Hope you enjoy this one, guys! Thought it might be fun to just post a video out of nowhere after so long. As usual, for all $1 Patrons I have some "Additional Notes" you can read on my Patreon. This one is a little longer than most but as always is largely about extraneous stuff like the story, tone and soundtrack. Just loose thoughts that would drag down the pace or completely change the topic of the video but still stuff you might enjoy. As I said, this video was something I had said I'd do as a Patreon goal waaayyyy back, so I'm overdue on this. Big thanks to all the Patrons who helped me reach that goal in the first place, you guys rock. Plus a big thanks to all you subscribers who stuck around with the channel for all this time. Seeing some of the reactions to this surprise has really put a big smile on my face. Love you all.
Holy shit you're back. I found this channel about a year ago and watched every single one of your videos, it's amazing having a channel that really dives into the mechanics of these games rather than just talking about story. So glad you're back. Keep up the awesome work.
You're one of the handful of channels that I will forever stay subbed to because I know I'm going to come back and watch old videos from time to time and I'll definitely want to know if you upload something new, no matter how long it's been since the last one. So just take your time and keep up the good work! Also, I don't even care about Splinter Cell but I came straight here as soon as I got the notification that you put up a new video.
Omg i cant believe it im so happy that you came back I watched all your videos you are one of the only youtuber who create their content around action games and i thought you stopped creating videos I love your videos Thanks for coming back!
@UnBrokenMikrofone , ooh, I'll watch Keanu as Fisher, so long as it's not an action movie and it's actually about being unseen. I don't really trust anyone (but me) to make a good movie, though.
As someone who uploaded one of the biggest "no traces" runs of the game you have no idea how much it means to me that someone would make this. Thank you.
Oh wow this is going to be one of the first comments I'm ever going to write I haven't even started the video yet but I'm just happy that you're back I hope you were doing well
Yeah, SC Conviction was when they pretty much dropped the traditional nonlethal stealth elements in favor of action-based lethal stealth and open combat.
@@ventexovakon2178 Right, I knew that. Blacklist was when they tried to fix the flaws of Conviction, and I'd say they definitely compensated for the most part. Earning Ghost certifications for levels on the highest difficulty, Perfectionist, absolutely hit the perfect sweet spot that bridged Conviction and the older games.
I just want Amon Tobin's Atmospheric Music, Michael Ironside's dry humor, likable guards who were basically working 9 to 5 jobs, and the light/darkness meter to come back so I can be two inches in front of a guard who is squinting to look for me. I like how slick Blacklist feels to control, but the tone is off. Sam Fisher became commander Shepard, and the guards are generic irredeemable hostage-killing water-poisoning crooks, so there is no reason to be nonlethal about it.
Makes me smile seeing how many people are just absolutely excited about a new video from you, even after 2 years, these lads are still sticking around. And it seems the wait was well worth it :) Hope you’re doing well Turbo
On chaos theory bank level, there are actually 3 routes for entry instead of 2, besides front door and roof, there is actually a back door on the right side of the bank(I think its on the same path if you want to take the roof route)
Correct me if I'm wrong here but the fire escape (which is what I assume you mean here) right next to the ladder leading to the roof can actually only be used to leave the bank, rather than enter it. I think it's the only (?) one-way door in the game.
Yeah, TurboButton returns! Just wanted to say, thanks for the God Hand video. I played it because of you and Sseth, and now it's one of my favorite games of all time.
Higher difficulties in SCCT have a lower detection threshold for detecting Sam in darker, but not completely dark lighting- and also longer distances for sight as well.
Finally! One of my favourite youtubers made a come back and boi, he did it with a bang. I've been hardcore SC fan for years. Now lemme cut the chit-chat and roll over my fare share of thoughts. Firstly, i agree pretty much on everything you've statied about the SC's reverse evolution, so to speak. Blacklist was an incredible game, but it is surelly still too plain safe in many aspects. I actually think that this franchise should take notes from the MGS: Ground Zeroes level design approach, but with more focus on infiltrating enemy buildings. Imagine, if you can start a mission by sea like in next-gen Double Agent! Guards are scouting the area for any intruders on their boats and you need to constantly avoid a light from a lighthouse, but water takedowns are still at your disposal. SC has been always giving so much moves for player, but they were restricted by the level design alone: iconic split-jump can be useful approximately 1-2 times for the whole game, optional interrogations point out exact spots for supplies, cool 360 degree shooting from a rope from next-gen SCDA is useful one time. The main issue with the SC series, despite it's perfect gameplay, is it's limitation, getting rid of it can make this franchise a trully perfect open-ended stealth-game like Thief 2. But oh well, we got new hobo Fisher DLC in Tom Clancy's Fortnite.
