My Map Was on Faceit!
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- Опубліковано 15 тра 2024
- My new map de_amigo was played on Faceit in the Mapcore Community HUB. In this video I use feedback and statistics to make huge changes to my new Counter-Strike map. Is amigo a balanced csgo map?
Big thanks to the Mapcore community! Check out the Faceit Mapcore hubs here to play custom maps and maps in development competitively: www.faceit.com/en/organizers/...
TWITTER ► / thewarowl
TWITCH ► / warowl
REDDIT ► / warowl - Ігри
SoloQ to map pool
Ok
Still easier than SoloQ to GE it seems :D
SoloQ to spending 5 years on a series and not finishing it
Map Poolday is in progress on my channel :) did a couple of difrent maps from Counter Strike in fortnite Buzzkill will releaaed soon :)
SoloQ to global on Amigo only?!
"people said it was overpowered. the data did not agree" is the most cs thing i've ever heard
lmao
Valve style
yup
Legit
@@idk-jc5fs Did you even read what I replied? when did I say overpowered is boring. I said that something can be balanced and not fun. If you are referring to the 1000 health video well that one aligns with what I said. The game tied and they had no fun at all making it a good example.
"I think it's funny" is the best design decision making process ever created.
Yeah I think there should be more holes in different areas for continuity sake, but it's hilarious.
Ikr
Yes
I respect that approach. I make a lot of life decisions based on that now that i think about it
yea and i was like "understandable have a nice day"
People: "This hole wastes smokes!!"
WarOwl: "But it's *f u n n i .* "
In words of ancient master of strategy Sun Tzu: Git gud scrubs!
“I think it’s funny.” Is the mindset all mapmakers need
Im sorry
I laught so hard
Just no
100% agree
yo why this mans profile picture is a mandelbrot set
"super CT-sided" is just being picked by AWPs when you don't know the utility
relatable
@@TheWarOwl as my DMG friend puts it "it's an awp, either you have a flash or it's in your ass"
i usually just jiggle with awper until he shot and missed then i'll push
but it never ends well since there will be the other guy with an M4
@@s0meRand0m129 relatable...
@@IsM1ku if i'm playing wingman it's because i'm not sober
"I can't imagine running into site dry peeking everything"
Silvers: "There's another way to play?"
I certainly Hope that's a joke
I’m level 10 faceit and I know 0 smokes on any map except mirage lol
If you can take map control properly you don’t actually need lineups
@@usernameig975 Oh.. it's really not... I don't know a lot of smokes, and I usually just die trying to use utils I just don't bother. That plus, I rarely play comp, is why I'm still Silver 1.
@@ChrisD__ nah Its ok i just got slightly mad cuz im Silver Elite And i rarely ever dry peek.
@@usernameig975 I don't use any grenades for anything. I usually find them pointless. Flashes take time to throw in a 1v1 situation, grenades usually don't kill the person, and he still has a chance of killing you anyway plus it takes time to pull it out and aim it and then throw it, smokes really only use them on mirage mid... and molotovs... I don't remember the last time I bought a molotov... or any grenade for that matter
Add an Easter egg that plays the "amigo, amigo" sound somewhere
Yes, that would be good.
How about one where he says "S P R E A D"?
In the spawns would be nice, like the cross game in inferno t spawn
Make it play whenever a decoy drops into the hole. That would be perfect
The sound should be played when a nade lands in the “I think it’s funny pit"
Imagine if the Amigo kid grows up and finds out what he started.
@@damsen978 You never know. I lot of people learn English at some point. Or someone who does could show them. It's a really small world.
@@damsen978, so what, spanish people can't learn English and watch Warowl? I'm russian btw if that's gonna say something.
So, it's unlikely but nonetheless can happen
@@a_wild_Kirillian were you unable to read the first half of the comment
@@damsen978 the kid speaks Portuguese (Brazilian)
Amigo
Every WarOwl fan playing the map: "AMIGO! AMIGO!"
Aww, that was a wholesome moment...
yes
Confirmed 😃
Dude its the traditions you know
ah yes, that kid
Just a comment passing by! Not biased
Please bring this series back, man I come back and watch these 4 vids all the time
Agreed
Same I love it
^^^
I cri everytim
He said he was having issues with the old Source map editor, which is why this stopped.
he hopes to continue with the new CS2/Source 2 editor.
