THIS is the most powerful asset in Cities Skylines

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  • Опубліковано 17 вер 2022
  • Ever since I got the Plazas and Promenades DLC for Cities Skylines, I've been wondering how the service points actually function. The implied functionality is that these buildings send vehicles out to collect garbage and drop off goods within a pedestrian district. But are they REALLY doing that? And could you use this building to cheese an entire city? Let's find out!
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  • Ігри

КОМЕНТАРІ • 424

  • @Doddibot
    @Doddibot Рік тому +679

    Good idea to use these service points for getting goods/garbage services out to remote island communities connected only by ferries, or remote mountain communities connected only by cable car.

    • @RenAigu
      @RenAigu Рік тому +97

      In that case you could still claim realism, because in those kind of communities most of the goods come indeed from ferries and cable cars.

    • @dollacoinz9450
      @dollacoinz9450 Рік тому +60

      Finally! A realistic island city is possible now!

    • @doom-generation4109
      @doom-generation4109 Рік тому +71

      Good point! The service point is OP in a gameplay sense, but the game has been frustratingly car-oriented for so long that I'll gladly accept this OP pedestrianisation. And yeah the viability of island builds now... awesome!

    • @Doddibot
      @Doddibot Рік тому +26

      @@RenAigu Yes. Also for getting oil from remote oil wells to a central oil facility, as realistically those would be connected by pipelines rather than using trucks.

    • @_CaptainCookie
      @_CaptainCookie Рік тому +16

      @@Doddibot a pipeline asset would honestly be awesome

  • @Override9636
    @Override9636 Рік тому +611

    There is something ominous about living in an island city, cut off from the outside world, with nothing but police cars and hearses driving around...

    • @richardcowling7381
      @richardcowling7381 Рік тому +98

      WELCOME TO NEW YORK!

    • @Zyo117
      @Zyo117 Рік тому +3

      😂

    • @Kiloku2
      @Kiloku2 Рік тому +36

      Paquetá is an island neighborhood of Rio de Janeiro. The only cars in the island are cop cars and a firetruck. It's pretty nice. The only sad part was that the water around the island was too polluted to swim safely, but there's an ongoing restoration/depollution project, though I don't know how much it has progressed.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +30

    • @tgreythorne45
      @tgreythorne45 Рік тому

      @@richardcowling7381 🎶concrete jungle, wet cream tomato🎶

  • @nessthecat
    @nessthecat Рік тому +490

    This is PERFECT for isolated Island communities. No more unrealistic bridges, you can add a port to make it look like that's where freight goes. Perfection!

    • @fightingfinn1503
      @fightingfinn1503 Рік тому +4

      Giving me ideas

    • @daltonbedore8396
      @daltonbedore8396 Рік тому +4

      perhaps thats the intent i guess? instead of just fixing the base game

    • @dreamsongsims4910
      @dreamsongsims4910 Рік тому +2

      Now we just need a set of Service Point Block Services to customize this feature!

    • @4879daniel
      @4879daniel Рік тому +3

      I think bridges are more realistic than teleportation.

    • @KaiHenningsen
      @KaiHenningsen Рік тому +7

      @@4879daniel But what happens in reality is that these things are transported by alternate vehicles - which the game doesn't allow. They don't get teleported, they get loaded on ferries, cable cars, and so on. You can build those plus a service point, and the game doesn't have to learn that you can transport these things over these alternate transports.
      Plus even so, you still cannot create a train line that uses a ferry. Which do exist in the real world. Nor do we have car ferries.

  • @linnoff
    @linnoff Рік тому +105

    A big frustration, as you highlighted in the tutoria episode, is that park districts cannot interact with pedestrian districts. I mean, park districts are pretty much the definition of pedestrian spaces in most cases.

    • @bazzakrak
      @bazzakrak Рік тому +3

      Havent purchased them yet, but I gather from your comment ( and havent had time to watch many of the videos out there either ) that they cancel each other out, so you cant paint both on top of the same city blocks?
      If yes, then yeah, seems sad, and really annoying specially since the painting can hard to fit into small blocks

    • @linnoff
      @linnoff Рік тому +25

      @@bazzakrak That, and park entrances cannot be placed on pedestrian roads. The same is true of University areas and university buildings.
      It really seems like the devs made this as a stand alone expansion without thinking about people wanting to integrate it with others.
      I expect mods will exist soon to fix these issues, but they shouldn't have to, and it sucks for people who can't/don't use mods.

    • @m0L3ify
      @m0L3ify Рік тому +16

      @@linnoff That makes no sense because Universities are the epitome of pedestrian areas! Most of my school in real life was. I know you can use paths, but these pedestrian roads would take building schools to a whole new level!

    • @tonyhakston536
      @tonyhakston536 Рік тому +1

      @@linnoff i’d imagine that the Zonable Pedestrian Roads from NExt2 or the NExt2 replacement pack would work.

