Great video dude 👍 One thing that I wanted to point out about the level 6 fest Additional Recollection is that it can’t lead to a chain of infinite Recall Knowledge checks. This is because the free action only triggers if you succeed at a Recall Knowledge check against the ranger’s hunted prey.
@@XandiG that is true, probably what helps keep the feat relevant at later levels. Can definitely turn the ranger into a monster info catalogue with the right build.
And then that chain could be infinite, swapping back and forth between the 2. So still pretty funny. Just imagining the ranger looking back and forth between them the whole time, remembering more and more obscure and increasingly useless trivia facts as he runs out of tactical info.
I’m so glad they added focus spells for Ranger. It’s a great way for someone to opt into a magic Ranger if they want, or avoid it if they’d prefer. Great design.
Gravity Weapon is an amazing way to add more damage to ranged attacks, and it works through the whole combat. One of my favorite additions, an Alchemist can get this and use on bombs! 💣
6:20 I beg to differ, you can with Core rules. You have to engineer it a little bit but look no further than page 57 (first PDF in case some errata might have pushed pages that much around but I do not remember such chunky changes) . We are of course, talking "Human" and the Ancestry Feat "Natural Ambition". It is a Level 1 Feat which allows to pick ANOTHER 1st-Level Class Feat. I had to look it up to be sure but my Half-Orc-Eldritch Trickster Rogue-Girl got it so it was in the back of my mind from actually using it ^^ Otherwise... there are just to many feats to know them all!
@@Nonat1s @W. Brian Lane yeah, I stuck to the only one I was sure is there, not wanting to dig any deeper. And I would not count any campaign or DM-benevolence into it since it is very situational. With the basic rules it is very likely no one will stop you from using the options and especially the archetype is without proper subclass which grants an archetype on level 1 no option for this situation either.
"additional recolection" only works on your hunted prey so even if you critically succeed a second time with the second creature you dont trigger another "additinal recolection" because that second creature isn´t your hunted prey (unless you somehow have multiple hunted prey)
Another point that NoNat missed is that it does Trigger on a success as well, not just a crit success But yes only on your hunted prey, which at higher levels with the right feats you can have up to a max of 3
Correction: Gravity Weapon only enhances your first attack each turn. Still a good spell though, 2 damage per die is a lot, especially if you are building a character with one attack per turn (e.g. Eldritch Archer or Precision Ranger with Hunter's Aim)
Another interesting build would be a dwarf precision ranger with greatpick and Vengeful Hatred for giants, archetype for fighter ( or Mauler) and take the Power Attack feat and take Moment of clarity (Hunt prey has the concentrate trait) and Giant instinct from Barbarian. That damage on a power attack crit with gravity weapon and giant instinct rage is downright silly.
Question here, I'm making a Druid with the Ranger dedication, so eventually I will get the spell Weapon Storm, so if I were to use at melee after Gravity Weapon with something like a Elven Curve Blade, what result should I get? (1d8 x 2) + 4d8, 5d8 x 2, 4d8 x 2, or just the 4d8 of Weapon Storm?
I think they allow you to grab Heal Companion at level 1 because there are a few Ancestry Feats that allow you to grab an Animal Companion, like Gnomes and burrowing creatures.
I’m playing a half orc ranger beast master right now and it feels so good to role play so heavily with my animals and my characters interactions with the world… while being a disgusting power gamer by trading my ancestry feat for animal companion and heal companion then trading my general feat for and ancestry feat, to then trade that for twin shot, another level 1 ranger feat
I'm currently excited for the redesign, since I heard they want to do a pass over the Dedications to make them all more viable. I want a Snarecrafter Ranger with the additional snarecrafting from the dedication on a Kobold who just puts a million traps down.
A neat interaction I just realized about Gravity Weapon: it grants damage equal to twice the number of *weapon damage dice*, and the extra dice of damage on a crit with Deadly weapons are also "weapon damage dice". So you're getting even more bonus damage from Gravity Weapon on a crit. Sure you need to crit with your first attack in a turn, but since the first attack doesn't suffer from the multiple attack penalty it's the one that's most likely to crit anyways.
