Hope you enjoy this one, guys! Thought it might be fun to just post a video out of nowhere after so long. As usual, for all $1 Patrons I have some "Additional Notes" you can read on my Patreon. This one is a little longer than most but as always is largely about extraneous stuff like the story, tone and soundtrack. Just loose thoughts that would drag down the pace or completely change the topic of the video but still stuff you might enjoy. As I said, this video was something I had said I'd do as a Patreon goal waaayyyy back, so I'm overdue on this. Big thanks to all the Patrons who helped me reach that goal in the first place, you guys rock. Plus a big thanks to all you subscribers who stuck around with the channel for all this time. Seeing some of the reactions to this surprise has really put a big smile on my face. Love you all.
Holy shit you're back. I found this channel about a year ago and watched every single one of your videos, it's amazing having a channel that really dives into the mechanics of these games rather than just talking about story. So glad you're back. Keep up the awesome work.
You're one of the handful of channels that I will forever stay subbed to because I know I'm going to come back and watch old videos from time to time and I'll definitely want to know if you upload something new, no matter how long it's been since the last one. So just take your time and keep up the good work! Also, I don't even care about Splinter Cell but I came straight here as soon as I got the notification that you put up a new video.
Omg i cant believe it im so happy that you came back I watched all your videos you are one of the only youtuber who create their content around action games and i thought you stopped creating videos I love your videos Thanks for coming back!
@UnBrokenMikrofone , ooh, I'll watch Keanu as Fisher, so long as it's not an action movie and it's actually about being unseen. I don't really trust anyone (but me) to make a good movie, though.
I just want Amon Tobin's Atmospheric Music, Michael Ironside's dry humor, likable guards who were basically working 9 to 5 jobs, and the light/darkness meter to come back so I can be two inches in front of a guard who is squinting to look for me. I like how slick Blacklist feels to control, but the tone is off. Sam Fisher became commander Shepard, and the guards are generic irredeemable hostage-killing water-poisoning crooks, so there is no reason to be nonlethal about it.
Oh wow this is going to be one of the first comments I'm ever going to write I haven't even started the video yet but I'm just happy that you're back I hope you were doing well
As someone who uploaded one of the biggest "no traces" runs of the game you have no idea how much it means to me that someone would make this. Thank you.
Yeah, SC Conviction was when they pretty much dropped the traditional nonlethal stealth elements in favor of action-based lethal stealth and open combat.
@@ventexovakon2178 Right, I knew that. Blacklist was when they tried to fix the flaws of Conviction, and I'd say they definitely compensated for the most part. Earning Ghost certifications for levels on the highest difficulty, Perfectionist, absolutely hit the perfect sweet spot that bridged Conviction and the older games.
It's good to have an option to go "boom boom bang bang" for people who like this style in Blacklist, but I personally really struggle with it. Maybe I'm just suck at it, but Fisher dies after 2-3 shot even with the best armor. Cover system can help, but unless I'm hide somewhere out of reach, I have no time regenerate health. Doesn't help that enemies now have some basic tactics to deal with cover system and will actually tries to cooperate when fighting you. About the subject. There is one thing I came to realise when I recently for the first time played Hitman Absolution. Stealth games not by series, but as genre in general can't be everything at the same time. It was refreshing for when guard in Hitman Absolution didn't automatically attacked me and alarmed other guards around. I always wished for any Splinter Cell's guards to react if you shoot their legs or hands like in MGS2 or be able to hold them by pointing gun at them. For MGS I liked to have a crouch walk and more realistic guard behavior. There's really no ultimate stealth game that have absolutely every mechanics to cover every playstyle. Currently Splinter Cell sits in such position where Ubisoft can either try to make a game that combine best elements from Blacklist and Chaos Theory and try to create entirely new Splinter Cell game with new mechanics which hopefully will resemble the best parts of previous games.
Personally, I think Ghost Recon: Future Soldier came close to merging both styles. If Ubisoft would add awareness to light and sound like in Chaos Theory, didn't design the levels with that sync shot mechanic in mind and add basic parkour (hanging from ledges, crawling through vents, using pipes etc.), it could be a great stealth and not half-bad action game. But I understand your grivances.
On chaos theory bank level, there are actually 3 routes for entry instead of 2, besides front door and roof, there is actually a back door on the right side of the bank(I think its on the same path if you want to take the roof route)
Correct me if I'm wrong here but the fire escape (which is what I assume you mean here) right next to the ladder leading to the roof can actually only be used to leave the bank, rather than enter it. I think it's the only (?) one-way door in the game.
Makes me smile seeing how many people are just absolutely excited about a new video from you, even after 2 years, these lads are still sticking around. And it seems the wait was well worth it :) Hope you’re doing well Turbo
Higher difficulties in SCCT have a lower detection threshold for detecting Sam in darker, but not completely dark lighting- and also longer distances for sight as well.
