I think the cry when you press a on the home screen is corrupted already so the only way not to hear a corrupted pikachu cry again is to not play pokemon yellow or mainly any of the gen 1 games
How strange would it have been if 4 4 was the mascot instead of pikachu. Pokemon yellow would only last 5 seconds before you die, each episode of the anime would end with the world being destroyed, plushes would be super weird to snuggle with (I would imagine that 4 4's skin feels like sandpaper and fiberglass), Detective 4 4 where 4 4 (voiced by Danny Devito) absorbs Kanto and begins his reign of terror over the entire universe, not to mention the fact that kids would have lost their hearing in Viridian forest before they could become suicidal in lavender town.
Prof. Oak gives Ash a mysterious pokeball as Ash's first ever starter (no pikachu), then when he goes to catch some pokemon, a giant, glitchy monstrosity comes out, so big that it corrupts the entirety of reality, because it's made out of Reality's code, it then proceeds to make the most horrifying cry ever, Ash, traumatized, starts crying, they then hear Prof. Oak's voice (a bit glitchy but it's understandable enough) saying "Lmaoooo april fools"
Two important projects I need to handle are nearing their deadline, yet I still found some time to create an automatic testing setup to recreate a glitch effect from a nearly 20-year old game. Priorities amirite
It's really amazing to think that somewhere in the cloud, 10 instances of this program are diligently probing a 20-year-old relic for answers long sought and transmitting results back to its genius creator.
I find these videos so fascinating, I don’t glitch myself nor do I try figuring out the intricacies of said glitches, but they are so fascinating to watch and learn about.
Mudkip Southerncross I used to glitch in gen 1, now that I switched to gen 4 I still am amased at how they figure out these things so damn well, so precise. Watching GLC members at their work is just amazing, seeing how they're just like 'if we make this pokemons max hp this then we can flip that bit and then that can lead to ace' its just amazing tbh
god it almost sounds like a crashing GBA speaking of which, ive always wanted to see a detailed explainer on why GBA games sound like that when they crash
Not an expert on the subject, but it likely has to do with audio data corruption, or a pointer for audio data attempting to interpret non-audio data as audio data.
TheLucario88725 / Bao Junior I've heard people say that, but I'm just curious like, why the sound engine decides to jump to the start of memory at all, if that's truly what's happening? What makes it choose that of all things? That's what I'd love to see explained.
Roxie Mika I think it starts somewhere at the sound buffer, but eventually overflows to other parts of memory *Edit:* GBA has two 'digital' sound channels. There is a FIFO buffer from which the samples are taken. When there is not enough data in this buffer, it requests more. Seems like this request doesn't really care if the data is there or not, so it just plays garbage.
@2:59 Jesus, seeing and hearing this makes me imagine being 9 years old and seeing a screaming square of pixels speeding towards you, threatening assimilation. I'd have been scared seeing this at that age.
@@ifeelcoke4347 The instability is why i use cheats to make 4 4 Hy my starter instead. But the more stable ones don't do the weird sounds, which I like.
I do rom and memory corruption for fun and I actually got a very similar effect from a corruption. I could dig up the file and see what was corrupted if you want. It was memory corruption. Edit: Couldn't find the exact one I was thinking of (it was a while back) but I found one which had resulted in a variation of the "screaming pikachu" sound and nothing else (I wasn't watching memory so there very well could have been massive memory corruption occurring. I'm just talking nothing else visibly happening). $0189 in the rom changed to 0x47 results in Pikachu's cry going crazy the moment it's played back in any form (in battle, on the intro sequence, etc). Playing around with it a bit, changing that address at all results in variations of the effect. The default is xCD. Changing it to xCC seems to do nothing while xCB will crash the game nearly instantly once pikachu's sound starts to play (it holds the first note). x47 does what I said where it goes through all the cries and then seems to play back garbage.
I would also say 'shit just got real' if a thin black and rose abomination straight from 4d hell came from nowhere and charged at me squealing while i was on my pc
I actually got the game to survive a 4 4 encounter 50% reliably (on BGB), though with extensive memory hacking. Sound banks aren't enough, but *set your battle type to Safari Battle* (along with potentially a couple more addresses, can't remember, it's been months) and just watch. You can battle it almost normally without freezing, but the only logical option is to run away. After the battle, the game shows pseudo-random behavior, for example corrupting the VRAM and warping the player to a glitch hell with 50/50 chances of freezing via unknown opcode and other random stuff I can't remember. I'll have to try again some day. (EDIT: Just for clarification, the game is horribly fucked after the battle, seemingly everything is thrashed) Maybe this could give some insight to what the absolute hell happens during/after a 4 4 encounter?