"however my thoughts on this are; I think its funny". Best map designer of the century
"Don't ask about the nose"
*Sees nose*
OH NOSE!
Nose cope
Stop to lie Pinocchio
I feel like when CS players don't enjoy a map they immediately say "it's __ sided"
You're allowed to not like a map that is perfectly balanced.
I find it weird how so many people directly associate map balance with how good a map is. Instead there are lots other factors playing a roll, like angles, covers, positions, general geomtry etc. A map doesnt need to be perfectly balanced to be good, in fact imo slight unbalance makes a map interesting, not bad.
No one likes angle that gives you free kill as a CT, Nuke for example has plenty of them, and is heavily CT sided.
@@morfy2581 Textures/aesthetics are a major one for most players I'm assuming. Textures can completely change the way a map plays just with smoke and wallbang lineups, and on top of that they make the map easier to look at.
@@gyrozeppeli00 when I play nuke. It is t sided
@@SuchanOriginal it's (whatever side I'm not on)-sided
2:33 “I cant imagine running into a bombsite dry peeking everything”
*laughs in silver elite*
for short A: it takes T side approximately 13 seconds for T side to get fully up to furthest box on A short for CT side it is approximately 16 seconds to they same spot. This means that the CT side has to be ready for flashes coming over on a short rush almost immediately when the rounds starts. There is no other position that can hold this spot faster. possibly adding a very deep window that does not have much effect on mid but can hold that short position faster may work. U can add a pathway from that Z spot to mid balcony and have a very exposed window that peeks into top of a short. This means for CT that they can have a player hold this spot while they're A player throws flashes over the short wall and hold that contested area easier. Another thought is maybe to move the T spawns back a little bit but I am not sure how that would affect timings as I was not using a practice server will commands that I would love to have. You could also simply raise the main ct entrance to A a little bit so it allows for a fast molly to be thrown and control that short position. This may make short a little bit like water on monster where it is a very contested area and you have to molly for control of it, however I think if you do not have this molly this position may be very t sided. I very much enjoyed the rest of the map when I played it however I only played one game and I was playing short on ct side. (this was the last game on your stream). Maybe even making the ct side spawn closer but I am not sure how timings would be affected in other areas. There is also fast smokes the ct side can throw from spawn to cover that area but i am not sure that would be enough as with good flashes the speed that Ts can get to that area of the map is very fast. let me know what you think and comment if you would like me to elaborate on anything.
I also love the attacking ideas on this map in terms of team play for different defaults and control of different areas I think this map is very good
Nerd
So? WarOwl said so to create some suggestions for A site.
@@thebluguyyt6447 issa joke
K ಠ_ಠ
a gamedesign tip: your players don't know what they want, trust the data
this
"People often don't know what they want until you give it to them"
-Steve Jobs
Hence why focus groups ruin everything
There are also faults in Data than player feedback. Check the game developer toolkit vid about feedback
I strongly agree with this. However, if the most common feedback is negative, it's best to push for changes regardless of the data. The most important thing is game design is not to offer a balanced experience, but an enjoyable one. Obviously, those two aren't mutually exclusive, and often times, a competitive experience cannot be enjoyable if it's not balanced.
For example, if there was only one character in a fighting game, it would be perfectly balanced, but people would be quick to complain that the game is too linear. For a 1v1 map, if it was just a box with a wall in the middle, it would be perfectly balanced, but it wouldn't be enjoyable. Here, we have the same problem; the data shows that the map is perfectly balanced, but there are some points about it that people do not find enjoyable. I like how WarOwl approached it; his changes were very light, dealt with the negative feedback, but weren't aimed at throwing off the balance of the map. The changes are trying to give player an easier time understanding how to play the map. First, he designed specific safe plant positions that are easy to understand. Then, by making those slight changes at middle, he helps players understand the importance of that area and gives them a better array of options to use to take control of it from T-side, seeing as the CT-side already had an easy time understanding how to take control of the area.
I hope that in like 15 years there is gonna be a video like: de_amigo, the map that refuses to die! And its like the next nuke everyone hates its but its old and amazing
I mean the name literally just sounds like it would be a classic map name.
