@@witchyenvi because I mean like in a way where you would be a newbie and it took you about 2 hours and 500+ deaths to get through the hotel and then see someone like that do it in like 6 or 7 minutes with 1 intended death.
@@hello_i_exist_uwu you play as a different character in celeste 2 (not a sequel to celeste, but the sequel to pico-8 celeste) who finds a grappling hook to maneuver with instead of a dash. no proof it was Theo's as far as I'm aware though
In Celeste speedruns, spikes and lava are the intended path, walls do not exist, and local girl who is determined to climb a mountain quite literally breaks the sound barrier. Are there any further questions before we continue our tour?
There is a celeste mods which makes the game an infinite flat plain to practice speedrun techs and speed... and I've seen people gain so much momentum they pass around 4 screens every second, and they somehow convert it to vertical momentum. -sincerely Uel
Re: 13:00 or so, the number of strats that save 0.1 or 0.2 seconds in this game is virtually endless, and the difficulty of these strats increases pretty exponentially to the point where the skill ceiling is almost nonexistent. TASes for this game are largely composed of frame perfect subpixel manipulations to save frames everywhere and make ridiculous speed conservation possible, so stuff like that isn’t really viable, but movement from TASes can be adapted for RTA play
It should also probably said that bubs has put over 5000 hours into this game over the relatively short time it’s been out. And with more focused play, you could get to this level faster but it would definitely take you 4 digit hours
28:30: when the devs discovered that the community was looking for demodashes in levels they decided to add some intentional demodashes, thats one of them (u can tell because it’s basically telling that there is something wrong with the spikes.) most intentional demodash spots have a mark like that one
For anyone who wants an in depth explanation of the trick at 11:00 This is called a Demo-Dash, named after the member of the community who invented this tech. So, Celeste dosent actually check what direction Madeline is dashing until the 5th frame of her dash, and if you hold the down direction in the air, Madeline will have a crouched hit box at the peak of her jump because she will crouch midair, then start to fast fall. So if you hold the down direction, dash, and then you quickly change the direction of the dash before the 5th frame, you can dash in any direction with a crouched hit box, and squeeze through gaps you normally shouldn’t be able to. Fun fact: the devs actually added a secret room in the farewell chapter that is an optional shortcut that has you do 2 very precise demo dashes in a row to complete the room. This is hard, and also cool.
I would add that the devs also added a demodash button, making the trick way easier than it actually seems. However, I will correct you in one thing: the 2 demos in farewell are NOT precise. They're actually very wide lol
@@dickurkel6910 a button that is found in the controls part of the menu. You can bind it to a button, and when pressed, Madeline will simultaneously crouch and dash. This allows her to slip between hitboxes where Madeline isn't meant to go. There is also an option though in the menu that let's you toggle between holding the button and pressing your dash button to do it, or simply press the demodash button and that button makes Madeline dash and crouch with just one push.
Fun fact: In the first video, the reason the game locked up after each stage was that the speedrunner had to pause between levels so he could do another line
Read this comment, scrolled down, scrolled back up to double check if i read that right, took a moment to process what you meant then almost died like the granny laughing
You can still do all berries casually. It is much easier than you think. The game is only so big, there is a sound effect when one is on screen, and you get a counter showing the order of the berries you got and approximately where one might lie in relation to other berries. -sincerely Uel
Corners when dashed past can preserve momentum. That's why Maddy is going so fast. The player is also using hyper dashes a lot and yes, spike jumps are a thing. So are demo dashes, which is when you go through something that looks like it should kill you, but you actually are ducking and dashing between the invisible hit boxes.