Well, I can give a general explanation as to what happens; due to me being bored and also due to the pandemic. 4 4 starts off by decompressing a *completely random* sprite from wherever it's pointed to from VRAM. It uses what was on screen to draw it, and if it lands *back in VRAM* it usually can't access it anyways and struggles to write anything as it decompresses an FE or FF by FE or FF sized sprite (255x255. Times three due to how RBY handle decompression.) This *ALWAYS* results in a spillover in most cases as it *HAMMERS* all of the RAM and WRAM it can. Then it lands somewhere inside your current game code after your save file is turned to *mush* from all the *FE and FF being copied from the decompression* and then the magic happens. *The noises start* as it draws from an arbitrary WRAM value, *Uses that as a POINTER* to figure out where to start it's aggressive noises, and ends up dumping somewhere in either WRAM, VRAM (Buzz! BUZZ! HISS! BUZZ!! is from the FE's and FF's being interpreted as sound.) and then it begins going down its garbage, it tries to figure out what kind of "Music" it's to play, and then begins cycling down the *still being used VRAM then WRAM then RAM.* Which is why it *Makes terrible noises* due to the FE and FF's trying to make very loud and high pitched noises on the current soundbank. Then it hits a soundbank swap, and goes into *another noise mode* before swapping, and falling into an invalid bank where it'll usually slowly dimmer the sound and silence it, because it never finishes *the game freezes as it waits* and then never recieves a *"Return to Battle"* signal. At that point it's frozen. The next magic happens before your eyes, but the sound is initialized first the moment decompression happens and then it *tries to draw to the screen.* Remember it's *ABSURDLY* large by RBY standards, biggest should be 8x8 which is still *massive* for a decompression. And it runs *three times to make an image.* This is why your WRAM gets corrupted, because the (8x8)x3=192 squares total, but (256x256)x3=196608 squares. *That is 1024 times the size of a standard decompressed pokemon.* And it corrupts *EVERYTHING* from the WRAM area that it exists in down to the display area in memory. Tilesets are impacted, the game mode is impacted, the area you are at is impacted... *Everything around you gets destroyed like Kefka from FF6.* The game world can't survive this *enormous girth of 4.4* because of the size of the decompression. So, why does this confuse people? *Because it's so random and weird.* Once you know where it's pointing (Arbitrary pointers lead to WRAM areas which lead to *The Big Decompress* which squishes the game world underneath it's massive pointer.) When you get a pointer that results in something *playable* what that means is the WRAM pointed to something *less MASSIVE* like a 10x20 pokemon, still *massive* by game standards size, and in a *wrong size* which it'll decompress and use anyways. 4 4 likely has hammered your Hall of Fame at this point anyways, and there's a few things changed when you finish seeing it and capture it, but *anything greater then a 15x15 Glitch Poke will almost always hit your save data.* And because of the inconsistent values for your game, when you save *it'll almost always guarantee a glitched save.* Quick Recap/ TL:DR? 4 4 is so thick it crushes where it's stored and breaks its own "Here I am" command, and overwrites farther then that, ending up rewriting game code which results always in glitched errors and nonsensical noises before crashing as it loads either: A. Invalid Sound Banks With No End; (♫The Song That Never Ends♫) B. Invalid Commands (Invalid OpCode! VBA will now close.); or C. Overwriting critical game code. (Game turns weird colors then resets, Game ends up seizing up completely, Game screen goes blank or turns entirely dark.) That's all 4 4 does. It's spooky because *it's random because it's literally using RNG.*
Nobody's found a solution so far, but the most likely one seems to be cosmic rays flipping a random bit, since testing proved you could do the upwarp by flipping a specific bit.
The noise sounds like a car is making noise because the person left a car door open while keeping the key in the thing that uses the key to power it on
The more I listen to the cry, the more it sounds like loading software on the ZX Spectrum, mixed in with the Pikachu vocal samples. I theorize that it's playing the ROM as raw sound in an infinite loop, resulting in a mix of Pikachu's samples and rapidly fluctuating noise. Akin to an old modem, playing a CD game's data track on a stereo, or the aforementioned ZX Spectrum.
no its garbage data that isnt sound but 4 4 just tells the game "over here" to some code that makes like the menu appear and the game plays that as noise and thats what makes the devil appear in sound form
Do you ever just watch something and it brings you to tears, no matter how hard you try to not cry? Yeah, yeah that's me when I hear the cry. Scary shit, man-
3:27 Good remix. 4:47 "Wild 'TATA' appeared!" I think the game must being a toddler at this point, next thing you know it'll make you encounter a wild 'gOo GoO GaGa"
You explain these things so well. I've tried to understand the most basic things of coding two years ago in my first computer science class but I always fell short. I don't know how you do it, but your way of explaining is clearer than all the textbooks and online fourms I've read!
