Indeed, in 30fps you had a bus driving. In 24fps nothing happened, in 60fps only walking people. You need in 3 shots the same object moving to see te differences. I allway shoot at 60fps.
I was just about to comment the exact same thing! Very badly illustrated examples! Another pieces of footages or another locations could have helped way more.
I think this may be a little misleading for those not overly familiar with filming, editing, shutter speeds and global differences. Shooting at high FPS is fine but if you downgrade from say 60 to 24 you are reliant upon software interpolating the dropped frames which can cause stuttering. Shooting in frame rates in multiples of each other can help avoid that if you then understand that in post. I shoot 24, 48, 96 for example. You describe a frame rate multiple of 24, 30 and 60 only but outside of the US PAL of the standard format for most viewing so 25, 50 fps. Also it helps to understand the effects of shutter speed on output, overcranking, undercranking, deflicker in different countries under some lighting conditions. After watching this many people will go out stick their cameras on 60fps and then hit problems if they try and edit in clips from other cameras for example. I appreciate this is an FPS guide only and I'm not trying to be the smart arse here just think some of your viewers will be scratching their heads if they film at 60, drop to 24 for render and then can't fathom why they have stutter
yeah, that's exactly what i thought too that you can't shoot everything in high FPS and then convert it down to 24 FPS without stuttering and skips. I shoot 24/30 FPS when its non-sports scenes and use 60 fps on sports scenes. I want that movie feel for 24/30 fps compare to the 60 fps realism feel. There are huge differences between 24, 30, 60, 120, and 300 fps and even though he clarify the scenes well, he didn't clarify the cons of converting these shots.
You seem to know a lot about this , maybe you can help me out: have you watched the latest Marvel movies? If so, have you noticed how some scenes look a little too smooth? Like the airport scene in Civil War, the Thor/Banner scene on the streets from Thor Ragnarok, or the Guardians of the galaxy first scenes with Thor in Infinity War. Could it be that they are shooting at 60fps or 48fps and then lowering the framerate to 30 or 24? I did read they are using some new imax cameras.
Stingy McDuck Well I would only be guessing here but I suspect they shot at a high shutter speed where it was filmed (as opposed to cgi). That's what can make action look silly smooth really. If you bump the fps up it can still look choppy if your shutter is firing slowly. Standard 180 rule is the shutter speed should be double your frame rate - so for 25 fps shutter should be minimum 1/50 - if you then bump that shutter speed up to 1:100 but still film at 25 fps it will look more smooth. If you then drop below 1/50 at 25 fps it becomes really choppy (that's how they filmed the beach scene on saving private Ryan and action on the latest mad max. High fps is usually used for slow motion but it's the shutter speed on video that makes it look smooth or choppy. If you google "over cranking and under cranking" you'll find lots on this. Downside of high shutter speed is less light so unless you have full control of lighting it can cause problems
Aspection Does the shutter speed have anything to do with "motion blur", like, the higher the speed the less blurry moving objects will look? I had a hunch they were actually shooting at high shutter speed and then added motion blur digitally (I think that's possible in postfx). There is an scene in Captain America Civil War, the first action scene with the Black Widow looking for Crossbones that actually looks very choppy, liks that scene in Saving Private Ryan. Thanks for the explanation,it was very interesting. Edit: found a link about the Russo's shooting at high shutter speed in Civil war www.cosmicbooknews.com/content/captain-america-civil-war-has-frame-rate-visual-effects-problems I'm guessing the Black Widow scene looked choppy because the image had little motion blur and on top of that they cutted frames to make the scene look faster.
I wouldn't recommend shooting at higher FPS just because you can! Of course, you can export it at lower framerates in post; But shooting at higher framerates comes at the cost of a higher shutterspeed, meaning not only that your images are going to turn out darker (you need more light / wider aperture), but also without any Motion-Blur which is the key to make something look 'cinematic' or generally 'smooth'. It completely changes the feel of motion and is actually the reason many people dislike movies at higher framerates - because it looks unnatural.
Need urgent help- I have GoPro Hero 5 and want to shoot vacation fun videos. I shot a trial video on 1080 /60 fps and it looks dull, especially the colors are much worse than cellphone video. Will 4K 30 FPS give better output than 1080-60 FPS? I don't want to do any fancy processing etc. Thanks.
While I liked that you included example shots, I didn't like the shots themselves. They would have been much better if there was movement across all three sections. Most of the time you didn't really have a direct comparison. the first shot was decent though, there were a couple of cars driving through all three sections.
Agreed. People have trouble even seeing side-by-side comparisons of the same footage. I guess the way to do it is to play the clips sequentially, so that people know what to expect and hence can tell the difference.
24 FPS is not the slowest that the human eye can see as continuous - that is about 15-17 fps (early silent films were about that frame rate). 24 FPS came in when sync sound became a thing - 24 fps is the slowest framerate that could match the playback of the audio system at the time.
actually thats back then people got used to todays standards so our brain does to if you watch a film not at 15 fps it wont be smooth at all think about it in the early 1900 when cinemas became a thing those movies looked so weird like it was skipping alot of frames but thats not the case the people back then seen it more smoother then what we see today lets say like internet we got used to it and most of the world cant life without many years back when people didnt even know about it it was not a problem and life was alot diffrent today its normal and the human brain ajusts to it same did go for fps you can test it yourself take a video scale it down to like 15 fps and you gonna clearly see the diffrence maybe a fun little project :P
Just because I can film in 120 fps doesn't mean I should. This is a wrong tip especially for people who want professional cinematography or is shooting in low light.
frames per second and shutter speed go hand in hand. generally you want double the shutter of the frame rate, if its kept high it will be choppy. Each frame is exposed similar to taking pictures in a photography camera. Motion blur is actually welcome in film unless you need something specific
Almost all computer displays and TVs run at 60Hz, meaning they can display 30fps or 60fps perfectly, 24fps however doesn't fit into 60Hz and requires that frames are unequally duplicated (i.e. 3:2 pull down). This in turn makes smooth pans stutter/judder. Cinema projectors on the other side run at 48Hz or 72Hz and can display 24fps properly without judder. Another factor is shutter speed, if it's to short, the image will look very crisp, but the lack of motion blur will make it look stuttery (e.g. Saving Private Ryan did that on purpose to make it look more confusing).
@@rhysalexander995 i have a GH5. My 4k 24fps vids were choppy& jittery so i saw video auto shutterspeed is set at 180p. Can i keep ss at 180p? when changing 4k 24/30/60/120/180
Information in this video is misleading. One should film at the exact framerate one is planning to export the final product in. Reason being, to get a comfortable motion blur, the shutter speed needs to be 1/2x, where x is the framerate. ie, for 24 fps, shutter speed should be 1/48 to get comfortable Hollywood like motion blur per frame. For 60 fps, that would be 1/120 shutter speed, essentially lowering motion blur per frame as there are now more frames per second to fill in the gaps. If one applied this rule of thumb for 60 fps and decides to bump it down to say, 30 fps by losing half the frames, the video will seem very choppy. Of course, artificial interpolation between frames can be done to fake a higher motion blur, but results will be quite inferior / unnatural compared to the shoot it as how it should be published method!
