Damage tokens are shuffled back into the pile of available damage tokens, but Im pretty sure I remember hazard tiles go into a discard pile that is only reshuffled if necessary. Incidently, thru 12 plays we've never had to. I would also note that ONLY negative I can find in this great game is that the constant reshuffling of damage tokens gets tedious. I suppose it would be easier to use an old crown royal bag to draw tokens. However, the thing I don't like about cardboard in draw bags is that the pieces wear much quicker.
Great video, played a few games so far but wanted to make sure I wasn't getting anything wrong. I got a few things wrong. ;) Quick question though. At 24:55 You said that you can use a command dice to repair a car before you give a car an activation dice and then activate the repaired car. I can't find in the rules where it says this. Just looking for clarification thanks.
That’s actually been reversed by the publishers. They said that was the case on a rules forum thread on www.boardgamegeek.com but then changed their minds. You can repair a card with a command die, and then issue a move die to it on a subsequent turn during the same round, but you can’t repair then move on the same turn. I was going off out of date information that I didn’t realize was out of date.
@@TheBoardGameGuy I suspected as much. Just wanted to make sure. I have a new group of players I'm teaching and trying to get all the rules down. Thank you for the clarification. :D
In one turn I can Repair an inoperable car. Move a different car in my stack and potentially shoot with that car all in one turn? Also, you can shoot twice in one turn? Bring out a chopper and shoot with it. Move your car and shoot again? Right or wrong?
Sorry about the weird 25 seconds of slo-mo background sound during the explanation of oil slicks.
Dude.. I thought I was having some sort of situation 😂
Damage tokens are shuffled back into the pile of available damage tokens, but Im pretty sure I remember hazard tiles go into a discard pile that is only reshuffled if necessary. Incidently, thru 12 plays we've never had to. I would also note that ONLY negative I can find in this great game is that the constant reshuffling of damage tokens gets tedious. I suppose it would be easier to use an old crown royal bag to draw tokens. However, the thing I don't like about cardboard in draw bags is that the pieces wear much quicker.
You can make costom cards, i played the game today and love it. So I'll make in photoshop costam damage token
Also you could make a chart of the damage tokens and rol a d 20
this is a great video Steve!
Thank you! That mean a lot coming from you.
Great video, played a few games so far but wanted to make sure I wasn't getting anything wrong. I got a few things wrong. ;) Quick question though. At 24:55 You said that you can use a command dice to repair a car before you give a car an activation dice and then activate the repaired car. I can't find in the rules where it says this. Just looking for clarification thanks.
That’s actually been reversed by the publishers. They said that was the case on a rules forum thread on www.boardgamegeek.com but then changed their minds. You can repair a card with a command die, and then issue a move die to it on a subsequent turn during the same
round, but you can’t repair then move on the same turn. I was going off out of date information that I didn’t realize was out of date.
@@TheBoardGameGuy I suspected as much. Just wanted to make sure. I have a new group of players I'm teaching and trying to get all the rules down. Thank you for the clarification. :D
For oil slick hazards you move in a random direction determined by the direction die.
You’re absolutely right! Not sure how I missed that. Thanks for pointing it out.
No problem, loved the video!
Thanks for watching!
what happens if a player slams another player's inoperable car? Is it slam rules as normal?
It is treated as a normal slam. If the inoperable car is slammed into an impassable obstacle or off the road as a result, it is destroyed.
In one turn I can Repair an inoperable car. Move a different car in my stack and potentially shoot with that car all in one turn? Also, you can shoot twice in one turn? Bring out a chopper and shoot with it. Move your car and shoot again? Right or wrong?
Yes to both your questions.