4 4's True Cry is Pikachu trying to break through the GB screen and become real, its pain and suffering are tangible and it haunting your nightmares is, in fact, intended. Pikachu WILL be there by your side when you wake up.
Aah, the sweet sounds of the Nintendo GameBoy trying to play the horrible staticy sounds of Pikachu being cut up and eaten alive through it's PCM sound channel...
5:18 it's so sad, it looks like ash (the trainer) is triyng to stay alive after his body got corrupted and the last thing he heard is his pokemon suffering of low health, hearing it lower and lower until he dies, sadly, without catching em' all.
To this day, that glitch Pokemon, 4 4, has been stuck in my head for long time! In my opinion, I think this is the glitch Pokemon that is the most mysterious, special, and glitchy of Pokemon Yellow, aside the glitched trainers that are the culprit of the ZZAZZ glitch, but still.
I don't know if the phenomenon in the video is able to be done on accident, but imagine if it was. This would be beyond scarring for me as a younger girl. On the other hand I'm really surprised that the game could hold such a complicated sound such as what I assume to be voice acting for pikachu. I don't know too much about older technology or technology in general, but I thought only 8-bit sound would be possible for that kind of tech to support.
The Game Boy (Color) had 2 square wave channels, 1 noise channel and a wave channel, which can be used for a lot of things, including low-quality voice samples. The true cry was 100% accidental, he accidentally summoned 4 4 instead of 4 4 Hy, and 4 4 normally crashes the game.
Generation 1 glitches: Open the Gates of Hell and treat you to unholy abominations that humans were never meant to see Generation 4-7 glitches on certain games: The Wii Crash Sound™ Generation 8 and 9 glitches: *KA-TOONG!* (The software closed because an error occurred.) ...Quite a turnaround, huh?
I believe you could get the true cry from one thing: stats. You see, specific stats like Attack, Def., And speed, including the hidden stats, all determine the variety of glitchy effects that the Pokemon gives. When you did the Mew glitch, you got the EXACT right stats. To recreate this, you can create another Lua script like this, but going into the trainer battle that you want, then consistently doing all of that. It should be able to prove my theory right/wrong.
Something about this has a very "Creepy ARG" vibe to me. Hopefully you don't get emailed a spooky ghost! Seriously though, best of luck in your automation turning up something neat to share with us. :)
If by a miracle @TheZZAZZGlitch still has the trashed save-state, couldn't the VRAM inaccessibility give a clue, when exactly frames were "used" by 4 4?
i never want to hear a looping corrupted pikachu cry ever again
the normal pikachu cry from yellow was weird enough, corrupting it was horrifying
This things read some unused pikachu cries too. u.u
Like, we don't have enough with the used ones, so let's had the unused too !
Pikachu having the only voice in the game is inconsistent and weird.
Pikachu screaming is FuN
I think the cry when you press a on the home screen is corrupted already so the only way not to hear a corrupted pikachu cry again is to not play pokemon yellow or mainly any of the gen 1 games
It actually gets kinna funny after a while
"I understand nothing yet I'm interested."
*-Me at every Pokemon glitch videos*
Me too.
relatable
Me: I Understand Everything & I'm Interested
The first generation of Pokémon does look like it's own kind of science now
Zyten It literally is. "Research" "Analysis" "Testing" Hypothesis" He's doing a scientific investigation on this game.
Zyten but why?
It's just computer science, imo. nothing extremely special.
Grand Dad FLEENSTONES???
Zyten *its
right now, somewhere in the world there is a computer, playing game boy and resetting constantly. that amuses me for some reason.
Now when I read your comment it amuses me too.
Who knows, maybe something either curious or terrifying could spawn from it...
Because the game keeps b r e a k i n g
@Bádog Ember Shiny Missingno would be a Shiny Skarmory or something
This and the fish in japan That’s playing pokemon gba games make me smile 😂 7 year old in me thinks It’s funny
I think half the reason glitching Pokemon is so entertaining for me is the wild sounds this game makes when things go wrong.