cornerboosts have nothing to do with dashing. they happen when you: - climbjump (grab and jump...) on a corner without actually grabbing the wall (which you can do while moving up and being up to 2 pixels away from the wall, or moving down/no vertical movement and being exactly* 2 pixels away from the wall) - aren't in contact with the wall** - pass the wall in less than 5 frames*** so you don't lose all your momentum *not including subpixels ** being on the pixel adjacent to a wall and being in contact with the wall aren't the same. to actually touch it, you need to be within the left/right half of the pixel (depending on which direction the wall is in) ***if the wall is moving away from you fast enough, the timer for losing the momentum never finishes since there are frames where you aren't touching the wall (cause code execution order jank), meaning you can pass the wall in more than 5 frames and still keep your momentum ...yeah, this game's mechanics are weird
There are 5 main types of special dashes, excluding variations. The hyper, the wavedash, the ultra, the super, and the wallbounce. Hypers are done by dashing diagonally downward while on the ground, then hitting jump. If you time the jump right, you can also recover your dash, which is known as an extended hyper. The wavedash is basically just an extended hyper, but you start in the air. The ultra is when you diagonally dash towards the ground, but you already have a lot of momentum. it gets you a speed boost. The super is when you dash sideways, and then jump. It gets you good momentum, and you can turn it into an extended super by timing the jump, so you regain your dash. The wallbounce is done by dashing upward against a wall and hitting jump to hop off the wall. it gives good vertical momentum. Now, for the other things: Demodashes: If you crouch and then let go of the crouch while hitting dash in a small window of time, you can dash with a crouching hitbox, meaning you can dash straight through that dust bunny wall in the hotel. Cornerboosts: If you hit jump at the right time while touching a corner, you can retain all of your momentum. Spikejumps: in certain conditions, you can jump off a wall that has spikes on it.
Wait, so what's the difference between a wavedash and an ultra then? Is it just the initial velocity? That seems like rather an arbitrary distinction. (Thanks for the clarification though, I'm pretty sure I was doing wavedashes and calling them hypers.)
@Nat the Chicken For wavedashes you start by jumping, dashing down right towards the ground, and then pressung jump again to get hyperdash momentum. They are taught in Farewell, and they are easier to pull off than extendes hypers imo because the timing is easier. Wavedashes automatically refill your dash if you do them properly and you can do the much smaller platforms than hyperdashes. Hyperdashes are faster tho.
@@randompikmin4103 OK but isn't "ultra" just the word for "wavedash when you were already moving"...? Doesn't seem like it should have its own term, especially such a dramatic-sounding one.
@@Nat_the_Chicken Nope, ultras are a different mechanic. If you did a wavedash with momentum then you would get only the movement of a wavedash, ultra dashes are a bit different in the sense that you're not using the mechanic of a dash jump (celeste has it's own in game mechanics for when you jump while dashing), but instead you give yourself even more momentum from a down diagonal dash and then a bunny hop after the dash already ended, which lets you carry the momentum even more. Basically wavedashes give you initial momentum while ultras give you stacking momentum.
The game never teaches you neutral jump or corner jump (required for winged golden) or corner boost (used in speedruns), it doesn't teach you extended hyper, super and extended super or ultras either
I think to be fair on both ends, while it doesn't show the player every last tech in the game, it does teach fundamentals of using your moveset in new and unique ways, and if the player enjoys using them, it can open the door to learning about further tech elsewhere.
Hey pointcrow! Did you know that you can use the commma and period keys to go frame-by-frame through a UA-cam video? It's really convenient for losing your sanity at Celeste wall-clips!
There's this one secret in the game which requires you to dash through spikes three times in a row and it has no purpose other than being an alternate route for Tasbot. Kinda neat. Despite getting all the berries, you are still missing a lot of cool stuff you have to look really closely to find. (And does not require three perfect demodashes) -sincerely Uel
please, for the love of every deity ever imagined, don't call tases "TASBot" TASBot is a very specific machine (there's literally just one) that displays the inputs for TASes, and is used as somewhat of a mascot for them. do you call a big mac a "ronald mcdonald"? no? then stop calling TASes "TASBot".
The speedruns are nuts. I don't understand how people do this on a regular basis. My best time in this game is 1:06:53 (May not be exact, I lost the save file because console died) and I thought I played as perfect as I could.
_Pause_ time isn't allowed, the game timer keeps going while paused (as Eric ought to know very well). Time spent in the chapter select screen between chapters is allowed. This means runners can take breaks throughout their runs but you don't end up with endless pause buffer strats like in Minecraft. It's a good happy medium imo. Also, the person who said demo-dashing was pixel perfect was actually right. The gap you squeeze through is usually -three- *four* pixels tall, and that's exactly the height of the crouching hitbox.
@@RichConnerGMN They mentioned it in the GDQ commentary and definitely said three pixels. When chat was telling Eric about it earlier he thought it meant "three pixels of safety." But everyone says three pixels tall in a three pixel gap, so unless everyone is wrong...
