My gaming rig just died so I have not tested this, but I think you may be misinterpreting the term effectiveness when it comes to food. My understanding is that it refers to the amount of health produced and not the percentage of the diet. Effectiveness of Oats is 60%. If you fed nothing but Oats, the horses health would never go over 60%. The same applies to hay. If you fed nothing but hay, the horses health would never go over 40%. As long as you have some of each in the trough the exact mixture is irrelevant. There may be an optimum mixture that lets you run out of both at the same time. That may or may not be a 60-40 split, but that would take further testing.
It somewhat both. If you feed pigfood you will notice that the total food bar is 100% while all the individual food bars fill up the exact % that is shown in the description below the food bars. If you only feed 1 source of food their overall productivity will not be greater than that % but ti also now seems to equil the % of the total if you feed a mixed food lke pigfood.
Thank you so much for these great videos! You have helped me so much in getting started with FS22. I never played FS at all until last week. I love the game so much. I spent this evening exploring the campgrounds and finding several collectibles! It is fun to explore during breaks from planting & harvesting, etc. Now that I watched this video, I am buying horses tomorrow! Thanks again!
I have a feeling that this time around horses are going to be a thing you do because you want to be able to ride horses, not a major profit center, the labor per dollar is much higher for them than for chickens but I suppose that's reflective of reality. I think in this case because it's possible to leave bales just sitting on the trigger what you could do if you accidentally filled up a horse pen to 100% with oats is just leave a hay bale sitting on the trigger and any room the horses create in the trough will automatically be filled, they eat a liter of oats and that liter gets refilled with hay right away.
I completely agree on the riding mechanics. The collision box and jumping for the horse are terrible, way worse than FS19. I really hope they fix this. The food source is annoying, but not as bad as the riding. There really should be a feed trough for grain and a separate feeder for hay. I also hope to see the first person camera return soon so I don't have to see that fake jumping animation.
Seriously, you're the single most reliable source for FS, especially 22 Everyone else is just blindlessly praising and lauding this ... release ... in ALL of their videos, especially making sure to not show bugs(cutting bugs out You'Re the only one, showing and speaking about them, not giving just blind praise Thanks a lot for that dude =)
Thank you. I try to call it the way I see it. If/when I hear back about the bug report I put in on the horses and the animals with different food sources Ill update everyone with a community post.
@@FarmerKlein Well, most of the bugs are ignored right now, as Giants don't even have a planned timeline for patches (confirmed by a CM). I submitted 12 bugs on my own, right on release day, guess what, all of them came back as "Already fixed" ... closing in of 2 weeks later and all of them are still there Giants totally dropped the ball with this release :(
@@Oroberus There have been no patches. Im sure the updates were intended to say fixed in future patch. Thats what I got back on the 3 of the 8 that I have sent in that have been opened. Giants posted on the forum they plan to release a patch before Christmas. There working toward a single large patch by the end of the working year as opposed to several updates as it is a rather involved process to get updates pushed out via Sony and MS.
@@FarmerKlein Quite possible but with no communication and to this very day basic functions of the game not working it's just a pathetic mess, given the fact how many people work at giants and how long, compared to FS19, they took for FS22. There either was no QA/Playtesting/Bugfixing done pre release OR the game was in such a desolate state, that even with QA/Bugfixing/Playtesting they still released in a mere 60% ready manner, a real shame :( Just go check your missions.xml and the expected litres of harvest you have to bring for Wheat, Oat or Barley harvest to fullfill the contract, it's 4 times the amount you can actually harvest from a field, meaning, you never can fullfill a harvest contract for those ;)
For horses i think breeding them would be at 4 yrs cause at 2 they're still considered fillies/ colts. Same for riding, though it depends on breeds and health of the horse so some people start riding them at 2 yrs. There doesn't seem to be any breeds in this game, just coat colors so we have no way of knowing what breed these horses are other than observation... For the barns (they should be called stables) the places that need straw are called 'stalls'. You were correct ^^ Basic horse gaits are walk, trot, canter & gallop. There are also collected gaits and extended gaits aswell as the working trot & canter. Loved the video ^^ Have a great day!
I was hoping they would fix horses a bit. Sure they made money in FS19 but they were tedious and very boring. I would not even mind the current price, if you only had to ride them every few days, or every season, and they had cool things like saddles, horse shoes, wagons and plows. Maybe some equipment to help cleaning would be cool as well...heck a good brush animation. They should be the coolest animal on the farm, not more useless than chickens...which were always my least favorite in the game...and even they are quite profitable in fs22.
