VRAINS was DIFFICULT to SCRIPT DUELS for - Yu-Gi-Oh Did You Know (#5)
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- Опубліковано 20 кві 2022
- We got a lot of cool factoids from a recent interview with the Duel Writer of Yu-Gi-Oh!
SOURCE - ygorganization.com/summary-of...
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I feel like writing duel scripts is a very underrated aspect of Yugioh. It must be extremely difficult to write them keeping both players decks in mind
I actually tried doing it myself and I struggled
I've tried duel writing before and can confirm that it is incredibly difficult to do so. For example, I had a duelist who used an insane combo deck face off against a duelist with a slow, control deck. The control user got decimated, never even getting to use his ace card. Though if I was going to do that, it was the perfect time to, as we had just had about 7-8 duels of straight high intensity action.
@@EeveelutionStorm If I may, where could I read your fanfictions?
Agreed. It's really interesting especially when you take more control based decks which usually don't show up in the anime and try to make it interesting. I really do hope that they go back to the master duel format at some point but I do understand that writing difficulties that come with the current state of that format and why rush duels are ideal
That's why when writing YGO novels and fanfics, it's extremely important to know what your character's personality is that corresponds to their specific deck, so that way you know you know what type of deck they play and how to make it interesting
The duel writers are really underappreciated. Playmaker's final duel against AI was so great and spectacular. I can't imagine the process behind it
Hard agree
If it was me, i would put two computers on auto play with their decks and take the duel that has the most backs a fords
@@david95ms thing is some ai absolutely sucks and often does not feel real also ai tend to use effects as soon as possible and not wait for the best time also ut would take thousand of ai generated duels to get one that can convey the characters emotions thoughts and desires.
to me i found lightning against spectre is the best duel in v-rains
Can't really blame them, Yu-gi-oh has become so fast paced with complex combos that if a character has a good archetype then it would be really hard for them to be written unless they win every duel.
Mai vs Marik (Anime) using Harpie Ladies Sister to Tribute Summon Ra instead attacking HLS directly and winning the duel. (In the manga, she duels extremely poorly and Marik would win anytime.)
@@filipe19991 I could see this kind of thing happening IRL. Sometimes people get cocky and it costs them the game. For a modern example, maybe they continue combining despite having lethal and get hit by Nibiru.
@@Dyllon2012 Yeah, the anime should just account for hand traps and over-extending to make fights interesting from a technical perspective.
I dunno, I mean unlike real decks the anime doesn't have a lot of characters running 3 copies of their best cards (in a lot of cases there aren't 3 copies to use). In the real game that really kills consistency, and if you're doing just 1 duel per opponent with an inconsistent deck youcan easily lose or at least be put on the back foot.
@@justalurker3489 pretty sure shun was like thebonly duelest for the longest time to run 3 copies of most of his deck, sora too ironically
Meanwhile Aoi Zaizen/Skye Zaizen/Blue Angel: I amnt going to use the combos that people use in the real life and when i will do it, someone will have a counter to that.
It was just ridiculous. She misplayed too much
It's really awful that trickstars was so good but the writers are so adamant on her not doing anything meaningful it just feels like a waste making her have trickstars
@@raeryuko Blame it on the supervising idiot mentioned in the video.
@@raeryuko let's be real, the writers have done that with pretty much every female character in the franchise. Either they're written as bad duelists for whom having a deck is barely even for fun (i.e., Tea, Tori, Katie), or they're shackled by misplaying and bad draws leading to irrelevance (i.e., Alexis, Akiza, Anna, Blue Angel).
@@nicholasfarrell5981 Even for as good as Sevens has *finally* been with women (Romin, Asana, Ranze, Mimi), even they had to drop the ball somewhere (Tiger).
Since some comments don't seem to be aware: He doesn't decide the actual outcome of the duels of who wins and who loses. He writes the plays of the game and also helps Konami's team during the production stage design the cards the shows will have. The actual outcome of who duels who and who wins is decided by the actual story writers.
His job when writing a duel is focused on:
1. Making it resemble the actual physical game as much as possible, something more and more prevalent with each new series as cards having different effects in the anime, characters doing plays you can't do like face-up defense position summoning, and other stuff being less and less common with each new show.
2. Advertise the specific cards Konami wants to advertise, like whenevver the MC of a show gets a shiny new retrain of their boss monster. He's gotta feature it in the duel.
3. Make it engaging, this is the key part, Soulburner here used as an example still won most of his duels in the show, what was actually difficult was making it fun, since even if a character wins all the time, if they are a main character at least they need to be the underdog, they need to be the ones at disadvantage and only win after making a big comeback. You can't make it like the physical card game where duels only typically last until the third to sixth turn most of the time.