@@Nat_the_Chicken no, it's four... if they said that, they misspoke i literally have 2600 hours on this game and most of that is TASing, i think i know what i'm talking about
@@RichConnerGMN So... you're right. The Celeste wiki page on demodashes describes them as lowering her dashing hurtbox height from 9 to 4 pixels. Furthermore, when I went back to find euni's demodash description here they actually said that "the gap between the dust bunnies is exactly the size of Madeline's crouching hitbox," so I definitely misremembered that. I'm sorry for replying antagonistically as though I knew better than you did. That said, this does seem to be a pretty common misconception. I have no idea where it first came from (maybe another GDQ commentary), but I'd heard it and clearly many members of Eric's chat had also heard it. More importantly, the way you responded felt very reactive and condescending, in particular the way you mentioned your own accomplishments to prove your point. As much as my own attitude might have provoked you, I would have appreciated if you had simply and politely directed me to a resource rather than attempt to make me feel inferior. I mean, I am inferior, but that isn't gonna make me want to believe you. Respect goes a long way, even (especially) when the other person doesn't show it at first.
I love how he thinks a lot of the early tech is insane when it's quite simple once you start dabbling in advanced maps and have to use it just to make it. Absolutely fun stuff once you start doing things.
So for anyone who’s sees this there’s a technique speedrunners do where they dash then in a specific time window jump which by then their dash reset so they basically gained an extra dash (or a double jump like green gems would give u or madelines self conscious gives her later on)
Sup Pointcrow. One thing you probably don’t see is that in the summit part of the run, Madeline comes out of the dream blocks with one dash, which means she did a dream hyper, which is when you input a down right or down left dash and jump the first frame you come out of a dream block. Just thought it was a little fun fact that makes this run much more impressive.
yeah dream hypers aren't anywhere near as hard as the other movement in this run, i can do them pretty casually and i'm nowhere near good enough to speedrun this game
It's so weird to watch this back and see how slow this TAS is and how far RTA speedrunners have come since, like for example that room at 1:21:44 looks insane, but nowadays top runners go for that strat
10:20 there is a pixel perfect gap you can slip through because all the blobs all have a separate hit box this is also in other areas as you can see in one of the b-side levels
Demodash isn't only used to pass through spikes, sometimes it's just to dash a little bit earlier below a ceiling The doorskip in chapter 7 is easy using demodashes
@@yoshster358 Hey, thanks for the kind words, stranger! Learn key skip for mirror temple if you haven't already. It's a huge time saver, and easy to pull off consistently. Good luck on your sub-hour!
Also, Stop everything, get the Banana. Pointcrow, get the Banana. Get it. Get. If you do not, you die of potassium deficiency. THE BANANA! CROS GET THE BANANA!! AHHHH!! -sincerely Uel
The funniest thing about this? Someone just got a sub-25 run. and it's every bit as horrifying as you'd think. it's not confirmed yet, but when it is, there will be over 1 minute between the 1st and 2nd place. And they still died a couple times. There's still somewhere to go from here (I do wonder if the same runner will keep redoing it though!) That being said, the run may be the single craziest thing I've seen in any game tbh!
It's incredible to see that often the speedrun route follows the intended route. It shows that this game is harder than people who can play it think and that sometimes the only thing you can do is do it faster.
I actually got all red berries my first go. I 100% the official story, no b sides first go. I spent a lot of time on it finding everything, but it was great
1:30:00 I FOUND IT BY MYSELF! You just need to notice that there's a cloud to the left when you go up, and looking at that again I'm impressed I didn't miss it lmao
Yeah, I go for the chapter 3 demodash almost every time. It has a good setup with practice. I'm no real speed runner though. My any% pb is 31:45 ARB 1:03:43
Fun fact: i think the reason the any% world runner died level 4 is probably because the stage layout is different for the first time you enter the stage and the layout you get after dying, so most speed runners die first and then beat the stage because that the layout they practiced
So you know when they go get the chapter 6 B side where they jump across the entire screen at the speed of sound during the human run and speed of light at the TAS oneÉ i put those on 0.25 speed, the tas was still faster then what any casual player could do.
It’s possible to get RIDICULOUS speed in this game. And it’s really fun too! You learn most of the speedrun tricks from B and C sides and Farewell (all of which you are legally required to play) Also there are golden strawberries and a moon one
Fun fact pointcrow kept on commenting on the speed and that’s actually cause Celeste allows you to build up momentum so tas bots tend to just zoom across the screen is super sick
54:00 most human Celeste runners go for demos but they only go for a few of the possible demos because those few (namely ‘resort demo’ and that demo in 6B) save more time than is lost by dying there
The comment section for keyskip demodash was so clearly divided into those that know and those that don't know. Some guy was just like HACKER while people were spamming demodash lol
“Is this going to spoil the story?” It doesn’t even spoil the level
This is why I love watching speedruns of games I haven't completed
I was proud I figured out a lot of the Speedrun tech messing around on my own
Then I watched the Speedrun and 💀
I feel like speed runners spoil the levels lol
@@dialga3171why?