Oh my gosh, thank you. I've be curious as to why YT/TV/Cinema looks so different now and again, and this has just visually presented it. Wish the comparison video was longer and of more variety, but cheers!
The silent movies were around 16 FPS and showed motion reasonably well. The switch to 24FPS for sound was to get better audio. When shooting 24P, the exposure time needs to be close to 1/48 of a second, anything shorter causes a strobe like effect in the video. The rate of 30P isn't as sensitive to that shutter speed and 60P really doesn't matter.
THANK YOU FOR THIS!!! As starting out in film, I have been search through training videos for simple answers and I get a lot of people yelling or being over-dramatic with their answers. You explained it to me in a clear and concise way. THANK YOU!!!
Some have already mentioned that 25 fps is a common standard in the 50 Hz power part of the world, and 50 fps is sometimes used. However, one of the drawbacks using high frame rates in 4k is the amount of data transmission! I've come across some things shot in 4k @ 60 fps, which are just not watchable via a download speed of around 75 Mbps, and lots of people have even slower reception speeds via the network. It might depend on how compression is dpne at the other end as well. At present, I use a camera that can shoot in 50 fps, but in 1080p only, and in 4k it can only shoot at 25 fps. 'Horses for courses', to some extent. A related issue is what the best 'shutter speed' is. Shooting in 4k at double the frame rate may be conventional, but can look a bit contradictory at 4k resolution; who needs more resolution if the subject's blurred to start with, etc.
IM SORRY BUT ITS A BAD IDEA USING 60FPS ON YOUR CAMERA AND CONVERTING IT24FPS WHILE EDITING THERES A VIDEO ON THAT THAT SHOWS THE EFFECTS BECOME CHOPPY SORRY FOR TYPING ALL CAPS MY KEYBOARD IS BROKEN
Interesting. I don't shoot a lot in 60 fps but I will occasionally. Anyhow, I ran into a spot on a 60 fps clip that acted weird, kinda choppy. It was only a small portion but odd. I'll have to look the video up, Thx.
YES. I run into this especially with gopro vid in the mountains. At 60fps the rocks on the ground is very choppy while at 24-30fps they smooth out with a bit of "cinematic" blur. I will say it is also good to record close to the finished fps but also the finish quality(720,1080,1440,4k). Any more than 1 level different seems affect to final product by almost "skipping" detail eraticly through the recording. BUT thee most important and under talked about item is the memory card!!!! Higher quality and fps (1080+ at 30fps+)absolutely NEEDS atleast 100mps write speed. Class 10 does not cut it.
you can record at 60 frames and play back at 24. That's how you do slow motion. Maybe you are talking about converting and compressing 60 frames down to 24... that would be stupid
I always wondered why my home videos look different from movies - it's the frame rate! Of course, they probably have high-end lens too, but from what you said, I think the frame rate is what makes it less realistic and more "theatrical."
3:09 this is a mistake 24fps from a 60 fps shot will look weird, because 1/6 of a frame is being remove. So you will have a little "pop" every 6 frame.
Thanks for great sharing! I now understand my iPhone 6 plus better. It has 30 fps and 60 fps. Will take your advise and use 60 fps. Looking forward to taking great videos. Thanks. :)
douglas trumbull did motion resolution experiments with live audiences, he discovered that on average, the human visual system tops out at about 66 frames per second. above that point, the vast majority of people could not discern a difference in visual smoothness of motion, but below about 40 frames discerned a coarsening of motion smoothness. the sweet spot he said was about 60 frames per second. above that, vital signs monitoring didn't show an appreciable difference, IOW people's blood pressure, respiration, perspiration and heart rate went up at the higher frame rates particularly in dramatic action scenes, because the greater realism elicited a visceral brain response, IOW some folk were starting to think the on-screen action was "too real."
I agree with your rule of thumb unless you're converting 30 to 24 because 30 does not have a direct multiple of 24 which means it just drops out every 5th frame to convert
Hey can you be more specific, I'm new to cams and frame rates! I'm confused cuz 24 and 30 are multiples of 3. I didn't understand what this all about 😔
I would suggest to put the exact same video and exact same view in order to be able for someone to compare the footage. The footage split in 3 pieces is more difficult for the eye to find the differences.
I'm still new to videography, but what he said toward the end about how you should "you film in the highest frame rate you can, and then you just go back in editing and you can export in a lower frame rate if you want that" strikes me as a little bit misplaced as general advice. If you are filming in 60fps and exporting in 30fps then his advice should work, because all your editing software has to do is remove every second frame, which should lead to consistent motion. But if you shoot in 60fps and you want to export at 24fps, your editing software will handle that by deleting every 5th frame, which means smooth shots might become obviously choppy. From what I understand you could get around this issue by slowing the 60fps footage down to 40% its original speed, which then basically converts the 60fps into 24fps slow motion on your timeline.
Jordan Rapp I came straight to the comments when he said that lol. Because yes, it means the same thing but he said FPS stands for frames in a seconds. And FPS is literally the acronym for “frames per second”
1:00 This Cinematic Effect is best summed up as the motion blur of shooting at 24fps and a 180deg shutter angle giving a characteristic blur to the characters in all of cinema as they walk across the screen, because of this the difference between broadcast TV at 30fps and cinema is notable because 30fps doesn’t have as much of this blur, leaving a sharper frame during motion and the “Television not Film” effect.
For action shots, it's not just frame rate that's important. The shutter speed is what does or does not freeze the action. Especially when the camera is panning.
The video is good, but 90 seconds in there are two main mistakes: 1) 24 frames per second is not the slowest we can film with it still looking smooth. We can go down to about 16 fps and it will still look okay. 2) The Hobbit was shown in 48 fps, not 60.
The best thing about this video is how simple and slowly you explain things, not dicing into much detail. Just, next time somehow make the side by side comparison in such manner to make it more obvious what the differences are, for example instead of 3 segments showing 24 / 30 / 60 fps, just do 24 / 30 then 30 / 60 then 24 / 60, or something like that. But all in all very good video! Thank you!
3:30 shooting in 60 fps then exporting in 24 is a no go. If you intend on exporting in 24 shoot in 24. The reason is you will lose most of the motion blur from video shot in 60 and exported in 24. This will create a more jerky feel to the footage.
You forgot to mention the fact that 60 FPS video files are *substantially* larger in size due to how many images are rendered by each second, compared to 24 or 30. You also failed to mention at all that in the movie industry, they predominantly use 24 FPS because of the amount of time saved by editing only 24 Frames with special effects etc. Imagine you had to add a custom effect to 60 frames instead of 24, it would take days to edit ONE second of footage, as opposed to hours.
