Everything Is a Weapon | Devlog

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 65

  • @JD2jr.
    @JD2jr. 6 місяців тому +17

    Honestly, I like the full lawnmower better than the partial one you ended with. Just feels more appropriate.

    • @overphildev
      @overphildev  6 місяців тому +2

      Okay I'll try it out with the full thing

    • @Tufzy
      @Tufzy 8 днів тому

      I agree it just doesn’t lookthat much like a lawn mower

  • @RapidRealityRJC
    @RapidRealityRJC 6 місяців тому +11

    this game is starting to look really good

  • @meech4206
    @meech4206 6 місяців тому +14

    Robot fighting computers in a forest is so funny looking
    Based game dev

  • @weirdoisgonelol
    @weirdoisgonelol 4 місяці тому +1

    I believe... I have 4 ideas
    1, enemy: A mouse. It's a small rover like robot, and it targets buildings. It will have c4 strapped to it. And when it gets close to a building its sets off a small explosion, and usually destroys the whole building (not including the house) it will do medium amounts of damage to the player if close by and will spawn in swarms.
    2, weapon: A sledge. It's an expensive scrap metal sledge that will do great damage when swung. But it will have a tradeoff, as it will be super sluggish (causing you to be stuck in an animation when swung). And will have a durability of 5 uses.
    3, a pet: A robotic dog that runs around collecting scraps for you and will bark at the robots when close to the house (causing the robots to target the dog) the dog will have health, and you can use scraps to repair it. OR if we want an actual dog. When you reach a certain wave, you will have a chance for a dog to spawn. Using the previous carrot farm, you can tame it with that. The dog will do the same as the robotic one but has less health. Can be fed with carrots to keep alive and can as well attack robots.
    4, a building: a sprinkler system! It will activate every 3-8 seconds and will cause the robots to be disabled for a couple seconds. if your character runs by it though. You shut down for a couple seconds. (and you can buy an upgrade for your robot to not be affected by the water) and since it's a little overpowered, if you ever implement the ROBOT dog, it can also die from it. As well as be able to speed up carrot production.

  • @sdfdfghjk1392
    @sdfdfghjk1392 6 місяців тому +1

    you are doing amazing don't stop

  • @imbnq
    @imbnq 6 місяців тому +3

    Yeah, you definitely should add some sort of spiky bushes that will damage enemies and slow them down. Kind of like the berry bushes from minecraft.

  • @IndieMarkus
    @IndieMarkus 6 місяців тому +1

    Maybe a stationary, rolled up hose which you can go to and grab for spraying enemies that get near. Kinda like a turret that the player can man.
    Being stationary allows you to make it strong and feel satisfyingly powerful, yet not be overpowered, since you cannot take it with you.

  • @therealtastyturnip
    @therealtastyturnip 6 місяців тому +9

    Idea 1: a wasp nest has a chance to spawn on the house or in a tree and whatever gets close to it gets hurt a little bit.
    Idea 2: some sort of other scarecrow or something that would trick the robots into attacking it. It would attack them when they attack it but it's mostly for delaying them attacking you and the house.
    Idea 3: you could buy seeds for a bush that would slowly grow but once it grows it will slow down enemies that walk through it

    • @Theuniversearch
      @Theuniversearch 6 місяців тому +3

      Even just removing the firepower from the scarecrow to act like your second idea would be pretty neat. OR maybe scarecrows deter enemies from wanting to walk within an aura around it? Something that helps you create some sort of choke point if used properly.
      Hey, maybe crops could be added to the game, allowing the player to generate additional currency. And scarecrows are vital in order to stop the enemies from destroying all the crops.

    • @therealtastyturnip
      @therealtastyturnip 6 місяців тому +3

      @@Theuniversearch maybe at first when you buy the scarecrow it acts like that, but then you can upgrade it with a gun

    • @Theuniversearch
      @Theuniversearch 6 місяців тому +1

      @@therealtastyturnip Ooh yeah!
      Kinda reminds me of the game Supreme Commander 2, where you can upgrade resource extractors to have small guns to protect themselves.

