What's Fallout Shelter's Best Weapon?: Vault Log #1
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- Опубліковано 2 жов 2024
- Looking to raise the efficiency of your vault and dwellers in Fallout Shelter? In the first episode of Vault Log we'll take a look at three of the more popular weapon choices, and I'll give my opinion on which one I think is the best choice.
Episode 2: • Is Fallout Shelter's S...
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i think the best weapon is the rusty BB gun
I'm voting for the Rusty .32 pistol. Stops Deathclaws in their tracks. ;)
Derp Yang true
Derp Yang nah, the .32 pistol is where it's at fam
theawsomeman60 nope definitely the rusty .32 pistol
Derp Yang
What about vengeance? Its the best gatling laser. The damage is considerable lower with an average of 23.5 but it fires multiple times and instantly switches targets when an enemy is downed. With dragons maw you're sometimes forced to waste a show on a low health enemy. I can't confirm this but it does seem to stunlock enemies too.
Melee weapons also shouldn't be ruled out entirely. When you select your dweller to attack an enemy, the enemy will redirect its attack to the one with the melee weapon. Give that dweller a damage reduction pet and you got a pretty good strategy going.
Thanks, I'll definitely test out the Vengeance later today. The gun's target switching sounds like a helpful feature. :)
the vengeance is great for its switching target aspect... butt it easy to switch a maw user off of a near dead enemy to another target and switch anther dweller doing less damage to that near dead enemy... butt this micro managing can be annoying... >:(
The probl
Maaquchi but if you're sending people completely equipped with maws then that's still wasted damage
asdf qwer Agreed, plus. I have the Gatling laser and it's true.
I saw your comment about not playing anymore and wanted to let you know your videos are still helping people like myself who are new to the game. Really appreciate it.
make a video explaining in detail what each stat does in the wasteland in battle and in the vault
+ 1
Strength -makes you more likely to hit that maximum damage of your weapon. For example: "Fire Hydrant Bat" with 19-31 will more consistently deal around 31, I need to make calculations if it's actually better to have +7 Strength than +7 Agility using this weapon which benefits the most of doing successful high roll damage.- It also helps your wasteland explorers with some events.
In vault it's used for electricity production and crafting most of the best weapons in the game. Very useful stat and you can never go wrong training it.
Perception makes you more likely to hit the center of critical hit roulette. -Not worth equipping any Perception boosts if you are precise enough to hit the 5x crit damage even with just based 10 Perception trained.- However it may reward you in the wasteland with more rewards since all SPECIAL stats help you while exploring wasteland. It's not worst stat to boost.
Later in the game, you can use Perception in your Vault to craft weapons/outfits/themes that require Perception.
Endurance is the most unique of all SPECIAL stats. It gets progressively less efficient the higher level your dwellers are. If you want to dig most from Endurance = max health possible, you need to train new level 1 dweller to 10 Endurance, give them outfit +5 or +7 Endurance and sent them to wasteland to level up, once they reach lvl 50, sent them back. Health of the dweller will be displayed once he starts taking damage, however don't expect to see a number, rather compare them with other dwellers that took same amount of damage but their health differs.
It also makes your Stimpacks heal more HP since they restore % of your dwellers health, not the actual amount. Your dweller takes less damage but your stimpacks heal same amount everytime. Making stimpacks and radaway more effective.
If you want your wasteland adventurers to last longer, make sure then have +11 Endurance from their outfits so they won't receive the random radiation damage events. With 11 Endurance you practically don't need Rad-away (unless you are on a Quest).
Piper outfit fits this idea, it provides +2 Endurance which is enough to stop radiation and +6 other stats on top of that.
Intelligence is the most useless stat in combat, it doesn't make your stimpacks heal for more, nor give you any combat advantage (like accessing terminals with defenses, which would be cool). It only affects your performance while exploring wasteland.
However you need intelligence in your Vault for numerous things. Namely stimpack + radway production and crafting.
Since I made my Vault Institute themed I craft Virgil's Rifle a lot, and it need Intelligence for crafting so my vault is more Intelligence focused than would be optimal.