And the BSoDs
Ooooh... I love the feeling when a device yells in pain in front of me...
@@greenytoaster Same
I agree . It's why I love glitch cries.
@@greenytoaster agreed hehehe
How strange would it have been if 4 4 was the mascot instead of pikachu. Pokemon yellow would only last 5 seconds before you die, each episode of the anime would end with the world being destroyed, plushes would be super weird to snuggle with (I would imagine that 4 4's skin feels like sandpaper and fiberglass), Detective 4 4 where 4 4 (voiced by Danny Devito) absorbs Kanto and begins his reign of terror over the entire universe, not to mention the fact that kids would have lost their hearing in Viridian forest before they could become suicidal in lavender town.
Prof. Oak gives Ash a mysterious pokeball as Ash's first ever starter (no pikachu), then when he goes to catch some pokemon, a giant, glitchy monstrosity comes out, so big that it corrupts the entirety of reality, because it's made out of Reality's code, it then proceeds to make the most horrifying cry ever, Ash, traumatized, starts crying, they then hear Prof. Oak's voice (a bit glitchy but it's understandable enough) saying "Lmaoooo april fools"
Dude, dark
WHY IS THIS SO FUNNY? 😂
Anyways, I can imagine 4 4 being a Dark or Ghost type. (More possible types are Steel and Electric.)
$$?vn n94ma”
Oo I want a 4 4!
Two important projects I need to handle are nearing their deadline, yet I still found some time to create an automatic testing setup to recreate a glitch effect from a nearly 20-year old game. Priorities amirite
TheZZAZZGlitch where did you learned z80 assembly?
I would also like to know
Not gonna lie ZZAZZ, this is pretty damn impressive
Leave it to the POWER OF THE CLAUD!
It's really amazing to think that somewhere in the cloud, 10 instances of this program are diligently probing a 20-year-old relic for answers long sought and transmitting results back to its genius creator.
Fun fact:
4 is related to “death” in Chinese, Japanese, and probably others as well
I thought it was bad luck
El_Nicovw321
I know that it is related to death in Chinese since 4 and Death sound almost exact
That explains why Mista hates the number 4
@@niko5008 it’s bad luck because it’s related to death
It maies sense now! Pokemon is a japanese game, and 2 4s = basically death.
This is so, so incredibly terrifying.
Acto 4
Imagine being a kid back when this was still popular, and then you encounter 4 4.
@@thesandguardianofthesandthe embodiment of "nobody will believe you."
Imagine if a kid encountered this at that time. He wouldn’t play pokemon in his life.
Or he would think his Game Boy is haunted
3:07 sounds like pikachu is in vietnam and his platoon is being ambushed
Holy crap it does I heard a Kalashnikov
The Great Pokemon War
Lmao
lt. surge's raichu backstory
I find these videos so fascinating, I don’t glitch myself nor do I try figuring out the intricacies of said glitches, but they are so fascinating to watch and learn about.
Ikr? Its so fun to see how much can they break the game, even if I dont get what is going on!
Mudkip Southerncross I used to glitch in gen 1, now that I switched to gen 4 I still am amased at how they figure out these things so damn well, so precise. Watching GLC members at their work is just amazing, seeing how they're just like 'if we make this pokemons max hp this then we can flip that bit and then that can lead to ace' its just amazing tbh
100th like + I agree
Me too, this video even inspired me to do the 'Complete Pokemon Yellow in 0:00' Glitch, because of how easy it was to do,
Thorozak_ I recommend pannenkoek2012 to ya 255 coin limit vid is good
now blast it on 40kW sound sytem in your neighbourhood in the middle of night xd
Piotr Wachowski a Halloween special
Yes!!
This is my asmr
Piotr Wachowski Have a 200th like
god it almost sounds like a crashing GBA
speaking of which, ive always wanted to see a detailed explainer on why GBA games sound like that when they crash
Not an expert on the subject, but it likely has to do with audio data corruption, or a pointer for audio data attempting to interpret non-audio data as audio data.
Roxie Mika might be reading the whole ram as sound data
TheLucario88725 / Bao Junior I've heard people say that, but I'm just curious like, why the sound engine decides to jump to the start of memory at all, if that's truly what's happening? What makes it choose that of all things? That's what I'd love to see explained.
Roxie Mika
I think it starts somewhere at the sound buffer, but eventually overflows to other parts of memory
*Edit:*
GBA has two 'digital' sound channels. There is a FIFO buffer from which the samples are taken. When there is not enough data in this buffer, it requests more. Seems like this request doesn't really care if the data is there or not, so it just plays garbage.
