For me, the fact that nowadays a character does not interact with vegetation (e.g. open world RPG) in a game is a very serious lack of playable mechanics. It takes away all the immersion.
Unless you use REST addon and grab the UI with it, your UI will be affected by all Reshade shaders. You can notice this the most with SSR and DoF shaders.
@@christianmino3753 you say shit but that just says that you areone of those people that says higher graphics are better. Look at fortnite, the cartoony works so much better than what we have rn. better graphics does not mean good game. Bad graphics does not mean bad game.
@@Sneaky_Turtle2 You have ABSOLUTELY no idea what you are talking about and are confusing graphics and art style. The graphical quality and detail given to the textures is what we are talking about and in botw is absolute shit. Go stand outside of a stable and look at the walls, the rocks, the grass, the dirt and those types of textures, and you will see that it is so low fidelity and looks like UTTER SHIT. Not only that, but botw and totk use FSR 1 to upscale the textures from an EVEN LOWER resolution natively than what we get in the game. It's not up for debate. It's not an argument, it's fact, and you can see it with your own eyes. "Look at fortnite, the cartoony works so much better than what we have rn" - So many things are wrong with this, starting with it making ABSOLUTELY no sense, because Fortnite IS WHAT WE HAVE RIGHT NOW. Next, The cartoon art style in Fortnite has NOTHING to do with graphical fidelity AT ALL. You can still render the game at native 4k if you have the hardware for it. In that case the game is going to look SHARP, but if you are playing in performance mode, its going to look like SHIT, just rendered in 4k. Play the game at high settings at 4k and it's going to look beautiful and sharp. NONE OF WHICH have anything to do with the games (SHIT) art style. What are you even talking about? Fortnite looks GOOD?!? Since WHEN? LMFAO. Fortnite has the most shit art style I have seen in an e-sports game in a LONG TIME. Look at OW2. Still cell shaded, still "the cartoony" and yet it looks stellar at even 1080p. The only time Fortnite's art style looks good, is when you have Full Hardware and software RT running, which would CRIPPLE your framerate and cause latency issues so it's completely pointless and anyone, and I mean anyone, who is trying to play competitive is NOT using RT. They are on performance mode 1080p/1440p MAX. Learn what the fuck you are talking about next time before just accusing me of being someone who "says higher graphics are better" like I'm playing oracle of ages right now on a 52 inch 4k television if I only played games for "higher graphics" I would NOT be doing that, so shut the fuck up please :)
That’s such a good game. First Zelda game I played. HD version looks good, but ray tracing would be incredible, especially with all the colors being used in the game.
fr, fr, fr, if they ever made an open-world version of Twilight Princess, I'd buy it right away. The original game was incredible. If they use these graphics, they'll break the charm of the original a little, but I'd still really appreciate an open-world Twilight Princess. Maybe there'll be some new areas to explore, some chests. I hope they'll do away with the broken weapons mechanic, and that it'll be the start of a new old adventure.
I actually agree, I always thought qUINT/iMMERSE RTGI was top of the line (and maybe it is from a technical point of view, i dont really know), but I somehow felt that recent versions that are supposed to be "better and more accurate then ever" are getting worse and worse visually, and just straight up lack useful features earlier versions had. Combine that with the very lacking update schedule of RTGI and COMPLETE RT clearly comes out as the winner for me.
@@Tr4c3LeSs iMMERSE RTGI also struggles heavily and basically is unusable due to how accurate LAUNCHPAD is with any game that has TAA/Upscaling due to the shimmer. Rest of the RT shaders rely on Temporal Accumulation and therefor don't shimmer anywhere near as much. I recommend COMPLETE RT, UBER RT AND qUINT RTGI latest version which was 0.36.1 Of these mentioned, one of them at least is free which is UBER RT and that one is also the most complete with features and customization.
@@Baby_JeebusHi, niceguy here. NGLighting is a free reflection/GI shader by me. CompleteRT is a paid successor to it. Nglighting will also receive some updates time to time.