I got a rust BB gun once.... I felt invincible ;D
Rusty BB Gun FTW. :p
Pressing X HECK YEA xD
Og
Kriegsmarine Königstiger that can do less damage than even fists
I got millions of that so does that mean... :O
This man is still responding to comments you deserve a sub
Thanks for the sub!
Pressing X np
Hard agree and following suit too. These vids have been a goldmine for my playthrough answering questions that the game doesn't.
You actually skipped the best weapon which in some situations is - Vengeance. The reason for this is it changes target after the kill. With dragon's maw or fire hydrant killing target with 1 hp makes you lose all remaining damage. Vengeance would just target another enemy and deal damage. MIRV divides damage among all targets which is less useful if you need to kill boss quickly.
Since this video came out I've used the Vengeance quite a bit more, and my opinion on the Dragons Maw still stands. I do plan on uploading a Vengeance V.S Dragons Maw episode of Vault Log, and I'll address the pros and cons of each in the upcoming episode.
I do agree that the Vengeance is better in some situations, but the situations that it excels in are fights against lower hp targets, and those don't really pose much of a threat to a fully-leveled team. The Deathclaw staggering is also helpful, but I've found that the Maw seems to eliminate them faster. I'll elaborate more in the forthcoming episode. Thanks for watching. :)
You are propably right. But damage of Dragon's Maw isnt that much higher. 1-3 more. Now consider Strength adds also bonus damage. Not sure how it works but the higher total damage is the more hits you need from Dragons Maw to offset damage loss in case of overkill to be more effective than Vengeance (lower monster's hp=more difference). Works vs Deathclaws but you don't meet them often. I guess its personal preference, quicker trash fights or better tough fights. Or just the looks (Vengeance looks cool) :)
MIRV is an oxymoron of itself. An AoE weapon should be most effective against larger groups of enemies, but the fact that it divides a fixed damage value amongst all enemies results in the MIRV becoming WEAKER the more enemies are involved.
smh
MIRV and other explosive weapons have amazing critical hits tho. Not only it deals damage to the one you target, but to everyone else in the room. When you hit 5x crit damage using Dragon's Mow, it kills the boss, but if you do 5x crit with MIRV, it kills the boss AND everyone else in that room.
And against weaker enemies you meet on some quests, you rather want splash than direct damage to clear the rooms quicker.
Maybe the best way to use MIRV is with +7 Luck outfit?
This makes me regret crafting over 10 mirvs and not using the junk for other weapons
Surprised no one mentioned the Institute Rifles. Especially Virgil's Rifle.
Is Virgil in the game or his wepon
@@catspy7619 both
I thought the same thing, the fast rate of fire and the amount of shots I found it clearing rooms much faster than a team of dragon maws
I use institute Rifles a ton
Actually, I think the dragons maw is better for vault defense and MIRV is best for questing -- REASON ---> If you have three MIRVs you can attack all enemies in the room at once and do massive damage. But in my observation, Vengeance seems to have the highest attack rate because it fires for so long, its best for clearing quantities of small mobs.
That is why MIRV is also a must have for Vault entrance where you can have up to 6 enemies, but only 2 defenders.
Aaron Daniel Donaldson dragons maw is the best. Period
In vault defense the only thing that counts is the average damage output of the weapon and not the attack pattern (ever wonder why feral ghouls keep dying even when there's nobody firing at them)
I agree that Maw is best for vault defense. Best on door and best on most dwellers in other rooms.
I also agree that MIRV is best for questing, but only in some circumstances. There is no damage loss from switching targets. The critical damage is never wasted on single targets. But in a room with a very strong boss and multiple smaller mobs, the MIRV and MIRV criticals are wasted due to the even split of damage between all targets.
I think Maw for defense, and 2xMaw +1MIRV for quests is best for questing.
Why 2xMaw on quests? At higher levels having 2xMaw focussing on 1 mob at a time doubles the kill speed and reduces the enemy damage output faster. There is some overall damage output lost on switching targets, but the kill rate is a steady progression instead of delayed multi-kill.
your are absolutely correct. the only thing thats hard about the mirv is when you have 2 or more of them in a room, the room is shaking when the grenades hit, and if you get a chance to do a critical attack, its hard to click on the target with the room shaking so bad
I got the mirv on my first day of playing fallout shelter Lol
Blake Gammon same hahaha
Blake Gammon I can just edit my fallout shelter and give my self as many of anything I want. Even unimplemented or unobtainable items.
