ED isn't underrated. The consensus is that it's fun for the first 100-200 hours and becomes repetitive, monotonous and stale afterwards, which is true. (i have over 300 hours /played in ED)
@Humanaut. In what ways? I am interested in jumping into this game, and I kind of want to know if it's worth it. Also, what do you mean "gets monotonous" after 200 hours? What type of content (as well as how diverse) does the game offer in its totality? What are the activities you have the most fun with?
Seems youtube deleted my responses, probably because it thought I was selling you something. Don't know if you can still view them in your feed or not.@@__-gf3zn
At 4000 hours Elite started feeling stale. I don't blame the game, I had done it all and then some. Tried star citizen but it just never clicked. Too many bugs, too convoluted. I still go back to Elite to do community goals and bounty hunting.
X4 has thousands of hours of depth for you to explore. Starting as a nobody with a tiny ship and ending up an admiral with fleets and stations under your command.
@@waltlock8805 The problem with X4 is that it doesn't have space legs which is really too bad. I tried the game but I got bored pretty fast... I don't remember why. I think the ship interiors were almost non-existent and I remember the stations being very basic. SC and ED are a different kind game, less strategy and more first person. I love SC because you can basically do anything (except craft): Sit in your outer space living room and drink a Coke, Pick up an NPC mission to kill some random guy and assassinate his hired goons, Pick up a player mission and rescue him from a bad situation, Search an underground cave and find a missing person, Blow up a ship and literally scavenge his components & cargo, including his floating space corpse. The game has issues, but is pretty fun
For Star Citizens looking to make the leap into Elite Dangerous, I'd like to point out a couple of things about versions and game modes. There are currently two versions for PC: Horizons, and Odyssey. Horizons is basically the "base" game. Odyssey is an extra DLC and includes all of the On-Foot gameplay, the so-called Space Legs, that lets you get out and about on planets, outposts, and stations. It had, and still has, some issues, particularly in PvP and PvE combat. People that really enjoy FPS games rate this as average at best. But combat is not all there is to do in Odyssey. Another part of it is the Exploration game and hunting down genetic samples that are a commodity you can sell as well as the "Armstrong Moment" of being the first Commander to set foot on a world. Modes: You can play Solo, in a Private Group, or in the full on MMO style Open Game. It should be noted that no matter which mode you choose, you are still in the same simulation. In Solo, you will never encounter another _player_, but if you land at a station looking for a commodity, and some guy in Open just bought it all, you won't find that commodity until it replenishes. The middle ground is Private Group. In that mode the only players you will see are the ones in your group. Ships, Modules and personal equipment: There's a pretty wide variety of ships and while any ship can do any profession, they may not do it well. You _can_ run cargo in a "fighter" type ship, but you won't run a lot of it at a time, or very far without refueling. You can really pack a lot of cargo, or weapons, in a larger ship, but it may not handle well and you may not be able to land at every port, particularly small outposts. They can only handle medium class ships and smaller. Modules and personal equipment are pretty much the same wherever you go. Class 5 thrusters will fit any ship that can take Class 5 thrusters, and you can find most of them within a jump or two of where you are. Usually. Sometimes you have to hunt for things. That's actually fairly easy to do because of third-party support websites that track what commodities and equipment can be found where, for how much, etc. All of that is supported by plugins that individual Commanders may use, that the developers of Elite are all to happy to accommodate. Finally, yes, ED is pretty procedural. But it's the _entire_ Milky Way Galaxy, at least what we know about it. Wanna see Voyager 2? You can. It's a tourist spot. Wanna fly to the far side of the Galaxy? You can. It might take you a while though. Black Holes, Neutron Stars, White Dwarves, they're all out there, and they can be dangerous if you're unprepared. And Elite Dangerous just _works_ . I spent all that time getting SC installed on my machine and it was just a buggy mess when I tried a Free Fly event last year. So, pick your poison as you like, but personally, I like Elite Dangerous better.
@@Raazik, my I5, 32Gb, GTX 1660 Super can run ED at 1080p and a _rock steady_ 60fps. I have a mid-level PC and ED runs just fine. Yet there are videos out there of guys running SC on top-level PCs and having problems. Why? Because even after 10 years and _half a billion dollars in funding_ SC is still in Alpha. The problems I had with SC had _nothing_ to do with my PC. I had to reduce the "quality" and reduce the resolution to get playable frame rates, but when it was working it worked pretty good and still looked good. But it's still a buggy mess, as any game still in Alpha would be expected to be. I still think it has potential, but it's a long way from being done.
@@Cee64E my video, PC medium level (but full water-cooled) no problems (PU: 40-50 fps Orisson (now 50-60), 100+ in space): ua-cam.com/video/C2FEtnU8fS0/v-deo.html _"I have a mid-level PC and ED runs just fine"._ I apologize for criticizing, but the 1660 and i5 are budget components even at the time of release. And now it’s 2023. :( Not to mention the fact that games in development are made for future hardware, not current ones. IMHO the graphics in the elite are terrible. Firstly, it is morally outdated, and secondly, because it does not create the impression of the enormous scale of the objects, it is clear that these are small low-poly objects that are quite close to the ship, not at all millions of kilometers away. This is especially true for renderings of supernova JETs, which move too fast for objects this size and have terrible animation. Looking at the picture of the elite, it’s like I’m watching a bad movie in which the actors are overacting and it’s clear that the action is taking place in a film studio, and not in reality. The Star Citizen actors perform very well. Also: FPS mode, 130-140 fps: ua-cam.com/video/WmMEfukL2L4/v-deo.html And 890J mission - about 100 fps: ua-cam.com/video/cAtGLdpVhPA/v-deo.html No any problems with performans.
I started with star citizen and put thousands of hours into it before playing ED and I can tell you after having that experience elite is the complete space MMO, whether you’re talking about economy stuff like mining or trading, or combat stuff in terms of PVP or doing bounties, actual exploration in a real modeled galaxy with multitudes of star systems, a working background simulation, Great lore, stunning Lagrange cloud life, alien contact that has been fleshed out and very cool, ( thargoid surface sites, maelstrom, guardian ruins, or on foot gameplay with odyssey.. Including settlement gameplay missions better fleshed out than SC surface outposts, ground vehicles that actually do something, fleet carriers which are capital ships that we don’t even have something equivalent released yet in star citizen… exploration with planet survey scanning, material prospecting, better space stations, mega ships, science ships, medical and tourist platforms, better flight model and instruments, geological fleshed out features like geysers vents fumaroles lava spouts etc. biological life, INFINITELY BETTER NAVIGATION, stellar objects like black holes, nebulas, neutron stars..😮on and on and on…plus the above has mechanics and nuts and bolts under the hood systems that don’t even exist in star citizen as far as their versions of some of these things…Not to mention extremely reliable servers much better ship customization, cool armor suits and sets and weapons, better insurance /buyback system,better mission/contract system, better reputation/powerplay system, better NPC’s, phenomenal sound/music, better screenshots, better 3rd party tools, better merch, better community managers, VR in cockpit- support, better voice attack implementation, better overall poi’s, good as anything you’ll find in the genre. The reason so many people in star citizen rely so heavily on the social aspect of the game as far as playing with friends is because the Content of the game is so tiny compared to something like ED. ED will remain the king of all MMO space Sims by virtue of the ridiculous amount of things there are to do in the game, so many that you have a lot of commanders that miss the forest thru the trees, and say there’s nothing to do in the game🤷🏻♂️😲 if you really want to challenge yourself and be able to say that you are the best of the best you MUST play and accel at elite dangerous otherwise you don’t know… really don’t know this genre at all… and finally elite dangerous ships DO have ship interiors but they are Camera view only except for fleet carriers.. elite dangerous space ship interiors are more space Shippy than the ones in star citizen with those horrendous MFD displays and horrific HUD with tiny text and catastrophic contrast😬 The 3D projection standard from the pilots federation is so awesome with the side panel pop-up screens that is how you do it❤.
I hope this comment doesn't recieve a lot of hate, but I just have one small critique about this video discussing the two games. First off, fantastic video! I played Elite Dangerous for over 2 years before I transitioned over to Star Citizen, and I am now 2 years into it as well. You did a great job at expressing that the two games are not the same, and that one is more focused on the simulation of the galaxy, whilst the other is more focused on player immersion dense player activity. I did notice one thing that would've made this comparison much stronger, especially in regards to the first person aspects of both games. It would have been nice for unfamiliar players to see gameplay footage of the on-foot aspect of both games, as they are vastly different. In Star Citizen, on-foot gameplay is more of a necesity and is part of the everyday lifestyle of the player (e.g. leaving your ship to enter the space station/spaceport). In Elite Dangerous, this element is optional and less polished. I think these elements are important to showcase to new players, seeing as Star Citizen's first person gameplay and graphics are the primary reason Elite Dangerous players flock towards the other game. Again, fantastic video, and I can't wait to watch more of your content.
They usually flock right back to elite dangerous when they meet all the microtransacrions server wipes.. ect yes it has potential but not in the current hands it's in. It's turned into a money laundering scheme. Like you said ground combat/ activities are much cooler in star citizen ( they have more interiors to ships and stuff. But if you don't have 32 gb of ran you won't be having fun it becomes even more unplayable. I want star citizen I want it to be worth the purchase but in the current times it's not, and I'll be forced into micro transactions when wipes have been deleting player data almost completely. I can't get behind a grind that gets ripped away from me. I understand you perspectives but there is so much wrong with the game right now people have only not abandoned star citizen to rationalize the money they had to dump into it they're the backers and day 1 supporters. I will get the game eventually IF they change a few ways they handle business and get thier game to be actually stable. And yeah backers will straight out lie to you too saying stupid shit like that's not true ignoring the evidence that's been laid out for years now video proof of glitches ect. So again many backers will do anything to rationalize thier purchase even lie to themselves.
I wish Frontier had the capital cloud imperium did. I love the scope of ED way way more. But man that experience is shallow. Having the depth Star citizen has would make the world of difference. (Mechanics wise) I like the depth of ED world building better.
@@durtyred86yeah, I had to get some while I was playing SC. The amount of minutes and hours not being able to do jack shit but wait for some train to come and crashing really took a toll on me. 🤦♂️
Elite in VR is incredible and is actually a game, SC could be a cool game but it's plagued with bugs and development issues. I honestly do not believe it will ever be finished and has a good chance of getting cancelled.
@@lanceobe6801 what we will see is if starfield is successful it will make space games popular which in turn will bring more people to star citizen. You're also ignoring the fact that they take very different approaches, starfield is a single player rpg, while star citizen is an mmorpg. Even if it does take players away it won't kill the game not by a longshot considering there are over 3 million people in the community. This is if starfield is a success it could always be a massive flop considering its made on the same engine as fallout 76.
@@brick-2000 If Starfield is successful it will pull away players from SC and ED, Starfield will be a long game that players will have to invest time in and if it's as good as the hype why would anyone want to go back to a bug ridden game with one system? Or play ED with it's very grindy gameplay and mostly empty galaxy.
@@lanceobe6801 they would go back because people enjoy them. If people want a story driven, single player rpg they go to starfield, if people want a multi-player space sim they go to either elite dangerous or star citizen. People can and will enjoy both they don't have to pick one or the other. I don't think you realize just hard it is to kill a dedicated community, if people leave to play starfield that's fine cause there eill be people who play star citizen, people who introduce the game to others and youtubers who will cover the game heck if there was a time where star citizen should have died it was when they were releasing 3.0, there was nothing, no info, no content FOR MONTHS and yet here we are 10 years since the original kickstarter and 500 million dollars later and people still play the game, they rage about, get frustrated over the long development time and it's still going strong taking all that into account 1 single release of a game that could be a failure is not going to stop this project.
I've been playing SC quite a bit these days and started with Elite years ago. Elite feels a bit stale and I've been a bit scared to attempt all the anti-xeno stuff. Now that SC is playable for me I really enjoy being able to walk in and out of ships and the almost entirely different experience. Also, as you said in the video playing SC with friends is pretty great.
AX in ED is GREAT fun! Google Azura Initiative n connect with them. They’ll get you tightened up nicely for it. Theyll teach you all you need to know, Cmdr. No Worries. Youll be solo flower hinting with ease! Or look for Celestial Light Brigade on your right hand panel under factions.
Don't be scared of the AX stuff. I just learned it and it's fun. There's a lot of outdated / gatekeeping information out there saying it's endgame content or you need a fully engineered 500m ship. Search for zero grind AX, some good videos to get you started killing scouts and interceptors
You have that right, mate! I have done (poorly but it was FUN) solos and group runs (successes there but I'm a weak team member... for now) and had a blast. I've done it in Kraits, FDL (insanity but worth the LOL's), a cobra, and a sidewinder. With and without Guardian gear or AX weapons. I've even mixed the up for the meme (didn't end well but I was glorious... for abut 17 seconds). I've been fully Engineered, partially engineered, and not engineered. I had a blast. This is not end game stuff. You can do it with the ships you can get without the imp/fed grinds. Remember, just have fun. Get your elite in something so you can get cheap ships and gear at Shinrarta Dezhra or go to Diaguandri for your ships and run around for your gear. The jumps are good for your exploration rank anyway. Build your ships and go have a blast. Join Anti-Xeno Initiative and talk with AX Commanders. They'll steer you in the right direction. So will Yamiks if you join his discord which is a great community. Just remember, EVERYONE plays their own way in Elite. That's the TRUE personal narrative. Use what ships and weapons you LIKE that get your job done how you want to do it. @@s0d4c4n If you're not having fun, you're playing it wrong.
That's it exactly. SC is about group play. You can solo but the true experience is bounty hunting groups of players or escorting large cargo haulers safely away from player pirates. 80 player org vs org combined arms events or trying to drop ground vehicles at a safe distance from an a.o. without being picked up on radar so you can sneak in with your infiltration squad to steal a ship that an unsuspecting group has loaded "for you". 😂. ED is cool but it ain't SC even on a bad day. It just can't be. Sure, it's got a massive galaxy but it's the same shit over and over and over and over and.... which is why Sooo many people and content creators have moved to SC and almost none have gone from SC to ED. Hell, even FD has pretty much abandoned the project. FD doesn't deserve the loyalty at this point. BTW, SC has had success with the server meshing this month. New star systems are opening and they are about to open 300-400 player count on servers.
