For everyone not knowing exactly how the difference between beret and gas works. First shrapnel has two different modifiers, trigger count or extra base shrapnel and extra hit parts. Those are different. Gas helm has no extra hit parts: you get 1 shrapnel base + 1 extra base shrapnel from the gun if you crit. So the max is 2 shrapnels on Gas Helm. Beret has 1 extra hit part so: (1 shrapnel base + 1 hit part from beret) + (1 shrapnel base from gun if crit + 1 hit part from beret). So the max is 4 on Beret. So ToXc Commando is correct that the dmg on Gas is higher then beret because of the extra +120% Shrap Dmg. Gas = 2 Shrapnel hits x 2.2 DMG = 4.4 DMG as ToXc said. Beret = 4 shrapnel hits x 1.0 DMG = 4.0 DMG That is why Gas Tight is better.
@@jinkxy2370 again with that 2.2 why are u all multiplyibg by 2.2 gas mask modifier is 20% so it should multiply by 1.2 (120%) idk man maybe i dhouldnt have majored in a math related career... like if 2 ppl see it like that it makes me think i am wrong even thought i shouldnt be wrong, u get 1 shrapnel only which means 1 part since u cant do 2 shrapnels now cuz helm, so 2 x1.2(helm modifier) which makes it 2.4 dmg which ro me is way lower than beret(like maybe i am missing something, or that helmet description is incorrect, but 120% doesnt mean u will do 2.2 damage, it means u will do 20% more damage)
@@jinkxy2370 and yeah before u say anything when i meant 2.4 dmg i meant 1 shrapnel that does 1.2 and 1 part that does 1.2 which u add em up to do 2.4 meanwhile with beret u have 1-2 shrapnels (x2 cuz beret parts) so 2-4 hits which means u will do most of the time more damage unless u have low crit rate not bigger number, but more numbers that combined do more dmg Ex lets say u deal 1k of dmg in shrapnel (lets asume u have 100% crit) Gas mask(only 2 indtances of dmg cuz it limits to 1 shrapnel) 1k shrap and 1k part (1×1.2)+(1×1.2)=2.4k dmg Beret (since 100% crit it will do 2 shrapnels(cuz socr) and 2 parts each(cuz beret)) 1k shrap and 1k part (1×2)+(1×2)=4k 2.4k
Yeah okami I replied to your other comment but 120% of 1 is 1.2 and it’s not necessarily multiplication but it depends on how you do it, for me I added but what’s 1+1.2? 2.2 so yes either way the math is correct
@@toxccommando yeah it bothers me cuz every game has a different way to work with it but in the years i found it usually meant just 1.2 not in this case tho xD its 1.1 while beret is 0.5 so yeah the math he did was wrong but it still reached kinda the real number i mean the only step not done was the 0.5 original one so instead of 2*2.2=4.4 it would be 2*1.1=2.2 1*4=4 would be 0.5*4=2 xD still was fun, been ages since i last discussed these kinda things and did maths for games
Why slow and steady on boots compared to the one that activates a buff for 30 seconds after not taking damage ? Also what's your opinion on the mod that increases crit and removes weak spot damage ?
Slow and steady is always active even if not at full and forces me to want my health higher. And the one that removes weak spot isn’t too good because you’re taking away 60% weak spot for 30% crit, not fun
@@toxccommando yeah i was asking more to know if the tradeoff was good but apparently no, thanks a lot for the guide i'm working my way on getting better mods
wouldn't shrapnel smash be better with gas tight instead of shatter them all? or the separate multiplier of 15% is better than just using the extra crit rate?
It’s sort of like the berret, it’s really up to preference but 200% damage plus a crit will boost it to around 400%, it’s roughly around the same but explosive shrapnel just barely takes the top spot, I haven’t done the exact math on it but if I had to guess it’s around 5-15% better
ok, finally checked it everything so gas mask will do +120% (which idk why my dumbass thought it meant x1.2 my bad there xD) will do all maths on 100% crit rate cuz it would be easier so 1k weap and we use the formula in game 0.5(1+1.2)x(1+0)=1..1x2(procs) = 2.2k dmg now beret 1k weap damage and u will get 2 shrapnel procs and 2 hit parts so 0.5(1+0)x(1+0)=0.5x4 =2k dmg well xD i was dead wrong srry u.u (this is why i am doing bad in applied maths fml)
Nah you’re fine haha, that’s why I’m here, I’ve seen too many UA-camrs do the math wrong and I wanted to make sure people knew what was actually going on, I’m glad I can help but remember gas tight is really just for min maxing, berret is cheap and almost does the same thing so if you’d rather save starchrom go berret, if you want to be a min maxer gas tight, take care!
