Getting Started with Goo Engine - Key Features

Поділитися
Вставка
  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 255

  • @professorGoo
    @professorGoo  2 роки тому +121

    For disambiguation, Goo Blender has been renamed to "Goo Engine" to protect the Blender trademark! www.gooengine.org
    Also I forgot to mention that you need Screenspace Refraction turned on for both the material and the scene for Screenspace Info to work! Hope that helps!

  • @reezlaw
    @reezlaw 2 роки тому +252

    Just a little note, the terminator is actually the line separating light from shadow, what you refer to as "terminators" are terminator *artifacts* which are the result of a bug

    • @professorGoo
      @professorGoo  2 роки тому +105

      OOO yes thanks for the clarification! Curse those terminator artifacts REEEEEE

    • @ClayWheeler
      @ClayWheeler 2 роки тому +2

      ​@@professorGoo how to fix or any workaround for it

    • @ryenis
      @ryenis 2 роки тому +12

      No, im pretty sure they are robots that come from the future controlled by corrupt ai

    • @AbsurdShark
      @AbsurdShark 2 роки тому +9

      "Terminator: Jagged Spikes" was a terrible movie.

    • @reezlaw
      @reezlaw Рік тому +2

      LMAO

  • @VestaseNewton
    @VestaseNewton 2 роки тому +65

    Can't wait to see more small-scale animation creators/studios pop off from this on UA-cam or making being able to propose their series to streaming services (like Dragon Prince). I know it's probably a little ways a way, but I really look forward to it.

  • @XINN1X
    @XINN1X 2 роки тому +64

    Please submit these code improvements to the official blender as well! Great work!!

    • @professorGoo
      @professorGoo  2 роки тому +38

      We have plans to submit a few of the quality of life ones, and also plan to work closely with Blender for future NPR roadmaps! However, many of the shader nodes aren't compatible with Blender's plans for Eevee, and they wouldn't make it in even if we submitted them :( but that's why we're releasing the build to you guys independently! :D

    • @davidfaisca3967
      @davidfaisca3967 2 роки тому +2

      @@professorGoo Cool! Imagine if this build would be used by profissional companies to make animations... Maybe thats possible!

    • @bzikarius
      @bzikarius 2 роки тому +1

      @@professorGoo light linking will solve a lot of issues.

    • @JohnSlaughterND
      @JohnSlaughterND 2 роки тому +1

      @@professorGoo Can’t you just fork Eevee?

  • @Starius2
    @Starius2 2 роки тому +6

    YOU NEVER GAVE ME A PART 2 TO YOUR "HOW TO RIG ANYTHING" SERIES!!

    • @professorGoo
      @professorGoo  2 роки тому +7

      LOL that's because I discovered the Generate button and everything I knew was turned upside down

  • @IronVirus
    @IronVirus 2 роки тому +5

    Timestamps:
    0:00 Intro to Goo Engine and NPR (Non-Photorealistic Rendering)
    1:24 4 New Major Nodes (Shader Info Node, Curvature Node, Screenspace Info Node, Set Depth Node)
    1:54 Traditional Toon Shader vs Shader Info Node - Demo
    3:05 Limtations of Traditional Toon Shader
    4:10 Shader Info Node Intro
    4:25 Shader Info Node - Diffuse Shading output
    5:01 Shader Info Node - Cast Shadows output
    5:45 Shader Info Node - Self Shadows output
    7:18 Shader Info Node - Ambient Lighting output
    9:32 Shader Info Node Disclaimers
    10:43 Curvature Node Intro
    11:15 Curvature Node Default Outputs
    11:50 More on Curvature Node Use Cases
    12:57 Default Curve Node Settings: Samples, Sample Radius, and Thickness
    13:55 Curvatue Node Disclaimers
    14:43 Set Depth Node Intro
    16:13 Blender Material Settings to Enable Set Depth Node
    16:55 Screenspace Info Node Intro
    17:40 Screenspace Info Node - View Position Input
    18:20 Screenspace Info Node Outputs: (Screen Color + Screen Depth)
    20:00 Intro to SDFs
    21:07 SDF primitives
    22:22 Light Groups Intro
    23:15 Light Groups - Create new
    23:44 'Use Default Group' checkbox
    26:13 Light Group Shadows
    27:17 Removing Light Groups
    28:30 Conclusion