A bit of an aside and I might be wrong but Splinter Cell was the first game in 3rd person view that had direct camera control via the right analogue stick and player movement via the left analogue stick.
Finally! One of my favourite youtubers made a come back and boi, he did it with a bang. I've been hardcore SC fan for years. Now lemme cut the chit-chat and roll over my fare share of thoughts. Firstly, i agree pretty much on everything you've statied about the SC's reverse evolution, so to speak. Blacklist was an incredible game, but it is surelly still too plain safe in many aspects. I actually think that this franchise should take notes from the MGS: Ground Zeroes level design approach, but with more focus on infiltrating enemy buildings. Imagine, if you can start a mission by sea like in next-gen Double Agent! Guards are scouting the area for any intruders on their boats and you need to constantly avoid a light from a lighthouse, but water takedowns are still at your disposal. SC has been always giving so much moves for player, but they were restricted by the level design alone: iconic split-jump can be useful approximately 1-2 times for the whole game, optional interrogations point out exact spots for supplies, cool 360 degree shooting from a rope from next-gen SCDA is useful one time. The main issue with the SC series, despite it's perfect gameplay, is it's limitation, getting rid of it can make this franchise a trully perfect open-ended stealth-game like Thief 2. But oh well, we got new hobo Fisher DLC in Tom Clancy's Fortnite.
Yeah, TurboButton returns! Just wanted to say, thanks for the God Hand video. I played it because of you and Sseth, and now it's one of my favorite games of all time.
I can't state this enough, playing Watch Dogs 2 felt like playing Blacklist. Ghosting one of the main missions with effectively using my gadgets was one of the most satisfying things in 2017 for me. Give it a try, and do a gadgets only playthrough.
By the way, you'll be glad to know that Watch Dogs: Legion development is lead by Clint Hocking - Chaos Theory's creative director, lead level designer and writer, and the guy who designed Chaos Theory's Bank - Mathieu Berube - is Legion's lead game designer.
@@KenTWOu So Ubisoft wastes their talents on a GTA game with one-button hacking mechanic instead of letting them make a proper Splinter Cell game. Disappointing, but not suprising.
@@Ziomaletto First of all, Clint Hocking (Chaos Theory creative director) once said that he don't want to make another Splinter Cell, he won't be able to make a better game than Chaos Theory, that's why he did Far Cry 2, Legion, and now he's working on Assassin's Creed Hexe. Second, as a stealth game Watch Dogs: Legion is absolutely fantastic because of multiple reasons. The most important one is enemies don't pull out guns first, so it you holster your weapon they'll use against you melee combat only. That makes the game more like a stealth with occasional H2H combat rather then a cover based shooter as soon as you failed at stealth. Only a guard who notices you knows about you, not all of them magically like in WD2. By the way, even if that guard loses patience and decides to start shooting at you, you can hack his gun. Because you're playing as a team of characters you can literally die in the game, which makes its stealth way, way more thrilling and rewarding (especially on Resistance difficulty) than in WD1,2 or any other Splinter Cell game, where your death means nothing. The point is Watch Dogs: Legion brought new really cool and exciting ideas to the stealth genre. The next Splinter Cell won't be able to do that, because they're too afraid to alienate fans even more. That's why right now they're doing the safest thing possible - a remake of original Splinter Cell instead of a completely new game.
3:18 Im surprised they didnt give the player a button that would instantly headshot all enemies on the map, through walls, with tranq darts, out of a completely silent weapon Blech
Nice video. I definitely disagree on quick saves being bad for the games. It was one of the biggest things I disliked about Blacklist. You can just choose to use them less often. The bank and Site F are two of my favorite Splinter Cell missions of all time. I've pretty much given up on another new Splinter Cell ever being released. It's hard to believe there's been almost as much time since Blacklist as the time span between the first game and Blacklist.
Great to see you back! On the subject of saving killing tension, I really like Hitman/2's Professional/Master Mode system - you get one save in the level, anywhere you want. That allows a compromise between endlessly repeating the same sequence of gameplay, and allowing you to dumbluck your way through the level with infinite saves. I'd really like to see other games incorporate a similar system, even if just as a challenge mode like with Hitman. Otherwise it might make the games less accessible, and I'm fine with activating the extra hardcore mode to appease my stealth masochism.
I think the latest Hitman reboot games do a good job regarding quicksaves vs checkpoints. It's all in the difficulty: you play on lower difficulties, which have quicksaves to let you experiment to your heart's desire. And each level/segment is self-contained, so you don't have to feel bad about mistakes made in previous levels. If you finally feel hardcore enough, you raise the difficulty to remove quicksaves (I'm not sure if checkpoints exist at this stage, though, since I don't have any of the games, sadly).
