An easier way would be to use the push modifier instead of the shell modifier. It pushes the faces out in the same way, but doesn't leave something on the inside that you have to delete after.
@@leonleon51 my man. I was definitely not getting down on you. I appreciate the videos you make and the time you put into it. Just wanted to let people know that in this particular case, there was an easier way. Keep up the great work, man!
Adam Cseff No problem. I didn’t think you were and didn’t mean my message to come across like that. Thanks for the tip, actually I used push today, because of you. :)
This works with 2 seperate objects, but when I wanna combine them to one object for a simpler Library asset, its not working anymore. Same goes with touching surfaces. Any solution for something like this? my solution was to scale it down a bit, so the surfaces are not touching anymore, but the look is nor realistic/perfect then.
Hi, I‘m not sure what you mean. I guess you’re referring to the wine glass with wine where you combine them into one object. I’m afraid I don’t have a solution for you. I’d just group them and forget about it. In terms of glass sitting on top of a table you need to think with reality vs 3D for example if you have a glass on a table in reality the surface of the glass is not actually intersecting with the table, the molecules of glass simply sit on top of the molecules in the table. But in 3D we put the glass on the table and the polygons are actually intersecting, something which doesn’t happen in reality. The easiest solution is to lift the glass off the table by 0.05 mm. It’s small enough you won’t see the gap and it’s big enough that it will look normal. Normally you never notice it though, so normally I simply put mine on the table. But knowing this I could and do use this solution if necessary.
@@leonleon51 Yeah I guess I have to stick to groups. Would prefer one simpe object but I guess thats not possible. I meant as one object, the glass and liquid have very weird physics both if the two surfaces touch, as when they intersect. As one object I have to scale the liquid slightly smaller than the glass, so they dont touch at all. But this means we see a thick glass frame arround the liquid. So yeah I have to stick wit groups I think.
@@till1117 oh, you want to scale the liquid slightly larger than the inside edge of the glass. You don’t want to see a thick glass. For simplicity you can follow the instructions from chaos group here, although I don’t agree with everything he says. docs.chaos.com/display/VMAX/Rendering+Refractive+Surfaces
Never noticed that bleeding b4, thank you :D
Helped me a lot! thanks buddy
An easier way would be to use the push modifier instead of the shell modifier.
It pushes the faces out in the same way, but doesn't leave something on the inside that you have to delete after.
Adam Cseff Yes, it’s true. I was just tired. I often record these tutorials at 2 or 3 in the morning. Also you could just scale it up, say to 101.
@@leonleon51 my man. I was definitely not getting down on you. I appreciate the videos you make and the time you put into it.
Just wanted to let people know that in this particular case, there was an easier way.
Keep up the great work, man!
Adam Cseff No problem. I didn’t think you were and didn’t mean my message to come across like that. Thanks for the tip, actually I used push today, because of you. :)
Very helpful, thanks. Though I wonder how to match the "magical" wine pour of the reference photo at 01:55? ;)
This works with 2 seperate objects, but when I wanna combine them to one object for a simpler Library asset, its not working anymore. Same goes with touching surfaces. Any solution for something like this? my solution was to scale it down a bit, so the surfaces are not touching anymore, but the look is nor realistic/perfect then.
Hi, I‘m not sure what you mean. I guess you’re referring to the wine glass with wine where you combine them into one object. I’m afraid I don’t have a solution for you. I’d just group them and forget about it. In terms of glass sitting on top of a table you need to think with reality vs 3D for example if you have a glass on a table in reality the surface of the glass is not actually intersecting with the table, the molecules of glass simply sit on top of the molecules in the table. But in 3D we put the glass on the table and the polygons are actually intersecting, something which doesn’t happen in reality. The easiest solution is to lift the glass off the table by 0.05 mm. It’s small enough you won’t see the gap and it’s big enough that it will look normal. Normally you never notice it though, so normally I simply put mine on the table. But knowing this I could and do use this solution if necessary.
@@leonleon51 Yeah I guess I have to stick to groups. Would prefer one simpe object but I guess thats not possible.
I meant as one object, the glass and liquid have very weird physics both if the two surfaces touch, as when they intersect. As one object I have to scale the liquid slightly smaller than the glass, so they dont touch at all. But this means we see a thick glass frame arround the liquid. So yeah I have to stick wit groups I think.
@@till1117 oh, you want to scale the liquid slightly larger than the inside edge of the glass. You don’t want to see a thick glass.
For simplicity you can follow the instructions from chaos group here, although I don’t agree with everything he says.
docs.chaos.com/display/VMAX/Rendering+Refractive+Surfaces
Hi brother can you upload the project file please
Simple - like open the eyes in the morning =)!
*LeonLeon51, thanks a lot =)!*
You're welcome.
Hey Leon
I got a question
When you deleted the elements (one of it) it’s not working for me, it’s selecting everything so how’d you do it
Just press 5 or go into element sub mode. Then select the element you need to select (1 is verts, 2 is edges, 3 is border, 4 polys and 5 elements).
Thank you this is amazing
Thank you!❤️
thanks
You're welcome!
Thank you. I have a better render.