Human movement and over all real movement looks really wanky and weird at 60 or more fps, it's only good for slowmotion to have more FPS, for proper presentation of movement without "sped up" effect real life footage should be at 30-40 max 48fps, 60 FPS is making it looks really alien and weird it's totally not how we perceive that movement in real life at all and he isnt even trying to adress that. With Games, it's totally different cuz it about fluid movement and smoothness especially in competitive play and it's not looking weird in this scenario, but real life footage for normal purposes shouldnt ever be 60fps(like vlogs or just recordings of people, pretty much anything that isnt for slowmotion or sports gopro videos which also need that for slow motion)
I looked for this video after noticing that a video I was watching was especially jaggedy, the comparison makes a lot of sense, shows how big the difference is. I can't wait to see things like 90+FPS becomes the norm.
The issue with higher recording speeds is more storage and higher bitrates needed. It seems cool for 90fps but anything above 120 is usually slow mo which is very storage heavy.
I am shooting my first "brand story" video for a chiropractic clinic using my iPhone 7 and filmic pro (plus gimbal). Should I shoot in 24 fps in the app or shoot 60 fps and then convert to 24 fps in post? Thanks for the help!
My problem with the advice in this video to shoot in the highest frame rate you can, and then slow down in post, is that if you shoot at 60fps at 1/120sec, then slow down to 24fps in your video editor or during exporting , you will not have 24fps at 1/48sec and you will not have the traditional 24fps motion blur.
This can be a little misleading to some viewers. To clarify, filming in a higher framerate and then downsampling to a lower framerate only works best (displays a more natural motion) if the dividend of those the two framerates is a whole number. If your end target is a 24fps project then you'll want to film in either 24fps or 50fps depending on your needs. Slow motion shots would require a scene to be filmed at double the target framerate. You could certainly film in any framerate you like and downsample until your heart's content but the result would likely appear unnatural or stuttery.
The problem with shooting in 30fps then downsampling to 24fps is the ratio is such that the spacing between dropped frames is very uneven. This causes juddery motion that can only be fixed with time consuming motion interpolation frame conversion algorithms. Most of these algorithms create their own artifacts too. The problem is worst for any kind of slow panning or flying scenes. If the original video is 60fps, dropped frames are evenly spaced enough that judder isn't so noticeable. Therefore going from 60fps to 24fps you don't need to use a motion interpolation algorithm to make the resulting video look good. Usually flying and panning will look judder free. The only problem is you need a bigger memory card to shoot for long periods in 60fps. Also, going from 60fps to 30fps or 15fps is perfectly clean as dropped frames are perfectly evenly spaced. Therefore if you want an artsy old film look, you can always downsample to 15fps.
I used to only film 24p but this video changed my prospective. I can Film at 30 or 60 but export at 24. Great! I’m sure my channel quality will improve with this info. Thanks!
@@fitnesschefen I mean, it doesn't really matter what framerate you shoot at, as long as you don't change it in editing. If you want a more filmlike look, you should go for 24. If you want something a little smoother, you could go for 30. But if you want the ultra smooth, modern framerates, there's 48 or 60fps. It depends on what you're going for, but if you're already exporting videos at 30fps, you could just stick with that.
I am looking into buying a camera and unfortunately it has a slight crop at 4k 30fps vs no crop 4k 24fps Guess i’m going with slight crop after watching this I could not only tell the difference but it looked jittery af :(
Yea the eye can pick up 12 photos a second individuals the mid zone of 13-17 stutters and jerky. So 18 is pretty much the lowest you can go hypothetically.
Shouldn't the video be reducing to half speed if you shoot at 60 fps and watch it at 30fps? I'm new to this, but my video editor notices the frame rate conflict between shooting at 60 and editing at 30, but the video is still playing at the same speed. I was expecting the video to be in slow motion. Anyone?
On the PC side 144Hz is becoming the next standard. The smoothness of 144Hz is incredible. While moniter herts doesn't actuallly affect FPS of your computer it does cap it. If your computer can do 100FPS but your monitor is only 60Hz, then the output will cap at 60FPS.
InfoTV CA I know, the thing is, I have a gtx 1060 6gb, which gets me 200-300 fps on csgo, 120-144 fps on overwatch, and 120-144 fps on rainbow 6 siege, so I really benefit from my 144hz monitor. If I get a 240hz monitor, I will steal the gtx 1070 out of my brothers pc.
240hz? Holy hell kid you're spoiled af , you should be happy with 144hz, many kids out there don't even have a proper gaming pc to run 60 fps and you're bitching about 144hz.
Honestly: Who cares? Count me to the spoiled "kids" then, I'm not gaming on anything lower than 144hz anymore. Also looking forward to 240hz. My 1080 should be able to handle it for most games.
+Nero Meh, it's not about you being spoiled, it's about bitching while still being spoiled, if you have a 144hz monitor then that's completely fine, but if you whine about laggg with 200-300 fps on a 144hz monitor then you need to stfu and get a reality check, as a wise man once said... You can't always be happy.
Usually, yes If you want to edit it more "professionally" then 24 fps is more manageable (less frames to edit) Also, 60FPS also means way heavier files, most youtubers get a separate hard drive to store videos because they get REALLY heavy
Thank you for the videos. So for my scenario , I have two options (prores C4K at 60fps and prores 5.7K but at 30fps) I don't intend to slow down my videos. Which of the 2 options you think is better. One is just 4k but 60fps or 5.7K but 30fps. I don't mind about storage or file size. Just want the best quality and color I can get from the 2 options. Thank you 😊
Missed actual reasons 60fps are used. Slow motion. Seamless alignment of multiple videos. More information from security footage. Anything moving past the camera faster than 100kmph might be missed completely. For example detailed records of collisions and explosions for analysis are very difficult for 30 fps in slow motion or pausing. All this video spoke about was user experience.
Great information! However, it's hard to compare frame rates using side by side comparison when your tutorial video is rendered in 30 fps. The audience will have to fully rely on looking at motion blur and not the feel of the image to see the difference. Thing is, not all people can do that, even for some who understand frame rates.
The Hobbit was filmed at 48FPS not 60. “In April 2011, Jackson revealed through his Facebook page that he would film The Hobbit at 48 fps (frames per second) instead of the normal 24 fps.” Wikipedia
I wish that the frame-rate comparison involved seeing the complete image in three individual panels, Having one divided into three...it was difficult to me to discriminate between the three and still keep track of what I was seeing and tracking. But...still a good tutorial.
I've always read about people who have complained about shooting entire projects 30 fps and getting stutter /jitter when converting down to 24...basically looks like hell.
Do not shoot at the highest possible frame rate and then do it in post. There is a reason in film school the phrase "fix it in post" was a sarcastic phrase.
1:10 They dont film im in 30 than play it in 24: They film it it 30, covert to 24 than reformat back to 30, only to give that motion blurry look (interpolation). But the film is still played in 30 fps
One issue is the monitor you are going to view the video on. Even in the PAL countries they seem to be Refresh Rate of 60HZ or multiples of (Desktops/Laptop/mobile phones/TV). 24fps plays not as smooth as 30fps or 60fps. Same for all pal videos 25/50fps is not as smooth. Would a very high refresh rate monitor (such as 140hz) play all smoothly, that is 24/25/30/50/60fps.