I never bother to comment on videos but I’m super glad to see your video back. You and whitelight are the best videos on UA-cam. Hope you keep uploading :)
Funny enough Double Agent PC added back airfoils only stunning enemies if it hits their body. But besides that I would hardly say Choas Theory is more streamlined compared to the first two. But airfoils and shockers are way too overpowered, mainly cause they don't make enough noise.
The whole zeitgeist around stealth changed after Chaos Theory. We even got the grandfather of gadget stealth 007 replaced with parkour Daniel Craig in Casino Royale. I'm hoping both Theif and Splinter Cell will return to what made them popular but I can't see Sam returning without Michael Ironside.
he definetly sounds like him sometimes(especially with referencing god hand), but he still delivers a much denser more focused analysis than the gamingbrit.
What you said about Chaos theory difficulty just changing the amount of damage taken isn't true, a see a lot o people making the same mistake. Normal and hard pretty much just changes the amount damage taken, but on expert mode enemies become more aware, they can hear you from really far away and you must be always in pitch black dark on the bottom of the visibility gauge.
In Chaos Theory/ Last-gen at least Double agent, Guards do actually get better vision/eyesight on the Expert Difficulty, basically any light at all on the meter makes Sam easy to see at close range, also at least one version of Double Agent actually has Ring-Air foil rounds function like in the first two games. I do agree that Expert should have just had only one Alarm stage, it's seriously hard to get the alarm stage to 4 even if you're trying in certain stages.
Cool idea playing the game with maximum alarm-settings from the get-go! I recently replayed the game without saving which was pretty fun as well, really upped the tension after having replayed the 'solved puzzle' as it were. Fun to see another video from you!
haha, subbed cause you used not only the chaos theory soundtrack, but also the one from infamous and even just defocus from bricolage. Tobin is such a man.
This is what i want most in a new splinter cell. You become the ghost no bodies. I want all the mechanics of chaos theory fleshed out properly and at least the graphics of black list, also the verticality of black list with similar level design to chaos theory. A few different options to handle a mission and a mission fail state like that of chaos theory where it will never just out right say you failed but instead squeeze you more and more as more dead bodies keep being left behind making it harder to complete the mission and hopefully the people you talk to during your missions can get noticeably angry angry at you when you are careless with your stealthiness. This is why we need a new splinter cell game. Also I don’t mind the cover to cover system in blacklist too much at least on the rolling around. That could be made reminiscent to deus ex HR. And then you could have a third state like in mgs where you can get on your stomach and slowly but very quietly move to certain parts of cover. And rolling into adjacent cover.
Thanks to this new upload I took a tour of your old videos again. Just rewatched your Alan Wake video and seeing as how Control has a lot of that subtle spooky stuff and surreal environment design I'd love to see you tackle that game in another video.
Turbo, I think you might want to try the Thief games out (except the reboot, of course, but I only played the first two), since they kind of have what you want, on harder difficulty levels enemies are much more numerous and you have to complete more objectives per mission, and killing any human being gives you an instant game over on Expert, encouraging you to either knock everyone out cold or ghost the entire level. And speaking of levels, they have a lot of emphasis on verticality thanks to Rope Arrows that stick to literally any wooden surface, meaning you can be an absolute madlad and throw a wood box on top of a metallic/stone ledge above you, stick a rope arrow on that box it and climb it, those games give you a ton of freedom on how you approach those objectives. They still have quicksaves though, so it may not satisfy your StealthMaster boner.
I can feel the love in this video. I can feel how much you believe in this series. Thanks for making this video. And I was playing SC:BL today. Like always.
Just replayed the first three games, and man, they're still so much fun, no matter how clunky at times. That purer stealth experience is sadly lacking in todays market. Guns and explosions sell baby, that's why the pure light and shadow stealth experience for splinter cell is most likely dead. I fear that even if they do bring it back, they'll bastardise it somehow, this is Ubisoft we're talking about.
I know it’s the same thing that everyone else is saying, but wow seeing this video pop up was something else for me. I had convinced myself you’d just gotten sick of UA-cam. This was a well-put-together video, and it gave me an appreciation of a series I’ve never played.
I never played the PC version of Splinter Cell but I do remember that the saving mechanic feeling more punishing and therefore created more tension on the console version. One of the later levels was almost rage quit inducing how far back it would make you restart from. I believe it's when you're trying to sneak into one of the CIA buildings. I feel like Splinter Cell with save scumming takes an awful lot out of the experience.
What a coincidence, I've been playing through this series for the first time over the past few months. I really hope when the inevitable Splinter Cell revival happens that they realize the light mechanic is the core of those early games.
So good to see you back. I found that I only started properly enjoying Blacklist when I started playing it as a sort of stealth platformer? like it felt in closer to Prince of Persia 3 than any splinter cell game from that same era. Lots and lots of verticality and solid options for finding parkour routes around enemy encounters rather than directly engaging with them. Honestly, it wasn't a bad game at all, I think it's just that Ubisoft's weirdly pro-war approach to war stories was REALLY starting to get quite unpleasant. Also I know this is petty but I never got over the new voice actor.
