spellbow) makes them consistently stagger and out dps most other pawns. As a bonus, the bow makes them out level you really hard with its 4x exp passive on kill.
You said in the video that you can't search by inclination but you most certainly can. You need to uncheck the inclinations you don't want so they're grayed out and only leave the wonder interested in selected. I do this all the time to get the specific pawn I want. I always go for kind-hearted with mages.
No worries! You know, there are two quality of life improvements I can think of regarding the pawn search. One would be to let us search by specialization as well, and when you're in the "pawns in the rift" menu command they should let you hire straight from there. As it is right now, you can only set a marker on one pond so you can then find whatever pawn has a check mark next to their name in the rift.
Me, using a Kindhearted sorcerer. He casts Meteoron during boss battles so this is good enough for me lol And his dialogue is great as he is supportive and encouraging- I need that pep talk sometimes when we're going through tough battles one after another.
I also like to check augments. I look for characters in robes to have mettle, healers to have subtly, tanks to have provocation, thieves to have the reduced stamina while climbing, etc
I think pawns learn from your arisen regardless of inclination. My straightforward pawn will run off screen to engage enemies while the other pawns remain nearby to my arisen. Just like the very aggressive playstyle i used on that vocation. I've used other straightforward pawns (same skills) and they'll be more reserved. Also, i tend to find the safe path to slide down mountains, so my pawns never jump down or try to catch me if they were already down there...they just get stuck on top of the cliffs 😅
Levelling up the sorcerer vocation on my Kindhearted mage, I noticed she would shout "I'll support you" or something and run towards me to cast Frigor between me and the enemies. I haven't noticed this behaviour on other inclinations. Calm mages cast support magic before combat, something my Kindhearted pawn does not do.
I think a proper test of the inclinations would be for you to change your main pawn's inclination and only test them and ignore the other pawns. Don't forget that pawns learn from player behavior so other players' pawns might end up acting different than yours, even if they have The same inclination.
I'm trying to get my main pawn (fighter) to springboard me onto monsters so I started spring boarding her in hopes she picks up a few tricks. Would help a bit if I was a thief, but I'm a fighter as well so we will see lol
@@Randomdudefromtheinternet That doesn't mean it wasn't already coded into the pawn or that specific inclinations will trigger this behavior more frequently. Not saying you are wrong, just unsure at this point of the games life.
@@tannerbrindel2041 I'd be interested to know how that turns out for you my main Pawn is a thief and a few days ago I hired a warrior Pawn with the launch ability and I was surprised to see the warrior offer to boost my Thief up to an ogre and my main Pawn immediately took the offer. I was not expecting it to work so flawlessly between the ponds. The warrior wasn't spamming the ladder boost ability either which was nice they were focused on doing damaged. The warrior pawn had the calm inclination.
Kind hearted archer in my opinion is a great one she is smart to not ingage directly but does decide to do the jump kick quite often to get that extra damage especially good against minatours and becouse she tends to stay on the background i had often enough thats she used her maister skill just as the griffins and drakes are about to take off and start plummeting down again IF she doesnt one shot them tho😅 oh and more often than not she tackles an enemy that just gets a bit to close to my healer or me when i am charging a skill or spell. Plus her voice is just very soothing (kindhearted 2 voice version)
One thing abt the archer is the build it's hard to build resistances to 3 or more elements your best option is to up your defenses at this point bc having a little resistance to 3 or more elements isint going to help much another option would be to up your slash/strike resistance they both are good options just depends on the enemy.
Special arrow-skills need ammunition. If pawn have the skill, but not the according arrow, they won't use the skill, becaue they just CAN'T use the skill. The same is true for you: if you play an archer with a special arrow-shot, you need the arrows for the shot!. Including explosion-arrow afaik. (although this is the only skill, where this isn't explicitly mentioned.) And a tiip: to test pawns perfomance, the trickster is prabably the best class for that. You can aggro the target to your illusion, then, so the pawn have a quite easy combat. Of course, this is depenidng on the boss. A drake is still a threat, especially because they cast high damaging wide-area spells.
Chirgureon only makes it so that pawns will use healing items on you, having them put stuff in your inventory comes from somewhere else, not sure what though. I do think that might be an interesting combination to do with a kindhearted mage that doesn't have the healing and debilitation clearing spells and instead use the slots for other things and give the pawn a bunch of curatives of different kinds. gonna try that later on.
My main pawn is a kindhearted mage with chirurgeon. I recently removed the debuff cleanse spell whatever it's called and gave her a bunch of potions for every ailment. She doesn't seem to care if anyone is drenched and will never use the potion to cure that She does however use the poison cure potion without asking which is essential, as well as the sleeping/unconscious remedy
@@smac2047 I don't trust any of them with generic healing supplies, only I hold health cures. Best to just leave them with poison cures, haven't found any other debilitation that's common or as dangerous as poison
If the voice is the thing that's stopping you, don't worry about it me and my pawn are both fighters he's kind-hearted and the pair of us cut things down so fast and efficiently. Just make sure you level up as the same vocation as your pawn for a little bit and they'll pick up on your tactics
For a fighter tank is it better with calm or straightfoward? What kind of fighter does other player want to hire my pawn by it skills and not fashion 😅
Personally I would want to hire a fighter who can keep aggro and can take a couple hits, offense is optional. That said, in terms of inclinations, I find that calm pawns are overly defensive as fighters, they block too often and cause their stamina to run out really quickly, leaving them wide open to incoming attacks, they also have a tendency to kite mobs way too close to friendly ranged units, causing other pawns and the player to stagger from mob attacks. Straightforward pawns, on the other hand, are reckless and they will put themselves very far away from the team and in the middle of everything, they rarely block but they can keep aggro really well as they will spam weapon skills one after another. But in my experience, they are ironically better tanks than the defensive calm pawns if you have or you are a decent healer. In terms of weapon skills loadouts, Shield Summon/Shield Drum is a must, it will keep the attention and attacks on them and not their teammates. And now to the fun part. In my experience, the gap closer, blink strike/burst strike doesn't really matter and a borderline waste of a skill slot on pawns. Counter attack moves like Hindsight slash/Hindsight sweep and Counter/Vengeful slash work wonder on straightforward pawns as it gives them s and chances to counter which gives them a massive increase in their overall damage without scarificing their tankiness. Impeccable Guard/Flawless Guard is mandatory for straightforward pawns or optional for calm pawns as it will get them out of a stagger or a stun lock. Perfect/Divine Defense is not recommended on straightforward pawns as they have a chance to spam it for no reason, but it is really good on calm pawns as they will use it over the basic block, reducing stamina consumption by quite a lot. All other skills are really situational and not prioritized once you obtain Riotous Fury, fighter's master skill. An argument could be made for springboard/launch board but I hardly see it being utilized correctly in combat and is only useful very rarely during exploration. I know this is quite long but I hope it helps :3
my straightforeward pawn was a fighter and warrior and god that man would never die and he was a BOMB at aggro its like he had dragonplauge buff but never actually had the plauge (trust ive checked)
I play a magic archer, my pawn is a fighter. My favorite party combo is magic archer/mage/fighter/fighter. Warriors are OK, but they're too slow. Two fighters with the straightforward inclination are pretty amazing at keeping the monsters occupied. Running two tanks in your party makes taunt skills a liability because the pawns waste too much time banging on their shields or otherwise trying to taunt the enemy off the other tank and that's not what you want. You want them both in there kicking ass and taking names. Taunt skills are useful when there's only one tank in the party and you want to keep the ranged attackers from taking a beating.
