Same, I feel like the post-game commentaries are a bit more educational though, or at least in a different way, like these ones you better get to understand the though process
@@zerex8375 EMP/Fire might help/hackers etc have to shut them down quickly before they scale usually, Marks need time, if not reload on them, they need extra help to clear chaff, also great counter to them are shielded fangs as no matter how much dmg you deal shield dies, then 2nd hit kills fangs so they survive and attack of marksman no matter what lvl he is, then need 2nd hit to finish them. Cheers!
"level 2 far seer is pretty strong" - 60k dmg... this unit is so rediculous, no idea why its not being nerved. good hp, good dmg, good chaff clear, good base range, shoots up, cheapest emp in game, fastest move speed in game, and ontop of all of it, target seeking missiles that massively distract AM against storms
It loses 1v1 to multiple 200 cost units and scales badly as a carry unit due to the way its missiles work. Yeah, its a good unit. It costs 300 supply, it SHOULD be a good unit. Look at what Wraiths are capable of.
While I like the replay narration videos, I have to say the live commentary ones are refreshing to see for a change :)
Same, I feel like the post-game commentaries are a bit more educational though, or at least in a different way, like these ones you better get to understand the though process
Ha, played the same person 4 times this morning. They go AA marksman immediately after they see air units! :D
chin gun buffed? was there a patch? have they walked it back a bit?
Cool game, im lately spamming some crazy builds, lots of assman or worms/hackers :P
I find assman's to be super hard to play around (probably because they are rare). What have you found that really shuts them down?
@@zerex8375 EMP/Fire might help/hackers etc have to shut them down quickly before they scale usually, Marks need time, if not reload on them, they need extra help to clear chaff, also great counter to them are shielded fangs as no matter how much dmg you deal shield dies, then 2nd hit kills fangs so they survive and attack of marksman no matter what lvl he is, then need 2nd hit to finish them. Cheers!
Can this strategy be used to deal with carry Arclight? I have a hard time running into them.
Scorps own arc's
lose formation on crawlers give arcs a hard time
"level 2 far seer is pretty strong" - 60k dmg... this unit is so rediculous, no idea why its not being nerved. good hp, good dmg, good chaff clear, good base range, shoots up, cheapest emp in game, fastest move speed in game, and ontop of all of it, target seeking missiles that massively distract AM against storms
Yeah. It's insanely broken. If you get it and lose, you have issues.
Oh, and don’t forget the target killed check mechanism:
After killing, Farseer shoots at the dead target again, to make sure they are really dead
It loses 1v1 to multiple 200 cost units and scales badly as a carry unit due to the way its missiles work. Yeah, its a good unit. It costs 300 supply, it SHOULD be a good unit. Look at what Wraiths are capable of.