    • @overphildev
      @overphildev  6 місяців тому +2

      These are some good ideas, maybe I'll have to add some wasps nests soon

    • @overphildev
      @overphildev  6 місяців тому +2

      Oh I like that idea. Having just a regular scarecrow that can be upgraded to have a gun I think could really work well

  • @Thingermagiger
    @Thingermagiger 6 місяців тому +3

    Just ask chatgpt hes got the ideas
    Sure, here are some creative defense ideas using common farm elements with a twist:
    1. **Hay Bale Catapult**: Launches heavy hay bales at incoming enemies, crushing them on impact.
    2. **Tractor Turret**: A tractor equipped with rotating turrets that shoot corn cobs or explosive pumpkins.
    3. **Automated Pitchfork Launcher**: Fires pitchforks at high speed to impale and eliminate enemies.
    4. **Chicken Coop Bombers**: Chickens with tiny explosive vests that fly up and dive-bomb enemies.
    5. **Electrified Fencing**: High-voltage fences that electrocute any enemy attempting to cross.
    6. **Barn Door Guillotine**: Heavy barn doors rigged to drop like guillotines on unsuspecting foes.
    7. **Beehive Grenades**: Tossable beehives that explode into a swarm of angry bees, attacking enemies.
    8. **Milk Sprayer Cannon**: Fires high-pressure streams of milk to knock back and stun enemies.
    9. **Rotating Scarecrow Blades**: Scarecrows with rotating, scythe-like arms that slice through enemies.
    10. **Pumpkin Bombs**: Pumpkins filled with explosive material that detonate upon enemy contact.
    11. **Irrigation System Flamethrower**: Uses the farm's irrigation system to spray flammable liquid and ignite it, creating a wall of fire.
    12. **Mole Minefields**: Moles that dig underground and create explosive traps for enemies.
    13. **Sheep Stampede**: A herd of aggressive sheep that charge and trample enemies.
    14. **Silo Missile Launcher**: Grain silos modified to launch large, explosive grain missiles.
    15. **Cornfield Camouflage**: A defense mechanism where enemies are lured into a cornfield maze filled with hidden traps and pitfalls.
    16. **Razor Wire Vines**: Enhanced vines that entangle and cut enemies as they try to pass.
    17. **Watermelon Cannons**: Launches large watermelons at high speeds to crush enemies.
    18. **Guard Dog Kennels**: Release trained guard dogs to chase down and attack intruders.
    19. **Windmill Blades**: Modified windmill with sharp, spinning blades to slice through enemy ranks.
    20. **Farm Animal Patrols**: Cows or pigs fitted with armor and horns, charging at enemies to gore or trample them.
    These ideas mix the charm and familiarity of a farm with inventive, and sometimes humorous, defensive mechanisms to protect the farmhouse in your game.

  • @iohandiaz2309
    @iohandiaz2309 6 місяців тому

    you could use the extra time between rounds as another "currency" to slightly heal for each second you had left or something that rewards the player for managing their time. time is a resource so important in this type of game that skipping and throwing it away can feel weird

  • @ImBadAtGames-p5d
    @ImBadAtGames-p5d 6 місяців тому +2

    Make a garden gnome that shoots missiles out its hat

  • @GooseFella247
    @GooseFella247 6 місяців тому +1

    i think you should add a feature where when youre hovering over scrap to pick it up it kind of like floats above the ground like its selected. I think it would make it just a little better feeling

  • @mimozaceka1234
    @mimozaceka1234 6 місяців тому +1

    Idea 1: Add a friend robot that helps you collect scraps and other things(Optional). If any enemies are near it, it will attack but its pretty weak(Value: 100-200 scrap metal)
    idea 2: Add a Big Robot, yes. with booty chee- ANYWAY, it will have a lot of health and it will be hard for the enemies to defeat him!(Value: 400-450 scrap metal)
    Ideas for enemies:
    Idea 1: Add a ultimate boss, that will appear through stages 10-20. It will have a lot of health and special move with a big sword(WHOOSH!).
    Idea 2: A mini Enemy robot, with more intelligence and speed than the normal robots. But less health.

  • @fearme6756
    @fearme6756 6 місяців тому +1

    I think it would pretty funny if there was water gun turret or water balloon thrower that short circuits the enemies

    • @overphildev
      @overphildev  6 місяців тому

      You peak at my notes? I fully intend to add a water gun weapon and a super soaker defense that acts like poison damage to the enemies.

