I cannot overstate how seamless the UI is in this game. Being able to have your guesses be integrated into the gameplay makes the translation experience so smooth, that you can direct all your attention exclusively to figuring out the language.
yeah, and every time you think... oh shit, i have to remember that password/sequence/etc., the protagonist takes out his book and doodles exactly that down :D
I forgot that I started watching this video, stopped watching to download this game, and never got back to watching this. Having now played the whole game and found this video in my backlog, might I say, thank you for giving this game a shoutout. It vastly exceeded all expectations, and I wish more games like this existed.
Same! The journal simplifies the game considerably, so you may vary the difficulty level by 1) using the journal as intended, 2) look into the journal, but not fill in the words, or 3) not even look into the journal in order to avoid hints (except for a few pages which are just copies of an encountered text)
@@MultiArtStyleTWTI completely disagree. Real languages are much more complicated than any from the game. The languages here are basically optimised to be useful for a game.
In discussing the simplicity of the languages, you mentioned that the languages only consist of so many words. One of the rosetta stones in the game actually has a devotee glyph that isn't included in the dictionary - cut off, but easily identifiable. It uses the building/location radical, containing the symbol for warrior. Which implies that the languages do expand beyond those limited concepts, but only those that are necessary for the player character to know are used.
SPOILER WARNING (click read more if you wanna see it) Which language? This sounds cool. Also, IDK if I'm being forgetful, but sometimes there are instances where one word means the same thing, but they call it different things. For example, the "alchemist" word is called "scientist" in the warrior level and "brother" in the bard level. Same with "devotee" and "impure." Maybe it was something like that.
This is such a great idea for a series! It’s like a book club but for video games. I think I’ll follow along and play all the games you talk about. Great work once again Mark!
If you like Zelda and Souls like games I highly highly recommend Tunic as mentioned in the video, most of the instructions the game gives you are in a different language with only a few words in English but as you go on you get hints about translating it and it's such a dopamine rush to get it all figured out and be able to read all the instructions when you're done, I thoroughly recommend giving it a go!! (Also if the combat is too difficult and you just want a more puzzle based experience, you can tune the difficulty in the settings 👌)
It won't let me post a reply for some reason, but I'm still in the early stages of working on an archeological visual novel-style game where you have to decode writings from ancient artefacts :) hoping to have a demo on itchio later in the year!
Chants of Sennaar is a fun game with fun puzzles. But holy hell does it need a map system of some kind. The levels are so maze-like (even outside of the multiple LITERAL maze sections) that navigating your way around is an absolute chore.
I like the idea, though I would appreciate the format to be split in two sections, the first as completely spoiler free as possible (for example no hints about how the language might be constructed) and the second that does go into more details, maybe it could even contain a personal review meant to be watched after we've completed the game for ourselves. I don't know if I'm among a minority but I personally enjoy new experiences the most when going in blind, or almost without any info past the minimum to get an idea of whether or not I'm interested, especially for things based on discovery : plot twists, obscure puzzles, stories, etc.
Agreed - personally I think the explanation of the door/valves puzzle was fine, given that's literally the first puzzle of the game, but highlighting some of the later concepts (which I certainly hadn't identified in the course of the demo) feels like a spoiler I'd have rather not had.
I second this! Showing a little demo is fine. But after the door puzzle I stopped watching anyways, as I already decided to get the game and wanted to avoid spoilers. So maybe using less spoilers in general (if possible) could generate more watch time, too?
Just played through this game after seeing this video. It's fantastic. I love it so much! The visuals are stunning, the ending has some fun surprises, and the whole game is surprisingly cohesive for a game about several different cultures and languages! The ending wraps it in a wonderful message that is thought-provoking, and the role of the player is a really cool interesting one. Thank you so much for this video!
I’ve been really enjoying Chants so far! I call the games with deduction/adventure elements a “Metroidbrainia” because progression comes from your knowledge
My favorite type of game, but probably the hardest to get right. Outer Wilds, Paquette, Can of Wormholes, Tunic, they're just so phenomenal when done right
@primaneutrina I was considering sharing this video with you, with the caveat that it shows a few things you haven't already seen, but here you are already in the comments! 😅
This is why I follow your channel. The game design techniques are very interesting, but the main reason is to see new games with inovative ideas (Or at least a well implemented one). Indie games are the true soul of gaming.
What indie games most need is an informed curator making recommendations so people can filter out all of the chaff. This sounds like an amazing series.
Nonono, you've got it all backwards. The written symbols were speaking to you as you "read" them. (Edit:Alternatively it's due to Exile that it looks that way)
I got this game and was instantly hooked. I made it about as far as the Warrior cargo-room and while I've not played very many puzzlers, this is AMAZING, I love it so much.
@@davidstaffell I don't blame people who don't enjoy Heaven's Vault -- it was obviously developed with a very particular kind of nerd in mind, and if you don't fit that mold then you'll likely hate it. Doesn't help that the MC is deliberately written to be unlikable, so a lot of people will bounce off her too. I loved the game to death, though... I might go replay it, actually.
Chants was so good. My gf and I played through it in one day together, and we were both impressed with the puzzles and with the ease of use of the UI to take notes. Definitely worth a look!
My wife and I just finished this game together yesterday. We loved it. It’s a perfect game to play with someone else! The story is great and the aesthetics are fantastic, but the standout feature is definitely the puzzles. It’s a good play, highly recommend it
OMG Thank you for this and all the other suggestions. They are great! And "Chants of Sennaar" is just awesome. I'm in the process of researching for and writing a bachelor's thesis on game based language acquisition and its effectiveness. These games will serve as great examples and showcases throughout my process. Thank you for this and the new series.