@@ryderp9302 if you have a nvidia graphics card you can use nvidias injected HDR mod. Basically “fakes” hdr but it looks better than most games with true hdr enabled. Digital foundry did a video on it. Look it up
When you realise this came on a console from 2012 along with a newer console with a phone processor, and even that newer console had outdated hardware. And you realize we can make it look like this, wow. This video really shows with enough love and care, we can make games made for old, oudated hardware look 10x better than what modern AAA devs are putting out right now
No lie, I actually rushed through my playthrough of TOTK because it was too laggy and had too much popping on the switch. At some point I wished the WiiU had been resurrected with the game in disc form cuz the switch game just didn't do it for me
@@narzangrover10 I have both versions and I see better draw distances and less popping on the WiiI version. TOTK/BOTW often caused stutters when running on the fastest horses from one extreme to the map to the next on the Switch that didn't happen on the WiiU On WiiU , I saw less screen tearing, never saw dramatic frame drops, textures had higher resolution on WiiU So I know exactly what I'm talking about
I wish you wouldn't have included additional music and left it like the original game, but this looks pretty amazing! The draw distance looks like it was modified also.
@@bulletmuangkhoua better textures, models, shadows, shaders etc etc will far outweigh the raw power of this specific graphics card. It will look better than this overall
This is how I saw Twilight Princess back when I was a kid. (And I know this is Breath of the Wild, don't misunderstand me here, but the lighting hits the grass just right and it's just *chef's kiss*)
Why bother, if graphics is what you want, get it on PC instead, no console especially a nintendo handheld is gonna compete with PC graphics, what i want from Switch 2 is new games, not needless minor remasters of Switch games.
I just want the game look like the 2014 teaser. I just said 2014. It's gonna be almost 10 years since we got the first reveal of the game. That's crazy
The health bar on enemies is glitched. The button prompts also seem transparent? I'm sure you guys are aware though. Aside from that it looks fucking sick dude
Maybe it is true that AMD will improve its RT a lot in the next architecture, and if in 4 years when Sony and Xbox launch their new consoles, a few CUs can match the performance of a 4090, I don't know, like with an RDNA architecture 6. It would be possible, but on a portable console, don't expect too much, look at the size of the 4090 to run something like that.
The problem with ssrtgi is the constant artifacting from the incomplete lightfield. I wonder if it's possible to implement a temporally acummulative radiance texture similar to Lumen or whatever was used in Metro Exodus. If the emulator has access to the full depth buffer maybe it's possible to temporally smooth out disocclusion artifacts.
Extreme settings, but that damn flickering on distant terrain and mountains is still present. Never been able to figure out how to get rid of that. Anyone got any advice, or is it just one of those "it's not a bug, it's a feature!" problems?
Imagine if Tears of the kingdom looks like this, I wouldn't be able to stop playing for hours or maybe days, just constantly staring at the screen till i go blind. LOL
В начале видео цвета не сочетаются с пейзажем, для этих шейдоров нужно менять текстуры окружения... Но, удивительно, лес Короков и Город Зора выглядят красивее с этим шейдером (если не всматриваться в деревья и скалы)...
You running ToTK in Yuzu or Ryujinx for this? Also, have you tried Marty's latest RT shader out at all? It's got some amazing new features, fixes, and is really impressive as it really outshadow's Niceguy's RT shader with it's support for specular, normal Map, and texture map based global illumination in addition to full reflections on surfaces.
@@rustyshackleford4117 I would recommend ryu. And yes I tried Marty's 0.60 it is great but not out shadowing CompleteRT at all :) completeRT's restir looks excellent nearly everywhere while rtgi still is damn noisy and doesn't give the immersive impressio, and Vice Versa with other effects. Both great shaders and I do presets for both too. But in comparison I always go with complete :)
Running it at 60fps looks so bad, so I’ll just play it on the Switch at 30fps. It doesn’t feel like the mystery of Hyrule; it feels like Hyrule was turned into a fake movie set.