I have noticed if you need to ride a horse that's inside the paddock and won't leave, just get on it inside and get off, he should walk outside, just like in the vid when you wanted show you can't leave through the door.
PS4. -I’ve noticed that too where you once you put food in you can’t put any other types in. I’ve noticed that actually for a while now when I started with cows. I just go with the higher percentage. That’s the only advice I can give because it’s all that we can do like you say.
The multiple food source issue is a problem because the health will not reach 100% unless you have both Oats and Hay. I filled up on Oats and until I was able to add hay it stayed at 0%. The system will correct itself in a single month and in the end it comes down to having it balanced for the month you intend to sell the horse but yes, it's a glitch.
thank you so much for all these vids, do love the guides! my go to youtuber for all info on this game when i need a how to. appreciate the time and details you give us
I agree with you on the feeding thing, especially when bales are involved. However, maybe the ability to fill a trough to 100% is not the problem but the inability to take out food is. But that is just hair splitting. You are right in that it would be less frustrating if the game restricted the input in the first place. As usual - good job on the video. *like*
dont know if I missed it but did you just do one horse or multiple horses riding and cared for cause it take two to tango and if no pair maybe no repro
So far I've tried sheep, horses, and chickens. Definitely needs some balancing work imo... Horses are the most hands on of the three of these and by far the least profitable. From what I could tell at a certain point each horse will continuously go up in value a little over a hundred dollars a day and that's it. Pretty awful considering each horse needs two minutes of riding when you consider chickens just need food and a large chicken coop will make enough eggs to net you well over 100 grand a year on easy economy.
Seems crazy that giants add features in previous games that don't make it into the next one, or not as it was. If we could hire a person to run the horses and feed them, and get atleast 10k a horse I would invest in them, but they require too much attention.
I cant get the feed trigger inside the small barn to work for oats. Tried two different trailers but it wont let me dump it. Frustrating as hell! And sadly the horses can neither enter the barn or thus make use of the stalls!
Regarding the food thing i dont mind it that mutch but i have another issue with it. If u have always used baled hay then yeah this change will be a pain in the ass when u cant control how mutch of the bale u will use. But if u prefer to use loose material then i like this change purely for the fact that we have always been able to overfill the food area to the point that animals dont need food refill for about 10-14 gamedays or more and that honestly was a terrable design ide. The only reson u went to your animals after filling up there food and water before was to clean the food area and that shouldent be the case. Now we kinda have to watch roughly how mutch we put in there becouse there is a total amount limit and there we have the issue i was refering to. I would say this system is good aslong as we can se what the total amount is before we start to dump food in. Lets say we have 6 horses and the total amount would be for example 20k and we could se that. Now we know we can still use a 9k hay bale without filling up 80% of the total food limit. If u dont have that many animals and a lower total food amount then u just cant use a full bale and u need to use loose material or even better make use of the new smaller 600L Hay bales. When i first saw the (bales) video i couldent find a use for those tiny bales but they would be perfect for a scenario like this when u are dealing with low numbers of animals or u just wanna add abit of food but not max it out compleatly.
In the base game of 19 you could only add enough food to last for 3 in game days, if you were able to do more it was due to a mod. If you were using Seasons that duration would be shortened to 2 days.
@@joshuadoll9000 if that were the case then there must have been a change somewhere. I dident do mutch with animals but without mods and without seasons the food supply for horses lasted a minimum of 7-8 days. I only needed to fill up 1 or 2 times at most when training horses that i remember.
@@Shiftry87 I never did much with horses either but with other animals I know I only got 3 day's worth and that was what was supposed to happen. Maybe the horses operated differently or were bugged out.
If I would have knew that they are not worth the same as in FS19 I would have never done them. They used to be worth 50k fully maxed, and now only 2k?? I was expecting maybe 10k or 20k, as 50k is a lot. but 2k?? realy ?? How am I supposed to be making money with them? After I bough the pickup-truck, the trailer, the pasture, the food, and the horses. I will never make that money back lol they need to fix this
@@FarmerKlein For your informations, I just saw an other video and the horse was 29 month years old, and his value was about 4k. So it does get better. But 29 month for 4k profits?? That's just not enough for me. I'd rather move eggs or wool at this point :/
I have a small barn for them from a mod,costed €10.000 and i have 2 horses i bought but there is a roof over the food and water and it makes it hard to feed them. My horses have 16 months and after 22 they will reproduce. I think it will be one little horse at the time but i need another stable to separate them and if it gets full by that time my old horses would have the max price so i can sell. I will plant oats and i can get hay easily. Doing the rides is fast everytime but the game doesn't say if a horse is female or male so how do i know?
