Getting a lot of comments that the dust should have accumulated more in the corners, not the middle of the room... Whoops, this mistake will haunt me for sure! By the way, if you enjoyed the super chore man song, be sure to check out the artist here: ua-cam.com/channels/EVQPEZcTq58f4vdiAxuu-Q.html Finally, if you'd like to directly support my work creating more programming / gamedev videos, you can consider becoming a patron here: www.patreon.com/SebastianLague Thanks for watching!
U can probably make this an 3 parts series sinds I really enjoyed the video and I wud love to see how the other parts wud turn out. Any wasy loved the video and I can't wait for your next upload keep up the good work
That's because they are attacking your ghost now. That calls for a super chores man in the ethereal plan trying to get back his body by sucking energy from the ghosts using a ghost vaccum cleaner.
Seb!! It's very nice working with you, I am so happy to see the reception people are giving me regarding the music! Some are discovering my channel and subscribed, it means so much! As expected, Super Chore Man is a very intersting idea! Excellent work on the game!!
Hey, I really appreciate the work you did with the music, so thank you again for that! I had no idea how I wanted it to sound, and yet somehow you were able to deliver the perfect piece for the game :)
I feel like there's also potential for procedural room/house generation with how all the objects are individual bodies, making it all the more replayable because you never know what the house will look like
Sebastian: Chooses an option other than the one in which you collect dots while getting attacked by ghosts. Also Sebastian: Makes a game where you collect dots while being attacked by ghosts.
Uh, Sebastian, how are there no Unity Physics components on this game? sebastian: lol, that's not the Unity Engine, I actually built a Unity Engine clone from the ground up 😎
Unfun fact: as I was working as janitor once, I noticed that most of the dust was at the sides of the rooms and corridors, not in the middle where people walk. So that height map should be inverted :)
that was my tought as well - dust accumulates where people *aren't* moving around. So the dustmap should have been inverted for realism. But that also makes it really hard to get to, which might not be fun to play.
Quaternions are super easy... if you don't use them lol Yeah the rotating component really throws you in a loop. But if you mange to get them to work they are awesome.
Have you guys seen uh uh Dan(?) I totally forgot his name(I occasionally watch his videos) but he’s making a 2d platform (iirc), in one of his videos he tackles quaternions, I felt like I learned quite a bit…. But still confusing lol
i love how this seemed like an ordinary more dev log style video than the others at first, just making a game, but no, you made an amazing rope simulation and a realistic dust simulation. how do you do this.
Like, you even had the furniture not just spawn but scale up and drop in a satisfying way. How long did that take to setup? I just love all those little details!
@@simivb Haha thank you! It took maybe about 20 minutes to set that effect up. I really enjoy adding details like that, so I'm happy to hear they are appreciated :)
This guy's every project is a mixture of multiple small projects covering major fields of maths and computer science. An ideal engineer tbh. Absolute legend👌
I absolutely love that “cleaning” the apartment involves making everything else but the dust a complete wreck, surely creating even more dust in the process as bits of his furniture are destroyed.
Saitama, but his power is contained by household tools and his intense need to save money by not wrecking his furniture lol. Real missed opportunity to make fixing the furniture part of his chores around the house, have you go at it operation style with everything being overly responsive to placement or something. I understand wanting to leave the apartment after you've wrecked it cuz of those dratted ghosts again though.
@@itzduckyz301 specifically Activision have a quite bad shall we say "sexual harassment and drinking in the workplace" culture. Need I explain more about why it would be less than optimal to work for them?
honestly the name "Everyday Superhero" feels like a surprisingly good name for something like this, im surprised you didnt end up going with that one when the bot said it
I feel like he picked "Super Chore Man", because, "everyday superhero" while being a great descriptor, is a bit cliched and straight to the point. While "Super Chore Man" is so direct it ends up being a bit funnier, at least in my eyes.
@@backinyourcommentsectionag3191 yeah I see that. I do like the name Everyday Superhero more but Super Chore Man sounds goofier and fits the game's vibe more.
Yeah I feel like even though it’s pretty direct it shares a common feeling that may pass over us and/or might miss for the people/parents and/or things that dedicate/make easier to keep our surroundings clean lol
I always love seeing people request weird stuff like this on Fiver, I'd imagine it makes their day, mundane song request after mundane song request, then every now and then, something like this pops up.
I love the way the song is so chill and then it was “game over” and the ghosts are just swarming his poor lifeless body still knocking it around… poor super chore man 😢
@@Ratchet2022 What libraries? Rainbow is talking about the part between 4:38 and 7:33, there's no libraries there, it's basic code and basic math. The only thing the Vector2 class is providing him is normalizing, which is just dividing the x, y components of the vector by the size of the vector sqrt(a^2+b^2). What libraries are you referring to, because other than using Vector2 (which is just a holder for 2 floats), Time.deltaTime (time in seconds since last frame) and position.normalized everything is entirely raw C# code.