Roxie Mika it reads ram as audio
Wild TATA appeared!
"Powrót Taty"
When u see hte tiddy
「Big Ol' Bear」 MUST BE A LEGENDARY!
In Polish"TATA" means "dad".
quick,blast and run away!
5:52 Break out your science degrees, because GAME CORNER STARTED PLAYING.
Sounds like Pikachu getting angry with a dot matrix printer.
And the printer has stereo sound
well i think it's about time to get on my knees and pray to our new god, the duct tape that barely held the gen i games together
This game is twenty years old. And you're still doing science on it. And finding amazing things! Keep it up, I love this kind of content!
@2:59 Jesus, seeing and hearing this makes me imagine being 9 years old and seeing a screaming square of pixels speeding towards you, threatening assimilation. I'd have been scared seeing this at that age.
Same
what even was that crash
AWW THAT'S SO CUTE HE JUST WANNA BE LIKE PIKACHU
GO 4 4 YOU CAN DO IT YOU CAN BE LIKE PIKACHU
CebularkaZObozu 4 4 is trying to learn...
4 4 is trying to learn...
4 4 is trying to learn...
4 4 is trying to learn...
@@ifeelcoke4347 The instability is why i use cheats to make 4 4 Hy my starter instead. But the more stable ones don't do the weird sounds, which I like.
4 4 Hy it’s ok just keep trying to learn to reach that goal of receiving a masters degree on fucking up a child’s cartridge.
Proto-Mimikyu?
@@megmoore8681 =O
Pi ~ Ka ~ Chuuu, Pika ~ Pika ~ Chuuuuu !
froggy0025 Pii Kaaa CHUUUUUUUU!!!
AÁªAAAAAAAAAAAA
Kaaaah!ÁàAAAAAAAAA-
I do rom and memory corruption for fun and I actually got a very similar effect from a corruption. I could dig up the file and see what was corrupted if you want. It was memory corruption.
Edit: Couldn't find the exact one I was thinking of (it was a while back) but I found one which had resulted in a variation of the "screaming pikachu" sound and nothing else (I wasn't watching memory so there very well could have been massive memory corruption occurring. I'm just talking nothing else visibly happening).
$0189 in the rom changed to 0x47 results in Pikachu's cry going crazy the moment it's played back in any form (in battle, on the intro sequence, etc). Playing around with it a bit, changing that address at all results in variations of the effect. The default is xCD. Changing it to xCC seems to do nothing while xCB will crash the game nearly instantly once pikachu's sound starts to play (it holds the first note). x47 does what I said where it goes through all the cries and then seems to play back garbage.
3:14 this feels like the "shiz just got real" version of the wild battle theme
I would also say 'shit just got real' if a thin black and rose abomination straight from 4d hell came from nowhere and charged at me squealing while i was on my pc
@@dpterminusreal yeah okay good point
0:01 - 0:39
Pikachu screaming in glitchy agony.
a
uh thats demon pikachu's message
"Who threw my pikachu into the wood chipper?"
our poor baby :(
4:50 so you mean to tell me that this glitch makes rattata look more accurate to an actual rattata than the actual game itself?
When your sound engine decides to play the entirety of RAM as a sound file
There isn't even a concept of a "file" on GB, we ain't in a *NIX like OS here.
when he said
“PIKACHUPIKACHUBZZZBZZZZZCHCHBZZZZZCCCCCCHHZZZZZZZZZ”
i felt that
if you can't feel that, your numb
I actually got the game to survive a 4 4 encounter 50% reliably (on BGB), though with extensive memory hacking. Sound banks aren't enough, but *set your battle type to Safari Battle* (along with potentially a couple more addresses, can't remember, it's been months) and just watch. You can battle it almost normally without freezing, but the only logical option is to run away.
After the battle, the game shows pseudo-random behavior, for example corrupting the VRAM and warping the player to a glitch hell with 50/50 chances of freezing via unknown opcode and other random stuff I can't remember. I'll have to try again some day. (EDIT: Just for clarification, the game is horribly fucked after the battle, seemingly everything is thrashed)
Maybe this could give some insight to what the absolute hell happens during/after a 4 4 encounter?