That would likley be the tmie that if you left the horse outside the pen it would spawn back in the pen. Horses are smart they get tired of waiting on you and just go home.
Something we found out for horses is they will reproduce only after reaching 22 months of age and then there is a 11 month gestation period. This information is much better shown after the latest update.
not sure about horses but my cows have been sitting at 100% productivity and health on just tmr, i don't think you NEED to use both food types. mind you, thats cows, as i said im not sure about horses (have not yet done horses in 22)
The big bag holder always glitches me out and prevents me from leaving or moving my tractor, and I just get stuck and have to restart the game. So beware of using that if you're unlucky like me.
So no horses breeding reproduction as of yet..??.. was none in FS 19 except for a mod incompatible with seasons... I was hoping we can breed horses in FS 22.. another reason I'm in no hurry to buy it...
With the 1.2 update it shows the maturity information better. its like 3 years for horses to be old enough to reproduce and then another 10 months to actually reproduce or something like that.
horses are able to sexually reproduce at 2 years old in real life. Not sure if this is the same in game. would be an interesting thing to test. It also seems like age has an impact on price. I think this sets it up to be more realistic, but again that would have to be something to test. I'm very sad about the animations though, especially the jump. I was expecting more from this game.
After the 1.2 update it is much clearer at what age animals reproduce and how long it takes once they reach that age. I think for horses its 3 years and 10 months or something like that.
No, The lack of perceived value after 13 months I felt horses where not worth the effort of riding them every day and the food they consume and space they take.
So the prices on horses are more realist now. Still way over priced in my opinion. They should add a glue factory or dog food factory where we can get a better price
They won't add those for the same reason they won't add a butcher's shop. They're trying to be kid friendly rather than cater to those of us who value realism.
I can see they have changed the daily riding from "Time" to "Distance", which to me makes a heck of a lot more sense.
Ah, that would make more sense on why faster the % goes up faster.
My gaming rig just died so I have not tested this, but I think you may be misinterpreting the term effectiveness when it comes to food. My understanding is that it refers to the amount of health produced and not the percentage of the diet. Effectiveness of Oats is 60%. If you fed nothing but Oats, the horses health would never go over 60%. The same applies to hay. If you fed nothing but hay, the horses health would never go over 40%. As long as you have some of each in the trough the exact mixture is irrelevant. There may be an optimum mixture that lets you run out of both at the same time. That may or may not be a 60-40 split, but that would take further testing.
It somewhat both. If you feed pigfood you will notice that the total food bar is 100% while all the individual food bars fill up the exact % that is shown in the description below the food bars. If you only feed 1 source of food their overall productivity will not be greater than that % but ti also now seems to equil the % of the total if you feed a mixed food lke pigfood.
Thank you so much for these great videos! You have helped me so much in getting started with FS22. I never played FS at all until last week. I love the game so much. I spent this evening exploring the campgrounds and finding several collectibles! It is fun to explore during breaks from planting & harvesting, etc. Now that I watched this video, I am buying horses tomorrow! Thanks again!
Glad to hear it!
I have a feeling that this time around horses are going to be a thing you do because you want to be able to ride horses, not a major profit center, the labor per dollar is much higher for them than for chickens but I suppose that's reflective of reality. I think in this case because it's possible to leave bales just sitting on the trigger what you could do if you accidentally filled up a horse pen to 100% with oats is just leave a hay bale sitting on the trigger and any room the horses create in the trough will automatically be filled, they eat a liter of oats and that liter gets refilled with hay right away.
That's pretty much how I approach it. I use a grain trailer to meter out grain feed, then I set a bale there to meter out on it's own. It kinda works.
I completely agree on the riding mechanics. The collision box and jumping for the horse are terrible, way worse than FS19. I really hope they fix this. The food source is annoying, but not as bad as the riding. There really should be a feed trough for grain and a separate feeder for hay. I also hope to see the first person camera return soon so I don't have to see that fake jumping animation.
JUST stated horses. This was driving me CRAZY! Thank you for this video.
My favorite part of the horses is that they can be transported and unloaded anywhere on the map
Something you couldn't do in FS19 . That feature im going to really enjoy .
