The Cult Icon in the Metamorphs not having an autopistol and thusly not allowing the 6" move seems like such an outrageously clever bit of game design that I can only assume it wasn't their intention, and we get a FAQ clarifying that characters + icon holder don't count against the 6" move.
12:14 "assuming you're not wiped out in one go" applies to the pistol squad as well, 6" broodsurge won't help if you're dead. At least with the flamers and icon you can get the models back that triggered the broodsurge so they can actually fight. Always put the banner in the very front and you won't lose movement by removing casualties then you can add 1" to your movement when you resurrect a model. In xenocreed detachment they can also take incendiary inspiration on their iconward or biophagus friend to advance & charge with rerolls on both which is extra movement not reliant on your opponent's decisions
12:00 coming back to this video in August, and I'd just like to note this rule about all of them needing auto pistols has been changed to none of them having hand flamers. So you can do the Icon funny now.
Honestly, I'm happy with the way the Metamorphs have been improved. I also really like that the Broodsurge ability really makes you think about what weapons you're going to take, and feels like a better way of balancing weapon options compared to what they did with the Acolytes. If weapons and wargear remain free, then having useful unit abilities get better if you don't max out those weapon and wargear options feels like the way to go.
(having a bunch of _kairic_ acolyte bodies knocking around) I really appreciate how the writers have given some value to all of the arm pieces on the Acolyte Hybrids sprue!
I shelved GSC this edition because they started out good and popular, but now that they are not, I'm seeing all these gsc videos, and I have so many builds for them I want to do, I think I am ready to bring them back. I can't wait to use my super cool abbera-... Ok I guess these Votann hybrids are going to be metamorphs now.
I appreciate your level-headed approach to all these changes. I'm new to the army and extremely far from competitive. Kitchen table games with friends are the absolute extent of my 40k skill, but I've always liked trying to understand fun strategies or solid combinations. Seeing all the doom and gloom on the codex changes is hard as a new GSC player because part of me feels like I just wasted money, but discussions like this remind me that we just need to try new things in the meantime.
I think that “every model in the unit” rule needs an faq to not include characters attached to the unit. Personally I don’t like them not being able to do all autopistols and have a flag. I like flags. They’re pretty.
The metamorph datasheet seems really well designed now (maybe the cult icon is not intendedb though?), I hope they continue to balance wargear options by spliting profiles and adding wargear abilities.
i got 10 acolytes with hand flamers, 3 heavy mining weapons and 1 demo charge. Because I was strapped for resources to fully equip them, what with most of them coming from the deathwatch box (the weapons came from one acolyte box that i assembled as metamorphs). Now that squad is illegal. All because of the lack of a points system. So either i get chopping to turn this into one playable squad or two playable small squads (although i dont have the parts for a leader left because i converted the excess models into characters). Or I get another 5 or 10 acolytes and make this two squads with all the needed parts... Or i don't touch anything and wait for 11th edition to invalidate whatever everyone is doing with their armies now.
If you attach a character to your metamorphs without the scout ability, start them in a truck like we used to in 9th ed. They won't get the massive leap ahead from 9th but 3" more is not bad especially when the fellas are so fast (in xenocreed especially). Then embark your brain boy & neophytes before moving the truck up. Metamorphs with an iconward can scout the truck now (still not the rockgrinder unless that changes) so that seems great, but if you want them with biophagus or nexos hop out the truck
I was bummed with the codex. I knew we were getting a nerf as pretty much every army with a cod3x takes a win rate hit when it comes out, but why the trucks?? But now I'm sold on the metamorph hype. Love a scott mechanized type list and it feels very viable with metamorphs now.
Those chubby hammer wielding freaks smashed up my land raider last game.....not cool man. P.S. I was fighting the new detachment that gets the bonus to charge range.
Yeah, this makes sense, but i still dont think the metamorphs are a good unit. Giving them the 4+FNP MIGHT help, but theyre an elite T4 unit with a 5+ save and only 1 wound each. That never goes well. Unless they are aggressively costed they wont fit well. Taking 3x10 of these, they are probably gonna die to incidental fire and the meta is HEAVILY skewed to vehicles. Without the ability to swing up at T6+, they are a side pick at best
I mean, I hole that the changes inbound do address the meta by significantly increasing the cost of vehicles to disincentivise spamming them, and making it so that vehicles cannot do actions unless they're a walker - but I doubt it somehow. Vehicles, especially chaos ones, are simply too efficient and tough to not take, so long as they're on the tougher end. All those 2+ or 3+ saves, T10+, etc It's impossible to play a decent Cultist hoard into
The writer team works from the state of the faction when they write the codex which at the beginning of 9th saw sisters are being really weak and GSC being super powerful. So the writer team kicked GSC and n ball and gave sister a buff In October point changes they increase the sisters point and decrease the GSC points. Till then you’ll have to stomach what you get.