Would be nice if the switch 2 rumours are true. Nintendo on top of the latest tech is what I missed the last generations. I loved gamecube the gamecube for that. Nintendo in those days was actually having better hardware compared to the rest.
Damm, the drawing distance is really messed up and the lightning also has some problems in a few places, in general it looks decent but the mountains and texture filled places like the grass look gorgeous. Maybe with the "switch 2" they'll rerelease the game with a better hardware, this could be useful for whenever they make an emulator for that console, since stuff like the drawing distance it's a problem because of being a wii u game, so having a stronger console as a base would probably make it look way better when scaled up on pc
I’m not the creator of the video, but what you’re most likely seeing is the Nvidia 4000 series NVENC video encoder at work. If you’re interested in finding out more on why the video looks so good, check out EposVox’s video on the 4080 and 4090’s video encoding in OBS.
@@JFKtheV Hasn't AV1 surpassed NVENC in terms of encoding? Unless NVENC has gotten an update in the past months I'm pretty sure AV1 is generally superior eh?
@@BritishBoy I’m fairly certain that H.264, H.265, and AV1 formats are all done by the GPU’s NVENC video encoder. Correct me if I am wrong, from my memory and a little bit of light research they are all handled by NVENC which is just the hardware accelerated encoding name, even though yes, NVENC AV1 is by far the best out of all hardware accelerated video encoding options in OBS, compared to older H.264 / H.265
BotW: meditative and peaceful exploration through a magical feeling land TotK: WHAT IF I GLUED THAT LASER BEAM UNICORN TO MY SWORD BotW will always be tiers above TotK
@@theorphanobliterator 8 months later I no longer have this opinion haha. I put a couple hundred hours into TotK and it blew BotW out of the water! Absolutely phenomenal game!!! Just took me a minute to get going on it
@@mitchdykema5182 trust me I was the same way. put over 2500 hours into botw, on switch and then emulated on PC. was so good. pre-ordered totk, got it on launch day, saw the horror stories of the fps drops on native hardware, so I dumped the game files and emulated. never booted it once on my switch, and with the 60 fps mods it was just as riveting, but it took me a while to get the appeal over botw
Ich habe unter einem Nintendo Instagram Zelda Video geschrieben. Bitte das spiel aufn PC. So könnte es aussehen. Sehr gute Arbeit :D Musik ist auch klasse.
How many FPS are you getting with the 4090? I bought a new PC with an i9 14900k and the 4090 OC (still waiting for arrival), I wanted to know if I could play BOTW and TOTK in 8K above 120 FPS. (4K would already be great, but damn, 8K looks gorgeous.)
@@DigitalDreamsyt I’d imagine. Hear it’s loads better, so it has to have somewhere for those components to store that many teraflops, right? It would be amazing to have those graphics on the Switch, but then again, how would you play it in handheld mode? About how much bigger than the 4060 is the 4090 if it has 80TFlops compared to 15? Would you say twice the size, perhaps slightly more or less?
check the Zelda LoFi music here: www.youtube.com/@DigitalDreamsMusicyt
the music is trash, the original music is 10000 times better for the game play
@@Ginloka definitely
Grass looks especially touchable 🤌
It looks soft and fluffy (in a good way)
you also look touchable
For me, the fact that nowadays a character does not interact with vegetation (e.g. open world RPG) in a game is a very serious lack of playable mechanics. It takes away all the immersion.
So do you
☝️😲 Reddit users must be asking themselves “Wow! That’s what grass looks like? It’s so…..green”
4:19
Interesting how the text bubble has a reflection
Unless you use REST addon and grab the UI with it, your UI will be affected by all Reshade shaders. You can notice this the most with SSR and DoF shaders.
lol that’s pretty cool
RTGI full abreviation is SSRTGI. its Screen Space Ray Traced Gobal ilumination so it reflect anything on screen on glossy surfaces
@@Harpy-with-Legs neat but not something you'd really want
you can see he disabled the stamina wheel. when it pops up it also casts a green glow
Makes u realise how much detail Nintendo put into these textures that u can just upscale it all and it still looks amazing.