  • @josesalvador9118
    @josesalvador9118 Рік тому +83

    Before it's been out, I thought that these service points would spawn some little delivery guys to bring the stuff for the pedestrian areas, but, as you can see, it just teleports everything

    • @4879daniel
      @4879daniel Рік тому +21

      If we assume there is some sort of delivery and we just don't see it they should at least make the service points have a limited range. It just feels unrealistic and unsatisfactory right now as it requires not thinking or planning which, to me, is the whole point of the game.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +4

    • @AimeeSherMakes
      @AimeeSherMakes Рік тому

      I just got the dlc and was staring at this building for ages trying to figure out who’s providing services. Ugh.

    • @jasonlescalleet5611
      @jasonlescalleet5611 Рік тому +1

      I was envisioning a Roosevelt Island style pneumatic tube system, but that only makes sense if your service points are actually close to the main part of your district. For this scenario…yeah, teleportation. Now I want to see a “cities of the far future” expansion with actual teleportation (for people as well as goods) and other blatant sci fi tech.

    • @aresivrc1800
      @aresivrc1800 Рік тому +1

      @@4879daniel The thing is, that since service points actually require motor vehicle road access and create noise pollution, a limited range to an extent limits the creativity of your build. After all, you would require basically a ring road, possible even inside a larger pedestrian area to handle all that cargo more realistically. So it having unlimited range is arguably better for many players, because making them more balanced is actually not that easy. It is hard to balance teleportation.
      If they reduce the range, you will have the issue that larger pedestrian areas are possible without services in the middle. Seing how poorly understood area of effect for motor road city services is by large amount of the playerbase, I am uncertain if the amount of bug reports is worth it.
      The way the game engines also handles the teleportation is appearantly limited by a pretty low resolution scan grid. You might think that a building with garbage piling up would be be going something like this:
      - Building "The Residence" in Main Street at coordinates X and Y reports high garbage accumulation, initiate teleport of sufficient capacity is available in the service point.
      But instead it appearantly is more like
      "There is a building somewhere in a 200 meter radius here that reports high garbage". Poll all the buildings in the area and teleport their garbage".
      At least from my last testing, this would explain why building with garbage piling up sky high get no service while neighbouring building with low volumes of garbage get serviced first.
      It would also explain the bug that sometimes building dont get garbage collection besides being inside the pedestrian zone. The scan resolution is so poor, if it sits just at the wrong place, it might never get the pass.
      They seem to have fixed that issue by now.... perhaps by increasing the scan resolution to a a higher level as some of the community suggested.
      So this low scan resolution is also a reason against reduced area of effect for service points. The game had issues with unlimited range due to the way it handles things internally, those could only get worse if range is a factor.
      So overall I think, they made the right choice. Yes you can chesse it, absolutely... but if you play the way you would realistically, it can be easily handwaved by claiming delivery by invisible cargo bikes 😛
      The high price tag of pedestrian areas is somewhat of an balancing factor but one that can be mitigated by having districts connections removed afterwards. But if they remove the ability of districts to be individual pieces, you will damage some realistic city layouts that use those.

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines Рік тому +323

    Yeah, been discovering the "magical" properties of the new DLC more and more as I'm playing with it... not sure how I feel about it to be honest (traffic abilities not withstanding!).
    It's seem like a whole extra level of game breaking on top of "Park cheese".
    Of course you don't have to do this and like you mentioned, for Island builds it could have its place. But overall, it feels very game breaking to teleport stuff through the air or magic invisible cargo and trash tunnels many miles long 🤔😅
    Perhaps a tweak to add a distance to the "magical" properties or a max size on pedestrian districts?

    • @eduardoalagostorres3777
      @eduardoalagostorres3777 Рік тому +10

      Hey, this teleport its useful to cheat my traffic!

    • @dontaveonlove626
      @dontaveonlove626 Рік тому +35

      No more traffic for biffa to fix rip

    • @genemc777
      @genemc777 Рік тому +14

      I read this in your voice in my head

    • @bjlee2011
      @bjlee2011 Рік тому +4

      This might make traffic manager a thing of the past no more Hugo there!

    • @eduardoalagostorres3777
      @eduardoalagostorres3777 Рік тому +1

      Well; a pedestrian street it´s a nonsense in a low density zone. The districts must been don´t compatible each other.

  • @Khifler
    @Khifler Рік тому +148

    Now I want a mod that adds tiny delivery vehicles to service points that actually move the garbage and goods to the RICO assets in the pedestrian area. "Real Pedestrian Areas" or something like that.

    • @CoreyKearney
      @CoreyKearney Рік тому +19

      That might convince me to buy P&P. As it is, I have no interest in magic all in one buildings.