Louie Satterwhite How?!
+Alejandro Vigueret Fernandez theres an aapp
genericcat Name?
I like how we can select each character and decide which enemy he or she will attack, especially in case of fighting a death claw. sometimes during quest there is a boss level claw along with 2 or more reg sized. i make all my dwellers attack the big one first. but it works best and fast if all dwellers fighting are level 50 and trained all S.P.E.C.I.A.L. with a better weapon like plasma rifle
Wait So is the alien amplifier thingy even very good cause i got it on my 1st ever lunch box (whatever that is)
I love your vault logs. I think fallout shelter is a game that got way too less appreciation. It looks great, has many mechanics, and is overall nice with the dweller system. Also you can play it offline on your phone, tablet or wherever you installed it. So just wanted to say thx for that you made these nice videos about it ❤️. Love from germany
Thanks so much for sharing the kind words! It's been a few years since I played, but I had a lot of fun with the game and creating the series. Glad to hear that people are still enjoying the game & vids. :)
HOW CAN YOU GET 100% EVERYTHING IM PLAYING FOR 3 DAYS AND ITS A DISSASTER
I can't understand legendary weapons , lone wonder is legendary gun btw 2-7 dmg how it's possible even
Can someone explain?
porya sefidary its Just for fun legendary doesnt mean strong right away
porya sefidary it's the highest damaging of its kind, not very strong but weapons that are already above a considerable amount of damage are legendary, weaker weapons usually have their strongest variant as legendary weapons.
As @Cuck said, I’ll put in aslightly different wording. Legendary weapons generally have a wide spread of damage, like the Lone W. with the spread of 5 (7-2 = 5) and the MIRV with the same spread of 5, (27-22 = 5)
I prefer Virgil's Rifle or Vengeance during Quests. They don't waste potential damage dealt as much since they spread the damage over multiple shots and can move on to the next live enemy during fire. With high agility stats, they can really cut down enemies fast.
I hate any variations of the institute rifle because of that tumble the dweller does between shots. Makes it hard to click on him when you have to re-target
EXACTLY
One moment of silence who thought it was armor peircing mini gun
I got the miss launcher at 20-30 dwellers at a lunchbox
I got the MIRV at 10 dwellers
I found that giving MIRV X2 WITH + DAMAGE, AND A Gatling just leaves all dead very quickly
I must say I agree with you to a certain extent, but I found, having a Gatling is an asset, bc it regenerates very quickly, and once the energy being used at the time has killed its target it automatically contintue's on another subject.
the fire hydrant bat is a melee weapon and as such will only allow a single person wielding one to attack a baddie at a time (dwellers with a ranged weapon can also attack at the same time), Dragon maw is THE top damage weapon in the game but fires only a single burst then recharges - i like many prefer to mix it up with the weapons to cover all bases.
And lastly I always have three different weapons. that way I cover a wider scale of different defence patterns.
Whenever I get Vengeance I yell VENGEANCE I honour of all the dwellers that died from the death claw attacks
Dude you don't got any idea what your talking about the rusty bb gun is obviously the best wepon in the game.
I'm not sure myself but maybe only 1 melee dweller can fight mob at a time, also consider that a critical on the MIRV will hit all targets possibly wiping whole room compared to a critical on other weapon only killing1 person
I found the crafting recipe for the dragons maw
I just started and from the boxes I got Fat Man , Rusty Launcher , and armor piercing minigun
Nice video keep it up
Thanks! The series now has 14 episodes, and more are on the way. :)
How is it average damage if its random between the two numbers. Its median damage not an average. But yeah nice vid. ;)
Juan Snow median is a type of averaging, I think you're thinking of 'mean'
the best weapon is which have best ROF rate of fire with decent damage rate like minigun I took 3 bosses the skull ones rad scorpions with 1 Fatman and 2 Miniguns in 2 go.