My favorite gameplay type for Splinter cell was 1-double agent. Conviction and black list feel a lot closer to regular 3rd person shooters. On top of that the closer than ever system from chaos theory and double agent was SO cool, being able to slowly sneak by righhhtttt next to someone while being shrouded in darkness. And I especially miss the light and sound meter. I also miss the.. you know, DARK NIGHT levels of chaos theory. The introduction of day missions added extra challenge in since you cant solely rely on dark areas 24/7 but I think day time just ruins a lot of splinter cells atmosphere, at least for me it does
Speaking of Stealth Games, one series I feel does not get enough attention (and is "deader" than Splinter Cell) is Tenchu. I figured it would start getting attention when Sekiro came out, but it feels like the world doesn't even know that Tenchu inspired so much of that game. Like, I feel like people know more about King's Field than Tenchu. I miss stealth games, but it feels like their legacy has slipped into the shadows.
Really great to see you back, man. I loved the first trilogy of these and you absolutely nail it. I always thought SC was a techy spiritual successor to Thief and that's what I'd love to see in a new one. Welcome back x
Thanks for the video Button. This reminds me of Countdown Bleck's Mario Party franchise review, where an arguably British bloke discusses a series and where it can go from here. Good stuff as usual
totally correct about the bank level. That's how I 100%'d that one. I don't remember having to emp both the cameras at the front though, only the one behind the front desk. But yeah I always ko that fucker with gas before I walk in, so I totally forgot about the doors he activates. And I always emp the vault door alarm too because I love myself.
10:55 & 14:27 - that's all good and all, but then you start the first level of Chaos Theory and realize that after alert a sleeping goon gets up, draws his gun and shoots you as fast as you equip your weapon, aim at him and shoot him, and you're a professional.
Hope you enjoy this one, guys! Thought it might be fun to just post a video out of nowhere after so long.
As usual, for all $1 Patrons I have some "Additional Notes" you can read on my Patreon. This one is a little longer than most but as always is largely about extraneous stuff like the story, tone and soundtrack. Just loose thoughts that would drag down the pace or completely change the topic of the video but still stuff you might enjoy. As I said, this video was something I had said I'd do as a Patreon goal waaayyyy back, so I'm overdue on this. Big thanks to all the Patrons who helped me reach that goal in the first place, you guys rock.
Plus a big thanks to all you subscribers who stuck around with the channel for all this time. Seeing some of the reactions to this surprise has really put a big smile on my face. Love you all.
Holy shit you're back. I found this channel about a year ago and watched every single one of your videos, it's amazing having a channel that really dives into the mechanics of these games rather than just talking about story. So glad you're back. Keep up the awesome work.
You're one of the handful of channels that I will forever stay subbed to because I know I'm going to come back and watch old videos from time to time and I'll definitely want to know if you upload something new, no matter how long it's been since the last one. So just take your time and keep up the good work!
Also, I don't even care about Splinter Cell but I came straight here as soon as I got the notification that you put up a new video.
Omg i cant believe it im so happy that you came back
I watched all your videos you are one of the only youtuber who create their content around action games and i thought you stopped creating videos
I love your videos
Thanks for coming back!
Oi Sam's not dead they just added him to Siege, so potential game soon?? maybe
My dad was a gay man who loved Mexicans
Turbo Button only returned because he found a way to cram God Hand into another video.
lol how funny would if there was a series which is solely focused on "how ___ is like god hand"?
I knew I wasn't subbed to a dead account.
The return of the king
Metal gear?
" He played us like a damn fiddle!"
You jinxed it
.
You're due for an upload. Every two years
They turned my boy into John Wick when all I wanted was more Chaos Theory.
They were good games, but they weren’t good Splinters Cell games.
@UnBrokenMikrofone , ooh, I'll watch Keanu as Fisher, so long as it's not an action movie and it's actually about being unseen. I don't really trust anyone (but me) to make a good movie, though.
@@Jay_Sullivan
And with your extensive and popular catalog of movies, I don't trust you either.
@@EnLaMatrix1 , that's fine, but that lack of faith is why we'll never have a great SC movie.
I just want Amon Tobin's Atmospheric Music, Michael Ironside's dry humor, likable guards who were basically working 9 to 5 jobs, and the light/darkness meter to come back so I can be two inches in front of a guard who is squinting to look for me.
I like how slick Blacklist feels to control, but the tone is off. Sam Fisher became commander Shepard, and the guards are generic irredeemable hostage-killing water-poisoning crooks, so there is no reason to be nonlethal about it.
And Turbo button returns to the shadows again lol.