    • @mariovwcardoso5970
      @mariovwcardoso5970 Рік тому +3

      maybe flying drones

    • @igornoga5362
      @igornoga5362 Рік тому +35

      Garbage delivery should be just a dude pushing a dumpster

    • @walkblessed445
      @walkblessed445 Рік тому +17

      I'm thinking along the lines of cargo bikes.

    • @LeZylox
      @LeZylox Рік тому +7

      I hope they add cargo trams

  • @iangoodsell
    @iangoodsell Рік тому +121

    Phil, your game tester chops are shining through! Obviously the service points are staffed by wizards. 😂 Great video.

  • @Nyaxxy
    @Nyaxxy Рік тому +37

    I hope they fix this but at the same time add actual vehicles that leave the service point and hopefully either vanilla or a mod that adds a small cargo harbour specifically for internal cargo/goods so a similar affect can be achieved in a more realistic fashion

  • @ShootingDrive
    @ShootingDrive Рік тому +13

    This DLC is quite broken. I did something similar connecting my main pedestrian area to an isolated island. Then turned that island into my industrial district. It is now remotely producing goods 6 tiles away and through CS magic, supplying it to the city.

  • @CakeboyRiP
    @CakeboyRiP Рік тому +34

    The pedestrian district is expanding as you place pedestrian roads. Thats why the district was extended.
    Great cheat though. There will be many uses for it ingame.

  • @KFP4488
    @KFP4488 Рік тому +24

    This is one of the best series in my opinion - breaking down the mechanics of the game. However, I am not entirely sure how I feel about this service point. It seems that it takes away the fun of Cities Skylines. Maybe the teleportation should be restricted to distance so there is a constraint that the player needs to consider.

    • @NCXDesigns
      @NCXDesigns Рік тому +2

      much how fire and police etc have a radius of coverage. that could be a good way to nerf this

    • @4879daniel
      @4879daniel Рік тому

      Could not agree more. I got this and anything more than a very small block of shops or offices just feels unrealistic and not fun to build.

    • @Codraroll
      @Codraroll Рік тому +6

      @@NCXDesigns They don't have a radius of coverage. They will (and frequently, do) drive right across the map to respond to an emergency. The area where they turn the roads green is simply the area that gets a land value bonus from their presence. The same goes for schools, by the way.

    • @4879daniel
      @4879daniel Рік тому

      @@CodrarollService coverage is shown via the info buttons on the left of the screen.

    • @capitalinventor4823
      @capitalinventor4823 Рік тому +1

      @@4879daniel
      The fire engines are able to go anywhere that is connected by roads. The area of effect around a station is a reduction in the fire hazard (or probability of a fire). Police stations are similar. The vehicles are able to go anywhere and the stations impact the crime rate in a radius around them.
      I think that the best equivalent would be the post offices. One could place them all together in a city but the delivery of the post would take longer as the vehicles would have to take longer and longer to get back to the post office when moving across the city. But if one builds post offices spread throughout the city it would be a short trip to a post office to get more mail to deliver.
      If the developers created a couple of new vehicles for the pedestrian zones, a couple of different sizes each for cargo and waste/recycling, they could have made they cargo and waste in pedestrian areas behave similar to mail delivery where one could view the truck moving through the area and changing the status of buildings.
      Right now I’m assuming that the cargo delivery and waste pickup is being done via tunnels underground which is why the zone is so expensive to set up and maintain. At least that’s why there are no trucks or anything else seen moving around.

  • @shabba182
    @shabba182 Рік тому +18

    Hey Phil, I hust discovered a tip and made me think of your stream experimenting in Verde Beach. I have learned that you can place Campus assets on the new ped roads by simply placing them on a regular road and then upgrading road to a ped road. Hope you see this and it helps.

  • @roflmoomoo2098
    @roflmoomoo2098 Рік тому +11

    That city looks so nice to live in. One drawback: the only vehicles you ever see are squad cars, ambulances, and hearses. Vehicles which need to be noticed against a sea of cars on "normal" streets, but stick out like a dead body when they're the only ones there. I think I'd have to get some assets to replace the hearses at the very least. Seeing a hearse drive by while everyone's walking would really kill the mood, just turn every stroll into a funeral procession.

    • @rudykurhajetz7370
      @rudykurhajetz7370 Рік тому +5

      Turn the hearses into ice-cream trucks. Some clever soul could make a Soylent Ice-Green logo.

    • @roflmoomoo2098
      @roflmoomoo2098 Рік тому +3

      @@rudykurhajetz7370 I love that you made it better and worse at the same time, that's some real talent.

    • @roflmoomoo2098
      @roflmoomoo2098 Рік тому +1

      ​@@rudykurhajetz7370 Yes- replace them all with ice cream and food trucks, that would fit really well. Or maybe some of those group bicycle/bar things for tourists. Horse and carriage? Golf carts?