Elite is very old and SC isnt finished yet. Hard to compare. Elite has a great flight feeling in my opinion. Hard to top, even newer Games cant give you that feeling. Very well done by Frontier. The model of the Galaxy is the best i have seen in Sifi games. The Weapons in Elite on the other side could be a litte bit more spectacular. For me at least. xD
People left elite after Odyssey because it was hard to play the on foot portion and it also caused lag for just people playing in ships. A lot of computers still struggle in some areas, even after upgrades I feel it a little in Odyssey settlements. But overall FDev has been one of those game companies that does just enough to get by and then puts the resources elsewhere. The biggest reason people left has to do with the fact that the alpha test for Odyssey was really rushed, and the launch of Odyssey was pushed hard to get it out before the stockholders meeting where it might have been shut it down because it wasn't being profitable anymore. I really wish that the new CEO would turn all of this around and put some work back into ED:O and get more content, ships, game loops and bugs fixed. ED is a great game and unfortunately Frontier doesn't care about it anymore. They are continuing with their story just to complete it and then will probably dump it. Here is hoping that scam citizen turns into a real and good game.
After ~1000 hrs playing Elite I am nowhere near having done or seen it all. There are so many fun ships to equip and engineer for so many different roles. As far as multiplayer goes in Elite, that all depends on your in game community. I played with a large group dedicated to anti-xeno combat and there would be dozens of us in a single instance with little to no bugs (no pun intended). I am currently on a slow exploration trip to a region of the Milky Way called Colonia which is ~22000 ly from Sol which should take me a few weeks to a month!! As far as Star Citizen is concerned I have never played and I am waiting for the full game to be completed and ready. Should I invest in a cryochamber???
If someone told me I only had Star Citizen & Elite Dangerous as my only video games I could ever play from this day forward ...... I wouldn't even shed a tear. I have NEVER had a game except for these two that practically never end & are always pushing technical boundries. The Sci Fi & Fantasy genre of gaming is the greatest value of your money in gaming. Elite has the exploration , SC has the detail. Literally both games continue the great sci fi genre.
I have more than 3000 hours in Elite Dangerous. The game is great and still has the best flight model in industry. 6 axis flying especially in flight assist off makes you a true pilot. It also has one of the best and most challenging to fight (without training from experts) NPCs in gaming history, the thargoids. You can do anything you like, from mining, to bounty hunting, to chilling around. There is a lot of content for a new player. There are also many player groups and community support that deal with fighting, exploration and research. There is indeed a lot of grinding to get to your next ship or upgrade the existing, but grinding never pulled off players from a good game (take Diablo 2 for instance). Lack of grinding reward does though. I will never forget when I visited Sagitarius A and I felt a chill, since even if you go there in real life, you wont experience much more, since you will still look at it through a window. I like the fact that ships are modular, which means you can adjust them to your role, which gives a lot of possibilities. But as in all good things, after a while, come the death by META & end of content. Streamers, good players gives you the best setup for what you wanna do and suddenly you dont try, you dont work. You just get most things in the plate, which kills immersion. OF course you cant play ED without any help at all, it is just that as the META progresses, things seem easier that they really are. Also, after a long time of good game, you reach to a point where the content ends. To that , you expect to have a developer that keeps feeding new things. New ships. New events. etc. And unfortunately in ED this almost stopped from happening. Fdev has the best game in industry and is suiciding. I believe that, taking into account that the game is already 10 years old, the next step would be an ED2 with new engine and new features. If not, soon I will find myself also to SC. Which I will hate the flight model and the bugs. And the fuct that is isnt a released game. But when you have a developer team behind you, thats is great and promising. They say that SC has more funding. I say "when did Frontier asked for more money and the community didnt respond positively?". For those who want to play ED, I would highly recommend cause they will have great fun for the first 300-1000 hours and will experience the best flight model in industry. After that its up to how you feel. I love the team behind SC cause I will never forget Freelancer, the best space sims for years, especially during the "dead decades".
They're both great but ED is better. However, SC is more atmospheric as a space sim but more annoying due to bugs and crashes. And SF I'm not even bothered about, I'll take a look 12 months after it's released 😂
Elite doesn't cause rage for me, SC does. I uninstalled SC after losing all my money over and over due to bugs. Elite is a tad boring, but at least it is relaxing. Starfield is going to be my main game come September though.
@@vonrosphe3098I would say by having to respone your ship after a glitch destroyed it multiple time is the biggest for me. Then of course you have the resets that remove any progress you make. I really wish I could enjoy the game but there are so many things that just kill the experience. I truly hope it becomes a full game in my lifetime.
Elite also has a horrible and boring engineering grind, that's why I quit playing it. Another downside to SC is the wipes...everything you spend all your time working for gets erased periodically until the game is released, which disincentivizes play.
Yes, I never figured out the engineer gameplay in Elite. I'm sure it has uses and the upgrades are quite good but without an external guide the system is very obscrure (possibly by design?). And also true about the wipes, they suck, but now are much less frequent, roughly once a year compared to every patch as it was a few years ago. But I don't expect to see infinite persistence and no wipes for years to come
@@SD-One The endgame is to get the best possible ship fully engineered and go kill all the other players. How did you get 70 fully engineered ships? Link me a vid.
I think ithe video also had to make comparisons by activity: Space combat; FPS combat; Exploration; Mining trading etc. So maybe in a future vieos we can see samples of those activities so ED players can see what is in SC and vice versa. As for me ED is the only game that allows for deep space exploration. If only it had lush biomes that would be the perfect game for me as it is without much more development.
The video would have been better if the video footage demonstrated examples of what you were speaking about instead of random b-roll of ships floating in space.
Elite's combat and flight model feels a bit better at this time imo. Elite also runs well (in the non odyssey areas), which is not something I can say for SC. I do like the space legs that SC has though, and the ship interiors are a large part of why I bought into the game back in 2013 ish (though have played sparsely over the years due to every interaction being marred by progression breaking bugs and overall jank). I'm pretty much a hermit player. Multiplayer only concerns me as much as how much effort do I have to put in to "opt out" of it.
I loved X2 the threat but could never get into X3 and lost interest in the X series at that point. Maybe they fixed the economy but I just couldn't make any credits in that game. Every time I started to get things working something would destroy the whole dam economy and I would go broke.
For me Elite was a great game. I had a lot of fun. But the Devs killed the game for me. While Elite is going more and more down SC gets more and more ships and more ingame to do. And in Elite you have so much grind until you get your ship outfitted the way you want. And not a fun grind. You are forced to do specific tasks over and over again until you have your engineered module. In SC you just need money. And it's up to you how you earn it. I prefer SC. Have much more fun playing a buggy and unfinished SC than i had in ED. RIP my Elite Account.
I'll be real with you. The grind issue is 100% on you as the player. If you had played the game as a sandbox doing a little of everything as you felt like it grind would of never popped up. That's not a elite is a grind problem it's a sandbox design clashing with the way you enjoy games issue.
@@jasonstrange4196 It is absolutely an Elite problem. There is nothing of any consequence or even remotely interesting you can do in the game without engineering. It is perfectly obvious that there are players enjoying Elite who are willing to just fly around and look at stuff as if they have opened up Google Earth or press their mouse button and "trade" and watch some numbers changing or similar comatose activities but that is not enough for most players, so as a whole Elite does have a huge grind problem, locking its most interesting gameplay behind the most boring and repetitive activities in the game. Also a huge part of the appeal of any game is to achieve progress. Players want their story to move along. The only way to progress in Elite is grind. The tagline of the game is blaze your own trail. It shouldn't be Blaze Your Own Trail, it should be "Blaze Your Own Grind" cause that's all you do. Also, your character shouldn't be called a commander (CMDR) because you don't command shit. It should be peasant (PSNT) because that's all you do all day long - collecting garbage from space and planet surfaces and trading it in a shop. We also don't even have a home.
@@heavybattle6650 I say its a personal issue as I personally played 500 hours before I engineered my first ship. That time was spent on a myriad of different pieces of content spanning everything excluding PvP and Thargoid content.
When a problem is shared by the majority of players it is no longer personal, it is the game's problem. The majority of players find that myraid of activities, whatever they are, boring as hell. That's why they massively complain about the painful nature of the game's grind because they want to get to the fun part and they have to grind their asses off. That's part of the reason they are leaving in such spectacular numbers because they are sick and tired of it. Congrats on enjoying those 500 hours though.
Unfortunately starfield isnt an elite dangerous or star citizen type game. Constant loading screens. You can't even land on your own. You can't even fly around over a planet surface. Don't buy it if you want an elite dangerous/citizen experience. If you want a guided storyline with streamlined gameplay, then starfield IS for you.
Why i stopped Elite? Almost bought Odyssey, but friend asked me "why not StarCitizen"? So i went with it. I tried the game in the past, but it was way too confusing. This time i actually wanted to play it. Half an hour and 2 deaths later i knew that ill never go back to ED. The general feeling of you actually piloting the ship and not you being the ship like in ED sold it to me. Exiting atmo, entering atmo, landing in a godforsaken place and just looking around, all seamless, all crisp, all beautiful, all realistic. Start a salvage mission, , incap your targets, raid their cargo bay for goodies, move the cargo boxes from one ship to another while EVA, get to a PvP zone to sell what you got. The gameplay loops are folding into something else if you want. Theres nothing like that, not just Elite, no any other game comparable. And im willing to drop money into it regularly because i dont think theres going to be anything even remotely close to it in the next couple decades.
Im right there with you. I was a EvE player and followed SC from a distance over the years - once they were about to add salvage - i figured now would be a good time to hop in and test drive it - during a free fly. I dont even remember my log in name or password for my 5 EvE accounts. I literally have never logged back into EvE 1 time since. I bought a Aurora day 2 of that FreeFly because no WAY your taking this game from me in a few days. XD. That was just over a year ago i started.. the new things coming this year are going to be mind blowing
@@hawkzulu5671yaall have fun with those server wipes that deleted playes info and the money laundering from almost required microtransactions ( in fact when they add ship insurance properly it's a set time limit and you will have to purchase more once it runs out there isn't an unlimited option and it's going to suck for new players who have little credits as they will be forced to use real world money ( which was the point btw) they are a money laundering scheme and I'm honestly wondering if the game was ever meant to be fully released or just to steal all your money and dip.. in it's current hands I can't with star citizen
Many players left Elite due to feeling that they were lied to about the Odyssey expansion, the 'Beta' was released and it was VERY unoptimised and frame rates were horrible, Fdev assured the community that the Beta was an older version from months past and the the actual release (coinciding whith the end of Fdev's fiscal year would) be more polishied. When released it was exactly the same and fold with high end PC's couldnt get it to run more that 40 FPS in many odyssey areas. Also the Console cancelation mad many console players also leave. I still play every day and love the game, as when Odyssey launched I was still playing Horizons for months before transfering top Odyssey.
Yeah, Im one of those dejected n ignored Console Commanders but i still play n have brought friends from Destiny n Warframe into the game in the last 3 months on xbox.
Angry comment to inspire the algorithm 😏 I had been a fan of the Elite series since the originals and had play Elite Dangerous from premium beta (lifetime pass) and of course had backed Star Citizen too in those days. It is interesting because I thought that Elite would become the be-all space game given how Braben was talking in the early days, and our early speculation on the frontier forums before E:D was even announced. However the turning point was in 2016-2017 for me when it became apparent that Star citizen was the game I truly wanted at the level of detail I wanted and as Elite became more of a repetitive grind to me I moved on to a certain degree. It is a shame because Elite has so much potential even but no ambition to implement the features that would take it to that "life in space" feeling. Odyssey was most certainly not enough to make me want to return, not when I know what is possible otherwise, bugs or not. I still like Elite in general and other space sim-ish games too be it spacebourne 2, No mans sky, Infinity Battlescape, Space engineers, Starship Evo, and look forward to adding titles like Starfield to the list which goes on and on.. there is plenty of room.
Elite is my first real space game and I played the crap out of it. I did the Sag run in 4 months, a wonderful commitment and of the gaming accomplishments I'm very proud of. I loved the feeling of flying my own ships and loved the customizations and even a bit of the engineering grind. But I really did have my Neal Armstrong moment when I started playing Star Citizen and walked right up to my ship, popped the airlock, climbed the ladder and plopped into my cockpit. The level of immersion is a big difference between Elite and Star Citizen. Many times, playing Star Citizen, I thought "I wonder if I can do this ..." and I found that I could. So many little details, like getting blown around by the wind on planets to having to wipe snow off my visor - that's the Star Citizen experience. And bugs. A crap ton of bugs. The game seems like it's actively out to kill me and it takes quite a bit of playing to get good enough to know what not to do to die instantly. Overall, I love both games and am sad to see what may be the sunset years for Elite. It was my first love in the space genre. But Star Citizen will very likely be incredible when it's released. I just hope I'm still alive.
In the category "close to realistic" spacegames, Elite Odyssey (EDO) has virtually no competition at all EDO is a massive sandbox game with an entire 1:1 fullscale realistic Milkyway galaxy where players do have complete freedom to move around Milkyway galaxy stats in EDO as well as in reality: 100.000 ly diameter 4*10^11 starsystems, with planets, moons, ringsystems etc. Orbital mechanics, simulation of gravity of celestial bodies etc. It's a sandbox game, so we aren't bound to any storyline >20.000 populated starsystems with approx 275.000 stations, in human populated region "the bubble", a little spec in our galaxy, just 1000 ly across SC is just some kind of "cyperpunk" game, less than 100 static starsystems and even scaled down, no orbital mechanics In other way not really a spacegame I can imagine that many with some knowledge about astrophysics and spacetravel as it could be in a distant future, initially inspired by Star Trek series back in the days, would value a realistic spacesim with a good simulation of our own galaxy (the milkyway), including orbital mechanics according to the Newtonian law of gravitation EDO is the only option Some planets/ moons even tidal locked to their star/ planet is in reality In EDO you would recognize stars from our visible night sky (Stellarium link), as well as known stars from the ESA mission's Hipparcos and Tycho Catalogues are included Elite Dangerous contains a vast 1:1 scale simulation of the Milky Way galaxy based on real scientific principles elite-dangerous.fandom.com/wiki/Galaxy The Hipparcos and Tycho Catalogues www.cosmos.esa.int/web/hipparcos/catalogues Stellarium Web Online Star Map www.stellarium-web.org/
Frontier were wise to put Elite Dangerous on Geforce Now and it's the only place I play the game, CIG still shy away from making Star Citizen available on the cloud. With Star Citizen it's a case of own a powerful PC or go home.