wtf u on? lmao, it doesnt become 1.2-2.4 u get only 120% dmg inc on shrapnel, so its 1.2 only u dont multiply it by 2, so its 1.2-2.4 nowere close to 2.2-4.4 like wtf where did u get that 1.2-2.4 from? and yeah 1.2-2.4 is still < than 2-4 ._. like man if u want to prove something just make both and test ur dps to dummy instead of doing this dumb math like it doesnt take longer than 1 minute
also... why kuma? like that smg is useless, just use a buff weapon and swap to socr... how is this supposed to be the best? like just getting wolf would increase ur damage more so this is worse
@@okami66. the reason why I don't run a buff gun is because thats only for monolith bosses and no other content. You see all these other youtubers who use buff weapons to buff their numbers but its only for the views. I gave a build that works in any situation without all the fluff. I'm not here to give a false version of a mediocre build. I can promise if I used the wildfire and the axe and the dog etc, My numbers would be to the moon. I don't do that because I'm not trying to hide behind a bad build. You saw the raw damage and it was the best you can get
@@toxccommando i get that, but like watching it like that u could have used bingo instead, that way u have more range dmg and a buff if u ever need to kill elites faster, also on the math part, not really u get a 120% buff but there can only be 1 shrapnel i dont remember exactly how it worled pr whatev but still, lets sau 1-2 if u buff 1-2 by 20% u get 1.2-2.4 u cant multiply it by 2 and then add the bonification like 1 proc? Then that proc will do 20% more damage, 2 procs? Well its still the same 20% damage increase, so 1.2 and 1.2(since it procd twice so 2.4)
For everyone not knowing exactly how the difference between beret and gas works.
First shrapnel has two different modifiers, trigger count or extra base shrapnel and extra hit parts. Those are different.
Gas helm has no extra hit parts: you get 1 shrapnel base + 1 extra base shrapnel from the gun if you crit. So the max is 2 shrapnels on Gas Helm.
Beret has 1 extra hit part so: (1 shrapnel base + 1 hit part from beret) + (1 shrapnel base from gun if crit + 1 hit part from beret). So the max is 4 on Beret.
So ToXc Commando is correct that the dmg on Gas is higher then beret because of the extra +120% Shrap Dmg.
Gas = 2 Shrapnel hits x 2.2 DMG = 4.4 DMG as ToXc said.
Beret = 4 shrapnel hits x 1.0 DMG = 4.0 DMG
That is why Gas Tight is better.
@@jinkxy2370 again with that 2.2 why are u all multiplyibg by 2.2 gas mask modifier is 20% so it should multiply by 1.2 (120%) idk man maybe i dhouldnt have majored in a math related career... like if 2 ppl see it like that it makes me think i am wrong even thought i shouldnt be wrong, u get 1 shrapnel only which means 1 part since u cant do 2 shrapnels now cuz helm, so 2 x1.2(helm modifier) which makes it 2.4 dmg which ro me is way lower than beret(like maybe i am missing something, or that helmet description is incorrect, but 120% doesnt mean u will do 2.2 damage, it means u will do 20% more damage)
@@jinkxy2370 and yeah before u say anything when i meant 2.4 dmg i meant 1 shrapnel that does 1.2 and 1 part that does 1.2 which u add em up to do 2.4 meanwhile with beret u have 1-2 shrapnels (x2 cuz beret parts) so 2-4 hits which means u will do most of the time more damage unless u have low crit rate not bigger number, but more numbers that combined do more dmg
Ex lets say u deal 1k of dmg in shrapnel (lets asume u have 100% crit)
Gas mask(only 2 indtances of dmg cuz it limits to 1 shrapnel)
1k shrap and 1k part
(1×1.2)+(1×1.2)=2.4k dmg
Beret (since 100% crit it will do 2 shrapnels(cuz socr) and 2 parts each(cuz beret))
1k shrap and 1k part
(1×2)+(1×2)=4k
2.4k
@@okami66.because the damage is +120% , not x120% so basically dmg x(1+120/100)=2.2
Yeah okami I replied to your other comment but 120% of 1 is 1.2 and it’s not necessarily multiplication but it depends on how you do it, for me I added but what’s 1+1.2? 2.2 so yes either way the math is correct
@@toxccommando yeah it bothers me cuz every game has a different way to work with it but in the years i found it usually meant just 1.2 not in this case tho xD its 1.1 while beret is 0.5 so yeah the math he did was wrong but it still reached kinda the real number i mean the only step not done was the 0.5 original one so instead of
2*2.2=4.4 it would be 2*1.1=2.2
1*4=4 would be 0.5*4=2
xD still was fun, been ages since i last discussed these kinda things and did maths for games
hi, have you checked the new avantgarde style calibration? the first shot after reloading an empty magazine will activate shrapnel. -12% dmg
I have seen that calibration but your shrapnel so much as is it doesn’t really matter, you’d rather 25% more damage all the time
Why slow and steady on boots compared to the one that activates a buff for 30 seconds after not taking damage ?
