Reflecting On Lethal Company... (V60-64)

Поділитися
Вставка
  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 34

  • @joeman2613
    @joeman2613 2 місяці тому +40

    Looking back dawg it just came out

    • @crewincorporated
      @crewincorporated  2 місяці тому +17

      Let me reflect on it 😭

    • @gabdano6043
      @gabdano6043 2 місяці тому +7

      @@crewincorporated bro is the reflectinator

    • @blevination
      @blevination 2 місяці тому +2

      ​@gabdano6043 and im the blevinator

    • @scpeach4908
      @scpeach4908 2 місяці тому +1

      V64 did, not the set of V60-64

  • @scpeach4908
    @scpeach4908 2 місяці тому +8

    Zeekers' updates and methods have issues that do not show to the average player immediately but will if you look further into them or are more experienced with a game's inner workings and such.
    For starters, his patch notes need a LOT of work, things like "added 7-8 scrap" show he cannot be bothered to keep track of what he adds which is further shown with "and more I cannot remember off the top of my head", "A few bug fixes" ultimately tells us nothing and we really should know what bugs, and there's just tons of missing info. It was never said that TZP inhalant got a price reduction from 120 to 80, it was never said that running uphill now slows you down (only downhill speeding you up was mentioned), it was never said that circuit bees now give you stamina when damaging you. And ultimately his patch notes are just messed up, the whole "Goopy Goblin and Bog Crawler" thing were a failed attempt at the "Removed Herobrine" thing Minecraft does because Herobrine was a years long rumour while nobody has ever said anything of the other two, he keeps referring to the Bracken as the "Flower man" when only the code refers to him as that and every other mention is "Bracken", the whole thing with not telling you how certain things work only targets players that actually like that while annoying ones that would rather just know.
    And ultimately some of his choices are flawed or antagonistic, he nerfs the shovel's weight to counter the very specific minority of players that kill lots of things which ends up harming all players, as well as the unintentional nerf to shovel that it making everything take longer to do thanks to the movement penalty you have with it. He "targets the jetpacks efficiency" by doing nothing to the efficiency at all, just raising the price which means you get it slightly later on occasion, but it still behaves the exact same. The maneater's entry wasn't even viewable on release which shows he clearly didn't even test that part, maneaters now only eat scrap when a player finds them but still eat lootbug scrap which just endorses the whole scenario of "find maneater, it eats a lootbug's scrap, lootbug gets angry at the maneater and in-turn gets angry at you, maneater gets angry because there's a hostile creature near it and you can't do anything about it". "Coilheads will now not move at all when being looked at" was wrong because they very much can and do on certain angles/proximity. The change to Dine's outside layout was met with horrible reception which is very understandable because it's awful. Easter eggs aren't entirely down to random chances, they also follow a grid on the map where certain areas will completely stop them from exploding which means players could unknowingly waste time trying to use it as a weapon on certain enemies with repeated throws. The Stormy modifier is still just awful because of the random lightning strikes that kill you which remove the whole premise of stormy requiring players to be proactively aware of their items conducting lightning. Spiders that climb walls cannot cross gaps but legless being and statues that don't jump can. Nutcrackers still seemingly hover around the same 3-inch radius (exaggerated) the moment a player is near them which makes it unbelievably tedious to try get past them, especially in doorways, they can also target you from way further than their sounds actually travel. The fall damage changes to make Titan's exterior harder did nothing to Titan while making most other planets slightly worse.
    And finally, the vast amount of missing QOL changes and unfixed long-time bugs:
    People can't join your lobby at all if you've touched the ship's lever and you need to reopen it. You need to re-equip suits upon reopening a lobby. Items in the locker either get stuck in the air, or "fall down" and land inside the bottom of it. The position of things in the ship doesn't save when leaving a lobby. The game detects dead enemies as enemies still, this used to just be a matter of seeing them on the terminal still, but now they can lock spike plates into constantly slamming. You still activate push to talk when pressing the key while typing on the terminal or in-chat. Jetpack fuel can still be reversed in when it's used which wasn't target when Zeekers wanted to nerf it. Brackens still randomly decide to break their rules and just walk up to you to kill you without you having stared at them for too long. Brackens still randomly decide to stop moving and can block doorways and corner you which is a death sentence. The 2-floor locker room in the facility interior still has broken loot spawns inside lockers which include signs clipping into walls and being near invisible, engines spawning and not being grabbable, and items can spawn on the high up wall in the room which almost nobody knows about. Bee pathfinding is still broken and actually trying to move hives now sucks massively because of the whole "uphill slows you down" gimmick when 90% of maps have you run up-hill to reach the ship. Baboon hawks are just anti-forest giants because they kill giants with no retaliation. Robots can shoot missiles through rocks at times. Robots can land straight through the several meters of concrete above Embrion's main entrance which you feasibly cannot be predicted. Robots will randomly get angry at the ship and half of them end up camping it which makes returning to it a chore. Spike plates can spawn directly above an entrance which will kill you immediately 99% of the time and make entrances near impossible. Some items dropped by crewmates just vanish on your screen. Some items still fall straight through grated floors. Giants, dogs, and robots can all grab you through the side of the ship and straight through it when the ship is leaving. Solo play is still beyond unfair, the only changes for it are on snare fleas, brackens, kidnapper foxes and butlers, 3 of which are completely avoidable to begin with (1 even being removed) and the other so unbelievably rare, yet changed in completely the wrong way, no changes to things like coilheads, ghost girl, thumpers, nutcrackers or jesters. The butler on solo can be unfair, as not having a weapon means running is your only resort, which doesn't work well if you're beyond a few hallways from the entrance as the butler completely matches your speed without weight penalties or stamina. The only way to play solo is to save-scum every time you die which is just awful.
    But hey, that's just my two cents, or a whole dollar really.