    • @GordonNadezda
      @GordonNadezda Рік тому +2

      Replace hearses with minivans because, in real life, hearses are only used for ceremonial purposes.

    • @roflmoomoo2098
      @roflmoomoo2098 Рік тому

      @@GordonNadezda That's a really good point, I never even thought about that. Those vehicles should be coroner's vans or something similar unless they're going between a funeral home and a cemetery.

  • @profimpared
    @profimpared Рік тому +10

    This doesn't seem that hard to fix, just make the service points have "coverage" limits similar to schools, police, etc (ie, pedestrian roads are green when they are close enough to the service point, if they are too far away it doesn't function). Also the insane land value bonus for pedestrian areas is silly, get rid of that but also lower the cost for pedestrian zoning.

    • @MyNewChanel1
      @MyNewChanel1 Рік тому

      Interesting, but whom are you telling this?

    • @pfeilspitze
      @pfeilspitze Рік тому

      There's no actual coverage limit. The green is just a happiness boost area. (Vanilla building pick up bodies and trash and such from the other side of the city no problem.)

  • @ondrejkratochvil4589
    @ondrejkratochvil4589 Рік тому +9

    hmm, i would like to have DLC where you would use ferry lines as "batch" road (i.e. fit trucks, vans, post car etc. onto a regular ferry)... that would open whole new possibilities, if there would be low capacity ferries for small islands, jumbo ferries for connecting two bigger cities over bigger distances etc.

  • @colmx8441
    @colmx8441 Рік тому +103

    It's official: Cities Skylines 2 will no longer attempt to simulate a city but will be an asset decoration game.

    • @Gabe413
      @Gabe413 Рік тому +19

      Well, thats what most people do in the game right now.

    • @ivan210
      @ivan210 Рік тому +2

      @@Gabe413 this is "most" is based on statistics, or it is just feel?

    • @NCXDesigns
      @NCXDesigns Рік тому +16

      @@ivan210 look at the workshop, UA-cam and Reddit, people more often than not play it visually than play it for "playing it".

    • @ivan210
      @ivan210 Рік тому +10

      @D L I guess, that "normal" playing peeps just don't post about that often, opposite to "media peeps", who talk about their interests everywhere. But here we obviously need good investigation =)

    • @daltonbedore8396
      @daltonbedore8396 Рік тому +20

      @@NCXDesigns perhaps because its a pretty poor simulator for everything in vanilla. many of the most popular mods are actually for increased realism of the simulation though. tp:me, building spawn points, node controller, intersection marking tool, realistic popuation, etc. all address the less-realistic aspects of the base game

  • @jenizen2508
    @jenizen2508 Рік тому +2

    Looks like Spiffing Brit has competition in Game Exploits now.

  • @carstarsarstenstesenn
    @carstarsarstenstesenn Рік тому +1

    Great video idea! I've also been surprised about how powerful the service points are. SO MUCH potential to build things we could never before in this game. You can place a service point near a road and have a pedestrian area lead faraway into an isolated community in the mountains, on a beach, on an island, in a naturey area, etc.

  • @EyesOfByes
    @EyesOfByes Рік тому +82

    I feel that the devs should just make this game open source, much like OG Doom. imagine what the communitynwould be able to create!

    • @Foreck
      @Foreck Рік тому +31

      Not as much money as they make from it being close source, that's for sure.

    • @TheCheesyNachos
      @TheCheesyNachos Рік тому +2

      yes, the devs totally don’t need money to eat and stuff

    • @MyNewChanel1
      @MyNewChanel1 Рік тому +5

      @@TheCheesyNachos Imagine a repairman fixes something for you, gets full payment for his job, and later comes back asking for more money because he needs eat and stuff.
      If they call themselves developers, their source of income should be... developing games. Don't just benefit from one successful project, by doling out small portions of content (some of it should be in base game) through lots of DLC's.

    • @cooltwittertag
      @cooltwittertag Рік тому

      @@TheCheesyNachos oh no, how will poor Paradox make enough money to eat... stockholders or whatever companies eat

  • @cluffer56
    @cluffer56 Рік тому

    loving the videos you are pushing out for this new dlc! Thanks for all the helpful info :)

  • @hex_1733
    @hex_1733 Рік тому +4

    Just wanna say that as a newcomer to Cities Skylines, this channel has been a godsent!

  • @whollylostandgone
    @whollylostandgone Рік тому +5

    The Spiffing CPP

  • @-JO4K-
    @-JO4K- Рік тому +6

    The thing I take from this is that I will finally be able to have my little historic pedestrian island bridge and tunnel free, and as the only entrance the ferry

  • @jaredwilliams8621
    @jaredwilliams8621 Рік тому +2

    They definitely should have added an area of effect for the service points to simulate (assuming it would be too difficult to actually generate) pedestrian traffic bringing goods/trash to/from the service points.