For me specifically soulburner was so boring to watch because he duels so much and he uses the same cards over and over again
Which is like good for the game, but not for the anime lmao
Why can't they just make anime original bad salamangreat cards?
Why they didn't advertise borrelend in anime tho? So sad!
@@kruzergkruzz the card was just created way after Yugioh Vrains ended so they didnt have the chance
Fr they just should not give broken decks to main characters
#2 except most anime card got nerfed when printed
when the game is so hard to conpose you have to reboot the series:
I mean, that's what they did: it's called Rush Duels, it's a general reboot of the card game.
If we talk about anime, Zexal was a kind of reboot before Sevens existed.
@@brunosanto3488 XYZ was so convoluted, but Synchro was just too easy. @.@
@@auraguard0212 wait.. wut?
Dude XYZ is like downgrade in complexity from synchro.. and link is even further complexity downgrade from XYZ
@@JeSt4m That’s not the point. Sure, 1 link monster is easier to make than 1 xyz monster. But thinking about an end board when there’s so many different possibilities using link monsters is so much harder to write than the same with Xyz.
@@PoppipowerIt' exactly because Link is so easy to use there's so many end possibility.
Before link while self special summoning from hand is still a banefit for extra deck play you can't just do that with anything.
Usually this appears in archetype limitation but the the more we gone down the lane the less restrictive it is due to the easier requirement.
This is why Synchro archetype tends to have 1 big archetype engine (synchron, Speedroid, VW, Windwitch, etc)
XYZ are still restricted somewhat but can works with different archetype (Utopia-Onomatopeia, Rikka Plant, Earth machine any of them, Shark-Toad-Paleozoic)
Compared to that Link is like a joke. You can take all the example I mentioned above and all of them can become link deck as long as they don't lock themselves to something. Why? Because link mechanic is so darn simple. So simple that even U lock Access code is a 1 card combo
theres a GUY whos job is scripting duels? I mean it makes sence, like how movies have stunt people that script fights and other action sequences. guess i just never put that much thought into it before. thanks for bringing it to my attention, what an underrated job. claps for that man.
I never knew the guy's name until now, but anyone who's ever wrote YGO fanfic with a duel in it KNOWS how hard it is. Literally the way I did it was by putting the two decks in EdoPRO and dueling myself many times until I had an interesting back and forth game.
And that wouldn't work in the real YGO because real YGO duels have symbolism, and the reveal of new cards, important character moments and limitations with what cards need to be marketed and how. I honestly don't know how he does it. He'll be hard man to replace when he retires.
@@seqka711 I’ve duped myself as well with different decks and I agree that you kinda have to keep dueling in order for a back and forth duel to occur like it’s really not common. You also brought up a fantastic point that you also have to consider introducing cards with symbolism and moving the story along like this stuff isn’t easy XD
The problem is that anime cards is either extremely good or extremely bad. Most card either serve to create a combo or problem solving a situation. (Of course they are still some errors in all the series.)
dueled*
Those duels are more obvious to be scripted like yugi vs kaiba semi final in battle city arc.
The way the duel almost always clashed slifer vs obelisk, blue eyes vs DM.
The most jarring is how many misplay kaiba did in this game
Mad respect to that guy. Speaking as a fic writer, duel choreography is so much fun but so hard. I can’t even figure out how to Extra Link lol.
Same lol
Why not try having two people build theme decks and having them fight?
@@okaoka2094 because what makes a good duel irl doesn't make for a good scripted duel. You'd be relying on luck of the draw to influence the way the plot plays out.
I always thought there was waaaay too much bullshittery involved in the Soulburner vs Bohman duel, guess this explains it
The fact that Bohman's deck is trash probably didn't help matters any.
Truuuuue. That duel made me cry. We lost Flame. But got introduced to one of it not my favorite card. Salamangreat Pyro Phoenix.
@@numberhunter62 Bohman on his way to open Judgement arrows and 3 hydradrive extenders every single game
I would agree......especially about the Soul Burner win-streak thing being hard to break....but let this not remind you they randomly created an anti-effect damage Salamangreat card just so he could win against BlueGirl XD. That was the largest middle finger they could have given Aoi lol. At least beat her through non-convoluted means.
Poor Aoi. She was tricked in that duel. At least, in Luke's duels you could see that the Dragon boy had skill and didn't need situational cards to win: the boy simply brings out Dragias, his Boss Monster, and wins.
I’m honestly probably the only one who really didn’t care about Soulburner winning that duel. I forgot what the deal was from whichever wins that duel but I think it was to avoid something from SOL Technologies, yeah... I forgot what it was
Aoi really got it rough...