This man might have just figured it out
Well, I can give a general explanation as to what happens; due to me being bored and also due to the pandemic. 4 4 starts off by decompressing a *completely random* sprite from wherever it's pointed to from VRAM. It uses what was on screen to draw it, and if it lands *back in VRAM* it usually can't access it anyways and struggles to write anything as it decompresses an FE or FF by FE or FF sized sprite (255x255. Times three due to how RBY handle decompression.) This *ALWAYS* results in a spillover in most cases as it *HAMMERS* all of the RAM and WRAM it can. Then it lands somewhere inside your current game code after your save file is turned to *mush* from all the *FE and FF being copied from the decompression* and then the magic happens.
*The noises start* as it draws from an arbitrary WRAM value, *Uses that as a POINTER* to figure out where to start it's aggressive noises, and ends up dumping somewhere in either WRAM, VRAM (Buzz! BUZZ! HISS! BUZZ!! is from the FE's and FF's being interpreted as sound.) and then it begins going down its garbage, it tries to figure out what kind of "Music" it's to play, and then begins cycling down the *still being used VRAM then WRAM then RAM.* Which is why it *Makes terrible noises* due to the FE and FF's trying to make very loud and high pitched noises on the current soundbank. Then it hits a soundbank swap, and goes into *another noise mode* before swapping, and falling into an invalid bank where it'll usually slowly dimmer the sound and silence it, because it never finishes *the game freezes as it waits* and then never recieves a *"Return to Battle"* signal. At that point it's frozen.
The next magic happens before your eyes, but the sound is initialized first the moment decompression happens and then it *tries to draw to the screen.* Remember it's *ABSURDLY* large by RBY standards, biggest should be 8x8 which is still *massive* for a decompression. And it runs *three times to make an image.* This is why your WRAM gets corrupted, because the (8x8)x3=192 squares total, but (256x256)x3=196608 squares. *That is 1024 times the size of a standard decompressed pokemon.* And it corrupts *EVERYTHING* from the WRAM area that it exists in down to the display area in memory. Tilesets are impacted, the game mode is impacted, the area you are at is impacted... *Everything around you gets destroyed like Kefka from FF6.* The game world can't survive this *enormous girth of 4.4* because of the size of the decompression.
So, why does this confuse people? *Because it's so random and weird.* Once you know where it's pointing (Arbitrary pointers lead to WRAM areas which lead to *The Big Decompress* which squishes the game world underneath it's massive pointer.) When you get a pointer that results in something *playable* what that means is the WRAM pointed to something *less MASSIVE* like a 10x20 pokemon, still *massive* by game standards size, and in a *wrong size* which it'll decompress and use anyways. 4 4 likely has hammered your Hall of Fame at this point anyways, and there's a few things changed when you finish seeing it and capture it, but *anything greater then a 15x15 Glitch Poke will almost always hit your save data.* And because of the inconsistent values for your game, when you save *it'll almost always guarantee a glitched save.*
Quick Recap/ TL:DR? 4 4 is so thick it crushes where it's stored and breaks its own "Here I am" command, and overwrites farther then that, ending up rewriting game code which results always in glitched errors and nonsensical noises before crashing as it loads either:
A. Invalid Sound Banks With No End; (♫The Song That Never Ends♫)
B. Invalid Commands (Invalid OpCode! VBA will now close.);
or C. Overwriting critical game code. (Game turns weird colors then resets, Game ends up seizing up completely, Game screen goes blank or turns entirely dark.)
That's all 4 4 does. It's spooky because *it's random because it's literally using RNG.*
Reminds me of the Tick Tock Clock upwarp a few years ago.
Fireork still waiting for the $1000 winner announcement, is anybody even found it.
Nobody's found a solution so far, but the most likely one seems to be cosmic rays flipping a random bit, since testing proved you could do the upwarp by flipping a specific bit.
new strat: use a particle accelerator to flip a bit inside the n64
nope, nobody did
nope, the glitch happened on a real N64.
The Music Of A Battle Starting With The Low HP Beeping Sounds Cool.
5:05
5:14 *Sir, we have gone too far!*
TheAngryTaco Me: wh- what the hell is da' Pokémon!?? Captain:it's a glitch pokemon... FLEE AWAY!!!
*CRASH*
The noise sounds like a car is making noise because the person left a car door open while keeping the key in the thing that uses the key to power it on
Wild TATA Appeared (demonic face occurs) wait a few seconds (extremely happy face that looks suspicious)
4:51 Creepy Rattata o.o
■■■■TATA
wtf is that thing
⬛⬛⬛⬛TATA
this is how ratata's smile would look like
TayoEXE DRRRRR. THAT IS GLITCHTATA'S NEW CRY.