Oh wow this is going to be one of the first comments I'm ever going to write I haven't even started the video yet but I'm just happy that you're back I hope you were doing well
Holy crap, just subbed to you a couple weeks ago, hoping you’d return some day. What a surprise!
Thank u based Charlie for single-handedly bringing our boi back.
As someone who uploaded one of the biggest "no traces" runs of the game you have no idea how much it means to me that someone would make this.
Thank you.
Hey, to be fair Sam Fisher was doing the whole John Wick thing before John Wick even was a thing.
Yeah, SC Conviction was when they pretty much dropped the traditional nonlethal stealth elements in favor of action-based lethal stealth and open combat.
@@NexusKin Bruh. Blacklist. Literally get the most points for being non-lethal and straight up ignoring enemies.
@@ventexovakon2178 Right, I knew that. Blacklist was when they tried to fix the flaws of Conviction, and I'd say they definitely compensated for the most part. Earning Ghost certifications for levels on the highest difficulty, Perfectionist, absolutely hit the perfect sweet spot that bridged Conviction and the older games.
It's good to have an option to go "boom boom bang bang" for people who like this style in Blacklist, but I personally really struggle with it. Maybe I'm just suck at it, but Fisher dies after 2-3 shot even with the best armor. Cover system can help, but unless I'm hide somewhere out of reach, I have no time regenerate health. Doesn't help that enemies now have some basic tactics to deal with cover system and will actually tries to cooperate when fighting you.
About the subject. There is one thing I came to realise when I recently for the first time played Hitman Absolution. Stealth games not by series, but as genre in general can't be everything at the same time. It was refreshing for when guard in Hitman Absolution didn't automatically attacked me and alarmed other guards around. I always wished for any Splinter Cell's guards to react if you shoot their legs or hands like in MGS2 or be able to hold them by pointing gun at them. For MGS I liked to have a crouch walk and more realistic guard behavior. There's really no ultimate stealth game that have absolutely every mechanics to cover every playstyle.
Currently Splinter Cell sits in such position where Ubisoft can either try to make a game that combine best elements from Blacklist and Chaos Theory and try to create entirely new Splinter Cell game with new mechanics which hopefully will resemble the best parts of previous games.
Personally, I think Ghost Recon: Future Soldier came close to merging both styles. If Ubisoft would add awareness to light and sound like in Chaos Theory, didn't design the levels with that sync shot mechanic in mind and add basic parkour (hanging from ledges, crawling through vents, using pipes etc.), it could be a great stealth and not half-bad action game. But I understand your grivances.
On chaos theory bank level, there are actually 3 routes for entry instead of 2, besides front door and roof, there is actually a back door on the right side of the bank(I think its on the same path if you want to take the roof route)
Correct me if I'm wrong here but the fire escape (which is what I assume you mean here) right next to the ladder leading to the roof can actually only be used to leave the bank, rather than enter it. I think it's the only (?) one-way door in the game.
Turbo Button ooops, sorry I remembered it wrong
Makes me smile seeing how many people are just absolutely excited about a new video from you, even after 2 years, these lads are still sticking around. And it seems the wait was well worth it :)
Hope you’re doing well Turbo
It would be really cool to watch a video from you talking about DMC 5. Your content is great
Higher difficulties in SCCT have a lower detection threshold for detecting Sam in darker, but not completely dark lighting- and also longer distances for sight as well.
A bit of an aside and I might be wrong but Splinter Cell was the first game in 3rd person view that had direct camera control via the right analogue stick and player movement via the left analogue stick.
Finally! One of my favourite youtubers made a come back and boi, he did it with a bang. I've been hardcore SC fan for years. Now lemme cut the chit-chat and roll over my fare share of thoughts.
Firstly, i agree pretty much on everything you've statied about the SC's reverse evolution, so to speak. Blacklist was an incredible game, but it is surelly still too plain safe in many aspects. I actually think that this franchise should take notes from the MGS: Ground Zeroes level design approach, but with more focus on infiltrating enemy buildings. Imagine, if you can start a mission by sea like in next-gen Double Agent! Guards are scouting the area for any intruders on their boats and you need to constantly avoid a light from a lighthouse, but water takedowns are still at your disposal. SC has been always giving so much moves for player, but they were restricted by the level design alone: iconic split-jump can be useful approximately 1-2 times for the whole game, optional interrogations point out exact spots for supplies, cool 360 degree shooting from a rope from next-gen SCDA is useful one time. The main issue with the SC series, despite it's perfect gameplay, is it's limitation, getting rid of it can make this franchise a trully perfect open-ended stealth-game like Thief 2. But oh well, we got new hobo Fisher DLC in Tom Clancy's Fortnite.
To be fair the airfoil round will cause the around enemies to go into full alert and start shooting you, while the sticky shocker is completely silent
Yeah, TurboButton returns! Just wanted to say, thanks for the God Hand video. I played it because of you and Sseth, and now it's one of my favorite games of all time.