They did not. The textures themselves look like actual shit, to the point where the game looks infinitely better using a texture pack.
@@christianmino3753 you say shit but that just says that you areone of those people that says higher graphics are better. Look at fortnite, the cartoony works so much better than what we have rn. better graphics does not mean good game. Bad graphics does not mean bad game.
@@Sneaky_Turtle2 You have ABSOLUTELY no idea what you are talking about and are confusing graphics and art style. The graphical quality and detail given to the textures is what we are talking about and in botw is absolute shit. Go stand outside of a stable and look at the walls, the rocks, the grass, the dirt and those types of textures, and you will see that it is so low fidelity and looks like UTTER SHIT. Not only that, but botw and totk use FSR 1 to upscale the textures from an EVEN LOWER resolution natively than what we get in the game. It's not up for debate. It's not an argument, it's fact, and you can see it with your own eyes.
"Look at fortnite, the cartoony works so much better than what we have rn" - So many things are wrong with this, starting with it making ABSOLUTELY no sense, because Fortnite IS WHAT WE HAVE RIGHT NOW. Next, The cartoon art style in Fortnite has NOTHING to do with graphical fidelity AT ALL. You can still render the game at native 4k if you have the hardware for it. In that case the game is going to look SHARP, but if you are playing in performance mode, its going to look like SHIT, just rendered in 4k. Play the game at high settings at 4k and it's going to look beautiful and sharp. NONE OF WHICH have anything to do with the games (SHIT) art style.
What are you even talking about? Fortnite looks GOOD?!? Since WHEN? LMFAO. Fortnite has the most shit art style I have seen in an e-sports game in a LONG TIME. Look at OW2. Still cell shaded, still "the cartoony" and yet it looks stellar at even 1080p. The only time Fortnite's art style looks good, is when you have Full Hardware and software RT running, which would CRIPPLE your framerate and cause latency issues so it's completely pointless and anyone, and I mean anyone, who is trying to play competitive is NOT using RT. They are on performance mode 1080p/1440p MAX.
Learn what the fuck you are talking about next time before just accusing me of being someone who "says higher graphics are better" like I'm playing oracle of ages right now on a 52 inch 4k television if I only played games for "higher graphics" I would NOT be doing that, so shut the fuck up please :)
@@Sneaky_Turtle2the fps does and the imo the switch does lack power and a lot of power
20 fps for a game(totk) is unacceptable
0:25 that texture flicker in the mountains is wild lol
there is a fix for that I believe
He’s like “Whoops let’s look away”
@@raulgalets If I recall you have to crank the LODs at the max but been awhile since I touched BotW for fixing that z-fighting issue.
How do you fix that smearing and texture glitch?
Reminds me of Fallout: New Vegas
No lag in the lost woods is an amazement within itself
That's the part I really like, lost woods is so beautiful in the actual game but sadly can't fully enjoy cause of the fps haha
@@crowns9966 it runs great in totk but not in botw sadly
@@Jonny312. Oh I haven't tried Totk yet but I will soon, glad to hear it finally runs well there, such a cool area
Imagine what Twilight Princess would be like if they remastered it like this. 👌 I'd pay mad money for that copy of it.
That’s such a good game. First Zelda game I played. HD version looks good, but ray tracing would be incredible, especially with all the colors being used in the game.
Hypatia made a remastered 4K mod for it, which I’ve played. Huge upgrade, though not like this one.
Yes twilight princess is so good
fr, fr, fr, if they ever made an open-world version of Twilight Princess, I'd buy it right away. The original game was incredible. If they use these graphics, they'll break the charm of the original a little, but I'd still really appreciate an open-world Twilight Princess. Maybe there'll be some new areas to explore, some chests. I hope they'll do away with the broken weapons mechanic, and that it'll be the start of a new old adventure.
It needs it. The grass is 2D in that game. Doesn't fit the style at all. It would look awesome.
the way he rotates the camera away immediately when he notices visual glitches in the background 😭
“Just turn to 0:37 eveythings gunna be okay”
Amazing. The 3d realism is so great.