  • @J-Wolf17FTW
    @J-Wolf17FTW 2 місяці тому +3

    One thing I would love to see in a future update is meteor shower's rarity depending on what moon you go to.
    I think across the board meteor showers should be more common too.
    I also think the Coil Head should be buffed a little bit, as I think the recent nerfs hit them a bit too hard.
    Also bring back Earth Leviathans killing Old Birds, that shit was too cool.

  • @Brambrew
    @Brambrew 2 місяці тому +3

    Features I want in a future update:
    ShipLoot and LateCompany mods become vanilla features
    Halloween and Christmas themed cosmetic suits
    Masked drop Masks when killed
    [Nearby Activity Detected] message appears while indoors, not just outdoors
    Finish Lasso Man
    LIQUIDATION

    • @shytsu7090
      @shytsu7090 2 місяці тому

      Lasso man is a scrapped idea, i don't think it'll ever be in the game

    • @chararaltacc
      @chararaltacc 2 місяці тому

      lasso man was probably a bracken prototype

  • @puzzlick7088
    @puzzlick7088 2 місяці тому +2

    I like them, especially removing the kidnapper fox. It got to the point where I had to camp out in ship while my friend went in so I could kill the fox at the start so we don't instantly die on the way back. Also I feel like now is a pretty good time for Zeekerss to start other projects because it feels like lethal company is slowing dying right now. It would be great tho if whenever he does get back to updating the game, he makes one massive update.

    • @dylansuperti214
      @dylansuperti214 2 місяці тому

      What do you mean it’s slowly dying right now? It just got a major update?

  • @MsAllykat23
    @MsAllykat23 2 місяці тому

    I love these newest updates. I know the high quota community is not a fan of certain changes but I think they’re good. It’s not realistic to expect an infinitely increasing ceiling for HQ. Eventually the cap would have been reached. I feel like a division should be made for the new v60+ versions and let that be that.

  • @jaku20
    @jaku20 2 місяці тому +2

    I guess next update that we can expect in the future would be v65, which will add new furnitures to ship, because I remember that Zeek mentioned that in some post

    • @4kduck947
      @4kduck947 2 місяці тому

      i think it was one of the steam update loga

  • @SpiffySuits
    @SpiffySuits 2 місяці тому

    Even if it is too much, I wish for the next major update to add more furniture. I would like the big lamp from The Upturned and the Couch. Maybe also some doors that had ladder physics. Other than that, just to make the radar booster be able to be teleported.

  • @o2-zone124
    @o2-zone124 2 місяці тому

    Yk im just thinking maybe he could maybe make the maneater get distracted by loot and if your not visible eats it for ten seconds cause he definitely needs a way to deal with him as a adult and it would be a 50 or above scrap

  • @combrade-t
    @combrade-t 2 місяці тому +1

    v64 removed vow dam and art fence jump i'll never forgive zeekers i may have been terrible at it but i loved ascending the dam made vow prolly my favourite free moon..

  • @potatoproductions9200
    @potatoproductions9200 2 місяці тому

    is there a specific reason why the kidnapper fox was removed?
    it rarely ever showed up i mean i saw 0 gameplay of it

    • @a-socialite
      @a-socialite 2 місяці тому +1

      the bushes it dragged people to spawned way too much and could spawn under the ship. the fox will probably come back soon though.

    • @drxavier1870
      @drxavier1870 2 місяці тому +1

      Its ability to spawn on every single moon in the game due to spawning with Vain Shrouds as well as Vain Shrouds eventually growing to cover up entire patches of Moons meant that late game in runs you were guaranteed to see a Fox every day, and as the other comment says, Vain Shrouds could spawn right next to the ship on some moons and someone could immediately get attacked by the Fox.
      The fox itself could camp ships and walk into it without being provoked unlike Eyeless Dogs and Baboon Hawks, meaning people monitoring at the ship were never safe as eventually the Fox would get in and likely kill them
      Foxes being able to chain-kill VERY effectively when they were added, due to re-aggroing to players that hit them with shovels to save there teammates being right next to the Fox when they hit it, they immediately get eaten.
      All this led to an enemy that you couldnt avoid regardless of Map, could attack you the moment your ship landed and the door opens, didnt have a true way to be avoided like Eyeless Dogs and other outdoor enemies and could insta-kill you very easily.
      Obviously they got nerfed so some of these reasons are a little less prevalent but still contribute

  • @TheRedarm75
    @TheRedarm75 2 місяці тому +1

    Hope we get buffs to functionality of belt bag and nerf to price of zap gun (killing big monsters just means potentaly more threats and it needs 2 players to use it) as well as a 2nd function for lockpicker as belt bag with spare keys renders it a waste of time
    that and some "roads" for all maps to make cruiser less Jank and more beginner friendly till they can learn it better and get into weed killer super jumps (better damage from fall logic would be nice take her across the adamance fire exit and you will know what im talking about)

    • @terractus9972
      @terractus9972 2 місяці тому

      Buff to the price* unless you actually want it to be more expensive

    • @magvips6640
      @magvips6640 2 місяці тому +3

      Belt bag is fine. Any stronger and it breaks the intentionally harsh inventory system.

    • @terractus9972
      @terractus9972 2 місяці тому

      Zapgun ^

  • @fear-channel
    @fear-channel 2 місяці тому

    FIRST