@@witchyenvi because I mean like in a way where you would be a newbie and it took you about 2 hours and 500+ deaths to get through the hotel and then see someone like that do it in like 6 or 7 minutes with 1 intended death.
the metaphor for depression and dysphoria turned into a metaphor for the effects of crack cocaine
Along with enough caffeine to kill a thousand elephants
I actually laughed out loud 😂
Let’s all remember that Theo manages to make it at least as far as Mirror Temple at the same pace as Madeline
Dashless, too
@@hello_i_exist_uwu he has a grappling hook
@@NullWes10 proof?
@@hello_i_exist_uwu you play as a different character in celeste 2 (not a sequel to celeste, but the sequel to pico-8 celeste) who finds a grappling hook to maneuver with instead of a dash. no proof it was Theo's as far as I'm aware though
@@dandyspacedandy My personal theory was that Celeste 2 was about Theo's granpa. Though I haven't played it yet, so I may be wrong.
In Celeste speedruns, spikes and lava are the intended path, walls do not exist, and local girl who is determined to climb a mountain quite literally breaks the sound barrier.
Are there any further questions before we continue our tour?
just one question
h o w
@@jerecakes1 we do not question our gods we just serve them
Just one
Does she have bones or is her body just purely a liquid.
@@dakotakreh5568 Yes
Just one!
How much god-like can madelin get?
There is a celeste mods which makes the game an infinite flat plain to practice speedrun techs and speed... and I've seen people gain so much momentum they pass around 4 screens every second, and they somehow convert it to vertical momentum. -sincerely Uel
@@alexdacat7052 ahorn crashes my computer faster than New Vegas and Unreal combined
@@justjamminjazzy oh
I have a 1TB hard drive (or ssd I don’t remember) dedicated to just ahorn and it uses over half of it :|
So yeah I get you
Wait I'm pretty into celeste runs AND mods, but I've never heard of this, got a link?
@@MagikMKW Haha no. I saw a youtube video on it. I would just search around and you'll find it eventually. -sincerely Uel
@@MagikMKW Sorry I was literally no help. -sincerely Uel
25:05 - “Oh! I did to this on--“ *[gapes as speedrunner jumps effortlessly across a room that took him 400 deaths to do]*
😅🤣 help can’t breath
The instant stop right above the final blue block is what really makes it
Re: 13:00 or so, the number of strats that save 0.1 or 0.2 seconds in this game is virtually endless, and the difficulty of these strats increases pretty exponentially to the point where the skill ceiling is almost nonexistent. TASes for this game are largely composed of frame perfect subpixel manipulations to save frames everywhere and make ridiculous speed conservation possible, so stuff like that isn’t really viable, but movement from TASes can be adapted for RTA play
It should also probably said that bubs has put over 5000 hours into this game over the relatively short time it’s been out. And with more focused play, you could get to this level faster but it would definitely take you 4 digit hours
There's also the fact that the game has zero RNG to it
thanks jacks :)
28:30: when the devs discovered that the community was looking for demodashes in levels they decided to add some intentional demodashes, thats one of them (u can tell because it’s basically telling that there is something wrong with the spikes.) most intentional demodash spots have a mark like that one
That was only for farewell, they did add a demo button for consistency tho
@@thunder7433 nope, that gap was made a couple pixels larger
@@thunder7433 That one passage they're talking about was made larger after updates, for demodashing more easily.
It's the only spot where i can consistently demodash through spikes
@@Rickfernello oh dang game good pog
Love the 2-3 people just casually discussing advanced celeste tech in chat
Yeah, they're fun to look up and use in your own playthrough
ily too
Yo where
For anyone who wants an in depth explanation of the trick at 11:00
This is called a Demo-Dash, named after the member of the community who invented this tech. So, Celeste dosent actually check what direction Madeline is dashing until the 5th frame of her dash, and if you hold the down direction in the air, Madeline will have a crouched hit box at the peak of her jump because she will crouch midair, then start to fast fall. So if you hold the down direction, dash, and then you quickly change the direction of the dash before the 5th frame, you can dash in any direction with a crouched hit box, and squeeze through gaps you normally shouldn’t be able to.