0:15 Look at the top left corner xD
Complete RT looks way better than immerse rtgi, also there's no oversaturation
I actually agree, I always thought qUINT/iMMERSE RTGI was top of the line (and maybe it is from a technical point of view, i dont really know), but I somehow felt that recent versions that are supposed to be "better and more accurate then ever" are getting worse and worse visually, and just straight up lack useful features earlier versions had. Combine that with the very lacking update schedule of RTGI and COMPLETE RT clearly comes out as the winner for me.
@@Tr4c3LeSs iMMERSE RTGI also struggles heavily and basically is unusable due to how accurate LAUNCHPAD is with any game that has TAA/Upscaling due to the shimmer. Rest of the RT shaders rely on Temporal Accumulation and therefor don't shimmer anywhere near as much.
I recommend COMPLETE RT, UBER RT AND qUINT RTGI latest version which was 0.36.1
Of these mentioned, one of them at least is free which is UBER RT and that one is also the most complete with features and customization.
Is niceguy GI the same thing as COMPLETE RT
@@Baby_Jeebus I believe it's an earlier version of Complete RT, but don't quote me on that.
@@Baby_JeebusHi, niceguy here. NGLighting is a free reflection/GI shader by me. CompleteRT is a paid successor to it. Nglighting will also receive some updates time to time.
We need some TOTK videos from you too. I've tried it out with HDR and Marty McFly's ray tracing thing and it looks pretty amazing.
how do you get hdr
@@ryderp9302 it's just an option on reshade called "Fake HDR" I've done some comparisons to it vs native HDR and it was surprisingly good.
@@ryderp9302 get an hdr supported moniter any maybe graphics card
@@lil-biIly but what setting is hdr?
@@ryderp9302 if you have a nvidia graphics card you can use nvidias injected HDR mod. Basically “fakes” hdr but it looks better than most games with true hdr enabled. Digital foundry did a video on it. Look it up
When you realise this came on a console from 2012 along with a newer console with a phone processor, and even that newer console had outdated hardware. And you realize we can make it look like this, wow.
This video really shows with enough love and care, we can make games made for old, oudated hardware look 10x better than what modern AAA devs are putting out right now
No lie, I actually rushed through my playthrough of TOTK because it was too laggy and had too much popping on the switch. At some point I wished the WiiU had been resurrected with the game in disc form cuz the switch game just didn't do it for me
power does not mean everything
@@SomnusLucisCaelumWii U was less powerful than Switch.
@@SomnusLucisCaelum the wii u struggled to run botw, and totk performed better than botw because it wasnt on the wii u. idk what youre smoking
@@narzangrover10 I have both versions and I see better draw distances and less popping on the WiiI version. TOTK/BOTW often caused stutters when running on the fastest horses from one extreme to the map to the next on the Switch that didn't happen on the WiiU
On WiiU , I saw less screen tearing, never saw dramatic frame drops, textures had higher resolution on WiiU
So I know exactly what I'm talking about
これがどれくらいすごい事なのかもわからないけどブレワイが世界中で愛されてるって事は伝わってくる
I wish you wouldn't have included additional music and left it like the original game, but this looks pretty amazing! The draw distance looks like it was modified also.
@@sambena how does adding music remove the possibility of a copyright strike?
You can get music with no copyright @@mike1024.
@@mike1024.Because the game music is copyright.
@@bobduff80 the standard overworld music isnt copyrighted and the correct term is a copyright claim
Can’t wait to play this in 10 years with my computer I buy then
In the first scene it almost looks like the first gameplay of BotW demo (by Aonuma and Miyamoto in 2014)
1:14 deku tree doesn't choke up like crazy!!!! 🥰🥰🥰🥰
AMAZING AMAZING RESOLUTIONS MAXI
Really nice just looks a little over saturated as well
Went a little wild with the contrast too lol
This is will be Zelda graphics on the Switch 2
Yep, probably even a little better. Too bad we’ll have to wait years 😭
I really doubt that. Considering this is running on a RTX 4090 with 24gb of VRAM
Aaahahahahahaha……..