Just finished this game because i saw this video. It was amazing. And btw, since some people are complaining about spoilers, because it's the internet and there's a weird fixation with spoilers, other than the tutorial section, this video spoiled nothing. Unless you have a photographic memory, you are likely to forget all the glyphs that Mark supposedly spoiled. And also without "spoilers" I don't think I would've been sold on this game. So don't change a thing! I can't tell you how many times I've clicked on a video that was 30 seconds in and told me "now pause and go play the game because I will spoil." I just end up not playing the game or watching the video. If you want to sell people on a game you have to "spoil" what's special about it, no one will play a game just because a youtube video told them to.
I wonder if a game like this could work with real languages. That'd be a fun way to passively learn a new language, because you'd get all the common words and grammar through context
That wouldn't be all that fun for people who know the language though, if we're not talking about almost extinct languages. In those cases making a game about such a language might peak the interest of people and perhaps even help preserve it for future generations. But overall making up a unique language brings everyone on the same level.
@@NuiYabuko why would someone who knows the language want to use a language learning game for the language they already know? spybloom was saying that it would be interesting if this could be used to teach people new languages. It's not really a game anymore, but a tool to teach a skill that some don't know. So it doesn't really matter if a spanish version isn't fun for a spanish speaker, since the target is for a non spanish speaker who would like to speak spanish
Somewhat, but the UI carries you a lot. I found myself memorising a couple handful of words in my time playing the game, which is obviously good... but not good enough if your intent is to actually absorb a real language. in the game, after you correctly guess words, you don't have to remember them anymore, as the game will give you the translation in the tooltip.
well, to begin with, this is only a script system, not a spoken language. it'd need a whole voice recording and rely on listening which this game doesn't
Oh my god this seems right up my alley! The pitch alone sold me. Stopping the video at the one-minute mark to go in as blindly as possible. Thanks for the recommendation!!!
I did really enjoy this one. As someone who'd previously normally seen gams use language as a cipher for English it was fascinating to see someone treat the glyphs like actual languages complete with possible etymologies (the way the 'god' sign appears all over the place) and using grammatical rules and glyph morphologies for world building (the way the soldiers only have ranked people nouns, the way the word for Abbey is 'ascend, ascend in a house' if you look at the way its constructed). You can see the devotees languages emerge from pictographs, while fewer of the soldiers seem to (or at least i can't work out as much how their language goes together) you can see the way many words combine 'person+concept' to get words for other cultures. It is very cool
I got this based on your recommendation here, and I found it a wonderfully charming experience. It was just the right length to leave me wanting a bit more while having decent complexity, and having to figure out how to fudge a couple of translations with indirect equivalents or restructure a sentence's grammar was quite fun. And the little linguistical revelation during the ending was quite satisfactory as well.
Solving the glyphs for the final floor felt so satisfying. Short but sweet. I love it. Sucks that I got spoiled by Heaven's Vault where you can recall the sentence the word is used from, avoiding some backtracking.
I love that you add where you can get it (PC, Switch, Xbox, PlayStation) so much. I just wish more people would do that when promoting games. Thank you 🙏
Started the video this Friday, paused and bought the game as it seems like the kind of game I love, and finished it today. By far my favorite indie of the year and I’m glad I didn’t watch the whole video, going blind is a great experience.
This is a perfect idea for a series! It brings me hope that even though in a few weeks I won't have much time for gaming anymore, I'll still be able to play something that's very interesting - from start to finish
Absolutely love this idea! Very keen to keep up with Weekender series, this is exactly what I look for from this channel -- clever games with great conceptual + mechanic design. Definitely going to be getting Chants of Sennaar, it looks delightful.
YES! I'M SO EXCITED FOR THIS SERIES! I love short games, I don't have the time or motivation to beat a long game. So a bunch of recommendations for interesting short games is a great idea! Also Chants of Senaar looks amazing! I can't wait to try it out when I have time. Edit: According to HowLongToBeat, Chants of Senaar is 9 hours long. That doesn't really seem short to me. I wouldn't consider that a "beat it in a weekend" game. Still definitely going to try it out though
Love the series idea and OH BOY do I love this first entry. Heaven's Vault left me itching for more translation games (Sethian seems a wee too daunting/confusing though).
Love this idea for a series. For us old-timer gamers with jobs it can be hard to find time/energy to devote to a game... so recommending shorter games is perfect!
I absolutely love the idea of this series! Time is definitely a lot more precious these days, so I always appreciate recommendations for shorter, quality indies. I'd heard wonderful things about Chants of Sennaar, and this video was another excellent rec!
Great idea for a series! I recently took a break from TotK to pick up and play through Carrion. It's refreshing to sometimes play a game you can beat in a few hours with no filler.
Thank you! I've been looking for new games, and just on the thumbnail and title alone, I went and got the game! Got to the 3rd tier now, and I'm obsessed
I love the new series!!! "Interesting indie games you can complete in a weekend" is my favorite kind of game, and I'm excited to hear what you've got for us. Chants of Sendaar looks great!
It is the best puzzle adventure game I've ever played. And the ending just crushed me, in a way that would not be possible without playing and understanding the languages. A real art-game.
Love the idea of new series. As for the topic itself - I recently finished Tunic, and tried to decipher runes myself... It started not that bad, but me being a non-native English speaker quickly killed any possibility of finishing this... activity, especially considering that after I gave up and looked up translations, I found out that language and wordplay used are not very straightforward. I'm sad, but glad that I made _some_ progress myself
This reminds me of a game jam entry (afair it was a Ludum Dare game jam 2-3 years ago, the game is called "Lost in Translation") where you walked around in a 2d platformer style game and talked to people that said curious words that made no sense. But the more you talked to other people the more words you could "match" with your vocabulary and after some time you really understood what they wanted from you. I like this concept here, thank you for featuring this!