@@DreadKyller Okay, also, while he may have been talking specifically about the cable/sticks functionality, I am referring to what makes it look so good in real time, which requires obviously all of the graphical library components. It’s just a general observation.
I don't like his voice, unfortunately, bc the rest of the content is great and the weird trailing words are just distracting...why not just speak normally...
I love how to overcome your side tracking you simply side tracked further haha. Also, the way that you create separate interactive simulations just to demonstrate certain coding points is insane and I love it. I feel like I could play that tearing cloth simulation for just as long as super chore man hahaha
It looked super satisfying. I can imagine putting it in a simple first person sword fighting game where there are a ton of curtains draped all through the room and you have to cut through them to find the enemy you're dueling who's using them to hide and dart between.
@@eldonhill4840 Or maybe a game where you have an infinite curtain slowly feeding through from the ceiling that you have to cut down, getting progressively faster until it reaches the ground and you lose? I think there's a lot of fun ideas with this curtain based concept, I really like the idea of having to cut them down to find the enemy lol
Genuinely, super chore man would be an incredibly fun collection of little chore mini games, make some other rooms in the house, different grocery shopping lists, wrangling super chore baby, etc. The end of the game comes when super chore wife comes home from her super chore convention and they live happily ever after together
I love how he doesn't just go "so then I added this, and then this" but instead he says: "I thought this would make a nice addition. Here's how I did it, some complications I had along the way and the fixes I implemented to get around said complications." It feels like entertainment, but also a lesson at the same time. This is the stuff you can get lost in and learn so much from at the same time, and it's so beautifully done too.
Most people: 1 interesting topic per video Sebastian: Oh yeah, I learned fluid simulations, AI, music synthesis, and fabric simulations all to make this video game in a week, CHEERS!
First if all: “it’s like Guitar Hero, but all you ever play is Blue Öuster Cult’s “Don’t Gear The Reaper” is the funniest crap I have ever heard. Second of All: what kind of AI bot says the sentence “Nah, that’s too easy.” Thats way too chill to be a bit 😂
@@PlayerZeroStart Theres a big difference between adlibbing generators and actual AI neural networks. Adlibbing generators arent really AI, they just slot prewritten words into a sentence to create randomized, but predictable outputs. Neural Networks are AIs trained by AIs to understand a specific task. Who solve problems like an actual brain. If its a Neural Network, its an actual thing it decided to output, not a predetermined phrase.
"Go play golf, you'll hit a ball into a hole and get a score. Nah, that's too easy. Let's make it more interesting. How about, you're a hacker, so you have to hack into all the golf courses and steal all the money from the golfers." This is hilarious and I wish someone would make one just to see what they'd come up with gameplay-wise.
Honestly I really like the idea of a” ghost vacuum “ that doesn’t QUITE go where you want it to and just kinda floats around 🤣 In reference to him trying to get it to follow and failing hilariously.
I'm imagining our protagonists enter the sewers, intending to infiltrate Dracula's castle through his toilet... and it's basically just Castlevania-flavored Mario at that point. Plumbers save the day once again!
How can something so complex look so effortless. Excellent programming, modeling, and editing skills combined with a super soothing voice and wonderful music choices. The singer did a great job as well.
"We need to render a million cubes" I'm so jealous of your ability to even do this. Doing things the naeve way and just making a million game object mesh renderers, my machine slows to about half a frame per second and the less said about memory usage, the better. My normal way of solving this would be to make a single mesh renderer with 12 million triangles, then keep track of each particle on my own, but as you might guess, that's not very efficient to modify a mesh with 12 million tris on the fly.
For real. I heard him say this and chuckled, assuming he was joking and would show us lag and then a crashing screen. But nope, just does it perfectly.
You should look into GPU instancing, it's an incredible technique, and it's the only way games can have things such as foliage and particle effects. Most game engines have already implemented instancing for the most common use cases, though, so most of the time you don't need to write your own shader for your instancing needs.
Maybe every once in awhile, one of the particles being pulled towards the vacuum (on the outer edge of the suction) would spawn an object that appears to be one of the particles growing into a Super Chore Man sized evil bunny.
This video gave me a nostalgic feeling for the time I worked in an ArchViz company and I modeled apartments, furniture, props etc and some research on the side to automate and speed things up.
I love the idea and the execution. Just one thing: in my experience, dust never collects in the middle of the room, but instead more in the corners. I would invert the accumulation system and make the dust collect more towards the walls and corners instead of in the middle of the room :)
I could legitimately see this being a really fun to play game! Throw in a good win criteria and maybe a power-up or two and you've got what looks like a fun little game.