Great info, thanks. If I am watching your frames comparison on a 30 frames per second iPhone, should I be able to distinguish the 60 frames per second clips?
This explanation completely lacks the topic of shutter speed. Shooting at 60fps and down converting to 24 looks very different than shooting at 24fps with a 1/50s shutter speed.
Try to pan the camera from left to right with medium speed while recording, you will notice huuuge difference between 24 and 60 fps. Human eyes can detect much higher frame rate than 24, 60, very much depends on how focus your mind is on the scene, sounds supernatural, but it is the fact.
I wouldn't suggest filming at the highest and slowing it down, just my opinion... but most filmmakers would probably agree. Maybe useful for music videos but not films.
This was really helpful, thank you! What helped the most was what you said at the end, record at the highest frame rate and export at a lower one. Thanks again.
I have an issue. I have received iPhone videos at 30fps but I want it at 24fps. Should I just keep the timeline and render at 30fps for ease, or do a 30fps timeline and render at 24fps?
@Kris. Taylor. How can you edit a video sent to you. You will ruin everything trying to alter a video you do not record, and with the proper editing tool
What I’ve been trying to figure out is what happens when 60fps hits a 24 frame timeline in Final Cut. Do frames automatically get dropped? Or are frames ever artificially added on certain timelines with different frame rates?
0:47 I might be missing something here but I dont get why bigger fps means ' you're shooting for longer and editing for longer? Its 'more frame a second' not more second of filming... no? Again, I might be misunderstanding, thats why I'm asking.
Why when I shoot a GoPro video at 30fps, and once on computer, properties say it's 29.97fps, and editing software the same, so do I export what I originally shot video at or what my computer and editing software says.
LuvingTheOutdoors the setting on your gopro says 30, but it's actually 29.97. Almost nothing records at actual 30fps, 29.97 is the standard. It wouldn't make much difference, you're looking at .03fps difference, so you would drop 1 frame every second. That's pretty much unnoticeable. To be safe, render in 29.97.
Panning is were low frame rates come unstuck 24fps 25fps or 30fps will look choppy when panning. At 60fps the pan will be smooth and retain detail and find it really annoying that 4k at 60fps is only offered in a few high end cameras. The only exception I believe is the Osmo pocket which in 4k gives 24, 25, 30, 48, 50 and 60fps.
Pretty good video. Actually 18 fps was the speed decided on that looked the smoothest while not using too much film. 24 fps appeared when sound film appeared -- 24 fps was called sound speed. It is really not advisable to shoot at the highest frame rate available and then go down. For example, going down from 30 fps (which is actually 29.976) down to 24 fps is not advisable and can cause problems, while going down from 60fps down to either 30 or 24 can be done more easily.
but nobody ever mentions how youtube actually deals with the 29.97 videos (which is the majority of cameras shoot) - does it convert and display them as proper 30p as would suit the computer screen refresh rate of 60fps? Or how?
You used the same video and cut them into 3 parts. That wasn’t the best way to illustrate frame per second.
King'SAnimus07 you can actually shoot at 60 fps and then edit the framerate
King'SAnimus07 it cud have illustrated better but it can go on
Indeed, in 30fps you had a bus driving. In 24fps nothing happened, in 60fps only walking people. You need in 3 shots the same object moving to see te differences. I allway shoot at 60fps.
I was just about to comment the exact same thing! Very badly illustrated examples! Another pieces of footages or another locations could have helped way more.
King'SAnimus07 came here to say the same thing.
I think this may be a little misleading for those not overly familiar with filming, editing, shutter speeds and global differences. Shooting at high FPS is fine but if you downgrade from say 60 to 24 you are reliant upon software interpolating the dropped frames which can cause stuttering. Shooting in frame rates in multiples of each other can help avoid that if you then understand that in post. I shoot 24, 48, 96 for example. You describe a frame rate multiple of 24, 30 and 60 only but outside of the US PAL of the standard format for most viewing so 25, 50 fps. Also it helps to understand the effects of shutter speed on output, overcranking, undercranking, deflicker in different countries under some lighting conditions. After watching this many people will go out stick their cameras on 60fps and then hit problems if they try and edit in clips from other cameras for example. I appreciate this is an FPS guide only and I'm not trying to be the smart arse here just think some of your viewers will be scratching their heads if they film at 60, drop to 24 for render and then can't fathom why they have stutter
yeah, that's exactly what i thought too that you can't shoot everything in high FPS and then convert it down to 24 FPS without stuttering and skips. I shoot 24/30 FPS when its non-sports scenes and use 60 fps on sports scenes. I want that movie feel for 24/30 fps compare to the 60 fps realism feel. There are huge differences between 24, 30, 60, 120, and 300 fps and even though he clarify the scenes well, he didn't clarify the cons of converting these shots.
Aspection 76t 60fpc is wen they gonna slow motion the performance are slomo effect but i get it dry
You seem to know a lot about this , maybe you can help me out: have you watched the latest Marvel movies? If so, have you noticed how some scenes look a little too smooth? Like the airport scene in Civil War, the Thor/Banner scene on the streets from Thor Ragnarok, or the Guardians of the galaxy first scenes with Thor in Infinity War. Could it be that they are shooting at 60fps or 48fps and then lowering the framerate to 30 or 24? I did read they are using some new imax cameras.
Stingy McDuck Well I would only be guessing here but I suspect they shot at a high shutter speed where it was filmed (as opposed to cgi). That's what can make action look silly smooth really. If you bump the fps up it can still look choppy if your shutter is firing slowly. Standard 180 rule is the shutter speed should be double your frame rate - so for 25 fps shutter should be minimum 1/50 - if you then bump that shutter speed up to 1:100 but still film at 25 fps it will look more smooth. If you then drop below 1/50 at 25 fps it becomes really choppy (that's how they filmed the beach scene on saving private Ryan and action on the latest mad max. High fps is usually used for slow motion but it's the shutter speed on video that makes it look smooth or choppy. If you google "over cranking and under cranking" you'll find lots on this. Downside of high shutter speed is less light so unless you have full control of lighting it can cause problems
Aspection Does the shutter speed have anything to do with "motion blur", like, the higher the speed the less blurry moving objects will look? I had a hunch they were actually shooting at high shutter speed and then added motion blur digitally (I think that's possible in postfx). There is an scene in Captain America Civil War, the first action scene with the Black Widow looking for Crossbones that actually looks very choppy, liks that scene in Saving Private Ryan.
Thanks for the explanation,it was very interesting.
Edit: found a link about the Russo's shooting at high shutter speed in Civil war
www.cosmicbooknews.com/content/captain-america-civil-war-has-frame-rate-visual-effects-problems
I'm guessing the Black Widow scene looked choppy because the image had little motion blur and on top of that they cutted frames to make the scene look faster.
