SDK Tutorial #5 - Cover up satellite textures - Microsoft Flight Simulator

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  • Опубліковано 20 січ 2025

КОМЕНТАРІ • 52

  • @Zepingouin35
    @Zepingouin35 4 роки тому +8

    You explain in 4 min what I have been stuck on for 2 days, I did not yet know the "Apron" type and the "fall-off"option, I got lost on the path of package material and user textures without result convincing, it will be very useful to me to avoid too sharp edges, a big thank you!

  • @missamo80
    @missamo80 4 роки тому +6

    Oh yeah, I was waiting for this one. Glad to see I wasn't the only one who thought just slapping a polygon down would do the trick but noooooooo. I'll give this a whirl tonight!

    • @missamo80
      @missamo80 4 роки тому +2

      Was able to use this and clean up a bunch of stuff tonight. Definitely need to go back and try blending the grass colour in a bit more but it worked pretty well.
      I found that searching for the RGB values of a colour (e.g. brown) online and using that as a starting point for the colour picker worked well.

    • @Benney
      @Benney  4 роки тому

      Yeah I've found the in-game colour picker a bit strange, seems to jump around on the hue strip when you are moving the lightness/saturation. If you wanted to be super exact on colour I guess you could take a screenshot and use a colour picker on it!

  • @reignman40boozer5
    @reignman40boozer5 3 роки тому

    I'm blown away with the things we can do with this in-game editor. Amazingly fast and easy compared to what we had in the past with FSX/FS9.

  • @Djeez2
    @Djeez2 4 роки тому +5

    I like that you also demonstrate options that *don't* work and why. Thanks!

  • @md11x6
    @md11x6 3 роки тому

    Excellent vid, very quick and to the point and very helpful. I haven't tried developing at all in MSFS yet, but will watch your tutorials should I decide to do so. Thanks.

    • @Benney
      @Benney  3 роки тому

      Glad you enjoyed it!

  • @Flightport
    @Flightport 4 роки тому

    Thanks BenneyBoy for the great and precise explanation and all the other tutorials!

    • @Benney
      @Benney  4 роки тому

      You're welcome, glad you like them!

  • @Izmael1310
    @Izmael1310 26 днів тому

    How to change satelite image for the lowrest default one at airport? Or how to remove aircraft or boat on satelite image on the water? I dont think I can use apron :D

  • @Mr.Tom00716
    @Mr.Tom00716 3 роки тому

    Can you make a video of how to neaten up taxiways and making runways out of different textures like a part is asphalt and the rest is asphalt but the lines are still visible?

  • @jimmyshieh12
    @jimmyshieh12 2 роки тому

    What should I do if I just want a flat airport? My project airport ground is messed up now

  • @Chief-Instructor
    @Chief-Instructor 2 роки тому

    The problem with adding texture to a polygon is that the texture doesn't respond properly to lighting conditions. So, if you match the colour for a given time of day, it's wrong at another time of day. Do you have any suggestions to correct this?

  • @tomasjohansson1610
    @tomasjohansson1610 4 роки тому

    Thank you so much for this. I have been going crazy trying to fix it with polygons...

    • @Benney
      @Benney  4 роки тому

      No problem, glad you found it useful!

  • @PROVINCEPANAME
    @PROVINCEPANAME 3 роки тому

    Hi thanks for the tutorial but why after i placed all my apron and i changed the ground texture, game still have BING satelite ground texture idk why ? how save it ?

    • @Benney
      @Benney  3 роки тому +1

      Have you built the project correctly, copied it to the community folder and restarted the sim?

    • @PROVINCEPANAME
      @PROVINCEPANAME 3 роки тому

      @@Benney Hi, yes because all other things of my scenery show up (custome props, polygons, etc....) all i made. but aprons wont show up BiNG Maps satellite still stay

    • @Benney
      @Benney  3 роки тому

      If you add a normal apron with taxiway textures do they show up?

    • @PROVINCEPANAME
      @PROVINCEPANAME 3 роки тому

      @@Benney Nop too, but is strange because in the first time when a put only ONE apron for test he is show up perfectly, but now no, like i need to delete my airport objet and make another to work again but i'm confused. the material texture i want to do is (grass06 from assobo)

  • @MojaveHigh
    @MojaveHigh 3 роки тому

    What is the best option for covering satellite imagery outside of an airport? The SDK won't let me use "apron" unless I am at an airport.

    • @Benney
      @Benney  3 роки тому

      Not sure, you could try using polygons but when I tried them they didn't work as well as the apron.

  • @karamich75
    @karamich75 4 роки тому

    I am puzzled as to why polygons can't have the same functionality. I am creating a scenery (a city) with my custom landmarks and if I want to put some semi transparent ground textures over the Bing imagery to hide old infrastructure there, polygons don't work as you show in your example. Or if I want to hide some boats that are part of the Bing fading out mask in the water, I can't either even if I add a water polygon, it still reveals what's underneath... So the only way is to use Apron for that but then one needs to create an Airport for a scenery project. So all in all I am wondering what prevents polygons from having the Apron functionality.

    • @Benney
      @Benney  4 роки тому +1

      Yeah I'm not sure, it's just a limitation of the current SDK. Maybe that will change in a future release.

