Not the biggest downside and might even be fun for some but if you play anything chaos or Xenos, get ready for imperium fans repeating hilarious and original variations of “heresy”. A lot.
Ah, the Humanity drawback... you hear it constantly and it's never, ever been funny. Being referred to as "xenos scum" gets tiresome very fast too. It's like people don't register that referring to someone as scum/filth/abomination for a couple of hours really loses its charm quickly. There is a cure though, and it's another drawback - the Ork drawback. You ball up a fist, draw it back, and smack them in the teeth.
They are slaves to the unwilling "god" emperor. Just keep saying "shut up slave" or "your empire has already fallen, keep talking while you still can" Trust me, repeatedly increasing the fake animosity while calling them slaves will VERY quickly grow old and they'll just go back to rolling. Two can play these games.
I've never had people do that to an obnoxious degree but I tend to get a laugh out of them when I, the Genestealer Cult player, basically do the TMNT Shredder "WHERE!?" meme in response. Been a consistent icebreaker for those types, and in my experience, that's all that kind of banter really is. When it gets pushed a lot though, or you're subjected to it a lot throughout several games, it gets grating tbf.
Collecting EVERY army seems mad expensive as well. I've spent a great amount on one army so doing that for even one more would be quite a lot, let alone all the others
Thanks to Leviathan box, and it's parts being sold online by people, there was few months where the Tyranid drawback wasn't actually the price, but the trauma of having painted 120 Termagants. And the trauma your opponents experience when they realize that not only does your movement phase take longer than their entire turn, but you also have 120 models on board with reactive movement in their phase.
I had this when they did Deathguard, I had built an army based on the traitor legion book released one year earlier and then the new release got rid of most of my units such as bikers, raptors and havocs....
The big problem with Dark Eldar that comes along with them being one of GW's ignored stepchildren is that they are basically three factions slammed into one. Being largely pushed aside means that the individual subfactions that comprise the larger faction feel anemic and underdeveloped. If, for example, you want to run a wych cult themed list, you don't really have any choices available to you beyond how many duplicates of the 4(?) unit choices you have (no including characters, which would take you to about 6 wych options in total). Haemonculi covens fair about the same - with about 4 unit options and 2 character options. If you want to play DE and you want to run anything isnt kabal or mixed, then you're basically SOL. Hell, even if you want to run strictly kabal your options are extremely limited. If you're not stacking unique character models, you only have three baseline infantry options, and two of them are slightly more elite, (primarily) melee, units.
Not the focus of this vi, I know, but all 40k factions and most hobbies have a time/money paradox. You have more time for building, painting and playing when you are young but poor and can't afford what you want. Then you build up a big pile of shame when you have more money but life, work and responsibilities get in the way of doing anything with all that plastic or playing games with what you do manage to build and paint.
For the space marines, yeah i fully agree that they are too focused on Ultramarines with the amount of names characters. It would be nice to see other chapters get some new characters. (And i would like to see the ultramarines get just 1 unit dedicated for them)
Ultras had a unit in the Tyranic War Veterans that got legends'd. They weren't very exciting but didn't need a kit either- just guys with bolters really
Ork's Legends roster could honestly just be a re-release list for like 75% if it to solve so many issues the army has and the rest would be datasheet buffs and many could just be an upgrade sprue for other kits
I always find it strange how much tau get flack for shooting focus, like most armies don't play primarily shooting outside a few dedicated melee options
Assembling, priming, then painting that first box of models. Then realizing you need to do it exactly 3 more times because you want at least 2 full units of those models.
Do you think you can make a video talking about OPR ? or more precisely about an alternative gameplay about Alternate activation playstyle for casual games.
I hope that imperial agents does end up sticking around and just expanding for the different army choices. Voidfarers is so cool to me, like youre actively playing a tabletop rogue trader convoy
The Wolves situation is awkward at the moment as why would one start collecting them now as the new range is in the near future, but nobody knows when? Not helping things is that uncertainty of knowing which parts of the army are going to Legends, which is a big thing with the Wolves especially as who knows what GW will do with their Chapter structure? By the way, in a more light-hearted manner, a big negative for me in general collecting WH40K armies is that then I look to the side and see how absolutely visually stunning the AoS armies are.
I generally use the wolves to build my raven guard, but it's nice to know I could switch back and forth. Tried with templars but got too much to change.
@@toniviskari417 as for "not knowing when shit will go OOP", that's why I decided to just buy all boxnoughts after I grabbed the last Furioso in my LGS - that way I have my collection already bought and only needing to be assembled/painted, so I won't be needing to look at SM at all
As a space marine player, one of the biggest downsides is the sheet number of variant units. Gone are the days of tactical squads with a special and heavy weapon, now these are all separate squads so it costs a fortune and you can't mix and match any more. I miss the days of choosing what weapons went into squad. Now I have to buy everything almost in case I need it.
I’d love to play someone who brings guard nids and gsc to the table, it would be lore appropriate and make a fun army. Chaos can do that with daemons and knights. Space marines can do it with knights and agents, so why can’t gsc?
Right now, I have Imperial Knights, Salamanders, Tyranids, and Imperial Agent armies. I'm retired, but still struggle to build and paint everything to clear my grey pile backlog. A happy problem, to be sure. The army for beginners would be knights. Chainbreaker lance box, two knight bodies for the extra bits in Canis Rex at about $50 a body. That is 2,000 points for about $450. 3 knights and 4 armingers is much more manageable for play than a bunch of infantry/quick strike/vehicle shenanigans. Knights are super beginner friendly, too.
Ad mech players always win. You pay them to harvest their organs, they get a budget 2000pt list, embrace the omnissiah, and become a tech priest who is already so much machine he’s on his way to becoming magos.