@@Zabzimthey are written 3 months ahead of time. There’s no way they wrote this before the October update yet still gave necrons that busted codex or Orks. Also custodes were good like 2 weeks before their codex came out but otherwise were balanced beforehand. Now custodes just has a bad codex with no reason.
@@cranjusmc.baskettball5177 no they written about six to nine months ahead of time. You realise it takes three months at a bare minimum to even print shit, not to mention games workshop love of sitting on finished products because they want to save them for a rainy day! Case in point, terminators with assault weapons. The model were done at the same time as the new terminators but for whatever reason they haven’t been released yet
Given the way the split between "good or decent" and "bad" codices have been going, they at least need to fire the bad author, since I suspect it's two people writing them and while one is super into the game and very passionate, the other is only writing the rules because they need a paycheck.
It's fun to see how the Metamorph meta morphs.
Honestly I expect the "all auto pistol" condition to get faqed to "if this unit has no hand flamers" which was clearly the intention
The Cult Icon in the Metamorphs not having an autopistol and thusly not allowing the 6" move seems like such an outrageously clever bit of game design that I can only assume it wasn't their intention, and we get a FAQ clarifying that characters + icon holder don't count against the 6" move.
Lmao, happy accident
100% at least there is an FAQ later
I appreciate not immediately screaming doom and gloom whenever a nerf drops. Balance is a very fluid thing in 40k, especially 10th.
You totally reignited my love for genesteler cult. Much appreciated!
that's what I like to hear!
12:14 "assuming you're not wiped out in one go" applies to the pistol squad as well, 6" broodsurge won't help if you're dead. At least with the flamers and icon you can get the models back that triggered the broodsurge so they can actually fight. Always put the banner in the very front and you won't lose movement by removing casualties then you can add 1" to your movement when you resurrect a model.
In xenocreed detachment they can also take incendiary inspiration on their iconward or biophagus friend to advance & charge with rerolls on both which is extra movement not reliant on your opponent's decisions
12:00 coming back to this video in August, and I'd just like to note this rule about all of them needing auto pistols has been changed to none of them having hand flamers. So you can do the Icon funny now.
Also means you don't have to worry about character options
Really appreciated this video. A bright spot of hope and what sounds like a fun direction that I can start building my Acolyte boxes into now.
Honestly, I'm happy with the way the Metamorphs have been improved. I also really like that the Broodsurge ability really makes you think about what weapons you're going to take, and feels like a better way of balancing weapon options compared to what they did with the Acolytes. If weapons and wargear remain free, then having useful unit abilities get better if you don't max out those weapon and wargear options feels like the way to go.
Love these deep dives. Keep up the good work. Nr 1 source on GSC on youtube
(having a bunch of _kairic_ acolyte bodies knocking around) I really appreciate how the writers have given some value to all of the arm pieces on the Acolyte Hybrids sprue!
I shelved GSC this edition because they started out good and popular, but now that they are not, I'm seeing all these gsc videos, and I have so many builds for them I want to do, I think I am ready to bring them back. I can't wait to use my super cool abbera-... Ok I guess these Votann hybrids are going to be metamorphs now.
I appreciate your level-headed approach to all these changes. I'm new to the army and extremely far from competitive. Kitchen table games with friends are the absolute extent of my 40k skill, but I've always liked trying to understand fun strategies or solid combinations. Seeing all the doom and gloom on the codex changes is hard as a new GSC player because part of me feels like I just wasted money, but discussions like this remind me that we just need to try new things in the meantime.
Excellent video as always. Btw, you're on the most recent Poorhammer episode !
Interesting perspective.
Mr. Tabletop Impulse sent me.
Nice!
I think that “every model in the unit” rule needs an faq to not include characters attached to the unit. Personally I don’t like them not being able to do all autopistols and have a flag. I like flags. They’re pretty.
Nah, not happening. They explicitly built a rule into the Ministorum priest to give them the relevant ability of the unit they join.
When taking Hazzardous tests you can also pull out of engagement range. Thus limiting melee reprisal.
The metamorph datasheet seems really well designed now (maybe the cult icon is not intendedb though?), I hope they continue to balance wargear options by spliting profiles and adding wargear abilities.