Elite is the better one for me, been playing it in all it's forms since 1984. I dont think you can actually compare them, one is pure fantasy scifi, the other is as much based in reallity as it can be while still being fantasy scifi, hence the no artificial gravity, planets looking mostly the same (cause that is how they are in real life). I often find people quit elite cause there is no instant satisfaction, no way to buy your way forward, everyone does the long haul. Elite is and always has been a very slow burn game, a day in game last the same time as a day in the real world.
I played Elite in 84 too, then later Frontier. I backed the ED Kickstarter to show my appreciation but never played it. The last thing I played was Frontier. Just bought a PS5 and Elite popped into my head. Might dust off the Cobra....
The reason I stopped playing EVE because with last update all but basic ships are behind a paywall that's due monthly. Nice comparison and that's high praise from a 1st gen gamer that played Elite on Commodore 64 and have been missing the Indepth story lines from game like wing commander and the Homeworld saga
gave up on elite when it came time to grind and do the same exploits as everyone else to advance because my ship would be less than half powered as everyone else
You can beat equipment with skills To an extent. Aviation has always been far more technology based than land warfare, and that includes elite. Ain't much you can do against a maxed imperial cutter in an eagle, but you can slight the advantage you have by game knowledge and skills They need to balance playstyles and ship prices so bounty hunting earns the same amount as mining Engineering is to increase player retainment, and while it is soul draining, it gives a purpose
three years ago it was a competitive question, in two years it will be a rhetorical one. i left after ED was no longer fun. around 290-310 hours in for me, i did most everything but thargoid flowers.
Backed both for about 200 bucks each. SC still being in alpha all this time later is SCs own fault. Elite coulda did infinite scope creep if they wanted. Elite i actuallly backed becausw chris roberts said to support both lol. DEFINITELY VALID to compare them.
If CIG just jumped on the gas - their game would have MAYBE 30 players online max - but even doing that will be sacrificing things.. you will have loading screens - sky boxes - have to choose between having a janky FPS system or just stay in ship in 1st / 3rd person views - and no ship interiors ..that Alpha is a slow grow - but has them beat, even in the toddler stages. ED and StarField could have some of those features but it would add a decade of development time to invent the tech, allowing their game engine to do - what is Impossible for their engines to do right now. ED and Star Citizen are a valid comparison - and ......theres no comparison.
Due to the wipes I think SC isn't even in the table when comparing. Just because of that any game set in space is better. Granted, some things SC does better than ED and vice versa, I guess it is up to each and everyone what they like. I just know that I prefer my progress intact.
Wipes arent really a thing anymore. Its been many months since the last one and i think the next one is coming later in the year when 4.0 / Pyro / Server mesing comes to the game. There are still some big tech pillars ahead that may have a wipe but those are a rarity now that we have the Long Term Persistence database that remembers everything you own and has it waiting in your inventory everytime theres a new patch.
As a former player of both Elite (the original) and Wing Commander I had to pick up both games. I love Elite for the vastness and options you have, and at the same time hate it for its lack of balance and some weird mechanics. (e.g. Sometimes a data gathering mission is illegal, sometimes its legal, and there seems to be no rime or reason why, or any way to know beforehand. It doesn't make a difference in the end, just requires an annoying extra stop to clear your record.) Star Citizen for me (as a solo player) still has fairly little to offer on the other hand. I am looking forward to Squadron 42 and many of the other features that are announced, but after such a long time I am really not actively waiting for it anymore. What I find a little bit of a bummer on both is the First person shooter mechanic. I came from Wing Commander and Elite, I am looking for a spaceship game, not an FPS. If I want an FPS in space I will play Space Marine. That's why I slowed down playing Elite after Odysee.
I think Elite is 1000 miles wide but a mile deep, and it's showing it's age. Star Citizen is cutting edge and has more going for it especially in the way of future development.
I've always wanted to try Star Citizen. The immersion looks fantastic. But I got to give this to ED. Controller support lol. Sometimes, you just need to kick back and play with a controller.
They are quite different games, not sure how you compare them... It is like to compare Gran Turismo to Forza Horizon. One is a space sim and the other is a theme park demo that try to give you every single experience and end up not focusing on any specific one. Sure, they are both space games but aimed at different type of players in the end, so most likely the fans of one game won't get the point of the other game, thinking their game is the "better" one.
Star Citizen continually evolves and still aspires to become what both it and Elite Dangerous originally set out to do... however Elite Dangerous is a done deal, there will be things released here and there but the astronomical collection of crappy game mechanics choices and obvious bugs will remain the same until it fades out of existence.
SC Needs a lot of system resources, I don't know about ED. My laptop is an i7 with Geforce RTX 2070 8GB and 32 megs RAM. Unfortunately, the gameplay quality is not good. My system seems to labor a lot and the system fans crank to max. What is the major difference in terms of hardware for these two games >>??
AFAIK Elite is a bit less resource intensive than CS. But your setup should be able to run CS just fine. How much RAM do you have? Also do you have SC installed on a SSD?
Interesting, unless you for some reason have most of your RAM already in use when you launch SC I don't think there should be any issues. Maybe thermal throttling if you have a laptop or not enough cooling fans. I'm sure you have already seen it but RSI have a general setup guide support.robertsspaceindustries.com/hc/en-us/articles/360000148648-Required-Windows-files-and-configurations-for-Star-Citizen- which touches on a few of the topics. Also some time ago it was noted that disabling FoiP helped with performance as well
Elite: Dangerous. Been able to fully play it since 2015. More space than you could ever explore. More to do than you could ever do in a lifetime. Star Citizen....is it even out yet? Is it done yet? How much more money RSI needs? Buying "land" in game? Buying ships that don't exist? Bruh, this ain't even a question.
SC is $45 dollars. A land claim comes included with the concept base building ship the Pioneer- one of those ships that doesnt exist yet - but the pioneer AND the land claims will be purchasable with in game currency - like everything else in SC. Didnt SC and Elite both have their kickstarters in 2012? why was their a sigh of relief when Frontier announced they Wont be shutting Elite down in the near future. - how is CIG breaking their funding records and player count records every single year? There are 1.5 thousand people watching SC gameplay streams on twitch right now / 265 watching Elite Frontier lost $, layed off devs and people are asking for ship interiors and other things that they dont have the $ to hire devs or upgrade the engine to be able to handle? CIG had 500 devs in 2020, had 1,100 devs last year and are at 1,300 now - will grow to 2,000 just at their Manchester HQ alone. SC is alpha - but live now and waayyyyy more people play it every day than play Elite ..so its kinda, sorta 'out' .. but Very far from finished. Elite IS finished and SC hasnt even warmed up yet 2024 will blow the doors off of their 2023 record highs for SC.. Elite will likely hit record lows. .. bruh, this aint even a question
last time i played elite, max group you can have was 4, this was early ED:O. SC max group is the server limit, 100+. people went to sc after ED:O as it was a buggy mess. SC was viewed as "less of a mess to play" let that sink in lol. awesome video
They are both complete games its just an citizen doesnt want to claim it is. If they do than people will tear it apart eith its bugs. So its easier to cliam your a beta for 10 years and many more. Both are great in my opinion though how ever frontier has the balls.
for me i think theres to much hate for both and i really love ed but i do play sc. but i get tired of people acting like im a piece of crap cause i play what they dont like to play...there both awesome but i do play ed more but its the fact that sometimes mt fps is so low its near imposible to play...doesnt mean i hate the game...ive upgraded my ships on there so i do love the game....and i also play no mans sky...ohhhh i had people lose there shit when they found out i played that...like i cant play 2 games that have not the same gameplay mind ya....its just stupid to have so much hate if you dont agree with someones choice ....just my thoughts but love your vid bro
I have never really seen a problem with ED, I have to clarify that it has only been 3 months since I bought the game in the Steam winter sale and even so I have already accumulated 440 hours, one does not accumulate that many hours in a game that is boring. The real problem with ED is actually the players, those ones who focus on doing only one of the many things that can be done in the game just for acumulated money or materials, that is something that I do notice after a certain time, if you focus too much on a single activity obviously you are going to get bored quite quickly; yes, there are games that in a matter of hours you have seen everything they have to offer, but ED has so many things to do that you can spend 100 hours on something specific to master it and you will still continue finding things that you didn't know about, if you get bored you have many options to change the air and again you will find yourself with another 100 hours mastering one new activity, for example in 440 hours I have not even mined the first time, although I have improved my ships, I have only taken one to the maximum that is for combat, the rest only the jump engine and some parts, I hardly had to grind materials and when I do it I simply do it in the most efficient way, I go for a grade 5 material and change it for the ones I need, if you focus on that single material in a matter of 20 minutes you already have the maximum of it, It's just knowing where to look for it. Anyway, maybe all this depends on the player, for my part I still do not plan to purchase SC because I do not want to deal with an incomplete game that does everything but is not perfect in anything, when it is really finished I will buy it, for the moment ED is my choise.
There were several waves of players that left Elite Dangerous Odyssey and went to Star Citizen. You have players that were upset that Odyssey did not include walking around our ships and Fdev stated it will never be added. You have players that totally loved playing Horizons in VR and FDev told them they will not support VR in any future versions of the game. You have the players who feel that FDev totally lied to them for over a year about what would be included in Odyssey most of which was not available when the game was released and you needed a top end PC and graphics card just to get 30 fps game play. I have an Intel I7 10700k cpu 16 GB Ram and and a Nvidia Geforce 2060 super graphics card with 8GB video Ram, and I have no problems running the game at 2560 x 1440 with at least 60 fps now.
The developers lost time developing their tycoons, so they are losing players at the speed of light. Everything that was promised to be done in the elite 5 years ago was not fulfilled, but for that they made as many as 4 games of a zoo manager. After 700 hours of play, I declare that there is absolutely nothing to do there and I don’t want to waste most of the game time. Pointless looking at a black background with stars, during a flight in triple solar systems, in order to scan some kind of lichen on an inconspicuous planet without an atmosphere, or in 5 minutes to destroy the foot guard of an outpost from a ship, since walking with your feet is extremely ineffective and pointless. And you don’t want to endlessly grind for engineers with boring tasks. That's why I became a Star Citizen. At least they fulfilled that part of what the elite promised 5 years ago.
I'll say that VISUALLY and concept design-wise, Star Citizen defeats all other space games handily. The game looks better than Starfield. And the ship interiors are mind-blowing. It also has a more Deadspace, The Expanse, Mass Effect look and feel
Find it hard to compare a finished game with an alpha version of another game. Both games are simulations, Elite simulates flying in the space (space legs are only an not very well added feature and does not have a big impact on gameplay). Star Citizen simulates living in the space. And like you said: Star Citizen is about playing as a crew (at least the bigger ships) and many interactions with other players. Star Citizen will not have the complete Milkyway to travel in, and you only have points of interests to jump to, but this will lead to more situations of player interactions and will make the systems feel more alive.
well, that's an interesting comparison, altho' too positive on both ends, looks like you find nothing wrong with none of the games, and that's kind of odd, since no game is perfect, that I'm aware of... I'm in Eve Online since 2006, and now, before the release of Starfield I'm exploring other options out of boredom... so, I'm considering Elite Dangerous, more than Star Citizen, mainly due to the subscription-based system, because I'm sick and tired of from Eve... yes, you should do more of those comparisons, including No Man's Sky and Eve Online and the different variations of one vs another, between those 4 games...
I played Eve online for 14 years and I love the solo mode in Elite Dangerous. Never have to worry about some sadistic player who thinks its fun to make another human being miserable. If you want that sort of excitement in your life log on in open and travel to any one of a halve a dozen trade hubs in the game and you will get interdicted and blown up as often as you like. LOL
@@richvandervecken3954 yes I fully agree with you on this... I'm in Elite Dangerous now and I only play in a private group session with a few friends when they log in or solo if they don't come online... I do the same in GTA Online a "friends only session" and I agree with you Eve Online lacks this feature... and many other features that are better in ED, like cockpit view and joystick capability, landing on planets and walking around...in many ways ED is better... I'm kinda of excited about the upcoming Starfield...it might be because of the hype about its release which is why I'll get it after about one year after the devs will optimize it and fix the initial bugs following the release and I'll get it when will be on sale as the price is outrageously high and I don't want to spend that much money... I'll try No Man's Sky, but looks kinda cartoonish to my taste not so realistic... By the way I've already sent a feedback ticket to CCP to make Eve Online with a private session friends only around 2018... but do they listen?? no, for them it's more important the corporate greed, us to kill each other lose ships and modules and cargo and eventually buy more Plex with real money to replace the losses... I know it sucks... we've lost 9 structures in a war against pirates, over $5,000 real life value in assets... I know it sucks...
I feel like the gripes that both communities have with their game is their monetization method. Star Citizen raised 600M over the past 10 years and is still in a barely playable state with limited content. Yet they still try to sell as much ships as possible to make money. ED on the other hand is paywalling features that really should be for free so the community just think Frontier is hungry for money. The paywalling doesn’t feel as bad for newer players since they always buy the newest feature complete version but for people that bought the game or backed the game, they need to pay every time the game adds any new massive feature.
@@EadricRicmund yes I agree... sadly it's the ugly truth about capitalism... corporate greed at it's finest hour... squeezing every little penny out of the customers...they all do it and American and European and Asian companies they all do it...
Fun fact shortly after odessey launch they did a patch where dlc owners could no longer play with non dlc owners, it got changed so it’s now dair game again. But that was cool. Also if you died in the horridly poor balanced odessey infantry game mode you would have to rebuy your ship, was very very annoying and not good gameplay.