What I find a little sad about feats like Soothing Mist and Ranger's Bramble is that the Ranger's Primal Spell proficiency currently doesn't scale the way that a Monk's or Paladin's spell proficiencies scale. Hopefully this will be changed with errata.
This. In my game I decided to scale it at the same level the Ranger class DC increase. It didn't break anything and it let Soothing Mist not become useless at higher levels.
It's called a snare hoping ranger, and yes you do need to play one. Snare hoppers get a whole lot of benefit from preemptive actions. For example, readying snares for quick deployment, seeing the enemy before they see you, and readying and holding actions. I personally went the outwit ranger route, because ot allowed me to double as a social character with minimal effort. Snare hopping is not mandatory for the build, but if you are clever you can do some nutty things with it.
It needs to be mentioned that Gravity Weapon has amazing synergy with a Precision Hunter’s Edge. Your precision dice are added to the bonus damage. So a basic lv 1 precision ranger with Gravity Weapon is getting +4 damage on the first hit. With Deadly weapons, that bonus number goes up further, and that’s even before it’s doubled thanks to the crit! A precision ranger with Gravity Weapon critting with a Deadly weapon (i.e.- BOWS) and even a basic Striking rune can deal some very scary damage.
I just remembered this, but if you spec onto magical crafting one of the first things to ask your GM is about accessory runes. Snares are a mundane item . Keep I. Mind that "mundane" is not a trait. It simply applies to non magical items. So with magical crafting you might want to see of you can find a accessory rune formula that works with traps. The Inventor feat could even open up options for creating one with magical crafting. There are not a lot of accessory formulas by RAW so creating your own in order to fit your vision of snares would be pretty fun. Some ideas would be things like reducing the set snares time by one interaction (so 2 interact actions), making reusable snares, making remote snares, making a snare hopping rune, even having a snare that can be placed in an occupied space. I never played around with it my self because I did not think of it at the time.
Ooooh actually, the paired accessory gives me some interesting ideas. So imagine putting the paired rune on your snares kit, and a peice of cloth large enough to hold a set snare. So you could prepare several snares that trigger with preasure plates and leave them in your snare kit in a paired pocket. Then you could throw your little pocket jnto any square and use an action to teleport them. You could put a pocket on an arrow, fire thecarrow and use an action to teleport a prepared snare into the square within 100 feet. And that is technically rules as written.
Great video. Not sure why people think that being able to fly up into the sky and start shooting things is such an advantage because people tend to shoot back and you are up in the sky with no cover which is a good way to quickly become a pincushion, not to mention that most dungeons tend to have low ceilings which would make this pretty much useless most of the time.
Don't know if it's the same in pf2 but in dnd 5e most enemies don't have any ranged attacks, so flying up and making ranged attacks often just becomes invulnerability to all damage.
RN thinking about a Precision Ranger with an Arquebus and gravity weapon. Pretty decent base damage, take aimed shot for a higher chance to get that crit.
I think another utility of Snare Hopper (at the DM's discretion) is to mess with an enemy that thinks they know where your snare is. If a player at my table used Snare Hopper after a foe had carefully side-stepped their snare, I would, at the very least, make the foe re-attempt the Stealth check. If they fail, the player just spent a focus point to turn a 'nothing' ability (a snare that got detected) into something with utility.
I have been curious about how good Gravity Weapon is in 2e. It's the obvious replacement for 1e's Ranger spells Gravity Bow and Leaden Blades, which increased the damage die of the weapon by a size category. They were basically auto-includes in 1e.
One thing about soothing mist. Even though it doesn’t scale as well as other heals, I think it’s the only thing that just ends persistent damage. Cant understate how good that is.
I like the idea that every class, including martial classes, could possibly have some sort of Focus Spells. Limiting what they can do and the number of max Focus Spells even less than 3 while still possibly providing even someone like a Fighter essentially a "Heroic Feat" capability during a boss fight. I like the concept. Having said that however, there isn't a single Ranger Focus Spell in the Advanced Guide that I like....not a one. Great review though, you confirmed my personal thoughts on the topic ( I wasn't missing something), even though we may not a agree with what is, as you say, "...that is so cool". :)
You can get an animal companion and Heal Companion at level 1 with a Human using Natural Ambition, or any other ancestry can take the general feats Adopted Ancestry and Ancestral Paragon to get it at a higher level while still being able to get Magic Hide.