I prefer one tank, either a fighter or Warrior. I prefer Warrior because they tank just fine and are great for big bosses as they will do huge damage and lots of knockdowns. Always a mage for support. A sorcerer for crazy damage and AOE and stuff that is resistant to physical. And last spot any DPS like a Thief, Archer, or Magic Archer. I prefer either of the archers usually because ranged attacks help a lot for lots of enemies. Sometimes I will also use a Fighter tank with a Warrior DPS. I see no reason to use 2 Fighters though. 2 tanks are not needed, and as far as DPS goes, they are the weakest besides the support classes. Might as well swap one fighter for a Warrior, who can still tank but will be doing more damage and disabling big monsters a lot.
Thats kinda what I noticed. That the inclinations don't matter AS MUCH as I originally thought they would. Sure, they do a little, but they are still going to basically fight how that class normally would and it's usually more dependent on the type of skills you have equiped on them. Sure a Straightforward Archer may be more aggressive but that could also just mean they blow through their stamina quicker and will perhaps go out of their way to attack something in the distance instead of waiting for you. It doesn't always mean that your archer is going to charge into melee range and not do Archer things. They may do that more than other inclinations do, but also, they will more than likely still be doing Archer things more often than not. It looked like your straightforward Archer was maybe going more for big damage and knockdowns with Deathly Arrow, blowing through that stamina a little more than others. But most all the Archer abilities are for at range so that's where they will use it at.
My pawn spent most of the time as straightforward Frontline, as I was maxing out vocations and chose mage, he'd not heal me or buff, and just kept hitting monsters with the wand 😂, changed it to kindhearted to no avail. So I just moved it back to the Frontlines.
My pawn is straight forward fighter and I have a warrior with the same inclination in my team. Ive noticed that the warrior is more aggressive than my fighter pawn for some reason. Maybe the skills Im using on my pawn make her to act less aggressive? I have no clue.
My main pawn is a straightforward warrior and he just charger at enemies and destroys them😂 the agro skill on warriors is also much better than the fighters imho. He only struggles a bit sometimes with smaller faster enemies if they manage to run from him, but he’s very consistent with his damage. Also when fighting big bosses he brings them down so fast it’s crazy and then he immediately goes to the head and do a massive supercharged slam swing for big damage.
I have a strong distaste for straightforward pawns. They want to run off and wake up that sleeping drake I just want to walk around. I have places to be. Stop attacking every moving piece of grass please.
I’m definitely fond of the straightforward pawns and their passive aggressive remarks. The only thing I hate is how the female pawn constantly says “Can you come here please?” without saying why.
I wonder if the devs thought about using AI to help the pawns generate dialogue? This will probably be better than having recorded dialogue that will never change and gets repetitive quickly.
@Doppelier I'm just wanting to take all aggro lol I'm trying to make a tank pawn that does a lot of damage but keeps the aggro off the rest of my party
Personally I'm level 73 not finished the game yet. For people playing slow like me this is a must. The difference between a simple forger and other inclinations is night and day. The only exception it calm. For example if you have the churigen on a calm pawn they won't spam heal as often as a kindhearted one. So for logistitan and churigen I swap what thier traits say. Meaning kindhearted logistican give others things they make more often but crafts a little less than a calm one. Basically traits seem to be built to specific skills. Kindhearted = churigen Calm =logistican Simple = forger Straightforward pawns are just crazy and will cost you time in checking for dragon's plague and re summoning because they fell with the ogre 😂😂 For the other 3 skills there is no real game mechanics to them that significantly impact you or thier personality. So these are all I use unless I need a translator 😂 also for context I don't use mages or sorcerer. My main pawn is a fighter or warrior. And I usually take 2 more fighters or a archer and fighter. I'm usually some kind of melee too. Mid maxing the skills to personality is much more streamlined than the first but alot more tricky to understand 😂😂. I actually miss interviewing my pawn and telling them exactly what I want 😂😂😂
I went with calm first because I wanted someone with a voice of reason but I re did my save and my pawn is straightforward. Impulse control is out the door
Anyone has experience with sorcerer main pawn? I put it at Kindhearted first then switched to Simple and it seems my pawn cast spells more aggressively now
Can you tell me why a lot of the warriors on the rankings are Calm or Kindhearted? I assume it's just the pawn of someone popular and not optimal? I was using simple and I noticed my warrior standing around a lot in combat, switching them to straightforward now. But I've heard straightforward just runs in and starts shit when you're not trying to
@@Archangel125not in my experience. I hired a calm fighter. She had the aggro skill but would not use it. I just gave up and became trickster while I’m leveling my pawns other vocations
Could maybe people swapping vocations to get augments for their pawns and they are with the original inclination they started them at. I originally had my pawn as a straightforward Warrior and when I change their vocation I just leave them on straightforward and they seem to do just fine with any class.
I'd like to see more testing on this. I need a fighter that can taunt and not stand next to me. I need to take the Drake's attention AWAY from me. If it shield summons and stands next to me... It's useless. Or if they just guard me but do no damage. I switched my pawn from kindhearted to straightforward in an effort to make my pawn a killing machine.
My main pawn is a kindhearted warrior with chirergeon and is a tanking beast(ren). I just give him roar and a backpack full of curatives and I’ve never had agro or spacing problems. The warrior’s charged attacks deal insane damage, so I let him engage fights while I run around and do Thief Things™️, and if I ever get knocked down or caught in an aoe he’s always there with a pat on the back and a juice box
@@michaeldunham3937 I'll have to try that. I think I want my pawns final super Saiyan for to be a fighter or a warrior. Can't decide but will definitely experiment with inclination.