    • @SineN0mine3
      @SineN0mine3 Рік тому

      Being that the pedestrian areas came with the wall to wall buildings zone type, I assumed that services and garbage were being transported indoors like they are in malls. I feel like shopping malls were the inspiration for the pack overall rather than outdoor promenades.
      That being said, an area of effect for collection points is still important since presumably people wouldn't be transporting goods and garbage very far through indoor services corridors. Realistically there'd be access to loading docks every few hundred metres in a mall.
      Service roads would have been a complicated mechanic to add but the way this is implemented feels a bit half assed.

  • @Tchelow
    @Tchelow Рік тому

    Love it! I think we're all trying to figure this DLC out and find better ways to take advantage of that. I managed to get things well balanced, but you took it to the next level. Perfect haha

  • @prebenlm
    @prebenlm Рік тому +4

    Yeah, I saw this would be the case when they first presented it, and I'm like "wtf". I really hope they re-think these service points, as I think it should still create traffic out to the individual buildings within the pedestrian areas or at least have some kind of max amount of squares you can cover and max amount of distance from the service points. So if you created a really large pedestrian areas, you would at least need service points more spread out in different corners of it.

  • @ash36230
    @ash36230 Рік тому +1

    So that's the reasoning behind Nicolet County deciding to develop Mackinac. Interesting that between IT cluster and ped areas, you can now build a completely, virtually car free city. Who knew a car-less society is the solution to all of humanity's problems.

  • @wyntoniscringe
    @wyntoniscringe Рік тому

    Congrats on 400k! I love your content. An upload on a Sunday?!

  • @ejhoffman2625
    @ejhoffman2625 Рік тому

    I enjoyed this, thank you for the bonus episode, CPP, and take care!
    *I'm a touch salty about what happened yesterday at Lambeau Field but I'm erasing that from my memory XD

  • @Jim.Hummel
    @Jim.Hummel Рік тому

    A very interesting experiment with surprising results! It certainly gets the gears whirring a little harder when it comes to dreaming up a city project, both as a district as well as an entire metropolis!! Thanks very much for this video!

  • @kenniedemarco
    @kenniedemarco Рік тому

    Congrats on 400k!

  • @pauloronaldo3067
    @pauloronaldo3067 Рік тому

    Hey, you used the Brazilian meme that we call “Nazaré Confusa” hahahahahah I love it! Just sending you love from Brazil! 🇧🇷I love your channel!

  • @Namaikhan
    @Namaikhan Рік тому +1

    Nice! By cheesing this feature, Alcatraz style isolated island prisons can finally be made without funky underwater tunnels

  • @kanipriyakani9761
    @kanipriyakani9761 Рік тому

    OMG Duc Phuc , i like your cover version. Love it !

  • @YUMBL
    @YUMBL Рік тому +2

    The Spiffing Planner is out here! Exploiting like a champ ;)

  • @jimbosworld7486
    @jimbosworld7486 Рік тому

    I really like you and your videos man. You've taught me how to road and how to mod 👍👍

  • @NCXDesigns
    @NCXDesigns Рік тому +1

    Joy Builds Cities tested this same theory the other day and did almost exactly what you did by isolating it and making loop for services.
    This could get patched in the future since it seems Paradox only seems to test these updates internally.
    But, this could help make certain things that weren't possible before, possible now. But I still have misgivings that it could make the game too easy if you are playing it to play and not playing it to just build visually.

  • @topikbagusid
    @topikbagusid Рік тому +8

    It is basically what i need to make an isolated island area to at least deliver goods etc. The cims can go with ferry but the goods is always be a problem...this is good stuff! gonna buy the DLC next week!

    • @Caro2Late
      @Caro2Late Рік тому

      I heard the DLC is free untill I don't know what date. I'm not entirely sure though, but I'd check this out before stalling.

    • @topikbagusid
      @topikbagusid Рік тому +1

      @@Caro2Late it's not, if it is free with limited time...i will already claimed it lol

    • @michaelwoods2672
      @michaelwoods2672 Рік тому

      Just be aware that this may or may not be patched out, there is unfortunately no real way of telling.

    • @topikbagusid
      @topikbagusid Рік тому

      @@michaelwoods2672 I hope they don't patch it, we finally got a way to make a perfect isolated area
      So far I always make a connection with an underground tunnel and only allowed trucks 😅

  • @higanoquinn4777
    @higanoquinn4777 Рік тому +17

    I was excited at first for this DLC, now I`m a little bit worried. It`s so silly right now. I believe the devs will fix this "spliting pedestrian area" exploit, but I also think that Parking areas should be added as service points for pedestrian areas.

    • @4879daniel
      @4879daniel Рік тому

      The car ports in the Mid-century DLC work well for that as they are the same colour as service points. However, you definitely should not have to buy DLC for what's an essential realistic thing you'd expect to have.