  • @kellyjohnson768
    @kellyjohnson768 2 роки тому +9

    This is what many of us need. I don't want to spend hours trying to figure out normals for stylized shading. I want to create my character and then make my piece of still art or animation. I'll gladly pay for the privilege of having someone else do the heavy lifting for the shader so I can go on and create!

    • @erenkruger5361
      @erenkruger5361 2 роки тому

      DONT GET BAITED BUT THESE LOWLIFE SCAMMERS ITS NOT GOO,its a scammer

  • @Crimzan4
    @Crimzan4 2 роки тому +39

    This is insane. Definitely checking it out (in fact I just joined your Patreon!) Looking forward to the other videos showing Goo Engine's features and how to use them!
    I personally would appreciate a video on how to go about working with textured meshes to get nice shading / lit areas, as well as how to Edit the Normals for an authentic look!
    Anyways, great presentation, you are very easy to follow and listen to :)

    • @professorGoo
      @professorGoo  2 роки тому +8

      I'm planning on making a tutorial just like that :D stay tuned!

  • @bashartz
    @bashartz 2 роки тому +6

    God this shader is so COOL! I REALLY hope you guys will also make some modeling tutorials, assuming you're the guy who made the model you are using! It's really cool looking 🥺🥺🥺

  • @selkie6341
    @selkie6341 2 роки тому +3

    I'm downloading this purely for the z-depth thing, I've been losing my mind in anticipation of multi-pass in realtime compositing but now I don't need to wait!
    Also really cool to see the refraction trick implemented, I use that trick often so it's nice to have it in quick node format.

  • @peacemaster8117
    @peacemaster8117 2 роки тому +3

    It's awesome how much you're helping your fellow animators. Excellent work.

  • @petermoras6893
    @petermoras6893 2 роки тому +1

    I'm really glad that a lot of these nodes were added, especially the Set Depth (Z Index) node.
    A lot of these features used to be composite time only, despite being relatively easy to implement through Shaders directly in runtime.
    Though that might just be my perspective due to game development, which doesn't let composite on effects at a later point in time.

  • @highlandstorm0137
    @highlandstorm0137 Рік тому +2

    Just subbed on patreon, Imma use the fact I paid money for this as a way to keep trying to figure out how to not suck at animating lol.
    This fork of blender's looking really cool btw, well done.

  • @DragonCrimes
    @DragonCrimes 2 роки тому +1

    Omg this is incredible! We can finally make cleaner toon shaded models now, amazing work on this!

    • @erenkruger5361
      @erenkruger5361 2 роки тому

      DONT GET BAITED BUT THESE LOWLIFE SCAMMERS ITS NOT GOO,its a scammer

  • @Zekium
    @Zekium 2 роки тому

    The screenspace info node looks really powerful there !

  • @STICKOMEDIA
    @STICKOMEDIA 2 роки тому +2

    I'm broke, my bad, thought this was gonna be free, back to looking then
    Maybe one day I'll check it out, looks amazing though and hope people have fun using it

    • @professorGoo
      @professorGoo  2 роки тому +4

      It's free on Github! The Patreon just provides a pre-compiled version for convenience and to encourage supporting the developers. No worries either way though :D I hope you do try it someday

    • @STICKOMEDIA
      @STICKOMEDIA 2 роки тому +3

      @@professorGoo oooohhhhh why didn't you tell me, thank you thank you sooo much

  • @Zlydoc
    @Zlydoc 2 роки тому

    Okay, this is just exactly what Eevee was missing. Thank you so much for this wonderful build !