@@TheUltimateCancerCell Aoi and Ghost gal were trying to figure out what was going on, but Soulburner and Playmaker wouldn't tell them because Windy said not to or else he'd get rid of them.
@@nellewoodruff6337 Oh okay, thanks for the info
Seems legit, some theorize the reason we didn’t get Yuya vs Yugo because Yuya didn’t have a counter for Crystal Wing Dragon. Make sense a character doesn’t lose because they have op monster or deck.
They can literally make a card(s) that would let him handle Crystal Wing.
It can mess with monster effects but Spells/Traps are the key. Including Pendulum effects.
@@nightshroud9671 not really a lot of yuyas deck at the time couldnt counter yugo at least not until dark requiem which was far past synchro arc by then, remember the animes job is to sell cards so they cant just make the main character have card that doesnt exist in the real game unless it just helps them summon easier like the gate cards in the last episode
@@sdbzfan1 They literally did that many times before.
So many cards but so many still waiting years to be printed.
The anime cards come FIRST, then their TCG/OCG counterparts
@@nightshroud9671 not really cards are scripted to come out, Yuri's cards and dragon were never shown until the box set was announced otherwise they were just silhoettes, same thing happened to Yugo and Yuto, the day each of their dragons showed up was when they were shown in booster packs
@@sdbzfan1 The point is the anime can literally come up with any card.
Regardless of how long it get printed irl.
Yuya literally made a card that lets a OPT-effect of a card activate again.
-Monster Duels are so complex and broken that it's actually hard for the writters to make some characters lose.
-People somehow still wonder why Rush Duels are so simplified and quick
Rush duels are shit. Ygo is complex if you don read effects
@@jitian7353 What are the four phases of the damage step?
What's missing the timing?
If YGO was simple if people just read their cards, then judges wouldn't be a thing.
@@numberhunter62 the game definitely got more complex but there are judges in every competitive tournament not just Yu-Gi-Oh, even Bakugan has judges
@@numberhunter62 judges exist because mfs do the dumbest shit and try to get away with or wint accept theyre wrong for it. Start/end before/during/after.
@@numberhunter62 that's like saying "all athletes know how to play professionally so why do we need referees?"
One day I hope to have a title as awesome as "Duel Composer"!
This is probably why action cards were a thing in Arc V, a lot decks in that era are generally good to meta so action cards allowed for new variables to duels to keep them from being sweeps on one side unless that was the point like early shun duels, makes me appreciate the duels in arc v a lot more as links are far more complicated than pendulums but pendulums werent the only monsters to work with while links were for a long time
Shun duels were dope until they decided to nerf him for no reason
So basically, their solution to curbing meta decks stomping lesser decks was to have characters +1 whenever the plot demanded it. Great writing! /s
That’s why I didn’t like Arc-V’s duels when they went for action cards. They were basically plot convenience to give extra turns until it’s time for one to win where after that they don’t get one
What new variables? Action cards were a +1 plot armour that rarely ever worked against you. I can only think of two moments of the top of my head were they didn't actually help, and that says a lot. They're supposed to also have negative effects? Let's only show that once. They won't always have the effect you're looking for? Let's use that on that guy we don't like.
@@giorgosgiorgos2374 thats my point, the new variable is your opponent can randomly get a +1 in battle which can alter a match if you plan for a persons deck specifically, the point isn't that they are varied my point was that they force the duel to not play out in a conventional manner, you were at a tournament and you have your 4000 attack point monster that is unaffected by your opponents cards and your opponent uses action magic evade you now have to worry about their turn if you hoped to remove something crucial from their side of the field, point being no matter how much strategy you bring to a duel action cards force duels to not progress smoothly whether it be beneficial or detrimental
As someone who used to write a bunch of duels for my vids on my old channel that got copyrighted down, I can agree that Soulburner, Yuya, Yusaku and ocasionally Reiji are hell to work with, but they brought views so I had to keep on mqking them.
As someone that writes yugioh fanfics, even writing duels for that is difficult, so I can't imagine how hard they have it.
They have one advantage you don’t: they can bullshit up any card they want whenever they need to
@@a1joryj Which honestly unlike back then, nowadays bsing a new anime effect seems like a last resort if the outcome would likely be to explosive or a sweep for that duel. Which considering how little there are in vrain duels compared to others is a testament to how far the anime has come.
No writing duels is easy especially with knowledge of tge meta
The writers are incompetent and care only about battle and themes then actually strategy.
Chaos Decks will be unbeatable in anime land
>Watching Sulburner about to lose against Blue Girl
>SB pulls out a Superpoly out of his ass and wins
>Im still salty about it
Not as salty as him having an uber-situational anti-burn Continuous Trap.
