Getting Started with MetaHuman Animator plus tips and tricks! Part 1 of 2
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- Опубліковано 29 сер 2024
- My tutorial guide for project setup, recording calibration, recording takes, setting up MetaHuman Identity
Get the app: apps.apple.com...
Get the Plugin: www.unrealengi...
One thing I forgot! make sure you set your body type before processing-- you'll get a warning about it if you don't do it.
This is the only tutorial worth to see all the others don't explain crap and just yolo it as if we are suppose to understand and know everything by default, thank you for taking your time.
Thank you for the kind words!
@@ibrews yeah is just that I was trying to connect my phone but no one showed the proper way to do it, I will try now with this video for some reason it was not reading my files even though I used the Capture Source with a Storage Path it shows as if I had none of the videos I recorded so gonna try adding the IP address and stuff to see if it works now
@@ibrews yeah im still refering to this tutorial even 1year later :c
You absolutely spot on with your comments... everyother video out there be assuming one is supposed to know all these
Wow when those people did the months ago, it took them a lot less time than this tutorial. They must have done it a zillion times! Thank you for slowing the process down so that we can understand what we’re actually doing!:)
Brilliant thank you. I've been watching a few videos on this subject trying to figure out how to do things and I'm finding them all way too complicated (I've never used Unreal before). But yours is so easy to follow, keep up the great work.
Very kind !!
This is an excellent MHA tutorial. Thanks for taking the time to do it, Alex.
Hy Hero Acidamia? No way!!!
Great, clear tute. Well done!
Part 2: ua-cam.com/video/4lVrs78CoC8/v-deo.html
Been watching a couple of Metahuman animator videos but your one seems to be very 'Down to Earth' and 'Easy to follow' so I have decided to make your tutorial my one to work through, now one thing I've picked up on though that you show in your video is that after you do your 'Calibration Take' with you in the shot, when you do your main takes, you have 'Depth Preview' turned on when shooting your main 'Takes' as your face is mainly Gray, is this correct. I have not seen this mentioned in other tutorials, possibly because there as not as comprehensive as yours, Thank you for a Lovely Paced, informative and easy to follow video.
Thanks for this amazing tutorial. When will you upload part 2?
right now!
Hi Alex, love your vids!! My iPhone mocap vids are not showing up in Unreal 5.2. I made my MetaHuman in the MH creator and followed every step but my vids wont show up in the Capture source with archive linked to my folder
Hi Alex. Thanks for the information you’ve shared. One question I can’t seem to find an answer to anywhere but maybe you’ve come across it. Do you know of a technique to blend the first 30-60 frames to the last 30-60 in a MH’s animation sequence? Kinda like a fade in a video compositing package? Thanks in advance.
@@DdawgRealFX after exporting to an animation you can blend the animation into itself in sequencer then re-export if desired
@@ibrews Yes. I see that now lol. Thanks.
Thank you so much for your video!! Please can you tell me how I can get that scene?
I made it. Definitely take a look in the marketplace at the MetaHuman Lighting Samples project to get started
7:30 - I think the depth sensor footage is only 30 FPS (at least on iPhone 11), so maybe UE5 only uses frames that have both: RGB and Depth, so it can't be 60 FPS?
You’re correct!
How do you stitch the Head to the Body and keep both animations?
My computer is 64bit i5 11gen with RTX 2050 ... Bt I'm facing problem for “Prepare fór Performance” pressing failed 😭
Please help me how can i solved this problem ?
Its so freaking frustrating my metahuman i created in creator is not showing up in my bridge i tried everything this is really sh&!
Same here
ty
I'm very interested in your workflow metahuman animator working with a custom hmc as i see that u have done a capture using an hmc rather than phone, I've got myself a stereo hmc and would probably be the prefered solution aha :D
I actually processed the HMC footage using the identity I got from just holding my phone
part 2 part 2!
Nice tutorial ! Been playing and crashing for 2 days, reverting back and forth with directx12 (no imported iphone footage video playback) and directx11 (video ok but crashing) any tips anyone to get it working ? Best
Hi! I have a problem when I activate the plugin and open the project. It gives me this error: ''The ‘MetaHuman’ plugin failed to load because the ‘MetaHumanMeshTracker’ module could not be loaded. This may be due to an operating system error or the module might not be properly set up.'' and closes the project. Any Idea of what could it be the problem?
Thanks!
Sorry I don’t!
What is your pc memory? 64g? My one is 16G and when I click the prepare button it always crash when it reaches about 70%. Did you find this issue?
Did you find a solution? I have 64go RAM and it blocks at 89%
@@JPhilippeMeillandRey25 Don't toggle the fast prepare
@@kunqian7069 Where I can find this option?
Nice 👍 very detailed tutorial.
Thanks 🙏.
Which iPhone did you use & what are your PC specs.
iPhone 12 Pro Max, Computer is Puget with RTX 4090
How well does it work when the actor has a beard (like you and me)? I thought that was a no go.
Is there a Part 2 coming as well :)
I am waiting for Part 2 too...:)
Next couple hours !! Thanks for your patience 😊
Mine keep crashing when preparing to performance
Did you find a solution?
after ubdate iphone app It gives a warning for the animation part of the application live link face app saying your device model is unsupported you may continue but your results could be affcted"for meta human animator capture ." and its work but i wonder My economic situation is not good and I will develop games. How much performance difference does the iPhone 11 make?
Interestingly, the bit I get stuck on is the Capture Source Asset, there is no drop down - can't figure out why as of yet - did you encounter any issues like that?
No that’s very strange! Try restarting? Maybe reinstalling the MetaHuman plugin ?
Thank you for that, on 1:27 i dont have this 2 lines in my DefaultEngine file, any idea why >?
I don’t either. Did you get it all working?
Any ideas when I go to add teeth its not there? Great video!
To elaborate The teeth option is grey out when I try to add to my Neutral pose. Thanks for any help!!
Realized I missed a key stage out!
Noice!
hey man I not sure I follow you right but I just Cant add teeth to Neutral pose. it not enable to add
you have to process the identity first, then add a Teeth Pose as a component, then promote a frame
Anyone got a direct download link for the metahuman animator plugin? My firewall blocks all epicgames links
You can’t get it from the Epic games launcher?
@@ibrews Nope the launcher is also blocked. I get a notification that the url is blocked. A lot of companies block it as it is tagged a a gaming destination
Can you do this with Ipad too
Yep
is iphone 13 mini good for this ?
Yep!
Can you Also Use DSLR camera Footage instead of An iPHONE?
No, depth camera required
@@ibrews Awe...😔 Okay thanks...Hey what About the Google Pixel phone?
@@MasonSantiagoSL-TRENDZ won’t work
@@ibrews thanks
whrn i click solve unreal crash ?!!!
Try disabling your second GPU if you have one
why we can;t use android ?!
Needs depth sensor
Good Tutorial, but man... You Talk In Circles.