Correction currently using Rocket launcher all SPECIAL stats are 10 for all 3 dwellers for the mission. Most effective against everyone casue it has area damage and not just single enemy hit. I can kill horde of death claw in 2 shots 3 max.
Getting guided Fatman at the first lunch box is gotta be the best thing that I got
I don't know if I'm right, but I think in v1.8 the Dragons Maw got even more OP then it was before. Yes, no, maybe? Yet, when you did that video, it was still v1.7.2.
In my quest teams I try to balance the damage by having one rocket launcher / fat man and two ranged weapons. When I'm fighting tougher enemies I often combine the ranged weapons on one enemy so the received damage minimizes a bit.
i think why the hydrant users are not attacking is because there is another melee user in that enemy.......maybe ifs a consept of being afraid that he might hit his friend
once the fire hydrant guy runs into the corner, you can manually tell him to attack something else...
If I understand it, a target can't be attacked by two melee characters simultaneously.
Me who though the fure hydrant was bad since i got it on my first lunchbox
I agree the dragon's maw is the best over all, but when questing I like to take one melee weapon because if you switch targets to a enemy attacking another dweller the enemy will also switch targets to your melee dweller. Using this trick you can make a "tank" to absorb some stop some damage for a weaker dweller.
Great vid. Subbed. Do you plan on making a video for beginners? Like detailing the mechanics of vault combat vs. wasteland combat vs. quest combat. Also tips like maxing out endurance before leveling up your dwellers so they'll have high hp, and wearing endurance clothing while leveling up for extra hp.
I'm not planning a "beginners guide" per se, but I think the series will definitely have concepts that both beginners and veteran players will find helpful. That's the goal anyways. Thanks for subscribing! ;)
when using melee weapons manually assigning a target is a must
Pressing X,you should make a vid about rusty bb gun vs alpha deathclaw that would be a epic bossfight. Btw you can use whatever tank dwellers
Now that would be a lonnng boss fight. I almost want to do it just to see if it goes over 10 minutes. I wonder if 25 stimpacks would be enough....
I got two fire hydrant bats and a hardened fat boy in the beginning of my vault play through 😂
I always give different type of weapon to my dwellers: Dragon's maw, vengeance and virgil's rifle but sometimes, i switch vengeance with lead belcher (because of different type of enemies resistance)
Best Weapon: Rusty .32 0-1
Wait I have a mirv
La MIRV fue la primera que me salio en el juego aunque no me crean es cierto!!
I accidentally selled the mirv at the start not knowing that gun was one of the best guns in the game
idk if im crazy but since 1.8 i have a feeling the mirv has been nerfed, when i go on quests it deals
really low dmg, when theres one enemy left it does like 1/4 the damage dragon maw does, its like its doing its same low dmg to one, two, or five enemies. like the dmg is not being divided and distributed amongst all enemies but instead distributed across the room in general no matter the enemy count in the room, were it 1, 3 or 5 enemies. it bugged me so much that i replaced it for vengeance and i find myself having a much faster clear time with 2 maws 1 venegeance insted of 2 maws and 1 mirv, if theres manny small things vengeance just keeps switching to the next. like i had 1 ordinary molerat that mirv took 4 shoots to kill while the maw oneshooted it
some posts said that the dmg is divided to all enemies included dead ones. Sucks :D
I have never seen a real life fire hydrant bat.
I'm still more interested on how well the laser musket performs.
It's damage output while is a dwarf compared to the three weapons mentioned in this video apparently has a special niche that ignores damage resistance. Is this true or is it simply a reskinned Sniper Rifle?
u had a character named nathan jenkins, and did not name him leeroy jenkins.. missed opportunity..
There's a special place in hell for me. ;)
No,It should've been old man jenkins!
3 fire hydrant can attack the same enemy, you just have to manually target after they kill the original target. All splash damage types benefit highly from +damage pets. Just like fallout games melee weapons deal bonus damage when strength is increased, 10 max +7 from legendary military apparel plus a pet with +6 damage turns fire hydrant into a one hit kill on boss death claws.
It may have been said already by someone else here, but you can individually choose your targets. That way you can get a better idea on weapon damage with two dwellers attacking their own targets.
I have a l
Relentless Raider sword and it does 17-28 damage
Is it good?