Only thing calm doesn’t work for is archer in my experience. Calm archers keep trying for a perfect shot. They don’t fire a lot. Every other job though calm rocks.
I played 162 hours with a straightforward fighter pawn. And he did what he was supposed to do. I'm gonna try out Calm in NG+ now just because I'm curious. I expect it to be way worse though.
calm fighters will hang back even if you press Go! I switched my main pawn to straightforward and prefer it much better since he actually charges into battle.
Some pawn guides would be good. Looking at the archers, I am curious how different the skill and augment setup would be compared to the arisen. Is there any value to Ambuscade for a pawn, for example? How does steady shot work on them? Also, how different is a straightforward vs a calm fighter pawn with the same aggro skills? How good are fighter pawns at perfect blocking and would it be better to build around that?
@@died4u525 yes definitely new game + even hard mode + once hard mode is released I am loving this game so much definitely living up to the hype from dragons dogma dark arisen if U haven't played dragons dogma 2 I definitely recommend it 10 out of 10 for me
And here i am on ng+4 lvl 108 just me and my kindhearted mage because the game is too easy at this stage and the only specialization i really need is the elf translation lol
Unfortunately you can't acquire the same toems you already have. I gave my pawn the ability to learn elvish and realised forager disappeared😢 good thing I re loaded my save
I disagree with some of the statements in the video. A straightforward warrior pawn will not cast support or defensive skills 90% of the time and a straightforward mage they will only heal 10% of the time and if u have no attack spells he will spam support offensive and do normal attacks even if your in trouble he will ignore you if your far away from him. Its not all just equip the skill and pawn will use it. they have favorable skills also based on their inclination and also positioning and defensive tactics. on my first playthrough i had a calm warrior as my pawn he was good and whenever i fight a drake he would dodge those telegraphs of meteor and lightning. i went on NG+ and changed him to straightforward and he was what u call a dumb dps, you know in MMOs where a dps ignores telegraphs and just attacks then ask for heals, thats what he has become and he never uses inspirit which I always put on my warrior pawn so he wont get stunned/sleep or gets kd but calm uses it everytime.
@limeypam the straightforward mages I've played with only focus on healing if they don't have any attack skills. The ones with any attack skills seem to attack way more than they support.
When a pawn tells you about a location or a chest he knows about and asks if you want him to lead you there, how do you ask him to guide you? The Go command just starts pathing them to the quest location. Occasionally I see them stop and point in a vague direction but its too cryptic half the time when theres tons of cliffs
I would say the activation for that is very inconsistent, because I've been able to hit go just before they're done talking and they've led me to whatever, And I've had other times where they just immediately start packing to the main quest if I let them finish fully talking
Interesting how you seem massively bottlenecked even in the open world. On 13900k oc'ed at 6ghz with 8000/c16 ram I'm almost exclusively GPU bound (4k with dlss quality on a 4090 @3ghz) Maybe time to consider picking up a 14900k for your system (it's also likely the extra cache on raptor lake has a huge imapact on perf improvement). I'm getting 70-80 fps in Vermund (but with 45-50 in 1% lows)
I have a straightforward archer pawn with aphonite specialization! Only consumable arrow shot I gave her was explosive shot. She's been great! She did outlevel me though when she got the medusa bow lol
I'm guessing you have to have ammo in their inventory for them to use explosive shot? And when others rent your pawn they would have to keep them stocked on ammo?
The only thing I notice really is the change in dialogue... The inclinations don't seem to matter all that much, not like they did in the first game, actually a lot of things don't seem to matter much. This game was so disappointing and weak compared to the first game. Sure it's nice the map is bigger, and character creation is nicer, except the whole locking the voices to an inclination, which was just so dumb and lazy.
This makes no sense, inclination definitely matters in combat. Kind-hearted support classes heal you a lot sooner than others. It's very obvious just from seeing how different pawns I hire act... Calm inclination tanks kinda suck, but it's good for sorcerer's, straightforward or simple seem much better for tanks, etc.
@@keenannash2947 It does make sense. The game is basically a watered down version of the first, just prettier and bigger. Inclinations do not matter as they did in the first game sadly. I also dislike that the inclinations are locked to a voice, that was a very poor decision, that should not have been done. I started with my pawn fighter as a straightfoward, and he was ok. I swapped him to kindhearted, because the voice fit his look. I didn't see much of a difference, other than he just seems a bit more protective of the team, like always jumping in front of them. I've made other accounts and swapped em around so much, the differences are minor, nothing that really stands out which is sad. I will say though straightforward on warrior is best, which is what I made my warrior pawn, wish there was a voice that vocation though, as straightforward reminds me more of a snoody mage-type lol. The differences are kind of minor, not enough to make an impact like in the first game, the very same with the gear/weapons, it doesn't matter much, so long as it's DF'ed, such a shame.
Apparently pawns with calm like to delete items you give them! So I have always avoided calm and logistician. After using my main pawn as a fighter for a bit to get some augments, I noticed she never ever used the taunt skill with the straightforward inclination. So maybe a calm fighter would work better as a taunter? Does anyone have experience with fighter pawns?
If you give them the aggro augment and one or two Rings of Disfavor, they'll hold aggro without needing the taunt skill. Frees up a skill slot, and means they'll do damage rather than banging their shield. My straightforward pawn was a fighter for a good bit, and she was an absolute beast who held aggro just fine.
@@Archangel125 I've run into a Calm pawn who kept deleting the camping pack (one of them was an Elite) that I gave him to hold. So no, it's not just junk items. Never lost another pack once I gave it to anyone of any other inclination.
Untrue unfortunately. I was doing a quest where I needed a certain bush, as soon as I gathered them, it'd make them into things immediately. I had to toss him into the water so he'd stop doing it
@@italianspartacus You are more correct than me it seems. Since it can move stuff around it can take things from your inventory to make her potions, so I might as well be wrong.
Thanks so much for watching my bros! Let me know if there's any other subjects you'd like to know more about!
Purchase Dragon's Dogma 2 Here ► www.nexus.gg/italianspartacus
PAWN CODE ► PJ20Q6BKXCTF
Follow me on Twitch! ► www.twitch.tv/italianspartacus
Become Part of the Community ► discord.gg/tCnpBPJqRu
Status effects/debilitation weaknesses and effectiveness would be awesome, struggling to find information on this in-game or online
Much love for all your guides 👊
Here are a few observations that I've made from about 100 hours in the game:
Straightforward pawns tend to cast skills the most, but the downside is that they don't care about their stamina management. You'll actually hear the other pawn inclinations comment on it during battle, something along the lines of "This is the result of your heedlessness!"