I can't state this enough, playing Watch Dogs 2 felt like playing Blacklist.
Ghosting one of the main missions with effectively using my gadgets was one of the most satisfying things in 2017 for me.
Give it a try, and do a gadgets only playthrough.
By the way, you'll be glad to know that Watch Dogs: Legion development is lead by Clint Hocking - Chaos Theory's creative director, lead level designer and writer, and the guy who designed Chaos Theory's Bank - Mathieu Berube - is Legion's lead game designer.
@@KenTWOu thank you for this info!
If they use the Watch Dogs Legion engine on a Reboot of the series that would be cool.
@@KenTWOu So Ubisoft wastes their talents on a GTA game with one-button hacking mechanic instead of letting them make a proper Splinter Cell game. Disappointing, but not suprising.
@@Ziomaletto First of all, Clint Hocking (Chaos Theory creative director) once said that he don't want to make another Splinter Cell, he won't be able to make a better game than Chaos Theory, that's why he did Far Cry 2, Legion, and now he's working on Assassin's Creed Hexe.
Second, as a stealth game Watch Dogs: Legion is absolutely fantastic because of multiple reasons. The most important one is enemies don't pull out guns first, so it you holster your weapon they'll use against you melee combat only. That makes the game more like a stealth with occasional H2H combat rather then a cover based shooter as soon as you failed at stealth. Only a guard who notices you knows about you, not all of them magically like in WD2. By the way, even if that guard loses patience and decides to start shooting at you, you can hack his gun. Because you're playing as a team of characters you can literally die in the game, which makes its stealth way, way more thrilling and rewarding (especially on Resistance difficulty) than in WD1,2 or any other Splinter Cell game, where your death means nothing.
The point is Watch Dogs: Legion brought new really cool and exciting ideas to the stealth genre. The next Splinter Cell won't be able to do that, because they're too afraid to alienate fans even more. That's why right now they're doing the safest thing possible - a remake of original Splinter Cell instead of a completely new game.
3:18 Im surprised they didnt give the player a button that would instantly headshot all enemies on the map, through walls, with tranq darts, out of a completely silent weapon
Blech
Nice video. I definitely disagree on quick saves being bad for the games. It was one of the biggest things I disliked about Blacklist. You can just choose to use them less often. The bank and Site F are two of my favorite Splinter Cell missions of all time.
I've pretty much given up on another new Splinter Cell ever being released. It's hard to believe there's been almost as much time since Blacklist as the time span between the first game and Blacklist.
Bro I legit GASPED I thought I was hallucinating. Welcome back
nice to see you again
Great to see you back!
On the subject of saving killing tension, I really like Hitman/2's Professional/Master Mode system - you get one save in the level, anywhere you want.
That allows a compromise between endlessly repeating the same sequence of gameplay, and allowing you to dumbluck your way through the level with infinite saves.
I'd really like to see other games incorporate a similar system, even if just as a challenge mode like with Hitman. Otherwise it might make the games less accessible, and I'm fine with activating the extra hardcore mode to appease my stealth masochism.
New Turbo and Pokey in the same week this is getting scary
Also DemoD coming back earlier this year
@@Finalblue1234 Inactive accounts coming out of graves
Brilliant, had a feeling this channel wouldn't die. Hopefully it stays that way, but thanks for this new video at least
I think the latest Hitman reboot games do a good job regarding quicksaves vs checkpoints. It's all in the difficulty: you play on lower difficulties, which have quicksaves to let you experiment to your heart's desire. And each level/segment is self-contained, so you don't have to feel bad about mistakes made in previous levels. If you finally feel hardcore enough, you raise the difficulty to remove quicksaves (I'm not sure if checkpoints exist at this stage, though, since I don't have any of the games, sadly).
11:15 To be fair a hacking mini game is harder when you hack it remotely, it gives you less time and fewer locks.
Turbo returning is a step in the right direction to this disastrous year we've had.
HES BACK AFTER 3 YEARS. IVE BEEN REWATCHING ALL YOUR VIDEOS LATELY THIS IS PERFECT TIMING.
I wish you'd return again, I really love your videos on Game Design. Hope everything's alright
Imagine the amazing potential of the amazing raytracing technology of light and sound in Unreal Engine 5 and the new hardware of next gen.
I was thinking about that, but I don’t know that it will help the gameplay.
i fucking loved chaos theory back in the day! played with a buddy when we both were at the german air force. those where the days.
That was an unexpected notification, damn. Welcome back!
I never bother to comment on videos but I’m super glad to see your video back. You and whitelight are the best videos on UA-cam. Hope you keep uploading :)
Glad you're back! And with awesome content as usual, no less!
Please come back
Funny enough Double Agent PC added back airfoils only stunning enemies if it hits their body.