Which team would be better a team with all fat mans or team with all single target weapons?
In regards to the Fire Hydrant Bat if you change your attack target of the dweller using it the dweller will often switch places with another dweller, making it useful for changing who is taking damage at that present moment.
Yeah, but you can only change it for the one holding the bat
I like to bring each of those three weapons on quests. The fire hydrant bat guy can be your most tanky guy with the most health so you go though less stimpaks when there is only one enemy left in the room. The dragon’s maw guy is good support for the guy with the fire hydrant bat so you can down 1 enemy at a time. Finally the guy with the MIRV is good when you have a room full of small or weak enemies.
There is a max amount of dwellers that can attack one target, that’s why they weren’t attacking when there was someone already attacking it.
I'm partial to the Vengeance.
But I'd rather have some variety than perfection, so I equip my best dwellers wih a mixture of Legendary weapons including Leadbelcher and Miss Launcher.
They should have put a gag weapon in the game like a blow up baseball bat that you get a baseball games, and it does no damage but increases the dwellers S.P.E.C.I.A.L skills but 1 or something
I have two of those
The attack animations mean nothing. I have 2 vault guards armed with Fat Mans. When ghouls or raiders attack, they begin dropping dead while my guards are still getting into position and haven't visibly fired yet.
The first time I played the game the very first weapon I got was the Enhanced Fat Man lol
Wow 😭
I actually prefer I MIRV and 2 Dragon Maws, seems to do the most damage overall.
I agree. Dragon its the best weapon. I have 23 dragons already in my vault. The other two weapons i have two specimens each One. They are good. But not like Dragons.
hey i got a problem if you noticed in your game. the dragons maw only attack once for every two attacks from opponent,
Hansolo low agility
I pulled the mirv from my first lunchbox I ever opened
That's some luck!
@Screw Head713 thats the trick how i got a few fat mans a mirv and power amours in one shelter and in the ohter fire hydrand bat and more
just so I don't read 331 comments, may I ask if you changed your opinion from this video, to, I think, your 8th video, where you say you prefer the Vengeance over the D.M. ... am I correct in assuming this? A group of Vengeance x3 questing is better than 3X D.M. questing... ?
So basically 'The Vengeance' is the best weapon for a team questing.
Let me know, sorry I just joined the party, thanks for your time, anyone reading this.
I know this is old, but dragons maw is NOT the best weapon! And I will die on this hill forever! It may TECHNICALLY do the most damage, but it only fires 1 shot. So you’ll waste a lot of that damage. Compare that to vengeance that does nearly the same damage but in multiple shots, when one enemy dies it’ll finish up that damage against the next enemy. If you were to actually break down the amount of time it takes to clear rooms between those two weapons, you’ll see vengeance does the best. The MIRV does well but only if everyone in the room has one. Otherwise it keeps too many enemies alive for long periods, dealing too much damage to you. But vengeance is by far my favorite. My secondary weapon I like, mostly for vault dwellers, in late game are the alien blasters. Destabilizer. It’s not insane damage, but for just equipping all dwellers with? It’s great. But of course it costs a lot to craft those too, so most end up with just plasma rifles until I can get enough crafted. But if you’re going for the most useful gun for quests? Vengeance is it. Period. Dragons maw would probably be best for vault security. As it doesn’t show their health bars, so idk exactly how that works. So throwing them in your vault entrance, or top floor might be beneficial. Especially if you already have some of the weapons. I wouldn’t craft any, but if you have some use them there.
Now maybe I'm just spitballing here but to be fair Gatling and Flame thrower type weapon seems to be the highest DPS of all. When your dwellers in quest swap target, they usually do this moving animation of repositioning themselves.
Now here's the catch, any other weapon resets their attack interval after they reposition so they have to wait before attacking again. But for Minigun and Flam thrower type, they count the moving animation as their "reload" animation to so they will immediately attack again after repositioning. You should test it out in 2024
i got a enhanced fat man yesterday 😂
i prefere the gatling laser named revenge or vendetta, depends on how that thing is translated to english, it has basicli one point less than the mirv and it actualy fires multiple times wich ends up in killing 1-2 enemys per round
i have all dragon's maw for the level 50 quest. i don't have mirv yet i have to make do with enhanced fatman which do little damage and the dweller with that weapon always got damage more because it takes too long to kill one enemy. but now with all of them equipped with dragon's maw i don't have that problem anymore. oh and pet was more effective for level 50 quest.