It's good to have an option to go "boom boom bang bang" for people who like this style in Blacklist, but I personally really struggle with it. Maybe I'm just suck at it, but Fisher dies after 2-3 shot even with the best armor. Cover system can help, but unless I'm hide somewhere out of reach, I have no time regenerate health. Doesn't help that enemies now have some basic tactics to deal with cover system and will actually tries to cooperate when fighting you. About the subject. There is one thing I came to realise when I recently for the first time played Hitman Absolution. Stealth games not by series, but as genre in general can't be everything at the same time. It was refreshing for when guard in Hitman Absolution didn't automatically attacked me and alarmed other guards around. I always wished for any Splinter Cell's guards to react if you shoot their legs or hands like in MGS2 or be able to hold them by pointing gun at them. For MGS I liked to have a crouch walk and more realistic guard behavior. There's really no ultimate stealth game that have absolutely every mechanics to cover every playstyle. Currently Splinter Cell sits in such position where Ubisoft can either try to make a game that combine best elements from Blacklist and Chaos Theory and try to create entirely new Splinter Cell game with new mechanics which hopefully will resemble the best parts of previous games.
Personally, I think Ghost Recon: Future Soldier came close to merging both styles. If Ubisoft would add awareness to light and sound like in Chaos Theory, didn't design the levels with that sync shot mechanic in mind and add basic parkour (hanging from ledges, crawling through vents, using pipes etc.), it could be a great stealth and not half-bad action game. But I understand your grivances.
3:18 Im surprised they didnt give the player a button that would instantly headshot all enemies on the map, through walls, with tranq darts, out of a completely silent weapon Blech
A bit of an aside and I might be wrong but Splinter Cell was the first game in 3rd person view that had direct camera control via the right analogue stick and player movement via the left analogue stick.
Great to see you back! On the subject of saving killing tension, I really like Hitman/2's Professional/Master Mode system - you get one save in the level, anywhere you want. That allows a compromise between endlessly repeating the same sequence of gameplay, and allowing you to dumbluck your way through the level with infinite saves. I'd really like to see other games incorporate a similar system, even if just as a challenge mode like with Hitman. Otherwise it might make the games less accessible, and I'm fine with activating the extra hardcore mode to appease my stealth masochism.
I can't state this enough, playing Watch Dogs 2 felt like playing Blacklist. Ghosting one of the main missions with effectively using my gadgets was one of the most satisfying things in 2017 for me. Give it a try, and do a gadgets only playthrough.
By the way, you'll be glad to know that Watch Dogs: Legion development is lead by Clint Hocking - Chaos Theory's creative director, lead level designer and writer, and the guy who designed Chaos Theory's Bank - Mathieu Berube - is Legion's lead game designer.
@@KenTWOu So Ubisoft wastes their talents on a GTA game with one-button hacking mechanic instead of letting them make a proper Splinter Cell game. Disappointing, but not suprising.
@@Ziomaletto First of all, Clint Hocking (Chaos Theory creative director) once said that he don't want to make another Splinter Cell, he won't be able to make a better game than Chaos Theory, that's why he did Far Cry 2, Legion, and now he's working on Assassin's Creed Hexe. Second, as a stealth game Watch Dogs: Legion is absolutely fantastic because of multiple reasons. The most important one is enemies don't pull out guns first, so it you holster your weapon they'll use against you melee combat only. That makes the game more like a stealth with occasional H2H combat rather then a cover based shooter as soon as you failed at stealth. Only a guard who notices you knows about you, not all of them magically like in WD2. By the way, even if that guard loses patience and decides to start shooting at you, you can hack his gun. Because you're playing as a team of characters you can literally die in the game, which makes its stealth way, way more thrilling and rewarding (especially on Resistance difficulty) than in WD1,2 or any other Splinter Cell game, where your death means nothing. The point is Watch Dogs: Legion brought new really cool and exciting ideas to the stealth genre. The next Splinter Cell won't be able to do that, because they're too afraid to alienate fans even more. That's why right now they're doing the safest thing possible - a remake of original Splinter Cell instead of a completely new game.