I wouldn't recommend shooting at higher FPS just because you can! Of course, you can export it at lower framerates in post; But shooting at higher framerates comes at the cost of a higher shutterspeed, meaning not only that your images are going to turn out darker (you need more light / wider aperture), but also without any Motion-Blur which is the key to make something look 'cinematic' or generally 'smooth'. It completely changes the feel of motion and is actually the reason many people dislike movies at higher framerates - because it looks unnatural.
Need urgent help- I have GoPro Hero 5 and want to shoot vacation fun videos. I shot a trial video on 1080 /60 fps and it looks dull, especially the colors are much worse than cellphone video. Will 4K 30 FPS give better output than 1080-60 FPS? I don't want to do any fancy processing etc. Thanks.
While I liked that you included example shots, I didn't like the shots themselves. They would have been much better if there was movement across all three sections. Most of the time you didn't really have a direct comparison. the first shot was decent though, there were a couple of cars driving through all three sections.
Agreed. People have trouble even seeing side-by-side comparisons of the same footage. I guess the way to do it is to play the clips sequentially, so that people know what to expect and hence can tell the difference.
Ha ha. I agree. His explanations we're great. But the 7 second example of relatively stationary footage was unhelpful.
I didnt come for talk, I came for lenghty comparioson side-by-side, AS SHOWS IN THE THUMBNAIL
too much comparison side-by-side videos, not enough actual explanations for the reasons and uses for the different frame rates.
MrOiram46 no the opposite imo
SAME
Mass Effect
albania is a country
24 FPS is not the slowest that the human eye can see as continuous - that is about 15-17 fps (early silent films were about that frame rate). 24 FPS came in when sync sound became a thing - 24 fps is the slowest framerate that could match the playback of the audio system at the time.
24fps is okay, but I like 48fps better.
That's wrong. Even 0,00000001 frames per second can look extremely smooth if the motion on the video is extremely slow.
Ok mr technical
I still play Crysis at 8 fps
actually thats back then people got used to todays standards so our brain does to if you watch a film not at 15 fps it wont be smooth at all think about it in the early 1900 when cinemas became a thing those movies looked so weird like it was skipping alot of frames but thats not the case the people back then seen it more smoother then what we see today lets say like internet we got used to it and most of the world cant life without many years back when people didnt even know about it it was not a problem and life was alot diffrent today its normal and the human brain ajusts to it same did go for fps you can test it yourself take a video scale it down to like 15 fps and you gonna clearly see the diffrence maybe a fun little project :P
Just because I can film in 120 fps doesn't mean I should.
This is a wrong tip especially for people who want professional cinematography or is shooting in low light.
Yeah that triggered me too... Shitty advice
Don't like at all cinema in higher frame rate, looks weird .
In documetaries, sport and videogames are cool, really cool tho
Wasn’t Gemini Man shot at 120?
What's wrong with 120?
How can we see 60 fps if we only have 24 hours a day??? 🤔
Because there are 60 Minutes in an hour.
That's so deep...
But we have 86,400 seconds a day
Because it's frames per s e c o n d not hour
Lorenz I can't stop laughing!
It is weird to me, because all 24fps movies seem to me smooth, but when I watch any other videos at 24fps it looks choppy...
JM TechReview it's because most videos online are converted to 24fps instead of shot in 24 making it choppy
Also the shutter speed said video was recorded in can make things look choppy, part of what creates that smoothness is appropriate motion blur.
frames per second and shutter speed go hand in hand. generally you want double the shutter of the frame rate, if its kept high it will be choppy. Each frame is exposed similar to taking pictures in a photography camera. Motion blur is actually welcome in film unless you need something specific
Almost all computer displays and TVs run at 60Hz, meaning they can display 30fps or 60fps perfectly, 24fps however doesn't fit into 60Hz and requires that frames are unequally duplicated (i.e. 3:2 pull down). This in turn makes smooth pans stutter/judder.
Cinema projectors on the other side run at 48Hz or 72Hz and can display 24fps properly without judder.
Another factor is shutter speed, if it's to short, the image will look very crisp, but the lack of motion blur will make it look stuttery (e.g. Saving Private Ryan did that on purpose to make it look more confusing).
@@rhysalexander995 i have a GH5. My 4k 24fps vids were choppy& jittery so i saw video auto shutterspeed is set at 180p. Can i keep ss at 180p? when changing 4k 24/30/60/120/180
Actually, The Hobbit was shot at 48fps. Double that of 24fps used for the motion-blur film effect. Still a great video! 👍
Also if you shoot at 60 (or even 30), there's a math problem with either dropped or duplicated frames...
ive heard of people shooting in 120 because its such a nice number to devide by
I think you dont have link on that right? :)
That's what i was going to say, this guy tries to educate, but he's not entirely right in his explanations
He literally says that in the video...?
Information in this video is misleading. One should film at the exact framerate one is planning to export the final product in. Reason being, to get a comfortable motion blur, the shutter speed needs to be 1/2x, where x is the framerate. ie, for 24 fps, shutter speed should be 1/48 to get comfortable Hollywood like motion blur per frame. For 60 fps, that would be 1/120 shutter speed, essentially lowering motion blur per frame as there are now more frames per second to fill in the gaps.
If one applied this rule of thumb for 60 fps and decides to bump it down to say, 30 fps by losing half the frames, the video will seem very choppy. Of course, artificial interpolation between frames can be done to fake a higher motion blur, but results will be quite inferior / unnatural compared to the shoot it as how it should be published method!
Benjamin Cheng exactly this!
Oh my gosh, thank you. I've be curious as to why YT/TV/Cinema looks so different now and again, and this has just visually presented it. Wish the comparison video was longer and of more variety, but cheers!
The silent movies were around 16 FPS and showed motion reasonably well. The switch to 24FPS for sound was to get better audio. When shooting 24P, the exposure time needs to be close to 1/48 of a second, anything shorter causes a strobe like effect in the video. The rate of 30P isn't as sensitive to that shutter speed and 60P really doesn't matter.
THANK YOU FOR THIS!!! As starting out in film, I have been search through training videos for simple answers and I get a lot of people yelling or being over-dramatic with their answers. You explained it to me in a clear and concise way. THANK YOU!!!
How’s the career going?
I cant be the only one triggered by him saying frames in a second instead of frames per second? Especially at the beginning when he defined it.
Travis. Tomato Tomato, same fruit.
Some have already mentioned that 25 fps is a common standard in the 50 Hz power part of the world, and 50 fps is sometimes used. However, one of the drawbacks using high frame rates in 4k is the amount of data transmission! I've come across some things shot in 4k @ 60 fps, which are just not watchable via a download speed of around 75 Mbps, and lots of people have even slower reception speeds via the network. It might depend on how compression is dpne at the other end as well. At present, I use a camera that can shoot in 50 fps, but in 1080p only, and in 4k it can only shoot at 25 fps. 'Horses for courses', to some extent. A related issue is what the best 'shutter speed' is. Shooting in 4k at double the frame rate may be conventional, but can look a bit contradictory at 4k resolution; who needs more resolution if the subject's blurred to start with, etc.