I always knew Pikachu was a game breaking glitch! (Releases all Pikachus so they don't destroy my games)
Wild PIKACHU appeared!
Pokemon yellow is evil though, you can't release it.
;)
4:51
Long live.. the king
*Kicks Red away*
SRAM backwards is MARS
OMG that means the glitches are from Mars!
SRAM in my home language translates to "I'm shitting"
so the glitches are caused by shitting on Mars
These 2 comments are making me go mental
I guess you could say that the glitches are...
outta this world
*ba dum tsch*
In my language sram means scary...
MARS IS EIVL!!!?!???!!!!! :000000
The more I listen to the cry, the more it sounds like loading software on the ZX Spectrum, mixed in with the Pikachu vocal samples.
I theorize that it's playing the ROM as raw sound in an infinite loop, resulting in a mix of Pikachu's samples and rapidly fluctuating noise. Akin to an old modem, playing a CD game's data track on a stereo, or the aforementioned ZX Spectrum.
no its garbage data that isnt sound but 4 4 just tells the game "over here" to some code that makes like the menu appear and the game plays that as noise
and thats what makes the devil appear in sound form
@Omega I actually did this for a gmod map, importing the rom as an audio track to play from a haunted game boy
Creepypasta material right here.
Good.
It sounds like a vacuum that is trying to get a Pikachu
5:54 Me: *starts dancin'*
But what is the music? I rly wanna know
Game corner Pokemon gsc I think but I could be wrong
@@sizzle.d pokemon gold casino theme
So anyway, i started dancing*
@@TheKickboxingCommunity tysm
Oh man I can't believe I almost forgot about The Exorcist x Pokemon video
4 4: Is a thing
Missingno.: Sweats profusely
Man, that Rattata was so creepy. I really wasn't expecting it.
Rattata without a jaw
@@AngelusNekoGod, if I could draw animals or Pokémon, I would draw this exact comment, blood and everything
The one at 4:46?
4 4 true cry sounds like something straight from glitchy hell.
Imagine being in Pokemon hell and being forced to listen to this for eternity
6:31 Apparently ZZAZZ has the ability to rip out a Squirtle's soul
shadow extraction
That is the sound of a Pikachu being forced through a paper shredder
4:51 this scared the shit out of me
Oh uhh
Rip headphone users I guess?
Kinda?
Why do you watch a video about the true cry of a glitch pokemon with headphones? They don't have a reputation for being gentle.
Marik Zilberman who ever sad I did?
@@Mernom For the full masochist experience
Can't wait for the follow up video. Brilliant work so far.
it would be so awesome, if the programers of pkmn 1gen would see this and explain their view on all those glitches you are documenting
Do you ever just watch something and it brings you to tears, no matter how hard you try to not cry? Yeah, yeah that's me when I hear the cry. Scary shit, man-
that blue text box looks quite cool
I swear this things make pokemon R/B/Y look like an horror game
That screaming Pikachu... sounded like there was even gunfire.
3:27
Good remix.
4:47
"Wild 'TATA' appeared!"
I think the game must being a toddler at this point, next thing you know it'll make you encounter a wild 'gOo GoO GaGa"
Why did i even try to get missingno in pokemon yellow. FRICKIN HORRYFIYIN' MATE!!
...the cry... Is this Mimikyu’s first attempts on trying to be like Pikachu?!
0:28 Pikachu is thrown into a microwave
1:00 ok this actually makes me start tearing up uncontrollably, what the hell...?
what sort of Lovecraftian horror has been unleashed upon this world?
Q! So more of a Trekkie horror than a Lovecraftian one.
Missingno Was Killed Ash
*And Hes Imposter*
Imagine being so soft you cry over a game
it makes the game go "wait hol up what"
You explain these things so well. I've tried to understand the most basic things of coding two years ago in my first computer science class but I always fell short. I don't know how you do it, but your way of explaining is clearer than all the textbooks and online fourms I've read!
THE RATATA’S CREEPY SMILE GAVE ME CHILLS I loved it tho
The start is like a bunch of glitchy tiles prevented us from seeing a Pikachu get tortured...
5:08 What a sick solo
3:07 Pikachu got so pissed he just fucking whips out a mini gun and goes ham
That cry might give me nightmares because I watched this right before sleeping
i just learned this from bulbapedia-- but those static corrupted-like noises are actually just corrupted parts of the sound effect of the move surf.
*2 SPOOKY FOR ME*
Same
4 4's True Cry is Pikachu trying to break through the GB screen and become real, its pain and suffering are tangible and it haunting your nightmares is, in fact, intended.