I was absolutely hooked on this game from the second I saw the trailer, played the demo, then bought it on release day! I cannot recommend it enough to people who are looking for a little something different in their puzzle games. Now, time to try those other language games you mentioned. Also, I love the new series idea. Getting older and getting more responsibilities means less time for games...but I still want to play the great and innovative ones!
Thanks for listing the platforms this runs on! So many channels that do similar videos don’t do that so I have to go look it up on my own and be disappointed if a game isn’t on a platform I have.
Thank you for this series! This is exactly what I want in games. I want short, unique, memorable experiences. I don't have time for a 100 hour RPG and I don't want to play the same game just with a different name. This series is exactly the kind of games I love. I look forward to more of these!
As you mentioned, I did enjoy the way the game chose to use several bite sized languages. It feels like it was designed to be consumed in a weekend. I would say though that Heaven's Vault has had a much more lasting impact on me. Taking the time to delve into a whole language, the clever ways that compound words provided insight into the way they perceived the world, and the artefacts you uncover all helped to build a more complete picture of the world and it's history. If Chants of Sennar was a fun puzzle game, Heavens Vault made me feel like an archaeologist.
I'll have to give Heaven's Fault a try at some point, but Chants if Sennaar does a good job of rewarding you for noticing small details and showing how a culture's views affect their language. It certainly made me feel like an archaeologist at many points. WARNING: The following comment will contain unabashed spoilers for the game which make detract from your enjoyment of playing it for yourself. Any replies past this point are also likely to contain spoilers. You have been warned. Example A: The Devotees' Death One of the first glyphs you discover of the Devotee language is that of Death. It's meaning is rather handily shown by the church fresco you find late in the area, but you can logically deduce what it means a while before that. If you go to the cemetery before the church, you'll find a sign over it that shows the sign for death surrounded by a box. All other instances of boxed glyphs so far have been several road signs or over the door to a large building, allowing you to infer it means a location. As the glyph clearly refers to a cemetery, breaking it from "place of the dead" to "place" and "dead" is a very straightforward way to deduce what the glyph inside means. Further, the glyph for Man is also one of the first ones you discover as well as the second group you lock in (if memory serves). If you're paying attention, you may note that the glyph for Death is Man on its side, as if laying down. This helps clue you in towards the glyph's meaning from the very start if you notice it. I personally didn't notice it until later in my playthrough, but I still appreciate it. Example B: The Alchemists' Questions Or, rather, lack thereof. The Alchemists lack a symbol for question like the Bards before them had, although that isn't unusual. What is unusual is that they also don't ask a single question the entire time you're there, instead simply stating things as fact. Even things that should be questions, like an Alchemist you walk up to in the library simply stating "You are looking for a book." which isn't even correct. However, considering that their society is based around the scientific thought process, it then makes perfect sense that they don't ask questions. Instead, they make hypotheses. In essence, every statement they make is already a question and it's the responsibility of the recipient to confirm or refute it. A good example is the Alchemist stuck in the silver mine, who says "You will help me." when approached. By helping him, we have confirmed his hypothesis. If we chose not to help him, we would refute his hypothesis. If the Main Character actually spoke, the proper response to "You are looking for a book." would have been "I am looking for a formula.". We even see this happen when you translate between the Alchemists and the Bards. The Alchemist tells the Bard "We are brothers!". The Bard's response is to repeat back, word for word, "We are brothers!". Now, granted, that last bit could also be chalked up to simple excitement, but the point remains that a lot of thought went into this game's world.
Hey there. Just wanted to say a big THANK YOU for your video. I had seen it a while ago, and just downloaded the game last night, couldn't sleep until i finished it. I wish there were more games like this for me!
This honestly feels like a more simplified/streamlined version of what I wished my mother tongue lessons were: getting me interested in a language, giving me an idea of how it's constructed, its origins, how to "make" new words(i.e. prefixes and suffixes). Those lessons were filled with reading a chunk of text from our books and picking up new words from them. It took me a long time to even come to the conclusion that it wasn't 1-to-1 with English, and I had to do that on my own. So for what it's worth, a game that encourages me, and enables me to learn something new sounds right up my alley.
I just remembered I had gotten halfway and went to finish the game today, what an experience I recommend you try to get as far as possible without validating glyphs in the journal. It makes for a very satisfying experience when you can figure out what people are saying without having the game just fill it in for you I was able to make it through without validating a single alchemist glyph
Ran through this entire game in a single, feverish night. I even got the true ending, and it's a fantastic game. There's a couple small problems, like how there's some symbols in one of the later languages that can only be found in one out-of-the-way, hidden, non-essential area, and you can't complete one of the conversation translation puzzles without finding them (ask me if I'm salty that I had to look up a guide on that one), but overall it's a fun game with a charming artstyle and some pretty solid deductive challenge behind it.
Great series, Mark! I always follow through on your recommendations, and this is the perfect way for me to find fresh things to play instead of dauntly having to stick to my ever-increasing backlog!
Great pick for a first entry. Just finished the game myself and absolutely loved it. It's beautiful, has a great soundtrack and figuring out all the different writing systems was incredibly fun, slowly piecing together what signifies a verb or noun in each of the different scripts, learning the sentence structures and little quirks that each one has.
PLEASE keep these going. Finding myself more and more intrigued with bite-sized experiences, rather than a 60-hour time sink padded with stakeholder-forced recycled content.