IM SORRY BUT ITS A BAD IDEA USING 60FPS ON YOUR CAMERA AND CONVERTING IT24FPS WHILE EDITING THERES A VIDEO ON THAT THAT SHOWS THE EFFECTS BECOME CHOPPY SORRY FOR TYPING ALL CAPS MY KEYBOARD IS BROKEN
Interesting. I don't shoot a lot in 60 fps but I will occasionally. Anyhow, I ran into a spot on a 60 fps clip that acted weird, kinda choppy. It was only a small portion but odd. I'll have to look the video up, Thx.
there will be chops if you shoot in 60 fps then pull it back using a editing software most likely it looks like lagging
YES. I run into this especially with gopro vid in the mountains. At 60fps the rocks on the ground is very choppy while at 24-30fps they smooth out with a bit of "cinematic" blur. I will say it is also good to record close to the finished fps but also the finish quality(720,1080,1440,4k). Any more than 1 level different seems affect to final product by almost "skipping" detail eraticly through the recording. BUT thee most important and under talked about item is the memory card!!!! Higher quality and fps (1080+ at 30fps+)absolutely NEEDS atleast 100mps write speed. Class 10 does not cut it.
so explain wolfgangs videos then. ua-cam.com/video/rx704_XjGRM/v-deo.html
you can record at 60 frames and play back at 24. That's how you do slow motion. Maybe you are talking about converting and compressing 60 frames down to 24... that would be stupid
I always wondered why my home videos look different from movies - it's the frame rate! Of course, they probably have high-end lens too, but from what you said, I think the frame rate is what makes it less realistic and more "theatrical."
3:09 this is a mistake
24fps from a 60 fps shot will look weird, because 1/6 of a frame is being remove.
So you will have a little "pop" every 6 frame.
Will the pop be noticeable, is the question.
Thanks for great sharing! I now understand my iPhone 6 plus better. It has 30 fps and 60 fps. Will take your advise and use 60 fps. Looking forward to taking great videos. Thanks. :)
Wow I can't believe I'd find you here. 4 years ago and 1 like. Hello
douglas trumbull did motion resolution experiments with live audiences, he discovered that on average, the human visual system tops out at about 66 frames per second. above that point, the vast majority of people could not discern a difference in visual smoothness of motion, but below about 40 frames discerned a coarsening of motion smoothness. the sweet spot he said was about 60 frames per second. above that, vital signs monitoring didn't show an appreciable difference, IOW people's blood pressure, respiration, perspiration and heart rate went up at the higher frame rates particularly in dramatic action scenes, because the greater realism elicited a visceral brain response, IOW some folk were starting to think the on-screen action was "too real."
I agree with your rule of thumb unless you're converting 30 to 24 because 30 does not have a direct multiple of 24 which means it just drops out every 5th frame to convert
Hey can you be more specific,
I'm new to cams and frame rates!
I'm confused cuz 24 and 30 are multiples of 3. I didn't understand what this all about 😔
Whats the difference between 30 fps and 30 fps target?
I would suggest to put the exact same video and exact same view in order to be able for someone to compare the footage. The footage split in 3 pieces is more difficult for the eye to find the differences.
NEVER shoot the highest frame rate and edit that in post. please ty
I love that you did a side-by-side comparison of each. Very helpful. Thank you. Great video! Enjoyed!!
Definitely subscribing, been looking for a channel like this
I'm still new to videography, but what he said toward the end about how you should "you film in the highest frame rate you can, and then you just go back in editing and you can export in a lower frame rate if you want that" strikes me as a little bit misplaced as general advice. If you are filming in 60fps and exporting in 30fps then his advice should work, because all your editing software has to do is remove every second frame, which should lead to consistent motion. But if you shoot in 60fps and you want to export at 24fps, your editing software will handle that by deleting every 5th frame, which means smooth shots might become obviously choppy. From what I understand you could get around this issue by slowing the 60fps footage down to 40% its original speed, which then basically converts the 60fps into 24fps slow motion on your timeline.
Am I the only one bothered when he kept saying “frames a second” instead of “frames per second”?
Jordan Rapp 30 fas obv
Just u
It's the exact same thing. Just as you could say miles per hour or miles an hour.
Jordan Rapp I came straight to the comments when he said that lol. Because yes, it means the same thing but he said FPS stands for frames in a seconds. And FPS is literally the acronym for “frames per second”
Actually I think he said "frames in a second."
Good video! Please give me example when to use 24 fps? Vlogs?
Vlogs I would do 50 or 60fps. 24 is usually cinematic stuff. I personally don’t use 24 and exclusively shoot at 50 and 240fps
1:00 This Cinematic Effect is best summed up as the motion blur of shooting at 24fps and a 180deg shutter angle giving a characteristic blur to the characters in all of cinema as they walk across the screen, because of this the difference between broadcast TV at 30fps and cinema is notable because 30fps doesn’t have as much of this blur, leaving a sharper frame during motion and the “Television not Film” effect.
2:58 .... You're welcome
Ty!!
For action shots, it's not just frame rate that's important. The shutter speed is what does or does not freeze the action. Especially when the camera is panning.
The shutter angle also changed the motion blur. When panning, if the shutter speed is too high, the video will look choppy
The video is good, but 90 seconds in there are two main mistakes:
1) 24 frames per second is not the slowest we can film with it still looking smooth. We can go down to about 16 fps and it will still look okay.
2) The Hobbit was shown in 48 fps, not 60.
FINALLY! a guy talking that doesn't sound like a teenage girl, like all the other camera-oriented videos.
The best thing about this video is how simple and slowly you explain things, not dicing into much detail. Just, next time somehow make the side by side comparison in such manner to make it more obvious what the differences are, for example instead of 3 segments showing 24 / 30 / 60 fps, just do 24 / 30 then 30 / 60 then 24 / 60, or something like that. But all in all very good video! Thank you!
Should I get the 12 pro for 60fps video or 12 for 30fps? (4K Dolby vision)
60fps. It’s better to have the higher framerate available for when you need them
3:30 shooting in 60 fps then exporting in 24 is a no go. If you intend on exporting in 24 shoot in 24. The reason is you will lose most of the motion blur from video shot in 60 and exported in 24. This will create a more jerky feel to the footage.
You forgot to mention the fact that 60 FPS video files are *substantially* larger in size due to how many images are rendered by each second, compared to 24 or 30.
You also failed to mention at all that in the movie industry, they predominantly use 24 FPS because of the amount of time saved by editing only 24 Frames with special effects etc. Imagine you had to add a custom effect to 60 frames instead of 24, it would take days to edit ONE second of footage, as opposed to hours.