Nice video. I definitely disagree on quick saves being bad for the games. It was one of the biggest things I disliked about Blacklist. You can just choose to use them less often. The bank and Site F are two of my favorite Splinter Cell missions of all time. I've pretty much given up on another new Splinter Cell ever being released. It's hard to believe there's been almost as much time since Blacklist as the time span between the first game and Blacklist.
haha, subbed cause you used not only the chaos theory soundtrack, but also the one from infamous and even just defocus from bricolage. Tobin is such a man.
I never bother to comment on videos but I’m super glad to see your video back. You and whitelight are the best videos on UA-cam. Hope you keep uploading :)
What you said about Chaos theory difficulty just changing the amount of damage taken isn't true, a see a lot o people making the same mistake. Normal and hard pretty much just changes the amount damage taken, but on expert mode enemies become more aware, they can hear you from really far away and you must be always in pitch black dark on the bottom of the visibility gauge.
he definetly sounds like him sometimes(especially with referencing god hand), but he still delivers a much denser more focused analysis than the gamingbrit.
I think the latest Hitman reboot games do a good job regarding quicksaves vs checkpoints. It's all in the difficulty: you play on lower difficulties, which have quicksaves to let you experiment to your heart's desire. And each level/segment is self-contained, so you don't have to feel bad about mistakes made in previous levels. If you finally feel hardcore enough, you raise the difficulty to remove quicksaves (I'm not sure if checkpoints exist at this stage, though, since I don't have any of the games, sadly).
Cool idea playing the game with maximum alarm-settings from the get-go! I recently replayed the game without saving which was pretty fun as well, really upped the tension after having replayed the 'solved puzzle' as it were. Fun to see another video from you!
Thanks to this new upload I took a tour of your old videos again. Just rewatched your Alan Wake video and seeing as how Control has a lot of that subtle spooky stuff and surreal environment design I'd love to see you tackle that game in another video.
Really great to see you back, man. I loved the first trilogy of these and you absolutely nail it. I always thought SC was a techy spiritual successor to Thief and that's what I'd love to see in a new one. Welcome back x
The whole zeitgeist around stealth changed after Chaos Theory. We even got the grandfather of gadget stealth 007 replaced with parkour Daniel Craig in Casino Royale. I'm hoping both Theif and Splinter Cell will return to what made them popular but I can't see Sam returning without Michael Ironside.
I can feel the love in this video. I can feel how much you believe in this series. Thanks for making this video. And I was playing SC:BL today. Like always.
10:55 & 14:27 - that's all good and all, but then you start the first level of Chaos Theory and realize that after alert a sleeping goon gets up, draws his gun and shoots you as fast as you equip your weapon, aim at him and shoot him, and you're a professional.
Thanks for the video Button. This reminds me of Countdown Bleck's Mario Party franchise review, where an arguably British bloke discusses a series and where it can go from here. Good stuff as usual
Dude that sentence is just a setup for me to immediately say how I was wrong for assuming you can't go through the main entrance! Also, there's a reason I mentioned "if he sees something suspicious before checking it out". Seems that guard is programmed a little differently to most others in that if you try and lure him (sticky cam noise, whistling etc) he actually has to hit the button and close the doors before he investigates it, so you can't get through the doors without either letting him spit you as you sprint past or knocking him out.
What a coincidence, I've been playing through this series for the first time over the past few months. I really hope when the inevitable Splinter Cell revival happens that they realize the light mechanic is the core of those early games.
Amazing video and am so glad to see you back! Now my curiosity has me wondering if you would ever consider looking at the S.T.A.L.K.E.R. series and the A-Life system?