@@bulletmuangkhoua better textures, models, shadows, shaders etc etc will far outweigh the raw power of this specific graphics card. It will look better than this overall
@@56ty_actually the Nintendo president said it will be announced within the next fiscal year (by march 2025) so maybe not years
wow, grass is great with this shader!
Very true 😁
The pop in from 2 ft away was especially impressive.
Well done! Complete RT looks really nice on Zelda! 😄 Hybrid mode from 3:40?
True it gives a great feeling in Zelda. No that's ssr. I was just using GI
@@DigitalDreamsyt good, I love how many new details you can get with this shader 🙂 whether near or far
It's a bit too bright in some places, but it looks good! What I like most is the frame rate though... >3>
Beautiful man. The music is perfect
Wow...looks like a completely different game 😲
Even the speech and tought bubbles appear on the reflections haha
I can imagine the joy of playing the game with this sound track - have it pre load different lofi versions of the track based on the scene ..
This is how I saw Twilight Princess back when I was a kid.
(And I know this is Breath of the Wild, don't misunderstand me here, but the lighting hits the grass just right and it's just *chef's kiss*)
Mod looks great but might need some tweaking because the mountains were flickering.
Hello. I wanted to ask where ca I get this built or the tutorial for set up of the game to look like this? Thank you.
HOLY GUACAMOLE!
I dream of a BOTW enhancement on Switch 2 that can get close to this.
I'm keeping my expectations low for an upscale to Full HD and a steady 60 fps frame rate.
Why bother, if graphics is what you want, get it on PC instead, no console especially a nintendo handheld is gonna compete with PC graphics, what i want from Switch 2 is new games, not needless minor remasters of Switch games.
I just want the game look like the 2014 teaser. I just said 2014. It's gonna be almost 10 years since we got the first reveal of the game. That's crazy
I literally said 'holy shit' out loud at Zora's Domain
The health bar on enemies is glitched. The button prompts also seem transparent? I'm sure you guys are aware though. Aside from that it looks fucking sick dude
Oh yeah thats because he enabled “disable ui” in cemu
Its looks crazy, i wish my switch can run this
Maybe it is true that AMD will improve its RT a lot in the next architecture, and if in 4 years when Sony and Xbox launch their new consoles, a few CUs can match the performance of a 4090, I don't know, like with an RDNA architecture 6. It would be possible, but on a portable console, don't expect too much, look at the size of the 4090 to run something like that.
Prey Switch 2 can run this at 1440p 60fps with some nice fidelity boosts.
Damn, the art direction really helps BotW ( and for that matter Total and WW)
Looks just gorgeous
This has me really excited for whatever's next with future hardware from Nintendo. Their games are so polished but I forget they could look better
This is the kind of graphics cloud streaming game services told us to expect when we buy from them lol
The problem with ssrtgi is the constant artifacting from the incomplete lightfield. I wonder if it's possible to implement a temporally acummulative radiance texture similar to Lumen or whatever was used in Metro Exodus. If the emulator has access to the full depth buffer maybe it's possible to temporally smooth out disocclusion artifacts.
why would you remove the distance fog?
It looks awesome. Imagine if this was the graphics for the next Zelda game after Totk and echoes of wisdom.
To my eyes it looks great physically, but looses a lot artistically. It loses a bit of its identity, if that makes sense
They overdone it , it looks like those unreal engine games
The identity as in the shitty graphics lol
@@filipemiguel8754overdid*
Sure but I am glad that I got to see an alternative graphic
@@m12735 "Sure McDonald's isn't as good as a gourmet steak, but I bought it because I like variety in my diet"
the hylian shield and the master sword looks like more bigger than the original versions in the game
what a beautiful game with stunning graphics! wish they port this to other platforms!
The floor at Zoras domain is so reflective the text boxes show up.
