Autodesk Maya 2019, Zbrush 2019, Painter - Stylized Tent

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  • Опубліковано 26 сер 2024
  • Autodesk Maya 2019 - Stylized Tent Modeling, UV mapping, and Texturing in Substance Painter , and Maya 2019. Zbrush 2019
    Learn how to make a stylized model: gum.co/Stylize...
    Learn how to make the Stylized Material here : gumroad.com/l/...
    Intro to 3D Modeling : gum.co/Intro3d
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Zbrush Tools : gumroad.com/a/...
    ------------------------------------------------------------------------------------------------------------
    Computer I use : amzn.to/2HBoE8y
    Drawing Tablet I use : amzn.to/2YjrwMr
    __
    Join the Patreon group for more : / 3dex
    Special Thanks to my Patreons!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
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    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
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    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D'oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/Niels Cornette/Dustwish/Doriane Bekkouche/Caffrey/ Itay Michaelly/ weeb/Wayne Rhodes/Allan Lonskov/Julio 3dArt/Leandro/Laura Van de Mast/Fabian Rosales/Raphael Dabu/GeZhonghui/Niklas Mayer/Aaron Cranfield/Jared Williams/Domingo/Daniel Hernandez Ramos/Erkan Koksoy/Vladimir Kuzmenko/Vlad Tofan/Alexander Nguyen/Nadezda Issakova/Daoklyn
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    #Maya2019
    #SubstancePainter
    #Stylized

КОМЕНТАРІ • 123

  • @3dextrude
    @3dextrude  5 років тому +12

    Thank you to Carlos Mastretta, 지원 최 , for joining the Patreon group this week!
    To join the Patreon group: www.patreon.com/3dEx

    • @user-tz3zw2ho7h
      @user-tz3zw2ho7h 5 років тому

      Really Great video, man!!

    • @StanLittlefield
      @StanLittlefield 4 роки тому

      Hey 3dEx, I like you Art Work! I Support you with buy you Brush! ;)

    • @3dextrude
      @3dextrude  4 роки тому +1

      Thank you Stanislaw!

  • @ChocolateMilkMonster
    @ChocolateMilkMonster 5 років тому +7

    That Rope idea is a game changer for me. Awesome solution.

  • @K9Tvz
    @K9Tvz 5 років тому +30

    Your trick on the rope was super nice! never thought of doing it that way :D The whole placing one to the side to sculpt on and bake it and share the same uv space, nice!

    • @bearbones7913
      @bearbones7913 5 років тому

      how did he do that? it looks really handy

    • @tamaraorlova
      @tamaraorlova 5 років тому +6

      ​@@bearbones7913 He does it at 3:01 - takes all ropes and a straight cylinder and tweaks uvs so they are the same. Which means, when you bake straight rope on the straight cylinder, you bake all ropes since they share the same uvs.

    • @bearbones7913
      @bearbones7913 5 років тому

      @@tamaraorlova Thats cool! thanks

    • @Swanicorn
      @Swanicorn 5 років тому

      @@tamaraorlova Thanks for explaining.

    • @Aaku-AudioBook
      @Aaku-AudioBook 5 років тому +3

      dont get too excited mate, this trick, while it is optimized has its compromises. You cannot bake AO on shared UV space. if you look closely, you'll see that the rope has no AO (there is AO on the wooden support but not on the rope). For more complex models this is a major problem, however it can usually be circumvented using a second set of UVs for AO and in some cases, its the same UV set used for baked lighting in engines such as UE4. If this was for a film project or offline render, then you can just use UDIMs

  • @user-mx7qh4kv9p
    @user-mx7qh4kv9p 4 місяці тому

    テントなど布っぽい質感のものを作りたいと思っていたので参考になりました
    ありがとうございます

  • @bearwolffish
    @bearwolffish 5 років тому +2

    Great job dude. I often cheat when it comes to cloth and run a simulation where I can, and I thought that's what you had done here until I saw you dry sculpt it. Nice work, your style is super appealing.

  • @Iris3dcg
    @Iris3dcg 4 роки тому +2

    In this tutorial, there are a lot of tips for game prop modeling. I really wanna appreciate them;)

  • @matibor
    @matibor 5 років тому +1

    Recently this is the best 3D related YT channel I know. Congratz dude. I wish there were videos like yours years ago

    • @3dextrude
      @3dextrude  5 років тому +1

      Thank you! Too kind

  • @uidsea
    @uidsea 5 років тому +2

    That's pretty neat how you can pull a premade texture in and sculpt off of it. I've never touched Maya so idk if that's common knowledge but I bet it speeds up workflow a bit.

  • @sm8952
    @sm8952 5 років тому +7

    yes this is even better than the car 👍im gonna tell my friends about this channel 👌👍🤘🤙

    • @3dextrude
      @3dextrude  5 років тому +1

      Thank you!