I dont feel heavy armor is an issue for tyranids anymore. Between tyrannofexes and exocrines with lethals I hope to get knights as my next opponent befire every round in a tournament. 😅
I recently fell in love with drukhari when looking for a new army to play on tabletop simulator with friends - but such a shame about how forgotten about they seem to be. I really feel like they have one of the most unique playstyles of all the armies in 40k and they reward spending some time with them to really become an expert - but it’s hard putting that kind of effort into a handful of models without their up-to-date codex whilst ultramarines players seem to get a new lieutenant every week 😅
Real drawback of Thousand Sons is that having now got all their models and some of their allies - if the codex comes out with new models - that's more money to spend to enjoy.
The day first born Marines go legends is the day I lose 15 tac marines and gain 15 intercessors. My hellblasters are already just tac Marines with plasma rifles and maybe some green stuff wires on small tactical rocks.
An easy way to fix the codex compliant chapters is to give there chapter masters rules that buff their whole army, or what the chapter specializes in. For example Kayvaan Shrike buffs all Phobos units, Tor Garadon buffs all Gravis. In other words, give the chapter specific buffs again.
Invuln saves are marines biggest weakness. Necrons having invulns on their big stuff is frustrating since our anti armor/monster stuff mostly has less shots. A 50/50 chance to score wounds sucks. The other issue is that they have a large model set but many look cool but really don’t function well on the table top, sternguard fall into this category.
As an Ork player i mostly hate that you are forced to play a specific style - you cant have a well-rounded army but will be forced to be EITHER meele heavy, dreadmob, squighogz etc. I got mostly Nobz and Meganobz but also like to play Lootas and Squighog boyz - the only ok option for them is war horde, otherwise many units get zero beneftis at all and often can't even use good stratagems.
God I hope Blood Angels unique units go down from the cost I've seen by like 5/10/15 per. Cause I don't understand how DC with Jump Packs is only 5 points cheaper when they lost Ranged rerolls and war gear spam or why a Sanguinary Priest is almost twice the cost of the other Apothecaries.
@@auspextactics I feel this. Love how many options my Ultramarines have for cool unique models. What I don't like is how many are OOP. Been trying to collect what I can but I'm forced to stop til I can save up some more moneys (par for course in this hobby it seems lol)
As a new player to the franchise, the biggest problem I see with the Thousand Sons is their lack of heavy ordnance for dealing with vehicles or heavy infantry. Their main method is "just double cast doom bolt and be done with it". The problem with that is the amount of Cabal points and CP that costs and if your sorcerers are taken out then that's a no go. I'm substituting relying on bolt spam with the MVB and a pair of WD Brigands; both of which rely heavily on getting into 12"-24" range. I am choosing not to run Magnus or Ahriman (cost of Magnus in both points and freedombucks being prohibitive) and this will most likely put me behind the 8-Ball. They also have a bit of a longer range issue in general. Their longest range unit, that I have seen, are Tzaangor Enlightened (bows at 30") if we omit the Hellfyre Missiles (36" of tickle damage). If I go up against Tau, my Rubric Marines are going to be forcibly demoted to colanders in a short order.
Overly ultramarine focused? Dude, the box art is blue, that’s as much focus as ultramarines have gotten in years out side bolt gun and sm2, neither of which have any bearing on the actual model line. Ultramarines are neglected when it comes to unique units, sure we got Roboute, Calgar and Tiggy in 8th and Ventris in 9th. No unique units though, not one, it sucks constantly hearing people go on about Ultramarines as if they get new stuff every month. Just look at the treatment BT’s, DA’s or BA’s got for comparison. And yet the “poster boys” are left with no unique units and a terrible little upgrade sprue that gets you nothing special. Ultramarines need some actual love badly.
Genestealers llimited aethetics could be easily fixed by giving them different soup detachments. They have Brood Brothers sure, give them ones for an Admech planet a Tau planet and a Drukhari sub-realm
CSM - GW seems to like to play pretty hard whack-a-mole with any CSM units that stand out at any one time competitively, even some that don't (looking at you Havocs, Master of Possession, Possessed, etc), are slow to buff/lower cost for those that are not competitive what-so-ever, so the army is a much bigger drain on your wallet than it should rightly be if you want to take it competitively. Fun detachments though, but could have been made a bit more balanced perhaps. I everything always gets nerfed on the basis of how a datasheet performs in the optimal detachment out of all 8, it becomes tricky to get anything apart from the "current exception" (currently the ACDC's) to work competitively.
Disadvantages; Space. Judgement from the unknowing. Advantages; literal dragon hoard in teeny tiny plastic man form. Secret, unsuspicious retirement fund - also in teeny tiny plastic man form. Probably have enough leftover citadel paint to thematically drybrush your house.
For me and my CSM is needing any given max brick for the next dataslate as they get so swingy. Right now it's max ac/dc. Before it was chosen bricks, or possesed, or forgefiends. I guess it's a good problem. The codex detachments all play so different you need all but a few units.
The fix I would like to see is core space marines getting back rerolls to wound, make the terminator detachment give plus one to wound once per game instead of the reroll to wound they have
Ok, i have a question. I am a Dark angel player, I have around ~4k points of space marines. Considering that there might be a fatigue of fighting space marines, what other army i should colect? Something like - what army is least like space marines?
there’s nothing like the blistering threat range of World Eaters or Drukhari to get the adrenaline pumping after you’ve spent a while marching 5” move terminators slowly around the board with Dark Angels 😂 (sincerely - an ex-DA enjoyer who realised I like good movement)
When it comes to collecting every army, I started in 7th with Blood Angels, then got the Indomitus box in 9th ans that got me into Necrons. Then, because I had two factions, I got into Kill Team, bought a bunch of individual boxes for the Compendium. Then i slowly expanded each of those into an army. I have 10 armies now. What have I done
It’s called an addiction and admitting that you have a problem is the first step to recovery. That said my 2 year old just called me out for having so many minis, so if you find a way out let me know 🤣
I just started buying my first space marine minis and im wondering if you can mix chapters? I was thinking of doing like a ravenguard themed army with regular marines with bolters as raptors maybe vehicles too and assault marines charcharudons and maybe some a stealth squad of actual ravenguard. On that note how would I be able to get chainaxes for the assault marines? Do I have to buy khorne berserkers just for that or can you get like equipment boxes?
