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Prototype Open Track 180 Degree Turn VERSION 4.0, 1:64 Scale Diecast, 3D Printed - Test Footage
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- Опубліковано 31 лип 2024
- I've been working designing a better turn than the Adventure Force Nascar Crash Racers turn. Here is the test footage of my fourth prototype. Works great with die cast Hot Wheels and Matchbox cars.
00:00 - Spool Heads Racing Main Title
00:52 - 180 Turn Version 3.1
02:44 - Introducing 180 Turn Version 4
04:04 - Test Runs
06:56 - Closing
07:32 - More Test Runs For People Who Want More
Here is a search to find the latest SR1 track to 3D print:
www.thingiverse.com/search?q=...
Or
Search for Spool Heads Racing or SR1 track on Thingiverse.com to download the stl files.
This video is intended for die cast racing fans age 13 and older.
The flat backside that bolts together is MUCH nicer and the incorporated screw plate is genius. You are getting closer and I’m so excited!! Nice job 🤙🏼🤙🏼
Thanks! I feel much better about bolting the track pieces together too.
That’s looking awesome man. The 45 is definitely something that’s missing from the original cr sets
Totally agree. I'm also really excited about able to build turns in 22.5 degree increments. This is going to work! :)
Great to see the development journey, and things evolve.
I'll rewatch a few more times later.
But yes, the bolting together of the track pieces I think is the way to go.
Cheers, all the best.
Thanks Marc D!
@@spoolheads I went back to your last vid of the 180, and notice a slight track profile change, so will be interested to see how the 180 rolls out. Cheers
So happy to see you return to building and posting videos again!
Thanks Chris!
Great stuff! Glad you found more time again to get back at it.
Thanks Rubber Tow!
Looking good maaan! One little tip.
Buy a sheet of 3/4 birch or “sandyply” from Home Depot. You can use it to make any framing structure you need and you’ll save a ton of $$ in 2x4’s. It cuts nicely with a Circular saw. Pre drill and screw too.
Thanks Wolf Party. Great tip.
Very awesome and outstanding design bro,really nice brother,love it
Thank you so much 😀
Looks great man, awesome progress, thank you for doing this. :)
Thanks! This community is great.
That is one amazing 45 turn. And yes, the grouves could be a little bit deeper. I love the way they attach to each other. It would be a great solution for the last turn of our main track. And the 180 you showed us at the beggining looks great to. I would like to see more of it when you get to the next version. The built in support to make it slope the right way (height) from enter to exit seems really useful to me. It's hard to find the right angle to put them into, so if your testing gives you a great result for this angle, I would like to have those support block too. I love what you are doing for all of us and I want to thank you Russel for doing it. This will really help us build better and more creative tracks. Just for fun, you should try to have two 45 degrees corner almost back to back (but opposite) to see how the cars react... kind of a extrem chicane.
Such great feedback. I'll try opposing 45 degree corners out for sure. That's a great idea. Once I have the full 180 degree turn built with version 4 pieces, it will be very interesting to see how much flex there is to bend it for different track slopes on the entrance and exit. Thanks for all your support. You are the best!
Fantastic! Been a while between videos but worth the wait !😎
LOL. You get what you pay for :) Felt good to make some progress.
Outstanding.
Thanks!
About 3 years back before this pandemic b.s. started I was already battling serious health issues. I had been in the hospital with pneumonia many times, then a mild heart attack and sepsis brought me back to the ICU again. During my stays in the hospital by myself, my boredom was crazy bad. When the pandemic hit nobody could visit unless screened blah blah so I was alone. My family all has passed. My point, one thing SAVED me, well two things, one my faith and die cast racing videos. 🏁 I began remembering the fun and excitement of my childhood memories of watching my Matchbox and Hot Wheels fly down my "track". Which was our long coffee table...lol. ☕ 🤔 So Monster Jam Monster Trucks also became another focus as well. My goal was to get out of the hospital each time and do what your doing. My dreams were to design a You Tube channel based on Die-Cast reviews, 🏁Racing🏁, and dioramas. But my health had other ideas. I learned I had emphysema, a slow acting but eventually terminal illness. Now I can barely walk to the parking area from my home. I am technically "disabled" but haven't been able to be officially deemed disabled. So that said my dreams were put on hold. Now I realize they are finished, HOWEVER I still want to do Racing!🏁 Die-Cast cars have been a great experience and have helped me with dealing with being sick. I've built my tracks over time. 3-4 years back I got a Super 6-lane Raceway off eBay for WAY TOO MUCH MONEY! Then LMAO a month later a notification from Toys R Us who no longer carried these Raceways HAD two of them. FIGURES. I had just spent almost $180.00 with shipping on the 1st one and this second one was FREE SHIPPING, $99.99 and came with a $10.00 off coupon. So almost $100.00 less. THIS IS MY LUCK...LOL! I now have 2 of them, one unopened. Also before that I had found a 4 lane Raceway from Hot Wheels, another expensive eBay purchase! I was so into it I lost sight of the endgame. Now scalpers rule my town. Our stores have little to nothing as far as Die-Cast cars go. That said, I have cars, but my Sizzlers Raceway I bought again off eBay is brittle and falling apart. I really need to find some place that sells tracks in parts. Being disabled right now financially things are nuts. But I want to try and still at least have something for me. I apologize for this long comment, and hopefully you do have pieces available for sale. I'm not looking to build Magic Mountain....lol, just a nice gravity run for my Nascar Die-Cast cars, and my Auto World, Johnny Lightning, and other Premium Die-Cast cars. Basically Racing realistic looking Die-Cast is my goal. Thanos for your time and for this video. You do amazing work!