    • @sm8952
      @sm8952 5 років тому

      your the only UA-camr that actually replies to me

  • @bugoosoogoo
    @bugoosoogoo 5 років тому +5

    This tent looks gorgeous, I love the patchwork! 😍⛺️
    I was wondering how you utilise mirroring your UVs? I’d love to learn how to do it properly 😊

    • @3dextrude
      @3dextrude  5 років тому +2

      Thank you! I make the uvs on half of the model and then mirror the model, that way both sides get overlapping uvs

  • @parthsharma7091
    @parthsharma7091 5 років тому +4

    its so amazing . next time please please its humble request. upload full length video without any editing .....that will be more helpful to see what n where you clicking

    • @3dextrude
      @3dextrude  5 років тому

      Full videos are posted on Patreon, without narration though

  • @JayAnAm
    @JayAnAm 5 років тому +1

    Great as always! Thx for sharing!

  • @mrzmbie9816
    @mrzmbie9816 3 місяці тому

    Top level tutorial and one thing I want to know is the final render how did you cut the cloth in side areas can u explain please 😊

  • @efarys1918
    @efarys1918 5 років тому +2

    Wow looks absolutely beautiful!

    • @3dextrude
      @3dextrude  5 років тому

      Thank you!

    • @efarys1918
      @efarys1918 5 років тому

      @@3dextrude Also if You don't mind me asking then could you please tell me what shader you're using in substance painter? Because most shaders don't allow to fully use opacity channel and if they do then the colours seem a little bit of which isn't the case in your videos.

  • @DzWalker_Beat
    @DzWalker_Beat 5 років тому +3

    good 😍😍
    assassin creed soundtrack 😂

  • @maksim9460
    @maksim9460 5 років тому +2

    Ну всё дядя, ты нарвался, это лайк подписка на канал и репост в соц. сетях.

  • @tetiana1824
    @tetiana1824 4 роки тому

    Всё гениальное просто

  • @mr.timemachine9857
    @mr.timemachine9857 4 роки тому

    Your music is giving me vibes of AC IV BF

    • @3dextrude
      @3dextrude  4 роки тому

      Because it is AC BF lol

  • @snowwarden3711
    @snowwarden3711 4 роки тому +1

    i really need to pick up sculpting :/ or ill never get proper normals baked on my meshes

  • @danualscarbrough643
    @danualscarbrough643 6 місяців тому

    How did you fix your normals for the tent after importing to substance?

  • @VTInfolance
    @VTInfolance 4 роки тому

    Pero que mania con enseñar las cosas con velocidad rapida!!!. Ya se ve que eres una persona con talento pero las personas no pueden aprender con este sistema. Un saludo y gracias por tu trabajo.

  • @rahulvaidya4816
    @rahulvaidya4816 5 років тому +2

    Cool!

  • @cool-eo7um
    @cool-eo7um 5 років тому +1

    Lovely work 😀😀😀😀

  • @KSAIKSSS
    @KSAIKSSS 5 років тому +5

    Круто мне нравится 😍🤗😋😋🤣😎

  • @yggrassildigital8483
    @yggrassildigital8483 5 років тому +1

    superb

  • @waynesun3835
    @waynesun3835 5 років тому +2

    Oh~I just wondering how to create something like this,thanks

  • @happybiton
    @happybiton 5 років тому +2

    amazing work bro!
    one question tho... when you gave volume to the tent (extrude it inward 03:59), it was only after you already did the UV, shouldn't you had to do the tent UV again?
    as you added polys...
    Also how many texture sets you had in painter?
    tnx in advance :)

    • @3dextrude
      @3dextrude  5 років тому +3

      That was the high poly model, the low poly model does not have thickness.

  • @vesam2437
    @vesam2437 5 років тому

    amazing... i love work with maya or zbrush but my laptop is 32bit

  • @JakeAustria
    @JakeAustria 4 роки тому

    fantastic wow

  • @DemigodOfShadows
    @DemigodOfShadows 5 років тому +1

    Cool😀

  • @catgomez897
    @catgomez897 5 років тому +1

    holii, me encantas tus vídeos, me inspiran mucho para hacer mis propios modelados, quería hacerte una pregunta, cuando pase el modelado de maya a zbrush para los detalles, la maya estaba dañada, en mi caso estaba rota en una parte y cuando la revise en maya estaba bien y no tenia nada abierto y no se q sera :( tu sabes porq pasa eso?

    • @3dextrude
      @3dextrude  5 років тому +1

      Asegurate que no tenga ngons en Maya, Mesh - Cleanup - more than 4 sided

  • @iggorr25
    @iggorr25 5 років тому

    Very cool as always :D Did you add the small tears on the tents fabric of recording? Are they a part of the low poly also or only the high poly?