Fun fact: the devs actually added a secret room in the farewell chapter that is an optional shortcut that has you do 2 very precise demo dashes in a row to complete the room. This is hard, and also cool.
I would add that the devs also added a demodash button, making the trick way easier than it actually seems. However, I will correct you in one thing: the 2 demos in farewell are NOT precise. They're actually very wide lol
@@Ninthalias1 WHAT
@@sourpotatoes5199 what what?
@@Ninthalias1What's the demodash button?
@@dickurkel6910 a button that is found in the controls part of the menu. You can bind it to a button, and when pressed, Madeline will simultaneously crouch and dash. This allows her to slip between hitboxes where Madeline isn't meant to go. There is also an option though in the menu that let's you toggle between holding the button and pressing your dash button to do it, or simply press the demodash button and that button makes Madeline dash and crouch with just one push.
Fun fact: In the first video, the reason the game locked up after each stage was that the speedrunner had to pause between levels so he could do another line
Read this comment, scrolled down, scrolled back up to double check if i read that right, took a moment to process what you meant then almost died like the granny laughing
love how celeste has lots of things *made* for speedrunners, and cool techniques that are mostly intentional.
25:57 "this is the best song i heard in Celeste so far"
- cries in having heard the song SO many times because I died so many times in the B-Side
@@sarahgubler6726 same but again for a, b and c with the golden strawberry
In speed runs, Madeline is a bullet. In TAS, she's an electron
You can still do all berries casually. It is much easier than you think. The game is only so big, there is a sound effect when one is on screen, and you get a counter showing the order of the berries you got and approximately where one might lie in relation to other berries. -sincerely Uel
Who’s Uel?
@@thomaswang2223 Samuel
I didn’t know there was a sound effect, thats good to know
OK but screw those fake death planes in Summit 1500 though, those stumped me for _weeks_
@@Astraaaaaaaaaaa same, I feel kind of shamed now
In my opinion Celeste speed running is peak skill level needed in speed running everything is so precise.
speed space running
@@RichConnerGMN speed space running
Corners when dashed past can preserve momentum. That's why Maddy is going so fast. The player is also using hyper dashes a lot and yes, spike jumps are a thing. So are demo dashes, which is when you go through something that looks like it should kill you, but you actually are ducking and dashing between the invisible hit boxes.
cornerboosts have nothing to do with dashing. they happen when you:
- climbjump (grab and jump...) on a corner without actually grabbing the wall (which you can do while moving up and being up to 2 pixels away from the wall, or moving down/no vertical movement and being exactly* 2 pixels away from the wall)
- aren't in contact with the wall**
- pass the wall in less than 5 frames*** so you don't lose all your momentum
*not including subpixels
** being on the pixel adjacent to a wall and being in contact with the wall aren't the same. to actually touch it, you need to be within the left/right half of the pixel (depending on which direction the wall is in)
***if the wall is moving away from you fast enough, the timer for losing the momentum never finishes since there are frames where you aren't touching the wall (cause code execution order jank), meaning you can pass the wall in more than 5 frames and still keep your momentum
...yeah, this game's mechanics are weird
"skipped the strawberry"?
My brother in christ he skipped the _everything_
There are 5 main types of special dashes, excluding variations. The hyper, the wavedash, the ultra, the super, and the wallbounce. Hypers are done by dashing diagonally downward while on the ground, then hitting jump. If you time the jump right, you can also recover your dash, which is known as an extended hyper. The wavedash is basically just an extended hyper, but you start in the air. The ultra is when you diagonally dash towards the ground, but you already have a lot of momentum. it gets you a speed boost. The super is when you dash sideways, and then jump. It gets you good momentum, and you can turn it into an extended super by timing the jump, so you regain your dash. The wallbounce is done by dashing upward against a wall and hitting jump to hop off the wall. it gives good vertical momentum.
Now, for the other things:
Demodashes: If you crouch and then let go of the crouch while hitting dash in a small window of time, you can dash with a crouching hitbox, meaning you can dash straight through that dust bunny wall in the hotel.
Cornerboosts: If you hit jump at the right time while touching a corner, you can retain all of your momentum.
Spikejumps: in certain conditions, you can jump off a wall that has spikes on it.
Wait, so what's the difference between a wavedash and an ultra then? Is it just the initial velocity? That seems like rather an arbitrary distinction.
(Thanks for the clarification though, I'm pretty sure I was doing wavedashes and calling them hypers.)