Hey Mark, Thanks so much for the recommendation. This game sounded right up my alley and I'd just completed some lengthy essays, so I bought this game as a reward. It was super fun to play through, and I had the same gripes you had about the sneaking sections, but overall, would still highly recommend! Though, it did take me 10 hours rather than 5. I'm looking forward to more "Weekender" videos because I often get very invested in video games to the detriment of what I need to accomplish. So these shorter but still amazing games are great to have some fun without getting in the way of what I need to accomplish.
Damn. This was one of the coolest parts about playing Tunic. Having a game completely dedicated to solving languages is an awesome idea. I'm definitely playing this!
I watched about 2 minutes of this video and immediately bought the game. What a great game it is. Best fun I've had since Captain Blood. (Remember that?). Please continue with this series... can't wait for the next recommendation, especially if it's as good as this one.
Excited for this series! One of the most delightful things about indie games is how they often explore an interesting mechanic or concept that doesn't necessarily have to drag out into a 100 hour commitment
I bought this game after finding about it from this video. I have to say, the game is beautiful and really makes you run around trying to figure things out. I want at least one linguist friend to play it. :D
I love the idea of this series! Stellar first edition as well. Shorter games often allow devs to think outside of boxes, and as someone who doesn't really enjoy combat-focused games, I appreciate the unique game loops that are used in shorter games.
Cool, they're now making conlangs for games for us to figure out I would choose to make the speech written with IPA since it seems a bit too easy to "read" what they're saying and know exactly which glyphs they're speaking out of nowhere
30 seconds into this vid and I'm downloading the demo. Thanks for much for sharing! This is TOTALLY my kind of game but none of my normal new cool game alarms went off for it.
I saw this video back when it first came out but never finished watching it to avoid spoilers. I just wanted to come back to finish watching this to the end and to thank for showcasing such a cool game! I just finished 100% :ing the game and I can already say it'll be one of my favourite games I played this year. Such a gem. Maybe a bit too easy at the start, but the 3rd area really felt like I was getting dropped into the deep end! As a puzzle gamer and someone who is interested in linguistics, I would've honestly played an entire game at that difficulty but it might've become frustrating lol-- Anyway definitely recommend playing it for yourself, it's "short" and sweet, took me like 10h to fully complete, but it was just the right amount to explore the different mechanics.
As always a fantastic video. I think the idea of highlighting indie games is a great idea. With the current state of gaming, disappointments from AAA devs I think it's the perfect time to shine a light on what indie devs are coming up with. Kinda reminds me of comics in the 90s.
I cannot overstate how seamless the UI is in this game. Being able to have your guesses be integrated into the gameplay makes the translation experience so smooth, that you can direct all your attention exclusively to figuring out the language.
yeah, and every time you think... oh shit, i have to remember that password/sequence/etc., the protagonist takes out his book and doodles exactly that down :D
Honestly love this series idea, can't wait to see more indie games put in the spotlight!
What they say ⬆️
What they say "What they say ⬆" about ⬆
Same, it's a welcome one
Same! I always search this kind of stuff, but well - I‘m bad at finding it xD
I just feel like I'm going to buy all of the games he recommends in this style and my backlog will suffer even more...
I forgot that I started watching this video, stopped watching to download this game, and never got back to watching this.
Having now played the whole game and found this video in my backlog, might I say, thank you for giving this game a shoutout. It vastly exceeded all expectations, and I wish more games like this existed.
I played the entierty of Sennaar without using the notebook to get the "official translations", it is both possible and highly enjoyable!
Same! The journal simplifies the game considerably, so you may vary the difficulty level by 1) using the journal as intended, 2) look into the journal, but not fill in the words, or 3) not even look into the journal in order to avoid hints (except for a few pages which are just copies of an encountered text)
As someone with a child I cannot express how useful these types of short games are
I highly recommend the channel FirstFive
I would love to see the concept with existing languages.
@@the11382 Yeah, that would be so cool, and also give the developers more time to focus on other aspects like puzzles, music, graphics etc.
@@MultiArtStyleTWTI completely disagree.
Real languages are much more complicated than any from the game. The languages here are basically optimised to be useful for a game.
I mean, it's not THAT short. This took me longer to complete than Obra Dinn.
In discussing the simplicity of the languages, you mentioned that the languages only consist of so many words. One of the rosetta stones in the game actually has a devotee glyph that isn't included in the dictionary - cut off, but easily identifiable. It uses the building/location radical, containing the symbol for warrior. Which implies that the languages do expand beyond those limited concepts, but only those that are necessary for the player character to know are used.
SPOILER WARNING (click read more if you wanna see it)
Which language? This sounds cool. Also, IDK if I'm being forgetful, but sometimes there are instances where one word means the same thing, but they call it different things. For example, the "alchemist" word is called "scientist" in the warrior level and "brother" in the bard level. Same with "devotee" and "impure." Maybe it was something like that.
Spoiler:
My first guess it that it's the devotee word for the Warrior's fortress, but that would mean a devotee actually got past the gate.
@@triattack8068 They call the devotees Impures though.
Well, depending on the context that may not matter, as this is about a devotee word
I wonder if that was on purpose or just something that was cut and forgotten by the devs
This is such a great idea for a series! It’s like a book club but for video games. I think I’ll follow along and play all the games you talk about.
Great work once again Mark!
A book club for small or medium sized indie games sounds amazing
Good luck playing it. Lucky people
This man has great taste of games. I played Return of the ovra dinn due to his video and damn that game is pure genius.