Calm pawns tend to manage their stamina the best, and I've noticed that they tend to be a little smarter about what skill to use when (Think the jumping skill on fighter vs harpies or the evasion skill on fighter) but calm pawns that are ranged tend to cancel skills when enemies get too close. For example, a skill like the thunder mine on pawns makes them walk towards enemies to cast it, but they will often cancel it if the enemy looks at them in that situation.
Kind-hearted pawns like to cast taunts and support spells more (think the speed boost, the defensive clusters and the affinity spells) and I've noticed that they like to sync up with other offensive spellcasters to increase their casting speed more often.
I haven't played with simple pawns enough to comment on how they act in battle.
And of course, this is all just anecdotal experience.
simple pawns favor looting... thats it.. the other pawns will comment saying "now.. really? is this really the time for that" when they are looting things mid-battle but archers with simple inclination will also hunt animals for you and the others will comment on their hunting skills (as far as im aware this only applies to archers... no other vocation will hunt animals for you with simple)
Mages with simple inclination will also destroy crates to search for loot. I wonder if it’s the simple or calm inclination that will cause a thief to use the plunder ability more frequently
@@arcanumelite4853 My mage will also do that since it can shoot its basic attack
I also noticed calm tanks are useless, they won’t aggro. Idk if this was anecdotal or because calm inclination wants to avoid danger. And when my straightforward pawn was a mage his number one priority seemed to be buffing everyone’s damage with an affinity spell before attacking himself. He would only heal if someone’s health was dangerously low or you commanded him to
@@Xxsorafan That's contrary to my experience. Not saying you're wrong, just offering different anecdotal examples. My main pawn is calm and I've always had him as a survivable tank type. First a fighter, then a warrior, then a dodge thief. No matter my class, he's almost always side by side with my second fighter/warrior hired tank, and I've had no problems getting him to engage or use his defensive skills. I like my massive bodyguard pawn a lot.
I changed my pawn form calm to straight forward, and the dialogue difference causes me to stop and check for dragon plague 😂
You know you need to kill all the pawns in your party, inc. your main pawn, if you get it. Not just the one that has it. It will transfer if you just kill the first pawn that show symptoms.
@@dribromyeah ive wiped my party to make sure a few times out ofnparanoia 😂 The lines are just very different after 40 hours of 'calm' pawn and was a bit jarring lol
@@OneTato for mage i guess? always complaing if you want him to heal? yeah my friend made one of those. my straight forward fighter has no problenm with orders on the other hand, he even defends my decsions if i dont go straight to a quest or buy/donz buy stuff.
FUCKING SAME!
As someone who started with straightforward and changed to calm, I feel this.
Been using a simple pawn my whole playthrough, so naturally I've gotten to experience their quirks in all vocations compared to others. They feel like a blending of all the other 3, a neutral inclination that hunts for items out of battle, so they are competent at any vocation.
Right on time. I was talking about this very subject just yesterday. And very honest video, very few people give you the short answer at the beginning, they just want to get more views. This actually makes me want to watch more of your content, so thank you. ^^
My pleasure brother :)
A Thief that has plunder on the skill bar with simple & Forger is great for material hunting. I also find that they use smoke screen the most. It’s almost a 50% chance.
OHHH Great shout!
@@italianspartacus archers with simple will hunt animals and the other pawns will comment on their hunting skills... as far as im aware this interaction is specific to archers only... other vocations with simple seem to ignore animals but archers with it will actively hunt animals around you for meat.
@@arcanumelite4853 I constantly run into Simple Mages who kill animals at every single opportunity. There are SO many dead rabbits in my playthrough.
Not So Fun FACT: Do not use Churgeon with mage, at least if you want it to actually heal you, those pawns will try to run to you and use really weak healing, istead of their healing spells. Actually it straight up ruins them.
This is precisely why I avoid them. I've seen people say they actively look for them and it baffles me. It makes the squishy mage actively stop supporting, waste time running to you (often into worse danger than they were originally in) to use a tiny curative for a small portion of your health instead of actually contributing to the larger battle or setting up a stronger heal for you while retaining safe distance from dangerous enemies.
They even do it out-of-combat sometimes too, wasting curatives instead of just using Anodyne.
exactly.
After 100 hours I feel like the kindhearted mages are MUCH faster on the heals.
Can a male pawn have a kindhearted inclination but a masculine voice? In the pawn creation it seemed like the voice was tied to the inclination.
@@mignonlabuschagne2856 voices are tied to the inclination however they do provide feminine and masculine options
First playthrough I had a straightforward fighter, he would take the full force of all enemy attacks and tended to go down a lot, I also noticed he didn’t really use the anodyne that the mages I brought were putting down, he would just carry on fighting until he went down, he did take a lot of agro off me though which helped as I was an archer, he also used a lot of skills from what I could tell and would often be seen climbing onto enemies.
Second playthrough I had a calm thief, he would dash in to do some damage then pull back and didn’t go down a lot (only 3 total times the whole playthrough), he would often hang back a bit during boss fights until the enemy was staggered then he’d dish out as much damage as he could, he would also scale enemies.
All the kindhearted pawns I hired were mages and they always prioritised healing spells and would be the first to wake sleepers, cheer up those with 0 stamina and would rush to fallen pawns to bring them to me, they tended to stay out of the fights as best they could
All the simple pawns I hired did a bit of everything and were just more cheerful than the rest, they usually give you stuff they’ve found too and are usually the first to point things out (they also have the best male English voice imo, the VA did great)
Markus Kruber
I'll worry about this when they don't have the voices locked in by inclination
Hahha really it doesn't matter - it's skill based more than anything!
True some inclination styles are way more entertaining
Probably going to stay this way sadly :c don't think they are gonna go through the effort to hire the VAs back to record extra lines for different inclinations.
DD3 maybe, we can all hope
Gotta wait for the DLC lol
I feel that calm has the best voice for both genders, and straightforward is unbearable. Simple is my favorite, for being “unorthodox” in combat, and looting stuff for me. That said, the voice for simple is just “okay.”