I’m uncertain what you mean here? It’s 1d10, not 1d8, so it’s actually better than Heal. As for a Heal spell lockstep, they could have given it at Level 2 and kept the same progression. It doesn’t get heightened until character level 3 anyways, same as Heal.
I thought Snare Hopping could be cool with the Shove trait or something with forced move (maybe the Gale Blast cantrip). So you Snare Hop the snare behind the enemy and then push them into it. I just imagined teleporting a spike trap behind an enemy then baseball batting them into it with a Greatclub.
Sadly Additional Recollection's trigger includes that the target is your hunted prey. You cannot trigger that a second time. Ephemeral Tracking does lower the DC from "not possible at all" to DC 30.
i like a magical ranger, what I don’t like is that you must take gravity weapon or heal companion, I feel this are great options but still lacking diversity for pathfinder, would love some first level spell for support
I'm jumping ship from 5e (because of obvious reasons) and I do like that the ranger works in pathfinder. However, I don't love that to take any spells, I need to take gravity weapon first :/
Good thing you can have up to three hunted prey later on then. Outwit Hunter's Edge + Monster Hunter line + Hunter's Luck + Additional Recollection + Hunter's Prey expansion line = many bonuses to you and your party.
@@HenshinFanatic hold on then, if you have 2 hunted preys and each Additional recollection works as it's own ability+trigger, does that mean you can jump between both hunted preys and collect info until you fail a check?
You know these role-playing games would be a lot simpler if there is an AI program that can add up all of these bonuses and effects automatically so you wouldn't have to walk around with a calculator
Honestly, Loremaster sounds too specific for me. I'd rather use something like WorldAnvil. I already use Foundry. I don't need to create stat blocks in an external program. I don't need to organize campaign stuff. I just need to throw my world lore and setting specific changes (some house rules, differences in lore from base Pathfinder 2nd Edition, etc.) That said, Loremaster sounds useful for other folks. Regarding the ranger focus spells, I don't think any of them are a waste. And that's excellent.
sometimes it would be good to go over critical hits and precision damage. How do you get precision damage on something that doesn't have a body? How HOW? Also animal companions rangers use in combat instead of themselves attacking. "Hey BOBO go attack that dragon would you?" No I am busy not attacking. I can watch you from back here.
Sounds to me like they should have allowed the rangers play your character to choose his own spells based on his player type instead of cherry picking them
The worst part about pf2e is the way the books are laid out. So much constant flipping back and forth and go ogling and looking up what a single feat does because it references 4 different mechanics and 3 spells.
That's a problem inherent to physical organization methods. They either need to reference other pages or duplicate a lot of text. The digital version is hyperlinked.
Great video dude 👍
One thing that I wanted to point out about the level 6 fest Additional Recollection is that it can’t lead to a chain of infinite Recall Knowledge checks. This is because the free action only triggers if you succeed at a Recall Knowledge check against the ranger’s hunted prey.
Though that does mean you can chain them if you have the feat that lets you have multiple enemies Hunted.
@@XandiG that is true, probably what helps keep the feat relevant at later levels. Can definitely turn the ranger into a monster info catalogue with the right build.
And then that chain could be infinite, swapping back and forth between the 2.
So still pretty funny. Just imagining the ranger looking back and forth between them the whole time, remembering more and more obscure and increasingly useless trivia facts as he runs out of tactical info.
I’m so glad they added focus spells for Ranger. It’s a great way for someone to opt into a magic Ranger if they want, or avoid it if they’d prefer. Great design.
Gravity Weapon is an amazing way to add more damage to ranged attacks, and it works through the whole combat. One of my favorite additions, an Alchemist can get this and use on bombs! 💣
6:30 *human laughs in Natural Ambition*
6:20 I beg to differ, you can with Core rules. You have to engineer it a little bit but look no further than page 57 (first PDF in case some errata might have pushed pages that much around but I do not remember such chunky changes) . We are of course, talking "Human" and the Ancestry Feat "Natural Ambition". It is a Level 1 Feat which allows to pick ANOTHER 1st-Level Class Feat.