Another issue for the Custodes is that, having come out as an army just before the Primaris Marines, they come across as too small compared to the marines they're supposed to be bigger than.
Prepare to be disappointed. It’s a burden we bear for our awesomeness. I’m expecting the combat patrol to be Ahriman, one terminator squad and one tzangor w/ upgrade sprue. Flip side, I hope with more detachments GW will have paid attention and give us at least one detachment that lets us play with the other half of our index roster beyond rubric, scarab, characters, and the occasional vortex beast
Thanks 👌 The rule for Tyranids is better, but we're often playing the same ones, and they're counting on our fingers. Yes, only 2 strong enough shooting units is a shame. There are a lot of mediocre units, not punchy enough. 🥴
Just started collecting space wolves and… yeah pretty much going to just wait until the codex comes to see how badly the faction gets axed to see if I actually want to keep collecting. Blood angels got hit bad, doesn’t give me a lot of hope.
Drukhari: - Plastic kits don't have enough Blast Pistols. :-P I think Drukhari is a bit over-hyped in terms of how strong they supposedly are tbh. If you look at Den of Fools collected stats, they are in the 47-52% range most of the time, especially since the movement rules got their last fix. Drukhari has very few datasheets overall, but they are all playable. The Haemonculus Covens type of units do seem to be the ones currently lacking, but there is no detachment really supporting them much either yet so.
There's some that are worse than others for different reasons. Guard take up a lot of space and are difficult to transport. They're actually about middle of the road for points per model.
I think more units should be balanced against each other so units weak vs heavy armour for example are okay vs heavy armour bit others are very good. The divide is too deep sometimes. Like pro SM ir Tyranid lists, Iconic classic Termagaunts and Intercessors? Trash, useless, you can't use basic classic battle line... It feels wrong
Biggest thing with sisters is their secondary market is small and expensive, so they're harder to pick up unless you want to do a lot of assembly and painting.
the main issue for chaos to me is the hell that is painting them. i'd love to pick up some TSons but a) the combat patrol box sucks and b) painting is Not Fun
Well, as a Custodes Player the "Manliest Manlimeter" explodes when i enter a room. Especially when there are Eldar or T'au Players present. Please give other Factions also a reason to grow hairs on the chest so this is not so akward anymore. THX 😉
Posted before watching: The only real Downside I've noticed with Collecting every Warhammer 40k Army is that I have limited budget for new kits and paints.
These videos really put a candlelight to how little I give a shit about 70% of the factions in this game. Since you start with Imperium and Chaos I only do a pitstop in Imperial Guard then skip all the way to near the end for Orks, Necrons, Tau, Dark Eldar, Tyranids. The video might be 56 minutes long but it has 5 minutes of content for me hah
I would disagree on Space Marines being the easiest just on the sole factor of them having so much variety and paint schemes. It makes it super hard at least if I would need to choose on 1 chapter that I want to commit to. I like Imperial fists but I also like Ravenguard and Salamanders. On top of that there are so many outdated and "banned to legends" models that you can find cool but then when you think you can play it and your opponent says naaa that doesnt fly you feel like shit. Thats why I think the biggest problem coming in to the hobby was settling on 1 Army. Luckily for me it was quite easy getting into it I love dwarfs in every way shape or form as they are just a cool race to me, so Leagues of Votann was such a easy and non regrettable choice. I want to branch out now but I dont know what to pick. T'au especially with Kroots seem cool and I like their futuristic armies of the T'au, Space Marines are also cool as they have so much variety but that variety is also super annoying, then we have the Grey Knights who are lorewise super cool and I liked the daemonhunters game but their modelrange is boring and limited and lastly I also really like the Plaguemarines as Nurgle is my favorite Chaos God and also favorite faction to play in Total War Warhammer ^^
I keep seeing how T'au are expensive but I think compared to, like, most factions, they don't seem all that bad to me. Like sure they're not on the level of Space Marines but compared to the usual suspects (AdMech, GSC, infantry-heavy Guard, Sisters) I think they're doing fine. Unless you're trying to make a Kroot army, in which case yeah good luck.
I think the Kroot units need to be able to get buffed outside of there detatchment. i get what they were going for lore wise but taking them without an army rules feels bad. i shouldnt get penalized like im souping for taking units in my army. it also doesnt help that because their detachment buffs make up for this (sort of) the units themselves arnt pushing the envelope of strength enough to make up for it outside of their detatchment. it just really feels like a super shortsighted design and to make matters worse its also ate up one of their detachment slots in a book that has embarrassingly few. essentially the tau have as many detachments in their book as the dark angels (who have access to all the generic space marine ones) and then the kroot have their own and you are allowed to soup them together and nerf your army rule for...reasons.
I feel like they could make it much easier to play guard. It needs a different pricing structure, more plastic for the money, more points per dollar, than Space Marines. Models are a lot like perfume: each ounce of product costs pennies, so pricing is all imaginary anyway.
I’m not sure if this is just my experience but orks don’t seem that creative, at least if you start with the combat patrol. People say just buy some boyz and some trukks then that’s all. There doesn’t seem to be a good option to just buy some cool boyz and put them into the army.
@@KingKobra98 part of this is (new) Ork Boys kit being the worst monopose kit - old Ork Boys (which is still available, as is required for few other kits to work) is cut in a way that gives you way more way to customise them. Another thing is that with Orks, you just throw whatever you want to kitbash them and results will depend on your skills, for instance, deffcopta flight stand broke? Make two Orks carry it and paint them purple. Deffdread needed, but no kit was supplied to the shop? No problem, kitbash it using leftover bits and make its body out of paint pot
1-3pt per dollar is absolutely disgusting. Not only because it is expensive as is. But to stay competitive you must change half or all of the army after every nerfslate. And 20% of the models are often permanently shelved until new models are released or made illegal.