Alt Codes I wish some smarts ass would come give you there own opinion of what you just said but no one did I wanna know if u right
Any recommendations for the best fps for 4K video for video on a tripod?
The hobbit was 48fps in selected theaters... I don't think even the Blue-ray is 48...
Human movement and over all real movement looks really wanky and weird at 60 or more fps, it's only good for slowmotion to have more FPS, for proper presentation of movement without "sped up" effect real life footage should be at 30-40 max 48fps, 60 FPS is making it looks really alien and weird it's totally not how we perceive that movement in real life at all and he isnt even trying to adress that. With Games, it's totally different cuz it about fluid movement and smoothness especially in competitive play and it's not looking weird in this scenario, but real life footage for normal purposes shouldnt ever be 60fps(like vlogs or just recordings of people, pretty much anything that isnt for slowmotion or sports gopro videos which also need that for slow motion)
I looked for this video after noticing that a video I was watching was especially jaggedy, the comparison makes a lot of sense, shows how big the difference is. I can't wait to see things like 90+FPS becomes the norm.
The issue with higher recording speeds is more storage and higher bitrates needed. It seems cool for 90fps but anything above 120 is usually slow mo which is very storage heavy.
I like how your camera is shooting the way your so fast and the movement can you tell me how you did it
I am shooting my first "brand story" video for a chiropractic clinic using my iPhone 7 and filmic pro (plus gimbal). Should I shoot in 24 fps in the app or shoot 60 fps and then convert to 24 fps in post? Thanks for the help!
My problem with the advice in this video to shoot in the highest frame rate you can, and then slow down in post, is that if you shoot at 60fps at 1/120sec, then slow down to 24fps in your video editor or during exporting , you will not have 24fps at 1/48sec and you will not have the traditional 24fps motion blur.
This can be a little misleading to some viewers. To clarify, filming in a higher framerate and then downsampling to a lower framerate only works best (displays a more natural motion) if the dividend of those the two framerates is a whole number. If your end target is a 24fps project then you'll want to film in either 24fps or 50fps depending on your needs. Slow motion shots would require a scene to be filmed at double the target framerate. You could certainly film in any framerate you like and downsample until your heart's content but the result would likely appear unnatural or stuttery.
I couldn’t really tell the difference in the videos.
What’s best for vlogging?
The problem with shooting in 30fps then downsampling to 24fps is the ratio is such that the spacing between dropped frames is very uneven. This causes juddery motion that can only be fixed with time consuming motion interpolation frame conversion algorithms. Most of these algorithms create their own artifacts too. The problem is worst for any kind of slow panning or flying scenes. If the original video is 60fps, dropped frames are evenly spaced enough that judder isn't so noticeable. Therefore going from 60fps to 24fps you don't need to use a motion interpolation algorithm to make the resulting video look good. Usually flying and panning will look judder free. The only problem is you need a bigger memory card to shoot for long periods in 60fps.
Also, going from 60fps to 30fps or 15fps is perfectly clean as dropped frames are perfectly evenly spaced. Therefore if you want an artsy old film look, you can always downsample to 15fps.
I always wondered why my videos looked too “smooth” and “glossy.” I want that cinematic feel.
You can't handle glossy, smooth 🧈 framerates
>Starts up Dark Souls
>Makes new character
>Body preset: BIG HEAD
I used to only film 24p but this video changed my prospective. I can Film at 30 or 60 but export at 24. Great! I’m sure my channel quality will improve with this info. Thanks!
No, dude. Do not take this piece of advice, it makes your videos look choppy and artificial.
@@zanderlavastory I film nature with my iphone 13, what do you recommend? 4K 24?
@@fitnesschefen I mean, it doesn't really matter what framerate you shoot at, as long as you don't change it in editing. If you want a more filmlike look, you should go for 24. If you want something a little smoother, you could go for 30. But if you want the ultra smooth, modern framerates, there's 48 or 60fps. It depends on what you're going for, but if you're already exporting videos at 30fps, you could just stick with that.
@@zanderlavastory thanks for answer, i will try to create 3 videos with all fps, and compare them :)
@@fitnesschefen you're very welcome, and good luck with your endeavors
I am looking into buying a camera and unfortunately it has a slight crop at 4k 30fps vs no crop 4k 24fps
Guess i’m going with slight crop after watching this I could not only tell the difference but it looked jittery af :(
Yea the eye can pick up 12 photos a second individuals the mid zone of 13-17 stutters and jerky. So 18 is pretty much the lowest you can go hypothetically.
When shooting in a DSLR camera I find 30fps at 1/60 shutter not having jitters as 24fps at 1/50 shutter speed?
AM I REALLY THE ONLY ONE WHO DIDN'T SEE ONE FUCKING DIFFERENCE IN ALL 3 ILLUSTRATIONS?😡
Shouldn't the video be reducing to half speed if you shoot at 60 fps and watch it at 30fps? I'm new to this, but my video editor notices the frame rate conflict between shooting at 60 and editing at 30, but the video is still playing at the same speed. I was expecting the video to be in slow motion. Anyone?
24fps, 30fps 60fps all kill me ever since I got my 144hz monitor. 144 frames per second is where its at. Looking forward to 240hz.
On the PC side 144Hz is becoming the next standard. The smoothness of 144Hz is incredible. While moniter herts doesn't actuallly affect FPS of your computer it does cap it. If your computer can do 100FPS but your monitor is only 60Hz, then the output will cap at 60FPS.
InfoTV CA I know, the thing is, I have a gtx 1060 6gb, which gets me 200-300 fps on csgo, 120-144 fps on overwatch, and 120-144 fps on rainbow 6 siege, so I really benefit from my 144hz monitor. If I get a 240hz monitor, I will steal the gtx 1070 out of my brothers pc.
240hz? Holy hell kid you're spoiled af , you should be happy with 144hz, many kids out there don't even have a proper gaming pc to run 60 fps and you're bitching about 144hz.
Honestly: Who cares? Count me to the spoiled "kids" then, I'm not gaming on anything lower than 144hz anymore. Also looking forward to 240hz. My 1080 should be able to handle it for most games.
+Nero Meh, it's not about you being spoiled, it's about bitching while still being spoiled, if you have a 144hz monitor then that's completely fine, but if you whine about laggg with 200-300 fps on a 144hz monitor then you need to stfu and get a reality check, as a wise man once said... You can't always be happy.
Sorry if I’m being a knob, but if I wanted to video something moving quickly, I’m better with 60fps right?
Usually, yes
If you want to edit it more "professionally" then 24 fps is more manageable (less frames to edit)
Also, 60FPS also means way heavier files, most youtubers get a separate hard drive to store videos because they get REALLY heavy
The office was 24fps. You can't use downscaling as it eliminates motion blur and makes it look like your shutter speed is messed up.
Thank you for the videos. So for my scenario , I have two options (prores C4K at 60fps and prores 5.7K but at 30fps)
I don't intend to slow down my videos. Which of the 2 options you think is better. One is just 4k but 60fps or 5.7K but 30fps. I don't mind about storage or file size. Just want the best quality and color I can get from the 2 options.