As a linguistics lover that game looks absolutely amazing! I'm also working on a language puzzle game so this is hugely inspirational 👀
If you like Zelda and Souls like games I highly highly recommend Tunic as mentioned in the video, most of the instructions the game gives you are in a different language with only a few words in English but as you go on you get hints about translating it and it's such a dopamine rush to get it all figured out and be able to read all the instructions when you're done, I thoroughly recommend giving it a go!!
(Also if the combat is too difficult and you just want a more puzzle based experience, you can tune the difficulty in the settings 👌)
@@Imperial_Squid Thank you for the rec! I will definitely check it out :)
oooo im really into these language puzzle games, any info on the game youre working on? or is it entirely a WIP
It won't let me post a reply for some reason, but I'm still in the early stages of working on an archeological visual novel-style game where you have to decode writings from ancient artefacts :) hoping to have a demo on itchio later in the year!
really cool! ill have to keep an eye on itchio then haha @@GingerBreadSed
Chants of Sennaar is a fun game with fun puzzles. But holy hell does it need a map system of some kind. The levels are so maze-like (even outside of the multiple LITERAL maze sections) that navigating your way around is an absolute chore.
yep, just completed the game and I totally agree. Luckily it's not too long of a game so you only have to get lost a few times.
tbh i disagree, it’s pretty easy to remember where everything is if you pay attention
I like the idea, though I would appreciate the format to be split in two sections, the first as completely spoiler free as possible (for example no hints about how the language might be constructed) and the second that does go into more details, maybe it could even contain a personal review meant to be watched after we've completed the game for ourselves.
I don't know if I'm among a minority but I personally enjoy new experiences the most when going in blind, or almost without any info past the minimum to get an idea of whether or not I'm interested, especially for things based on discovery : plot twists, obscure puzzles, stories, etc.
Agreed - personally I think the explanation of the door/valves puzzle was fine, given that's literally the first puzzle of the game, but highlighting some of the later concepts (which I certainly hadn't identified in the course of the demo) feels like a spoiler I'd have rather not had.
yeah, I had to stop watching because of all the spoilers
I second this! Showing a little demo is fine. But after the door puzzle I stopped watching anyways, as I already decided to get the game and wanted to avoid spoilers. So maybe using less spoilers in general (if possible) could generate more watch time, too?
nah fck off thats alotta effort for mark-kun
UA-cam might not be the website for you.
Stopped at 1:54, bought and got the platinum for this game, returned back to see the video to the end. Thanks for an awesome recommendation!
Just played through this game after seeing this video. It's fantastic. I love it so much! The visuals are stunning, the ending has some fun surprises, and the whole game is surprisingly cohesive for a game about several different cultures and languages! The ending wraps it in a wonderful message that is thought-provoking, and the role of the player is a really cool interesting one.
Thank you so much for this video!
I’ve been really enjoying Chants so far! I call the games with deduction/adventure elements a “Metroidbrainia” because progression comes from your knowledge
Noita is a metroidbrainia then lmao
My favorite type of game, but probably the hardest to get right. Outer Wilds, Paquette, Can of Wormholes, Tunic, they're just so phenomenal when done right
@@alt-q1y I adored Outer Wilds, that’s a true Metroidbrainia! Also loved tunic. Will have to check out the other ones you mentioned!
@primaneutrina I was considering sharing this video with you, with the caveat that it shows a few things you haven't already seen, but here you are already in the comments! 😅
@@jlmonolith I’ve been sent it a few times already 😅
This is why I follow your channel. The game design techniques are very interesting, but the main reason is to see new games with inovative ideas (Or at least a well implemented one). Indie games are the true soul of gaming.
Crazy how you learn 5 whole different languages from the words "open", "close" and "door"
What indie games most need is an informed curator making recommendations so people can filter out all of the chaff. This sounds like an amazing series.
This new series already convinced me. I love the way you are recommending curated games that are really worth our time.
Its a testament to how well this game works and immerses you that I never once questioned how the people were speaking in visible symbols.
Nonono, you've got it all backwards. The written symbols were speaking to you as you "read" them.
(Edit:Alternatively it's due to Exile that it looks that way)
Weekender is a new series I wholeheartedly support, always a vibe to see indie games being appreciated
Also I am (and I think a lot of people like me are) in need of short games in the middle of hectic and busy life... 😊
I got this game and was instantly hooked. I made it about as far as the Warrior cargo-room and while I've not played very many puzzlers, this is AMAZING, I love it so much.
Started watching the video and stopped about a minute in because the gameplay interested me straight away and I didn't want to spoil it. Great pick!
Kinda like Heaven's Vault, only more puzzley. Love it!
Was going to reference that same game.
I saw the title and immediately thought it was going to be Heaven's Vault
I love Heaven's Vault! Definitely will check this game as well!
Heaven's Vault sounded so good, but in actuality I hated it
@@davidstaffell I don't blame people who don't enjoy Heaven's Vault -- it was obviously developed with a very particular kind of nerd in mind, and if you don't fit that mold then you'll likely hate it.
Doesn't help that the MC is deliberately written to be unlikable, so a lot of people will bounce off her too.
I loved the game to death, though... I might go replay it, actually.
Chants was so good. My gf and I played through it in one day together, and we were both impressed with the puzzles and with the ease of use of the UI to take notes. Definitely worth a look!
My wife and I just finished this game together yesterday. We loved it. It’s a perfect game to play with someone else! The story is great and the aesthetics are fantastic, but the standout feature is definitely the puzzles. It’s a good play, highly recommend it
OMG Thank you for this and all the other suggestions. They are great! And "Chants of Sennaar" is just awesome.