Thanks for the great post. Let's talk more at sales(at)spoolheads.com
Glad you're back I would like to see the cars race
Great idea! Hopefully I can put version 4 turns in and get the track race worthy again.
I always wondered how I would measure and what kind of degree to start with..... Very good information..... Building a gravity track is a lot of work
I kind of feel like 1 inch drop for every foot traveled is a pretty good place to start. Fast tracks are really fun to see live, but much harder to film.
Maybe because I have yet to see it assembled as a true 180, but I feel that it lost some of the self-cleaning apron around the base of the turn. Like you said, plenty of testing to go, but I did like v3.0 a lot and it set the standard for me. Glad to see this continue to get time, however!
Great feedback. It will be interesting to see how this works as a full 180 degree turn for sure. The bank is a little more steep than version 3 to help prevent cars from running up the wall and hitting the top. The good news is that even if version 4 stinks as a 180, I still have version 3.
First off, great to see your work and showing the failures also. I know I’m coming let into this, and you may have tried this, but I notice the cars kick out and slide on the exit. I’ve been trying to sand down the grooves on the exit to calm that down. Have you tried one with minimal grooves just past half way out of the turn. Just a thought. Also thanks to you, my son has really gotten into fusion 360 and designing things we need for the track. We have a simple yet effective river channel we are adding to the new track. Should be debuting with our new track soon. Thanks for all your work. 👍
Thank you! The extended ramps help reduce the drift coming out of the turn, but don't alway eliminate it for some cars.
Love where your going w this... there is a small "jump" on the exit of the turn which seems to send the cars off to the far right... looking forward to the finished product
Good catch. I'll have to see if I can smooth it out. Thanks for the support
As always you do not disappoint. I love and appreciate all your hard work. Are you interested in selling your prototypes if you are not goin to use them? I have a couple projects I might be able to use them in.
Thanks again for the support! I might post the old prototypes on ebay at some point but they would come "as is" meaning, there are flaws with the designs. I think version 4 (or 4.1 or 4.2...) is going to go into full production so hopefully I can start getting things going on the sales end.
love your designs..... any chance you plan on selling / sharing them?
I will totally start selling stuff. I've dropped way too much money into this hobby. At this point, I either need to start selling stuff to support my habit or enter a rehab center.
First off, this is amazing! Great work mate. My apologies if I miss the details here but does the link go to designs to 3D print the wide track in the video? When I go to the thingiverse link I think it is a different track as it has two lanes.
Thanks Jay. If you search for Spool Heads Racing on Thingiverse, you should see SR1 and SR2 options. The open track turns aren't available as STL files.
Cool!👏👍 Question: what kind of plastic do you use in 3d printing? and the print quality of the 3D printer is maximum or average?
I have a few Creality printers. They aren't the top-of-the-line, but I've printed a lot of really great looking prints. I like to use PLA plus as it is easy to print and will be more durable than standard PLA in the long run. The quality of the print really is a much bigger function of how the code for the print is sliced and modeled than the actual printer. There are a lot of things in the slicer I use that I'll dial in.
Will there be a custom cars tournament, nice track by the way.
I would love to start doing tournaments someday in the future. As for right now, this channel has really turned into more of a research and development project.
Nice, when will it be publicly released or purchasable?
I hope soon, but developing is brutal as I don't want to start selling this turn until I'm really happy with it. Wish me luck and thanks for supporting the channel!
Is it possible to flatten the road on the apex of the banked turn so it's not "cupping" the undercarriage of the cars so the centrifugal force can hold the cars better and keep them from under/over steering or sliding down, even when their entrance speed is at the low end as they approach the turn if they lost some momentum prior to entering the turn? It's hard to put in words what I'm picturing in my head. When the cars are in the mid section of the turn, the road underneath is not flat across, but curved, which makes only the outer edges of their tires are in contact with the road, instead of the whole tire face to create adequate friction to keep them from sliding during the turn, as if the cars are on rails. It might also help if you decrease the angel of the bank, or vertical slope incline, by 5º - 10º going towards 0º from what you have it now on version 4.0. I hope this helps. Stay safe and blessed. Yosh...
Really great suggestion. Thanks for taking the time to comment. To make sure I understand it best, can you draw out a profile of the turn you're explaining and email it to me? russ(at)spoolheads.com. I think you are saying to take a bit of the curve out of the turn profile. Meaning flatten out the middle by raising it up and flattening out the top by reducing the slope. This could definitely work. If I go too far in that direction, the drivers of the cars forget to turn and drive straight up to the top rail and hit it. Let's see how this v4 turn works as a full 180 degree and go from there. Thanks again!
The track looks good how ever the exit is not smooth cars tend to lift the right front and over correct. You my want to soften the exit angle a bit to stop the rebound.
Definitely worth a look. Thanks!
Dang, this process of track piece inventing is tedious and challenging. It looks like some of the cars are bouncing on their way out of the curve possibly because the upward bank is too steep? Seems like they hit into versus rolling through and around it. At faster speeds they may just flip right over. On a positive note, being able to screw the pieces together is great!
Great feedback for sure. There were a couple cars in the tests that did flip. It might have been because the print wasn't very smooth. Really doesn't take much to flip a hot wheels car!
It looks good but the cars are bouncing off of the grooves. I think they may be too high or maybe go with the 3 grooves like on the prototype in the beginning.
Seems like something is going on with the grooves for sure. Thanks for the feedback Mike.
My first impression is similar, cheers.