Finish up the other two levels, add some polish, then put in a timer showing how long it takes to finish each level. It'll sell on Steam even with just that.
Sebastian: *Builds a game from ground up and makes a video teaching it.* - “I definitely underestimated what I could do in a week.” Me: *learns how to code “hello world” in 5 months* - “I am god”
Hi Great Video!! I saw your fluid simulation part 0:20 and I'm very excited because I'm learning 2D SPH right now , to be honest, I'm trying to implement it in Unity, so can you please share a bit of source code or a specific algorithm or relative link pls pls pls😘
FINALLY somebody else understands my pain of trying to get a vacuum cord to work in a physics simulation T-T We had a little henry hoover in one of our game jams, and it was freaking out all the time, then just when we thought we had it working nicely it started catapulting the player off at incredible speeds...
This was super entertaining and also super informative. Not too mention the gameplay segment itself with the song reveal had me in stitches. Thank you for the great content my friend
I'd really love to see a fully fleshed out version of this. It's such an interesting concept and I love the interesting take on it! Also, the music is a BOP! Seriously! GIVE THAT ARTIST A RAISE!
If you made a unity / c# course where you go into all these little methods and algorithms in more detail, culminating in little example projects like in your videos, you’d make an absolute fortune. I’d happily pay top dollar for something like that.
Can this man please make a tutorial on how he makes his editable tests? He makes it look so easy to just draw something in a program and it suddenly makes a world of difference in his game
This is one of the coolest videos I've ever seen. I was blown away just listening and watching, while also not understanding a single code. It truly is fascinating.
Getting a lot of comments that the dust should have accumulated more in the corners, not the middle of the room... Whoops, this mistake will haunt me for sure!
By the way, if you enjoyed the super chore man song, be sure to check out the artist here: ua-cam.com/channels/EVQPEZcTq58f4vdiAxuu-Q.html
Finally, if you'd like to directly support my work creating more programming / gamedev videos, you can consider becoming a patron here: www.patreon.com/SebastianLague
Thanks for watching!
U can probably make this an 3 parts series sinds I really enjoyed the video and I wud love to see how the other parts wud turn out. Any wasy loved the video and I can't wait for your next upload keep up the good work
For your fluid sim work you should make further away particles larger for performance
dang thats what i wanted to say! something along the lines of 'the dust placement was the wrongest part, for the rest, 10/10, would play :D'
If it's actually dust, maybe; if it's mud brought in on people's shoes I think you got it right.
ya
That song absolutely makes it. I love everything about that little vacuuming game. It's so cute.
Thanks, happy you like it :D
8 hours ago? how?! :o
@@feha92 yea how
@@random_guy_on_the_internet69 patrons get early access
@@krishna2803 oh yeah lol
"It's only really fun to play for a minute."
So what you're saying is the leaderboards are going to be rather competitive.
every physics game has like crazy speedrun strats
I like that the ghosts didn't stop attacking him even after he died, kinda brutal lol
Army of Two and Splinter Cell (both the first ones) do this too.
@Technophilius Pulcherax yeah i was like: "im already dead stop shooting!!!"
That's because they are attacking your ghost now. That calls for a super chores man in the ethereal plan trying to get back his body by sucking energy from the ghosts using a ghost vaccum cleaner.
No no they be tryna kill his ghost
666 likes 😳
The rope simulation seriously blows my mind. There's hardly any code, but the output simulation looks so detailed and realistic.
any idea what software is used for simulating that?
@@tiredfox2202 unity game engine
@@tiredfox2202 You can use anything as long as you can draw rectangles and points on the screen. Did that in plain java
@@tiredfox2202 assembly is the way to go because it is very easy to write 3d animations in it.
@@multiarray2320 blender is a good all rounder for 3D modelling, animation etc and is open source that’s become pretty good in the last few years
Seb!! It's very nice working with you, I am so happy to see the reception people are giving me regarding the music! Some are discovering my channel and subscribed, it means so much!
As expected, Super Chore Man is a very intersting idea! Excellent work on the game!!
Hey, I really appreciate the work you did with the music, so thank you again for that! I had no idea how I wanted it to sound, and yet somehow you were able to deliver the perfect piece for the game :)
@@SebastianLague Think you should pin this guy so he's not buried? D:
@@puppergump4117 channel is in the pinned comment. He has a lot of good music too!
ok
digging the chill guitar for sure. ;)
If you kept making this with all three levels and then sold it on Steam, I'd buy it...
I also would buy it but steam refund policy...
Just add a speed running component/leaderboard, infinite replay ability.
would also need a score system.
and released a new level every month as dlc
I feel like there's also potential for procedural room/house generation with how all the objects are individual bodies, making it all the more replayable because you never know what the house will look like
"It's guitar hero but you only play Don't fear the Reaper"
Good to know that AI can shitpost.