  • @HiothemasteR
    @HiothemasteR 2 роки тому

    This si the Best project to indie animators, Many successes in this development Professor Good

  • @sreliata
    @sreliata 2 роки тому +28

    Really, really amazing!! I know this question may have been asked before but I was wondering: could you perhaps showcase how to use the goo nodes on a model that comes with textures? For example, (for practise) on a Genshin Impact model? ^.^

    • @professorGoo
      @professorGoo  2 роки тому +21

      Great suggestion! I can put it on the list of tutorials to make :D

  • @doublekey8931
    @doublekey8931 2 роки тому +1

    Just discovered about Goo Engine and I'm really happy about it cuz it's just what I was looking for 😍😭. Keep up the good work!

  • @BarrettSmithBB
    @BarrettSmithBB 2 роки тому

    It's the Goo man himself!!! I can't wait to learn!

  • @starlord1521
    @starlord1521 9 місяців тому +4

    I wish there were more practical tutorials for Goo. Granted, this is most likely a skill issue on my end, but it is a gripe that me and many others have. I like the idea that theres a fork for Blender designed solely around anime artstyle. I think thats great and even have paid on patreon to support and also get access to it. But now that I have goo engine, I'm left stuck thinking....how exactly is this REALLY different from Blender? Like I'm sure it is, but as an intermediate Blender user, just showing me the nodes doesnt really do much in really understanding its potential. Its kinda like the difference between simply telling someone new to blender what the emission node does on paper and showing them that "hey, the emission shader, when combined with color ramp can be used to make a cool anime shading effect like this, in this anime scenery project". Very hard for me to type down the feeling, but I think the analogy may help get what I mean across. Ive been looking over utube for like a tutorial with someone using goo engine for a project and explaining their process and why they use certain nodes and what they do, and only really found 1 (shoutout to ApexOcity), and in the comments, theres people with similar gripes, that Goo engine is cool but there isn't much tutorials or guides, so its hard to transition from Blender to it, so I dont feel like its just me. I also know people in anime Blender discords that when asked about goo, say the same thing: looks powerful but not alot of guides for it so don't see why they should move to it from regular evee blender.
    I'm sorry for the long read, and I hope I dont seem disrespectful or anything of the sorts. I do respect your goals and your drive to make a version of Blender thats more geared towards NPR and anime style, especially as thats what I love doing on Blender. I just wish there were more useful resources that helps me and many others understand Goo engine and make it less difficult to use

    • @ceejey1586
      @ceejey1586 9 місяців тому +1

      That is a fair assessment but honestly the best way is probably to learn the max you can for doing anime and npr in regular blender eevee and eventually, either you run into limitations in the default workflow or it's good enough for you. To give you an example I ended up here after editing the normals for my character and while it was almost where I wanted it to, I couldn't use a light that cast shadows so that the character would have shadows on their face from their own hair. I check out this video and I find that I can use this engine to eliminate the object receiving weird shadows from itself, but can still receiving shadows from other objects ie their hair. So really, you kinda have to find your own use cases for now, everything they've implemented here had its reasons, mainly vanilla blender not having such options.

  • @Palps_
    @Palps_ 2 роки тому

    8:45 Yes!! This feature alone has sold me; world lighting was so frustrating to deal with!

  • @jaye6612
    @jaye6612 2 роки тому +1

    Doing the lord's work

  • @imvirpil
    @imvirpil 2 роки тому

    I'm really surprised by how responsive your avatar is. Looks really good!

  • @vextormull
    @vextormull 2 роки тому +1

    Man I love NPR Render, I also love software development. This is my dream right here taking form (by *not* me T.T )

  • @NatalyaMusica
    @NatalyaMusica 2 роки тому +1

    Thank you so much for providing tutorials!!! 😃🤩💗✨️!

  • @StudioKelpie1993
    @StudioKelpie1993 2 роки тому +1

    I'm glad that someone made an Blender that allows me to do Anime Stylization to my animations!
    I'll be using this engine for my Uni Work and I can't wait ^^

    • @erenkruger5361
      @erenkruger5361 2 роки тому

      DONT GET BAITED BUT THESE LOWLIFE SCAMMERS ITS NOT GOO,its a scammer

  • @georgetherat3345
    @georgetherat3345 2 роки тому

    Wow! Trying it this week ! Really thankful for this.