That's not the shaders fault or settings fault. That's a limitation of Reshade unless you use REST addon on it.
@@BlingBoyOto it was supposed to be a funny comment. I understand there is limitations lol
Awesome! where I can get RT Complete shader?
Link is in description
This is making actually want to see 4K on the Switch
hi bro, can you share what mod do you use to make geralt in the witcher 3 look so gud?
God, just seeing this makes me as excited as I was when I first saw breath of the Wild
Zelda is one of those games that are timeless, especially when you have a modern community like this
don’t remove atmospheric fog, it looks bad without it and messes with the sense of distance
Extreme settings, but that damn flickering on distant terrain and mountains is still present. Never been able to figure out how to get rid of that. Anyone got any advice, or is it just one of those "it's not a bug, it's a feature!" problems?
That's due to reshade compability, seems like no one figured out, how to fix that yet
Play with no mods
some textures on the distance are very glitchy though...
crazy graphic mix crazy game = wonderful 😊
It’s one of the most beautiful things I’ve ever seen in my life
This is one of the few "RTX mode" game rendering videos that don't just put a glossy filter over all of it and call it a day.
raytracing is not just reflection, most important it is GI
Imagine if Tears of the kingdom looks like this, I wouldn't be able to stop playing for hours or maybe days, just constantly staring at the screen till i go blind. LOL
Esto convertiría en definitiva a la switch del nivel de play 5 y Xbox :0
Hyrule castle looks awesome!
В начале видео цвета не сочетаются с пейзажем, для этих шейдоров нужно менять текстуры окружения... Но, удивительно, лес Короков и Город Зора выглядят красивее с этим шейдером (если не всматриваться в деревья и скалы)...
You running ToTK in Yuzu or Ryujinx for this? Also, have you tried Marty's latest RT shader out at all? It's got some amazing new features, fixes, and is really impressive as it really outshadow's Niceguy's RT shader with it's support for specular, normal Map, and texture map based global illumination in addition to full reflections on surfaces.
@@rustyshackleford4117 I would recommend ryu. And yes I tried Marty's 0.60 it is great but not out shadowing CompleteRT at all :) completeRT's restir looks excellent nearly everywhere while rtgi still is damn noisy and doesn't give the immersive impressio, and Vice Versa with other effects. Both great shaders and I do presets for both too. But in comparison I always go with complete :)
I hope this is how it will look on Switch 2
This looks more like the first trailer of botw, this is how botw and totk should look like
Running it at 60fps looks so bad, so I’ll just play it on the Switch at 30fps. It doesn’t feel like the mystery of Hyrule; it feels like Hyrule was turned into a fake movie set.
Would be nice if the switch 2 rumours are true. Nintendo on top of the latest tech is what I missed the last generations. I loved gamecube the gamecube for that. Nintendo in those days was actually having better hardware compared to the rest.
with that shaders, the grass reminds me of halo infinite grass
Damm, the drawing distance is really messed up and the lightning also has some problems in a few places, in general it looks decent but the mountains and texture filled places like the grass look gorgeous.
Maybe with the "switch 2" they'll rerelease the game with a better hardware, this could be useful for whenever they make an emulator for that console, since stuff like the drawing distance it's a problem because of being a wii u game, so having a stronger console as a base would probably make it look way better when scaled up on pc
how long do you think before you can mod tears of the kingdom? Any rough estimate, mate?
hmm I thought about doing it because I saw many videos of it already. maybe this year
Your videos are fantastic bro. What editor and configuration do you use to make the videos so crisp and clean?
I’m not the creator of the video, but what you’re most likely seeing is the Nvidia 4000 series NVENC video encoder at work. If you’re interested in finding out more on why the video looks so good, check out EposVox’s video on the 4080 and 4090’s video encoding in OBS.
@@JFKtheV Hasn't AV1 surpassed NVENC in terms of encoding? Unless NVENC has gotten an update in the past months I'm pretty sure AV1 is generally superior eh?
