The best thing about HeroQuest is the Gargoyle... ;) I love this game. The new edition is amazing. But I don't remember that very first adventure being as brutal as it has been every time we've played it.
Fun, light dungeoneering game. • Pros: Easy to learn, can be a gateway to true RPGs, and VERY customizable (an entire community creating homebrew quests, monsters, spells, classes, and terrain features). • Cons: Very limited in terms of character action (basically move and attack/spell/secret door/search for treasure). And yes, Pauli, tis indeed a mighty box!
My favorite dungeoneering board games are that series of 4E D&D ones. 4E felt much more game-y than other editions, and it really sang as a board game, IMO. I’ve never actually tried HeroQuest!
@@LaceandSteelchannel a board game, yes, but not merely! Those board games were fun! D&D isn’t the game for me, but I’m going to be running it for some kids, because they sort of mutinied when I tried to run World of Dungeons instead lol
_HeroQuest_ was inspired by _Dungeon!_ after Parker Brothers famously passed on the latter in 1972, though it would take until the '80s for such large, traditional games companies to start to take notice of what they'd missed out on. _Dungeon!_ actually predates _Dungeons & Dragons_ as an attempt to turn the Blackmoor experience into a game that other people could play. Dave Megarry, the _Dungeon!_ author, was said by some to be the actual leader of the Twin Cities gaming group that included Dave Arneson, though Arneson was the person stuck as the referee for most of the Blackmoor activities. Ironically, Parker Brothers and Milton Bradley were merged under the aegis of Hasbro, who would go on, as everyone knows now, to purchase Wizards of the Coast after they acquired TSR.
Yes! Having been in the Hasbro offices talking to them on other subjects RE a film deal, i can assure you they have no real idea of what I.P. they own and what that means. So there are a lot of properties that are trapped forever in the amber of that ignorance. i'm glad that Heroquest managed to break that cycle and stay in print!
Yes! Adults screw up HeroQuest ALL the time. The tactical rules of HQ are the same as AD&D. 1. Don’t split the party. 2. Lead with the fighters (Barbarian and Dwarf). 3. Cast your spells. I have seen, far too often, people playing the Wizard, and they never use their spell cards. Spells are meant to be cast. 4. Protect the Wizard. 5. Use doors and terrain to your advantage (e.g., Barbarian enters room, sees monsters, leave room, let monsters exit room to chase, and have the rest of the party waiting to take them down one at a time).
The best thing about HeroQuest is the Gargoyle... ;)
I love this game. The new edition is amazing. But I don't remember that very first adventure being as brutal as it has been every time we've played it.
Yeah - that final gargoyle encounter in the first adventur eis one hell of a battle - paticularly for a party that has sod all equipment!
It’s a good lesson, early on, that if the party doesn’t work together and play tactically, they’ll end up with a TPK.
Fun, light dungeoneering game.
• Pros: Easy to learn, can be a gateway to true RPGs, and VERY customizable (an entire community creating homebrew quests, monsters, spells, classes, and terrain features).
• Cons: Very limited in terms of character action (basically move and attack/spell/secret door/search for treasure).
And yes, Pauli, tis indeed a mighty box!
We found it to be good fun with customised dungeons and treasures and house rules - basicaly making it into "tactical D&D".
My favorite dungeoneering board games are that series of 4E D&D ones. 4E felt much more game-y than other editions, and it really sang as a board game, IMO.
I’ve never actually tried HeroQuest!
Yeah, D&D has become more and more merely a boardgame over its last iterations. a strange looping evolution!
@@LaceandSteelchannel a board game, yes, but not merely! Those board games were fun!
D&D isn’t the game for me, but I’m going to be running it for some kids, because they sort of mutinied when I tried to run World of Dungeons instead lol
I just got the first book in the Greyhawk series. I am so excited that they're putting it in the new Dungeon Master's Guide.❤😊
Oh, they are? How cool!
I have the 1989 version of Dungeon! and I am planning on getting the first version of Heroquest that I used to have.❤😊
I got hold of "Dungeon" again recently. Still good fun!
_HeroQuest_ was inspired by _Dungeon!_ after Parker Brothers famously passed on the latter in 1972, though it would take until the '80s for such large, traditional games companies to start to take notice of what they'd missed out on. _Dungeon!_ actually predates _Dungeons & Dragons_ as an attempt to turn the Blackmoor experience into a game that other people could play. Dave Megarry, the _Dungeon!_ author, was said by some to be the actual leader of the Twin Cities gaming group that included Dave Arneson, though Arneson was the person stuck as the referee for most of the Blackmoor activities. Ironically, Parker Brothers and Milton Bradley were merged under the aegis of Hasbro, who would go on, as everyone knows now, to purchase Wizards of the Coast after they acquired TSR.
Yes!
Having been in the Hasbro offices talking to them on other subjects RE a film deal, i can assure you they have no real idea of what I.P. they own and what that means. So there are a lot of properties that are trapped forever in the amber of that ignorance. i'm glad that Heroquest managed to break that cycle and stay in print!
I missed out on playing HeroQuest at PAX over the weekend. But there's always next time.
It's damned good silly fun!
Yes! Adults screw up HeroQuest ALL the time. The tactical rules of HQ are the same as AD&D.
1. Don’t split the party.
2. Lead with the fighters (Barbarian and Dwarf).
3. Cast your spells. I have seen, far too often, people playing the Wizard, and they never use their spell cards. Spells are meant to be cast.
4. Protect the Wizard.
5. Use doors and terrain to your advantage (e.g., Barbarian enters room, sees monsters, leave room, let monsters exit room to chase, and have the rest of the party waiting to take them down one at a time).
Yes! basic tactics are your friends!
Just curious, where did Derrick source a HeroQuest figure with 16 arbalests and 5 halberds hanging off of 'im?
We need to make that figure!
@@LaceandSteelchannel Well, let's see, there's always Kickstarter.... :D