Reminds me of that time I decided I wanted to FC the song.
in the future, humor will be randomly generated.
Cowbell Hero
@@distractioncat7285 dear god...
DistractionCat Weed eater
People: “AI will take over the world!”
AI: “Castlevania: Toilet of Dracula”
I'm sold
Its already too late
@@Dhjaru The machines have clearly surpassed us! There is no hope left for humanity!
Do not underestimate them
Me when I’m on my period
"our superhero doesn't look super-heroic"
Me: yes, he needs a basic model
Sebastian: he needs a cape
Sebastian is an experience game developer so he knows where to cut corners xd
Edna would be ashamed
@@ivanalantiev2397 Ahem, there were clearly eight uncut corners on that fabulous superhero model.
He just wanted to flex his fabric programming skills😂
Anyone else got a flashback to "Thomas was alone"? The main characters are all rectangles and it's a factor in why the game is so awesome.
Sebastian: Chooses an option other than the one in which you collect dots while getting attacked by ghosts.
Also Sebastian: Makes a game where you collect dots while being attacked by ghosts.
You aren't wrong XD
he made pacman, but not
RRRRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
This is just Pac-Man with extra steps!
@@_fedmar_ if you translate to English, it removes 2 E's lol
Uh, Sebastian, how are there no Unity Physics components on this game?
sebastian: lol, that's not the Unity Engine, I actually built a Unity Engine clone from the ground up 😎
It's basically his own engine now
Yooo, it's the man himself
"so anyway a spent 20 minutes putting this together", has created his own engine more powerful then ue5
Wtf happened to your pfp ?
@@unicornhuntercg tough times
Unfun fact: as I was working as janitor once, I noticed that most of the dust was at the sides of the rooms and corridors, not in the middle where people walk. So that height map should be inverted :)
that was my tought as well - dust accumulates where people *aren't* moving around. So the dustmap should have been inverted for realism. But that also makes it really hard to get to, which might not be fun to play.
@@korenn9381 I think the sucking area is large enough.
Came to say this
@@HazewinDog which is also unrealistic. But then it would be equally little fun as vacuuming :D
yeap, I was about to comment that as well.
It makes the game more challenging as well
Your videos are wonderful, I always learn so much whenever I watch them!
ok
Hi verified person I didnt know existed until know
@@mrpaz410 fancy seeing you here as well
Next challenge: build a working pc in my house!
This guy is like dani but serious
"It's like Guitar Hero, but all you ever play is Blue Oyster Cult's "Don't Fear the Reaper"" is the funniest thing I've ever read.
Honestly if it was done in an interesting way, you could make it a psychological horror game.
Hahahahaha
I was hoping someone would point this out.
I personally like the golf hacking one
it's not even a video game it's just a songgg xD
tbh that sounds AWESOME imo
The fact that as smart as you are, you find quaternions confusing makes me feel so much better about also being confused by them
Amen!
i resonate with that statement in the end of the video 100%
Quaternions are super easy... if you don't use them lol
Yeah the rotating component really throws you in a loop.
But if you mange to get them to work they are awesome.
Have you guys seen uh uh Dan(?) I totally forgot his name(I occasionally watch his videos) but he’s making a 2d platform (iirc), in one of his videos he tackles quaternions, I felt like I learned quite a bit…. But still confusing lol
Quaternions are black magic
1:07 the fact that the AI was still considering "could be a bike, could be an octopus" until you drew the wheels structure really made me chuckle :)
When you realise he actually remade Pacman, like the AI suggested
Dear god.. It was right there the whole time 👀
With a Luigi's Mansion twist
How did I not catch on to that?
@@thederpderp7758 Pinkie was dead the whole time
i love how this seemed like an ordinary more dev log style video than the others at first, just making a game, but no, you made an amazing rope simulation and a realistic dust simulation. how do you do this.
"Realistic" lol. I don't know what universe you're in.
Whenever Sebastian says "I finally got something I was *reasonably* happy with..", I know it's going to look better than my entire life's work
Okay, mind blowing coding aside, the "Super Chore Man" theme song SLAPS 🔥🔥🔥🔥
YES nobody is talking about it
I agree
Sounds like something out of a late 2000s Mraz album, I love it
"The incredulous hulk has to do laundry?" Fucking had me dead.
Gpt3 is legit funny
It's actually a thing, lol
ua-cam.com/video/_EElE4F0kQk/v-deo.html
Why wash? I thought he needed to buy new pants every time he transforms.
Castlevania: Toilet of Dracula...well, with Konami circling the drain for years I guess that's putting salt in the wound, huh? GPT-3 is savage.
"programming is complex, sophisticated, hard to learn, and truly an artform."
