Just the video I needed at the minute dude, thanks. FPS is pretty hard to come by on Sakhal, I was worried I was missing players by playing on medium/medium draw distances. One thing I'll add: texture filtering on low (trilinear) is good if you're a bit of tryhard because it's much easier to see objects on the floor (as the floor becomes a smeared blur at low angles) Another thing I've done is actually cap my FPS at 60 as it is so variable on Sakhal, predictability is better than max frames
Object detail is more important than distance i think. With detail setting on lowest it really affects your ability to see through windows, so if you have it on poor, youll not be able to see someone in a house, but if you have a scope then its a whole new story. So yeah dont leave it on poor. Great vid overall❤ EDIT: My bad, commented too early :P. Good vid❤
@@akelaw3155 yeah I set pretty much everything to Ulta TBH but I just had it all at the lowest for the start otherwise my computer would have blown up with that 10k render distant LMFAO
The 1100m limit is so hackers on official cant murder everyone on the map😂, I also noticed the terrain distance affects the fog so I’m running object distance on low and terrain distance on medium, and object detail on extreme for buildings, everything else on poor but hardware anti-aliasing on medium no smoothing, perfect + nvidia filters vibrance and sharpness, perfect
Oh damn honestly I never even thought of that but it makes sense. Because after this I tested even with the vpp admin tools and using the player skeleton turned on they still disappear at 1100 too.
@@G6Sniper also if you really want to test your gpu go into your character setting file in file explorer and up the scene complexity, it’s basically the distance from which trees and bushes turn transparent, makes the game look completely different, very useful to spot bush and tree campers from a distance
@@excited5976Do you mean make it more or less? My scene complexity was already set to 200000 and I believe that's the ultra settings for overall quality.
You have to change from (overrall quality) from poor to extreme to see difference, but from low to extreme on overall there is no difference same distance 1100m.Not from (terrain and object)
Just the video I needed at the minute dude, thanks. FPS is pretty hard to come by on Sakhal, I was worried I was missing players by playing on medium/medium draw distances.
One thing I'll add: texture filtering on low (trilinear) is good if you're a bit of tryhard because it's much easier to see objects on the floor (as the floor becomes a smeared blur at low angles)
Another thing I've done is actually cap my FPS at 60 as it is so variable on Sakhal, predictability is better than max frames
@@freelounge6001 I'm glad I could help 👍🏻
Thank you :)
@@markus2439 glad I could help. :)
Object detail is more important than distance i think. With detail setting on lowest it really affects your ability to see through windows, so if you have it on poor, youll not be able to see someone in a house, but if you have a scope then its a whole new story. So yeah dont leave it on poor. Great vid overall❤
EDIT: My bad, commented too early :P. Good vid❤
@@akelaw3155 yeah I set pretty much everything to Ulta TBH but I just had it all at the lowest for the start otherwise my computer would have blown up with that 10k render distant LMFAO
@@G6Sniper understandable lmao
The 1100m limit is so hackers on official cant murder everyone on the map😂, I also noticed the terrain distance affects the fog so I’m running object distance on low and terrain distance on medium, and object detail on extreme for buildings, everything else on poor but hardware anti-aliasing on medium no smoothing, perfect
+ nvidia filters vibrance and sharpness, perfect
Oh damn honestly I never even thought of that but it makes sense. Because after this I tested even with the vpp admin tools and using the player skeleton turned on they still disappear at 1100 too.
@@G6Sniper also if you really want to test your gpu go into your character setting file in file explorer and up the scene complexity, it’s basically the distance from which trees and bushes turn transparent, makes the game look completely different, very useful to spot bush and tree campers from a distance
@@excited5976Do you mean make it more or less? My scene complexity was already set to 200000 and I believe that's the ultra settings for overall quality.
u the goat
Thank you!
You have to change from (overrall quality) from poor to extreme to see difference, but from low to extreme on overall there is no difference same distance 1100m.Not from (terrain and object)
@@Vigilwyn I had mine on extreme for over all and it still is set to 1100m
Cool
how to increase object visibility so its as far as the terrain?
It depends on what range you want to see. Like I did in the video I have both of mine set to medium.