I really like the fight design of the last room. First you're attacked by Pinkies and Revs, fast-moving shocktroops so you don't have much liberty to crowdshape, so being slow and methodical doesn't work, you have to be aggressive. Then when the archies get released, they're busy resurrecting a lot of corpses, but those are from previous Revs and Pinkies and later Imps - all of them monsters that really aren't all that durable and wilt quickly under constant rocket fire. It's no gimme, but it is really engineered in the player's favor. If it had Hell Knights or Cacos mixed in, it would become a real slog real fast.
Yep, you really need to be agressive with those first revenants or you probably won't make it. In my first few tries I tried to hide behind the pinkies (without rocketing the revenants first) and that didn't go so well... 😅
17:36 Not terribly exciting? Quite the contrary... D: 21:30 Me: _sees the Cyberdemon in the distance_ Startaan: "I don't even know where that guy is..." **uh oh**
@@Vytaan The rocket knows where it is at all times. It knows this because it knows where it isn't; by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The Cyberdemon uses deviations to generate corrective commands to drive the rocket from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation; the variation being the difference between where the rocket is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the Cyberdemon. However, the rocket must also know where it was. The rocket guidance computance scenario works as follows: Because a variation has modified some of the information the rocket has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain a deviation, and a variation, which is called *"Startaan"* .
Lol this one rocket through the little window and the one that killed you a little bit later, was hilarious 🤣 . Your gameplay is everytime special 😅👍 Haha you dont have know where they Guy was, but the rocket from him have known where you are 🤣🤣😝😝
I love the play through! That final archville / imp fight usually goes haywire for me because the Archie's start non stop resing while the other keeps nuking lol
Thanks! The same happened to me during practice a few times, where one archie would just keep zapping me. Somehow I was able to keep the archies under control much easier later on.
17:34 So perfect that the rocket made it through the window when all prior shots hit the frame. I think a hell knight decided to setup some infighting of his own. So tasty. 21:30 Rare footage of a cyber ninja, using impact smoke bombs (pain elementals) to hide in a cloud of smoke (lost souls). 🙈 27:44 No, you could not even. 😂
I really like the fight design of the last room. First you're attacked by Pinkies and Revs, fast-moving shocktroops so you don't have much liberty to crowdshape, so being slow and methodical doesn't work, you have to be aggressive. Then when the archies get released, they're busy resurrecting a lot of corpses, but those are from previous Revs and Pinkies and later Imps - all of them monsters that really aren't all that durable and wilt quickly under constant rocket fire. It's no gimme, but it is really engineered in the player's favor. If it had Hell Knights or Cacos mixed in, it would become a real slog real fast.
Yep, you really need to be agressive with those first revenants or you probably won't make it. In my first few tries I tried to hide behind the pinkies (without rocketing the revenants first) and that didn't go so well... 😅
Swee-ee-eet! Definitely did NOT see that rocket coming. 👀
21:32 may be the funniest Vytaan moment ever.
I sometimes wonder how I'm able to produce those kind of sounds... 😅
That death honestly made me jump 😂
Man, the Cyberdemons really had it in for you today.
That's two maps in a row now :(
17:36 Not terribly exciting? Quite the contrary... D:
21:30 Me: _sees the Cyberdemon in the distance_
Startaan: "I don't even know where that guy is..."
**uh oh**
It was at that moment, he knew he f'd up. And with 'he', I mean that the cyberdemon knew. I sure as hell didn't 🥲
@@Vytaan The rocket knows where it is at all times.
It knows this because it knows where it isn't; by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation.
The Cyberdemon uses deviations to generate corrective commands to drive the rocket from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is.
Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't.
In the event of the position that it is in is not the position that it wasn't, the system has required a variation; the variation being the difference between where the rocket is, and where it wasn't.
If variation is considered to be a significant factor, it too, may be corrected by the Cyberdemon.
However, the rocket must also know where it was. The rocket guidance computance scenario works as follows:
Because a variation has modified some of the information the rocket has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was.
It now subracts where it should be, from where it wasn't, or vice versa.
By differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain a deviation, and a variation, which is called *"Startaan"* .
Lol this one rocket through the little window and the one that killed you a little bit later, was hilarious 🤣 . Your gameplay is everytime special 😅👍 Haha you dont have know where they Guy was, but the rocket from him have known where you are 🤣🤣😝😝
I think I instantly cursed the run when I said 'I don't know where he is' 😅
@@Vytaan 🤣🤣😂😂
Good one! Great Midi from the old SNES 'Super R-Type' game, too.
I love the play through! That final archville / imp fight usually goes haywire for me because the Archie's start non stop resing while the other keeps nuking lol
Thanks! The same happened to me during practice a few times, where one archie would just keep zapping me. Somehow I was able to keep the archies under control much easier later on.
17:34 So perfect that the rocket made it through the window when all prior shots hit the frame. I think a hell knight decided to setup some infighting of his own. So tasty.
21:30 Rare footage of a cyber ninja, using impact smoke bombs (pain elementals) to hide in a cloud of smoke (lost souls). 🙈
27:44 No, you could not even. 😂
It's the only rocket I've ever seen go through the window in all of my playthroughs. Of course I just had to eat it :^)
Darmok and Jalad
A reference, I'm guessing?
@@DinnerForkTongue Temba, his eyes open
Best midi in 20X6.
It 's good, It's from the old Super R-Type game. I forget which level tho!
@@adinocc2042 It's Stage 3, The Cave from the SNES version of Super R-Type. What a groovy & soulful music track it has.
@@konnoyasuki1856 That's a good OST!
Well that fight would have killed me because that would terrify me and I would end up running right up to a cyby cannon face to face 😮🫡😵😂
nice timing to want watch something
Pain evemental.
34