No mention of Deathwatch and how your entire divergent chapter can be removed due to lack of player base, which itself was due to lack of rules support to make them interesting?
Space marines are frustrating if going gw wysiwyg brcause they have now made all my old marines illegal and are using entirely new models and split them into ten different types all with different physical miniatures instead of optional armaments. Different bits so i have to almost run it as proxies or ask to if its okay without the right backpack etc. Really frustrating as a collector to have so many shelved miniatures that can never be used... its thousands of dollars... Now i resin 3d print all miniatures that are expensive. I buy only select few detailed plastic kits that are nice or effective.
I'm a magic player, not a collector. I used to play 40k, but i hate model building and painting more than i ever thought i would. This game is well overdo a conversion to STL files pretending your game company is a manufacturing company is bad game design and bad long term. But if i could print already painted full squads id probably start playing again the game is fun the hobby work might as well have been torture for me
My 3 armies: Iron Hands Successors, Death Guard, Tau. so no rules, 4" move Terminators with nothing to stop the -2" rules, and 4+BS guns on a shooting-only faction.
So many incomplete projects and needing to rely on commission painters just to get a few of them done…space too, you run out of it in a tiny apartment. Eventually you suck it up and realize you can’t collect every faction and sell it off.
lots of comments saying the price is a downside and poorhammer has at least a couple videos proving 40K can be done for less than 500 bucks :/ plus... no one should really be trying to get it all in one shot, neat as the idea sounds. perfectly fine to go unit by unit and watch it grow over time and infantry heavy factions like tyranids, orks, and astra militarum can require a LOT of bodies to run
It's kind of a runaway issue. If you take your time building your army, it will just get more expensive in the long run as deals go away and GW increases the prices.
I don't get why it's so expensive. Last time I assembled and painted plastic models was in the 90`s and I have spent hundreds if not thousands of $ on the hobby. 40k is on a different level though. You get so little for just thin air and a few grams of plastic.
The real drawback and downside is running on one kidney after selling the other to afford 2000pts of Imperial Guard
And liver when you try ad mech
God Bless 3D printing
they USED to be affordable, lord help anyone that does it in 2024
@@damnationdan5253 GS cults and Ad Mech fans in shambles.
I did. Still got all my Organs. And 2k+ points @@damnationdan5253
The real problem with tyranids is all the claws and talons getting caught on each other as you try to move units around the board
And the plinth as a line of sight.
Not the biggest downside and might even be fun for some but if you play anything chaos or Xenos, get ready for imperium fans repeating hilarious and original variations of “heresy”. A lot.
Ah, the Humanity drawback... you hear it constantly and it's never, ever been funny. Being referred to as "xenos scum" gets tiresome very fast too. It's like people don't register that referring to someone as scum/filth/abomination for a couple of hours really loses its charm quickly.
There is a cure though, and it's another drawback - the Ork drawback. You ball up a fist, draw it back, and smack them in the teeth.
They are slaves to the unwilling "god" emperor. Just keep saying "shut up slave" or "your empire has already fallen, keep talking while you still can"
Trust me, repeatedly increasing the fake animosity while calling them slaves will VERY quickly grow old and they'll just go back to rolling. Two can play these games.
I've never had people do that to an obnoxious degree but I tend to get a laugh out of them when I, the Genestealer Cult player, basically do the TMNT Shredder "WHERE!?" meme in response. Been a consistent icebreaker for those types, and in my experience, that's all that kind of banter really is.
When it gets pushed a lot though, or you're subjected to it a lot throughout several games, it gets grating tbf.
I play both Blood Angels and every flavor of chaos. Should I be shouting "Heresy" at myself?
On the other hand, Ork players shouting WAAAGH!! at the top of their lungs will never get old
The drawback of collecting EVERY army is surely the sheer amount of storage your pile of shame will require.
Or the actual damn armies lmfao
The amount I spend on Really Useful Boxes could probably fund a small Country's military
I collect nearly half, but I have 10/15k pts painted
unless you paint a box of minis and THEN buy another
Collecting EVERY army seems mad expensive as well. I've spent a great amount on one army so doing that for even one more would be quite a lot, let alone all the others
Biggest downside = price.
2nd biggest downside = your favorite units going to legends so that GW can sell you "new and improved" models.
Imagine having that happen to you and the "new and improved" models are the new Coteaz or Sanguinary Guard, too.
I don't have to imagine it, have a full company of knights of blood with DC and SG support.
@@emperorpenguin5 Imagine that happening to real people, that's what your comment made me think before i read the rest.
Yeah I just kinda say that GW can kick rocks and play them anyway.
Drawbacks of hobby:
- no money left for food, bills, and savings
Correction
- no money
@@Fruad_jo just 3d print
@@niacyn2548 I mean correct but there’s people who actually wanna play in tournaments or paint their figs well
@@Fruad_jo you can print 1:1 scans and wont see a diffrence
If you can afford to collect all the armies you can afford to collect actual people
People collect armies to play. I collect piles of shame. In god-emperor’s name. We are not so different…
I'll take any donations to shrink your pile 🙋♂️
@@R-YR29 Depending on if they're tyranids or not me to.
Thanks to Leviathan box, and it's parts being sold online by people, there was few months where the Tyranid drawback wasn't actually the price, but the trauma of having painted 120 Termagants. And the trauma your opponents experience when they realize that not only does your movement phase take longer than their entire turn, but you also have 120 models on board with reactive movement in their phase.
Gotta have movement trays if you run a horde!
The real drawback is just completing 2000pts of deathwatch and being told that 1200pts of it is now unusebale. Cheers GW, again.