Honestly CIG could learn a lot from Frontier about how much more invested a faction system that was player driven but mostly abstracted or behind the scenes could get the playerbase without the benefit of meticulously crafted barista simulation code. Chris Roberts'... quirks and an unlimited fountain of cash has led them to make some really dumbass decisions on development focus and priorities.
Like I said in the video, the simualtion and the global power play and faction system in Elite is incredible. But tbh, my favorite feature is the landing navigation HUD :D
Frontier could learn alot from CIG .. pour Everything you have into inventing the tech to allow your engine to do the impossible.. or Very soon you will hit the brick wall of its limitations ..ask Bethesda Or Frontier do they wish they had started 10 years ago overhauling their game engine. SC has features that Starfield nor Elite will Never have..nor any other AAA studio because they will have to do the Exact same thing.. convince their shareholders to greenlight spending millions and years doing research and development to invent tech - there is no 'how to' guide. AAA studios have the financial backing but wont Ever take that risk. Every few years just make some new 3d models, mocap, voice work and textures and push that same old engine until you hit the brick wall. GTA 6 is a skinned GTA 5, BattleField 2042 is a skinned Battlefield V, StarField is a skinned Fallout. If Frontier makes a Elite Dangerous II - it will be a Skinned Elite Dangerous built with a skinned cobra engine - unless they are willing to spend a decade in the tool shed.
ED is better by a large margin. SC is an awesome game, but it takes way too long to get anything done and to get into action. ED has no such problem. You can also play ED completely by yourself, if you feel like it. The only thing SC has over ED is ship interiors.
@@lights4bre890 The grind in ED? I mean, sure. But, it's what you make of it. If all you do is farm 1 particular thing every game sesh, of course you're going to get burned out. People just need to remember that if they are bored they need to change that, not the game. People who complain about any grind are just lazy and should be ignored. If you meant SC, it's not the grind I dislike it's the time it takes to get into my ship, out into space, accept a job and go to the job. In ED that takes 5 minutes, tops. In SC that takes 45 minutes, minimum. SC is too much of a sim, barely any game, it's just tedious and not fun. ED also has Leo as a ship voice, SC inherently loses because it does not, haha.
I meant in ED ... i rarely ever visit a ED related vid without multiple comments complaining about the grind. Like you prescribe ways to smooth out the experience to keep from getting burned out in ED - there are workarounds in SC too.. live on a space station then there are no trams, no flights out of atmo to jump altitude ...wake up, elevator to lobby then hangar --- BAM your in space Better by large margin and the only thing SC has over ED being interiors..mmm ive seen vids of but never Played ED to form my opinion from experience ..but i know ED never had a year in its history where it comes anywhere near SC in earnings, SC out does ED in player count and later on today im sure there will be at least 5,000 people watching live streams of SC gameplay.. will there be 500 watching ED?@@spankyjeffro5320
You mentioned a way to manage the grind and not get bored. In SC people manage the travel grind by living at a space station instead of a planet landing zone.. no trains, no trips out of atmo to reach quantum jump altitude .. you wake up, hit the hangar and BAM ! you're in space. ED is better is a opinion im sure alot of people share - but i think more people vote the other way.. PitCon cant fill a hotel conference room - CitizenCon has to be held at the large international convention centers. SC breaks their own player count and earnings record Every year, unlike ED and ED never had a year in their history where they earned close to SC. 2,000 people are watching SC gameplay streams on twitch right now / 350 watching elite.@@spankyjeffro5320
I bought star citizen, downloaded, and regret it. for 83GB it still had bugs to the point you fall through elevators, lose a helmet and got a fine for doing nothing within 10mins of playing. No Character reset. I understand it is in Alpha, but for 10+ years and still in Alpha, I can see why, I think they'd rather focus of aesthetics and making it look pretty. You do need a high end PC. I am going back to Elite, sure it seems at time, grinding and grown can be a bit boring but i'd rather solo and full game, may not be the prettiest but it has so much potential.
Actually i dont think those are fair to compare. Sc and elite are the only two that u cant just open the save file and spawn in money and ships lol. Nsm can never have a true mmo economy because u can just edit a fleet of ships into your save. Dunno. In that sense, might as well be a single player game :P
Star Citizen is head and shoulders above Elite. Just go watch this year’s Citizen Con, then go watch Elites , Pit Con. The differences are quite vast. Elite has fallen big time. Damn shame, more space sims are a good thing. o7
Now Frontier sees the wisdom of keeping it in the oven and developing the engines tech..vs getting it out the door now and slamming into the tech limitation brick wall. That dwindling pool of players are STILL begging for ship interiors. Frontier didnt shut E.D. down 2023 - that will have to be good enough.@@HeNnEsSy_HiCcUpS
I have been playing ED for a little over a year now, and have been thinking about playing SC, but the more I watch gameplay videos from it, the more I start to think that it's not for me. The essentially forced multicrew & PVP aspects of the game do NOT appeal to me. I spend all my time in ED in Solo mode so I only have to deal with NPC pirates. If you are considering starting ED, but like a multiplayer experience, I suggest making friends, and then using Private Party mode, which is an invitation only multiplayer mode.
I have several hundred hours in ED and the game just isn't fun anymore. I always avoided SC and other space sims fearing the Elite was basically dead and nearly completely stale. It's cool and all that it has a entire galaxy but the element of exploration isn't really there, with no creative planets or stations. I decided to check out SC and it looks so much better than elite. The fact that you can walk around in your ship and that the planets aren't blank rocks was already enough to convince me. I'm not going to fully judge SC until it's gotten further along in it's development.
Not to be put in a negative way but it is a strong point in a gaming companies' commitment to present its title. Elite Dangerous was a full release as meaning finished product and has always been this way from day one at least until the Odyssey Massacre hit the market. Now Star Citizen, as being a quite similar title has never left Early Access nor is there any talk of leaving Early Access. Now the two titles are quite hard to compete as there are two different styles and future plans but spending 10 years in Early Access does feel like a lack of commitment or confusion of direction. But this is all just based on personal opinion for Early Access titles as I really don't like the idea of paying a company money to test their progress. In Star Citizens defense one of the biggest down falls of a companies titles is its reviews from EA players. A very large amount of EA players do not understand what EA means and bash a title due to this which does hurt. But EA for 10 years is quite a long time.
SC is spending so long in early access because they learned from some of their peers and realized they will be up against the same tech limitations that are crippling the other games inside and outside that genre - Or they have to just have to keep the scale of the project low and hope to earn enough through sales now - to upgrade and expand later. So they put it to a vote and the backers who funded the game overwhelmingly voted for the company to continue development of the game and the engine. I have never seen an E.D. related video without mentions of ship interiors in the comment sections - or negative comments about the added - on 1st person game play. Those early years of SC, CIG raised about 35 million per year.. 2020 was the first time they hit 50 million in 1 year and last year set a new record with 113 million. By December of this year CIG already broke their all time record and this will be their highest yet.. how is it going Upwards? - Is Elite going upwards? People are seeing the fruits of that time and money spent and the Full commitment of building these 2 games - Squdron42/ Star Citizen and the engine that they tore down and patented and invented the tech and tools to set a guiness world record with that 6 billion km in engine capture they pulled off in that Star Engine demo. That demo only covered a small slice of the map - and when they got that engine, 16km was the maximum map size. Does E.D. still get updates? are there new ships? 100 players per server is the current limit but CIG has done 200 player tests - with the current tech.. but the foundations to bring Server Meshing are currently being tested and integrated.. that has the potential to allow hundreds upon hundreds of players in the same environment - at this level of fidelity. Instead of giving us progress trackers, sprint reports, weekly videos going in depth behind the tech and game elements and systems progress to keep people updated along the way, what would their commitment and clarity of direction look like if they stopped developing SC and got licenses to make other games - some that were not well received and they started losing money and laying people off? A friend of mine who has been playing Elite for years - started playing SC. Its a janky mess for sure.. there was an update and he lost a couple ships he had grinded the in game currency to earn. He rage quit - and said hes going back to Elite.. 'At least that game is finished'. He's back of course ..like he said.. that game is Finished.
It's a scam. They just are milking the fans as long as possible. As soon as the fans are milked dry they will cancel the scam. 100% it's gonna happen. The devs never intended to finish the game. And after 10 years people are still making excuses for them...
@@hawkzulu5671 do you? When was the release date? Clearly you don't understand the definition of "scam" but that is to be expected you gave money to SC for a tech demo.
@@thefinalboss2403 Got my $45 bucks worth Many times over. Why is it None of the other space games can match CIG player count or funding? ..how are the non scam, legit games - the EvE Onlines, StarFields, Elite Dangerous, No Mans Sky, X4, Space Borne, Everspace etc. I dont even have to check Twitch - i bet there are more people watching SC gameplay streams than ALL those other games combined - add in every space game in exitstence and the count would still be nowhere near SC. The other companies need to hire the scam artists from CIG because SC is pulling all their players. Thats how they break their funding records every year while all the others just decline..CIG doesnt need to advertise when the other games exist - people move from those other games and play SC instead. The tech demo runs laps around ALL the other games - if thats not true name a single one that is even close to SC .. dont even stretch for 1 that is Better than SC ... lets go lower requirments.. name one that is just nearly on the same level and if thats the case, why cant they get a player count or funding like SC? It should be a ezpz competition - the real deal vs tech demo
As a long time player of ED and a new player to SC, I will play ED. I play flight sims with a HOTAS. ED has support for a HOTAS setup natively. I plugged in my HOTAS and almost everything was mapped logically. When I started SC I tried using a controller for on foot which was horrible then had to use mouse and keyboard. When I finally got to my ship I tried using my HOTAS aaaaaand nothing was set up. Very few inputs were mapped and nothing anywhere close to logical for those few. I tried setting up the key bindings without knowing what the game called most things and was not able to do it. So trial and error or spend forever finding someone who happens to have a mapping save for it. When I used my throttle I went from 0-60 in half an inch. When I tried to back off I was still trusting into the wall. When I throttled forward again I went backward. I may try it again if they can figure out HOTAS support but until then I'm not playing a flight game without my hardware.
I love ED, but over the years the forum people and moans have meant it turned more arcade like ans less sim SC has good elements of Sim but is left down by its flight mechanics. I dont like flying in straight lines to fly around a planet in space.. Shame we cannot get both and merge. Sc cities are gorgeous. SHAME eD Isnt dangerous dev changed drop zones to be next to stations to be safe, originally ED had a 20km distance and race to get near station was good. SC HAS great detail entering ship, ED doesn't
Aside from the Simulation, ED is nothing to Star Citizen. Yes, the simulation of NPCs is much better in ED, but that game is easy and quickly boring. Star Citizen is awesome and endless hilarious fun.
Elite Dangerous is one of the most underrated games ever honestly.
ED isn't underrated.
The consensus is that it's fun for the first 100-200 hours and becomes repetitive, monotonous and stale afterwards, which is true.
(i have over 300 hours /played in ED)
@Humanaut. In what ways? I am interested in jumping into this game, and I kind of want to know if it's worth it. Also, what do you mean "gets monotonous" after 200 hours? What type of content (as well as how diverse) does the game offer in its totality? What are the activities you have the most fun with?
Seems youtube deleted my responses, probably because it thought I was selling you something.
Don't know if you can still view them in your feed or not.@@__-gf3zn
@@Humanaut. Could you be any more subjective with a statement?
It's fact.
How many hours do you have in elite to dispute my claim?@@joshuacrumley2031
At 4000 hours Elite started feeling stale. I don't blame the game, I had done it all and then some. Tried star citizen but it just never clicked. Too many bugs, too convoluted. I still go back to Elite to do community goals and bounty hunting.
X4 has thousands of hours of depth for you to explore. Starting as a nobody with a tiny ship and ending up an admiral with fleets and stations under your command.
@@waltlock8805 The problem with X4 is that it doesn't have space legs which is really too bad. I tried the game but I got bored pretty fast... I don't remember why. I think the ship interiors were almost non-existent and I remember the stations being very basic.
SC and ED are a different kind game, less strategy and more first person. I love SC because you can basically do anything (except craft): Sit in your outer space living room and drink a Coke, Pick up an NPC mission to kill some random guy and assassinate his hired goons, Pick up a player mission and rescue him from a bad situation, Search an underground cave and find a missing person, Blow up a ship and literally scavenge his components & cargo, including his floating space corpse.
The game has issues, but is pretty fun
It seems pretty clear that at 4,000 hours, anything would feel stale.
For Star Citizens looking to make the leap into Elite Dangerous, I'd like to point out a couple of things about versions and game modes. There are currently two versions for PC: Horizons, and Odyssey. Horizons is basically the "base" game. Odyssey is an extra DLC and includes all of the On-Foot gameplay, the so-called Space Legs, that lets you get out and about on planets, outposts, and stations. It had, and still has, some issues, particularly in PvP and PvE combat. People that really enjoy FPS games rate this as average at best. But combat is not all there is to do in Odyssey. Another part of it is the Exploration game and hunting down genetic samples that are a commodity you can sell as well as the "Armstrong Moment" of being the first Commander to set foot on a world.
Modes: You can play Solo, in a Private Group, or in the full on MMO style Open Game. It should be noted that no matter which mode you choose, you are still in the same simulation. In Solo, you will never encounter another _player_, but if you land at a station looking for a commodity, and some guy in Open just bought it all, you won't find that commodity until it replenishes. The middle ground is Private Group. In that mode the only players you will see are the ones in your group.
Ships, Modules and personal equipment: There's a pretty wide variety of ships and while any ship can do any profession, they may not do it well. You _can_ run cargo in a "fighter" type ship, but you won't run a lot of it at a time, or very far without refueling. You can really pack a lot of cargo, or weapons, in a larger ship, but it may not handle well and you may not be able to land at every port, particularly small outposts. They can only handle medium class ships and smaller. Modules and personal equipment are pretty much the same wherever you go. Class 5 thrusters will fit any ship that can take Class 5 thrusters, and you can find most of them within a jump or two of where you are. Usually. Sometimes you have to hunt for things. That's actually fairly easy to do because of third-party support websites that track what commodities and equipment can be found where, for how much, etc. All of that is supported by plugins that individual Commanders may use, that the developers of Elite are all to happy to accommodate.