Meanwhile I press X to dash
@Nat the Chicken For wavedashes you start by jumping, dashing down right towards the ground, and then pressung jump again to get hyperdash momentum. They are taught in Farewell, and they are easier to pull off than extendes hypers imo because the timing is easier. Wavedashes automatically refill your dash if you do them properly and you can do the much smaller platforms than hyperdashes. Hyperdashes are faster tho.
@@randompikmin4103 OK but isn't "ultra" just the word for "wavedash when you were already moving"...? Doesn't seem like it should have its own term, especially such a dramatic-sounding one.
@@Nat_the_Chicken Nope, ultras are a different mechanic. If you did a wavedash with momentum then you would get only the movement of a wavedash, ultra dashes are a bit different in the sense that you're not using the mechanic of a dash jump (celeste has it's own in game mechanics for when you jump while dashing), but instead you give yourself even more momentum from a down diagonal dash and then a bunny hop after the dash already ended, which lets you carry the momentum even more.
Basically wavedashes give you initial momentum while ultras give you stacking momentum.
The best part is that Celeste shows you how to do all of these different tech in the levels themselves
The game never teaches you neutral jump or corner jump (required for winged golden) or corner boost (used in speedruns), it doesn't teach you extended hyper, super and extended super or ultras either
I think to be fair on both ends, while it doesn't show the player every last tech in the game, it does teach fundamentals of using your moveset in new and unique ways, and if the player enjoys using them, it can open the door to learning about further tech elsewhere.
Hey pointcrow! Did you know that you can use the commma and period keys to go frame-by-frame through a UA-cam video? It's really convenient for losing your sanity at Celeste wall-clips!
I had no idea! I would always just slow the video to .25x then spam the space button to go frame-by-frame
wall clips aren't a thing in celeste
@@RichConnerGMN they mean the thing where you crouch and dash frame perfectly to skip segments of levels
“I got the strawberries.”
Nickfernello and his deathless Max out run:
“IMAGINE DYING.”
The time save that goes with it:
There's this one secret in the game which requires you to dash through spikes three times in a row and it has no purpose other than being an alternate route for Tasbot. Kinda neat. Despite getting all the berries, you are still missing a lot of cool stuff you have to look really closely to find. (And does not require three perfect demodashes) -sincerely Uel
I've seen people do those 3 demodashes in a row, apparently they're more lenient than most demodashes.
@@MatthijsvanDuin Huh. Neat. -sincerely Uel
@@samuellees3534 for an example, see the chapter 9 "ultimate memes" run by eenox
please, for the love of every deity ever imagined, don't call tases "TASBot"
TASBot is a very specific machine (there's literally just one) that displays the inputs for TASes, and is used as somewhat of a mascot for them. do you call a big mac a "ronald mcdonald"? no? then stop calling TASes "TASBot".
@@RichConnerGMN TASBot. ): -sincerely Uel
The speedruns are nuts. I don't understand how people do this on a regular basis.
My best time in this game is 1:06:53 (May not be exact, I lost the save file because console died) and I thought I played as perfect as I could.
Nice, mine is 1:12:49. I did Summit in thirteen minutes though. -sincerely Uel
My best is 1:04:?? with 68 deaths, really proud of that one but I need to work on my speed strats so I’m doing that now
My is a few seconds you guys take forever to die and @honestlyyuri why didn’t you call time?
If I activate ultra instinct though, I can complete the game in a matter of miliseconds. -sincerely Uel
@@samuellees3534 who is Uel
Chapter 2 : hey check out this puzzl-
Speedrunner: wavedash lmao
_Pause_ time isn't allowed, the game timer keeps going while paused (as Eric ought to know very well). Time spent in the chapter select screen between chapters is allowed. This means runners can take breaks throughout their runs but you don't end up with endless pause buffer strats like in Minecraft. It's a good happy medium imo.
Also, the person who said demo-dashing was pixel perfect was actually right. The gap you squeeze through is usually -three- *four* pixels tall, and that's exactly the height of the crouching hitbox.
*four pixels
@@RichConnerGMN They mentioned it in the GDQ commentary and definitely said three pixels. When chat was telling Eric about it earlier he thought it meant "three pixels of safety." But everyone says three pixels tall in a three pixel gap, so unless everyone is wrong...