"(Stick stick in sticks)
HAHAHA OMG literally the best comment I have seen all week!!! That's the beauty of programming.
Stick stick { Stick otherStick {}; };
I think if you change that into "stick stick = new stick", it could work.
@@dignifried5554 it would have to be "Stick stick = new Stick();"
For those curious, the time stamp is 6:12
"A city management simulation about isolation, where you play as an adventurer inside a nightmare". That's just called being a city planner.
Lol.
ah, the painful truth...
Oh so you're playing as both big brother and as a civilian? Great idea.
"The Incredulous Hulk Has to Do Laundry?"
"Castlevania: Toilet of Dracula"
AI names are amazing
We need that Castelvania
It could probably list off some good band names as well.
Your videos are always a gem!! I am consistently confused how you manage to make things look so polished even though the games are so crude :D
Like, you even had the furniture not just spawn but scale up and drop in a satisfying way. How long did that take to setup? I just love all those little details!
@@simivb Haha thank you! It took maybe about 20 minutes to set that effect up. I really enjoy adding details like that, so I'm happy to hear they are appreciated :)
@The 14th Ping Spoofer i think patrons can view the video early
@@SebastianLague They are! I love your videos! Especially Ep.2 of your poisson disc sampling series… wait…
@@SebastianLague very much appreciated! I LOVE your videos!
I would love to expand on the scope of this game to a point where it gets to “untitled goose game” levels of ridiculous
💯 especially with that THEME SONG 🔥
super chore man slays the world with a pair of dish washing gloves
Yes!!!
This would do really very well on steam
This guy's every project is a mixture of multiple small projects covering major fields of maths and computer science. An ideal engineer tbh. Absolute legend👌
Yes, completely!
From a developer's perspective, it is amazing how much this guy can create in a week. Great content.
I absolutely love that “cleaning” the apartment involves making everything else but the dust a complete wreck, surely creating even more dust in the process as bits of his furniture are destroyed.
@Technophilius Pulcherax He's a good superhero, just a bad maid.
Super Chore Man 4: Super Chore Man gets new furniture
Call the game Ironic Cyclonic.
Saitama, but his power is contained by household tools and his intense need to save money by not wrecking his furniture lol. Real missed opportunity to make fixing the furniture part of his chores around the house, have you go at it operation style with everything being overly responsive to placement or something. I understand wanting to leave the apartment after you've wrecked it cuz of those dratted ghosts again though.
I'd actually really want to see this as a full game. This is giving me major Octodad vibes.
I almost think the creator of Octodad realized how funny his buggy games were and decided to pull a Todd Howard and call it a feature
I agree lol
Same actually
@@skeetsmcgrew3282 it’s not a big if it enhances the experience
yes!
I'm a professional video game developer (engineer) at a large, very well known, AAA studio and your videos make me feel stupid. Great work.
Hope it’s not activision
@@aidencooper9471 or Blizzard. Or Gameloft... Honestly, ya know what, I won't ask, I just hope you're doing okay.
@@aidencooper9471 No, it's not, but why not them?
@@jingato this is late but they have a bad history with bad workers and lazy company
@@itzduckyz301 specifically Activision have a quite bad shall we say "sexual harassment and drinking in the workplace" culture. Need I explain more about why it would be less than optimal to work for them?
why is no one talking about the "a dreamy blend of the dating and baseball game genres which tells a story of friendship and immortality"?
I know right
Twilight?
honestly the name "Everyday Superhero" feels like a surprisingly good name for something like this, im surprised you didnt end up going with that one when the bot said it
I feel like he picked "Super Chore Man", because, "everyday superhero" while being a great descriptor, is a bit cliched and straight to the point.
While "Super Chore Man" is so direct it ends up being a bit funnier, at least in my eyes.
@@backinyourcommentsectionag3191 yeah I see that. I do like the name Everyday Superhero more but Super Chore Man sounds goofier and fits the game's vibe more.
@@backinyourcommentsectionag3191 Campyness helps a lot in making a not-so-serious little game
Yeah I feel like even though it’s pretty direct it shares a common feeling that may pass over us and/or might miss for the people/parents and/or things that dedicate/make easier to keep our surroundings clean lol
@@okal2468 Yeah, probably.
Also, man that was a lot of forward slashes lol
"Everyday Superhero" is such a great name and I'm slightly upset you didn't pick that one. It was a stroke of genius.
Yeah
I much prefer the super chore man, its got humour to it whilst being direct to what it is
While it was far too wordy, "The Incredulous Hulk Has To Do Laundry?" is also hilarious and i would watch that slice-of-life anime.