  • @andreasnoutschmidt9964
    @andreasnoutschmidt9964 2 роки тому

    Fantastic! Thanks so much for providing us with this gem of a build

  • @namelessking8527
    @namelessking8527 2 роки тому

    Gna use this for 3d environments, highlights are perfect and just wat i needed

  • @bits-hope
    @bits-hope 2 роки тому

    Woooo amazing.... Thanks 🙏🏽🙏🏽
    one small step for man, but one big step for animation...

  • @owenmicall3117
    @owenmicall3117 2 роки тому

    Very useful! Definitely be using this in the future!

  • @joshuafrazier3904
    @joshuafrazier3904 Рік тому

    I’m back I finally finished all 43 videos of the blender fundamentals series it only took most of my day but I’m back.

  • @Andybowbandy
    @Andybowbandy 2 роки тому +3

    Heck yes a goo tutorial!!!

  • @placebo_yue
    @placebo_yue Рік тому

    Pretty cool features, i particularly liked the shapes node, the light groups and the screenspace info thing that works as a lens. The toon shading (sans terminator artifacts) can be done in a minute on default blender, and the world color not affecting things can be achieved easily using a light path node. Oh the "in front" node with a slider was also cool although i don't see myself using it much. I wish some of these were added into normal blender. I don't wanna have to jump back and forth between different builds... but i'll consider it as long as i'm not missing out on some new features that blender keeps putting out

  • @ashishitD
    @ashishitD 2 роки тому

    Dammit you made me download the whole video at 12:37 at night
    Btw great work
    Those shadows look beautiful 😍 🤩

  • @chegichannel
    @chegichannel 2 роки тому +3

    this is sooooo cool. are you also planning to show how to basically make the shadows (for example for faces) ramp up step by step if this is even possible (I think you mentioned something like that in the tutorial)? I'm working with a lot of models with basically bad face normals and fixing them model by model is a lot of work (I think in UE5 you can add something like that to allow only a number of specifc base shadings for specific materials to remove stuff like weird cheek/nose shadows and just have the shadows step between those 5 shadows)

  • @encapsulatio
    @encapsulatio 2 роки тому

    I would pay for a extremely detailed course on how to get the same results as Rukikuri.

  • @fadepanther6224
    @fadepanther6224 2 роки тому

    This light go-over of the key features of this... side... build I guess, of blender shows how much of a good showmen.... umm, Professor Goo is.
    Don't know how many takes this took, if any past one, but it felt like a great overview of the side build AND something entertaining to watch/listen to.
    The different nodes all felt more amazing as they where shown off, and even the light groups (which are just as awesome) had my mind spinning of possible uses. Like! Say you want to have and old Noir scene in your blender anime but making all the little bits and bobs for the shadow of the villain on the wall is too time consuming. NOW you just tie the character to one light group, make sure the wall is going to only cast the shadows from that character and the other lights, and BOOM you've got an eeriy scene that hints at the true ID of the bad...person, without a LOT of extra work. (To be fair I haven't tried doing it so I might be missing a lot of steps but that is the basic idea)
    I'm honestly going to try and add this build into my learning of blender so that I can either skip over, add in, or alter how I am doing things to allow my projects to flow easier.
    Also, side note, love how much work you all put into the Professor Goo Vtuber model.

    • @erenkruger5361
      @erenkruger5361 2 роки тому +1

      DONT GET BAITED BUT THESE LOWLIFE SCAMMERS ITS NOT GOO,its a scammer

  • @ChimeraLotietheBunny
    @ChimeraLotietheBunny Рік тому

    this is legit such a great guide!!!!

  • @drluigi3760
    @drluigi3760 2 роки тому

    This is absolutely amazing!