@@BritishBoy I’m fairly certain that H.264, H.265, and AV1 formats are all done by the GPU’s NVENC video encoder. Correct me if I am wrong, from my memory and a little bit of light research they are all handled by NVENC which is just the hardware accelerated encoding name, even though yes, NVENC AV1 is by far the best out of all hardware accelerated video encoding options in OBS, compared to older H.264 / H.265
BotW: meditative and peaceful exploration through a magical feeling land
TotK: WHAT IF I GLUED THAT LASER BEAM UNICORN TO MY SWORD
BotW will always be tiers above TotK
Haha I just got TotK. It's great, but I don't know why so many people think it's so much better than BotW. So far I think I had more fun in BotW
@@mitchdykema5182well botw is a game about exploration and totk has more stuff to explore on the map, simple as that.
@@mitchdykema5182 all of the annoying shit in botw (or at least a lot of it) was fixed/addressed in totk. the weapon mechanics are better as well
@@theorphanobliterator 8 months later I no longer have this opinion haha. I put a couple hundred hours into TotK and it blew BotW out of the water! Absolutely phenomenal game!!! Just took me a minute to get going on it
@@mitchdykema5182 trust me I was the same way. put over 2500 hours into botw, on switch and then emulated on PC. was so good.
pre-ordered totk, got it on launch day, saw the horror stories of the fps drops on native hardware, so I dumped the game files and emulated. never booted it once on my switch, and with the 60 fps mods it was just as riveting, but it took me a while to get the appeal over botw
It looks like those ocarina of time unreal engine things but actually looks good
Wow, amazing for this graphic 😍😍
@@jk.gameplay glad you like it
Way improved over when I bought this at release and played it on the switch.
I have a question, would this game be able to play on rtx 3050ti with the same graphics settings but with lower fps???
do you use both rtgi and complete rt? or only one shader? using both might hurt the performance?
Only complete rt surely. :)
imagine the next nintendo console would have graphic updates for botw and totk
Can you get rid of that crazy flickering at distant objects?
I can't explain why, but this makes the game look like how Twilight Princess felt back when it came out
I have the game and emulate on my red magic, how did you upscale to this level?
Wish BOTW actually looked like this
Does anyone know how to get rid of the noise when you enable nice guy GI
Things are still popping in, is that an engine limitation?
@@rambow70 sadly yes, it is already few times higher LOD
Boughttttt this game and TOTK but havent played yettttt. Wanna finish The Little Nightmares firsttt
Such a beautiful empty world ❤😍
Wow the Switch 7 looks amazing!
Wow korok forest it’s not killing ur device
Ich habe unter einem Nintendo Instagram Zelda Video geschrieben. Bitte das spiel aufn PC. So könnte es aussehen. Sehr gute Arbeit :D Musik ist auch klasse.
How many FPS are you getting with the 4090? I bought a new PC with an i9 14900k and the 4090 OC (still waiting for arrival), I wanted to know if I could play BOTW and TOTK in 8K above 120 FPS. (4K would already be great, but damn, 8K looks gorgeous.)
How to play on pc at both pls
How to play at botw on pc pls
I hope the rumored Switch 2 BotW remaster will look at least this good.
Looks awesome!
How THICC would the Switch be if it had a GeForce RTX card in it?
I’ve seen my 4060 and know it’s thicc, but how does the 4090 compare size-wise?
4090 is even much bigger
@@DigitalDreamsyt I’d imagine. Hear it’s loads better, so it has to have somewhere for those components to store that many teraflops, right? It would be amazing to have those graphics on the Switch, but then again, how would you play it in handheld mode? About how much bigger than the 4060 is the 4090 if it has 80TFlops compared to 15? Would you say twice the size, perhaps slightly more or less?
Grass looks like a horses hair or something ak
give us some of the cut scense with gannon with this resolution!
They don’t work because cutscenes pre-rendered at 1080p or maybe 720p
To bad you didn't fix pop ins.
I would love to play the game like this, holy moly. It's so damn beautiful lol.
Goddamn that is just gorgeous beyond all measure
amazing stuff