I think the texturing needs improving. I'm noticing how poor the front of the aircraft is when viewing from inside the cockpit. The resolution is not good in my opinion, all I see is a greyish looking shape, the more I look at it the more jarring it becomes. Also, the centre switches on the cockpit panel are low resolution without any convincing 3d effect that they are push-button knobs. Cockpit seats in terms of resolution are not convincing either.
thanks for the feedback! the cockpit textures were intentionally fit onto a single UV for the sake of VR optimisation; this is something I may sort out down the line but would require a remapping of all the UVs but we'll see :)
Love seeing vintage planes in Xplane. Sounds are great. Well done on this 👍
I waited for 120/140 so much and here it is! Thank you
My fav Cessna! outstanding job!
Very nice job a must have for all you GA pilots out there, Thanks so much!!
Great looking plane!! Well done.. Can't wait to give her a go around the pattern..
gorgeous module! Awesome sounds :D
Looks great, did my tailwheel training in one, happy memories😁
Looks great, and the price is fair
Nice one! Its on my to do list ;) Nice Scenery btw, wich airfield is it?
Good work! Would be cool if you could make an amazing Piper Cherokee :) We don't have a good Piper Cherokee for xplane.
White Michael Jackson moon-walking in the background at 02:45
Pity there are no flyby shots in the video, would've earned thumbs-up from me
I think the texturing needs improving. I'm noticing how poor the front of the aircraft is when viewing from inside the cockpit. The resolution is not good in my opinion, all I see is a greyish looking shape, the more I look at it the more jarring it becomes. Also, the centre switches on the cockpit panel are low resolution without any convincing 3d effect that they are push-button knobs. Cockpit seats in terms of resolution are not convincing either.
thanks for the feedback! the cockpit textures were intentionally fit onto a single UV for the sake of VR optimisation; this is something I may sort out down the line but would require a remapping of all the UVs but we'll see :)