My straight forward fighter pawn and I have been on a very long journey together( 3rd pt). Love the way she climbs on the Guardian Gigantus as soon as he reaches the dry land and never stops until she destroys all the spikes while I stand there watching her with pride😌 I would never change her🙃
It's possible that augments affect pawn behavior as well. If your mage, for example, is climbing enemies make sure it isn't equipped with augments like avidity and vigor. I have no idea yet if this is true in the sequel, but it was in the first game.
I've noticed this too. My Thief Pawn started climbing bosses more when I equipped the Augment that reduces stamina usage when climbing. It felt like it was specifically designed to signal to your Pawn how you want them to play, rather than just affecting the numbers behind those actions.
Seconding everyone who mentioned kindhearted mages; I always keep one in my party
Had a straightforward mage pawn that kept climbing cyclops, last one that was straightforward
😂🤣 🫣straightforward mages .
They help sometimes by pinning the enemy down if they don’t have a deadly spell.
But complain when asked for help.
I wanted my pawn to be straightforward but I can't stand the voice they have for Male
I feel you😂 I made my main pawn a warrior and that voice is jarring. I might change his personality to either kindhearted or simple and see how that goes.
Same on the female, sounds like she's missing teeth, and had her face in the dirt 😅
I thought I was the only one! I switching my (male)main pawn warrior to kindhearted or simple. That straightforward voice is like nails on a chalkboard.
I made for a new playthrough a thief main pawn and simple, apart from her voice that I don't like, it is so useful to have a pawn go and just gather stuff and point things out. She still fights very well, and often you'll see a big enemies health bar go rapidly down, look over and there she is doing her thief spinney and clingy thing. She hardly ever loses health too and while on a previous playthrough I had my pawn as kindhearted mage, which also was very useful there are lots of them to choose from that others have made.
I've kept my pawn kindhearted for a while and thought it felt fine. I went calm on NG+ but I think I might go back to kindhearted.
Been playing with an Archer main pawn for 30~35 levels now (currently 85) and I found the most success using:
Calm
Medusan Spellbow
Manifold Shot (only skill equiped)
This has the most consistent dps and stagger by far, as the pawn will seldom stop attacking and will never run out of stamina even when using the Medusan Spellbow.
Giving your pawn those skills with long charging times makes them almost useless against groups of enemies, whereas having them constantly fire ballistic missiles (aka auto attacks with Medusan Spellbow) makes them consistently stagger and out dps most other pawns.
As a bonus, the bow makes them out level you really hard with its 4x exp passive on kill.
You said in the video that you can't search by inclination but you most certainly can. You need to uncheck the inclinations you don't want so they're grayed out and only leave the wonder interested in selected. I do this all the time to get the specific pawn I want. I always go for kind-hearted with mages.
I meant specialization! So sorry dude. At one point in thr video I show off the inclination search screen. Didn't mean to misinform!!
No worries! You know, there are two quality of life improvements I can think of regarding the pawn search. One would be to let us search by specialization as well, and when you're in the "pawns in the rift" menu command they should let you hire straight from there. As it is right now, you can only set a marker on one pond so you can then find whatever pawn has a check mark next to their name in the rift.
Me, using a Kindhearted sorcerer. He casts Meteoron during boss battles so this is good enough for me lol
And his dialogue is great as he is supportive and encouraging- I need that pep talk sometimes when we're going through tough battles one after another.
I also like to check augments. I look for characters in robes to have mettle, healers to have subtly, tanks to have provocation, thieves to have the reduced stamina while climbing, etc
I think pawns learn from your arisen regardless of inclination. My straightforward pawn will run off screen to engage enemies while the other pawns remain nearby to my arisen. Just like the very aggressive playstyle i used on that vocation. I've used other straightforward pawns (same skills) and they'll be more reserved. Also, i tend to find the safe path to slide down mountains, so my pawns never jump down or try to catch me if they were already down there...they just get stuck on top of the cliffs 😅
Levelling up the sorcerer vocation on my Kindhearted mage, I noticed she would shout "I'll support you" or something and run towards me to cast Frigor between me and the enemies. I haven't noticed this behaviour on other inclinations. Calm mages cast support magic before combat, something my Kindhearted pawn does not do.
I think a proper test of the inclinations would be for you to change your main pawn's inclination and only test them and ignore the other pawns. Don't forget that pawns learn from player behavior so other players' pawns might end up acting different than yours, even if they have The same inclination.
Has this actually been tested in this game? Im not sure its a thing on this one.
@@JLG35XWell, some have been known to throw small enemies from cliffs or into the brine, a tactic done by players.
I'm trying to get my main pawn (fighter) to springboard me onto monsters so I started spring boarding her in hopes she picks up a few tricks. Would help a bit if I was a thief, but I'm a fighter as well so we will see lol
@@Randomdudefromtheinternet That doesn't mean it wasn't already coded into the pawn or that specific inclinations will trigger this behavior more frequently. Not saying you are wrong, just unsure at this point of the games life.
@@tannerbrindel2041 I'd be interested to know how that turns out for you my main Pawn is a thief and a few days ago I hired a warrior Pawn with the launch ability and I was surprised to see the warrior offer to boost my Thief up to an ogre and my main Pawn immediately took the offer. I was not expecting it to work so flawlessly between the ponds. The warrior wasn't spamming the ladder boost ability either which was nice they were focused on doing damaged. The warrior pawn had the calm inclination.
Kind hearted archer in my opinion is a great one she is smart to not ingage directly but does decide to do the jump kick quite often to get that extra damage especially good against minatours and becouse she tends to stay on the background i had often enough thats she used her maister skill just as the griffins and drakes are about to take off and start plummeting down again IF she doesnt one shot them tho😅 oh and more often than not she tackles an enemy that just gets a bit to close to my healer or me when i am charging a skill or spell. Plus her voice is just very soothing (kindhearted 2 voice version)
One thing abt the archer is the build it's hard to build resistances to 3 or more elements your best option is to up your defenses at this point bc having a little resistance to 3 or more elements isint going to help much another option would be to up your slash/strike resistance they both are good options just depends on the enemy.
Leaving a comment to help you out, brother!
BRATAN!
Special arrow-skills need ammunition. If pawn have the skill, but not the according arrow, they won't use the skill, becaue they just CAN'T use the skill. The same is true for you: if you play an archer with a special arrow-shot, you need the arrows for the shot!. Including explosion-arrow afaik. (although this is the only skill, where this isn't explicitly mentioned.)
And a tiip: to test pawns perfomance, the trickster is prabably the best class for that. You can aggro the target to your illusion, then, so the pawn have a quite easy combat. Of course, this is depenidng on the boss. A drake is still a threat, especially because they cast high damaging wide-area spells.