I like Metamorphs, pretty excited for how fun they seem!
i got 10 acolytes with hand flamers, 3 heavy mining weapons and 1 demo charge. Because I was strapped for resources to fully equip them, what with most of them coming from the deathwatch box (the weapons came from one acolyte box that i assembled as metamorphs). Now that squad is illegal. All because of the lack of a points system. So either i get chopping to turn this into one playable squad or two playable small squads (although i dont have the parts for a leader left because i converted the excess models into characters). Or I get another 5 or 10 acolytes and make this two squads with all the needed parts...
Or i don't touch anything and wait for 11th edition to invalidate whatever everyone is doing with their armies now.
If you attach a character to your metamorphs without the scout ability, start them in a truck like we used to in 9th ed. They won't get the massive leap ahead from 9th but 3" more is not bad especially when the fellas are so fast (in xenocreed especially). Then embark your brain boy & neophytes before moving the truck up.
Metamorphs with an iconward can scout the truck now (still not the rockgrinder unless that changes) so that seems great, but if you want them with biophagus or nexos hop out the truck
Are you telling me the morphs are meta?
This one right here, officer. This one's the best joke
lol
Man, I was going to run my Goliaths as Aberrants. Guess I'll have to model them for Metamorphs instead :(
LMAO I made that same friendship ended meme on a GSC facebook page. Great minds think alike.
Primus and the boys about to partake in some tomfoolery
I was bummed with the codex. I knew we were getting a nerf as pretty much every army with a cod3x takes a win rate hit when it comes out, but why the trucks?? But now I'm sold on the metamorph hype. Love a scott mechanized type list and it feels very viable with metamorphs now.
Scout*
What makes you think the Abominant is female?
the ymgarl will hear about this
Autopilots or not autopilots and a banner but no surge? No needless complicationhere then?
That change on the Icon is awful. At the end of the movement phase allowed us to shrug off part of the risk of overwatch.
#wewillrise
Which do you think is better for a Broodsurge metamorphs lead by a Biophagus or acolytes lead by a Biophagus?
both would be nice in the army. But the biophagus won't boost the acolytes anti-vehicle part of their mining tools. Maybe combat acolytes are best
Those chubby hammer wielding freaks smashed up my land raider last game.....not cool man.
P.S. I was fighting the new detachment that gets the bonus to charge range.
I was never happy with the detachments were when they were released. I didn't see anyone being happy with it. Sounds a bit out to lunch to say
just starting Sisters of battle army i need your deep dive in them..... their datasheets how to play etc
He already has videos covering sisters. The basics won't have changed too much since the codex dropped so check them out while we wait. Have patience
First comment, HUZZAH!
Yeah, this makes sense, but i still dont think the metamorphs are a good unit. Giving them the 4+FNP MIGHT help, but theyre an elite T4 unit with a 5+ save and only 1 wound each. That never goes well. Unless they are aggressively costed they wont fit well. Taking 3x10 of these, they are probably gonna die to incidental fire and the meta is HEAVILY skewed to vehicles. Without the ability to swing up at T6+, they are a side pick at best
I mean, I hole that the changes inbound do address the meta by significantly increasing the cost of vehicles to disincentivise spamming them, and making it so that vehicles cannot do actions unless they're a walker - but I doubt it somehow.
Vehicles, especially chaos ones, are simply too efficient and tough to not take, so long as they're on the tougher end. All those 2+ or 3+ saves, T10+, etc
It's impossible to play a decent Cultist hoard into
Well, in my last game ONE pack with Biophagus destroyed 2 deffdreads and 6 meganobz, they are good if you hide them in trucks
Why is he calling the abominant a girl?
Knew it
This writer team should be fired
The writer team works from the state of the faction when they write the codex which at the beginning of 9th saw sisters are being really weak and GSC being super powerful. So the writer team kicked GSC and n ball and gave sister a buff
In October point changes they increase the sisters point and decrease the GSC points. Till then you’ll have to stomach what you get.
@@Zabzimthey are written 3 months ahead of time. There’s no way they wrote this before the October update yet still gave necrons that busted codex or Orks. Also custodes were good like 2 weeks before their codex came out but otherwise were balanced beforehand. Now custodes just has a bad codex with no reason.
@@cranjusmc.baskettball5177 no they written about six to nine months ahead of time. You realise it takes three months at a bare minimum to even print shit, not to mention games workshop love of sitting on finished products because they want to save them for a rainy day!
Case in point, terminators with assault weapons. The model were done at the same time as the new terminators but for whatever reason they haven’t been released yet
Given the way the split between "good or decent" and "bad" codices have been going, they at least need to fire the bad author, since I suspect it's two people writing them and while one is super into the game and very passionate, the other is only writing the rules because they need a paycheck.