@@Nat_the_Chicken no, it's four... if they said that, they misspoke
i literally have 2600 hours on this game and most of that is TASing, i think i know what i'm talking about
@@RichConnerGMN So... you're right. The Celeste wiki page on demodashes describes them as lowering her dashing hurtbox height from 9 to 4 pixels. Furthermore, when I went back to find euni's demodash description here they actually said that "the gap between the dust bunnies is exactly the size of Madeline's crouching hitbox," so I definitely misremembered that. I'm sorry for replying antagonistically as though I knew better than you did.
That said, this does seem to be a pretty common misconception. I have no idea where it first came from (maybe another GDQ commentary), but I'd heard it and clearly many members of Eric's chat had also heard it. More importantly, the way you responded felt very reactive and condescending, in particular the way you mentioned your own accomplishments to prove your point. As much as my own attitude might have provoked you, I would have appreciated if you had simply and politely directed me to a resource rather than attempt to make me feel inferior. I mean, I am inferior, but that isn't gonna make me want to believe you. Respect goes a long way, even (especially) when the other person doesn't show it at first.
@@Nat_the_Chicken okay
I love how he thinks a lot of the early tech is insane when it's quite simple once you start dabbling in advanced maps and have to use it just to make it. Absolutely fun stuff once you start doing things.
The 8c speedrun gets me every time. It's just unfiltered insanity.
25:07
Oh!, I did do this o-
*silence as speedruner yeets across room in 2 seconds*
oh boy cant wait to see crow playing celeste farewell chapter
"this is not how the game works" me knowing most of the stuff they are doing is hard-coded into the game
So for anyone who’s sees this there’s a technique speedrunners do where they dash then in a specific time window jump which by then their dash reset so they basically gained an extra dash (or a double jump like green gems would give u or madelines self conscious gives her later on)
Sup Pointcrow. One thing you probably don’t see is that in the summit part of the run, Madeline comes out of the dream blocks with one dash, which means she did a dream hyper, which is when you input a down right or down left dash and jump the first frame you come out of a dream block. Just thought it was a little fun fact that makes this run much more impressive.
dream hypers are the least impressive part of the run dude
yeah dream hypers aren't anywhere near as hard as the other movement in this run, i can do them pretty casually and i'm nowhere near good enough to speedrun this game
You can also demo hyper outta them to make them easier
It's so weird to watch this back and see how slow this TAS is and how far RTA speedrunners have come since, like for example that room at 1:21:44 looks insane, but nowadays top runners go for that strat
14:46 calling all music nerds!
oh my god
10:20 there is a pixel perfect gap you can slip through because all the blobs all have a separate hit box this is also in other areas as you can see in one of the b-side levels
In Celeste speedrunning, Hitboxes are merely a suggestion
Alternative title: point crow says “I did that too” for a hour and 38 minutes.
Don’t mind me just bookmarking my fav part
24:49 - 25:17
XD the look on his face with the B-side!!!
Demodash isn't only used to pass through spikes, sometimes it's just to dash a little bit earlier below a ceiling
The doorskip in chapter 7 is easy using demodashes
At 11:42 they only died because they wanted to be relatable to us
I always feel proud of my 56 minute any%, then I look at the leaderboard and cry lol
hey man, still better than me haha. Pushing for my sub hour right now, speedrunning isn't about leaderboards, its about improving
@@yoshster358 Hey, thanks for the kind words, stranger! Learn key skip for mirror temple if you haven't already. It's a huge time saver, and easy to pull off consistently. Good luck on your sub-hour!
@@SanctuaryReintegrate Thank you! I'll be sure to look it up!
@@SanctuaryReintegrate not a speedrun without keyskip
56 is great! Keep it up!
imagine him watching a speedrun of farewell or all golden berries
That top screen thing makes me want to watch PointCrow play and speedrun both Ori and the blond forest aswell as Ori and the Will Of The Wisps
Also, Stop everything, get the Banana. Pointcrow, get the Banana. Get it. Get. If you do not, you die of potassium deficiency. THE BANANA! CROS GET THE BANANA!! AHHHH!! -sincerely Uel
The funniest thing about this? Someone just got a sub-25 run. and it's every bit as horrifying as you'd think. it's not confirmed yet, but when it is, there will be over 1 minute between the 1st and 2nd place. And they still died a couple times. There's still somewhere to go from here (I do wonder if the same runner will keep redoing it though!) That being said, the run may be the single craziest thing I've seen in any game tbh!
