How would you make it, so an attack has a chance of hitting the wrong enemy? or even an ally by mistake? xD Or what about an item that has a varying buff for something like luck, like the item has a chance at a 10% luck buff, or 50% luck buff. or is that not possible? I know how to do it with potions but i'm not sure when it comes to temporary buffs :P
Just wanted to say thank you for all of these tips and example events! It's extremely handy to have these as references and inspiration.
I always appreciate your videos! These tutorials could help people make some events.
Great video!!! Thanks for the tutorial!!!
This is wonderful! Thank you for the tip!
lol, nice timing, just watched the other 4. took your advice to use the alt menu 2
How would you make it, so an attack has a chance of hitting the wrong enemy? or even an ally by mistake? xD
Or what about an item that has a varying buff for something like luck, like the item has a chance at a 10% luck buff, or 50% luck buff. or is that not possible? I know how to do it with potions but i'm not sure when it comes to temporary buffs :P