@@Xenophilius first thing I thought was that it sounded like Light Novel/Anime material that I would watch the fuck out of XD
same
"Nah, I won't make that idea, too similar to an already existing game"
**proceeds to use the core idea of Luigi's Mansion**
super chore man's mansion
I mean-it just means the idea is great.
for only the first part doe
@@kakyoindonut3213 super chore man:sion
7:41 “I believe the problem is he doesn’t have a cape.”
Me, have watched The Incredibles:
*frowning in concern
I was hoping the cape would be able to get sucked up by the vacuum lol
@@Kram1032 lol if the cape is sucked up its game over XD
or if he rolls over it with the shopping trolley
or if he burns it on the stove
@@EpicVideoGamer7771 perfect
"No capes"
I think Pixar wrote that whole bit because cloth physics are incredibly expensive to render computationally. It's like a programmer inside joke.
The intelligence and productivity of this man genuinely scares me.
He’s just too powerful
Sebastian *IS* the Super Chore Man
Same, in one week I would have done only the vaccum 3D model... xD
Considering he knows how to code, make 3D, his knowledge of electronics, writting, video editing, narrating. What in the actual hell. I feel so dumb.
Heh, credit to that Fiver guy. I imagine he looked at it and said:
"I mean.. Kinda weird but sure?"
I always love seeing people request weird stuff like this on Fiver, I'd imagine it makes their day, mundane song request after mundane song request, then every now and then, something like this pops up.
I love the way the song is so chill and then it was “game over” and the ghosts are just swarming his poor lifeless body still knocking it around… poor super chore man 😢
The cable/sticks simulation is honestly the most fascinating part for me. I had no idea it could look so good in real-time with so little code.
Maybe the complexity is all abstracted away in these libraries.
@@Ratchet2022 What libraries? Rainbow is talking about the part between 4:38 and 7:33, there's no libraries there, it's basic code and basic math. The only thing the Vector2 class is providing him is normalizing, which is just dividing the x, y components of the vector by the size of the vector sqrt(a^2+b^2). What libraries are you referring to, because other than using Vector2 (which is just a holder for 2 floats), Time.deltaTime (time in seconds since last frame) and position.normalized everything is entirely raw C# code.
@@DreadKyller Well you answered your own question.
@@DreadKyller Okay, also, while he may have been talking specifically about the cable/sticks functionality, I am referring to what makes it look so good in real time, which requires obviously all of the graphical library components. It’s just a general observation.
Same
I don’t really understand the code, I just love his voice and the games themselves
I thought the music was pretty good too
well i understand a bit of the code but they are nice to watch
I don't like his voice, unfortunately, bc the rest of the content is great and the weird trailing words are just distracting...why not just speak normally...
@@dcamron46 who cares what you have to say, no one asked you
I love his voice too!! very calming to watch, and the code is fun to see
I love how to overcome your side tracking you simply side tracked further haha.
Also, the way that you create separate interactive simulations just to demonstrate certain coding points is insane and I love it. I feel like I could play that tearing cloth simulation for just as long as super chore man hahaha
It looked super satisfying. I can imagine putting it in a simple first person sword fighting game where there are a ton of curtains draped all through the room and you have to cut through them to find the enemy you're dueling who's using them to hide and dart between.
@@eldonhill4840 Or maybe a game where you have an infinite curtain slowly feeding through from the ceiling that you have to cut down, getting progressively faster until it reaches the ground and you lose? I think there's a lot of fun ideas with this curtain based concept, I really like the idea of having to cut them down to find the enemy lol
@@roshibomb4247 Ooh very cool!
Yeah I though I was a master procrastinator. Lol
I routinely procrastinate my procrastination with more procrastinating
Genuinely, super chore man would be an incredibly fun collection of little chore mini games, make some other rooms in the house, different grocery shopping lists, wrangling super chore baby, etc. The end of the game comes when super chore wife comes home from her super chore convention and they live happily ever after together
If you have the motivation/time, I would really love to see the sand-dune creation and fluid sim videos!
Yeah same, especially the sand dune creation, as i have never seen nor heard of anyone else doing that!!
@@EpicVideoGamer7771 agreed
The sand dune and water physics could also be adapted to Super Chore Man. Mop the floors, sweep up the dust. Shovel the walk. XD
I love how he doesn't just go "so then I added this, and then this"
but instead he says: "I thought this would make a nice addition. Here's how I did it, some complications I had along the way and the fixes I implemented to get around said complications."
It feels like entertainment, but also a lesson at the same time. This is the stuff you can get lost in and learn so much from at the same time, and it's so beautifully done too.
Yes, I completely agree, too.
yep
Most people: 1 interesting topic per video
Sebastian: Oh yeah, I learned fluid simulations, AI, music synthesis, and fabric simulations all to make this video game in a week, CHEERS!
15:46 What's worse than dying in a video game? Dying and watching your character get destroyed after.