Pikachu WILL be there by your side when you wake up.
Aah, the sweet sounds of the Nintendo GameBoy trying to play the horrible staticy sounds of Pikachu being cut up and eaten alive through it's PCM sound channel...
5:18 it's so sad, it looks like ash (the trainer) is triyng to stay alive after his body got corrupted and the last thing he heard is his pokemon suffering of low health, hearing it lower and lower until he dies, sadly, without catching em' all.
By the way, the trainer in Pokémon Yellow is Red, not Ash
@@vyer8276 oh ok, though wouldn't it be Yellow at least?
Wrong.
@@vyer8276wrong
4, 4 sounds like a dialup modem.
Connecting to Nintendo via the Pikachu line.......... connection established
TheGamerWithMore modem crashed
To this day, that glitch Pokemon, 4 4, has been stuck in my head for long time! In my opinion, I think this is the glitch Pokemon that is the most mysterious, special, and glitchy of Pokemon Yellow, aside the glitched trainers that are the culprit of the ZZAZZ glitch, but still.
This is completely horrifying
I've been waiting for so long!
4 4 mega evolved!!
That dark "Pika-pika.. chuuu~" .. o.o something terrible happened to our little buddy.
4 4 is the true version of missingNo.
I don't know if the phenomenon in the video is able to be done on accident, but imagine if it was. This would be beyond scarring for me as a younger girl.
On the other hand I'm really surprised that the game could hold such a complicated sound such as what I assume to be voice acting for pikachu.
I don't know too much about older technology or technology in general, but I thought only 8-bit sound would be possible for that kind of tech to support.
The Game Boy (Color) had 2 square wave channels, 1 noise channel and a wave channel, which can be used for a lot of things, including low-quality voice samples. The true cry was 100% accidental, he accidentally summoned 4 4 instead of 4 4 Hy, and 4 4 normally crashes the game.
Me reads original 4 '4 videos name: this cry can't be that bad.
after video: MY EARS ARE BLEEDING
after watching this video: KILL IT WITH FIRE
Generation 1 glitches: Open the Gates of Hell and treat you to unholy abominations that humans were never meant to see
Generation 4-7 glitches on certain games: The Wii Crash Sound™
Generation 8 and 9 glitches: *KA-TOONG!* (The software closed because an error occurred.)
...Quite a turnaround, huh?
Legend says that this emulator is still running to this day
That thing's "true cry" is freaking terrifying... DEMONIC PIKACHU!
I have no clue why I enjoy your videos thank you
2:00 Pokemon Emerald Crash Sound intensifies
Happy 4th of april!
Seriously tho, i have to write quite a few 4-4 today and cant prevent thinking about this scary glitch everytime.
Oooooohh... I like it when a device yells in pain in front of me
Player: go me-
Missingno:(very disorted pikachu sound)
Mewtwo:Peace
I believe you could get the true cry from one thing: stats.
You see, specific stats like Attack, Def., And speed, including the hidden stats, all determine the variety of glitchy effects that the Pokemon gives. When you did the Mew glitch, you got the EXACT right stats. To recreate this, you can create another Lua script like this, but going into the trainer battle that you want, then consistently doing all of that. It should be able to prove my theory right/wrong.
Wow, you really have no idea of what you are talking about but still want in, do you?
4:51 - holy mary mother of god!!!
Something about this has a very "Creepy ARG" vibe to me. Hopefully you don't get emailed a spooky ghost!
Seriously though, best of luck in your automation turning up something neat to share with us. :)
agreed
U so stupiiiiii
Creepy arg? What did you said about me and my country?
@@niko5008 ARG - Alternate Reality Game. Not a country. :)
@@SaraHysaro oh...
When the rattata went dark around 4:50 it looked scary as fuck
Someone should make some kind of glitchbeat and psytrance mashup with those Pikachu sounds :D
I swear this game is held together by thumbtacks, popsicle sticks, and Elmer glue.
I am not smart to watch this at night, but I’m still gonna do it
If by a miracle @TheZZAZZGlitch still has the trashed save-state, couldn't the VRAM inaccessibility give a clue, when exactly frames were "used" by 4 4?
Blasted this in the middle of the night. I ain't got no regrets!
THE GAME IS SCREAMING! WHY IS THE GAME SCREAMING? so much pain put into a single glitch sound effect.... such a thing......
- A wild TATA appeared!
- A... what?
- [04:51] :
4 4 was screaming "pikachu"