How to Add AMBIENT OCCLUSION in Blender 3.0 | Blender AO Tutorial

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 76

  • @lawrenade
    @lawrenade Рік тому +8

    Thanks so much for this. You've allowed me now to add the AO node without hassle. 😊

  • @Ghostreborn11
    @Ghostreborn11 13 днів тому +2

    It should be included in principaled bsdf i think.

  • @ahmedtariq4804
    @ahmedtariq4804 10 днів тому

    love you man sooo much 😁😁😁

  • @youdjparents
    @youdjparents 22 дні тому

    thanks for keeping it short and simple

  • @romanmarkov
    @romanmarkov 9 місяців тому +3

    Cycles is a ray-tracer it does not need any extra ambient occlusion because realistically occluding things is what comes with a ray-tracer by design. In Cycles it is supposed to be used as a mask for procedural shaders like adding dust in places where the occlusion happens where dust particles would more likely to remain.

  • @teohyc
    @teohyc 4 місяці тому

    Very helpful tutorial!

  • @MisterUnrea
    @MisterUnrea Рік тому +3

    Such brief tutorial lifted heavy thoughts about using actual AO map I baked earlier. Through this node structure I got very decent result. Thanks, mate!
    P.S. Used that baked map - result pretty similar except it dark af=)

  • @MarcosBaldin
    @MarcosBaldin 6 місяців тому +1

    That's a useful and objective tutorial. Thank you.

  • @richardvink_art
    @richardvink_art Рік тому

    Great tut. Needed to pump up the AO and found your tutorial which explains it clearly. Now my car doesn't seem floating:)

  • @hsan.1951
    @hsan.1951 Рік тому

    Cool stuff man. Cheers.

  • @subatoistormborn5499
    @subatoistormborn5499 Рік тому

    Very good tutorial concise and informative

  • @DarioVenturini-photography
    @DarioVenturini-photography Рік тому

    Perfect, thank you!

  • @the.ghost.1987
    @the.ghost.1987 Рік тому +1

    YOU SAVED MY LIFE!😂

  • @robertorecoaro8423
    @robertorecoaro8423 11 місяців тому

    Le agradezco enormemente este video /I greatly appreciate this video

  • @Reee8532
    @Reee8532 3 місяці тому

    Hey! This is pretty helpful, im newer here, can this be done to the "world"?

  • @Arte_render3d
    @Arte_render3d Рік тому

    Muchas gracias man

  • @LeneChibi
    @LeneChibi Рік тому +4

    So this is what my clients mean when they say "make it pop"

  • @aaarThur349
    @aaarThur349 Рік тому

    very cool, thank you !

  • @valentincastelo
    @valentincastelo Рік тому

    THANK YOU!

  • @BrosAnimation
    @BrosAnimation 2 роки тому

    thank you

  • @onnonn9690
    @onnonn9690 4 місяці тому

    Good

  • @Hubertoser
    @Hubertoser 2 роки тому

    Good god, never used that node, but it gives me exactly what i want, and can't achive with that pointines setup..

    • @androidcemetery3d
      @androidcemetery3d  2 роки тому

      Glad the video was helpful, Pointiness setup is mainly used for dirt and edge wear effects.

    • @Hubertoser
      @Hubertoser 2 роки тому +1

      @@androidcemetery3d Pointiness do not work for me- at all. There is Bevel node setup for edge wear wich works for me.
      Was just wondering why that AO node exist in cycles, cause i was thinking that's a eevee thing.
      Also i put the AO node between color and principled and i was like .. 🤔

  • @sillex0
    @sillex0 Рік тому

    ty for the video :) but how can i bake this now for the texture?

    • @androidcemetery3d
      @androidcemetery3d  Рік тому +1

      This method is for rendering in cycles, there is a video by unrealmatter on UA-cam called 'how to bake ao maps in blender' which might help you.

    • @sillex0
      @sillex0 Рік тому

      @@androidcemetery3d ok.ty :)

  • @qubafootbag
    @qubafootbag 2 роки тому +1

    Making this material crashes my blender when trying to go to render view mode... 'loading render kernels' after that blender stops responding....

    • @androidcemetery3d
      @androidcemetery3d  2 роки тому

      Depending on your computer specifications it could take 5 - 40 minutes to render, you could try switching to CPU?

    • @qubafootbag
      @qubafootbag 2 роки тому

      @@androidcemetery3d it worked perfectly fine for single simple object, the issue I had appeared when I tried to make such material for nearly every object in the complex scene, so I abadoned this idea and used ambient occlusion pass in compositing (although glass material does not good then)

  • @1_bynx
    @1_bynx 9 місяців тому

    how to save ao image?