Seriously, you're the single most reliable source for FS, especially 22
Everyone else is just blindlessly praising and lauding this ... release ... in ALL of their videos, especially making sure to not show bugs(cutting bugs out
You'Re the only one, showing and speaking about them, not giving just blind praise
Thanks a lot for that dude =)
Thank you. I try to call it the way I see it. If/when I hear back about the bug report I put in on the horses and the animals with different food sources Ill update everyone with a community post.
I agree I dont know why this channel don't have more views its probably the best source of info on the game. Thank you for your effort FK!
@@FarmerKlein Well, most of the bugs are ignored right now, as Giants don't even have a planned timeline for patches (confirmed by a CM).
I submitted 12 bugs on my own, right on release day, guess what, all of them came back as "Already fixed" ... closing in of 2 weeks later and all of them are still there
Giants totally dropped the ball with this release :(
@@Oroberus There have been no patches. Im sure the updates were intended to say fixed in future patch. Thats what I got back on the 3 of the 8 that I have sent in that have been opened. Giants posted on the forum they plan to release a patch before Christmas. There working toward a single large patch by the end of the working year as opposed to several updates as it is a rather involved process to get updates pushed out via Sony and MS.
@@FarmerKlein Quite possible but with no communication and to this very day basic functions of the game not working it's just a pathetic mess, given the fact how many people work at giants and how long, compared to FS19, they took for FS22.
There either was no QA/Playtesting/Bugfixing done pre release OR the game was in such a desolate state, that even with QA/Bugfixing/Playtesting they still released in a mere 60% ready manner, a real shame :(
Just go check your missions.xml and the expected litres of harvest you have to bring for Wheat, Oat or Barley harvest to fullfill the contract, it's 4 times the amount you can actually harvest from a field, meaning, you never can fullfill a harvest contract for those ;)
For horses i think breeding them would be at 4 yrs cause at 2 they're still considered fillies/ colts. Same for riding, though it depends on breeds and health of the horse so some people start riding them at 2 yrs. There doesn't seem to be any breeds in this game, just coat colors so we have no way of knowing what breed these horses are other than observation...
For the barns (they should be called stables) the places that need straw are called 'stalls'. You were correct ^^
Basic horse gaits are walk, trot, canter & gallop. There are also collected gaits and extended gaits aswell as the working trot & canter.
Loved the video ^^ Have a great day!
I was hoping they would fix horses a bit. Sure they made money in FS19 but they were tedious and very boring. I would not even mind the current price, if you only had to ride them every few days, or every season, and they had cool things like saddles, horse shoes, wagons and plows. Maybe some equipment to help cleaning would be cool as well...heck a good brush animation. They should be the coolest animal on the farm, not more useless than chickens...which were always my least favorite in the game...and even they are quite profitable in fs22.
In 19 I used them to start off because I had the time to ride them. Good early profits to get started. Now it's greenhouses and Chickens it seems.
The time frame for reproduction in the game is 22 months once they reach 22 months they can reproduce.
I have noticed if you need to ride a horse that's inside the paddock and won't leave, just get on it inside and get off, he should walk outside, just like in the vid when you wanted show you can't leave through the door.
PS4. -I’ve noticed that too where you once you put food in you can’t put any other types in. I’ve noticed that actually for a while now when I started with cows. I just go with the higher percentage. That’s the only advice I can give because it’s all that we can do like you say.
I enjoyed the demonstration on having horses on FS22 , so different then FS19 .
The multiple food source issue is a problem because the health will not reach 100% unless you have both Oats and Hay. I filled up on Oats and until I was able to add hay it stayed at 0%. The system will correct itself in a single month and in the end it comes down to having it balanced for the month you intend to sell the horse but yes, it's a glitch.
Thank you so much for making these videos to help us out!
thank you so much for all these vids, do love the guides! my go to youtuber for all info on this game when i need a how to. appreciate the time and details you give us
Glad to help!
I agree with you on the feeding thing, especially when bales are involved. However, maybe the ability to fill a trough to 100% is not the problem but the inability to take out food is. But that is just hair splitting. You are right in that it would be less frustrating if the game restricted the input in the first place.
As usual - good job on the video. *like*
dont know if I missed it but did you just do one horse or multiple horses riding and cared for cause it take two to tango and if no pair maybe no repro
It's called gestation in mammals, not incubation. :) Thank you for all the excellent horse information!