@@730Flare THAT was the epitome of “the writers hate the girls” for me
I feel like writing these duels would be a lot of fun. I'd love to get to do these
Duel Monsters and GX must have been the easiest ones to make because you could have just made a very easy anime card to help or have the monster do a BS move. Nowadays, you almost have to create effects that actually make sense and will possibly be printed in the future.
Duel monsters had to be a blast to write. "Attack the moon!" 😂
yeah those 2 series got the "I activate pot of greed" if things got too tight.
@@Hyperoxydane or graceful charity. Or in jaden's case, mirage of nightmare and emergency rations
YGO Duel monsters’ first season was the easiest one
@@mohamedmaher5511 oh definitely. The 1st half of duel monsters, maybe even the full thing had to be pretty fun to write for. You could get away with anything in season 1 though. Rememer when yugi used polymerization on weavil's turn?
Oh no! Making a purposefully overpowered archetype to escalate the power creep makes finding ways to put the character using it in a losing position and is not a very good decision overall?
Who would've guessed...
Please don't design your decks around putting the players in loosing positions for the sake of the anime!
@@nirast2561 No, but they should make them balanced. Give them tools to win sure, but also give them a weakness that can be exploited with enough skill
Fun fact, the cards are not created for the anime they are for real life
They had a guy use zoodiacs and lose right away in the anime. It can be done with other stuff too. Salamangreats, like everything else, can lose to floodgates or stun. Maybe they could've given playmaker ash or nibiru
@@undeadinside3571 first playmaker only uses cyberse second when was this zoodiac player? if it's a background duel then that doesn't really count
Yeah and considering how many times Soulburner misplayed, I can see why.
Don’t forget the time Judai misplayed by destroying Ectoplasmer against Jinzo when he could have won the duel then and there.
@@mystery8820 It just goes to show how scuffed Yugioh as a game really is
i presume the guy made the brave max vs knight of hanoi duel for laughs and gags
The amount of coordination to put into duels, even animated ones, is so tricky. If you are doing it for tournaments, then whatever. If you are doing it for entertainment purposes, you have to have the swing going back and forth almost winning to suddenly on the losing end and one card away from falling.
And yet he didn't have a hard time making Aoi or Emma lose despite Trickstars and Altergeists also being meta decks that time.
I was gonna say that, like if u didn't let soul burner to lose this much, a few more wins wouldnt have hurt Aoi...
You know mr4 was a dumpster fire when even THE WRITER OF THE FUCKING ANIME had trouble writing extra links for the series.
thankfully Master rules 5 fix up some problems and Master duel and Speed duel are still supported tho
(like what did you expect they're going to abandon the equivalent to the main game I would like)
What, extra link only possible starting from mr4. These dumb comment get so many likes from NPCs.
I love the fact that they have a guy hired on just to write the duels I’ve wondered about that
Despite being difficult to write for, VRAINS still has the most predictable duels regarding on whoever wins or loses, especially Playmaker. The only duel that isn't predictable was the Soulburner vs Revolver duel, even though I hated the result of it.
@Syn Cloud oh yeah, that one too
I think the reason duels were hard to write for was because of the people in question, for example someone like revolver or Reiji are very smart and therefore would plan for unforeseen mishaps, compare that to old school yugioh where lucky draws are a thing, now a days with search engines decks can't not get the best hands they can, why do you think bricking stopped being a thing after GX, decks are far more consistent and therefore margin of error comes down to the individual
when you say duels are predictable that comes from knowledge of writing a scene, like x character has to lose otherwise y character will suffer ect ect.
but scripting a duel takes draws into account, trap and spells, extra deck monsters, graveyard effects and now skills that vrains introduced, thats why it was so hard to write for, a deck like Salamangreat even in the beginning was very consistent, compare that to early cyberse pre firewall, early trickstar with no contract with don thousand or dark room of nightmare, goukis were good for swarming but they had no staying power or ways to counter spells and traps, revolver at least had good traps for his varret deck and his links were nothing to scoff at
Add that vrains had the tightest schedule from other ygo series which increased the difficulty.
don't forget lower budget thanks to dsod
If your own Duel Composer is struggling...you can either make Rush Duels...or you can pledge to never add Pendulums to VRAINS
honestly I can kind of see why they went through 1st option to be honest
I feel like I don't want to abandon any mechanics that are introduced sometimes ( unlike a certain card game that usually like a lot sometimes Hearthstone I love you and all but you have some mechanic said you never really came back had some mechanics I just never really came back like inspire)
I have made scripts of two duels that can go on for around an episode (utilizing a custom special summoning of my own). And let me tell you, it is indeed tricky to keep track of what LP, ATK, DEF, cards in hand/deck/graveyard are at every turn and make sure there are no plot holes or accidental losses. Although, most of the cards used are custom-made. There were not just two players in these two duels as well.