First if all: “it’s like Guitar Hero, but all you ever play is Blue Öuster Cult’s “Don’t Gear The Reaper” is the funniest crap I have ever heard.
Second of All: what kind of AI bot says the sentence “Nah, that’s too easy.” Thats way too chill to be a bit 😂
It probably has a set of pre-determined phrases it says randomly when it makes sense.
@@PlayerZeroStart that's not how GPT works. Unless that site has a script on top of GPT output to prettify it a bit.
@@ДмитроПрищепа-д3я I dunno, I was just makkng a guess
@@PlayerZeroStart Theres a big difference between adlibbing generators and actual AI neural networks.
Adlibbing generators arent really AI, they just slot prewritten words into a sentence to create randomized, but predictable outputs.
Neural Networks are AIs trained by AIs to understand a specific task. Who solve problems like an actual brain. If its a Neural Network, its an actual thing it decided to output, not a predetermined phrase.
@@PlayerZeroStart no gpt3 is insane. look up some stuff about it
The guitar hero idea where you only play Don't Fear the Reaper sounds great
But you can only use cowbell
That, but also he really should have gone with "Castlevania: Toilet of Dracula"
"Go play golf, you'll hit a ball into a hole and get a score. Nah, that's too easy. Let's make it more interesting. How about, you're a hacker, so you have to hack into all the golf courses and steal all the money from the golfers."
This is hilarious and I wish someone would make one just to see what they'd come up with gameplay-wise.
That's the plot for gta 6😂
@@joetuxhorn5168 new gta online update? xd
@@joetuxhorn5168 Golf balls remotely detonate sleeping gas
Honestly I really like the idea of a” ghost vacuum “ that doesn’t QUITE go where you want it to and just kinda floats around 🤣
In reference to him trying to get it to follow and failing hilariously.
Super chore maaaaAAAAAAAAn
Well.. now I am excited for the Super Chore Man games. When should we expect a full release?
"Castlevania: Toilet of Dracula"... the greatest game never made.
the final boss would be taco bell 😂😂😂
I'm imagining our protagonists enter the sewers, intending to infiltrate Dracula's castle through his toilet... and it's basically just Castlevania-flavored Mario at that point. Plumbers save the day once again!
How can something so complex look so effortless. Excellent programming, modeling, and editing skills combined with a super soothing voice and wonderful music choices. The singer did a great job as well.
"We need to render a million cubes"
I'm so jealous of your ability to even do this. Doing things the naeve way and just making a million game object mesh renderers, my machine slows to about half a frame per second and the less said about memory usage, the better.
My normal way of solving this would be to make a single mesh renderer with 12 million triangles, then keep track of each particle on my own, but as you might guess, that's not very efficient to modify a mesh with 12 million tris on the fly.
he is already drawing them in one draw call, using gpu instancing
For real. I heard him say this and chuckled, assuming he was joking and would show us lag and then a crashing screen. But nope, just does it perfectly.
@@mre16 Because it's all handed to the GPU, in one call.
@Nope Nope GPU instancing is really powerful and one of the only ways for high performance rendering (If you want a lot of similar objects)
You should look into GPU instancing, it's an incredible technique, and it's the only way games can have things such as foliage and particle effects. Most game engines have already implemented instancing for the most common use cases, though, so most of the time you don't need to write your own shader for your instancing needs.
Amazing as always! The vaccuming is extremely satisfying! BUT... the distribution of dust should be reversed! It gathers up in the corners!
Thanks! And yeah, fair point :)
@@SebastianLague You can also use two different colored varieties: gray dust in the corners and brownish dirt where you go.
@@SebastianLague Super easy fix! Just invert the color of the density map.
Some randomness in the mass of the dust would also make it move into the vacuum better.
I can't believe you didn't choose "Castlevania: toilet of Dracula".
That title is inspired!
Ikr?
oh, man, Sebastian, you're so talented, man. The algorithms you've written are off the charts. They seem simple but they are quite complex.
I love how the song is the exact same with different lyrics, and a completely different chore.
that's how you write the verses of a song!
I'm glad you like it!! Yes, it's matched the game atmosphere doesn't it??
@@ariobintangnugraha1916 oh man, it was amazing, and a perfect touch to the game! I want this on spotify haha
Incredible production quality at every step along the way. I do feel like it was a missed opportunity to have the enemies be Dust Bunnies though :P
hahahhaha that's an amazing idea
Maybe every once in awhile, one of the particles being pulled towards the vacuum (on the outer edge of the suction) would spawn an object that appears to be one of the particles growing into a Super Chore Man sized evil bunny.
i really want to play "Castlevania: Toilet of Dracula" now
1:57
The second idea sounds crazy but I see some true potential. This could become a really good game for young and old. 😉
pacman was good game
I love this guy. Every time he uploads a video I get excited.