  • @SoSiqink
    @SoSiqink 2 роки тому +1

    LOVE THIS you just got a new sub

  • @ahmetbaykara.mp3
    @ahmetbaykara.mp3 2 роки тому +1

    It looks amazing 😮💫 The only thing in NPR rendering is when we convert diffuse to RGB, the material/object can not react with the color of the light. That reason pushes me to use Cycles toon shader.
    How can I make a police car have red/blue lights or an explosion with a specific color react to the environment and objects in Eevee?
    Is it possible with Goo Engine?

  • @EMY.sr.
    @EMY.sr. 2 роки тому

    This is BIG . Thank You

  • @Hp_Flame
    @Hp_Flame Рік тому

    Things Ive learned from this video cast shadows

  • @baldwinnigatovf8095
    @baldwinnigatovf8095 2 роки тому

    This is totally amazing!

  • @Sebastianandthedeepbluemusic
    @Sebastianandthedeepbluemusic 2 роки тому +1

    Heyo, was trying to figure out how to download, is it with the 5 dollar a month subscription only?

  • @carlottaedemmensah
    @carlottaedemmensah Рік тому +1

    How did you make the test character's hair. I tried it but I think the alpha channel is giving me a dark shading on that part of the hair

  • @wege8409
    @wege8409 6 місяців тому

    I'm having trouble recreating this. Running Goo 4.0.3. It might be helpful to have a tutorial where you set these up from just a blank slate. Like where did you get those math nodes that are specifically for color?

  • @clarissa8804
    @clarissa8804 2 роки тому

    Simping for Goo 😍

  • @jjwillie7584
    @jjwillie7584 2 роки тому +2

    So dumb question i got the goo blender file from git hub. But how do install or turn it on? Do i replace the current blend files with these files or is there a startup file in the goo blender master files

    • @ShankarSivarajan
      @ShankarSivarajan 2 роки тому +2

      From their GitHub, you'll need to build it yourself. They have builds available on their Patreon page.

  • @JohnAlexanderRamirez-s4z
    @JohnAlexanderRamirez-s4z Рік тому +1

    Question, does Goo Engine have the option of having 3 shades instead of 2? I'm looking for something similar, but for my project I need 3 shades of color rather than 2.

  • @Nivaris-art
    @Nivaris-art 2 роки тому +1

    I AM HERE, READY AND FANSCREAMING!!!

  • @DangitProductions
    @DangitProductions 2 роки тому +1

    I have downloaded the pre-complied version on Patreon but I can't seem to get it to open in Blender. I have been going to preferences and installing it as an add-on but I never see any of the new nodes. I was wondering if anyone out there can tell me what I'm doing wrong.

    • @professorGoo
      @professorGoo  2 роки тому +1

      It's a totally standalone build of blender! Instead of installing it as an addon, simply unzip the file and open the blender.exe file :)

    • @kuprukuula
      @kuprukuula 2 роки тому +4

      @@professorGoo There is no blender.exe file

    • @bits-hope
      @bits-hope 2 роки тому

      @@kuprukuula . X2

  • @ScottVanKirk
    @ScottVanKirk 2 роки тому

    Awesome stuff!

  • @mariuspuiu9555
    @mariuspuiu9555 Рік тому

    Found out about Goo Engine from the Nameless Road fan animation for Genshin. It looks too good not to try it for myself :)

  • @Tenchy
    @Tenchy 2 роки тому

    Damn, from dillongootoo, to gootorials and now professor goo.

  • @woodenfigurines
    @woodenfigurines 2 роки тому +1

    Amazing. It really is!
    Many of these things I'd love to see in vanila Blender. I'd love those SDF primitives for example - but I'm afraid it's not "basic" enough for the purist devs of Cycles.
    But mostly your lightgroups! I hope the devs adapt your solution OR follow the simplicity of your solution. (I'm personally a bit afraid that they will over-complicate it when once - in the next few years - they get there and implement it. Have you talked about this specific feature being adopted by them?
    BTW why did you decide to make it material dependent instead of object dependent? Does it happen often in your pipeline that you have an object with multiple materials and you need one of those materials to be affected by a different light source? For me this would be enough as an object property.