I mean, sometimes they do write plays like how they decks would actually work; however, most of the time it’s not really the case. The argument is also a little BS when you consider Aoi ran one of the best decks for a while and lost many times with it.
Worst case: Emma and her deck. In fact, it is curious to think that the VRAINS group had one of the strongest and most competitive decks, but they still have defeats.
Pure Trickstars wasn't that good of a deck though.
That does sound kinda BS when Aoi was featured mainly around Trickstar burn OTK was big huh? Then again females in Yugioh don't really get to have good things.
It must be realy hard to script duells, so....my respect. At most, when you see how complicated and fast it is today.
Salamangreat is the next Blackwing! XD
I completely understand if this is why they moved to Rush Duels for the anime
Still aggravating they ditched Master Duels for good though..
@@nightshroud9671 part of me is glad that rush duels got its own thing instead of being crammed into the mainline like capsule mon or dungeon dice monsters. Sevens was pretty good and all the better for it but not at the expense of master duels. I just wish they could run side by side but I guess not :/
Screw making an anime about the card game
Make an anime about the lore in the cards
World legacy anime let's go
@@raeryuko have you seen the Sky Striker manga?
@@nightshroud9671 okay you mess with the main game mode up pretty much equivalent of Yu-Gi-Oh but yeah that's that's a nice little braids but still ( actually Master duel still supported tho)
I love tid bits like this please do more
That's why I loved the Pegasus arc where they added new gimmicks such as field bonuses. I like exceptions and variables added to the game in other forms of media.
If he wanted Soul Burner to lose should’ve just had his opponent say “End of main?…Nib”
Soulburner is my favourite yugioh character from Vrains and im playing a salamangreat deck too
P.S. i do appreciate that they made girls in Sevens better then, you know- EVERY OTHER MAIN GIRL IN PREVIOUS YU-GI-OH SERIES
(and that sucks for the likes of Sky Zaizen, Zuzu Boyle, Alexis and especially Akiza. they were supposed to be TOP)
Honestly, I think the character with the worst deck in sevens is probably yuga himself
There is absolutely no consistency lmao, it's like he opened some packs and like "this is good enough"
Why am I not surprised? The escalating complexity of the game along with the shameless powercreep of the latest archetypes made this kind of situation inevitable. When designing archetypes for your protagonists they end up in one of two scenarios, neither of which are good.
Good/OP Archetype - You have to twist yourself in knots trying to put your protagonist in a losing situation whereby all accounts, they should be duelling circles around their opponent because of how good/OP their cards are.
Bad/Mediocre - Sure it makes it easier to put your protagonist on the ropes but if the archetype is really bad, then it makes their wins reek of BS. Also if the cards suck, then it gives players no reason to buy them which defeats the purpose of Yu-Gi-Oh just being a 22-minute ad for the cards.
You know it's bad when the only time Soulburner lost (not counting flashbacks) was to Bohman who was blatantly cheating with his dice rolls and Hydradrives which are all terrible.
And now Soulburner is coming to Duel Links... May God save us all
I actually enjoy writing scripted duels.
Except for when I misread a card's effect, and have to start over from scratch. It's… Annoying to say the least. I can only imagine how difficult it must be to write for a Salamangreat deck. Or Link decks in general. Having to keep track of the placement of the cards is probably really tough.
Writing duel scripts is incredibly challenging, especially if you're trying to avoid protagonist shenanigans.
That's why I have a fair amount of respect for official writers and Fantasy Duel makers, it's a pain in the ass to get right.
His one chance to put Soulburner in a losing position was when he dueled Blue Gal since she completely outsmarted him in any way possible, but due to plot armor, she still lost.
"OH SHOOT, WE HIT THE CEILING!"
"WHAT?!"
"YEAH, THERE'S TOO MANY POWERFUL CARDS AND COMBOS! SOME CHARACTERS CAN'T EVEN BE DISADVANTAGED FOR A TURN!"
"HECK! REBOOT! TRY THREE SLOTS AGAIN!"
Pretty much. Lol
I believe it. For a bit there, after watching Vrains I could recite how Gouki opens from memory, because everyone that used that deck had the exact same opening line of play! And that kind is what Links pushed the game towards: "play x so you can link into y, which bring out z, so you can link furthur into a, etc etc." Where as it used to be: "well he played that, so I could summon x to deal with that, or I could play y to go defensive and hold on for another turn if he's expecting me to play aggressive, but I should hold onto z so that I have something to fall back on."