Finally, yes, ED is pretty procedural. But it's the _entire_ Milky Way Galaxy, at least what we know about it. Wanna see Voyager 2? You can. It's a tourist spot. Wanna fly to the far side of the Galaxy? You can. It might take you a while though. Black Holes, Neutron Stars, White Dwarves, they're all out there, and they can be dangerous if you're unprepared. And Elite Dangerous just _works_ . I spent all that time getting SC installed on my machine and it was just a buggy mess when I tried a Free Fly event last year. So, pick your poison as you like, but personally, I like Elite Dangerous better.
You left out one huuuuge thing. Console players are locked out of Odyssey & all 3rd party in game tools.
@@Mr.Free2Play, and you think they're ever going to put Star Citizen on a console? Get real.
SC is not for players with bad PC.
@@Raazik, my I5, 32Gb, GTX 1660 Super can run ED at 1080p and a _rock steady_ 60fps. I have a mid-level PC and ED runs just fine. Yet there are videos out there of guys running SC on top-level PCs and having problems. Why? Because even after 10 years and _half a billion dollars in funding_ SC is still in Alpha. The problems I had with SC had _nothing_ to do with my PC. I had to reduce the "quality" and reduce the resolution to get playable frame rates, but when it was working it worked pretty good and still looked good. But it's still a buggy mess, as any game still in Alpha would be expected to be. I still think it has potential, but it's a long way from being done.
@@Cee64E my video, PC medium level (but full water-cooled) no problems (PU: 40-50 fps Orisson (now 50-60), 100+ in space):
ua-cam.com/video/C2FEtnU8fS0/v-deo.html
_"I have a mid-level PC and ED runs just fine"._
I apologize for criticizing, but the 1660 and i5 are budget components even at the time of release. And now it’s 2023. :(
Not to mention the fact that games in development are made for future hardware, not current ones.
IMHO the graphics in the elite are terrible. Firstly, it is morally outdated, and secondly, because it does not create the impression of the enormous scale of the objects, it is clear that these are small low-poly objects that are quite close to the ship, not at all millions of kilometers away.
This is especially true for renderings of supernova JETs, which move too fast for objects this size and have terrible animation.
Looking at the picture of the elite, it’s like I’m watching a bad movie in which the actors are overacting and it’s clear that the action is taking place in a film studio, and not in reality.
The Star Citizen actors perform very well.
Also:
FPS mode, 130-140 fps:
ua-cam.com/video/WmMEfukL2L4/v-deo.html
And 890J mission - about 100 fps:
ua-cam.com/video/cAtGLdpVhPA/v-deo.html
No any problems with performans.
I started with star citizen and put thousands of hours into it before playing ED and I can tell you after having that experience elite is the complete space MMO, whether you’re talking about economy stuff like mining or trading, or combat stuff in terms of PVP or doing bounties, actual exploration in a real modeled galaxy with multitudes of star systems, a working background simulation, Great lore, stunning Lagrange cloud life, alien contact that has been fleshed out and very cool, ( thargoid surface sites, maelstrom, guardian ruins, or on foot gameplay with odyssey..
Including settlement gameplay missions better fleshed out than SC surface outposts, ground vehicles that actually do something, fleet carriers which are capital ships that we don’t even have something equivalent released yet in star citizen… exploration with planet survey scanning, material prospecting, better space stations, mega ships, science ships, medical and tourist platforms, better flight model and instruments, geological fleshed out features like geysers vents fumaroles lava spouts etc. biological life, INFINITELY BETTER NAVIGATION, stellar objects like black holes, nebulas, neutron stars..😮on and on and on…plus the above has mechanics and nuts and bolts under the hood systems that don’t even exist in star citizen as far as their versions of some of these things…Not to mention extremely reliable servers much better ship customization, cool armor suits and sets and weapons, better insurance /buyback system,better mission/contract system, better reputation/powerplay system, better NPC’s, phenomenal sound/music, better screenshots, better 3rd party tools, better merch, better community managers, VR in cockpit-
support, better voice attack implementation, better overall poi’s, good as anything you’ll find in the genre.
The reason so many people in star citizen rely so heavily on the social aspect of the game as far as playing with friends is because the Content of the game is so tiny compared to something like ED. ED will remain the king of all MMO space Sims by virtue of the ridiculous amount of things there are to do in the game, so many that you have a lot of commanders that miss the forest thru the trees, and say there’s nothing to do in the game🤷🏻♂️😲
if you really want to challenge yourself and be able to say that you are the best of the best you MUST play and accel at elite dangerous otherwise you don’t know… really don’t know this genre at all… and finally elite dangerous ships DO have ship interiors but they are Camera view only except for fleet carriers.. elite dangerous space ship interiors are more space Shippy than the ones in star citizen with those horrendous MFD displays and horrific HUD with tiny text and catastrophic contrast😬 The 3D projection standard from the pilots federation is so awesome with the side panel pop-up screens that is how you do it❤.
This comment made me buy ED for 5 bucks
I hope this comment doesn't recieve a lot of hate, but I just have one small critique about this video discussing the two games. First off, fantastic video! I played Elite Dangerous for over 2 years before I transitioned over to Star Citizen, and I am now 2 years into it as well. You did a great job at expressing that the two games are not the same, and that one is more focused on the simulation of the galaxy, whilst the other is more focused on player immersion dense player activity. I did notice one thing that would've made this comparison much stronger, especially in regards to the first person aspects of both games.
It would have been nice for unfamiliar players to see gameplay footage of the on-foot aspect of both games, as they are vastly different. In Star Citizen, on-foot gameplay is more of a necesity and is part of the everyday lifestyle of the player (e.g. leaving your ship to enter the space station/spaceport). In Elite Dangerous, this element is optional and less polished.
I think these elements are important to showcase to new players, seeing as Star Citizen's first person gameplay and graphics are the primary reason Elite Dangerous players flock towards the other game. Again, fantastic video, and I can't wait to watch more of your content.
They usually flock right back to elite dangerous when they meet all the microtransacrions server wipes.. ect yes it has potential but not in the current hands it's in. It's turned into a money laundering scheme. Like you said ground combat/ activities are much cooler in star citizen ( they have more interiors to ships and stuff. But if you don't have 32 gb of ran you won't be having fun it becomes even more unplayable. I want star citizen I want it to be worth the purchase but in the current times it's not, and I'll be forced into micro transactions when wipes have been deleting player data almost completely. I can't get behind a grind that gets ripped away from me. I understand you perspectives but there is so much wrong with the game right now people have only not abandoned star citizen to rationalize the money they had to dump into it they're the backers and day 1 supporters. I will get the game eventually IF they change a few ways they handle business and get thier game to be actually stable. And yeah backers will straight out lie to you too saying stupid shit like that's not true ignoring the evidence that's been laid out for years now video proof of glitches ect. So again many backers will do anything to rationalize thier purchase even lie to themselves.
I wish Frontier had the capital cloud imperium did. I love the scope of ED way way more. But man that experience is shallow. Having the depth Star citizen has would make the world of difference. (Mechanics wise) I like the depth of ED world building better.
I have ED but never got around to playing. I’ve been tempted lately and after this I think I’ll give it a try.
Have you talked with your doctor about prescription drugs? Might help. 🙃
Definitely worth checking out, take your time in ED and enjoy the journey.
Dew It!
@@durtyred86yeah, I had to get some while I was playing SC. The amount of minutes and hours not being able to do jack shit but wait for some train to come and crashing really took a toll on me. 🤦♂️
@@durtyred86 ED has a bigger playground, near 0 crashes, no game breaking bugs....
Elite in VR is incredible and is actually a game, SC could be a cool game but it's plagued with bugs and development issues. I honestly do not believe it will ever be finished and has a good chance of getting cancelled.
Based on the increase in ship pledges every year the chances of sc getting canceled is quite slim
@@brick-2000 just wait until Starfield is here, you'll see a drop
@@lanceobe6801 what we will see is if starfield is successful it will make space games popular which in turn will bring more people to star citizen. You're also ignoring the fact that they take very different approaches, starfield is a single player rpg, while star citizen is an mmorpg. Even if it does take players away it won't kill the game not by a longshot considering there are over 3 million people in the community. This is if starfield is a success it could always be a massive flop considering its made on the same engine as fallout 76.
@@brick-2000 If Starfield is successful it will pull away players from SC and ED, Starfield will be a long game that players will have to invest time in and if it's as good as the hype why would anyone want to go back to a bug ridden game with one system? Or play ED with it's very grindy gameplay and mostly empty galaxy.
@@lanceobe6801 they would go back because people enjoy them. If people want a story driven, single player rpg they go to starfield, if people want a multi-player space sim they go to either elite dangerous or star citizen. People can and will enjoy both they don't have to pick one or the other. I don't think you realize just hard it is to kill a dedicated community, if people leave to play starfield that's fine cause there eill be people who play star citizen, people who introduce the game to others and youtubers who will cover the game heck if there was a time where star citizen should have died it was when they were releasing 3.0, there was nothing, no info, no content FOR MONTHS and yet here we are 10 years since the original kickstarter and 500 million dollars later and people still play the game, they rage about, get frustrated over the long development time and it's still going strong taking all that into account 1 single release of a game that could be a failure is not going to stop this project.
I've been playing SC quite a bit these days and started with Elite years ago. Elite feels a bit stale and I've been a bit scared to attempt all the anti-xeno stuff. Now that SC is playable for me I really enjoy being able to walk in and out of ships and the almost entirely different experience. Also, as you said in the video playing SC with friends is pretty great.
AX in ED is GREAT fun! Google Azura Initiative n connect with them. They’ll get you tightened up nicely for it. Theyll teach you all you need to know, Cmdr. No Worries. Youll be solo flower hinting with ease! Or look for Celestial Light Brigade on your right hand panel under factions.
Don't be scared of the AX stuff. I just learned it and it's fun. There's a lot of outdated / gatekeeping information out there saying it's endgame content or you need a fully engineered 500m ship. Search for zero grind AX, some good videos to get you started killing scouts and interceptors
You have that right, mate! I have done (poorly but it was FUN) solos and group runs (successes there but I'm a weak team member... for now) and had a blast. I've done it in Kraits, FDL (insanity but worth the LOL's), a cobra, and a sidewinder. With and without Guardian gear or AX weapons. I've even mixed the up for the meme (didn't end well but I was glorious... for abut 17 seconds). I've been fully Engineered, partially engineered, and not engineered. I had a blast. This is not end game stuff. You can do it with the ships you can get without the imp/fed grinds. Remember, just have fun.
Get your elite in something so you can get cheap ships and gear at Shinrarta Dezhra or go to Diaguandri for your ships and run around for your gear. The jumps are good for your exploration rank anyway. Build your ships and go have a blast.
Join Anti-Xeno Initiative and talk with AX Commanders. They'll steer you in the right direction. So will Yamiks if you join his discord which is a great community. Just remember, EVERYONE plays their own way in Elite. That's the TRUE personal narrative. Use what ships and weapons you LIKE that get your job done how you want to do it. @@s0d4c4n If you're not having fun, you're playing it wrong.
@@s0d4c4nIt’s still boring. That’s elites problem.
That's it exactly. SC is about group play. You can solo but the true experience is bounty hunting groups of players or escorting large cargo haulers safely away from player pirates. 80 player org vs org combined arms events or trying to drop ground vehicles at a safe distance from an a.o. without being picked up on radar so you can sneak in with your infiltration squad to steal a ship that an unsuspecting group has loaded "for you". 😂. ED is cool but it ain't SC even on a bad day. It just can't be. Sure, it's got a massive galaxy but it's the same shit over and over and over and over and.... which is why Sooo many people and content creators have moved to SC and almost none have gone from SC to ED. Hell, even FD has pretty much abandoned the project. FD doesn't deserve the loyalty at this point. BTW, SC has had success with the server meshing this month. New star systems are opening and they are about to open 300-400 player count on servers.
Elite is very old and SC isnt finished yet. Hard to compare. Elite has a great flight feeling in my opinion. Hard to top, even newer Games cant give you that feeling. Very well done by Frontier. The model of the Galaxy is the best i have seen in Sifi games. The Weapons in Elite on the other side could be a litte bit more spectacular. For me at least. xD
Star Citizen is as old as Elite tho and both get still updated... Sooo
Don't forget the most important aspect of Elite... VR!
@@dariustaefreeman2171VR for SC is finally getting worked on.
You right. Imagine a new player playing Elite for the first time...
@dariustaefreeman2171 how is the VR? Is it a brand new experience?
People left elite after Odyssey because it was hard to play the on foot portion and it also caused lag for just people playing in ships. A lot of computers still struggle in some areas, even after upgrades I feel it a little in Odyssey settlements. But overall FDev has been one of those game companies that does just enough to get by and then puts the resources elsewhere. The biggest reason people left has to do with the fact that the alpha test for Odyssey was really rushed, and the launch of Odyssey was pushed hard to get it out before the stockholders meeting where it might have been shut it down because it wasn't being profitable anymore. I really wish that the new CEO would turn all of this around and put some work back into ED:O and get more content, ships, game loops and bugs fixed. ED is a great game and unfortunately Frontier doesn't care about it anymore. They are continuing with their story just to complete it and then will probably dump it.
Here is hoping that scam citizen turns into a real and good game.
Star Citizen is barely a game and Elite is at the end of its life cycle.
After ~1000 hrs playing Elite I am nowhere near having done or seen it all. There are so many fun ships to equip and engineer for so many different roles. As far as multiplayer goes in Elite, that all depends on your in game community. I played with a large group dedicated to anti-xeno combat and there would be dozens of us in a single instance with little to no bugs (no pun intended).
I am currently on a slow exploration trip to a region of the Milky Way called Colonia which is ~22000 ly from Sol which should take me a few weeks to a month!!
As far as Star Citizen is concerned I have never played and I am waiting for the full game to be completed and ready. Should I invest in a cryochamber???