Chirgureon only makes it so that pawns will use healing items on you, having them put stuff in your inventory comes from somewhere else, not sure what though. I do think that might be an interesting combination to do with a kindhearted mage that doesn't have the healing and debilitation clearing spells and instead use the slots for other things and give the pawn a bunch of curatives of different kinds. gonna try that later on.
Chirgureon will also make them use curatives on everyone in your party etc if they have them. My pawn does this.
My main pawn is a kindhearted mage with chirurgeon.
I recently removed the debuff cleanse spell whatever it's called and gave her a bunch of potions for every ailment.
She doesn't seem to care if anyone is drenched and will never use the potion to cure that
She does however use the poison cure potion without asking which is essential, as well as the sleeping/unconscious remedy
My pawn burns through all my healing supplies. He is also my pack mule. I'm gonna change him to forager and simple.
@@smac2047 I don't trust any of them with generic healing supplies, only I hold health cures. Best to just leave them with poison cures, haven't found any other debilitation that's common or as dangerous as poison
If the voice is the thing that's stopping you, don't worry about it me and my pawn are both fighters he's kind-hearted and the pair of us cut things down so fast and efficiently. Just make sure you level up as the same vocation as your pawn for a little bit and they'll pick up on your tactics
Always laugh when I see my mage or sorc tackle and hold mobs down.
For a fighter tank is it better with calm or straightfoward? What kind of fighter does other player want to hire my pawn by it skills and not fashion 😅
Do you want them to tank? Put the tank skills on them and regardless of their inclination, they'll tank :)
Personally I would want to hire a fighter who can keep aggro and can take a couple hits, offense is optional.
That said, in terms of inclinations, I find that calm pawns are overly defensive as fighters, they block too often and cause their stamina to run out really quickly, leaving them wide open to incoming attacks, they also have a tendency to kite mobs way too close to friendly ranged units, causing other pawns and the player to stagger from mob attacks.
Straightforward pawns, on the other hand, are reckless and they will put themselves very far away from the team and in the middle of everything, they rarely block but they can keep aggro really well as they will spam weapon skills one after another. But in my experience, they are ironically better tanks than the defensive calm pawns if you have or you are a decent healer.
In terms of weapon skills loadouts, Shield Summon/Shield Drum is a must, it will keep the attention and attacks on them and not their teammates. And now to the fun part. In my experience, the gap closer, blink strike/burst strike doesn't really matter and a borderline waste of a skill slot on pawns. Counter attack moves like Hindsight slash/Hindsight sweep and Counter/Vengeful slash work wonder on straightforward pawns as it gives them s and chances to counter which gives them a massive increase in their overall damage without scarificing their tankiness. Impeccable Guard/Flawless Guard is mandatory for straightforward pawns or optional for calm pawns as it will get them out of a stagger or a stun lock. Perfect/Divine Defense is not recommended on straightforward pawns as they have a chance to spam it for no reason, but it is really good on calm pawns as they will use it over the basic block, reducing stamina consumption by quite a lot. All other skills are really situational and not prioritized once you obtain Riotous Fury, fighter's master skill. An argument could be made for springboard/launch board but I hardly see it being utilized correctly in combat and is only useful very rarely during exploration.
I know this is quite long but I hope it helps :3
Straightforward is better for tank. Calms priority is avoiding danger
archer will hunt animals with simple inclination and the other pawns will comment on them hunting animals.
Any ranged pawn will hunt animals and they all comment that
@@UnfortunateSon32 Simple Archers do it a lot more frequently than other inclinations. I have noticed it tremendously with my main simple archer pawn
Teigr looking @ you like he heard ya 😂
my straightforeward pawn was a fighter and warrior and god that man would never die and he was a BOMB at aggro its like he had dragonplauge buff but never actually had the plauge (trust ive checked)
Give my Pawn a try
Pawn ID: 5U9EARIV6O16
Name: Arya
Race: Human
Lvl: 60
Vocation: Thief
Vocation rank: Max
Skills: Skull Splitter, Formless Feint (Ultimate), implicate, Masterful Kill
Inclination: Calm
STD: Clean
She don’t have the dragon herpes😂
@@eddyram4932 CLEAN.AS.A.WHISTLE
I play a magic archer, my pawn is a fighter. My favorite party combo is magic archer/mage/fighter/fighter. Warriors are OK, but they're too slow. Two fighters with the straightforward inclination are pretty amazing at keeping the monsters occupied. Running two tanks in your party makes taunt skills a liability because the pawns waste too much time banging on their shields or otherwise trying to taunt the enemy off the other tank and that's not what you want. You want them both in there kicking ass and taking names. Taunt skills are useful when there's only one tank in the party and you want to keep the ranged attackers from taking a beating.
I prefer one tank, either a fighter or Warrior. I prefer Warrior because they tank just fine and are great for big bosses as they will do huge damage and lots of knockdowns. Always a mage for support. A sorcerer for crazy damage and AOE and stuff that is resistant to physical. And last spot any DPS like a Thief, Archer, or Magic Archer. I prefer either of the archers usually because ranged attacks help a lot for lots of enemies. Sometimes I will also use a Fighter tank with a Warrior DPS. I see no reason to use 2 Fighters though. 2 tanks are not needed, and as far as DPS goes, they are the weakest besides the support classes. Might as well swap one fighter for a Warrior, who can still tank but will be doing more damage and disabling big monsters a lot.
Thats kinda what I noticed. That the inclinations don't matter AS MUCH as I originally thought they would. Sure, they do a little, but they are still going to basically fight how that class normally would and it's usually more dependent on the type of skills you have equiped on them. Sure a Straightforward Archer may be more aggressive but that could also just mean they blow through their stamina quicker and will perhaps go out of their way to attack something in the distance instead of waiting for you. It doesn't always mean that your archer is going to charge into melee range and not do Archer things. They may do that more than other inclinations do, but also, they will more than likely still be doing Archer things more often than not. It looked like your straightforward Archer was maybe going more for big damage and knockdowns with Deathly Arrow, blowing through that stamina a little more than others. But most all the Archer abilities are for at range so that's where they will use it at.
it feels like concussive leap from the thief vocation should have been for archers.
My pawn spent most of the time as straightforward Frontline, as I was maxing out vocations and chose mage, he'd not heal me or buff, and just kept hitting monsters with the wand 😂, changed it to kindhearted to no avail. So I just moved it back to the Frontlines.