Yeah, he makes my day
100% the same, and they are always top quality and always put a smile on my face. 30 lines of code, casual full string/cloth simulation. mental!
I adore the fact that instead of using Unity’s Particle System, Sebastian does everything through code. Wish I had such a big brain… *Sigh*.
"It's fun to play for about a minute or two" Really? Watching Super Chore Man be thrown across the room at mach 10 is peak entertainment my friend
i could see myself playing this for hours.. the song too would keep yoi going 😅
this guy used Chat GPT before it was cool.
I very much appreciate the accurate vacuum dragging physics, it's like dead on lol
*He needs a cape*
Edna Mode: "Am I a joke to you?"
i love how the character just keeps getting harrassed by ghosts even once he dies
This video gave me a nostalgic feeling for the time I worked in an ArchViz company and I modeled apartments, furniture, props etc and some research on the side to automate and speed things up.
These videos are always so inspiring and impressive. Keep up the good work.
ye
So good!!!! The song, the chaotic gameplay, the satisfaction of the dust getting sucked and the absolutely ridiculous concept makes this amazing.
I love the idea and the execution. Just one thing: in my experience, dust never collects in the middle of the room, but instead more in the corners. I would invert the accumulation system and make the dust collect more towards the walls and corners instead of in the middle of the room :)
Great note, would make the game even more realistic. Such a cool game he made
I love this, such a unique concept and the theme song is very well done. Maybe a part 2 at some point?
"Castlevania 2 Simon's todo list"
WHAT IS A MAN BUT A COLLECTION OF TINY CHORES
This game and the whole concept is priceless, I can definitely see a whole series of Super Chore Man adventures!
If this was finished I’d buy it- and mad respect to that musician too
17:45 Legend says ghosts are still hitting him to this day.
I thought “Everyday Superhero” would have been a great name.
I could legitimately see this being a really fun to play game! Throw in a good win criteria and maybe a power-up or two and you've got what looks like a fun little game.
Finish up the other two levels, add some polish, then put in a timer showing how long it takes to finish each level. It'll sell on Steam even with just that.
I’d buy it
The vacuum body flopping around all over the place made me laugh more than it should have
Sebastian: *Builds a game from ground up and makes a video teaching it.* - “I definitely underestimated what I could do in a week.”
Me: *learns how to code “hello world” in 5 months* - “I am god”
Haven't watched yet and already know this is going to be good!
Totally agree
2:17 The fact that you didn't pick "Castlevania: Toilet of Dracula" is beyond me
Hi Great Video!! I saw your fluid simulation part 0:20 and I'm very excited because I'm learning 2D SPH right now , to be honest, I'm trying to implement it in Unity, so can you please share a bit of source code or a specific algorithm or relative link pls pls pls😘
FINALLY somebody else understands my pain of trying to get a vacuum cord to work in a physics simulation T-T
We had a little henry hoover in one of our game jams, and it was freaking out all the time, then just when we thought we had it working nicely it started catapulting the player off at incredible speeds...
so it worked perfectly then
You should add a level where he's walking his dog but his dog keeps chasing after a cyborg evil dog robot
That sounds amazing xD
The chill song fit perfectly with the aggressive ghosts. No peace in death for Super Chore Man!
"Castlevania: toilet of dracula"
Ridiculous stuff.
This was super entertaining and also super informative.
Not too mention the gameplay segment itself with the song reveal had me in stitches.
Thank you for the great content my friend
"Streak of unfinished projects"
You have no idea, mate. You have NO IDEA.
I'd really love to see a fully fleshed out version of this. It's such an interesting concept and I love the interesting take on it! Also, the music is a BOP! Seriously! GIVE THAT ARTIST A RAISE!
chill
Your cloth simulation game looks so satisfying. I'm amazed you're able to code something like this just as a side quest
If you made a unity / c# course where you go into all these little methods and algorithms in more detail, culminating in little example projects like in your videos, you’d make an absolute fortune. I’d happily pay top dollar for something like that.
Can this man please make a tutorial on how he makes his editable tests? He makes it look so easy to just draw something in a program and it suddenly makes a world of difference in his game
What is an editable test?
@@terryriley6410 the part where he was demonstrating his rope system with the plain blue background
Just make "Editor" scenes they are amazing, putting rope sim in a custom scene as an editor would take like
@@Chris_t0 I’ll have to try that! Thanks
If you need to make a unity editor panel, Freya has a really good tutorial here (among other stuff): ua-cam.com/video/pZ45O2hg_30/v-deo.html
This is one of the coolest videos I've ever seen. I was blown away just listening and watching, while also not understanding a single code. It truly is fascinating.
I like how when you're drawing there was always some semblance of a chance that it could have been an octopus.