I had to look it up to be sure but my Half-Orc-Eldritch Trickster Rogue-Girl got it so it was in the back of my mind from actually using it ^^ Otherwise... there are just to many feats to know them all!
Also you might get an animal companion from another source (ancestry feat, new subclass/class archetype, campaign bonus feat, benevolent GM).
@@brianlane723 That's not mentioned as an option enough.
Story based animal companions need to happen more often
@@Nonat1s @W. Brian Lane yeah, I stuck to the only one I was sure is there, not wanting to dig any deeper. And I would not count any campaign or DM-benevolence into it since it is very situational. With the basic rules it is very likely no one will stop you from using the options and especially the archetype is without proper subclass which grants an archetype on level 1 no option for this situation either.
@@Nonat1s there is a skill feat for that, also beast master archetype
Can't believe this man forgot humans exist
"additional recolection" only works on your hunted prey so even if you critically succeed a second time with the second creature you dont trigger another "additinal recolection" because that second creature isn´t your hunted prey (unless you somehow have multiple hunted prey)
Another point that NoNat missed is that it does Trigger on a success as well, not just a crit success
But yes only on your hunted prey, which at higher levels with the right feats you can have up to a max of 3
Can't wait to see this style video for Witch
Correction: Gravity Weapon only enhances your first attack each turn. Still a good spell though, 2 damage per die is a lot, especially if you are building a character with one attack per turn (e.g. Eldritch Archer or Precision Ranger with Hunter's Aim)
Another interesting build would be a dwarf precision ranger with greatpick and Vengeful Hatred for giants, archetype for fighter ( or Mauler) and take the Power Attack feat and take Moment of clarity (Hunt prey has the concentrate trait) and Giant instinct from Barbarian. That damage on a power attack crit with gravity weapon and giant instinct rage is downright silly.
Question here, I'm making a Druid with the Ranger dedication, so eventually I will get the spell Weapon Storm, so if I were to use at melee after Gravity Weapon with something like a Elven Curve Blade, what result should I get? (1d8 x 2) + 4d8, 5d8 x 2, 4d8 x 2, or just the 4d8 of Weapon Storm?
I think they allow you to grab Heal Companion at level 1 because there are a few Ancestry Feats that allow you to grab an Animal Companion, like Gnomes and burrowing creatures.
or a human could grab both the heal companion and the animal companion feats at level 1
I’m playing a half orc ranger beast master right now and it feels so good to role play so heavily with my animals and my characters interactions with the world… while being a disgusting power gamer by trading my ancestry feat for animal companion and heal companion then trading my general feat for and ancestry feat, to then trade that for twin shot, another level 1 ranger feat
I'm currently excited for the redesign, since I heard they want to do a pass over the Dedications to make them all more viable. I want a Snarecrafter Ranger with the additional snarecrafting from the dedication on a Kobold who just puts a million traps down.
Thank you for going over these!
A neat interaction I just realized about Gravity Weapon: it grants damage equal to twice the number of *weapon damage dice*, and the extra dice of damage on a crit with Deadly weapons are also "weapon damage dice". So you're getting even more bonus damage from Gravity Weapon on a crit. Sure you need to crit with your first attack in a turn, but since the first attack doesn't suffer from the multiple attack penalty it's the one that's most likely to crit anyways.
What I find a little sad about feats like Soothing Mist and Ranger's Bramble is that the Ranger's Primal Spell proficiency currently doesn't scale the way that a Monk's or Paladin's spell proficiencies scale. Hopefully this will be changed with errata.
This. In my game I decided to scale it at the same level the Ranger class DC increase. It didn't break anything and it let Soothing Mist not become useless at higher levels.
It's called a snare hoping ranger, and yes you do need to play one. Snare hoppers get a whole lot of benefit from preemptive actions. For example, readying snares for quick deployment, seeing the enemy before they see you, and readying and holding actions. I personally went the outwit ranger route, because ot allowed me to double as a social character with minimal effort. Snare hopping is not mandatory for the build, but if you are clever you can do some nutty things with it.
I know it was a typo, but the phrase “snare hoping” is brilliant. As in, “I hope I put that snare in the right place, or it’s worthless.”