  • @mechadeka
    @mechadeka 4 місяці тому +1

    The Set Depth node seems to be broken in the 4.1 version of Goo Engine.

  • @kellyjohnson768
    @kellyjohnson768 2 роки тому +1

    @Professor Goo What program do you do to automate your lip synch, Professor Goo?

  • @metoo-mz
    @metoo-mz Рік тому

    really amazing! but! I'm more interested in how your cartoon character works, was it motion captured in Blender? From translation software, sorry

  • @Rigger82
    @Rigger82 2 роки тому +2

    Off topic but what do you use for your animated character here in video… animaze?

    • @professorGoo
      @professorGoo  2 роки тому +3

      I use iFacialMocap and VSeeFace! It's the same avatar I use for streaming on twitch :D

    • @Rigger82
      @Rigger82 2 роки тому

      @@professorGoo thanks. I speak on metaverse and have been thinking of youtube with a virtual me. Now I should have an anime version of me created!

  • @MasterNinja786
    @MasterNinja786 2 роки тому +1

    So if i pay for the pateron once do i get lifetime access to the engine?

  • @NathanielJamesProd
    @NathanielJamesProd Рік тому

    Cool stuff!

  • @shadowmanx7904
    @shadowmanx7904 2 роки тому +1

    I wonder if there is a way to replicate this same sort of shader technique or a similar method for Cel shading in unity or unreal engine.

  • @Batortorofl
    @Batortorofl 25 днів тому

    For subscreen space info part, for some resason it is only showing the fog only, it's only black and white with fog and not showing the colors of objects present in viewport pls help

  • @TechGirms
    @TechGirms 7 місяців тому

    is there a way i can use your toon shader with cycle engine?

  • @tahmidrad6647
    @tahmidrad6647 Рік тому +1

    bro can u please make a specific tutorial . For example make a scenery with this engine. That tutoruial might help most to understand

  • @ronbere
    @ronbere Рік тому

    Amazing work 👍 you made your avatar with blender?

  • @EritoKaio
    @EritoKaio 2 роки тому

    This is awesome!

  • @elistevens904
    @elistevens904 2 роки тому

    For curiosity's sake, is it feasible to have a node that outputs the light direction? Does Eevee handle lighting in a way that would allow multipass lighting for custom effects, or would that require a new render engine?

  • @thomasblackfire2119
    @thomasblackfire2119 Рік тому

    Can’t find the “add” under toonshader with default nodes. There’s a few adds but they don’t have the same attributes as the one on screen. Idk what to do.

  • @Le_Forke
    @Le_Forke Рік тому

    for some reason my screenspace info node is not working, but I set it up exactly like the video. Is there a bug and a fix for it? luv ur work

  • @bradonbyrd8061
    @bradonbyrd8061 11 місяців тому

    Long time no see

  • @CloudDutch_A
    @CloudDutch_A 10 місяців тому

    Why can't I see the object's material through perspective when I perform the 15:36 operation? All goo versions from 3.6-4.00

  • @Butterfried2992
    @Butterfried2992 2 роки тому +1

    How do you install it through the github master file.

  • @de-er
    @de-er 2 роки тому +1

    Hello Mr.
    I'm Rizuki. May i ask you something?
    How can you record with 3d Model? Can i do it for Livestream?
    Pls give me the answer, i need it for my Livestreaming as a Vtuber...
    Thank you 🙏🏻

  • @yasuke267
    @yasuke267 2 роки тому +1

    These features are amazing!I know it's a little bit different, but will you have a tutorial on how to approach creating characters from Ruki? Or is this maybe something we can ask her in the discord?