If someone told me I only had Star Citizen & Elite Dangerous as my only video games I could ever play from this day forward ...... I wouldn't even shed a tear. I have NEVER had a game except for these two that practically never end & are always pushing technical boundries. The Sci Fi & Fantasy genre of gaming is the greatest value of your money in gaming. Elite has the exploration , SC has the detail. Literally both games continue the great sci fi genre.
I have more than 3000 hours in Elite Dangerous. The game is great and still has the best flight model in industry. 6 axis flying especially in flight assist off makes you a true pilot. It also has one of the best and most challenging to fight (without training from experts) NPCs in gaming history, the thargoids. You can do anything you like, from mining, to bounty hunting, to chilling around. There is a lot of content for a new player. There are also many player groups and community support that deal with fighting, exploration and research. There is indeed a lot of grinding to get to your next ship or upgrade the existing, but grinding never pulled off players from a good game (take Diablo 2 for instance). Lack of grinding reward does though. I will never forget when I visited Sagitarius A and I felt a chill, since even if you go there in real life, you wont experience much more, since you will still look at it through a window. I like the fact that ships are modular, which means you can adjust them to your role, which gives a lot of possibilities. But as in all good things, after a while, come the death by META & end of content. Streamers, good players gives you the best setup for what you wanna do and suddenly you dont try, you dont work. You just get most things in the plate, which kills immersion. OF course you cant play ED without any help at all, it is just that as the META progresses, things seem easier that they really are. Also, after a long time of good game, you reach to a point where the content ends. To that , you expect to have a developer that keeps feeding new things. New ships. New events. etc. And unfortunately in ED this almost stopped from happening. Fdev has the best game in industry and is suiciding. I believe that, taking into account that the game is already 10 years old, the next step would be an ED2 with new engine and new features. If not, soon I will find myself also to SC. Which I will hate the flight model and the bugs. And the fuct that is isnt a released game. But when you have a developer team behind you, thats is great and promising. They say that SC has more funding. I say "when did Frontier asked for more money and the community didnt respond positively?". For those who want to play ED, I would highly recommend cause they will have great fun for the first 300-1000 hours and will experience the best flight model in industry. After that its up to how you feel. I love the team behind SC cause I will never forget Freelancer, the best space sims for years, especially during the "dead decades".
BS, you definitely CAN play ED without any help. Don't lie.
They're both great but ED is better. However, SC is more atmospheric as a space sim but more annoying due to bugs and crashes. And SF I'm not even bothered about, I'll take a look 12 months after it's released 😂
Your loss
I love ED. SC might be good in a few years.
Read that as I love erectile dysfunction
Elite doesn't cause rage for me, SC does. I uninstalled SC after losing all my money over and over due to bugs. Elite is a tad boring, but at least it is relaxing. Starfield is going to be my main game come September though.
How do you lost your money in SC? Trading?
@@vonrosphe3098I would say by having to respone your ship after a glitch destroyed it multiple time is the biggest for me. Then of course you have the resets that remove any progress you make. I really wish I could enjoy the game but there are so many things that just kill the experience. I truly hope it becomes a full game in my lifetime.
and this comment aged great cuz starfield is fallout in space and has constant load screens you cant even land your own ship or anything lmao
@@whitefox25 I am loving the game! So much fun!
Same happened to me
Elite also has a horrible and boring engineering grind, that's why I quit playing it. Another downside to SC is the wipes...everything you spend all your time working for gets erased periodically until the game is released, which disincentivizes play.
Yes, I never figured out the engineer gameplay in Elite. I'm sure it has uses and the upgrades are quite good but without an external guide the system is very obscrure (possibly by design?).
And also true about the wipes, they suck, but now are much less frequent, roughly once a year compared to every patch as it was a few years ago. But I don't expect to see infinite persistence and no wipes for years to come
@@SD-One The endgame is to get the best possible ship fully engineered and go kill all the other players. How did you get 70 fully engineered ships? Link me a vid.
the lack of progress can be very fun if you just like bonk around with friends lol
I think ithe video also had to make comparisons by activity: Space combat; FPS combat; Exploration; Mining trading etc. So maybe in a future vieos we can see samples of those activities so ED players can see what is in SC and vice versa.
As for me ED is the only game that allows for deep space exploration. If only it had lush biomes that would be the perfect game for me as it is without much more development.
The video would have been better if the video footage demonstrated examples of what you were speaking about instead of random b-roll of ships floating in space.
Elite's combat and flight model feels a bit better at this time imo. Elite also runs well (in the non odyssey areas), which is not something I can say for SC. I do like the space legs that SC has though, and the ship interiors are a large part of why I bought into the game back in 2013 ish (though have played sparsely over the years due to every interaction being marred by progression breaking bugs and overall jank).
I'm pretty much a hermit player. Multiplayer only concerns me as much as how much effort do I have to put in to "opt out" of it.
Neither, X4 rules them both!
It's very much on my list to try out!
Starhunter… please.
I loved X2 the threat but could never get into X3 and lost interest in the X series at that point. Maybe they fixed the economy but I just couldn't make any credits in that game. Every time I started to get things working something would destroy the whole dam economy and I would go broke.
@@howarddavis8369 i will check it out.
@@richvandervecken3954 same here, thats all not a problem in X4 though. They have the economy and ai working good in this one.
For me Elite was a great game. I had a lot of fun. But the Devs killed the game for me. While Elite is going more and more down SC gets more and more ships and more ingame to do.
And in Elite you have so much grind until you get your ship outfitted the way you want. And not a fun grind. You are forced to do specific tasks over and over again until you have your engineered module.
In SC you just need money. And it's up to you how you earn it.
I prefer SC. Have much more fun playing a buggy and unfinished SC than i had in ED. RIP my Elite Account.
I'll be real with you. The grind issue is 100% on you as the player. If you had played the game as a sandbox doing a little of everything as you felt like it grind would of never popped up. That's not a elite is a grind problem it's a sandbox design clashing with the way you enjoy games issue.
@@jasonstrange4196 Ever tried PVP in ED? Without a fully upgraded ship?
Grind is part of many games. But ED has just to much stupid grind.
@@jasonstrange4196 It is absolutely an Elite problem. There is nothing of any consequence or even remotely interesting you can do in the game without engineering. It is perfectly obvious that there are players enjoying Elite who are willing to just fly around and look at stuff as if they have opened up Google Earth or press their mouse button and "trade" and watch some numbers changing or similar comatose activities but that is not enough for most players, so as a whole Elite does have a huge grind problem, locking its most interesting gameplay behind the most boring and repetitive activities in the game.
Also a huge part of the appeal of any game is to achieve progress. Players want their story to move along. The only way to progress in Elite is grind. The tagline of the game is blaze your own trail. It shouldn't be Blaze Your Own Trail, it should be "Blaze Your Own Grind" cause that's all you do. Also, your character shouldn't be called a commander (CMDR) because you don't command shit. It should be peasant (PSNT) because that's all you do all day long - collecting garbage from space and planet surfaces and trading it in a shop. We also don't even have a home.
@@heavybattle6650 I say its a personal issue as I personally played 500 hours before I engineered my first ship. That time was spent on a myriad of different pieces of content spanning everything excluding PvP and Thargoid content.
When a problem is shared by the majority of players it is no longer personal, it is the game's problem.
The majority of players find that myraid of activities, whatever they are, boring as hell. That's why they massively complain about the painful nature of the game's grind because they want to get to the fun part and they have to grind their asses off. That's part of the reason they are leaving in such spectacular numbers because they are sick and tired of it.
Congrats on enjoying those 500 hours though.
Very good video, I enjoy both SC and ED while looking forward to Starfield..
i miss Multiplayer to Starfield
Unfortunately starfield isnt an elite dangerous or star citizen type game. Constant loading screens. You can't even land on your own. You can't even fly around over a planet surface. Don't buy it if you want an elite dangerous/citizen experience. If you want a guided storyline with streamlined gameplay, then starfield IS for you.
Poor guy
Lol this comment aged like milk...
Why i stopped Elite? Almost bought Odyssey, but friend asked me "why not StarCitizen"? So i went with it. I tried the game in the past, but it was way too confusing. This time i actually wanted to play it. Half an hour and 2 deaths later i knew that ill never go back to ED. The general feeling of you actually piloting the ship and not you being the ship like in ED sold it to me. Exiting atmo, entering atmo, landing in a godforsaken place and just looking around, all seamless, all crisp, all beautiful, all realistic. Start a salvage mission, , incap your targets, raid their cargo bay for goodies, move the cargo boxes from one ship to another while EVA, get to a PvP zone to sell what you got. The gameplay loops are folding into something else if you want. Theres nothing like that, not just Elite, no any other game comparable. And im willing to drop money into it regularly because i dont think theres going to be anything even remotely close to it in the next couple decades.
Im right there with you. I was a EvE player and followed SC from a distance over the years - once they were about to add salvage - i figured now would be a good time to hop in and test drive it - during a free fly. I dont even remember my log in name or password for my 5 EvE accounts. I literally have never logged back into EvE 1 time since. I bought a Aurora day 2 of that FreeFly because no WAY your taking this game from me in a few days. XD. That was just over a year ago i started.. the new things coming this year are going to be mind blowing
@@hawkzulu5671yaall have fun with those server wipes that deleted playes info and the money laundering from almost required microtransactions ( in fact when they add ship insurance properly it's a set time limit and you will have to purchase more once it runs out there isn't an unlimited option and it's going to suck for new players who have little credits as they will be forced to use real world money ( which was the point btw) they are a money laundering scheme and I'm honestly wondering if the game was ever meant to be fully released or just to steal all your money and dip.. in it's current hands I can't with star citizen
Many players left Elite due to feeling that they were lied to about the Odyssey expansion, the 'Beta' was released and it was VERY unoptimised and frame rates were horrible, Fdev assured the community that the Beta was an older version from months past and the the actual release (coinciding whith the end of Fdev's fiscal year would) be more polishied. When released it was exactly the same and fold with high end PC's couldnt get it to run more that 40 FPS in many odyssey areas. Also the Console cancelation mad many console players also leave.
I still play every day and love the game, as when Odyssey launched I was still playing Horizons for months before transfering top Odyssey.
Yeah, Im one of those dejected n ignored Console Commanders but i still play n have brought friends from Destiny n Warframe into the game in the last 3 months on xbox.
Yeah no One with a 100 left edo for something that scans its users . Now go buy carrer kits
Star citizen, because I can explore the ships
It will maybe be possible in ED too in a future update
Angry comment to inspire the algorithm 😏
I had been a fan of the Elite series since the originals and had play Elite Dangerous from premium beta (lifetime pass) and of course had backed Star Citizen too in those days. It is interesting because I thought that Elite would become the be-all space game given how Braben was talking in the early days, and our early speculation on the frontier forums before E:D was even announced.
However the turning point was in 2016-2017 for me when it became apparent that Star citizen was the game I truly wanted at the level of detail I wanted and as Elite became more of a repetitive grind to me I moved on to a certain degree. It is a shame because Elite has so much potential even but no ambition to implement the features that would take it to that "life in space" feeling. Odyssey was most certainly not enough to make me want to return, not when I know what is possible otherwise, bugs or not.
I still like Elite in general and other space sim-ish games too be it spacebourne 2, No mans sky, Infinity Battlescape, Space engineers, Starship Evo, and look forward to adding titles like Starfield to the list which goes on and on.. there is plenty of room.
If you have good WiFi, a powerful pc, and play on less populated servers, nothing beats star citizen
I own both. I play both. I like both. I play elite more.
I have wax fruit and real fruit...
I eat the real fruit more.
Elite is my first real space game and I played the crap out of it. I did the Sag run in 4 months, a wonderful commitment and of the gaming accomplishments I'm very proud of. I loved the feeling of flying my own ships and loved the customizations and even a bit of the engineering grind. But I really did have my Neal Armstrong moment when I started playing Star Citizen and walked right up to my ship, popped the airlock, climbed the ladder and plopped into my cockpit. The level of immersion is a big difference between Elite and Star Citizen. Many times, playing Star Citizen, I thought "I wonder if I can do this ..." and I found that I could. So many little details, like getting blown around by the wind on planets to having to wipe snow off my visor - that's the Star Citizen experience. And bugs. A crap ton of bugs. The game seems like it's actively out to kill me and it takes quite a bit of playing to get good enough to know what not to do to die instantly. Overall, I love both games and am sad to see what may be the sunset years for Elite. It was my first love in the space genre. But Star Citizen will very likely be incredible when it's released. I just hope I'm still alive.
In the category "close to realistic" spacegames, Elite Odyssey (EDO) has virtually no competition at all
EDO is a massive sandbox game with an entire 1:1 fullscale realistic Milkyway galaxy where players do have complete freedom to move around
Milkyway galaxy stats in EDO as well as in reality:
100.000 ly diameter
4*10^11 starsystems, with planets, moons, ringsystems etc.
Orbital mechanics, simulation of gravity of celestial bodies etc.
It's a sandbox game, so we aren't bound to any storyline
>20.000 populated starsystems with approx 275.000 stations, in human populated region "the bubble", a little spec in our galaxy, just 1000 ly across
SC is just some kind of "cyperpunk" game, less than 100 static starsystems and even scaled down, no orbital mechanics
In other way not really a spacegame
I can imagine that many with some knowledge about astrophysics and spacetravel as it could be in a distant future, initially inspired by Star Trek series back in the days, would value a realistic spacesim with a good simulation of our own galaxy (the milkyway), including orbital mechanics according to the Newtonian law of gravitation
EDO is the only option
Some planets/ moons even tidal locked to their star/ planet is in reality
In EDO you would recognize stars from our visible night sky (Stellarium link), as well as known stars from the ESA mission's Hipparcos and Tycho Catalogues are included
Elite Dangerous contains a vast 1:1 scale simulation of the Milky Way galaxy based on real scientific principles
elite-dangerous.fandom.com/wiki/Galaxy
The Hipparcos and Tycho Catalogues
www.cosmos.esa.int/web/hipparcos/catalogues
Stellarium Web Online Star Map
www.stellarium-web.org/
Frontier were wise to put Elite Dangerous on Geforce Now and it's the only place I play the game, CIG still shy away from making Star Citizen available on the cloud. With Star Citizen it's a case of own a powerful PC or go home.