Imagine trying to write a duel for a deck that still wins with no staple cards. Konami was looking to do retcon 🤣
I don't like the reboot, I get that they're trying to attract more and new fans and trying something new like every season. But the Sevens and Go Rush just feels off, like using your left hand to write when you're right handed, vice versa.
It just doesn't scream yugioh anymore, its something else. Thats what i get from watching them for a bit.
@@rifarira9160 I don't really understand why Konami and whatever studio is handling today's Yu-Gi-Oh! doesn't know how to handle their franchise anymore. They keep on making complicated cards for money and revenue then it turns out making duel scripts become harder, so they downgraded their franchise
They literally put a Easter egg into one of Soulburner’s duels. Performing the same 1 card Combo that was being performed in the TCG. I love this character, Arc, and deck of how it plays.
Summon spinny link summon into balelinx, special summon gazelle, dump roar/rage, revive spinny, make rank 3 xyz, special summon jack jaguar from deck, link summon sunlight wolf then relink sunlight wolf, add back roar/rage to hand
Yay Soulburner had deck is one of the best in the meta so I understand them going for yu-gi-oh rush dueling to make it easier.
I love how the deck was that good that they couldn't figure out how to make him lose without just making it bad luck
Modern yugioh is set a full negate board turn 1 and scoop if the player going second manages to break the board. I really admire how these guys can make a good show out of a broken game.
Even if it was hard I still give my hats off to majority of the vrains duel especially soulburner vs revolver
My favorite duel from VRAINS is the one that didn't actually happen: Revolver vs Soulburner, Ep. 084. If you know both decks well enough, it becomes clear when looking at Revolver's hand that he could have won in a single turn, but decided not to, because Takeru getting the vengence he deserved was far more important than claiming a single Ignis, which he still planned to kill all of the Ignis at this point, anyway. The setup for the second duel, with no real stakes, and only emotional clarity from their shared and seperate traumas, was a wonderful follow up.
For all these years i've always thought that Kazuki Takahashi is the one who make the Duel script lol
He's more of a horror guy
That for the manga only
I'm a yugioh fanfic writer, and writing duels ain't no cakewake. You got to remember which zones cards are in, graveyard, chain links, extra-deck size, hand size, how many turns, what monsters, spells, and traps should be used, and cards that have to be used.
This is why you have someone to help you. Writing duels is a multi person job.
I was always thinking ALWAYS how Yu-Gi-Oh duels can be made like one duel must be hard to make then think about a season or a series or even a whole franchise and now I found out that there's only one guy made these duels. This is the GOAT he know every card in Yu-Gi-Oh
Let’s not forget, the Yugioh OCG in Japan is mainly for a teen player base. After all the OCG’s age range is confirmed on the back every pack, deck or box set to be for ages 12+.
On the back they all say it like this;
“対象年齢12才以上”
(Translation: “Target age 12 years and older”).
Understand, that’s considered a standard teen rating by Japan standards. 15+ in Japan is older teen or a soft mature.
And let’s be real, Konami clearly put the game’s age range like that on purpose because they knew exactly what demographic this game was going to target, considering that the manga and anime mainly targeted the same demographic.
That has been the case since the very first set release which was back in 1999. Keep in mind, the mainstream Yugioh series is a Shonen which means it’s main target demographic are early to late teenage boys (12-18). The only adaptation that’s for kids is the Rush Duels anime being Sevens and Go Rush.
And considering Yugioh was published in Weekly Shonen Jump and the magazines current chief editor Hiroyuki Nakano also confirms it’s main intended readership being teen boys, it’s no doubt Yugioh was intended to be complex as Konami made it. Because it’s targeting a teen demographic who is mentally competent enough to understand it’s complexity.
Even the early OCG was deemed complex in it’s own rights due to card rulings, timing, spell speeds, wording and etc. This game was meant to rival MTG as it was also based on it as Takahashi stated. Granted Yugioh today is WAY more complex now than it was then.
Takahashi may have wanted the game to be mainly for fun, but Konami ignored his wishes. As usual. 😒
Keep in mind, Takahashi didn’t create the OCG. Konami did. Takahashi only created the game for the manga and he just gave Konami the rights to make the game official.
Rush Duels was made so kids can play the game without issue according to Konami. So while Rush Duels serves as it’s equivalent to Card Buddy Fight (kid friendly Vangard) and Duel Masters (kid friendly MTG), the OCG is the main stream card game and Konami intentionally keeps it complex to maintain the appeal towards it’s primary demographic being the teen or older player base.
Hikokubo Masahiro is the Pegasus of yugioh. “He’s owns every card, thought up every strategy”
I loved the complex duels of Vrains.