  • @waynedavis3956
    @waynedavis3956 Рік тому

    G'Day City Planner, that's an awesome hack, thanks, it went straight into my "Cities: Skylines Hints & Tips" file. Cheers Mate.

  • @AH-ic2tu
    @AH-ic2tu Рік тому +1

    Alternate video title: "Plazas & Promenades is a perfectly balanced DLC with no exploits".
    Perfectly balanced as all fings should be.

    • @SmallFry140
      @SmallFry140 Рік тому

      Bwahahaha... Someone please forward this to the Spiffing Brit! :D lolol

  • @illesizs
    @illesizs Рік тому

    THIS is the video I've been waiting for, ever since the DLC was announced.

  • @billyswong
    @billyswong Рік тому +3

    If the game engine is to prevent this kind of "cheat", one way I can think of is disallow disjoint pedestrian zone, i.e. if the game AI can't find a path for a pedestrian to walk / take public transport from building A to building B when any building A & B are both in the same "pedestrian zone", then the pedestrian zone will be disabled.

  • @zaerinelle1513
    @zaerinelle1513 Рік тому

    This is going to be SO useful. I'm not going to make a city quite like this, but that cargo loop is a great idea at the edge of a pedestrian area.

  • @KingJohnMichael
    @KingJohnMichael Рік тому +6

    The land value thing seems broken or overpowered too imo

  • @Rem-Union
    @Rem-Union Рік тому

    I loved this, the experimental stuff

  • @Mr-dm5we
    @Mr-dm5we Рік тому +3

    I like to think there is a huge conveyor belt network under the city for goods and trash with a main pipe connecting to a racetrack hub. It still doesn't make sense though, because the distance between service points and the area should be also taken into cost calculations, not only the area of the zone. But even then it's the only explanation that makes at least some sense

    • @charlesgill1854
      @charlesgill1854 Рік тому

      Pneumatic tubes

    • @4879daniel
      @4879daniel Рік тому +1

      That sounds so fantastically expensive to the point it would never be contemplated in real life.

  • @Icydragon1989
    @Icydragon1989 Рік тому

    great video :)

  • @zebulonpike7559
    @zebulonpike7559 Рік тому

    I can't help but feel like I was watching a Spiffing Brit video for a while there. I guess the DLC is broken lol. Can't wait to try this.

  • @mundzine
    @mundzine Рік тому

    Congrats on 400k

  • @pfeilspitze
    @pfeilspitze Рік тому +1

    Post office is from a DLC, and they never make the DLCs work together. So that's why it doesn't work but the vanilla needs are fine. (See also fish not being stored in warehouses.)

  • @caedis1
    @caedis1 Рік тому +11

    I wonder if they will fix this in one of the patches. I hope not, because this has a lot of potential for some new city/town ideas. Thank you for the video!

    • @4879daniel
      @4879daniel Рік тому

      But the potential is for things that are not realistic. The game is meant to be a city-planner so should be based around real cities.
      If people want to teleport cargo like in Star Trek then great but it should be an option not the default.

  • @bnb3394
    @bnb3394 Рік тому +4

    Height of realism

  • @huntsharker
    @huntsharker Рік тому

    That really feels like it is working in a way the developers did not Plan it to do so. I don't know how active they are with patches and/or hotfixes, but I see them fixing this soon.
    Great and entertaining Video anyways. I was not aware of what is possibible in this game until I saw this series.

  • @TMaekler
    @TMaekler Рік тому

    The additional zoning area was created by a setting in the mod "Network Anarchy". When placing a pedestrian street by default that mod adds pedestrian zoning. You can turn that off when you are in the tab for pedestrian streets and look into the additional menu at the bottom. The leftmost button turns the generation of pedestrian zones on and off (that extra button is only visible when you build a street and are in the pedestrian streets tab).

  • @scamp5000
    @scamp5000 Рік тому +1

    I think what would help even more is if you add in the city Office areas with IT parks which makes goods. That way the city has more people employed, serves the need of industry through offices, needs less goods shipped in, and it may even ship out goods to be sold making money. Give that a try.

  • @Poptartsicles
    @Poptartsicles Рік тому

    "Traffic is perfect!" Meanwhile buildings are on fire, emergency services are scrambling to get to places at 15kph speed limits, the dead are piling up in the streets. I love it.

  • @kiwikiwi935
    @kiwikiwi935 Рік тому

    City planner plays has got to be one of the most professional, and put together cities skylines player. His testing chops of stellar and his attention to detail and realism is second to none.

  • @nulnoh219
    @nulnoh219 Рік тому +1

    That looks like some Sci-Fi Utopia kind of city. Everyone just walking everywhere.

  • @RonMizman
    @RonMizman Рік тому

    Count me out of this DLC - Even from before this absurdity you have shown, thanks!