Blacklist claimed to have three playstyles to master but it is not so. There are three loadouts to collect. - Stealth is not a skill, it's a stat and you need the ugly plastic ghillie suit to sneak around, on top of not being able to master timing because some moron decided to add rotating scenarios on checkpoint and not on playthrough. The stat isn't even maxed out, probably to "keep it fair" but "stealth = crouching" is so broken it's not even fun. You get the best stealth suit by playing the toughest stealth missions, which you wont play again because why tf would you? The crossbow is OP AF, noise makers, emp, shockers **AND** sleeping gas? Also getting "ghost" points for knocking everyone out? Why? - Panther is clearly the intended way to play, it is encouraged from the get go and pretty much every tool at your disposal points you that way, except that unless you are going for crazy arbitrary combos, there is no need to rush and once again there are clear items and weapons that you **need** to play this way. A silenced sniper and the prototype pistol, occasionally the SC-4000 is good but the snipers one hit the heavies. "Mark and play for me" gets refilled with gun kills as well as melee, making the high risk, high reward scenario non-existent. You re-purpose the best stealth suit for panther. - Assault is broken af, instant detection(not alarmed state) down to coordinates, on gunshot. Did you kill the only witness? To bad mate, ten guards are on the way to shoot up at the balcony from which you were hanging while pointing a pistol to your lower left. Yet again, your gear is predetermined. There is only one assault pistol. The assault suit(highest armor rating) is unlocked by playing a horde mode... in a stealth game. Absurd amount of lethal "gadgets"(sticky cam, drone, mines, frag grenades, incendiaries). Mark and play for me. Dumbing down of hip fire, which was reliable in Conviction because C.A.R system a.k.a John Wick grip. All of the other gear wont be touched, ever. I have yet to get a single kill with any of the shotguns or any of the Black Market guns because why would I handicap myself when I can use the best stats- I mean, "master" a playstyle.
Funny enough Double Agent PC added back airfoils only stunning enemies if it hits their body. But besides that I would hardly say Choas Theory is more streamlined compared to the first two. But airfoils and shockers are way too overpowered, mainly cause they don't make enough noise.
I know it’s the same thing that everyone else is saying, but wow seeing this video pop up was something else for me. I had convinced myself you’d just gotten sick of UA-cam. This was a well-put-together video, and it gave me an appreciation of a series I’ve never played.
Hope you enjoy this one, guys! Thought it might be fun to just post a video out of nowhere after so long.
As usual, for all $1 Patrons I have some "Additional Notes" you can read on my Patreon. This one is a little longer than most but as always is largely about extraneous stuff like the story, tone and soundtrack. Just loose thoughts that would drag down the pace or completely change the topic of the video but still stuff you might enjoy. As I said, this video was something I had said I'd do as a Patreon goal waaayyyy back, so I'm overdue on this. Big thanks to all the Patrons who helped me reach that goal in the first place, you guys rock.
Plus a big thanks to all you subscribers who stuck around with the channel for all this time. Seeing some of the reactions to this surprise has really put a big smile on my face. Love you all.
Holy shit you're back. I found this channel about a year ago and watched every single one of your videos, it's amazing having a channel that really dives into the mechanics of these games rather than just talking about story. So glad you're back. Keep up the awesome work.
You're one of the handful of channels that I will forever stay subbed to because I know I'm going to come back and watch old videos from time to time and I'll definitely want to know if you upload something new, no matter how long it's been since the last one. So just take your time and keep up the good work!
Also, I don't even care about Splinter Cell but I came straight here as soon as I got the notification that you put up a new video.
Omg i cant believe it im so happy that you came back
I watched all your videos you are one of the only youtuber who create their content around action games and i thought you stopped creating videos
I love your videos
Thanks for coming back!
Oi Sam's not dead they just added him to Siege, so potential game soon?? maybe
My dad was a gay man who loved Mexicans
Turbo Button only returned because he found a way to cram God Hand into another video.
lol how funny would if there was a series which is solely focused on "how ___ is like god hand"?
I knew I wasn't subbed to a dead account.
They turned my boy into John Wick when all I wanted was more Chaos Theory.
They were good games, but they weren’t good Splinters Cell games.
@UnBrokenMikrofone , ooh, I'll watch Keanu as Fisher, so long as it's not an action movie and it's actually about being unseen. I don't really trust anyone (but me) to make a good movie, though.
@@Jay_Sullivan
And with your extensive and popular catalog of movies, I don't trust you either.
@@EnLaMatrix1 , that's fine, but that lack of faith is why we'll never have a great SC movie.
The return of the king
Metal gear?
" He played us like a damn fiddle!"
You jinxed it
.
You're due for an upload. Every two years
As someone who uploaded one of the biggest "no traces" runs of the game you have no idea how much it means to me that someone would make this.
Thank you.
Oh wow this is going to be one of the first comments I'm ever going to write I haven't even started the video yet but I'm just happy that you're back I hope you were doing well
Hey, to be fair Sam Fisher was doing the whole John Wick thing before John Wick even was a thing.
Yeah, SC Conviction was when they pretty much dropped the traditional nonlethal stealth elements in favor of action-based lethal stealth and open combat.
@@NexusKin Bruh. Blacklist. Literally get the most points for being non-lethal and straight up ignoring enemies.