  • @liamjenkins244
    @liamjenkins244 6 місяців тому

    Maybe gnomes could be grenades, or a more expensive variation of the flamingo where the player has the ability to detonate it.

  • @nemeides
    @nemeides 6 місяців тому +1

    Idea: Robot dog. You can buy/craft a robot dog. It can be set to follow mode or to guard mode. In guard mode it attacks all mobs in a specific area. If not in guard mode it follows you around and attacks enemies near you. You could make that some enemies are afraid of the robot dog and try to run from it. That would make possible to split off large enemy waves because some of them will try to move away from the dog and try other ways to get to the house.
    Robot dog passive: every 30 seconds during a wave it will take a shit on the current position. Enemies running over it will slip and not move for a few seconds. Afterwards they are slowed for some extra seconds. With a shovel you can move the dump to a place of your desire.
    The robot dog needs to be charged.

  • @Lostomic
    @Lostomic 6 місяців тому +4

    You've been a huge inspiration for me, I started developing a point and click detective game last week because of your tips and I still can't believe I was even able to finish the main menu, an introduction, and a system for the clues already. I don't have any experience with game develpment except for watching videos and one tutorial for gamemaker I watched last tuesday. I've had multiple ideas for games, and your tips really pushed me to finally do one. It's very simple and the art takes me forever to do, but I keep feeling great for being able to put it into my silly game. Even though it's simple and it took me a lot of time to figure out simple interactions, having a game that anybody could play once I'm done is such a great motivation. Hope you have a great week.
    Also sorry if I misspelled somethings, I'm from Spain.

    • @overphildev
      @overphildev  6 місяців тому

      Congrats man the first game is always the hardest. Obviously I really enjoy game dev, so I hope you stick with it

  • @justanon4709
    @justanon4709 4 місяці тому

    I think you could add some special items in waves that would open upgrades to defenses/weapons. But if they would be dropped just after finishing a wave all the time this probably wouldn't be that fun, so maybe for some really powerful upgrades add some sort of a randomized challenge to a wave? Like "kill X enemies with a lawnmower to open a lawnmower with an extra blade", that might incentivize players to use some creative thinking to agro enemies to attack lawnmower specifically or maybe change/rebuild the defenses to help satisfy the condition of the challenge.

  • @Sweepy_Games
    @Sweepy_Games 6 місяців тому +1

    haha thats such a good idea too fix hard enemies. You can try to float items above the ground so they can be more visible maybe?

  • @Skeffles
    @Skeffles 6 місяців тому

    Nice weapons! The spinning blades remind me of the traps in half life 2 ravenholm.

  • @Albrae
    @Albrae 6 місяців тому

    I think to start with ranged enemies you could go with an artillery typ of Robot, it would directly target your house.

  • @neil9763
    @neil9763 6 місяців тому

    Add a structure to buff up the defences with like more attack maybe a robot commander to encourage the robot and add the giraffe as the final boss

  • @ruffusgoodman4137
    @ruffusgoodman4137 6 місяців тому

    One thing that I'm not sure if I got it right:
    You pick up scraps from defeated enemies to build up your economy.
    But I thought you had to cut trees or harvest resources to do that. Those scraps are standard for all stages, since you're supposed to fight the same number every stage, right?
    If players had to cut trees or whatever, they'd need to leave the base unprotected, or at least defended only by towers in order to get more resources for the next round.

  • @fuzzyyard2844
    @fuzzyyard2844 6 місяців тому +1

    I have an idea for a defense item
    A plant (kinda like a Venus fly trap) that locks onto enemies and bites them. Whenever it runs out of health, you can get a watering can and give it water to heal it in between waves.

    • @overphildev
      @overphildev  6 місяців тому

      Being able to grow defenses would be cool

  • @dannybrat3127
    @dannybrat3127 6 місяців тому +2

    How about a rpg? (Really Painful Gnome)

    • @overphildev
      @overphildev  6 місяців тому +1

      These are the ideas I'm looking for

  • @Eniallator
    @Eniallator 6 місяців тому +1

    A couple of ideas:
    A sprinkler defence mechanic, where it'd damage the robots in an AOE around it, since water can mess with electronics.
    Potentially some sort of flying attacking robots? These could dodge the mower's spinning blades by flying over them as well.