But besides that I would hardly say Choas Theory is more streamlined compared to the first two.
But airfoils and shockers are way too overpowered, mainly cause they don't make enough noise.
Welcome Back SiR, This is the Time I Need You & you're BACK
I'm so LUCKY
That Amon Tobin soundtrack stays unmatched as of 2020
The whole zeitgeist around stealth changed after Chaos Theory. We even got the grandfather of gadget stealth 007 replaced with parkour Daniel Craig in Casino Royale. I'm hoping both Theif and Splinter Cell will return to what made them popular but I can't see Sam returning without Michael Ironside.
Did Turbo always talk like The Gaming Brit? It's been too long, I don't remember.
he definetly sounds like him sometimes(especially with referencing god hand), but he still delivers a much denser more focused analysis than the gamingbrit.
people are easily influenced. but as far as I can remember, yea.
Damn Blacklist still kickin nice visuals even in 2020, for momemt i thought the footage was just promotional material
What you said about Chaos theory difficulty just changing the amount of damage taken isn't true, a see a lot o people making the same mistake. Normal and hard pretty much just changes the amount damage taken, but on expert mode enemies become more aware, they can hear you from really far away and you must be always in pitch black dark on the bottom of the visibility gauge.
In Chaos Theory/ Last-gen at least Double agent, Guards do actually get better vision/eyesight on the Expert Difficulty, basically any light at all on the meter makes Sam easy to see at close range, also at least one version of Double Agent actually has Ring-Air foil rounds function like in the first two games.
I do agree that Expert should have just had only one Alarm stage, it's seriously hard to get the alarm stage to 4 even if you're trying in certain stages.
Mann, I am back to rewatching Turbo Button Videos. They never fail to be awesome!
Look who is back! At least a nice thing happened today
Cool idea playing the game with maximum alarm-settings from the get-go! I recently replayed the game without saving which was pretty fun as well, really upped the tension after having replayed the 'solved puzzle' as it were. Fun to see another video from you!
Great video! I've been hoping for a new Splinter Cell for a long time and you have only solidified my feelings on it. Hope to see more from you soon.
Excited to see you post a new video again after so long! Was just rewatching some of your older stuff yesterday.
haha, subbed cause you used not only the chaos theory soundtrack, but also the one from infamous and even just defocus from bricolage.
Tobin is such a man.
god i really loved the idea of putting *somebody's watching me* as a background music..really clever
the no quicksave in blacklist is fun until your game crashes for the 8th straight time in the same mission :D
This is probably the best analysis of the series I've seen. 100% agree with you on all points
This is what i want most in a new splinter cell. You become the ghost no bodies. I want all the mechanics of chaos theory fleshed out properly and at least the graphics of black list, also the verticality of black list with similar level design to chaos theory. A few different options to handle a mission and a mission fail state like that of chaos theory where it will never just out right say you failed but instead squeeze you more and more as more dead bodies keep being left behind making it harder to complete the mission and hopefully the people you talk to during your missions can get noticeably angry angry at you when you are careless with your stealthiness. This is why we need a new splinter cell game. Also I don’t mind the cover to cover system in blacklist too much at least on the rolling around. That could be made reminiscent to deus ex HR. And then you could have a third state like in mgs where you can get on your stomach and slowly but very quietly move to certain parts of cover. And rolling into adjacent cover.
Thanks to this new upload I took a tour of your old videos again. Just rewatched your Alan Wake video and seeing as how Control has a lot of that subtle spooky stuff and surreal environment design I'd love to see you tackle that game in another video.
Turbo, I think you might want to try the Thief games out (except the reboot, of course, but I only played the first two), since they kind of have what you want, on harder difficulty levels enemies are much more numerous and you have to complete more objectives per mission, and killing any human being gives you an instant game over on Expert, encouraging you to either knock everyone out cold or ghost the entire level.
And speaking of levels, they have a lot of emphasis on verticality thanks to Rope Arrows that stick to literally any wooden surface, meaning you can be an absolute madlad and throw a wood box on top of a metallic/stone ledge above you, stick a rope arrow on that box it and climb it, those games give you a ton of freedom on how you approach those objectives. They still have quicksaves though, so it may not satisfy your StealthMaster boner.
I can feel the love in this video. I can feel how much you believe in this series. Thanks for making this video.
And I was playing SC:BL today. Like always.
Just replayed the first three games, and man, they're still so much fun, no matter how clunky at times. That purer stealth experience is sadly lacking in todays market. Guns and explosions sell baby, that's why the pure light and shadow stealth experience for splinter cell is most likely dead. I fear that even if they do bring it back, they'll bastardise it somehow, this is Ubisoft we're talking about.
I'm very happy that I subbed to this channel.
Been eager to catch another great video from you again and very happy with the delivery.