  • @billolgaau
    @billolgaau 2 роки тому

    If you use the Windows Snipping tool you can get a sample to put into a paint program to get the RGB numbers close enough.
    I am having fun Building Twinwood Farm WW2 Airfield (Were Glen Miller left from) & the Sat image has around 500 vehicles & vans from a festival to cover up. :o)

  • @antonioiozzi291
    @antonioiozzi291 3 роки тому

    Just one question. It is not better to correct the satellite image before, directly on photoshop, to erase trace of aircrafts? I have not started to use the SDK yet ....

    • @Benney
      @Benney  3 роки тому +1

      Depends if you want to do a satellite imagery import. That's a lot more effort than just covering it up with an apron.

  • @DeltaTango08
    @DeltaTango08 4 роки тому

    Hi Benbeyboy,
    thank you for your nice video. In the moment I am struggling with an grass airfield with runway deformations in longitudinal and transverse sloops. The longitudinal sloop I can handle with the runway transformation but how can I handle the transverse slope?

    • @Benney
      @Benney  4 роки тому

      I've never tried making a runway that slopes across, like you say the profile editor only handles slopes along the runway. Maybe try rotating the runway object itself using the rotation gizmo.

  • @1randomkiwi
    @1randomkiwi 4 роки тому

    I somehow managed to remove a default generated terminal building when editing an airport. Any idea how to restore the building?

    • @Benney
      @Benney  4 роки тому

      Check you haven't placed down a polygon with exclude buildings checked.

  • @DaveGardner64
    @DaveGardner64 3 роки тому +1

    Super great help

    • @Benney
      @Benney  3 роки тому

      Glad you found it useful!

  • @paulsmith9841
    @paulsmith9841 4 роки тому

    When I try to select Apron-default, I get an error message saying no airport selected? what am I doing wrong?

    • @Benney
      @Benney  4 роки тому

      Have you created your airport object correctly? Do you get the same error trying it on a freshly created airport?

  • @chuka4901
    @chuka4901 4 роки тому +1

    Apron clearly is the real winner of all in the SDK..only way to hide bad imagery or even those auto -roads created by the AI!!.

    • @Benney
      @Benney  4 роки тому

      Yeah it's very useful! Didn't know it could cover up the autogenerated roads, I'll have to check that out.

  • @NoelKerns
    @NoelKerns 3 роки тому

    Thanks so much for this excellent fix to the problem that stumped my project last year! I came back to see if there was a fix yet, and sure enough, here it is.
    One question though...I notice to add an apron, the sim states there must be an airport present; is there anyway around that? In other words, if I'm trying to create non-airport scenery and cover up a very large area of the Bing Maps imagery, do you know of any way this can be accomplished?

    • @Benney
      @Benney  3 роки тому +1

      I don't think so, aprons are tied to the airport object unfortunately.

  • @exorcyst1
    @exorcyst1 4 роки тому +1

    Thanks very much! Very helpful.

    • @Benney
      @Benney  4 роки тому

      You're welcome!

  • @jamesExiledLegends
    @jamesExiledLegends 4 роки тому

    How would you setup ATC frequencies etc?

    • @Benney
      @Benney  4 роки тому +1

      You have to add a NavData XML to your package. Check out the SimpleNavaData sample project in the MSFS SDK/Samples folder. I've not played with this myself yet, but when I do I'll be sure to make a video about it.

  • @benwarth6011
    @benwarth6011 4 роки тому +1

    Hi BenneyBoy, thanks for the great tutorials!
    I have one question. Do you know how to prevent the world generator from overriding ground textures on its own? I replaced a ceratin area with google maps textures, but it still overrides the textures where the planes were before, even if the new textures do not have these plane textures in. I just want to go with the maps texture instead of overriding those areas manually.
    Thanks in advance and keep up the good work!

    • @Benney
      @Benney  4 роки тому

      Glad you found them useful. Not sure I fully understand what you mean with that question. Is MSFS reverting to the old Bing Maps data with planes?

    • @Benney
      @Benney  4 роки тому

      I think that the textures MSFS places over planes are just aprons so you should be able to remove them by making a new airport object and choosing "DeleteAllAprons" in the "Airport Object > Properties > To delete" section. I show how to do this in my basic airport tutorial: ua-cam.com/video/xWxJW6cHPpc/v-deo.html
      This will of course remove any legitimate aprons as well, but I can't think of any other way to do it.

  • @oliver20six
    @oliver20six 4 роки тому

    How to add airport ground vehicle life? How to create their own road dedication taxiway for ground vehicles ?

    • @Benney
      @Benney  4 роки тому

      Ground vehicles should spawn automatically, there are some settings for it under General > Traffic. As for roads, once you've placed a taxiway you should be able to change it's type to a road and then ground vehicles will try to prioritise that over taxiways.

    • @oliver20six
      @oliver20six 4 роки тому

      @@Benney how do I exactly change it to road ? I can't find it

  • @-jjflights-5479
    @-jjflights-5479 3 роки тому

    Your a legend, thank you so much!

    • @Benney
      @Benney  3 роки тому

      You're welcome!