It needs to be mentioned that Gravity Weapon has amazing synergy with a Precision Hunter’s Edge. Your precision dice are added to the bonus damage. So a basic lv 1 precision ranger with Gravity Weapon is getting +4 damage on the first hit. With Deadly weapons, that bonus number goes up further, and that’s even before it’s doubled thanks to the crit! A precision ranger with Gravity Weapon critting with a Deadly weapon (i.e.- BOWS) and even a basic Striking rune can deal some very scary damage.
Hey I was wondering about this video this week
16:55 Multiple attack penalty for an agile weapon is -4 and -8 not -2 and -4
I just remembered this, but if you spec onto magical crafting one of the first things to ask your GM is about accessory runes. Snares are a mundane item . Keep I. Mind that "mundane" is not a trait. It simply applies to non magical items. So with magical crafting you might want to see of you can find a accessory rune formula that works with traps. The Inventor feat could even open up options for creating one with magical crafting. There are not a lot of accessory formulas by RAW so creating your own in order to fit your vision of snares would be pretty fun. Some ideas would be things like reducing the set snares time by one interaction (so 2 interact actions), making reusable snares, making remote snares, making a snare hopping rune, even having a snare that can be placed in an occupied space. I never played around with it my self because I did not think of it at the time.
Ooooh actually, the paired accessory gives me some interesting ideas. So imagine putting the paired rune on your snares kit, and a peice of cloth large enough to hold a set snare. So you could prepare several snares that trigger with preasure plates and leave them in your snare kit in a paired pocket. Then you could throw your little pocket jnto any square and use an action to teleport them. You could put a pocket on an arrow, fire thecarrow and use an action to teleport a prepared snare into the square within 100 feet. And that is technically rules as written.
Called is a good o e too.
Great video. Not sure why people think that being able to fly up into the sky and start shooting things is such an advantage because people tend to shoot back and you are up in the sky with no cover which is a good way to quickly become a pincushion, not to mention that most dungeons tend to have low ceilings which would make this pretty much useless most of the time.
Don't know if it's the same in pf2 but in dnd 5e most enemies don't have any ranged attacks, so flying up and making ranged attacks often just becomes invulnerability to all damage.
RN thinking about a Precision Ranger with an Arquebus and gravity weapon.
Pretty decent base damage, take aimed shot for a higher chance to get that crit.
FINALLY IVE BEEN WAITING FOR EVER FOR THIS
I'M VERY GLAD TO FULFILL YOUR WANTS AND NEEDS
I think another utility of Snare Hopper (at the DM's discretion) is to mess with an enemy that thinks they know where your snare is. If a player at my table used Snare Hopper after a foe had carefully side-stepped their snare, I would, at the very least, make the foe re-attempt the Stealth check. If they fail, the player just spent a focus point to turn a 'nothing' ability (a snare that got detected) into something with utility.
Heal companion is a level 1 feat for humans.
Thanks for the ranger dive though I still don't understand the new versions, I'm an old guy who only play d&d first and second and third edition
Do you have a champion focus spell video?
I have been curious about how good Gravity Weapon is in 2e. It's the obvious replacement for 1e's Ranger spells Gravity Bow and Leaden Blades, which increased the damage die of the weapon by a size category. They were basically auto-includes in 1e.
One thing about soothing mist. Even though it doesn’t scale as well as other heals, I think it’s the only thing that just ends persistent damage. Cant understate how good that is.
I like the idea that every class, including martial classes, could possibly have some sort of Focus Spells. Limiting what they can do and the number of max Focus Spells even less than 3 while still possibly providing even someone like a Fighter essentially a "Heroic Feat" capability during a boss fight. I like the concept. Having said that however, there isn't a single Ranger Focus Spell in the Advanced Guide that I like....not a one.
Great review though, you confirmed my personal thoughts on the topic ( I wasn't missing something), even though we may not a agree with what is, as you say, "...that is so cool".
:)
You can get an animal companion and Heal Companion at level 1 with a Human using Natural Ambition, or any other ancestry can take the general feats Adopted Ancestry and Ancestral Paragon to get it at a higher level while still being able to get Magic Hide.
The Heal animal companion is level 1 so it can lock-step its hp-restoration with the Heal spell.
I’m uncertain what you mean here? It’s 1d10, not 1d8, so it’s actually better than Heal. As for a Heal spell lockstep, they could have given it at Level 2 and kept the same progression. It doesn’t get heightened until character level 3 anyways, same as Heal.