    • @urnoob5528
      @urnoob5528 6 місяців тому +1

      i think the word u lookin for is drone

    • @Eniallator
      @Eniallator 6 місяців тому

      @@urnoob5528 that was my first thought as well, but I'm not sure how well that would fit in with the current theme. I also don't know what the right answer would be but it would be a cool mechanic to see

    • @overphildev
      @overphildev  6 місяців тому +1

      I actually already have a sprinkler in the game, I just havent mentioned it in a while since I want to update how it works. I'm basically gonna treat water as poison damage, slows enemies down and does damage over time

  • @uaantonidiusss.7587
    @uaantonidiusss.7587 6 місяців тому

    Make house heath with other color.
    I guess flamingo as last defence is bad, because small units will pass main defence lines and trigger them

  • @5ixten941
    @5ixten941 6 місяців тому +3

    Game is turning out awesome man 🙏I got some feedback if interested tho:
    - The sci-fi UI does fit the robot character, however, it still feels a bit out of place considering the rest of the game
    - Lighting needs improvement, in case u haven't considered that yet
    Good luck 💪

    • @overphildev
      @overphildev  6 місяців тому

      Yeah I know eventually I need to fix how the game looks but for now it's all working so I'm not going to worry about it too much

  • @IceAssassin22
    @IceAssassin22 6 місяців тому

    what about a barbed wire fence upgrade that you can put around the house or a water sprinkler cuz the enemies are robots it could short circuit them but its expensive or you can only have 1 or 2 at a time

  • @urnoob5528
    @urnoob5528 6 місяців тому +2

    integration of systems is good
    it gives player incentive to do and use a feature, instead of forcing them to
    like the scrap attack
    another example would be if back when u had the farm, if the crops are not only needed for objective (feels forced), but u could also sacrifice them (eat) to heal, this gives player an incentive, but there is probably already another healing system in place (i forgor), also robots cant eat (unless?)
    if u just keep adding systems without integration or incentives, that s just feature creep

    • @overphildev
      @overphildev  6 місяців тому

      My robot eats batteries to heal. Don't ask how that works. I have been thinking about adding crops back in the you could sell for extra scraps

  • @samiamar-rp5mi
    @samiamar-rp5mi 6 місяців тому

    add farm animals that you can buy from the house or just add a dog that will help you to protect the house but it is get tried and what you think about adding a mini boss that spawns in every raid on your house

  • @joona1482
    @joona1482 3 місяці тому

    some enemies are haarder and have more helath and does more dmg

  • @dotslashlalle4402
    @dotslashlalle4402 6 місяців тому

    Really good concepts, trust me, but I sicererly think that this game might need a full graphics overhaul: the colors and the contrast between them hurt the eyes and the model of the robot feels off. I'm following this series since the beginning so don't treat this comment as a judgement but as a constructive criticism. :)

  • @InSincere6617
    @InSincere6617 6 місяців тому

    You should add a sythe

  • @FunnyVids2024-5
    @FunnyVids2024-5 6 місяців тому

    Bro make a short part 2 the game

  • @muffinmech
    @muffinmech 6 місяців тому

    Leaf blower and smthn to do with eggs

  • @Potatoface12
    @Potatoface12 2 місяці тому

    Make a water gun

  • @pr4shantishere
    @pr4shantishere 6 місяців тому

    add knockback its so infuriating without it

    • @overphildev
      @overphildev  6 місяців тому

      Like when you get hit? Just making sure I'm understanding correctly

    • @pr4shantishere
      @pr4shantishere 6 місяців тому

      @@overphildev yes yes both for you and enemy

  • @JoTo1
    @JoTo1 6 місяців тому +1

    Hi

  • @foreignsleet
    @foreignsleet 6 місяців тому

    defence idea: another single use item like the flamingo, but you get a jerry can and are able to sprinkle petrol around, and then can light it on fire where it will burn for a certain amount of time, as a last line of defence around the house

  • @Fortunz_14
    @Fortunz_14 6 місяців тому +1

    20 likes in 18 minutes bruh