You say to make sure that the project doesn't have fails or skips, but that's nothing we have control over and you don't tell us what to do if something does fail or skip. I got 11 succeeded and 1 fail and 0 skips, but it doesn't say what failed and you just move onto the next part.
Hi, once i have a friend join the session. How do i then load us both into the game? We both appear in the lobby but once either of us click play we load into the level separately..
hmmmmm..... when you are creating the session, and loading the map in. on the "load level by object" or name or whichever, you should be able to click a drop down arrow to expand the node, there should be an options slot, make sure you have "listen" written inside
Expecting to find a type to be declared in a module rules named 'AdvancedSessions' in 'UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. This type must derive from the 'ModuleRules' type defined by UnrealBuildTool. 12>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat" TestProjectEditor Win64 Development -Project="C:\Users\Lewis\Documents\Unreal Projects\TestProject\TestProject.uproject" -WaitMutex -FromMsBuild -architecture=x64" exited with code 8. 12>Done building project "TestProject.vcxproj" -- FAILED.
@@Lewis-dq2xb so you manually added the plugins into the folder and just launched the project file? And then rebuilt from the unreal launcher is what you're saying ? How did you get around making a cpp class. Or was your project already cpp?
G G
You say to make sure that the project doesn't have fails or skips, but that's nothing we have control over and you don't tell us what to do if something does fail or skip. I got 11 succeeded and 1 fail and 0 skips, but it doesn't say what failed and you just move onto the next part.
you would need to check the output log in visual studio and see what the failure is giving you. then we can try to go from there.
@@StudioVacant I've sorted it just yesterday, but thanks for responding
@@rayne9323 of course man. good luck
Hi, once i have a friend join the session. How do i then load us both into the game? We both appear in the lobby but once either of us click play we load into the level separately..
Servertravel
@rayne9323 yeah I came across that the next day luckily thanks,
I cant Join Servers. I found them but when I Join...it kicks me back to the Menu und i cant find the Solution
hmmmmm..... when you are creating the session, and loading the map in. on the "load level by object" or name or whichever, you should be able to click a drop down arrow to expand the node, there should be an options slot, make sure you have "listen" written inside
@@StudioVacant I could make it…it was the defaultengine.ini…Had to clean it up
Expecting to find a type to be declared in a module rules named 'AdvancedSessions' in 'UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. This type must derive from the 'ModuleRules' type defined by UnrealBuildTool.
12>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat" TestProjectEditor Win64 Development -Project="C:\Users\Lewis\Documents\Unreal Projects\TestProject\TestProject.uproject" -WaitMutex -FromMsBuild -architecture=x64" exited with code 8.
12>Done building project "TestProject.vcxproj" -- FAILED.
@@Lewis-dq2xb hmmmmmm, so that's happening when you are trying to build the project within visual studio ?
@@Lewis-dq2xb so you manually added the plugins into the folder and just launched the project file? And then rebuilt from the unreal launcher is what you're saying ? How did you get around making a cpp class. Or was your project already cpp?