Ano crazy that deathwatch was featured so much in space marine 2 only for them to be like ‘yeah they aren’t a thing anymore’
maybe they will put out a deathwatch codex later. ... they have to switch deathwatch to primaris in the end somehow.
I had this when they did Deathguard, I had built an army based on the traitor legion book released one year earlier and then the new release got rid of most of my units such as bikers, raptors and havocs....
@theinternetofrandomthings7796 sorry to hear it mate, usual bs from GW
and to collect 2k points of AdMech you need to sell dialysis machine too)
The big problem with Dark Eldar that comes along with them being one of GW's ignored stepchildren is that they are basically three factions slammed into one. Being largely pushed aside means that the individual subfactions that comprise the larger faction feel anemic and underdeveloped.
If, for example, you want to run a wych cult themed list, you don't really have any choices available to you beyond how many duplicates of the 4(?) unit choices you have (no including characters, which would take you to about 6 wych options in total). Haemonculi covens fair about the same - with about 4 unit options and 2 character options.
If you want to play DE and you want to run anything isnt kabal or mixed, then you're basically SOL. Hell, even if you want to run strictly kabal your options are extremely limited. If you're not stacking unique character models, you only have three baseline infantry options, and two of them are slightly more elite, (primarily) melee, units.
Not the focus of this vi, I know, but all 40k factions and most hobbies have a time/money paradox. You have more time for building, painting and playing when you are young but poor and can't afford what you want. Then you build up a big pile of shame when you have more money but life, work and responsibilities get in the way of doing anything with all that plastic or playing games with what you do manage to build and paint.
Oh boy, just wait until you learn about growing up in general 😅
As in: this is true generally for so many things
For the space marines, yeah i fully agree that they are too focused on Ultramarines with the amount of names characters. It would be nice to see other chapters get some new characters. (And i would like to see the ultramarines get just 1 unit dedicated for them)
Ultras had a unit in the Tyranic War Veterans that got legends'd.
They weren't very exciting but didn't need a kit either- just guys with bolters really
I’d like to see more iron hands units. All we get is Iron Father Fierros :(
@@realstevetyler exactly, is love to see the other space marines get some love
Barring the limited releases, aren't ultramarines down to 3? Calgar, Tigurius and Guilliman?
Don't dark angels have more at this point?
@@Codes911 I'm not sure honestly
You forgot to mention that every Admech model will have something break eventually
Idk I still think nids breakage are the most noticeable
Orks should also display the Legends issue - They lost so much cool stuff.
They should do a '40k the old world' and release all the old sculpts like TOW does for fantasy 😊
Ork's Legends roster could honestly just be a re-release list for like 75% if it to solve so many issues the army has and the rest would be datasheet buffs and many could just be an upgrade sprue for other kits
I always find it strange how much tau get flack for shooting focus, like most armies don't play primarily shooting outside a few dedicated melee options
Assembling, priming, then painting that first box of models. Then realizing you need to do it exactly 3 more times because you want at least 2 full units of those models.
Do you think you can make a video talking about OPR ? or more precisely about an alternative gameplay about Alternate activation playstyle for casual games.
Could be a fun one when I get some free time for it :)
I hope that imperial agents does end up sticking around and just expanding for the different army choices. Voidfarers is so cool to me, like youre actively playing a tabletop rogue trader convoy
The Wolves situation is awkward at the moment as why would one start collecting them now as the new range is in the near future, but nobody knows when? Not helping things is that uncertainty of knowing which parts of the army are going to Legends, which is a big thing with the Wolves especially as who knows what GW will do with their Chapter structure?
By the way, in a more light-hearted manner, a big negative for me in general collecting WH40K armies is that then I look to the side and see how absolutely visually stunning the AoS armies are.
I generally use the wolves to build my raven guard, but it's nice to know I could switch back and forth. Tried with templars but got too much to change.
@@toniviskari417 as for "not knowing when shit will go OOP", that's why I decided to just buy all boxnoughts after I grabbed the last Furioso in my LGS - that way I have my collection already bought and only needing to be assembled/painted, so I won't be needing to look at SM at all
Iam waiting for a Grey Knights rescale.... I've been looking at them for a while
As a space marine player, one of the biggest downsides is the sheet number of variant units. Gone are the days of tactical squads with a special and heavy weapon, now these are all separate squads so it costs a fortune and you can't mix and match any more. I miss the days of choosing what weapons went into squad. Now I have to buy everything almost in case I need it.
I love how you can play Drukhari and eldar together
Bot having the eldar keyword
And genestealer and guard
Would love mor stuff like this ❤
More Crossover detachments would be so cool
I’d love to play someone who brings guard nids and gsc to the table, it would be lore appropriate and make a fun army. Chaos can do that with daemons and knights. Space marines can do it with knights and agents, so why can’t gsc?
Yes, if only Deathwatch still had the Astartes keyword like Drukhari have Aeldari keyword. What a wild and crazy idea that would have been.
mor
Right now, I have Imperial Knights, Salamanders, Tyranids, and Imperial Agent armies.
I'm retired, but still struggle to build and paint everything to clear my grey pile backlog. A happy problem, to be sure.
The army for beginners would be knights. Chainbreaker lance box, two knight bodies for the extra bits in Canis Rex at about $50 a body. That is 2,000 points for about $450. 3 knights and 4 armingers is much more manageable for play than a bunch of infantry/quick strike/vehicle shenanigans.
Knights are super beginner friendly, too.
That inquisitor model is phenomenal! Why isn't it a permanent item in the GW shop?
The biggest drawback to Grey Knights in 10th is that they no longer play like Grey Knights. So much for an army of psykers with no psychic phase.
HOW OFTEN DOES THIS GUY POST???
Yes
Yes
Always
1-2 times a day
Now PRAISE THE EMPEROR
He posts at least 1 time a day except major holidays though that's not a guarantee. Most of the time he posts 2 videos a day.