@@ventexovakon2178 Right, I knew that. Blacklist was when they tried to fix the flaws of Conviction, and I'd say they definitely compensated for the most part. Earning Ghost certifications for levels on the highest difficulty, Perfectionist, absolutely hit the perfect sweet spot that bridged Conviction and the older games.
I just want Amon Tobin's Atmospheric Music, Michael Ironside's dry humor, likable guards who were basically working 9 to 5 jobs, and the light/darkness meter to come back so I can be two inches in front of a guard who is squinting to look for me.
I like how slick Blacklist feels to control, but the tone is off. Sam Fisher became commander Shepard, and the guards are generic irredeemable hostage-killing water-poisoning crooks, so there is no reason to be nonlethal about it.
Holy crap, just subbed to you a couple weeks ago, hoping you’d return some day. What a surprise!
Thank u based Charlie for single-handedly bringing our boi back.
Makes me smile seeing how many people are just absolutely excited about a new video from you, even after 2 years, these lads are still sticking around. And it seems the wait was well worth it :)
Hope you’re doing well Turbo
And Turbo button returns to the shadows again lol.
nice to see you again
On chaos theory bank level, there are actually 3 routes for entry instead of 2, besides front door and roof, there is actually a back door on the right side of the bank(I think its on the same path if you want to take the roof route)
Correct me if I'm wrong here but the fire escape (which is what I assume you mean here) right next to the ladder leading to the roof can actually only be used to leave the bank, rather than enter it. I think it's the only (?) one-way door in the game.
Turbo Button ooops, sorry I remembered it wrong
To be fair the airfoil round will cause the around enemies to go into full alert and start shooting you, while the sticky shocker is completely silent
Bro I legit GASPED I thought I was hallucinating. Welcome back
It would be really cool to watch a video from you talking about DMC 5. Your content is great
Yeah, TurboButton returns! Just wanted to say, thanks for the God Hand video. I played it because of you and Sseth, and now it's one of my favorite games of all time.
Higher difficulties in SCCT have a lower detection threshold for detecting Sam in darker, but not completely dark lighting- and also longer distances for sight as well.
Finally! One of my favourite youtubers made a come back and boi, he did it with a bang. I've been hardcore SC fan for years. Now lemme cut the chit-chat and roll over my fare share of thoughts.
Firstly, i agree pretty much on everything you've statied about the SC's reverse evolution, so to speak. Blacklist was an incredible game, but it is surelly still too plain safe in many aspects. I actually think that this franchise should take notes from the MGS: Ground Zeroes level design approach, but with more focus on infiltrating enemy buildings. Imagine, if you can start a mission by sea like in next-gen Double Agent! Guards are scouting the area for any intruders on their boats and you need to constantly avoid a light from a lighthouse, but water takedowns are still at your disposal. SC has been always giving so much moves for player, but they were restricted by the level design alone: iconic split-jump can be useful approximately 1-2 times for the whole game, optional interrogations point out exact spots for supplies, cool 360 degree shooting from a rope from next-gen SCDA is useful one time. The main issue with the SC series, despite it's perfect gameplay, is it's limitation, getting rid of it can make this franchise a trully perfect open-ended stealth-game like Thief 2. But oh well, we got new hobo Fisher DLC in Tom Clancy's Fortnite.
It's good to have an option to go "boom boom bang bang" for people who like this style in Blacklist, but I personally really struggle with it. Maybe I'm just suck at it, but Fisher dies after 2-3 shot even with the best armor. Cover system can help, but unless I'm hide somewhere out of reach, I have no time regenerate health. Doesn't help that enemies now have some basic tactics to deal with cover system and will actually tries to cooperate when fighting you.
About the subject. There is one thing I came to realise when I recently for the first time played Hitman Absolution. Stealth games not by series, but as genre in general can't be everything at the same time. It was refreshing for when guard in Hitman Absolution didn't automatically attacked me and alarmed other guards around. I always wished for any Splinter Cell's guards to react if you shoot their legs or hands like in MGS2 or be able to hold them by pointing gun at them. For MGS I liked to have a crouch walk and more realistic guard behavior. There's really no ultimate stealth game that have absolutely every mechanics to cover every playstyle.
Currently Splinter Cell sits in such position where Ubisoft can either try to make a game that combine best elements from Blacklist and Chaos Theory and try to create entirely new Splinter Cell game with new mechanics which hopefully will resemble the best parts of previous games.