Great video I am surprised the horses not as good financially as fs19 but so be it. Thanks for sharing
So far I've tried sheep, horses, and chickens. Definitely needs some balancing work imo... Horses are the most hands on of the three of these and by far the least profitable. From what I could tell at a certain point each horse will continuously go up in value a little over a hundred dollars a day and that's it. Pretty awful considering each horse needs two minutes of riding when you consider chickens just need food and a large chicken coop will make enough eggs to net you well over 100 grand a year on easy economy.
Seems crazy that giants add features in previous games that don't make it into the next one, or not as it was.
If we could hire a person to run the horses and feed them, and get atleast 10k a horse I would invest in them, but they require too much attention.
@@jessed2282 yep. I swear they leave it to the modders so they save money.
I cant get the feed trigger inside the small barn to work for oats. Tried two different trailers but it wont let me dump it. Frustrating as hell! And sadly the horses can neither enter the barn or thus make use of the stalls!
Regarding the food thing i dont mind it that mutch but i have another issue with it. If u have always used baled hay then yeah this change will be a pain in the ass when u cant control how mutch of the bale u will use. But if u prefer to use loose material then i like this change purely for the fact that we have always been able to overfill the food area to the point that animals dont need food refill for about 10-14 gamedays or more and that honestly was a terrable design ide. The only reson u went to your animals after filling up there food and water before was to clean the food area and that shouldent be the case. Now we kinda have to watch roughly how mutch we put in there becouse there is a total amount limit and there we have the issue i was refering to. I would say this system is good aslong as we can se what the total amount is before we start to dump food in. Lets say we have 6 horses and the total amount would be for example 20k and we could se that. Now we know we can still use a 9k hay bale without filling up 80% of the total food limit. If u dont have that many animals and a lower total food amount then u just cant use a full bale and u need to use loose material or even better make use of the new smaller 600L Hay bales. When i first saw the (bales) video i couldent find a use for those tiny bales but they would be perfect for a scenario like this when u are dealing with low numbers of animals or u just wanna add abit of food but not max it out compleatly.
In the base game of 19 you could only add enough food to last for 3 in game days, if you were able to do more it was due to a mod. If you were using Seasons that duration would be shortened to 2 days.
@@joshuadoll9000 if that were the case then there must have been a change somewhere. I dident do mutch with animals but without mods and without seasons the food supply for horses lasted a minimum of 7-8 days. I only needed to fill up 1 or 2 times at most when training horses that i remember.
@@Shiftry87 I never did much with horses either but with other animals I know I only got 3 day's worth and that was what was supposed to happen. Maybe the horses operated differently or were bugged out.
Hey, so i was wondering. Why cant we have work horses? It would be fun
I got a question bout transport. Say I want transport my horses to a spot just to ride them. How can I get them out the transport?
The horse trailer just go to the back to the unload trigger should let you just unload them anywhere.
@@FarmerKlein I tried that the gate bar wouldn't show.
@@FarmerKlein imma check it real quick
@@FarmerKlein it worked just needed to hold the button longer. 🙏 Thanks.
What van i do when i cant feed my horses completely?
Exercise is based on distance.
The horses you can just open the gate on the left side, the other horses will stay
In reality, sexual maturity for horses is usually at 12 to 15 months of age, but it can be as early as 9 to 10 months.
The reproduction function must "turn on" after 24 months? Let us know if that's the case plz.
Your heads hitting the roof. That's why you can't leave area
I don't like it either. I put a bail of hay and could add oak. I don't know why they even changed that. It was fine in FS 19 as it was
If I would have knew that they are not worth the same as in FS19 I would have never done them.
They used to be worth 50k fully maxed, and now only 2k?? I was expecting maybe 10k or 20k, as 50k is a lot. but 2k?? realy ??
How am I supposed to be making money with them? After I bough the pickup-truck, the trailer, the pasture, the food, and the horses. I will never make that money back lol they need to fix this
I only went out 13 months so maybe they will be worth more over a longer play.
@@FarmerKlein For your informations, I just saw an other video and the horse was 29 month years old, and his value was about 4k.
So it does get better. But 29 month for 4k profits?? That's just not enough for me. I'd rather move eggs or wool at this point :/
I have a small barn for them from a mod,costed €10.000 and i have 2 horses i bought but there is a roof over the food and water and it makes it hard to feed them.
My horses have 16 months and after 22 they will reproduce.
I think it will be one little horse at the time but i need another stable to separate them and if it gets full by that time my old horses would have the max price so i can sell.
I will plant oats and i can get hay easily.
Doing the rides is fast everytime but the game doesn't say if a horse is female or male so how do i know?