Seeing Pointcrow watch in awe and confusion as the speedrunner wavedashes and becomes much faster than you go in normal game is utterly delightful
YOOOO POINTCROW YOU GOT ON FOX 5 NEWS FOR WATCHING PAINT DRY! I WAS EATING BREAKFAST AND MY DAD PUT ON THE NEWS AND THERE YOU WERE
Hey crow, the song you're looking for is called Confronting Myself from the Celeste soundtrack 👌
It's incredible to see that often the speedrun route follows the intended route. It shows that this game is harder than people who can play it think and that sometimes the only thing you can do is do it faster.
I spend more time in the cutscenes than this guy is whole gameplay
I actually got all red berries my first go. I 100% the official story, no b sides first go. I spent a lot of time on it finding everything, but it was great
i havent watched pointcrow play but i hope he likes celeste, id assume so since hes watching these
we need him on farewell too
I never realized it might be faster for some levels to get the b side cassette to replace the original level
Arbgoat Arbgoat arbgoat hell yeah love seeing people watch bubs run celeste after their casual play through, he's insane
1:30:00 I FOUND IT BY MYSELF! You just need to notice that there's a cloud to the left when you go up, and looking at that again I'm impressed I didn't miss it lmao
Me when my mom says I'll be home in 5 minutes: 7:17
Everytime a strawberry is collected I check my notifications because it is my notification sound lol
Yeah, I go for the chapter 3 demodash almost every time. It has a good setup with practice. I'm no real speed runner though. My any% pb is 31:45 ARB 1:03:43
And Madeline has the audacity to say she’s not a mountain climber
When I started watching I didn't realize my UA-cam was set to x1.25 speed, so it looked even crazier XD
25:06 "Oh, I did do this-"
*Runner does Revo's nonsense*
:o
TAS starts at 44:20
It's been 9 months and there has been no minute barriers broken
Im in the run chat at 18:21 :)
Fun fact: i think the reason the any% world runner died level 4 is probably because the stage layout is different for the first time you enter the stage and the layout you get after dying, so most speed runners die first and then beat the stage because that the layout they practiced
The core c side destroyed my soul completely
The death saves time
5b has the best music in the game
edit: and 6b thanks for reminding me of it
So you know when they go get the chapter 6 B side where they jump across the entire screen at the speed of sound during the human run and speed of light at the TAS oneÉ i put those on 0.25 speed, the tas was still faster then what any casual player could do.
It teaches you that in the level farewell
i love how i know exactly what's happening but couldn't pull it off anyway
It’s possible to get RIDICULOUS speed in this game.
And it’s really fun too!
You learn most of the speedrun tricks from B and C sides and Farewell (all of which you are legally required to play)
Also there are golden strawberries and a moon one
"most" hehehehehehehehehehehehe
Fun fact pointcrow kept on commenting on the speed and that’s actually cause Celeste allows you to build up momentum so tas bots tend to just zoom across the screen is super sick
1:14:55
I watched this part 4 times before I got it.
It's playing on "The floor is lava"
It almost looks like it’s TAS but no this man just has insane dexterity
I love how he doesn't realize corner boosting until 15:30.
1:04:20 You just gotta look lol, I missed 2 on my first playthrough
berry train
need i say more?
I have never felt so mortal
54:00 most human Celeste runners go for demos but they only go for a few of the possible demos because those few (namely ‘resort demo’ and that demo in 6B) save more time than is lost by dying there
btw the beginning hops were for the speed boost
Local streamer discovers wavedashing
I did not expect to see tsukihime on a pointcrow video
the community has perfected the game, but doing everything on single segment is really hard
Walls only exist for speedrunners to ignore them.
Wait, but Pointcrow, if you watch the all berries run, you can't say you were slower because you went for the berries. Silly b0I. -sincerely Uel
little did he know the WW was 44 seconds fast
I can’t wait for crow to see strawberry jam
i wish i could wavedash irl. everytime i try i get a concussion
And now we have fucking secure account who is a full minute faster then second place
poor pointcrow, there were too many tricks in the vid for him to comprehend
Man look at all those nail pogo's
Honestly I don’t care if you have no chance at WR, I’d love to see you speedrun Celeste, learning the speed tech and learning how to utilize it
If this confuses pcrow just wait till he sees a hollow knight major glitches allowed run
lmao pointcrow if you did the b-sides and finished farewell you'd understand what was happening here WAY better
What’s crazy is that now, there’s a 25 min time
my original plan was watching this while gaming then i gamed while watching this
I want to see him watch a major glitches Meat Boy run
The comment section for keyskip demodash was so clearly divided into those that know and those that don't know.
Some guy was just like HACKER while people were spamming demodash lol