Ad mech players always win. You pay them to harvest their organs, they get a budget 2000pt list, embrace the omnissiah, and become a tech priest who is already so much machine he’s on his way to becoming magos.
My first grey knight combat patrol just arrived :)
I dont feel heavy armor is an issue for tyranids anymore. Between tyrannofexes and exocrines with lethals I hope to get knights as my next opponent befire every round in a tournament. 😅
With the new tyranofex my opponents are much more careful they used to be :) Even though it is not outstanding stat are impressive for ppl's mind.
Drukhari: Forces me to 3d print just so I can use some units from the index. Why dont you want my money GW?
Biggest downside: Price (regardess of faction)
Second biggest: Underestimating how monumental of a task it is to build and paint 2000 pts
The draw back is gw removing models every edition
I can answer this one: If you collect every army then you will never get a single one done
Started with Tyranids and imperial guard Elysians back around 2003. Switched to raven guard and sisters recently, and definitely have no regrets.
I recently fell in love with drukhari when looking for a new army to play on tabletop simulator with friends - but such a shame about how forgotten about they seem to be. I really feel like they have one of the most unique playstyles of all the armies in 40k and they reward spending some time with them to really become an expert - but it’s hard putting that kind of effort into a handful of models without their up-to-date codex whilst ultramarines players seem to get a new lieutenant every week 😅
Real drawback of Thousand Sons is that having now got all their models and some of their allies - if the codex comes out with new models - that's more money to spend to enjoy.
The day first born Marines go legends is the day I lose 15 tac marines and gain 15 intercessors. My hellblasters are already just tac Marines with plasma rifles and maybe some green stuff wires on small tactical rocks.
I’m looking into getting cork board for this very reason.
An easy way to fix the codex compliant chapters is to give there chapter masters rules that buff their whole army, or what the chapter specializes in. For example Kayvaan Shrike buffs all Phobos units, Tor Garadon buffs all Gravis. In other words, give the chapter specific buffs again.
Invuln saves are marines biggest weakness. Necrons having invulns on their big stuff is frustrating since our anti armor/monster stuff mostly has less shots. A 50/50 chance to score wounds sucks. The other issue is that they have a large model set but many look cool but really don’t function well on the table top, sternguard fall into this category.
As an Ork player i mostly hate that you are forced to play a specific style - you cant have a well-rounded army but will be forced to be EITHER meele heavy, dreadmob, squighogz etc.
I got mostly Nobz and Meganobz but also like to play Lootas and Squighog boyz - the only ok option for them is war horde, otherwise many units get zero beneftis at all and often can't even use good stratagems.
God I hope Blood Angels unique units go down from the cost I've seen by like 5/10/15 per. Cause I don't understand how DC with Jump Packs is only 5 points cheaper when they lost Ranged rerolls and war gear spam or why a Sanguinary Priest is almost twice the cost of the other Apothecaries.
Downside of Astartes: lots of models
Upside of Astartes: lots…of……models? Hmmm 🤔
I'll stand by it haha, I feel like it does have some pros and cons when the range is that huge.
@@auspextactics I feel this. Love how many options my Ultramarines have for cool unique models. What I don't like is how many are OOP. Been trying to collect what I can but I'm forced to stop til I can save up some more moneys (par for course in this hobby it seems lol)
As a new player to the franchise, the biggest problem I see with the Thousand Sons is their lack of heavy ordnance for dealing with vehicles or heavy infantry. Their main method is "just double cast doom bolt and be done with it". The problem with that is the amount of Cabal points and CP that costs and if your sorcerers are taken out then that's a no go. I'm substituting relying on bolt spam with the MVB and a pair of WD Brigands; both of which rely heavily on getting into 12"-24" range. I am choosing not to run Magnus or Ahriman (cost of Magnus in both points and freedombucks being prohibitive) and this will most likely put me behind the 8-Ball. They also have a bit of a longer range issue in general. Their longest range unit, that I have seen, are Tzaangor Enlightened (bows at 30") if we omit the Hellfyre Missiles (36" of tickle damage). If I go up against Tau, my Rubric Marines are going to be forcibly demoted to colanders in a short order.
Overly ultramarine focused? Dude, the box art is blue, that’s as much focus as ultramarines have gotten in years out side bolt gun and sm2, neither of which have any bearing on the actual model line.
Ultramarines are neglected when it comes to unique units, sure we got Roboute, Calgar and Tiggy in 8th and Ventris in 9th. No unique units though, not one, it sucks constantly hearing people go on about Ultramarines as if they get new stuff every month.
Just look at the treatment BT’s, DA’s or BA’s got for comparison. And yet the “poster boys” are left with no unique units and a terrible little upgrade sprue that gets you nothing special.
Ultramarines need some actual love badly.
Genestealers llimited aethetics could be easily fixed by giving them different soup detachments. They have Brood Brothers sure, give them ones for an Admech planet a Tau planet and a Drukhari sub-realm
CSM - GW seems to like to play pretty hard whack-a-mole with any CSM units that stand out at any one time competitively, even some that don't (looking at you Havocs, Master of Possession, Possessed, etc), are slow to buff/lower cost for those that are not competitive what-so-ever, so the army is a much bigger drain on your wallet than it should rightly be if you want to take it competitively. Fun detachments though, but could have been made a bit more balanced perhaps. I everything always gets nerfed on the basis of how a datasheet performs in the optimal detachment out of all 8, it becomes tricky to get anything apart from the "current exception" (currently the ACDC's) to work competitively.
I read it as literally owning every faction …….
Disadvantages; Space. Judgement from the unknowing.
Advantages; literal dragon hoard in teeny tiny plastic man form. Secret, unsuspicious retirement fund - also in teeny tiny plastic man form. Probably have enough leftover citadel paint to thematically drybrush your house.
same. I was thinkin where the hell do you put it all!?
Pro: you actually have a use for the full Combat Patrol magazine subscription.