I'm in the process of researching for and writing a bachelor's thesis on game based language acquisition and its effectiveness. These games will serve as great examples and showcases throughout my process.
Thank you for this and the new series.
Good luck with the thesis!
Bought it, finished it, loved it. Great recommendation Mark ❤
Can’t wait to see more of this series
I bought this game on your recommendation, and it was well worth it. Keep this series going! :)
Just finished this game because i saw this video. It was amazing. And btw, since some people are complaining about spoilers, because it's the internet and there's a weird fixation with spoilers, other than the tutorial section, this video spoiled nothing. Unless you have a photographic memory, you are likely to forget all the glyphs that Mark supposedly spoiled.
And also without "spoilers" I don't think I would've been sold on this game. So don't change a thing! I can't tell you how many times I've clicked on a video that was 30 seconds in and told me "now pause and go play the game because I will spoil." I just end up not playing the game or watching the video. If you want to sell people on a game you have to "spoil" what's special about it, no one will play a game just because a youtube video told them to.
I wonder if a game like this could work with real languages. That'd be a fun way to passively learn a new language, because you'd get all the common words and grammar through context
That wouldn't be all that fun for people who know the language though, if we're not talking about almost extinct languages. In those cases making a game about such a language might peak the interest of people and perhaps even help preserve it for future generations. But overall making up a unique language brings everyone on the same level.
@@NuiYabuko why would someone who knows the language want to use a language learning game for the language they already know? spybloom was saying that it would be interesting if this could be used to teach people new languages. It's not really a game anymore, but a tool to teach a skill that some don't know. So it doesn't really matter if a spanish version isn't fun for a spanish speaker, since the target is for a non spanish speaker who would like to speak spanish
I had the exact same thought
Somewhat, but the UI carries you a lot. I found myself memorising a couple handful of words in my time playing the game, which is obviously good... but not good enough if your intent is to actually absorb a real language. in the game, after you correctly guess words, you don't have to remember them anymore, as the game will give you the translation in the tooltip.
well, to begin with, this is only a script system, not a spoken language. it'd need a whole voice recording and rely on listening which this game doesn't
Oh my god this seems right up my alley! The pitch alone sold me. Stopping the video at the one-minute mark to go in as blindly as possible. Thanks for the recommendation!!!
I did really enjoy this one. As someone who'd previously normally seen gams use language as a cipher for English it was fascinating to see someone treat the glyphs like actual languages complete with possible etymologies (the way the 'god' sign appears all over the place) and using grammatical rules and glyph morphologies for world building (the way the soldiers only have ranked people nouns, the way the word for Abbey is 'ascend, ascend in a house' if you look at the way its constructed). You can see the devotees languages emerge from pictographs, while fewer of the soldiers seem to (or at least i can't work out as much how their language goes together) you can see the way many words combine 'person+concept' to get words for other cultures. It is very cool
I got this based on your recommendation here, and I found it a wonderfully charming experience. It was just the right length to leave me wanting a bit more while having decent complexity, and having to figure out how to fudge a couple of translations with indirect equivalents or restructure a sentence's grammar was quite fun. And the little linguistical revelation during the ending was quite satisfactory as well.
Only played the demo so far, but it's SO good. I never thought deciphering a language could be so intuitive!
Hell yeah, I needed a new spotlight series. Thanks for this Mark, I'll keep my eyes out for new entries in the series.
Solving the glyphs for the final floor felt so satisfying. Short but sweet. I love it.
Sucks that I got spoiled by Heaven's Vault where you can recall the sentence the word is used from, avoiding some backtracking.
I love that you add where you can get it (PC, Switch, Xbox, PlayStation) so much. I just wish more people would do that when promoting games. Thank you 🙏
Started the video this Friday, paused and bought the game as it seems like the kind of game I love, and finished it today. By far my favorite indie of the year and I’m glad I didn’t watch the whole video, going blind is a great experience.
I appreciate your indicating which game footage is from. :)
This is a perfect idea for a series! It brings me hope that even though in a few weeks I won't have much time for gaming anymore, I'll still be able to play something that's very interesting - from start to finish
"games you can finish in a weekend" in your dreams
Absolutely love this idea! Very keen to keep up with Weekender series, this is exactly what I look for from this channel -- clever games with great conceptual + mechanic design. Definitely going to be getting Chants of Sennaar, it looks delightful.
I played Tunic and had a blast (though I’m sad to admit I did have to look a couple things up to get through it), so this might be up my alley!
YES! I'M SO EXCITED FOR THIS SERIES! I love short games, I don't have the time or motivation to beat a long game. So a bunch of recommendations for interesting short games is a great idea!
Also Chants of Senaar looks amazing! I can't wait to try it out when I have time.
Edit: According to HowLongToBeat, Chants of Senaar is 9 hours long. That doesn't really seem short to me. I wouldn't consider that a "beat it in a weekend" game. Still definitely going to try it out though
It is if you have a lot of free time lol
I finished Chants of Senaar in 6/7 hours . Loved every seconds
Glad to hear people talking about this. It was definitely one of my favorite games I’ve played recently.
Top, top tier, Mark. Very into this series going forward. I want to find more awesome short games to play.
Love the series idea and OH BOY do I love this first entry. Heaven's Vault left me itching for more translation games (Sethian seems a wee too daunting/confusing though).
Love this idea for a series. For us old-timer gamers with jobs it can be hard to find time/energy to devote to a game... so recommending shorter games is perfect!
I absolutely love the idea of this series! Time is definitely a lot more precious these days, so I always appreciate recommendations for shorter, quality indies. I'd heard wonderful things about Chants of Sennaar, and this video was another excellent rec!