I appreciate the background music, excellent choice
Currently replaying through the series. Having a blast so far
"I'm talking about godhand again" literally 2 years ago
I know it’s the same thing that everyone else is saying, but wow seeing this video pop up was something else for me. I had convinced myself you’d just gotten sick of UA-cam. This was a well-put-together video, and it gave me an appreciation of a series I’ve never played.
I have to say, it's so good to have you back
I never played the PC version of Splinter Cell but I do remember that the saving mechanic feeling more punishing and therefore created more tension on the console version. One of the later levels was almost rage quit inducing how far back it would make you restart from. I believe it's when you're trying to sneak into one of the CIA buildings. I feel like Splinter Cell with save scumming takes an awful lot out of the experience.
Since you last uploaded I deleted my old channel, created another, and got this recommendation out of pure luck. Good to have you back
My god, you're back dude :D
Thanks so much for coming back, only a month ago I wondered what happened to you.
I'm glad you're back.Looking forward to more!
I simply refuse to believe that you'd upload like 3 days after I rediscovered your channel, this is surreal timing
You wrapped it up so well. Damn now I miss Splinter Cell. Will be busting out Chaos Theory sometime soon.
Oh man. It’s great to have you back!
Oh my god, a Turbo Button video? 2020 isn't the worst year ever then, bloody hell.
Damn I saw a comment saying the king has returned and saw your last video was 2 years ago I really enjoyed it keep it up
What a coincidence, I've been playing through this series for the first time over the past few months. I really hope when the inevitable Splinter Cell revival happens that they realize the light mechanic is the core of those early games.
So good to see you back.
I found that I only started properly enjoying Blacklist when I started playing it as a sort of stealth platformer? like it felt in closer to Prince of Persia 3 than any splinter cell game from that same era. Lots and lots of verticality and solid options for finding parkour routes around enemy encounters rather than directly engaging with them. Honestly, it wasn't a bad game at all, I think it's just that Ubisoft's weirdly pro-war approach to war stories was REALLY starting to get quite unpleasant. Also I know this is petty but I never got over the new voice actor.
I think Hitman 2's limited game saves mechanic was the best solution to the quicksave problem I've experienced
My favorite gameplay type for Splinter cell was 1-double agent. Conviction and black list feel a lot closer to regular 3rd person shooters. On top of that the closer than ever system from chaos theory and double agent was SO cool, being able to slowly sneak by righhhtttt next to someone while being shrouded in darkness. And I especially miss the light and sound meter. I also miss the.. you know, DARK NIGHT levels of chaos theory. The introduction of day missions added extra challenge in since you cant solely rely on dark areas 24/7 but I think day time just ruins a lot of splinter cells atmosphere, at least for me it does
So THAT is the purpose of subscribing !..
Getting a reminder that great channels like this exists, especially when a new video is out !
literally subbed like a week ago and was sad to see you hadn't uploaded in like 2 years
Speaking of Stealth Games, one series I feel does not get enough attention (and is "deader" than Splinter Cell) is Tenchu. I figured it would start getting attention when Sekiro came out, but it feels like the world doesn't even know that Tenchu inspired so much of that game. Like, I feel like people know more about King's Field than Tenchu.
I miss stealth games, but it feels like their legacy has slipped into the shadows.
We miss you, im glad you finally back to us.
Chaos Theory is still my favorite stealth game of all time...still not sure why I havent bought it again lol
he's
HE"S ALIVE!
hyped that you made another vid mate.
YOOOOOOO JOOOOOON THERE YOU FUGGIN GO MAN BACK AT IT, good tah see yah posting again man, hope all is well ♥
HE'S BACK!!!!
Really great to see you back, man. I loved the first trilogy of these and you absolutely nail it. I always thought SC was a techy spiritual successor to Thief and that's what I'd love to see in a new one. Welcome back x
Thanks for the video Button.
This reminds me of Countdown Bleck's Mario Party franchise review,
where an arguably British bloke discusses a series and where it can go from here.
Good stuff as usual
totally correct about the bank level. That's how I 100%'d that one. I don't remember having to emp both the cameras at the front though, only the one behind the front desk. But yeah I always ko that fucker with gas before I walk in, so I totally forgot about the doors he activates. And I always emp the vault door alarm too because I love myself.
10:55 & 14:27 - that's all good and all, but then you start the first level of Chaos Theory and realize that after alert a sleeping goon gets up, draws his gun and shoots you as fast as you equip your weapon, aim at him and shoot him, and you're a professional.
What?! How can this be? I legit couldn't believe my eyes when I saw this in my notifications.
Back after long time. Good to see you!
We were missing you, Mr. Button! Glad to see you back! =)
I knew you’d be back!
I more MGS-type of guy, but wow! Im glad this channel is not dead!
I had no idea airfoil rounds in Chaos Theory didn't require a headshot anymore.
He's finally back, to kick some tail!