Steamdeck seems to be an option.
What bout HP2 VR on 4090?
Elite is the better one for me, been playing it in all it's forms since 1984. I dont think you can actually compare them, one is pure fantasy scifi, the other is as much based in reallity as it can be while still being fantasy scifi, hence the no artificial gravity, planets looking mostly the same (cause that is how they are in real life). I often find people quit elite cause there is no instant satisfaction, no way to buy your way forward, everyone does the long haul. Elite is and always has been a very slow burn game, a day in game last the same time as a day in the real world.
I played Elite in 84 too, then later Frontier. I backed the ED Kickstarter to show my appreciation but never played it. The last thing I played was Frontier.
Just bought a PS5 and Elite popped into my head. Might dust off the Cobra....
The fact that this video with this title is a thing in 2024 already tells who is the winner.
The reason I stopped playing EVE because with last update all but basic ships are behind a paywall that's due monthly. Nice comparison and that's high praise from a 1st gen gamer that played Elite on Commodore 64 and have been missing the Indepth story lines from game like wing commander and the Homeworld saga
elite dangerous on sale deluxe for 10 should i get that over star citizen
"but keep posting the hate comments it feeds the algorithm and gives me views" absolutely based
gave up on elite when it came time to grind and do the same exploits as everyone else to advance because my ship would be less than half powered as everyone else
You can beat equipment with skills To an extent.
Aviation has always been far more technology based than land warfare, and that includes elite.
Ain't much you can do against a maxed imperial cutter in an eagle, but you can slight the advantage you have by game knowledge and skills
They need to balance playstyles and ship prices so bounty hunting earns the same amount as mining
Engineering is to increase player retainment, and while it is soul draining, it gives a purpose
three years ago it was a competitive question, in two years it will be a rhetorical one. i left after ED was no longer fun. around 290-310 hours in for me, i did most everything but thargoid flowers.
I'm not a fan of comparing an Alpha release to a Fully Published game, but these were nice comparisons.
Backed both for about 200 bucks each. SC still being in alpha all this time later is SCs own fault. Elite coulda did infinite scope creep if they wanted. Elite i actuallly backed becausw chris roberts said to support both lol. DEFINITELY VALID to compare them.
Im not a fan of comparing an Alpha release to a shit game that will die in six months too.
Bro it’s been 10 years come on now
If CIG just jumped on the gas - their game would have MAYBE 30 players online max - but even doing that will be sacrificing things.. you will have loading screens - sky boxes - have to choose between having a janky FPS system or just stay in ship in 1st / 3rd person views - and no ship interiors ..that Alpha is a slow grow - but has them beat, even in the toddler stages. ED and StarField could have some of those features but it would add a decade of development time to invent the tech, allowing their game engine to do - what is Impossible for their engines to do right now. ED and Star Citizen are a valid comparison - and ......theres no comparison.
SC will never be released mark my words.
Elite no question
Thank you for posting this video 🎥🍺🍿🇺🇸👍. You have a new subscriber 🎉. Keep up the great 👍 work.
Due to the wipes I think SC isn't even in the table when comparing. Just because of that any game set in space is better. Granted, some things SC does better than ED and vice versa, I guess it is up to each and everyone what they like. I just know that I prefer my progress intact.
Wipes arent really a thing anymore. Its been many months since the last one and i think the next one is coming later in the year when 4.0 / Pyro / Server mesing comes to the game. There are still some big tech pillars ahead that may have a wipe but those are a rarity now that we have the Long Term Persistence database that remembers everything you own and has it waiting in your inventory everytime theres a new patch.
I prefer games that aren't scams so SC is off the table for me.
What about empyrion galactic survival. specifically Reforged eden mod
I actually had to google that :D But looks pretty cool, I might try it out. Thanks!
@@TheSpaceCoder the graphics could be better, but definitely check it out!
As a former player of both Elite (the original) and Wing Commander I had to pick up both games. I love Elite for the vastness and options you have, and at the same time hate it for its lack of balance and some weird mechanics. (e.g. Sometimes a data gathering mission is illegal, sometimes its legal, and there seems to be no rime or reason why, or any way to know beforehand. It doesn't make a difference in the end, just requires an annoying extra stop to clear your record.) Star Citizen for me (as a solo player) still has fairly little to offer on the other hand. I am looking forward to Squadron 42 and many of the other features that are announced, but after such a long time I am really not actively waiting for it anymore.
What I find a little bit of a bummer on both is the First person shooter mechanic. I came from Wing Commander and Elite, I am looking for a spaceship game, not an FPS. If I want an FPS in space I will play Space Marine. That's why I slowed down playing Elite after Odysee.
As a star citizen supporter, right now definitely elite dangerous win the race easily
I think Elite is 1000 miles wide but a mile deep, and it's showing it's age. Star Citizen is cutting edge and has more going for it especially in the way of future development.
I've always wanted to try Star Citizen. The immersion looks fantastic. But I got to give this to ED. Controller support lol. Sometimes, you just need to kick back and play with a controller.
They are quite different games, not sure how you compare them... It is like to compare Gran Turismo to Forza Horizon. One is a space sim and the other is a theme park demo that try to give you every single experience and end up not focusing on any specific one.
Sure, they are both space games but aimed at different type of players in the end, so most likely the fans of one game won't get the point of the other game, thinking their game is the "better" one.
Star Citizen continually evolves and still aspires to become what both it and Elite Dangerous originally set out to do... however Elite Dangerous is a done deal, there will be things released here and there but the astronomical collection of crappy game mechanics choices and obvious bugs will remain the same until it fades out of existence.
SC Needs a lot of system resources, I don't know about ED. My laptop is an i7 with Geforce RTX 2070 8GB and 32 megs RAM. Unfortunately, the gameplay quality is not good. My system seems to labor a lot and the system fans crank to max. What is the major difference in terms of hardware for these two games >>??
AFAIK Elite is a bit less resource intensive than CS. But your setup should be able to run CS just fine. How much RAM do you have? Also do you have SC installed on a SSD?
@@TheSpaceCoder 32gb ram and ssd
Interesting, unless you for some reason have most of your RAM already in use when you launch SC I don't think there should be any issues. Maybe thermal throttling if you have a laptop or not enough cooling fans.
I'm sure you have already seen it but RSI have a general setup guide support.robertsspaceindustries.com/hc/en-us/articles/360000148648-Required-Windows-files-and-configurations-for-Star-Citizen- which touches on a few of the topics. Also some time ago it was noted that disabling FoiP helped with performance as well
Elite for the win
Elite: Dangerous.
Been able to fully play it since 2015. More space than you could ever explore. More to do than you could ever do in a lifetime.
Star Citizen....is it even out yet? Is it done yet? How much more money RSI needs? Buying "land" in game? Buying ships that don't exist?
Bruh, this ain't even a question.
SC is $45 dollars. A land claim comes included with the concept base building ship the Pioneer- one of those ships that doesnt exist yet - but the pioneer AND the land claims will be purchasable with in game currency - like everything else in SC.
Didnt SC and Elite both have their kickstarters in 2012? why was their a sigh of relief when Frontier announced they Wont be shutting Elite down in the near future. - how is CIG breaking their funding records and player count records every single year? There are 1.5 thousand people watching SC gameplay streams on twitch right now / 265 watching Elite
Frontier lost $, layed off devs and people are asking for ship interiors and other things that they dont have the $ to hire devs or upgrade the engine to be able to handle?
CIG had 500 devs in 2020, had 1,100 devs last year and are at 1,300 now - will grow to 2,000 just at their Manchester HQ alone. SC is alpha - but live now and waayyyyy more people play it every day than play Elite ..so its kinda, sorta 'out' .. but Very far from finished. Elite IS finished and SC hasnt even warmed up yet
2024 will blow the doors off of their 2023 record highs for SC.. Elite will likely hit record lows.
.. bruh, this aint even a question
@@hawkzulu5671 lol
last time i played elite, max group you can have was 4, this was early ED:O. SC max group is the server limit, 100+. people went to sc after ED:O as it was a buggy mess. SC was viewed as "less of a mess to play" let that sink in lol. awesome video
To be fair at the time when Odyssey went out that might have been true :D
That's saying something, considering my SC character spent about a month being trapped in a station last year due to an elevator bug.
They are both complete games its just an citizen doesnt want to claim it is. If they do than people will tear it apart eith its bugs. So its easier to cliam your a beta for 10 years and many more. Both are great in my opinion though how ever frontier has the balls.
for me i think theres to much hate for both and i really love ed but i do play sc. but i get tired of people acting like im a piece of crap cause i play what they dont like to play...there both awesome but i do play ed more but its the fact that sometimes mt fps is so low its near imposible to play...doesnt mean i hate the game...ive upgraded my ships on there so i do love the game....and i also play no mans sky...ohhhh i had people lose there shit when they found out i played that...like i cant play 2 games that have not the same gameplay mind ya....its just stupid to have so much hate if you dont agree with someones choice ....just my thoughts but love your vid bro
I have never really seen a problem with ED, I have to clarify that it has only been 3 months since I bought the game in the Steam winter sale and even so I have already accumulated 440 hours, one does not accumulate that many hours in a game that is boring.
The real problem with ED is actually the players, those ones who focus on doing only one of the many things that can be done in the game just for acumulated money or materials, that is something that I do notice after a certain time, if you focus too much on a single activity obviously you are going to get bored quite quickly; yes, there are games that in a matter of hours you have seen everything they have to offer, but ED has so many things to do that you can spend 100 hours on something specific to master it and you will still continue finding things that you didn't know about, if you get bored you have many options to change the air and again you will find yourself with another 100 hours mastering one new activity, for example in 440 hours I have not even mined the first time, although I have improved my ships, I have only taken one to the maximum that is for combat, the rest only the jump engine and some parts, I hardly had to grind materials and when I do it I simply do it in the most efficient way, I go for a grade 5 material and change it for the ones I need, if you focus on that single material in a matter of 20 minutes you already have the maximum of it, It's just knowing where to look for it.
Anyway, maybe all this depends on the player, for my part I still do not plan to purchase SC because I do not want to deal with an incomplete game that does everything but is not perfect in anything, when it is really finished I will buy it, for the moment ED is my choise.
Elite Dangerous feels more like *Elite: Grinder!*
Hint - The Commander is the Grinder!
There were several waves of players that left Elite Dangerous Odyssey and went to Star Citizen. You have players that were upset that Odyssey did not include walking around our ships and Fdev stated it will never be added. You have players that totally loved playing Horizons in VR and FDev told them they will not support VR in any future versions of the game. You have the players who feel that FDev totally lied to them for over a year about what would be included in Odyssey most of which was not available when the game was released and you needed a top end PC and graphics card just to get 30 fps game play.
I have an Intel I7 10700k cpu 16 GB Ram and and a Nvidia Geforce 2060 super graphics card with 8GB video Ram, and I have no problems running the game at 2560 x 1440 with at least 60 fps now.
Excellent summary, thank you!
The developers lost time developing their tycoons, so they are losing players at the speed of light. Everything that was promised to be done in the elite 5 years ago was not fulfilled, but for that they made as many as 4 games of a zoo manager. After 700 hours of play, I declare that there is absolutely nothing to do there and I don’t want to waste most of the game time. Pointless looking at a black background with stars, during a flight in triple solar systems, in order to scan some kind of lichen on an inconspicuous planet without an atmosphere, or in 5 minutes to destroy the foot guard of an outpost from a ship, since walking with your feet is extremely ineffective and pointless. And you don’t want to endlessly grind for engineers with boring tasks. That's why I became a Star Citizen. At least they fulfilled that part of what the elite promised 5 years ago.
Odyssey kills VR…. (So I have been told).
Anyone know if this is correct?😊
I'll say that VISUALLY and concept design-wise, Star Citizen defeats all other space games handily. The game looks better than Starfield. And the ship interiors are mind-blowing. It also has a more Deadspace, The Expanse, Mass Effect look and feel
Find it hard to compare a finished game with an alpha version of another game.
Both games are simulations, Elite simulates flying in the space (space legs are only an not very well added feature and does not have a big impact on gameplay).
Star Citizen simulates living in the space.
And like you said: Star Citizen is about playing as a crew (at least the bigger ships) and many interactions with other players.
Star Citizen will not have the complete Milkyway to travel in, and you only have points of interests to jump to, but this will lead to more situations of player interactions and will make the systems feel more alive.
ED has different time sinks. Time sink is mentioned, probably not in the exact words, in interview with the devil. The word developer means...
Although it can look a bit jaggy, Elite in VR is outstanding 👌
well, that's an interesting comparison, altho' too positive on both ends, looks like you find nothing wrong with none of the games, and that's kind of odd, since no game is perfect, that I'm aware of...
I'm in Eve Online since 2006, and now, before the release of Starfield I'm exploring other options out of boredom... so, I'm considering Elite Dangerous, more than Star Citizen, mainly due to the subscription-based system, because I'm sick and tired of from Eve...
yes, you should do more of those comparisons, including No Man's Sky and Eve Online and the different variations of one vs another, between those 4 games...
I played Eve online for 14 years and I love the solo mode in Elite Dangerous. Never have to worry about some sadistic player who thinks its fun to make another human being miserable. If you want that sort of excitement in your life log on in open and travel to any one of a halve a dozen trade hubs in the game and you will get interdicted and blown up as often as you like. LOL
@@richvandervecken3954 yes I fully agree with you on this... I'm in Elite Dangerous now and I only play in a private group session with a few friends when they log in or solo if they don't come online... I do the same in GTA Online a "friends only session" and I agree with you Eve Online lacks this feature... and many other features that are better in ED, like cockpit view and joystick capability, landing on planets and walking around...in many ways ED is better...
I'm kinda of excited about the upcoming Starfield...it might be because of the hype about its release which is why I'll get it after about one year after the devs will optimize it and fix the initial bugs following the release and I'll get it when will be on sale as the price is outrageously high and I don't want to spend that much money...
I'll try No Man's Sky, but looks kinda cartoonish to my taste not so realistic...
