One thing to note about enemies:their HP also does scaled depend on how many players you have And since you play alone enemies usually won't really have a tanky HP (Haz 3 4 players have HP of 4400 while Haz 5 solo have HP of 4800)
technically it is not their HP that scales, it's damage resistance. It is just more convenient to to calculate eHP than recalculate all weapons eDamage
In Hazard 5, two leadbusters are enough to kill a Detonator. For swarms of enemies, one will wipe them all with more or less the same efficiency and more reliability than the cluster grenade but will be able to hit Macteras. I find this is the most versatile and effective grenade for the Gunner, but everyone has their own preference 😌😌
bulk detonator during an uplink is a goddamn classic
can confirm 2 leadbursted thrown right in front of a detonator while its going at you take it out
even just 1 does quite a significant amount
That's actually real neat. I like it
I need to do more tests, but in the current state, 3 grenades are enough to kill a Detonator in Hazard 5 solo. Which is a bit unbalanced.
It may be possible with only two. I tried once and two grenades easily put it at very, very low health. A few more records incoming.
2 million iq
I need to do more tests, but in the current state, 3 grenades are enough to kill a Detonator in Hazard 5 solo. Which is a bit unbalanced.
@@Canapin I swear I’ve seen someone do it with 1 the least I’ve done it with tho is 2 on haz 4
One thing to note about enemies:their HP also does scaled depend on how many players you have
And since you play alone enemies usually won't really have a tanky HP
(Haz 3 4 players have HP of 4400 while Haz 5 solo have HP of 4800)
technically it is not their HP that scales, it's damage resistance. It is just more convenient to to calculate eHP than recalculate all weapons eDamage
@@NickMaovich right
i didn't correct that by the time i watched lazymaybe explained it
Not really unbalanced
This thing is pretty gimmick not really much time this thing been super effective
In Hazard 5, two leadbusters are enough to kill a Detonator. For swarms of enemies, one will wipe them all with more or less the same efficiency and more reliability than the cluster grenade but will be able to hit Macteras.
I find this is the most versatile and effective grenade for the Gunner, but everyone has their own preference 😌😌
@@Canapin it ain't hit shit for me i use 4 burst still can't kill a gas butt
@@mising7305 Pretty sure lead burster has a penalty against armor so breakable armor can block the whole thing
@@notsirquacker3977 You would be correct, it only does 30% armor breaking according to the wiki