    • @3dextrude
      @3dextrude  5 років тому +1

      Yeah, that was done in Substance Painter using opacity

  • @Sithwar777
    @Sithwar777 5 років тому

    Awesome!

  • @TYIIAK
    @TYIIAK 5 років тому

    красота !!

  • @xMikomiChanx
    @xMikomiChanx 5 років тому +1

    What was the little pole that looked like rope for? Seemed like somehow the detail from that ended up on the actual ropes and I'm wondering how you did it :)

    • @3dextrude
      @3dextrude  5 років тому +2

      That is the rope. The other ropes on the model are using the same uv space as that so they also have the rope texture.

    • @xMikomiChanx
      @xMikomiChanx 5 років тому

      Ahh! That makes sense! Very clever, I love it :D

    • @thejinxb0t
      @thejinxb0t 5 років тому

      that’s so freaking clever what the hell

  • @Nghi3nreview
    @Nghi3nreview 5 років тому

    Nice

  • @baryafe
    @baryafe 5 місяців тому

    when i export as fbx, the zbrush freezes, what can i do?

    • @3dextrude
      @3dextrude  5 місяців тому

      really? how many polys is the high poly, if you're having issues I would probably recommend reducing the poly count by decimation and try again.

  • @user-sj7xg9cl7c
    @user-sj7xg9cl7c 4 роки тому

    Oh i like 😊 you the best duplicate speed ctrl+d

  • @GymN3D
    @GymN3D 5 років тому

    could you make something with a lot of vegetation if you got time? like stylised tree forest etc.

    • @3dextrude
      @3dextrude  5 років тому

      I am currently working on something similar to that, so coming soon

  • @rulazestaenlinea7652
    @rulazestaenlinea7652 5 років тому

    Genial!!!

  • @t.panimestudio4821
    @t.panimestudio4821 5 років тому

    I want to use blender 2.8 and 3D Maya . but I don't have graphic card so that which one you recommended for me .
    I have i7 second G..

    • @gonzalomeabe5256
      @gonzalomeabe5256 5 років тому +1

      You should try it yourself! I have an intel Celeron and I use blender quite well, for low poly models, it works fine, and I can even sculpt some models, but with not so many poligons as I would like. And I don't have a graphics card. Maybe you could try blender first, it's only 300MB you have to download, and previous versions even less. Download it, subdivide a model many times (it could be a simple plane) and try to sculpt it, and see how many poligons your processor can handle!
      Edit: The final version of blender 2.80 has been released, it is 83 MB only 😁.

  • @user-sr7wn8tg1g
    @user-sr7wn8tg1g 5 років тому

    wow

  • @callumpark7373
    @callumpark7373 5 років тому

    I'm trying to practice something similar with the rope UVS. But they are not baking properly. I'm not sure what i'm doing wrong, but the match-by-name is working, just not for these stacked UVS.

    • @3dextrude
      @3dextrude  5 років тому

      You may need to offset the overlapping uvs. In Maya you can offset uvs, set the kverlapping ones to offset by 1

    • @callumpark7373
      @callumpark7373 5 років тому

      @@3dextrude Thank you! I'll be sure to try it out :)

  • @user-sj7xg9cl7c
    @user-sj7xg9cl7c 4 роки тому

    How to know your version Maya 2019 or ..18 ,..17 2020
    so your recording in old screen display 1024x768

    • @3dextrude
      @3dextrude  4 роки тому

      this was in 2019, but newer version is pretty much the same

  • @bluujelly
    @bluujelly 4 роки тому

    Very nice man! Can u please explain why you bake the channels separately?

    • @3dextrude
      @3dextrude  4 роки тому +1

      Only to see if there are any artifacts, so I don't have to wait for all maps to bake at once to find out

    • @bluujelly
      @bluujelly 4 роки тому

      @@3dextrude Oh, I think I'll adopt that method, thanks!

  • @GeneralPorker
    @GeneralPorker 4 роки тому

    I'm confused, how did you go from the tent tarp with no bottom face in substance to the full model? Did you export the meshes and reapply them to your highpoly in Marmoset?

    • @3dextrude
      @3dextrude  3 роки тому

      Not sure what you mean, you mean the under side is visible? I enabled double sided for that in Marmoset Toolbag

    • @danualscarbrough643
      @danualscarbrough643 6 місяців тому

      where is that setting at on which program? @@3dextrude

  • @lawrencelawine9082
    @lawrencelawine9082 5 років тому

    May I ask what Tablet and Settings for the Tablet you use? Your Orb_Cracks strokes are looking so damn fine, mine look rather weird, I have the feeling that it is due to my setting. When I try to make a knothole with the Orbs_Cracks and drawing a steep curve, it gives a very unclean result, as if the stroke is continue drawing in straight small lines breaking out of the curve.
    I'm using a XP Pen Artist 12.
    Real nice video as usual! I'm learning a lot from them for sculpting

    • @clydesupot
      @clydesupot 5 років тому

      have you tried turning off lazy mouse on ZBrush?