Thank you 😊
Missed actual reasons 60fps are used. Slow motion. Seamless alignment of multiple videos. More information from security footage. Anything moving past the camera faster than 100kmph might be missed completely. For example detailed records of collisions and explosions for analysis are very difficult for 30 fps in slow motion or pausing. All this video spoke about was user experience.
Todos hablan del efecto cinematográfico pero CUAL ES EL EFECTO CINEMATOGRÁFICO A 24P?
Great information! However, it's hard to compare frame rates using side by side comparison when your tutorial video is rendered in 30 fps. The audience will have to fully rely on looking at motion blur and not the feel of the image to see the difference. Thing is, not all people can do that, even for some who understand frame rates.
The Hobbit was filmed at 48FPS not 60.
“In April 2011, Jackson revealed through his Facebook page that he would film The Hobbit at 48 fps (frames per second) instead of the normal 24 fps.”
Wikipedia
So, what is better for drone video - 24 fps x 2.7k or 60 fps x 1080?
I wish that the frame-rate comparison involved seeing the complete image in three individual panels, Having one divided into three...it was difficult to me to discriminate between the three and still keep track of what I was seeing and tracking. But...still a good tutorial.
I've always read about people who have complained about shooting entire projects 30 fps and getting stutter /jitter when converting down to 24...basically looks like hell.
Your sample videos did not show us the differences!
Does converting 60 fps to 30 fps in post affect my video quality ?
Do not shoot at the highest possible frame rate and then do it in post. There is a reason in film school the phrase "fix it in post" was a sarcastic phrase.
1:10 They dont film im in 30 than play it in 24: They film it it 30, covert to 24 than reformat back to 30, only to give that motion blurry look (interpolation). But the film is still played in 30 fps
Thank you so much!!!! I have been looking for somthing like this for a while. Visually compact is the best way for me to learn and understand.
Idk what frame rate i should use to edit because I record 1080p hd 60fps
Quick and comprehensive. Well done.
One issue is the monitor you are going to view the video on. Even in the PAL countries they seem to be Refresh Rate of 60HZ or multiples of (Desktops/Laptop/mobile phones/TV). 24fps plays not as smooth as 30fps or 60fps. Same for all pal videos 25/50fps is not as smooth. Would a very high refresh rate monitor (such as 140hz) play all smoothly, that is 24/25/30/50/60fps.
Great info, thanks. If I am watching your frames comparison on a 30 frames per second iPhone, should I be able to distinguish the 60 frames per second clips?
No, altho pretty sure phones can get more than just 30 FPS unless it is some ancient model that is intentionally capped at 30
I'm so bad, I couldn't tell the difference between 24 and 60 on that test.
What if we shot in 24fps and export as 60fps?
This explanation completely lacks the topic of shutter speed. Shooting at 60fps and down converting to 24 looks very different than shooting at 24fps with a 1/50s shutter speed.
Try to pan the camera from left to right with medium speed while recording, you will notice huuuge difference between 24 and 60 fps. Human eyes can detect much higher frame rate than 24, 60, very much depends on how focus your mind is on the scene, sounds supernatural, but it is the fact.
I followed everything you said, but if I were to use this as a basis for a decision I'd still be lost.
Awsome vid, I want to know why are the 4k ultra hd hdr tv makers are hyping up 24p?
I wouldn't suggest filming at the highest and slowing it down, just my opinion... but most filmmakers would probably agree. Maybe useful for music videos but not films.
Thank you, this was what I needed to make a decision on an animation I have, I appreciate it.
This was really helpful, thank you! What helped the most was what you said at the end, record at the highest frame rate and export at a lower one. Thanks again.
Our pleausre
I have an issue. I have received iPhone videos at 30fps but I want it at 24fps. Should I just keep the timeline and render at 30fps for ease, or do a 30fps timeline and render at 24fps?
@Kris. Taylor. How can you edit a video sent to you. You will ruin everything trying to alter a video you do not record, and with the proper editing tool
as in, you want to edit them with your iPhone?
@@rompevuevitos222 no I’m DaVinci
What I’ve been trying to figure out is what happens when 60fps hits a 24 frame timeline in Final Cut. Do frames automatically get dropped? Or are frames ever artificially added on certain timelines with different frame rates?
Frames will be dropped which will make it choppy
30 FPS for TV was a broadcast limit, 60 FPS was a computer monitor limit.
0:47 I might be missing something here but I dont get why bigger fps means ' you're shooting for longer and editing for longer? Its 'more frame a second' not more second of filming... no? Again, I might be misunderstanding, thats why I'm asking.
Ok I'm reading the comments and there are actually tones of technicals errors and misinformation in that video. Issh.
Why when I shoot a GoPro video at 30fps, and once on computer, properties say it's 29.97fps, and editing software the same, so do I export what I originally shot video at or what my computer and editing software says.
LuvingTheOutdoors the setting on your gopro says 30, but it's actually 29.97. Almost nothing records at actual 30fps, 29.97 is the standard. It wouldn't make much difference, you're looking at .03fps difference, so you would drop 1 frame every second. That's pretty much unnoticeable. To be safe, render in 29.97.
It's easier just to say 30fps.
Who would want to hear 29.97fps...
Would be good to see longer fountain comparisons. But thanks for the info.
Wasn’t the hobbit 48 fps?
Panning is were low frame rates come unstuck 24fps 25fps or 30fps will look choppy when panning. At 60fps the pan will be smooth and retain detail and find it really annoying that 4k at 60fps is only offered in a few high end cameras. The only exception I believe is the Osmo pocket which in 4k gives 24, 25, 30, 48, 50 and 60fps.
The Hobbit was shot at 48fps, not 60 (they said in the bonus features).
Hi !
I expect to make short movies with both my iPhone 5s And my caméra CANON EOS 800D. What kind of fps do i have to use ? 24 or 30 fps ?
Bolo Jean-Luc if you want a cinematic result shot at 24p, if you want to shot real life, sports or just yourself etc, 30 or 60fps if you have.
Mikel Etchegoyen i will...Thanks for your reply !
thanks for the clearing what is it...
Pretty good video. Actually 18 fps was the speed decided on that looked the smoothest while not using too much film. 24 fps appeared when sound film appeared -- 24 fps was called sound speed. It is really not advisable to shoot at the highest frame rate available and then go down. For example, going down from 30 fps (which is actually 29.976) down to 24 fps is not advisable and can cause problems, while going down from 60fps down to either 30 or 24 can be done more easily.
but nobody ever mentions how youtube actually deals with the 29.97 videos (which is the majority of cameras shoot) - does it convert and display them as proper 30p as would suit the computer screen refresh rate of 60fps? Or how?
Im just curious, on what frame per second our eyes seeing the real world?
I have used 59p before but that is roughly 28.59 FPS (may differ) or 30 FPS. It divides it basically.