Honestly for me, Roboppi won that duel
Fun fact, I've actually written a few Yu-Gi-Oh fan works, and yes writing duels is *very* challenging. I actually kept a little note scratch paper to the side so I would know exactly how the field, each player's hand, graveyard etc was at the end of each turn
tbh, we just need a greater variety of versatile, affordable hand traps in modern Yugioh. The soft reboot is nice, and it provides some ideas that should carry over into the TCG/OCG (mainly, the legend cards mechanic as a section of the forbidden/limited list)
BTW, I really like the new reverse Nibiru that was recently revealed, the artwork on it reminds me a bit of Tsukoyomi from Cardfight! Vanguard with the attire and everything.
I'm guessing this Salamangreat deck really burns up anyone's soul who uses this archetype. I also like the Japanese voice actors of Soulburner and Flame.
I mean soul Burn lost was kinda ass pull due to that guy changing the type of his monster last second
You ever think about how a Duel Disk is supposed to implement the Extra Zone?
The extra zone is only present in vrains, where the duel disk is digital and works with a screen instead, so I don't think that was a problem
@@zak_hale_ but did you know that playmaker doesn't use a digital duel disk? At some point, The Knights of Hanoi search for duelist that still uses conventional duel disk just to draw out playmaker from hiding.
@@derkaiser16 I guess that means that he can't use the extra monster zone outside the vrains, though it has to be virtual in the vrains
actually i like to write duel script as well it is so much fun (and headache). it also helps me to understand certain decks
Well, his job is really underrated. I wonder who scripted duels for the manga YuGiOh OCG Structure
That's "Soul 'Eren Yaeger' burner to you, Dylan xP
I'd play Salamangreats is I was a duelist IRL. I'm a Fire-Type guy. In Pokemon, but YGO has some cool FIRE monsters. I wish Mathmechs showed up in Vrains. They interested me
Eren Yeager killed master duel 🤣🤣
Well I enjoyed Kaji Yuki I'm a yugioh 😁
you know what's funny that they both share the same voice actor
ya'll know my homie Soulburner was too good for these fools, that they wanted to change dueling entirely with Sevens and GO Rush.
i myself built my own version of a Salamangreat deck (it's mostly about fire attribute monsters. but also lil bit of non-fire too. like Dotscaper or Armored Bee)
on my Switch game of Yu-gi-oh (i'm about to finish all reverse campaigns there).
*side note: with all said and done, it's "only" my 2nd strongest deck.
my best one is a warrior-themed Gouki+Topologic+Knightmare Archetypes deck (phew that's a lot, i know).
but still, i'm very proud of that fire-Salamangreat deck in all of it's achievements
It was definitely a lot easier back in OG Yugioh episode 1 where players could just summon their best monsters without tributing or waiting a turn to play another monster.
OG Yugioh episode 1 is in 1998 where Yami Yami plays Ushio in a dark game. Duel Monsters is a sequel/second series that starts from Chapter 60 of Takahashi's manga.
the rush is really bad because you can fill the field in defense mode making the rush at the end becomes a game of patience
Maybe stop making archetypes based around the worst aspects of the game? Or you know, just make Soulburner the protag instead of the plank of wood that Playmaker was? Just... food for writing.
Soulburner was among the characters that had me tolerate through Vrains aside from Ai and Revolver.
@@thatman666 I'd say I liked maybe 3 characters throughout the whole of the series, and all three of them were ruined by the end. Vrains was a mess.
@@sutoriimmortal2177 which ones did you like?
@@yuutaruu4242 God its been so long. I know it was 3, but the only one I can remember off the top of my head was Go Onizuka. I found his zeal, battling style, and dedication to people who appreciated him to be very enjoyable to see. But then they had to make him do a heel turn after his arc completed for no good reason and hand him dinowrestlers. WAIT! I just remembered the other two: AI and Roboppi. AI got actually enjoyable after his heel turn, providing a level of ego and personality the show was missing having Playmaker as the protag. He went downhill right after his true goals were revealed to be completely contrived, nebulous, and contrary to his original personality (sensing a pattern here...). Roboppi... poor freaking Roboppi. Killed off by one of the main SUPPOSIDLY good characters for no reason other than "Oh well, its broken and can't handle it". Not like your team is comprised of master hackers and duelists or anything that might be able to fix the issue! Oh well! More charm down the drain. But yeah... Vrains was a self destructive mess.
I agree. SB would fit the protag premise better than Playmaker would. Just my opinion of course
Remember when Yugi(the Muto bloodline) was one of the only people to have multi colored rainbow hair?
Now everybody’s got it.