There is no concept of gender in game.
@@FarmerKlein So you buy 2 horses and that's it?
@@nunosantos00 You need just 1
@@FarmerKlein Yes but i want 2 to reproduce so i get more for free.
Horses don't clone themselves.😂😂
Great content, keep it coming!
More to come!
I noticed a horse abandon time in one of the xml, so I wonder if you lose it or if it shows backs up in the pen.
That would likley be the tmie that if you left the horse outside the pen it would spawn back in the pen. Horses are smart they get tired of waiting on you and just go home.
3 or 4 a when horses in RL can start reproduce
I watch all your videos an I'm trying to understand it better I want to know thus game like the back of my hand
Something we found out for horses is they will reproduce only after reaching 22 months of age and then there is a 11 month gestation period. This information is much better shown after the latest update.
@@FarmerKlein thank you
not sure about horses but my cows have been sitting at 100% productivity and health on just tmr, i don't think you NEED to use both food types. mind you, thats cows, as i said im not sure about horses (have not yet done horses in 22)
Cows have 100% productivity with TMR. Horses do not have 100% from any one food source its split 60/40.
@@FarmerKlein good to know, thanks for the heads up!
The big bag holder always glitches me out and prevents me from leaving or moving my tractor, and I just get stuck and have to restart the game. So beware of using that if you're unlucky like me.
I heard it does this in MP. are you in MP when it does this?
@@FarmerKlein Actually no. Single player, has happened on both Elm Creek and Beyleron. Tractor front loader only(Claus I think, not quickie).
Works fine for me in MP
Same happened to us on our dedicated server. In SP its fine but MP these things are a server killer.
@@taskforce876 I said screw the bag holder now, you can pick the bags up with a regular pallet fork.
did you try having two horses of same type and fully grown in the same pen?
It doesn’t matter in real life but I don’t know about the game
Can Animals starve in season in fs 22? I know they could in the mod for FS 19. Any info is appreciated. Thanks
animals dont die in base FS22
Do you add an play with people 🤔
спасибо очень полезное видело , мне помогло 👍
Do you know how to get the throphy Thoroughbred ? It sounds like its a horse throphy 🙂
I don’t recall horse reproduction being a thing in 19 either.
There was a PC mod that had reproduction but not base game.
Horses don't start reproduction until 22 months 😊
So no horses breeding reproduction as of yet..??.. was none in FS 19 except for a mod incompatible with seasons... I was hoping we can breed horses in FS 22.. another reason I'm in no hurry to buy it...
With the 1.2 update it shows the maturity information better. its like 3 years for horses to be old enough to reproduce and then another 10 months to actually reproduce or something like that.
Not worth keeping them then I would never make my outlay back
come on hoprses get sold for ,more than 2k . Anotyher thing not needed to be changed
horses are able to sexually reproduce at 2 years old in real life. Not sure if this is the same in game. would be an interesting thing to test. It also seems like age has an impact on price. I think this sets it up to be more realistic, but again that would have to be something to test. I'm very sad about the animations though, especially the jump. I was expecting more from this game.
After the 1.2 update it is much clearer at what age animals reproduce and how long it takes once they reach that age. I think for horses its 3 years and 10 months or something like that.
JUST GOOGLED IT ( SAD I know) 3 to 4 years before they can breed
Hardly seems worthwhile in its current form.
Most everything in this game is like that.
Have you tried 20 months?
No, The lack of perceived value after 13 months I felt horses where not worth the effort of riding them every day and the food they consume and space they take.
Stalls and feed trough
They are called stables.
There Called stables or Americans call them stalls
Riding over tractors, I would avoid it
Maybe you have tried it…try using the same breed of horses for reproduction.
So the prices on horses are more realist now. Still way over priced in my opinion. They should add a glue factory or dog food factory where we can get a better price
They won't add those for the same reason they won't add a butcher's shop. They're trying to be kid friendly rather than cater to those of us who value realism.
I'm sure mods will exist for these things in the future.
Please tell me what country you can buy a foal for 500 euro? And you think that's still overpriced?
@@las347 facts. I m an, it might get you a saddle broke filly mix but that's gonna be about it
No horse children? Maybe you just put male horses in the place?
Animals do not have a gender in FS. Giants released information later that horse reproduction takes multiple years I just did not fast forward enough.
The jump animation is stupid, it was better in FS 19
Amen! Made a ticket about that. Was way better in FS19, in FS22 the jump animation is absent.