Personally, I think Ghost Recon: Future Soldier came close to merging both styles. If Ubisoft would add awareness to light and sound like in Chaos Theory, didn't design the levels with that sync shot mechanic in mind and add basic parkour (hanging from ledges, crawling through vents, using pipes etc.), it could be a great stealth and not half-bad action game. But I understand your grivances.
11:15 To be fair a hacking mini game is harder when you hack it remotely, it gives you less time and fewer locks.
3:18 Im surprised they didnt give the player a button that would instantly headshot all enemies on the map, through walls, with tranq darts, out of a completely silent weapon
Blech
Brilliant, had a feeling this channel wouldn't die. Hopefully it stays that way, but thanks for this new video at least
New Turbo and Pokey in the same week this is getting scary
Also DemoD coming back earlier this year
@@Finalblue1234 Inactive accounts coming out of graves
A bit of an aside and I might be wrong but Splinter Cell was the first game in 3rd person view that had direct camera control via the right analogue stick and player movement via the left analogue stick.
Great to see you back!
On the subject of saving killing tension, I really like Hitman/2's Professional/Master Mode system - you get one save in the level, anywhere you want.
That allows a compromise between endlessly repeating the same sequence of gameplay, and allowing you to dumbluck your way through the level with infinite saves.
I'd really like to see other games incorporate a similar system, even if just as a challenge mode like with Hitman. Otherwise it might make the games less accessible, and I'm fine with activating the extra hardcore mode to appease my stealth masochism.
I can't state this enough, playing Watch Dogs 2 felt like playing Blacklist.
Ghosting one of the main missions with effectively using my gadgets was one of the most satisfying things in 2017 for me.
Give it a try, and do a gadgets only playthrough.
By the way, you'll be glad to know that Watch Dogs: Legion development is lead by Clint Hocking - Chaos Theory's creative director, lead level designer and writer, and the guy who designed Chaos Theory's Bank - Mathieu Berube - is Legion's lead game designer.
@@KenTWOu thank you for this info!
If they use the Watch Dogs Legion engine on a Reboot of the series that would be cool.
@@KenTWOu So Ubisoft wastes their talents on a GTA game with one-button hacking mechanic instead of letting them make a proper Splinter Cell game. Disappointing, but not suprising.
@@Ziomaletto First of all, Clint Hocking (Chaos Theory creative director) once said that he don't want to make another Splinter Cell, he won't be able to make a better game than Chaos Theory, that's why he did Far Cry 2, Legion, and now he's working on Assassin's Creed Hexe.
Second, as a stealth game Watch Dogs: Legion is absolutely fantastic because of multiple reasons. The most important one is enemies don't pull out guns first, so it you holster your weapon they'll use against you melee combat only. That makes the game more like a stealth with occasional H2H combat rather then a cover based shooter as soon as you failed at stealth. Only a guard who notices you knows about you, not all of them magically like in WD2. By the way, even if that guard loses patience and decides to start shooting at you, you can hack his gun. Because you're playing as a team of characters you can literally die in the game, which makes its stealth way, way more thrilling and rewarding (especially on Resistance difficulty) than in WD1,2 or any other Splinter Cell game, where your death means nothing.
The point is Watch Dogs: Legion brought new really cool and exciting ideas to the stealth genre. The next Splinter Cell won't be able to do that, because they're too afraid to alienate fans even more. That's why right now they're doing the safest thing possible - a remake of original Splinter Cell instead of a completely new game.
Turbo returning is a step in the right direction to this disastrous year we've had.
HES BACK AFTER 3 YEARS. IVE BEEN REWATCHING ALL YOUR VIDEOS LATELY THIS IS PERFECT TIMING.
Nice video. I definitely disagree on quick saves being bad for the games. It was one of the biggest things I disliked about Blacklist. You can just choose to use them less often. The bank and Site F are two of my favorite Splinter Cell missions of all time.
I've pretty much given up on another new Splinter Cell ever being released. It's hard to believe there's been almost as much time since Blacklist as the time span between the first game and Blacklist.
Glad you're back! And with awesome content as usual, no less!
That was an unexpected notification, damn. Welcome back!
"I'm talking about godhand again" literally 2 years ago
haha, subbed cause you used not only the chaos theory soundtrack, but also the one from infamous and even just defocus from bricolage.
Tobin is such a man.