My pawn is straight forward fighter and I have a warrior with the same inclination in my team. Ive noticed that the warrior is more aggressive than my fighter pawn for some reason. Maybe the skills Im using on my pawn make her to act less aggressive? I have no clue.
Fighter is more calculated for semi-tanking
what moves do you have?
My main pawn is a straightforward warrior and he just charger at enemies and destroys them😂 the agro skill on warriors is also much better than the fighters imho. He only struggles a bit sometimes with smaller faster enemies if they manage to run from him, but he’s very consistent with his damage. Also when fighting big bosses he brings them down so fast it’s crazy and then he immediately goes to the head and do a massive supercharged slam swing for big damage.
I have a strong distaste for straightforward pawns. They want to run off and wake up that sleeping drake I just want to walk around. I have places to be. Stop attacking every moving piece of grass please.
That's one of the reasons I like them. They're always down to party.
@@ZeriocTheTankflashbacks to spamming dpad up
They don't seem to bad for me. If they ever run off I just tap "To me" and they come back.
The only thing I hate about changing Inclination is that it changes how the voice Sounds.
I’m definitely fond of the straightforward pawns and their passive aggressive remarks. The only thing I hate is how the female pawn constantly says “Can you come here please?” without saying why.
I wonder if the devs thought about using AI to help the pawns generate dialogue? This will probably be better than having recorded dialogue that will never change and gets repetitive quickly.
This.
Chirurgeon = Kai-rur-jin
Hard enough to find a pawn properly skill slotted 😂
look for mine. she's lovely and skilled. 😅
had the same issue in the first game. ppl giving pawns skills they can hardly use properly because of their ai and inclination lol.
My mage pawn, straightforward. Logistician is level 78. 41 likes,29 hearts. Many pawn badges. Look for Jason and try him out.
so whats the best inclination for sorcerer? you left out a lot of classes in your video
calm
@@Doppelier so i got my main fighter pawn as straightforward is that optimal too
@@Xsiar323 if you want him to be very aggressive, yes
@Doppelier I'm just wanting to take all aggro lol I'm trying to make a tank pawn that does a lot of damage but keeps the aggro off the rest of my party
@@Xsiar323 give him the aggro ring and the passive, he won’t even need the taunt skill
how was an arisen level 129 and their pawn lvl 40?
You can play solo by drowning your pawn and never going to get them back at a rifstone😂
Personally I'm level 73 not finished the game yet. For people playing slow like me this is a must. The difference between a simple forger and other inclinations is night and day.
The only exception it calm. For example if you have the churigen on a calm pawn they won't spam heal as often as a kindhearted one. So for logistitan and churigen I swap what thier traits say.
Meaning kindhearted logistican give others things they make more often but crafts a little less than a calm one.
Basically traits seem to be built to specific skills.
Kindhearted = churigen
Calm =logistican
Simple = forger
Straightforward pawns are just crazy and will cost you time in checking for dragon's plague and re summoning because they fell with the ogre 😂😂
For the other 3 skills there is no real game mechanics to them that significantly impact you or thier personality. So these are all I use unless I need a translator 😂
also for context I don't use mages or sorcerer. My main pawn is a fighter or warrior. And I usually take 2 more fighters or a archer and fighter. I'm usually some kind of melee too.
Mid maxing the skills to personality is much more streamlined than the first but alot more tricky to understand 😂😂. I actually miss interviewing my pawn and telling them exactly what I want 😂😂😂
I went with calm first because I wanted someone with a voice of reason but I re did my save and my pawn is straightforward. Impulse control is out the door
Anyone has experience with sorcerer main pawn? I put it at Kindhearted first then switched to Simple
and it seems my pawn cast spells more aggressively now
Can you tell me why a lot of the warriors on the rankings are Calm or Kindhearted? I assume it's just the pawn of someone popular and not optimal? I was using simple and I noticed my warrior standing around a lot in combat, switching them to straightforward now. But I've heard straightforward just runs in and starts shit when you're not trying to
It's like with most leaderboards in non competitive games. Aka not legit.
most of those pawns are near nude too unfortunately hahaha
Might be people picking vocation based on voice. Calm can be good for tanking.
@@Archangel125not in my experience. I hired a calm fighter. She had the aggro skill but would not use it. I just gave up and became trickster while I’m leveling my pawns other vocations
Could maybe people swapping vocations to get augments for their pawns and they are with the original inclination they started them at. I originally had my pawn as a straightforward Warrior and when I change their vocation I just leave them on straightforward and they seem to do just fine with any class.
Do the monster badges do anything?
I'd like to see more testing on this. I need a fighter that can taunt and not stand next to me. I need to take the Drake's attention AWAY from me. If it shield summons and stands next to me... It's useless. Or if they just guard me but do no damage.
I switched my pawn from kindhearted to straightforward in an effort to make my pawn a killing machine.
My main pawn is a kindhearted warrior with chirergeon and is a tanking beast(ren). I just give him roar and a backpack full of curatives and I’ve never had agro or spacing problems. The warrior’s charged attacks deal insane damage, so I let him engage fights while I run around and do Thief Things™️, and if I ever get knocked down or caught in an aoe he’s always there with a pat on the back and a juice box
@@michaeldunham3937 I'll have to try that. I think I want my pawns final super Saiyan for to be a fighter or a warrior. Can't decide but will definitely experiment with inclination.
Straightforward warrior (if you can get past his horrendous voice) is a mean agro and killing machhine👌
Only thing calm doesn’t work for is archer in my experience. Calm archers keep trying for a perfect shot. They don’t fire a lot. Every other job though calm rocks.
I played 162 hours with a straightforward fighter pawn. And he did what he was supposed to do. I'm gonna try out Calm in NG+ now just because I'm curious. I expect it to be way worse though.
you'll love it for the dialogue itself
calm fighters will hang back even if you press Go! I switched my main pawn to straightforward and prefer it much better since he actually charges into battle.
@@interabits That's precisely what I was afraid of and was able to confirm to be the case right away. Well, back to Straightforward it is.
youd probably want to give them skills that are more strategy based and either you deal the damage or have another pawn that does.
Some pawn guides would be good. Looking at the archers, I am curious how different the skill and augment setup would be compared to the arisen. Is there any value to Ambuscade for a pawn, for example? How does steady shot work on them?
Also, how different is a straightforward vs a calm fighter pawn with the same aggro skills? How good are fighter pawns at perfect blocking and would it be better to build around that?
Ambuscade works against enemies that have been knocked down or staggered, so it's active more than it might seem.
@@BootsRR Wow. Had no idea. That's really good.