Already a fan of the series! Please keep it going for as long as possible
Great idea for a series! I recently took a break from TotK to pick up and play through Carrion. It's refreshing to sometimes play a game you can beat in a few hours with no filler.
Thank you! I've been looking for new games, and just on the thumbnail and title alone, I went and got the game!
Got to the 3rd tier now, and I'm obsessed
Every game in the intro sequence is also 100% worth playing. Special shout-out to Pseudoregalia, which is one of my favorite new Metroidvanias
I love the new series!!!
"Interesting indie games you can complete in a weekend" is my favorite kind of game, and I'm excited to hear what you've got for us. Chants of Sendaar looks great!
I recognised a few games of this new video intro and was delighted!
Can't wait to see more
Oh this new series sounds fantastic! Clever, inventive and innovative releases on a small time budget are interesting to me
This is clearly the "new parent" series and I'm all here for it !
It is the best puzzle adventure game I've ever played. And the ending just crushed me, in a way that would not be possible without playing and understanding the languages. A real art-game.
Yes. FIRE series Idea.
Thank you Mark, please keep these coming!
Love the idea of new series.
As for the topic itself - I recently finished Tunic, and tried to decipher runes myself... It started not that bad, but me being a non-native English speaker quickly killed any possibility of finishing this... activity, especially considering that after I gave up and looked up translations, I found out that language and wordplay used are not very straightforward. I'm sad, but glad that I made _some_ progress myself
Thank you for recommending this. Played the demo and was drawn right in, will probably buy it soon.
This reminds me of a game jam entry (afair it was a Ludum Dare game jam 2-3 years ago, the game is called "Lost in Translation") where you walked around in a 2d platformer style game and talked to people that said curious words that made no sense. But the more you talked to other people the more words you could "match" with your vocabulary and after some time you really understood what they wanted from you.
I like this concept here, thank you for featuring this!
Video: Please continue this series, love the idea.
Game: This is what i wanted Heaven's Vault to be
I was absolutely hooked on this game from the second I saw the trailer, played the demo, then bought it on release day!
I cannot recommend it enough to people who are looking for a little something different in their puzzle games.
Now, time to try those other language games you mentioned.
Also, I love the new series idea. Getting older and getting more responsibilities means less time for games...but I still want to play the great and innovative ones!
Thanks for listing the platforms this runs on! So many channels that do similar videos don’t do that so I have to go look it up on my own and be disappointed if a game isn’t on a platform I have.
Thank you for this series! This is exactly what I want in games. I want short, unique, memorable experiences. I don't have time for a 100 hour RPG and I don't want to play the same game just with a different name. This series is exactly the kind of games I love. I look forward to more of these!
As you mentioned, I did enjoy the way the game chose to use several bite sized languages. It feels like it was designed to be consumed in a weekend. I would say though that Heaven's Vault has had a much more lasting impact on me. Taking the time to delve into a whole language, the clever ways that compound words provided insight into the way they perceived the world, and the artefacts you uncover all helped to build a more complete picture of the world and it's history. If Chants of Sennar was a fun puzzle game, Heavens Vault made me feel like an archaeologist.
I'll have to give Heaven's Fault a try at some point, but Chants if Sennaar does a good job of rewarding you for noticing small details and showing how a culture's views affect their language. It certainly made me feel like an archaeologist at many points.
WARNING: The following comment will contain unabashed spoilers for the game which make detract from your enjoyment of playing it for yourself. Any replies past this point are also likely to contain spoilers. You have been warned.
Example A: The Devotees' Death
One of the first glyphs you discover of the Devotee language is that of Death. It's meaning is rather handily shown by the church fresco you find late in the area, but you can logically deduce what it means a while before that. If you go to the cemetery before the church, you'll find a sign over it that shows the sign for death surrounded by a box. All other instances of boxed glyphs so far have been several road signs or over the door to a large building, allowing you to infer it means a location. As the glyph clearly refers to a cemetery, breaking it from "place of the dead" to "place" and "dead" is a very straightforward way to deduce what the glyph inside means.
Further, the glyph for Man is also one of the first ones you discover as well as the second group you lock in (if memory serves). If you're paying attention, you may note that the glyph for Death is Man on its side, as if laying down. This helps clue you in towards the glyph's meaning from the very start if you notice it. I personally didn't notice it until later in my playthrough, but I still appreciate it.
Example B: The Alchemists' Questions
Or, rather, lack thereof. The Alchemists lack a symbol for question like the Bards before them had, although that isn't unusual. What is unusual is that they also don't ask a single question the entire time you're there, instead simply stating things as fact. Even things that should be questions, like an Alchemist you walk up to in the library simply stating "You are looking for a book." which isn't even correct. However, considering that their society is based around the scientific thought process, it then makes perfect sense that they don't ask questions. Instead, they make hypotheses. In essence, every statement they make is already a question and it's the responsibility of the recipient to confirm or refute it. A good example is the Alchemist stuck in the silver mine, who says "You will help me." when approached. By helping him, we have confirmed his hypothesis. If we chose not to help him, we would refute his hypothesis.
If the Main Character actually spoke, the proper response to "You are looking for a book." would have been "I am looking for a formula.". We even see this happen when you translate between the Alchemists and the Bards. The Alchemist tells the Bard "We are brothers!". The Bard's response is to repeat back, word for word, "We are brothers!". Now, granted, that last bit could also be chalked up to simple excitement, but the point remains that a lot of thought went into this game's world.
What a great idea for a series! Heaven's Vault is one of my favourite games of all time, I'm definitely going to have to check this one out!