I never bother to comment on videos but I’m super glad to see your video back. You and whitelight are the best videos on UA-cam. Hope you keep uploading :)
What you said about Chaos theory difficulty just changing the amount of damage taken isn't true, a see a lot o people making the same mistake. Normal and hard pretty much just changes the amount damage taken, but on expert mode enemies become more aware, they can hear you from really far away and you must be always in pitch black dark on the bottom of the visibility gauge.
Welcome Back SiR, This is the Time I Need You & you're BACK
I'm so LUCKY
That Amon Tobin soundtrack stays unmatched as of 2020
Excited to see you post a new video again after so long! Was just rewatching some of your older stuff yesterday.
Did Turbo always talk like The Gaming Brit? It's been too long, I don't remember.
he definetly sounds like him sometimes(especially with referencing god hand), but he still delivers a much denser more focused analysis than the gamingbrit.
people are easily influenced. but as far as I can remember, yea.
I think the latest Hitman reboot games do a good job regarding quicksaves vs checkpoints. It's all in the difficulty: you play on lower difficulties, which have quicksaves to let you experiment to your heart's desire. And each level/segment is self-contained, so you don't have to feel bad about mistakes made in previous levels. If you finally feel hardcore enough, you raise the difficulty to remove quicksaves (I'm not sure if checkpoints exist at this stage, though, since I don't have any of the games, sadly).
Mann, I am back to rewatching Turbo Button Videos. They never fail to be awesome!
Cool idea playing the game with maximum alarm-settings from the get-go! I recently replayed the game without saving which was pretty fun as well, really upped the tension after having replayed the 'solved puzzle' as it were. Fun to see another video from you!
i fucking loved chaos theory back in the day! played with a buddy when we both were at the german air force. those where the days.
Look who is back! At least a nice thing happened today
Great video! I've been hoping for a new Splinter Cell for a long time and you have only solidified my feelings on it. Hope to see more from you soon.
I'm very happy that I subbed to this channel.
Been eager to catch another great video from you again and very happy with the delivery.
I have to say, it's so good to have you back
the no quicksave in blacklist is fun until your game crashes for the 8th straight time in the same mission :D
Damn I saw a comment saying the king has returned and saw your last video was 2 years ago I really enjoyed it keep it up
I'm glad you're back.Looking forward to more!
Thanks to this new upload I took a tour of your old videos again. Just rewatched your Alan Wake video and seeing as how Control has a lot of that subtle spooky stuff and surreal environment design I'd love to see you tackle that game in another video.
Oh man. It’s great to have you back!
literally subbed like a week ago and was sad to see you hadn't uploaded in like 2 years
Imagine the amazing potential of the amazing raytracing technology of light and sound in Unreal Engine 5 and the new hardware of next gen.
I was thinking about that, but I don’t know that it will help the gameplay.
My god, you're back dude :D
Thanks so much for coming back, only a month ago I wondered what happened to you.
Glad to have you, Turbo
Back after long time. Good to see you!
Currently replaying through the series. Having a blast so far
HE'S BACK!!!!
I appreciate the background music, excellent choice
Good to see you back
Oh shit dude, nice to have you back.
Really great to see you back, man. I loved the first trilogy of these and you absolutely nail it. I always thought SC was a techy spiritual successor to Thief and that's what I'd love to see in a new one. Welcome back x
Good to see you back!!
god i really loved the idea of putting *somebody's watching me* as a background music..really clever
woah! good to have you back!
I knew you’d be back!
I simply refuse to believe that you'd upload like 3 days after I rediscovered your channel, this is surreal timing
I wish you'd return again, I really love your videos on Game Design. Hope everything's alright
We were missing you, Mr. Button! Glad to see you back! =)
The whole zeitgeist around stealth changed after Chaos Theory. We even got the grandfather of gadget stealth 007 replaced with parkour Daniel Craig in Casino Royale. I'm hoping both Theif and Splinter Cell will return to what made them popular but I can't see Sam returning without Michael Ironside.
We miss you, im glad you finally back to us.
2 YEARS! Welcome back!
I can feel the love in this video. I can feel how much you believe in this series. Thanks for making this video.
And I was playing SC:BL today. Like always.
10:55 & 14:27 - that's all good and all, but then you start the first level of Chaos Theory and realize that after alert a sleeping goon gets up, draws his gun and shoots you as fast as you equip your weapon, aim at him and shoot him, and you're a professional.