  • @fadhil4008
    @fadhil4008 2 роки тому +1

    Does the AO node not work with GPU? My blender always crashes when I do. I use the latest driver and the latest Blender

    • @androidcemetery3d
      @androidcemetery3d  2 роки тому

      It crashes for me sometimes too but that's because I have bad GPU

    • @fadhil4008
      @fadhil4008 2 роки тому

      @@androidcemetery3d nvrmd it works now. It said loading render kernels for a bit. Eventually I just waited for like 5 minutes and it worked

    • @pornstarSR
      @pornstarSR 2 роки тому

      sometimes when I update drivers, the first render of viewport takes a bit as its loading the new kernal. kinda annoying, but it eventually catches up.

  • @imoteep4984
    @imoteep4984 2 роки тому

    Köszi!

  • @witchy4486
    @witchy4486 Рік тому

    How do you set up the lights like you did?
    edit: sorry i figured it out

  • @henyongisaiah
    @henyongisaiah Рік тому

    Hi this works well for me thanks! but I have a question how do I exclude one object from AO? My eyes object have a AO but it got darker because the eyeglasses is near the eyes.. can I exclude the eyeglasses from AO effect? Thanks in advance!

  • @pixelforge4858
    @pixelforge4858 Рік тому

    a+

  • @red4666
    @red4666 Рік тому

    does this not work with eevee?

    • @androidcemetery3d
      @androidcemetery3d  Рік тому

      This method only works for Cycles.

    • @Ironpants57
      @Ironpants57 Рік тому

      This should work. *1* Just make sure you go over to the Properties editor. *2* Go to the Render tab. *3* At the top choose Eevee as the Render Engine. *4* Scroll down from there to Ambient Occlusion and make sure you have that box ticked on. *5* Also make sure that your Ambient occlusion distance is more than 0, same area as the last.

  • @marcapouli7805
    @marcapouli7805 2 роки тому

    Thanks a lot for the video! I get white edges on my bevels, I can't find out why and I can't do a HP model without beveled edges. I've tried with the ao nodes, I've also tried without any nodes (a bit better but bevels are still visible in white).

    • @androidcemetery3d
      @androidcemetery3d  2 роки тому +1

      It might be that in your viewport shading ( top right drop down arrow ) you have cavity enabled?

    • @marcapouli7805
      @marcapouli7805 2 роки тому

      @@androidcemetery3d I get same issue with curvature . But indeed I enabled cavity. Does it really influence the rendering which is done with cycles? Anyway that's a good clue, thanks a lot !!

  • @JorgeBurrezo
    @JorgeBurrezo 2 роки тому +3

    In the node Oclussion the exit is for AO not for COLOR.

    • @androidcemetery3d
      @androidcemetery3d  2 роки тому +1

      If you test them both out you will see that there is no difference, at least not in the way that I do it.

    • @JorgeBurrezo
      @JorgeBurrezo 2 роки тому +1

      @@androidcemetery3d Its true. Thanks!

  • @TheRafaelDesign
    @TheRafaelDesign 2 роки тому

    missing a comparison between color and ao outputs in ao node...

    • @androidcemetery3d
      @androidcemetery3d  2 роки тому

      You use the color output to add a tint of color but from what I can tell you have to add it to the base color in the principal BSDF, so I usually just add color to the AO using the mix shader.

    • @TheRafaelDesign
      @TheRafaelDesign 2 роки тому

      @@androidcemetery3d I have being using this node since introduced in blender and a lot of aproaches tested. Never noticed a diference between these outputs. For me this outputs exactly the same. I really wanted to see this color tint happening.

  • @EugeneArt-pl5uz
    @EugeneArt-pl5uz 2 роки тому

    Could you give me a hint? On my cube, after boolean operations and even without them, AO is not displayed at some corners. Especially noticed the problem with the inner corners.

    • @androidcemetery3d
      @androidcemetery3d  2 роки тому

      AO only works is there are faces close to each other or in a deep crevasse, it wont work on a simple cube.

    • @EugeneArt-pl5uz
      @EugeneArt-pl5uz Рік тому

      @@androidcemetery3d Many thanks!

  • @cloudnine5651
    @cloudnine5651 3 місяці тому

    blown wayyyyy out. this isnt how light acts at all

  • @Tinfoil.Hatter
    @Tinfoil.Hatter Місяць тому

    Thanks from Mac Mausoleum😇

  • @Nkanyiso94
    @Nkanyiso94 Рік тому

    Thank you

  • @DawepMe
    @DawepMe 10 місяців тому

    Thank you