Could you please not skip the damage phase? I understand the desire to speed up the combat but it is very confusing since it is not clear who won the round. I found myself rewinding a few times to see who lost HP between skips (like at the end of round 4, when you said "these typhoons are going to take the game" but they ended up losing the round anyway).
Last round he knew where he was going to go. The oil allowed the lock o n for longer which killed the lvl3 fort lvl and that was it. Would have liked to see some flame for that column of crawlers😄 We are missing a ground based level sweep beam. Something which cuts through rows of units.
Could you please not skip the damage phase? I understand the desire to speed up the combat but it is very confusing since it is not clear who won the round. I found myself rewinding a few times to see who lost HP between skips (like at the end of round 4, when you said "these typhoons are going to take the game" but they ended up losing the round anyway).
Last round he knew where he was going to go. The oil allowed the lock o n for longer which killed the lvl3 fort lvl and that was it. Would have liked to see some flame for that column of crawlers😄 We are missing a ground based level sweep beam. Something which cuts through rows of units.
Yeah def some vertical splash or some sort of "pierce" mechanism is needed for this type of chaff formation
Wooow what a close game