I KNEW that this was going to happen!!!!🤣🤣🤣🤣
I guess VRAINS was a clearly example that something happens just because the script wants and the writers NEEDED that the protagonist fight the finall boss of a season, because i can't imagined how Blue Angel and Soulburn could lost a duel back in theirs days with TrickStar and Salamagreat's decks respective
He's too dangerous to be kept alive
Links were not only difficult to write, but to understand too....i feel the man trying to extra link for the very first time ever, and the pressure it has to also be entertaining to our eyes as it is a yugioh show
Interesting facts, quick question, will you be doing a podcast tonight?
Yes the podcast is slated for tonight at 8:00pm EST! He's usually a lil late though so probably closer to 8:15-8:20 😂
Now I want to see a series that has most of the duelists hitting way harder. Like possibly regional levels of skill.
Cant wait to see a duel where both characters keep chaining Handtrap to each other.
@@rifarira9160
And that's 20 minutes of the episode.
anime adaptation of OCG structures but on steroids lets go
Ghostgirl: i just play bad to lose
i would like to disagree to the theory about "The deck is too good to make him loose" for various reasons:
-You can make people brick, they Did it with the side character
-You can create anime exclusive card or change the effect for some cards (Literally the whole brand went on "Screw the rules" memes)
- like, man. if he needs to loose just make a missplay and write it so is just a moment where the emotions takes over him.
-Last but not least, can you fucking stop giving random wins for plot? (Im looking at you appliancer robot) seriously, you cant complain about having a deck too good when you can put him in a bad spot forcefully (You have to choose how he draws, how he does stuff) i get ot that he has to win because he is one of the Main cast, but yugi Vs Kaiba in battle city semifinals was fucking epic, yugi bricked like hell and After a proper analysis from tgs anime we now know that Kaiba has lost for plot, but unitl you are going in depth, if you can make an epic Duel, with a good music, good dialogues and good plays even a war rock mirror can look good. Hell, they had the nerve to give go onizuka dinowrestler and he made an awesome Duel against Earth, and dont y'all fucking dare saying dinowrestler is a good deck cuz is not
And that is why MR6 should be the new format of MR5!
MR6: limit the extra deck monster summoning. Player only allowed to summon up to 5 extra deck monsters once per turn.
Extra Links are hard to make in the real game! It half makes me wonder how Gumblar got itself banned.
It’s kind of a shame Soulburner had such a good deck and was hard to script duels for because I do like how he’s kind of a chill guy who only gets super serious when dueling
The fact that they're letting you use seven monster zones and therefore only five for the other player shows how broken the game is.
They took Duel Links for inspiration for Rush Duel, or Go Rush
Something with Rush for Yu-Gi-Oh!
DANG, one guy wrote all those duels?!
I can find loopholes in a couple of prominent duels, but if one guy is having to make ALL of them, of course that's bound to happen.
Geez, I'm mindblown by some of the fanmade script duels on youtube, and here's this one guy who's been doing it for a living for YEARS
Gonna share THIS with MY audience! Conspiracy theory no more. Thanks, Dylan. 😁🙌🏼
Sure they didn't have staples and played mostly pure archetype. But for an anime duel with anime decks VRAINS threw hands. It felt so engaging as a modern YGO player.
I loved it all so much.
I mean, he said Soulburner, but I can understand how it could be difficult to write for other characters. I really hope we do get another series in the master duet format, just no new summoning methods.
Imagine every character use Snake Eyes variant deck, then the main character giv them middle finger by playing stun deck.
I hope we do get another master duel anime. I understand why you would want to do Rush duels, but there’s definitely some disrespect that’s going on to the 25 years of master duel legacy.
Man I feel bad for the guy writing these duels for me and my friend we just use character theme decks to duel and write from there with no floodgates and the like just pure action
Makes sense, I honestly couldn't keep up with most of the duels by the end of arc V, and for most of the Vrains generation.
I had no idea how the deck I most wanted to play, Marincess, worked before I tried it on simulators, and honestly I can't understand any Duel Links Meme Videos because it's untrackable for a "normie" like me.
Rush duels tho... I have so much fun with both switch games and the animes.
imo Vrains is the best yugioh series, specially those duels.
Gross
@@vitutini imagine refering to someone else's opinion as "gross"
Well, it is called SalamanGREAT for a reason. If he was the yu-(mc), he gonna deep fried every single opponent and left them overcooked.
Duels with only 3 columns were seen before Rush duels
Best deck builder
Also, the ONLY one time that he lost was against the final antagonist, who activated 2 traps from hand, those traps were, btw, can't be activated from hand.
Also the other thing that was near impossible to write was giving Altergeist a W.
just make him brick and draw all the hand trap.