    • @3dextrude
      @3dextrude  5 років тому +1

      Does the tablet support pressure sensitivity? Is your model high poly enough when you draw your lines.

  • @Dhieen
    @Dhieen 5 років тому

    can you make some assets that can be put together? and show how you use your assets??

  • @MefilioDeAggelo
    @MefilioDeAggelo 5 років тому

    what do you render with?

  • @kaidkyoung4298
    @kaidkyoung4298 4 роки тому

    what did you do with ropes in Zbrush?

    • @3dextrude
      @3dextrude  4 роки тому

      Used the rope brush and dragged it on top of the model, then deleted the basic shape and left the new rope

  • @MaDmonkey3311
    @MaDmonkey3311 4 роки тому

    How did you make the holes in the tent? It is in the ending but not in the process :D

    • @3dextrude
      @3dextrude  4 роки тому +1

      I painted out as opacity. Could also cut as geometry

    • @MaDmonkey3311
      @MaDmonkey3311 4 роки тому

      @@3dextrude Thanks, does it have special name in 3D? When you wanna search it how to do it

    • @3dextrude
      @3dextrude  4 роки тому +2

      @@MaDmonkey3311 painting an opacity map

  • @dova_tv
    @dova_tv 4 роки тому

    How he does the thing with rings in 1:49? I'm new with maya :(

    • @3dextrude
      @3dextrude  4 роки тому +1

      create- polygon primitive - torus

    • @dova_tv
      @dova_tv 4 роки тому

      @@3dextrude thank you so much!

  • @Niiiiiii8
    @Niiiiiii8 5 років тому

    is it crash bandicoot soundtrack ?

    • @3dextrude
      @3dextrude  5 років тому

      Assasins creed music

  • @kaidkyoung4298
    @kaidkyoung4298 4 роки тому

    where did you find these bursh?

    • @3dextrude
      @3dextrude  4 роки тому

      Which ones? The orb brushes you can find by doing a google search for orb brush pack

    • @kaidkyoung4298
      @kaidkyoung4298 4 роки тому

      @@3dextrude both the wood brush and the one with cross

  • @fidelianovena1568
    @fidelianovena1568 5 років тому

    Wait.. Idk that maya already had the 2019 ver🥺🥺

    • @3dextrude
      @3dextrude  5 років тому

      They're probably going to come up with 2020 soon

  • @hamadachefadila52
    @hamadachefadila52 5 років тому

    How to model peppa pig (cartoon) in maya 3d please

  • @nicolaspenancier9128
    @nicolaspenancier9128 3 роки тому

    Hello 3dEx,
    Where can I find your wood ring brush ? at 5.25 of your video "3dex_Wood_003"
    thank you

    • @3dextrude
      @3dextrude  3 роки тому

      It comes with this brush pack : gum.co/stylizedbrushes

    • @nicolaspenancier9128
      @nicolaspenancier9128 3 роки тому

      @@3dextrude Hello, ok thank you but I see only 9 brushes ! Not the wood brushes

    • @3dextrude
      @3dextrude  3 роки тому +1

      @@nicolaspenancier9128 really? There should have been two folders for you to extract which includes the wood ones

    • @nicolaspenancier9128
      @nicolaspenancier9128 3 роки тому

      @@3dextrude yes exactly thank you :-)

  • @freddyheld
    @freddyheld 5 років тому +1

    Make a Server

  • @noobantimonitor1014
    @noobantimonitor1014 5 років тому

    Dancing sangoma in my room 3 am watching this

  • @nkolistudioburundibwiza5882
    @nkolistudioburundibwiza5882 5 років тому

    it's good, but you go so fast we can't cach anything

    • @3dextrude
      @3dextrude  5 років тому

      Full video is at Patreon, you can also change the playback speed to be slower here on UA-cam

  • @Swanicorn
    @Swanicorn 5 років тому

    666th like. Someone change that ;))

  • @marko202
    @marko202 5 років тому

    Hello my name is Marko and I am doing a game and your help with the Mayan autodesck and all that would help me I am Argentinean and I would like to talk to you about something more private like instagram or something like that if we can communicate it I would very much appreciate your work and thanks for read my message

    • @3dextrude
      @3dextrude  5 років тому

      Hi, not currently doing freelance work but I invite you to join my discord group( link in channel bio) someone there mighy be interested in helping.

  • @DzWalker_Beat
    @DzWalker_Beat 5 років тому

    good 😍😍
    assassin creed soundtrack 😂