Hey there. Just wanted to say a big THANK YOU for your video. I had seen it a while ago, and just downloaded the game last night, couldn't sleep until i finished it. I wish there were more games like this for me!
Hells yeah. This is exactly what I want. Thank you for this series idea. I hope it continues long and true.
This honestly feels like a more simplified/streamlined version of what I wished my mother tongue lessons were: getting me interested in a language, giving me an idea of how it's constructed, its origins, how to "make" new words(i.e. prefixes and suffixes).
Those lessons were filled with reading a chunk of text from our books and picking up new words from them. It took me a long time to even come to the conclusion that it wasn't 1-to-1 with English, and I had to do that on my own. So for what it's worth, a game that encourages me, and enables me to learn something new sounds right up my alley.
I saw the ad pop up for this on switch news and I didn’t think much of it. Thank you for this mini review. I DEFINITELY want to give it a try now
I just remembered I had gotten halfway and went to finish the game today, what an experience
I recommend you try to get as far as possible without validating glyphs in the journal. It makes for a very satisfying experience when you can figure out what people are saying without having the game just fill it in for you
I was able to make it through without validating a single alchemist glyph
Started playing this game. Fantastic time.
Ran through this entire game in a single, feverish night. I even got the true ending, and it's a fantastic game. There's a couple small problems, like how there's some symbols in one of the later languages that can only be found in one out-of-the-way, hidden, non-essential area, and you can't complete one of the conversation translation puzzles without finding them (ask me if I'm salty that I had to look up a guide on that one), but overall it's a fun game with a charming artstyle and some pretty solid deductive challenge behind it.
Great series, Mark! I always follow through on your recommendations, and this is the perfect way for me to find fresh things to play instead of dauntly having to stick to my ever-increasing backlog!
Great pick for a first entry. Just finished the game myself and absolutely loved it. It's beautiful, has a great soundtrack and figuring out all the different writing systems was incredibly fun, slowly piecing together what signifies a verb or noun in each of the different scripts, learning the sentence structures and little quirks that each one has.
PLEASE keep these going. Finding myself more and more intrigued with bite-sized experiences, rather than a 60-hour time sink padded with stakeholder-forced recycled content.
Hey Mark,
Thanks so much for the recommendation. This game sounded right up my alley and I'd just completed some lengthy essays, so I bought this game as a reward. It was super fun to play through, and I had the same gripes you had about the sneaking sections, but overall, would still highly recommend! Though, it did take me 10 hours rather than 5. I'm looking forward to more "Weekender" videos because I often get very invested in video games to the detriment of what I need to accomplish. So these shorter but still amazing games are great to have some fun without getting in the way of what I need to accomplish.
Woahh this is such a cool concept for a game! And I can’t wait to see more of this series also
My favorite videos on this site are highlighting less famous games that have just as high quality content as more famous stuff.
Damn. This was one of the coolest parts about playing Tunic. Having a game completely dedicated to solving languages is an awesome idea. I'm definitely playing this!
I watched about 2 minutes of this video and immediately bought the game. What a great game it is. Best fun I've had since Captain Blood. (Remember that?).
Please continue with this series... can't wait for the next recommendation, especially if it's as good as this one.
Sounds like Heaven’s Vault which I loved, definitely gonna check this out!
This is just like when I tried to play games in english as a kid before I actually knew any english
Excited for this series! One of the most delightful things about indie games is how they often explore an interesting mechanic or concept that doesn't necessarily have to drag out into a 100 hour commitment
Pumped for this series and this game just shot to the top of my to-play list! (As soon as I finish Baldur's Gate 3)
I ended up playing the game thanks to this recommendation. I almost finished it, and I can tell you it's one of the best games I have ever played.
I bought this game after finding about it from this video.
I have to say, the game is beautiful and really makes you run around trying to figure things out. I want at least one linguist friend to play it. :D
I love the idea of this series! Stellar first edition as well. Shorter games often allow devs to think outside of boxes, and as someone who doesn't really enjoy combat-focused games, I appreciate the unique game loops that are used in shorter games.
1:30 in and I am sold. Great idea for a series. Thanks!
Cool, they're now making conlangs for games for us to figure out
I would choose to make the speech written with IPA since it seems a bit too easy to "read" what they're saying and know exactly which glyphs they're speaking out of nowhere
Finally got the time to play it. It's was such a good game.10/10
30 seconds into this vid and I'm downloading the demo. Thanks for much for sharing! This is TOTALLY my kind of game but none of my normal new cool game alarms went off for it.
I finished it last week. Awesome game! Take a break if you are stuck!
I saw this video back when it first came out but never finished watching it to avoid spoilers. I just wanted to come back to finish watching this to the end and to thank for showcasing such a cool game! I just finished 100% :ing the game and I can already say it'll be one of my favourite games I played this year. Such a gem. Maybe a bit too easy at the start, but the 3rd area really felt like I was getting dropped into the deep end! As a puzzle gamer and someone who is interested in linguistics, I would've honestly played an entire game at that difficulty but it might've become frustrating lol--
Anyway definitely recommend playing it for yourself, it's "short" and sweet, took me like 10h to fully complete, but it was just the right amount to explore the different mechanics.
The new series looks great! Can't wait for the other recommendations.
As always a fantastic video. I think the idea of highlighting indie games is a great idea. With the current state of gaming, disappointments from AAA devs I think it's the perfect time to shine a light on what indie devs are coming up with. Kinda reminds me of comics in the 90s.
Great idea for a series. I missed this video when it came out because I was actually playing this game already. I really liked it.
Amazing initiative !! Thank you Mark