  • @Sl1mb
    @Sl1mb Рік тому

    This is one of the most inspiring videos I have seen in recent days

  • @terrylyn
    @terrylyn Рік тому +1

    I'm new to Cities Skylines but just played through my first vanilla game. Now I am looking at mods and dlcs, but the selection is so vast it's daunting. Maybe this could be an idea for a video, introducing a few good-value mods and dlcs for a new player. Anyway I love your content, I learned a lot about the game from the tutorial series.
    EDIT: Disregard, I just found your DLC guide video. :)

  • @saboteii
    @saboteii Рік тому +2

    Now all you need is the helicopters from the natural disasters to DLC to provide all services except death care for 100% car free

    • @tinfoilcat
      @tinfoilcat Рік тому

      We need a flying saucer deathcare mod. I'm done here, beam me up!

  • @jordandegraaff
    @jordandegraaff Рік тому

    Wow. I’ve got to say, you’re a genius, Phil.

  • @KingKrad
    @KingKrad Рік тому

    I enjoyed watching your video, but I was wondering if you could make a detailed video about the realistic population mod for the game. I really enjoy watching your video's and did you know that you're voice is really similar to the actor that plays mcgee in ncis? Just something I wanted to mention.

  • @steqhanos826
    @steqhanos826 Рік тому +2

    Lore-wise the service points supposedly deliver goods via underground channels, shared by the dev team during a livestream

    • @Foreck
      @Foreck Рік тому

      Whaaaat, that's crazy. Do you have a link to that?

    • @consistential
      @consistential Рік тому

      Yeah! Link?

    • @steqhanos826
      @steqhanos826 Рік тому

      @@consistential it was in this live, don’t remember the time stamp ua-cam.com/video/ScJKoPMi4bM/v-deo.html

    • @michaelwoods2672
      @michaelwoods2672 Рік тому

      So we've gone from super-underpriced tunnels to tunnels that are just literally free 🤣
      I really, really like this game when I'm using mods and my own imagination, but I always struggle to determine whether or not its actually a "good" game; I feel the same way about Total War and Bethesda games...

    • @4879daniel
      @4879daniel Рік тому

      @@consistential it was in one of the official livestreams. It was one sentence then they quickly moved on.

  • @EndoScorpion
    @EndoScorpion Рік тому

    You've done it! You've acheive Utopia!
    No traffic, or road accidents. No pollusion. Everyone gets exercise by walking everywhere. All needs are met and there's no need to balance supply and demand.
    Seriously though, I was actually expecting to see bigger lorries delivering to the service point, with smaller vans, cars, milk-floats, or even load-bearing trikes delivering from there to the local area. Would love if they made it so such smaller / slower vehicles did do the deliveries, to avoid exploitation or making the zones too big.

  • @nicolasmarcos4950
    @nicolasmarcos4950 Рік тому

    0:20 Is that a brazilian meme reference? Come to Brazil, Phil! 😂

  • @teknik13
    @teknik13 Рік тому

    There should be minivans carrying goods from the service points to the commercial buildings in the pedestrian zone. Also, mini garbage trucks for the waste disposal.

  • @Rurumeto
    @Rurumeto Рік тому

    I'm amazed they don't have a range limit, but I''m even more amazed they don't *check to see if they're actually connected to the district they're servicing*.

  • @birphon
    @birphon Рік тому

    tbh as soon as i saw these points and someone said "and sever the connection" i just thought that something like this would work. Some Teleporting madness... Good Meme. Cant wait for Patch

  • @KubicaMr
    @KubicaMr Рік тому +1

    I was suprised with this design even in Europe where are pedestrian zones when they are big garbage trucks and deliveries are permitted but only in exact hours like 4am to 10 am or they should be made by cargo bikes but then it should limit the range of service point.

  • @joeg451
    @joeg451 Рік тому +3

    NotJustBikes has taught me that pedestrianisation is just as OP in real life, so I'm gonna say this is totally realistic

    • @PingMe23
      @PingMe23 Рік тому +3

      We'll have to tell Jason that pedestrianization is when teleporting goods and trash.

  • @Lithane97
    @Lithane97 Рік тому

    Haven't seen a single content creator mention the massive grey blobs that are glitched out at every intersection between big pedestrian roads and little ones. Everyone seems to just ignore them lol.
    This also just highlights a massive issue with pedestrians in the game in general, they are willing to walk practically any distance if their car isn't an option. Pedestrians just need a re-work, kinda sad they didn't take the opportunity with this dlc to do that.

  • @chimpinaneckbrace
    @chimpinaneckbrace Рік тому

    So all you need is a service NASCAR track off in the middle of nowhere to build a utopia.

  • @UnderTheSkin13
    @UnderTheSkin13 Рік тому

    The trucks running the loop are going to have their alignment wrecked.