This is probably the best analysis of the series I've seen. 100% agree with you on all points
Damn Blacklist still kickin nice visuals even in 2020, for momemt i thought the footage was just promotional material
YOOOOOOO JOOOOOON THERE YOU FUGGIN GO MAN BACK AT IT, good tah see yah posting again man, hope all is well ♥
I had no idea airfoil rounds in Chaos Theory didn't require a headshot anymore.
he's
HE"S ALIVE!
hyped that you made another vid mate.
Thanks for the video Button.
This reminds me of Countdown Bleck's Mario Party franchise review,
where an arguably British bloke discusses a series and where it can go from here.
Good stuff as usual
Thank god you re back
Since you last uploaded I deleted my old channel, created another, and got this recommendation out of pure luck. Good to have you back
You wrapped it up so well. Damn now I miss Splinter Cell. Will be busting out Chaos Theory sometime soon.
17:32 Wrong. There is a button on the front desk next to the pc. Lure the guard away and use it. The door will be open/close then.
Dude that sentence is just a setup for me to immediately say how I was wrong for assuming you can't go through the main entrance!
Also, there's a reason I mentioned "if he sees something suspicious before checking it out". Seems that guard is programmed a little differently to most others in that if you try and lure him (sticky cam noise, whistling etc) he actually has to hit the button and close the doors before he investigates it, so you can't get through the doors without either letting him spit you as you sprint past or knocking him out.
Glad you're back
What a coincidence, I've been playing through this series for the first time over the past few months. I really hope when the inevitable Splinter Cell revival happens that they realize the light mechanic is the core of those early games.
Amazing video and am so glad to see you back! Now my curiosity has me wondering if you would ever consider looking at the S.T.A.L.K.E.R. series and the A-Life system?
Oh my god, a Turbo Button video? 2020 isn't the worst year ever then, bloody hell.
Blacklist claimed to have three playstyles to master but it is not so. There are three loadouts to collect.
- Stealth is not a skill, it's a stat and you need the ugly plastic ghillie suit to sneak around, on top of not being able to master timing because some moron decided to add rotating scenarios on checkpoint and not on playthrough. The stat isn't even maxed out, probably to "keep it fair" but "stealth = crouching" is so broken it's not even fun. You get the best stealth suit by playing the toughest stealth missions, which you wont play again because why tf would you? The crossbow is OP AF, noise makers, emp, shockers **AND** sleeping gas? Also getting "ghost" points for knocking everyone out? Why?
- Panther is clearly the intended way to play, it is encouraged from the get go and pretty much every tool at your disposal points you that way, except that unless you are going for crazy arbitrary combos, there is no need to rush and once again there are clear items and weapons that you **need** to play this way. A silenced sniper and the prototype pistol, occasionally the SC-4000 is good but the snipers one hit the heavies. "Mark and play for me" gets refilled with gun kills as well as melee, making the high risk, high reward scenario non-existent. You re-purpose the best stealth suit for panther.
- Assault is broken af, instant detection(not alarmed state) down to coordinates, on gunshot. Did you kill the only witness? To bad mate, ten guards are on the way to shoot up at the balcony from which you were hanging while pointing a pistol to your lower left. Yet again, your gear is predetermined. There is only one assault pistol. The assault suit(highest armor rating) is unlocked by playing a horde mode... in a stealth game. Absurd amount of lethal "gadgets"(sticky cam, drone, mines, frag grenades, incendiaries). Mark and play for me. Dumbing down of hip fire, which was reliable in Conviction because C.A.R system a.k.a John Wick grip.
All of the other gear wont be touched, ever. I have yet to get a single kill with any of the shotguns or any of the Black Market guns because why would I handicap myself when I can use the best stats- I mean, "master" a playstyle.
Now go! Let the legend come back to life.
Welcome back my dude.
So THAT is the purpose of subscribing !..
Getting a reminder that great channels like this exists, especially when a new video is out !
Shit no idea how I missed this. Glad ur back in action.
Finally something good happens in fucking 2020, happy to have you back
He's finally back, to kick some tail!
Funny enough Double Agent PC added back airfoils only stunning enemies if it hits their body.
But besides that I would hardly say Choas Theory is more streamlined compared to the first two.
But airfoils and shockers are way too overpowered, mainly cause they don't make enough noise.
I know it’s the same thing that everyone else is saying, but wow seeing this video pop up was something else for me. I had convinced myself you’d just gotten sick of UA-cam. This was a well-put-together video, and it gave me an appreciation of a series I’ve never played.