@@thing4826 exactly, and besides, we could use a spanish themed map nowadays
CS:GO doesn't survive 15 years. If there will be any other CS game it will be VR, which will be completly different experience.
WDYM NYUKE BEST MAP!!! PLS NO REMOVE THATS ONLY MAP I PLAY!!
@@w1se_w0lf csgo won't die until vavle wants it to
This map looks like it would be insanely fun to play on once it's textured
They say that it’s too CT sided because base on the data retaking sites in an after plant was hard and in every 4 plants there was 1 retake+defuse. And yet it was 50 50 which means that holding sites was easy and taking them was really hard. Which gives the feeling that the map is CT sided.
Yeah, it was only 50-50 because the players were deathmatching (team wipes for a win, more than planting).
I'd say the firefights are balanced, but the plant/post-plant is not.
Holding sites is always easier than taking them. That 25% retake stat is standard across pretty much every map
@@nathanieltovar4174 Probably be a problem if that wasn't the case, since defense is suppose to be stronger then offense, you're already setup and the offense has to come to the defenders to win. Which makes it strategic bait.
@@Spartan322 yeah since normally if you check a map like mirage you will have 2 guys A one mid against 5 if they all rush being outnumbered making it hard after it for ct to take back at 3 or 2 v 3-5 depending if the trade was good
If this map goes to the official matchmaking when it's done, It would be really really nice.
No way that's gonna happen
@@atharvabarwe987 I agree, its gonna be pretty much impossible for it too happen. the only community map in the current map pool is cache. but still possible.
@@jonahalkana5195 zoo, abbey, biome?
And if you check history you have ALOT of maps
I wish it he does great job ✌🏼✌🏼
Imagine making a map for the first time and its perfectly balanced
As all things should be.
@@aninditapaul9291 Sips yorkshire gold
@@benguo2563 *Yorkshire netherite.
@@aninditapaul9291 pogers
@@blightedcrowmain8236 ə
I wish some talented map maker would decorate the final version of de_amigo.
i really wanna see that
"I thought it was funny" we have similar reasoning on why we do things huh
I went to a Zoo yesterday and the owls there had closure.
sick bro. love the zoo stories.
Maybe they weren't war-owls
pls.like
bruh thats called an enclosure
*Impossible...*
Houngoungagne: Posture check
WarOwl: Fitness test
✅✅✅
ua-cam.com/video/Y82jDHRrswc/v-deo.html
Who
Meanwhile I'm still: PP Check
15 years later *if a game allows custom maps...there is de_amigo*
"Perfectly balanced map with no exploits."
Did anyone else think of Spiffingbrit?
Exactly my thoughts
Great becauss that's what he was referencing.
He didn't once mention tea so it was not a perfectly balanced video.
@@mechanicuslupus893 yep
A lot of people did
Let's FaceIt, your map is going places!
Did you just
OH NO NO NO, YOU JUST DIDNOT
AHA. HA. OH AHAHAHA. AHHHH. AHAHA. HA!
:(
Well played.
@@biscut8650 He did not hit her, he DIDNOT
1:28 Someone's been drinking Yorkshire tea apparently
seems like it
I didn't realize it while watching. :D
Spiff broke UA-cam, that has endeared him to me.
@@TheWarOwl keep makin the map warowl even if things don't go as planned
Hah, I was wondering if that's supposed to be a reference to Spiff.
It's genuinely interesting to see the progression of a map being made, can't wait for the next video
really love your update videos on your map. its so relaxing just listening to it and turn off all the thoughts. plus its interesting to see what thoughts go into the creation of a good competetive map :)
Yes, fish pee in stream water, and NO, it is not safe to drink it. Always drink purified water.
You can pee in a tree or an hidden coner LOL
“NOOOO!
YOU CANT JUST PUT A HOLE THAT LEADS TO NOTHING BUT INFINITE DARKNESS AND LONELINESS NOOOO!!!”
“haha smoke go -----“
"I'm throwing a smoke" . . . . . . . . . . . . . . . . . . . .
smoke go BBBBBRRRRRRRrrrrrrrrrrrrr...........
been a fan of this channel for a long time.
You leaving the hole that the smoke went down because it is funny was the hardest I have laughed in quite a while!
Thanks Mr. Warowl!
Great vid as usual!
1:27 The Spiffing Brit
approves this line.