The MIRV's explosions are unbearable, at first it was fun but then ☠️
I really hope they'll remove the effects, because it really ruin this weapon (in my opinion)
I got a rocket launcher and I like at least one person with AOE then 2 single target.
Either my dwellers are weak or the rad scorpions that attack the vault are stronger
Honestly I just think my dwellers are weak as hell cuz when a rad scorpion attacks me it lives until about it crosses 3 rooms or so and THEN it dies
It’s super annoying how only 1 melee weapon can be used at a time per enemy. If you have 1 deathclaw and all 3 dwellers with melee weapons, one will attack while the other two hang out in the back looking stupid.
MIRV does 24.5 AoE dmg, thats why i love it :p
combine a MIRV with Vengeance and another gatling gun with both dwellers on high agility and you got yourself a 1/2 sec clear seeing as they fire 5 times
especially with +dmg pets equipped.
please come back to fallout shelter , it is really fun for me but no one plays it anymore and i have to watch videos from fricking 5 years ago ._.
"What has been stated is incorrect, given that when a dweller reaches 10 in strength, as written on the wiki, the assigned weapon will always deal the maximum available damage. Max "Dragon's Maw" = 29; Max "Fire Hydrant Bat" = 31; therefore, the "Fire Hydrant Bat" is the best weapon in the game. However, this is only true in the vault and wasteland explorations. During quests, the damage is randomized within the weapon's limits, which would mean that "Dragon's Maw" is better in quests. In fact, "Dragon's Maw" is a heavy weapon, meaning the reload time will be long and not influenced by the dweller's agility. From 14 A (agility), the weapon will always have the same firing rate, whereas the "Fire Hydrant Bat," being a melee weapon, has no reload time, making it faster and better in terms of long-term damage compared to "Dragon's Maw." Of course, the point about gameplay during quests is valid; it's a weapon that is not suitable for solo quests.
P.S.: This gameplay mechanic is only present in quests and not in the vault (where the total room damage is taken into account)."
@ 2:40 - I would imagine that's because its a melee weapon. Basically you're trying to play three different weapon types off against each other, which is pointless. Would be better to focus on type: "Best of Melee/Ranged/AoE" and provided details for these instead.
The game mechanic probably only allows one melee fighter per enemy, so this will apply to all melee weapons. This doesn't matter that specific ranged weapon "better" than the melee weapon, it's just proof that ALL ranged weapons are more useful in groups.
The third is an AoE weapon - stands to reason it does less damage, since it's applied to all enemies. You're right it saying it's annoying to seen over and again though. As for "best" weapon, it's kinda situational. For example, the AoE might be more useful than the ranged when a wasteland explorer finds a solo quest location:
I had one dweller enter Redrocket with a rifle. There were a pack of ghouls inside. She still beat them down with her rifle, but it would have been more efficient if she'd had an AoE weapon available.
I've settled into Vengeance for the 34 out in the Wasteland for the target switching, and Dragon Maw for the Dwellers.
In my opinion, all of those are not the most powerful. If you have your agility maxed out and have a armor that gives you 5+ agility and you equip Vengeance... there’s a average reload time between fire that is 0.5 seconds or less meaning your dealing around 50-70 damage in 2 seconds.
bro in my VERY FIRST lunchbox i got an enhanced fat man it was the most broken thing at the beggining of the game
Because of that game mechanics may change, Dragon Maw will be on the 2 place, after the MIRV. So if Bethesda adds area damage, 2 vault dwellers with MIRVs will easily kill any mutant or and raider within the matter of seconds. Still, Dragon Maw is a great weapon, and I respect your opinion.