Also what's your opinion on the mod that increases crit and removes weak spot damage ?
Slow and steady is always active even if not at full and forces me to want my health higher. And the one that removes weak spot isn’t too good because you’re taking away 60% weak spot for 30% crit, not fun
@@toxccommando yeah i was asking more to know if the tradeoff was good but apparently no, thanks a lot for the guide i'm working my way on getting better mods
wouldn't shrapnel smash be better with gas tight instead of shatter them all? or the separate multiplier of 15% is better than just using the extra crit rate?
It’s sort of like the berret, it’s really up to preference but 200% damage plus a crit will boost it to around 400%, it’s roughly around the same but explosive shrapnel just barely takes the top spot, I haven’t done the exact math on it but if I had to guess it’s around 5-15% better
doesnt cage helmet do better ? (for explosive shrap) ... it triggers more often
I honestly couldn’t tell you I just know explosive sharp is better than the other mask mods, every 20 shraps = 400% shrap damage because 200% + crit
What ammo R you using in the build?
In this video normal tungsten
ok, finally checked it everything so
gas mask will do +120% (which idk why my dumbass thought it meant x1.2 my bad there xD) will do all maths on 100% crit rate cuz it would be easier
so 1k weap and we use the formula in game
0.5(1+1.2)x(1+0)=1..1x2(procs) = 2.2k dmg
now beret
1k weap damage and u will get 2 shrapnel procs and 2 hit parts so
0.5(1+0)x(1+0)=0.5x4 =2k dmg
well xD i was dead wrong srry u.u (this is why i am doing bad in applied maths fml)
Nah you’re fine haha, that’s why I’m here, I’ve seen too many UA-camrs do the math wrong and I wanted to make sure people knew what was actually going on, I’m glad I can help but remember gas tight is really just for min maxing, berret is cheap and almost does the same thing so if you’d rather save starchrom go berret, if you want to be a min maxer gas tight, take care!
shater them all seems to work better with biret
make a video on this build in pro mode bro
Possibly in the future I can do a showcase
Simple just throw all sharpnel weapon to trash 😂
Nah shrap is actually nice
wtf u on? lmao, it doesnt become 1.2-2.4 u get only 120% dmg inc on shrapnel, so its 1.2 only u dont multiply it by 2, so its 1.2-2.4 nowere close to 2.2-4.4 like wtf where did u get that 1.2-2.4 from? and yeah 1.2-2.4 is still < than 2-4 ._. like man if u want to prove something just make both and test ur dps to dummy instead of doing this dumb math like it doesnt take longer than 1 minute
also... why kuma? like that smg is useless, just use a buff weapon and swap to socr... how is this supposed to be the best? like just getting wolf would increase ur damage more so this is worse
You didn’t follow the math, you can proc 1-2 shrapnel, now add 120% to that, my math is right
120% of 2 procs is 4.4 so yes the range is 2.2-4.4
@@okami66. the reason why I don't run a buff gun is because thats only for monolith bosses and no other content. You see all these other youtubers who use buff weapons to buff their numbers but its only for the views. I gave a build that works in any situation without all the fluff. I'm not here to give a false version of a mediocre build. I can promise if I used the wildfire and the axe and the dog etc, My numbers would be to the moon. I don't do that because I'm not trying to hide behind a bad build. You saw the raw damage and it was the best you can get
@@toxccommando i get that, but like watching it like that u could have used bingo instead, that way u have more range dmg and a buff if u ever need to kill elites faster, also on the math part, not really u get a 120% buff but there can only be 1 shrapnel i dont remember exactly how it worled pr whatev but still, lets sau 1-2 if u buff 1-2 by 20% u get 1.2-2.4 u cant multiply it by 2 and then add the bonification like 1 proc? Then that proc will do 20% more damage, 2 procs? Well its still the same 20% damage increase, so 1.2 and 1.2(since it procd twice so 2.4)