You could make short A more exposed using inclinated floors
Could be a slight box on A site only accessible from site that you can climb up onto to watch short A. Perhaps the site just needs to be further away or there needs to be a slight cover for CTs similar to boiler on inferno I think. Just one last little bit of defence before site is given to them.
the spiffing brit references tho
Glad I'm not the only one who caught that 👍
About the Mid Window you can actually add a little 'balcony fence' so CTs need to jump over it to get the boxes on mid. It may prevent CTs to go boxes on mid less times cause' jumping of this fence slows them down. So they might be then taking kind of risk of death.
That Spiffing easter egg tho...nice!
Thanks for the video, and I'm looking forward to playing your map myself!
I am calling this now, this map is gonna feature sometime in the game
1 and a half years at most
@@xddkiba let's hope
The only thing for me is that I can’t really tell where I came from from everything looking the same, messes with my game sense
It's for this reason that I always play deathmatch on new maps for a few hours before trying to play anything serious on them. I start to learn the map from any random spawn location, and it helps me learn a lot about a map. But I assume you meant that everything is orange, and I can't help you there. I've played a lot of orange maps, so it doesn't confuse me. I look more at the layout around me, than the landmarks. If Dusk was suddenly all orange, I'd figure it out pretty quickly just from the layout alone.
it may be confusing butkeep in mind: This map may still change color and modelwise, therefore there could be a whole graphic design thing still going on if it is supposed to be in a community map pool for maybe a new operation.
I think he has plans to "decorate it" with real textures. That's what he means by "the next step", after he is done balancing it.
Yea put textures ya bum
This really is my favorite series of yours. It's so creative and smart but also fun. Very cool 10/10
The lord of tea would like to hear more about this map with “no exploits”.
You shall receive a request by carrier pidgeon, together with a box of Yorkshire Tea.
people *overpowered feedbacks* warowl: get gud
Mapper spends weeks perfecting map with texture. Warowl makes boxes and gets into faceit map pool
I dont think you understand how mapping works. Many maps are textured by other people external to the mapper.
@@TUTOSANDROIDtutorialesymas I'm dumb so i got an excuse lol thx tho
@@sedness7039 i might be wrong aswell, ur comment seemed like a satire joke hehe
@@TUTOSANDROIDtutorialesymas But yeah, that's just making the texture itself. The image that will be used as a texture. The mapper places them on the right surfaces, etc.
“sometimes u just gotta know when to stop” - warowl
well im waiting this map on the next operation
I am so happy to see how far this map has come!! I remember when it first dropped and immediately playing on it with my squad. Even though you told us not to pay it haha. Congratulations WarOwl and I can't wait to see how it turns out in the end. 🦉
the moment I saw the stats 1:21
I: "sheesh"'d
To fix short A, make it more narrow to increase multifrag potential from a pushing CT. This should increase utility usage from the T side during rushes, therefore decreasing afterplant power even if the bomb gets down.
I think this would work, but the CTs get there very late, the meeting point is at the entrance.
@@TheWarOwl In that case I would make it slightly slower for the T's to enter the short A alley. This could either be done by increasing the pathway to get there from t spawn, or using a change in elevation such as a staircase or a ladder for the delay.
I loved the Spiffing Brit reference! Great video Mr. Warren Fowler :D
As someone who used to map in my youth, I love these videos. Takes me back to those days.
Last time I was this early. SoloQ to Global Elite was still a thing.
Back in ma days...
@@Alekksuru1111 I’m sorry
Imagine if the map gets accepted as a scrimmage map. He's gonna get so much money from that!!
Not going to happen and the money isn't that much
@@nordic2617 The word imagine exists for a reason
@@nordic2617 the money should be insane considering skin makers get six figures for one skin. One map would be used a lot more than one skin
@@harshrangwani3424 the money for maps is a lot less than skins
@@Slimek that's weird
Hope you're doing well WarOwl ! Love the map and all the content
this is so cool to see but honestly im just commenting to support the algorithm because i really enjoy the videos about the map and cant wait to see the final result with actual graphics
What if the real closer was the friends we made along the way?
"This is a perfectly balanced map with no exploits." Stealing someone's lines, are we? XD
It's okay. I sense a tea drinker coming already
Remember yorkshire gold
Who's line?