Space marines is a subscription service.
For me and my CSM is needing any given max brick for the next dataslate as they get so swingy. Right now it's max ac/dc. Before it was chosen bricks, or possesed, or forgefiends. I guess it's a good problem. The codex detachments all play so different you need all but a few units.
The fix I would like to see is core space marines getting back rerolls to wound, make the terminator detachment give plus one to wound once per game instead of the reroll to wound they have
Ok, i have a question. I am a Dark angel player, I have around ~4k points of space marines. Considering that there might be a fatigue of fighting space marines, what other army i should colect? Something like - what army is least like space marines?
Drukhari, fast moving glass cannons with lots of shenanigans
there’s nothing like the blistering threat range of World Eaters or Drukhari to get the adrenaline pumping after you’ve spent a while marching 5” move terminators slowly around the board with Dark Angels 😂 (sincerely - an ex-DA enjoyer who realised I like good movement)
Bro don't pick one because someone else said to
I could have very much needed this video about 10+ years ago, oh well.
When it comes to collecting every army, I started in 7th with Blood Angels, then got the Indomitus box in 9th ans that got me into Necrons. Then, because I had two factions, I got into Kill Team, bought a bunch of individual boxes for the Compendium. Then i slowly expanded each of those into an army. I have 10 armies now.
What have I done
It’s called an addiction and admitting that you have a problem is the first step to recovery. That said my 2 year old just called me out for having so many minis, so if you find a way out let me know 🤣
I just started buying my first space marine minis and im wondering if you can mix chapters? I was thinking of doing like a ravenguard themed army with regular marines with bolters as raptors maybe vehicles too and assault marines charcharudons and maybe some a stealth squad of actual ravenguard. On that note how would I be able to get chainaxes for the assault marines? Do I have to buy khorne berserkers just for that or can you get like equipment boxes?
Good thing that i dont have any money for any hobby, specially Warhammer.
Another issue for the Custodes is that, having come out as an army just before the Primaris Marines, they come across as too small compared to the marines they're supposed to be bigger than.
Praying updated Tson combat patrol later in 10th is good. I have a box of rubrics, and that's it. Really love the Tsons, so the box better be good.
Prepare to be disappointed. It’s a burden we bear for our awesomeness.
I’m expecting the combat patrol to be Ahriman, one terminator squad and one tzangor w/ upgrade sprue.
Flip side, I hope with more detachments GW will have paid attention and give us at least one detachment that lets us play with the other half of our index roster beyond rubric, scarab, characters, and the occasional vortex beast
Worst thing about playing as DG is CONSTANTLY reminding my opponent of all the debuffs they have on them.
is it a bad time to get into grey knights? im real worried about a refresh...
Thanks 👌
The rule for Tyranids is better, but we're often playing the same ones, and they're counting on our fingers. Yes, only 2 strong enough shooting units is a shame.
There are a lot of mediocre units, not punchy enough. 🥴
Do you guys think the tactical squad will go anywhere soon?
I've only just got round to painting my space marine heroes... 😅
I think most players would not mind if you just proxy the tacticals as intercessors.
Just started collecting space wolves and… yeah pretty much going to just wait until the codex comes to see how badly the faction gets axed to see if I actually want to keep collecting. Blood angels got hit bad, doesn’t give me a lot of hope.
When I read the title I thought it was about collecting a bunch of armies. We need a support group type thing for collecting to many armies lol.
i'm collecting imperial agents and i feel like i am basically required to get canis rex to be able to deal with large targets lol
Drukhari: - Plastic kits don't have enough Blast Pistols. :-P I think Drukhari is a bit over-hyped in terms of how strong they supposedly are tbh. If you look at Den of Fools collected stats, they are in the 47-52% range most of the time, especially since the movement rules got their last fix. Drukhari has very few datasheets overall, but they are all playable. The Haemonculus Covens type of units do seem to be the ones currently lacking, but there is no detachment really supporting them much either yet so.
general comment: seems like many armies are "too expensive" and "too time consuming to paint"
There's some that are worse than others for different reasons. Guard take up a lot of space and are difficult to transport. They're actually about middle of the road for points per model.
I find it quite funny this is the second(?) time GW attempted an imperial agents army
I think more units should be balanced against each other so units weak vs heavy armour for example are okay vs heavy armour bit others are very good.
The divide is too deep sometimes.
Like pro SM ir Tyranid lists, Iconic classic Termagaunts and Intercessors? Trash, useless, you can't use basic classic battle line...
It feels wrong
Biggest thing with sisters is their secondary market is small and expensive, so they're harder to pick up unless you want to do a lot of assembly and painting.
You missed internal balance at least when it comes to CSM.
I wonder if theres an AOS version of AuspexTactics
the main issue for chaos to me is the hell that is painting them. i'd love to pick up some TSons but a) the combat patrol box sucks and b) painting is Not Fun
I'm mostly a painter, and I think I stopped with the Admech because of the details. My good, it too unnecessarily long to paint those tubes
Well, as a Custodes Player the "Manliest Manlimeter" explodes when i enter a room. Especially when there are Eldar or T'au Players present. Please give other Factions also a reason to grow hairs on the chest so this is not so akward anymore. THX 😉
Posted before watching: The only real Downside I've noticed with Collecting every Warhammer 40k Army is that I have limited budget for new kits and paints.
These videos really put a candlelight to how little I give a shit about 70% of the factions in this game. Since you start with Imperium and Chaos I only do a pitstop in Imperial Guard then skip all the way to near the end for Orks, Necrons, Tau, Dark Eldar, Tyranids. The video might be 56 minutes long but it has 5 minutes of content for me hah
Another drawback of collecting Thousand Sons? Painting those damn dustbins
I would disagree on Space Marines being the easiest just on the sole factor of them having so much variety and paint schemes. It makes it super hard at least if I would need to choose on 1 chapter that I want to commit to. I like Imperial fists but I also like Ravenguard and Salamanders. On top of that there are so many outdated and "banned to legends" models that you can find cool but then when you think you can play it and your opponent says naaa that doesnt fly you feel like shit.