  • @alpha4021
    @alpha4021 Рік тому

    That is what I am looking for years, and it is way more powerful than I actually looked for LOL

  • @HesteBremse
    @HesteBremse Рік тому +1

    Great Test! but just wonder if this in reality is an error that Colossal made?
    - I’m about to start a new mega project where this could be extremely handy, but if they come back in 14 days with an update fixing it then yea hmm 🤔.

  • @vagabondquerier9375
    @vagabondquerier9375 Рік тому

    City Planner Plays is the new Biffa fix my traffic ... 97% is amazing!
    now for the weekly submitted city traffic fix episode

  • @dwainavance
    @dwainavance Рік тому +1

    It would be interesting how high density of a city you can build with this DLC using pedestrian streets only.

  • @AdamEmond
    @AdamEmond Рік тому

    The height of realism!

  • @jackiepaper1817
    @jackiepaper1817 Рік тому

    The post office needs outside access to deliver or receive mail (you can see it under the Outside Connections tab). If you have a Post Sorting Facility, the Post Offices won't export/import anymore. They deliver to the Sorting Facility and that building does the importing/exporting.
    If you built a Post Sorting Facility in you little train delivery racing loop, you Post Offices should all work again. (Maybe? I'm not 150% sure)

  • @thestudentofficial5483
    @thestudentofficial5483 Рік тому +1

    That's not an exploit. Pedestrian cities are just built different like that and that's something Big Auto don't want you to know. /s

  • @theowl2738
    @theowl2738 Рік тому

    this was actually mentioned in the 2nd Parks&Plaza Stream, as well as the potential to massively abuse it like this ;-)
    i think madie called it "buildings receive their cargo (and stuff) via magical underground tunnels... don't ask questions" :D

  • @cameltorun
    @cameltorun Рік тому

    Well I just can’t wait until Nalyn makes service cube version of this building

  • @psudude0829
    @psudude0829 Рік тому

    Just noticed on side of small cargo pedestrian service it looks like there is a tunnel going underneath so is it implied there is some sort of utilidor like Disney world underneath to deliver commercial items to the businesses?

  • @pxlpizza
    @pxlpizza Рік тому

    Drones, bro! The game may be teleporting, but IRL the FAA is coming up with a networked-integrated flight matrix to support a future of high-capacity drone transportation - it wouldnt be a stretch to say the future may include automated flight for service and freight

  • @RamblinRick_
    @RamblinRick_ Рік тому +1

    I hope the devs see your video and fix this bug/cheat. This is so-o-o-o-o tempting to cheat with. Challenges my moral values.

  • @paulturnerint
    @paulturnerint Рік тому

    btw you dont need connection for workers to industry dlc buildings either and they will export through the service point to your city to

  • @niiinaa
    @niiinaa Рік тому

    I am currently building a 100% vanilla city that is venice inspired and as a result just one big pedestrian area. I can conclusively say that it IS possible to do that and still make money. It might not be quite as profitable as some other cities I've made but I can't say I have any issues with money. I also don't have a lot of public transport to worry about (ferries unfortunately don't work because the service points for some reason doesnt pick up trash from it even with the "pick up everything" perk) so I am saving money there but still. It seems very well balanced in that regard.

  • @viewer1288
    @viewer1288 Рік тому

    Finally, a video about an exploit in this dlc. This will be very interesting.

  • @benlainey5428
    @benlainey5428 Рік тому

    "Under the mountains.. where they belong" 🤣🤣🤣

  • @neobaggins3718
    @neobaggins3718 Рік тому

    I’m sure I’m not the only one (I’m guessing the eventual plan for the new city in Superior is to have a pedestrianized island) but having pedestrianized and resort islands is the main reason I’m considering getting this DLC and reinstalling CS

  • @jeffreypeterson1364
    @jeffreypeterson1364 Рік тому

    I am thinking that this hack is SO overpowered that the developers will call a mulligan on how the promenade design works.

  • @thepebblesexplore83
    @thepebblesexplore83 Рік тому

    I did something similar with a giant circle and a tiny circle in the middle that has a road… and then a long tunnel to the rest of my city. So almost no driving but then emergency and airbags to the circle, and all the access points for garbage and goods along that circle.

  • @juanignaciomenchi656
    @juanignaciomenchi656 Рік тому

    Welcome to City Planner Plays, where we are building Daytona

  • @edwardmiessner6502
    @edwardmiessner6502 Рік тому

    At night people are looking out from the city and see only darkness, and wonder, "Are we the only people left in the world?" Cause it sure looks it!

  • @thatAli84
    @thatAli84 Рік тому

    I had some money so I bought all the essential DLCs in the recent offers and Phil can you make video about best Vanilla Maps?! I wanna know which one is the best to put my water pipes under the roads!

  • @allenwarburton8627
    @allenwarburton8627 Рік тому

    That explains a lot. I began building a park area and all of the sudden, my income of 2-4k dropped to the negatives. Even after reducing my services, it still wasn’t changing