Chivokroy the spiff hhahahaha
@@lordgaben5152 shhhhh
Jesus I just love this projekt. Just to see this evolution is incredible and exciting
the best type of channels can provide entertainment while being helpful, this channel gives advice, tutorials, tips, entertainment. pretty respectable man
I suggest that you make the spawn area at 7:46 a bit more like the ct spawn in mirage, where you can't see the whole spawn from the entrance. For example if you make some kind of a hole into the wall where someone can hide, and maybe make the spawn a bit more like a square and not a circle. But yes, Thats an awesome map!
it'll be awesome to see this map in cs2 among with the changes he plans on making to it.
love this map making series man. keep going strong.
I really enjoy watching this series! Keep it up! 😊
Road to Getting a WarOwl Map Into Competitive Matchmaking
6:33 *FIRE IN THE HOLE* for the very first time
it was a smoke
You didn’t get it
"I think it's funny"
Your map is cool man, keep the goofiness in it. It's looking great so far.
This series is really interesting. Keep 'em comin'.
Would love to see this in Valve's Official MM someday❤️
How the fitness going mr WarOwl?
the last bit of the video gives an update on his fitness thingy
yee watch the last 5 secs of the video
Just don’t ask about the nose
The videos you made on your map have been my favorite on UA-cam thank you Warowl
Can't wait to see how this turns out when it's textured with details and such!
Each one of these videos has me telling myself I should make a map.
Blink twice if The Spiffing Brit has you locked away in his basement Warowl
the hole is really funny and is definitely a map knowledge check that's easy to get over with practice. more maps should have funny stuff like that
i can see me and my friends playing this map competitively so good job!
I WAS WAITING FOR A DE_AMIGO VIDEO FOR SUCH A LONG TIME
about a year ago when he was first working on the map i suggested de_amigo in my re-sub message and he included it, so gives me a fun felling when i see people use the name i came up with as a joke lol
@@oliverfreeman1905 lmfao
Maybe make the short a pretuding wall into a thinner wall that you can shoot through.
Mad stoked for your map! Personally, I think once you give the map its textures, plant spots may be more obvious. You may not even have to change up the sites as much as you're expecting. Also thrilled that you're getting into shape, keep bettering yourself, you gotta be approaching the limit of human potential soon lol.
pls make more videos about your map, this typer are so cool, i love them!
Let's make A short more like choke point, or make it maze or make it slope to give the cts high ground, or make some cover for cts like on banana on inferno
Startin to think someone should give him a closer he been lookin for one for a while
That he has no closer is his closer.
I love how WarOwl just said deal with it to some of the a short and the mid grate.
Good job on the fitness WarOwl, keep improving!!
Warowl i know ur not gonna see this but i just wanna let u know i love ur videos and that i hope you keep on making them
I saw it, and thank you!
@@TheWarOwl ❤️❤️❤️
As much as I love these orangebox maps, I'm curious: is there a plan or idea for the final theme of the map? Industrial, Rural, etc?
I just binged all these and this is interesting to watch
"i think its funny" is the perfect reason and i hope you keep The Hole
LETSFUCKINGOOOOOOO
MY MAN GOING BIG TIME
The Amigo Kid Became a History
Please make more content about this map, i love it!
I hope for more videos and development on this. This is a perfect map, but game feel in some areas still can be improved in various ways, I think.
I sometimes wonder if Warowl is ever gonna have a closer.....
Is the perfect 50/50 balance just because everyone was playing the map for the first time? I feel like it would become easier for the T side as more nades/angles/spots are learned.
Yeah, this is quite possible. I think WarOwl needs a much bigger sample size over a longer period of time to say for sure.
I also think that's because the map hasn't fully figure out yet, but that is also why we got weapon balances regularly
I hope you finish this one, or even start a new project. I enjoyed the mapping content. I've rewatch all of the de_amigo videos countless times because there's no new ones. plz do more...
living for the either "it didn't wooooork/it woooorked", my ears are blessed again.
Zig zag way towards short so timing is slower and ct can take better positions
i had to click because of the title
yea me to
There's an easier rule of thumb: it's a WarOwl video --> you gotta click.
@@Kiefini haha that too
Please keep working on this map! Its so much fun
Hey warowl, I really appreciate ur videos and I would like to thank you for uploading quality csgo content. Just shows how much you love the game :)