My favorite is Dragon's Maw. I used to use the Mirv (yes over Fire Hydrant Bat) Until I got The Dragon's Maw.Ever since, X-01 Power Armor (aka not the T 61 or 51 or 41)The X-01 Power Armor with S+5 P+1 E+1 with The Dragon's Maw Guarding The Vault ALONE.Well..I might give him a friend but right now with Raiders,Ghouls,and Deathclaws,He keeps the Vault Safe.
can you also make a video on exploring
what outfit to use
how many days it will explore
how to get the best junks
Hi! First time here. Sent here by the FOS github. Which platform were you playing on?
Someone may have already brought it up, but i thought i would comment anyway... melee characters can be 'reassigned' a target to keep them from just sulking in the corner.
Hi,I just got the legendary gun ‘miss launcher’.its got 20-25 but the damage does less than a 17 plasma riffle. Is this a glitch or smth?
I’ve pretty much beaten the game so I am just trying to get the best gear for all my dwellers, I’ll probably start crafting dragon maws and what not unless you think that this list has been outdated and I should use something else
with the Hydrant... you have to actually click your dweller and drag them onto the next enemy... so they wont just stand their... butt thats the downside... constantly having to manage them... T-T
as far as the Mirv goes... vs the Maw's... in my testing.. they seem to clear the whole room about the same time... it just that how the damage is dealt between the two... the perception of how fast a room is clear is different..
best set up for me is either two mirv's and a maw or two maw's and a mirv's... lets not forget the vengeance... its not the strongest... butt it does not waste damage.. cause if you kill an enemy it transfers its attacks to the next target...
lol Mirv's are great if you have all maxed stats plus 7 agility outfit... xD it makes for a good fireworks barrage show... >w<
not sure how defense works exactly... i know based on what's attacking and how many attackers... all your dwellers lose health regardless... like one deathclaw causes all dwellers to lose health in a room.... what im asking is.. do the enemies also lose health when in a vault room regardless if not being directly attacked.. if so... maybe the hydrant would best used as a defense weapon... i hope you understand what im saying...
I think the weapon with the highest damage average is the best for vault defense. I'm not 100% sure, but I think that defense damage is dealt even if the invaders aren't being directly attacked. It's kind of hard to tell since the attack animations aren't as clear as the questing ones. I wish the developers had a F.A.Q. where they addressed all of the game's mechanics. :p
Pressing X yeah... agreed... i have plenty of hydrants... i dont use them for quests... due to like in the vid... silly attack patterns... T-T cause "aint nobody got time" to be clicking different enemies in every room to keep them attacking... lol
i just use them for waste exploration and defense... ^3^
You can select a melee character and target a new enemy. He will engage the new target and your ranged characters will move and continue shooting that target
I didnt even saw this video and i atarted the process to change dragon maws to my standard weapon for alm my vault dwellers
of corse the only weapon i dont have is the best one im not joking i have litteraly every weapon except the dragons maw
Do you think this will be on Xbox on launch? I hope so but i'm happy has long it will get it xbox.
Hi, did you know up to this point a glitch is still alive, a time glitch, wether you are in adroid or ios, it works. Going in the settings and changing time also changes in the game, and helps up the time needed to get a lunch box
I think the best weapon is the Lazer musket because when I got it each shot did 10-13 and each attack was 3 shots! And plus had a +6 damage parrot so that means the max damage is a wopps 48-57 : so that might be the best. And regular was 30-39 so this might be the best!
Mr Deedle no, the amount of shots total up to 10-13, they do not deal it individually.
I think the reasoning for the Fire Hydrant Bat game mechanic is because it’s a short range weapon.
The theory is there is a finite number of attackers “next” to the enemy.
your video has helped me A LOT, thanks, keep the good work
Extrover Cyrax Thanks, that's great to hear. More vids on the way. :)
I think best weapon is MIRV and Vengeance for quest.
Mustafa Ulukuş well... Your wrong
souls elite it's true I've got em both and they work very well
I just started playing this game so forgive the late timing. I recommend one Dragon's Maw (or Vengeance) and two MIRV's for fast annihilation of enemies on quests. The MIRV's damage will assist the person with the Dragon's Maw when damaging ALL enemies. When the character with the Dragon's Maw switches to another target after killing an enemy, the remaining enemies are already reasonably low and quickly killed.Basically, it is like ganging up on an enemy without micro managing.