My mage is straightforward. Aggressive in battle but appears at my side to heal or catch me. A logistician..
156 hours LVL 87 still on first playthrough
You sound like me! 😂 I'm curious, after all that time spent in one playthough, do you think you'll play ng+ or start a new playthough at some point?
@@died4u525 yes definitely new game + even hard mode + once hard mode is released I am loving this game so much definitely living up to the hype from dragons dogma dark arisen if U haven't played dragons dogma 2 I definitely recommend it 10 out of 10 for me
honestly, while it probably isn't ideal, i prefere having the Calm inclination for my pawn, b/c of the voice.
And here i am on ng+4 lvl 108 just me and my kindhearted mage because the game is too easy at this stage and the only specialization i really need is the elf translation lol
How do I make my pawn a forager ?
I want to change back to forager but I don’t see a way to do it. Is there a way lol?
Unfortunately you can't acquire the same toems you already have. I gave my pawn the ability to learn elvish and realised forager disappeared😢 good thing I re loaded my save
You might be able to request it as an item to be given when your pawn is hired
I disagree with some of the statements in the video. A straightforward warrior pawn will not cast support or defensive skills 90% of the time and a straightforward mage they will only heal 10% of the time and if u have no attack spells he will spam support offensive and do normal attacks even if your in trouble he will ignore you if your far away from him. Its not all just equip the skill and pawn will use it. they have favorable skills also based on their inclination and also positioning and defensive tactics. on my first playthrough i had a calm warrior as my pawn he was good and whenever i fight a drake he would dodge those telegraphs of meteor and lightning. i went on NG+ and changed him to straightforward and he was what u call a dumb dps, you know in MMOs where a dps ignores telegraphs and just attacks then ask for heals, thats what he has become and he never uses inspirit which I always put on my warrior pawn so he wont get stunned/sleep or gets kd but calm uses it everytime.
Disagree. My straightforward mage pawn is immediately healing me at all times but aggressive in battle.
@limeypam the straightforward mages I've played with only focus on healing if they don't have any attack skills. The ones with any attack skills seem to attack way more than they support.
When a pawn tells you about a location or a chest he knows about and asks if you want him to lead you there, how do you ask him to guide you? The Go command just starts pathing them to the quest location. Occasionally I see them stop and point in a vague direction but its too cryptic half the time when theres tons of cliffs
The "Go" command does work but you have to wait until its done talking, at least that's how its worked for me. Same thing when they spot materials.
I would say the activation for that is very inconsistent, because I've been able to hit go just before they're done talking and they've led me to whatever, And I've had other times where they just immediately start packing to the main quest if I let them finish fully talking
@@Chronal-Rend It started working when I stopped tracking the current quest.
Interesting how you seem massively bottlenecked even in the open world.
On 13900k oc'ed at 6ghz with 8000/c16 ram I'm almost exclusively GPU bound (4k with dlss quality on a 4090 @3ghz)
Maybe time to consider picking up a 14900k for your system (it's also likely the extra cache on raptor lake has a huge imapact on perf improvement). I'm getting 70-80 fps in Vermund (but with 45-50 in 1% lows)
What happened to the chair?
9:58 🤣💀
I have a straightforward archer pawn with aphonite specialization! Only consumable arrow shot I gave her was explosive shot. She's been great! She did outlevel me though when she got the medusa bow lol
I'm guessing you have to have ammo in their inventory for them to use explosive shot? And when others rent your pawn they would have to keep them stocked on ammo?
@@swiftbearyeah, but I think it’s worth it whenever they’re spamming bosses with explosive arrows.
Is there cross progression between the PC and your android device if you pkay on both?
Ty
I have 50heals give 10 teammates. Big fight
The only thing I notice really is the change in dialogue... The inclinations don't seem to matter all that much, not like they did in the first game, actually a lot of things don't seem to matter much. This game was so disappointing and weak compared to the first game. Sure it's nice the map is bigger, and character creation is nicer, except the whole locking the voices to an inclination, which was just so dumb and lazy.
This makes no sense, inclination definitely matters in combat. Kind-hearted support classes heal you a lot sooner than others. It's very obvious just from seeing how different pawns I hire act... Calm inclination tanks kinda suck, but it's good for sorcerer's, straightforward or simple seem much better for tanks, etc.
@@keenannash2947 It does make sense. The game is basically a watered down version of the first, just prettier and bigger. Inclinations do not matter as they did in the first game sadly.
I also dislike that the inclinations are locked to a voice, that was a very poor decision, that should not have been done.
I started with my pawn fighter as a straightfoward, and he was ok. I swapped him to kindhearted, because the voice fit his look. I didn't see much of a difference, other than he just seems a bit more protective of the team, like always jumping in front of them.
I've made other accounts and swapped em around so much, the differences are minor, nothing that really stands out which is sad.
I will say though straightforward on warrior is best, which is what I made my warrior pawn, wish there was a voice that vocation though, as straightforward reminds me more of a snoody mage-type lol.
The differences are kind of minor, not enough to make an impact like in the first game, the very same with the gear/weapons, it doesn't matter much, so long as it's DF'ed, such a shame.
Simple has the best female voice. Also, it's probably the best Main Pawn especially with Forager specialization.
Apparently pawns with calm like to delete items you give them! So I have always avoided calm and logistician.
After using my main pawn as a fighter for a bit to get some augments, I noticed she never ever used the taunt skill with the straightforward inclination. So maybe a calm fighter would work better as a taunter?
Does anyone have experience with fighter pawns?
my calm warrior always uses roar to taunt
If you give them the aggro augment and one or two Rings of Disfavor, they'll hold aggro without needing the taunt skill. Frees up a skill slot, and means they'll do damage rather than banging their shield. My straightforward pawn was a fighter for a good bit, and she was an absolute beast who held aggro just fine.
They only delete junk like rotten items, I have a calm main pawn and I’ve only seen them do this once
@@Archangel125 I've run into a Calm pawn who kept deleting the camping pack (one of them was an Elite) that I gave him to hold. So no, it's not just junk items. Never lost another pack once I gave it to anyone of any other inclination.
For the algo
logistician only uses items from its pack not yours
Untrue unfortunately. I was doing a quest where I needed a certain bush, as soon as I gathered them, it'd make them into things immediately. I had to toss him into the water so he'd stop doing it
@@italianspartacus You are more correct than me it seems. Since it can move stuff around it can take things from your inventory to make her potions, so I might as well be wrong.
Simple is the jack of all trade man in my opinion is the best inclination you can give your pawn