Thats why I think the biggest problem coming in to the hobby was settling on 1 Army. Luckily for me it was quite easy getting into it I love dwarfs in every way shape or form as they are just a cool race to me, so Leagues of Votann was such a easy and non regrettable choice.
I want to branch out now but I dont know what to pick. T'au especially with Kroots seem cool and I like their futuristic armies of the T'au, Space Marines are also cool as they have so much variety but that variety is also super annoying, then we have the Grey Knights who are lorewise super cool and I liked the daemonhunters game but their modelrange is boring and limited and lastly I also really like the Plaguemarines as Nurgle is my favorite Chaos God and also favorite faction to play in Total War Warhammer ^^
Agents are fun in boarding actions
I keep seeing how T'au are expensive but I think compared to, like, most factions, they don't seem all that bad to me. Like sure they're not on the level of Space Marines but compared to the usual suspects (AdMech, GSC, infantry-heavy Guard, Sisters) I think they're doing fine. Unless you're trying to make a Kroot army, in which case yeah good luck.
I think the Kroot units need to be able to get buffed outside of there detatchment. i get what they were going for lore wise but taking them without an army rules feels bad. i shouldnt get penalized like im souping for taking units in my army.
it also doesnt help that because their detachment buffs make up for this (sort of) the units themselves arnt pushing the envelope of strength enough to make up for it outside of their detatchment. it just really feels like a super shortsighted design and to make matters worse its also ate up one of their detachment slots in a book that has embarrassingly few. essentially the tau have as many detachments in their book as the dark angels (who have access to all the generic space marine ones) and then the kroot have their own and you are allowed to soup them together and nerf your army rule for...reasons.
Surprised not to hear a mention of how fragile craftworld models are, i collect them and i don't think i have a single undamaged model xD
Mr auspex it has become apparent to me that gw has removed all the forgeworld tanks from aeldari range and also wraithseer
This makes me very upset will be quitting warhammer i was wanting to get the lynx and wraithseer for collection
@@tazer2097 Bruh don't quit if that's all that's bothering you.
Get recasts or 3d prints and paint them for fun, and use them in friendly games.
I feel like they could make it much easier to play guard. It needs a different pricing structure, more plastic for the money, more points per dollar, than Space Marines. Models are a lot like perfume: each ounce of product costs pennies, so pricing is all imaginary anyway.
Harlequins: we have no army rules.
I’m not sure if this is just my experience but orks don’t seem that creative, at least if you start with the combat patrol. People say just buy some boyz and some trukks then that’s all. There doesn’t seem to be a good option to just buy some cool boyz and put them into the army.
@@KingKobra98 part of this is (new) Ork Boys kit being the worst monopose kit - old Ork Boys (which is still available, as is required for few other kits to work) is cut in a way that gives you way more way to customise them.
Another thing is that with Orks, you just throw whatever you want to kitbash them and results will depend on your skills, for instance, deffcopta flight stand broke? Make two Orks carry it and paint them purple. Deffdread needed, but no kit was supplied to the shop? No problem, kitbash it using leftover bits and make its body out of paint pot
1-3pt per dollar is absolutely disgusting. Not only because it is expensive as is. But to stay competitive you must change half or all of the army after every nerfslate. And 20% of the models are often permanently shelved until new models are released or made illegal.
Anyone know when the next points adjustment is?
Should be very soon.
I remember Morgan. Yeah I'd use them.
No mention of Deathwatch and how your entire divergent chapter can be removed due to lack of player base, which itself was due to lack of rules support to make them interesting?
There is a Standard Inquisitor
Space marines are frustrating if going gw wysiwyg brcause they have now made all my old marines illegal and are using entirely new models and split them into ten different types all with different physical miniatures instead of optional armaments. Different bits so i have to almost run it as proxies or ask to if its okay without the right backpack etc. Really frustrating as a collector to have so many shelved miniatures that can never be used... its thousands of dollars...
Now i resin 3d print all miniatures that are expensive. I buy only select few detailed plastic kits that are nice or effective.
Surely divergent marines should use their own detachments
Well, you can field a 7 model unit of Plague marines for 125, so it's not that it's not helpful, it's just not as nice as having a full 10 man squad.
I'm a magic player, not a collector. I used to play 40k, but i hate model building and painting more than i ever thought i would. This game is well overdo a conversion to STL files pretending your game company is a manufacturing company is bad game design and bad long term.
But if i could print already painted full squads id probably start playing again the game is fun the hobby work might as well have been torture for me
My 3 armies: Iron Hands Successors, Death Guard, Tau. so no rules, 4" move Terminators with nothing to stop the -2" rules, and 4+BS guns on a shooting-only faction.
I’m sorry I’m BA, death guard and tau, so with the exception of BA I feel your pain. That said they did a number to BA, so we will see.
So many incomplete projects and needing to rely on commission painters just to get a few of them done…space too, you run out of it in a tiny apartment. Eventually you suck it up and realize you can’t collect every faction and sell it off.
lots of comments saying the price is a downside and poorhammer has at least a couple videos proving 40K can be done for less than 500 bucks :/
plus... no one should really be trying to get it all in one shot, neat as the idea sounds. perfectly fine to go unit by unit and watch it grow over time
and infantry heavy factions like tyranids, orks, and astra militarum can require a LOT of bodies to run
It's kind of a runaway issue.
If you take your time building your army, it will just get more expensive in the long run as deals go away and GW increases the prices.
I don't get why it's so expensive. Last time I assembled and painted plastic models was in the 90`s and I have spent hundreds if not thousands of $ on the hobby. 40k is on a different level though. You get so little for just thin air and a few grams of plastic.
Didn't @poorhammer do this video like four months ago