I thought Snare Hopping could be cool with the Shove trait or something with forced move (maybe the Gale Blast cantrip). So you Snare Hop the snare behind the enemy and then push them into it.
I just imagined teleporting a spike trap behind an enemy then baseball batting them into it with a Greatclub.
Sadly Additional Recollection's trigger includes that the target is your hunted prey. You cannot trigger that a second time.
Ephemeral Tracking does lower the DC from "not possible at all" to DC 30.
Just teleport the snare above them cuz why not
Also a human ranger can have both an animal companion and the level 1 focus spells with natural ambition.
humans can take an extra class feat at level one which explains why heal companion is level one...
Natural Ambition Human for Animal Companion and the Heal Companion Feats.
i like a magical ranger, what I don’t like is that you must take gravity weapon or heal companion, I feel this are great options but still lacking diversity for pathfinder, would love some first level spell for support
The ranger is my favorite class.
The problem with snares is as an adventuring party, you're usually reactive.
I'm jumping ship from 5e (because of obvious reasons) and I do like that the ranger works in pathfinder. However, I don't love that to take any spells, I need to take gravity weapon first :/
Ngl i thought Paizo opted for the martial-exclusive ranger route.
Note that additional recollection only requires a success, not a critical success
Poggers video 👍🏻
Correction: Additional recollection only works on hunted prey.
Good thing you can have up to three hunted prey later on then. Outwit Hunter's Edge + Monster Hunter line + Hunter's Luck + Additional Recollection + Hunter's Prey expansion line = many bonuses to you and your party.
@@HenshinFanatic hold on then, if you have 2 hunted preys and each Additional recollection works as it's own ability+trigger, does that mean you can jump between both hunted preys and collect info until you fail a check?
I wonder if there's an easy way to transfer my kanka.io campaign to Lorekeeper.
You know these role-playing games would be a lot simpler if there is an AI program that can add up all of these bonuses and effects automatically so you wouldn't have to walk around with a calculator
sup nonat im am diamontigers just an alt ac0ount but love your vids keep it up
A Human lvl 1 feat for allows an extra lvl 1 class feat.
Correction an Additional Recollection: You can also use it if you normal succeed your recall knowledge check
And also it only triggers when you recall knowledge on your hunted prey, so you actually can’t chain it infinitely.
6:27
Humans
Honestly, Loremaster sounds too specific for me. I'd rather use something like WorldAnvil.
I already use Foundry. I don't need to create stat blocks in an external program. I don't need to organize campaign stuff. I just need to throw my world lore and setting specific changes (some house rules, differences in lore from base Pathfinder 2nd Edition, etc.) That said, Loremaster sounds useful for other folks.
Regarding the ranger focus spells, I don't think any of them are a waste. And that's excellent.
hey!! under 20 min... is a short video for your standar
EVERYBODY always forgeting about humans and extra class feat at level 1
Not a Pathfinder player, but I have heard that humans tend to get an extra level 1 class feat.
If you're more used to PF1e or D&D5e you probably would think of that, but in 2e it is a lot less notable.
human ranger can get heal companion and animal companion
In this instalment of: Nonat can't read!
3:10 hmmmm.... 19:54 running time... subtract the sponsor-time from it... I'd call this a short video. Not super short but... short. ^^
19 minutes is really short comparable with your other videos
sometimes it would be good to go over critical hits and precision damage. How do you get precision damage on something that doesn't have a body? How HOW? Also animal companions rangers use in combat instead of themselves attacking. "Hey BOBO go attack that dragon would you?" No I am busy not attacking. I can watch you from back here.
Sounds to me like they should have allowed the rangers play your character to choose his own spells based on his player type instead of cherry picking them
Bottle blonde really ?lol
The worst part about pf2e is the way the books are laid out. So much constant flipping back and forth and go ogling and looking up what a single feat does because it references 4 different mechanics and 3 spells.
That's a problem inherent to physical organization methods. They either need to reference other pages or duplicate a lot of text. The digital version is hyperlinked.
@@philopharynx7910 Plus you can avoid the tedious flipping back and forth by just having two tabs open.