By the way I've already sent a feedback ticket to CCP to make Eve Online with a private session friends only around 2018... but do they listen?? no, for them it's more important the corporate greed, us to kill each other lose ships and modules and cargo and eventually buy more Plex with real money to replace the losses... I know it sucks... we've lost 9 structures in a war against pirates, over $5,000 real life value in assets... I know it sucks...
I feel like the gripes that both communities have with their game is their monetization method. Star Citizen raised 600M over the past 10 years and is still in a barely playable state with limited content. Yet they still try to sell as much ships as possible to make money. ED on the other hand is paywalling features that really should be for free so the community just think Frontier is hungry for money. The paywalling doesn’t feel as bad for newer players since they always buy the newest feature complete version but for people that bought the game or backed the game, they need to pay every time the game adds any new massive feature.
@@EadricRicmund yes I agree... sadly it's the ugly truth about capitalism... corporate greed at it's finest hour... squeezing every little penny out of the customers...they all do it and American and European and Asian companies they all do it...
Fun fact shortly after odessey launch they did a patch where dlc owners could no longer play with non dlc owners, it got changed so it’s now dair game again. But that was cool. Also if you died in the horridly poor balanced odessey infantry game mode you would have to rebuy your ship, was very very annoying and not good gameplay.
You don't rebuy your ship when on foot.
@@DawnTreaderPlaysEDO as I said it was that way at launch when you died :)
I like Flight of Nova.
Spacegames shouldn't have speedcap(s) imo.
Honestly CIG could learn a lot from Frontier about how much more invested a faction system that was player driven but mostly abstracted or behind the scenes could get the playerbase without the benefit of meticulously crafted barista simulation code. Chris Roberts'... quirks and an unlimited fountain of cash has led them to make some really dumbass decisions on development focus and priorities.
Like I said in the video, the simualtion and the global power play and faction system in Elite is incredible.
But tbh, my favorite feature is the landing navigation HUD :D
Frontier could learn alot from CIG .. pour Everything you have into inventing the tech to allow your engine to do the impossible.. or Very soon you will hit the brick wall of its limitations ..ask Bethesda Or Frontier do they wish they had started 10 years ago overhauling their game engine. SC has features that Starfield nor Elite will Never have..nor any other AAA studio because they will have to do the Exact same thing.. convince their shareholders to greenlight spending millions and years doing research and development to invent tech - there is no 'how to' guide.
AAA studios have the financial backing but wont Ever take that risk. Every few years just make some new 3d models, mocap, voice work and textures and push that same old engine until you hit the brick wall. GTA 6 is a skinned GTA 5, BattleField 2042 is a skinned Battlefield V, StarField is a skinned Fallout. If Frontier makes a Elite Dangerous II - it will be a Skinned Elite Dangerous built with a skinned cobra engine - unless they are willing to spend a decade in the tool shed.
I thought star citizen was a monthly subscription based game.
Nope, 45 USD and you get the game forever
@@averagecat7070 What about insurance? Without it, lose ship . . . ?
ED is better by a large margin. SC is an awesome game, but it takes way too long to get anything done and to get into action. ED has no such problem.
You can also play ED completely by yourself, if you feel like it. The only thing SC has over ED is ship interiors.
Every Elite related vid i see people are crying about the grind.
@@lights4bre890 The grind in ED? I mean, sure. But, it's what you make of it. If all you do is farm 1 particular thing every game sesh, of course you're going to get burned out.
People just need to remember that if they are bored they need to change that, not the game. People who complain about any grind are just lazy and should be ignored.
If you meant SC, it's not the grind I dislike it's the time it takes to get into my ship, out into space, accept a job and go to the job. In ED that takes 5 minutes, tops.
In SC that takes 45 minutes, minimum. SC is too much of a sim, barely any game, it's just tedious and not fun.
ED also has Leo as a ship voice, SC inherently loses because it does not, haha.
I meant in ED ... i rarely ever visit a ED related vid without multiple comments complaining about the grind.
Like you prescribe ways to smooth out the experience to keep from getting burned out in ED - there are workarounds in SC too.. live on a space station then there are no trams, no flights out of atmo to jump altitude ...wake up, elevator to lobby then hangar --- BAM your in space
Better by large margin and the only thing SC has over ED being interiors..mmm ive seen vids of but never Played ED to form my opinion from experience ..but i know ED never had a year in its history where it comes anywhere near SC in earnings, SC out does ED in player count and later on today im sure there will be at least 5,000 people watching live streams of SC gameplay.. will there be 500 watching ED?@@spankyjeffro5320
You mentioned a way to manage the grind and not get bored. In SC people manage the travel grind by living at a space station instead of a planet landing zone.. no trains, no trips out of atmo to reach quantum jump altitude .. you wake up, hit the hangar and BAM ! you're in space.
ED is better is a opinion im sure alot of people share - but i think more people vote the other way.. PitCon cant fill a hotel conference room - CitizenCon has to be held at the large international convention centers. SC breaks their own player count and earnings record Every year, unlike ED and ED never had a year in their history where they earned close to SC. 2,000 people are watching SC gameplay streams on twitch right now / 350 watching elite.@@spankyjeffro5320
@@lights4bre890 Because they aren't Elite.
9 hours of eve online brought me here.......
I bought star citizen, downloaded, and regret it. for 83GB it still had bugs to the point you fall through elevators, lose a helmet and got a fine for doing nothing within 10mins of playing. No Character reset. I understand it is in Alpha, but for 10+ years and still in Alpha, I can see why, I think they'd rather focus of aesthetics and making it look pretty. You do need a high end PC. I am going back to Elite, sure it seems at time, grinding and grown can be a bit boring but i'd rather solo and full game, may not be the prettiest but it has so much potential.
Elite Dangerous is the best game!
Don’t care. More space games, please.
Elite Dangerous is better.
And then there is Starfield, NMS, Space engineers. All these games have they're advantages.
Actually i dont think those are fair to compare. Sc and elite are the only two that u cant just open the save file and spawn in money and ships lol. Nsm can never have a true mmo economy because u can just edit a fleet of ships into your save. Dunno. In that sense, might as well be a single player game :P
SC graphics are in a league of their own, no comparison. ED's too arcade game like for my taste, no clouds, water and the ships look like toys.
The reason odyssey was controversial is because it cut off the whole console player base from the game
Star Citizen is head and shoulders above Elite. Just go watch this year’s Citizen Con, then go watch Elites , Pit Con. The differences are quite vast. Elite has fallen big time. Damn shame, more space sims are a good thing. o7
I would hope so, it's been in development 23 years, and still hasn't released....
@@HeNnEsSy_HiCcUpS 23 years?
Now Frontier sees the wisdom of keeping it in the oven and developing the engines tech..vs getting it out the door now and slamming into the tech limitation brick wall. That dwindling pool of players are STILL begging for ship interiors. Frontier didnt shut E.D. down 2023 - that will have to be good enough.@@HeNnEsSy_HiCcUpS
Two Words... VR... Okay... letters that stand for words, if only there were a word for that.
Star Citizen or Elite Dangerous? Better space sim - Orbiter 2016!
Uh, y'all know SC is still in EARLY ALPHA right? This video is years too early.
I can’t play Elite for more than an hour and I manage to find nothing worthwhile and I always run out of fuel. I’m gonna buy SC
Star citizen = Amazon / Elite Dangerous = temu
I have been playing ED for a little over a year now, and have been thinking about playing SC, but the more I watch gameplay videos from it, the more I start to think that it's not for me. The essentially forced multicrew & PVP aspects of the game do NOT appeal to me. I spend all my time in ED in Solo mode so I only have to deal with NPC pirates. If you are considering starting ED, but like a multiplayer experience, I suggest making friends, and then using Private Party mode, which is an invitation only multiplayer mode.
Really wish you would have used some relevant footage
I have several hundred hours in ED and the game just isn't fun anymore. I always avoided SC and other space sims fearing the Elite was basically dead and nearly completely stale. It's cool and all that it has a entire galaxy but the element of exploration isn't really there, with no creative planets or stations. I decided to check out SC and it looks so much better than elite. The fact that you can walk around in your ship and that the planets aren't blank rocks was already enough to convince me. I'm not going to fully judge SC until it's gotten further along in it's development.
Thanks, Blender. Check back in 2030.
I say Elite dnagerous becuase starcitizen not officall on epic games or any game store and its laggy.
Why would SC be on Epic's store xd?
Comprising pretty old game to unplayable alpha??
Not to be put in a negative way but it is a strong point in a gaming companies' commitment to present its title.
Elite Dangerous was a full release as meaning finished product and has always been this way from day one at least until the Odyssey Massacre hit the market.
Now Star Citizen, as being a quite similar title has never left Early Access nor is there any talk of leaving Early Access. Now the two titles are quite hard to compete as there are two different styles and future plans but spending 10 years in Early Access does feel like a lack of commitment or confusion of direction.
But this is all just based on personal opinion for Early Access titles as I really don't like the idea of paying a company money to test their progress.
In Star Citizens defense one of the biggest down falls of a companies titles is its reviews from EA players. A very large amount of EA players do not understand what EA means and bash a title due to this which does hurt. But EA for 10 years is quite a long time.
SC is spending so long in early access because they learned from some of their peers and realized they will be up against the same tech limitations that are crippling the other games inside and outside that genre - Or they have to just have to keep the scale of the project low and hope to earn enough through sales now - to upgrade and expand later. So they put it to a vote and the backers who funded the game overwhelmingly voted for the company to continue development of the game and the engine.
I have never seen an E.D. related video without mentions of ship interiors in the comment sections - or negative comments about the added - on 1st person game play. Those early years of SC, CIG raised about 35 million per year.. 2020 was the first time they hit 50 million in 1 year and last year set a new record with 113 million. By December of this year CIG already broke their all time record and this will be their highest yet.. how is it going Upwards? - Is Elite going upwards?
People are seeing the fruits of that time and money spent and the Full commitment of building these 2 games - Squdron42/ Star Citizen and the engine that they tore down and patented and invented the tech and tools to set a guiness world record with that 6 billion km in engine capture they pulled off in that Star Engine demo. That demo only covered a small slice of the map - and when they got that engine, 16km was the maximum map size.
Does E.D. still get updates? are there new ships? 100 players per server is the current limit but CIG has done 200 player tests - with the current tech.. but the foundations to bring Server Meshing are currently being tested and integrated.. that has the potential to allow hundreds upon hundreds of players in the same environment - at this level of fidelity.
Instead of giving us progress trackers, sprint reports, weekly videos going in depth behind the tech and game elements and systems progress to keep people updated along the way, what would their commitment and clarity of direction look like if they stopped developing SC and got licenses to make other games - some that were not well received and they started losing money and laying people off?
A friend of mine who has been playing Elite for years - started playing SC. Its a janky mess for sure.. there was an update and he lost a couple ships he had grinded the in game currency to earn. He rage quit - and said hes going back to Elite.. 'At least that game is finished'. He's back of course ..like he said.. that game is Finished.
It's a scam. They just are milking the fans as long as possible.
As soon as the fans are milked dry they will cancel the scam.
100% it's gonna happen.
The devs never intended to finish the game.
And after 10 years people are still making excuses for them...
@@thefinalboss2403 Then its a Win/Win they get some sweet, sweet scammed money -- we get a space game that beats every other space game.
@@hawkzulu5671 do you? When was the release date?
Clearly you don't understand the definition of "scam" but that is to be expected you gave money to SC for a tech demo.
@@thefinalboss2403 Got my $45 bucks worth Many times over. Why is it None of the other space games can match CIG player count or funding? ..how are the non scam, legit games - the EvE Onlines, StarFields, Elite Dangerous, No Mans Sky, X4, Space Borne, Everspace etc.
I dont even have to check Twitch - i bet there are more people watching SC gameplay streams than ALL those other games combined - add in every space game in exitstence and the count would still be nowhere near SC.
The other companies need to hire the scam artists from CIG because SC is pulling all their players. Thats how they break their funding records every year while all the others just decline..CIG doesnt need to advertise when the other games exist - people move from those other games and play SC instead. The tech demo runs laps around ALL the other games - if thats not true name a single one that is even close to SC .. dont even stretch for 1 that is Better than SC ... lets go lower requirments.. name one that is just nearly on the same level and if thats the case, why cant they get a player count or funding like SC? It should be a ezpz competition - the real deal vs tech demo
As a long time player of ED and a new player to SC, I will play ED. I play flight sims with a HOTAS. ED has support for a HOTAS setup natively. I plugged in my HOTAS and almost everything was mapped logically. When I started SC I tried using a controller for on foot which was horrible then had to use mouse and keyboard. When I finally got to my ship I tried using my HOTAS aaaaaand nothing was set up. Very few inputs were mapped and nothing anywhere close to logical for those few. I tried setting up the key bindings without knowing what the game called most things and was not able to do it. So trial and error or spend forever finding someone who happens to have a mapping save for it. When I used my throttle I went from 0-60 in half an inch. When I tried to back off I was still trusting into the wall. When I throttled forward again I went backward. I may try it again if they can figure out HOTAS support but until then I'm not playing a flight game without my hardware.
Skill Issue
You almost have to go into arena mode , and clear out all bindings then start fresh. It is a pain but not terrible either.
X4.
SC admits it is not a game but a test bed.
ED is a finalized game and developed as it is for players.
So not an actual legit question.
I love ED, but over the years the forum people and moans have meant it turned more arcade like ans less sim
SC has good elements of Sim but is left down by its flight mechanics. I dont like flying in straight lines to fly around a planet in space.. Shame we cannot get both and merge. Sc cities are gorgeous. SHAME eD Isnt dangerous dev changed drop zones to be next to stations to be safe, originally ED had a 20km distance and race to get near station was good. SC HAS great detail entering ship, ED doesn't
Elite: skills
Star Citizen: money
Eve Online hands down.
Check out Elite in VR it is awesome
Aside from the Simulation, ED is nothing to Star Citizen. Yes, the simulation of NPCs is much better in ED, but that game is easy and quickly boring. Star Citizen is awesome and endless hilarious fun.
Sorry, but Im sure, that you have not played Elite Dangerous seriously if you can make such stupid conclusions
@@gatigross1728 ED is boring... that's not a stupid conclusion, it's a truth.