    • @ed2fun
      @ed2fun 2 роки тому

      Yeah I am more interested on Ruki techniques too

    • @erenkruger5361
      @erenkruger5361 2 роки тому +1

      @@ed2fun DONT GET BAITED BUT THESE LOWLIFE SCAMMERS ITS NOT GOO,its a scammer

  • @Official.Daydreamm
    @Official.Daydreamm 10 місяців тому

    do these nodes come with it or do i have to copy the video and set them up myself

  • @Magma-uw7yo
    @Magma-uw7yo 2 роки тому +1

    How do you install it from the github ? Thank's a lot

  • @RealDTSM
    @RealDTSM Рік тому

    hey do you think you could make a tutorial for doing hair highlights, like the one for your character model that shows up in the bottom left of the video?

  • @RazzorB
    @RazzorB 10 місяців тому

    Is there any way to use curvature as black outline? Can't find a way to make it black and mix it into a toon shader from the video.

    • @professorGoo
      @professorGoo  10 місяців тому

      Try using a mix node instead instead of add/color dodge!

  • @Chewma-o9k
    @Chewma-o9k Рік тому

    Professor I wish I had known you about 6,000 usd ago.

  • @violettracey
    @violettracey Рік тому

    Thanks!

  • @fillumdekhotv2085
    @fillumdekhotv2085 Рік тому

    I built the goo engine blender on M1 Mac, but as soon as I switch to sharing it crashes. Any solutions?

  • @PCgmesforever
    @PCgmesforever 2 роки тому

    what is the diffrence between diffuse shading and self shadows outputs in the shader info node ?

  • @dr.timelord0483
    @dr.timelord0483 7 місяців тому

    Would it possible to convert the shader information of this build to game engines like UE5?

  • @marcosaltamirano8776
    @marcosaltamirano8776 2 роки тому +1

    Just a question how do i install it , my computer doesnt recognice it.

    • @professorGoo
      @professorGoo  2 роки тому +1

      Once you get the compiled zip file either from Patreon or compiling it yourself, you should be able to unzip it and run the blender.exe file!

    • @marcosaltamirano8776
      @marcosaltamirano8776 2 роки тому

      @@professorGoo tanks

  • @darshjoshi1641
    @darshjoshi1641 Рік тому

    How did you make the narration face animation realtime? Little guidance on that would also be great. Thanks!

    • @vexnity460
      @vexnity460 11 місяців тому +1

      Probably a Vtuber setup with a custom model

  • @kenzietownsend6644
    @kenzietownsend6644 Рік тому

    2:09 confused me. The Mix node didn't start working until Diffuse was completely white and the Mix Node was in Overlay. Just added this for anyone else.

  • @mugenanimations2343
    @mugenanimations2343 2 роки тому

    How are you switching between the 2 node groups??

  • @RealDTSM
    @RealDTSM Рік тому

    what is the WorldPosition in the Shader Info node used for?

  • @Nikuloki
    @Nikuloki Рік тому

    Please! How to run a build that is on Github? Thank you very much in advance.
    PS I just never did it and do not understand yet. Even reading the manual for Blender.

  • @Tremori_A
    @Tremori_A 2 роки тому

    honestly watched it a second time, I bet if you worked with lightning boy yall could make a product for a fully realized npr version of blender, both potential fully onlucked.

  • @MotionFriend
    @MotionFriend 2 роки тому +1

    Some of these features look very interesting, particularly the light groups. But forking Blender and putting the binaries behind a paywall seems really icky.

    • @professorGoo
      @professorGoo  2 роки тому +8

      Only the pre-compiled build is on Patreon! The source code is completely open and can be compiled for free :D

  • @nevenegra8814
    @nevenegra8814 2 роки тому

    quick question, can i use it for baking?

  • @deva_771
    @deva_771 2 роки тому +1

    How you do this head animation?

  • @Herr_Keks
    @Herr_Keks 10 місяців тому

    Hello Mr Professor Goo ^^ i wanted to ask if that version is allredy for 4.0 in Blender avalible
    Best Reguards
    Herr Keks ^^

  • @raymk
    @raymk 2 роки тому +2

    Basic tutorial to set up a 3D anime scene in Blender, please~~~