As a beginner scouring tutorials to often be disappointed that "beginner" tutorials require previous knowledge, I wholeheartedly thank you for being upfront about the difficulty of the tutorial. Everyone should do this, it really helps a ton and just takes 10 seconds of videotime.
Other than he said you can't use SVGs when that has been an option in Blender for a long time. You could cut out majority of the work in this video by starting with the SVG file and decimating it. This person should not be teaching anyone yet.
@@writingmessages4234 Little bit harsh don't you think when this is a tutorial aimed at beginners? If you're such an expert, I wonder why you even bothered watching?
I've been having terrible trouble finding 3D modeling tutorials for blender and I swear you are a godsend, this is one of the most comprehensible tutorials I've seen on UA-cam. Thank you very much.
You voice is so relaxing and I have never failed on your tutorials, Also they a so straight forward the get to the point. I have also learned so many tricks and hotkeys. Thank you!
for the people who has a non transparent wireframe..... u can go to the top left where the solid, shade, and wireframe setting is and click the dropdown arrow, there u can change the xray transparency
@TheGigatacos78 in simpler terms. There is a place where you can change between solid, shade and wireframe. Find that Then Press the dropdown arrow And chand turn on xray transparency
This was my first tutorial for Blender and it was strangely specific for my goal of making a VR animal museum. It was extremely helpful and I watched it repeatedly until I memorized the process. Thank you!
Amazing thanks so much so easy to follow. :D very good teaching unlike some people who speed everything up and makes everything complicated instead you are more simplistic, precise with what you do and remind what to do. Keep up the good work!
I am just starting with blender and I think this is a very good way to get into the dynamics of extruding/grabbing/scaling/rotating vertices and faces.
im sure someone else will have said it and i'm sure you already know it, but svg's absolutely work in blender! this particular file/purpose probably would have been messy so i guess that's what you meant by it not working, but they're how i brought awkward fin shapes into my model while absolutely rawdogging trying to figure out how to make a mermaid model to paint my reference design onto lol. im looking forward to watching this video because i'd very much like to make that model again with more control and understanding of the program, as my UV mapping was basically unusable in procreate :') edit to add: i really like your teaching style!!!! im doubly super excited to work my way through more of your tutorials, you make this all seem so approachable and actually doable. thank u!
Hey Man You have absolutly best voice in the "Blenders tutorials market :)" I,m not the English gay (I,m from Poland exactly) but Yours voice,vocabulary & knowledge, of course are the best!
Shift clicking on the selection mode to highlight all the buttons will set it so that Blender will automatically determine what you are trying to select ie vertex, edge or face
An excellent video to understand the basic steps to build a low poly shape and model. Thank you so much! I would recommend your videos to all blender beginners.
Thanks for this tutorial. So many of the tutorials out there are for very complex models, I just want to learn how to make simple low poly animal models. Perfect!
So, the computer has survived 🤣 The creature looks good finally with full separated legs & I've done some shaping. I'll still have to do it again tho as it didn't clip the belly part together. I'm not giving up. I'm so close to getting this. I've watched this vid a trillion times now lol I truly appreciate the tutorial! Thanks 😁🙌
Hello and thank you for this clear tutorial! It's my first day with Blender (and yes, I know what you mentioned in the opening sequence!) So the only issue I ran with this is the part about legs. After performing that cut and making the extrusion, everything works fine. However, in the face mode (3), any adjustments (such as grabbing or scaling) start to work like you'd expect with a 3d object rather than what it appears in your video. For example, scaling will not only scale the width, but it also scales the depth. This doesn't turn into an immediate problem and I could imagine working like that just fine - but for the sake of tutorial, is it possible to just align the front (and behind) vertices without having that 3d depth when grabbing, for instance?
Download the SVG - Import - view from top - select outline - mesh from curve - remove verts as needed and have a nice cup of tea. ;) (Disable handles and Normals at the bottom of the {Overlays} menu so you can see what you are doing) Doing it by hand is good practice for beginners true, but . . .
Hrm, after reducing the resolution of the curves before converting I'm still left with 200verts, ideally placed, but not really low poly. So best to do it by hand in this instance. Messing with Scalable Vector Graphics is a great time saver in some modeling situations though, support is there in Blender.
yes this is definitely a good way to go but possibly not for a beginner :) you can decimate the model at the end and probably end up with a very decent result :)
This tutorial is great! I’ve barely used blender before and this video was very easy to understand compared to some other tutorials. I’m having a lot of fun making different animals now :)
just imagine how sooner you'd have started if only blender's authors were sane people, packing all that functionality in a tool that'd let you DRAW a polygonal curve with 1 click per point, then extrude the curve. It was once called an EXTRUDE TOOL, and along with something called a LATHE, in the 90's was a basis of 3D computer graphics. But blender authors never knew, and their users are just now discovering how bad it was before 2.8. Oh, and 2.81 fixes the outliner too, the one where you'd do massive selections only by REGULAR EXPRESSION-matching the names, to say one. And it only took what? 15 years for them to REALIZE how bad the UI was? I DETEST blender, yet I use it. :(
that's comforting, but my point was there could be just something as obvious as a plain window panel where to trace a 2D curve with the mouse, eventually dragging around points to adjust and add some later, like in a font editor, for example. And then have it rotated around an axis to create a solid form. Same for the extrude, they were really basic tools and it just... amazes me that they weren't built to operate in the most intuitive way. But whatevet... they're starting to make progress, let's hope in the future.
Wow! At first it was a real struggle and I had to be really careful about not missing a step and doing everything exactly like you did, but once I got to the ending with the legs 'n stuff I had already learned so much throughout the video that I could do the rest of the giraffe by myself, which was super fun! I definitely to encourage all beginners to try this :D it doesn't take much time (I paused a few times but in total it took me about 15 minutes to get through the entire process and 15 more minutes to perfect my giraffe)
Although I had no problems myself, I realized that the links in the description are missing. Left a like anyways since this was still very helpful and well & easy explained
quick thing to add, you don't need to go to wire-frame view, just enable x-ray mode by clicking "alt + z" and it will let you see through it! and it just lowers the opacity of the face, i like it more because i can see how its turning out better, but that's just me :D
6:35 when I "ctrl+r" and create a new edge (so two new nodes) I struggle to then change the placement of the new node; it basically creates two new edges as I move the new node around after clicking "g"
Blender has native SVG support, but it converts it to curves once you import the file. Also, instead of going into wireframe mode, you can use X-Ray mode by pressing Shift + Z. It's faster than switching to wireframe.
Someone please help. I'm at 7:20 and when I hit E and pull out I get two of the flat faces (all), I don't get an actual shape. I don't know where I'm going wrong or if I did something wrong.
Love your tutorials - going to try making the giraffe this week actually. Love the speed of this tutorial. Still trying to find the giraffe dimensions guide. 🤔
Awesome tutorial, clear and comprehensive, Thanks a lot. i recently found your channel,im quite new to blender. please do a character modelling tutorial for complete beginners
Thanks for the tutorial! At 7:00 you say you'll explain how to get rid of the problem where the mesh is slightly out of kilter later on, but I can't find where you come back to it! Do you know how to fix this problem?
As a beginner scouring tutorials to often be disappointed that "beginner" tutorials require previous knowledge, I wholeheartedly thank you for being upfront about the difficulty of the tutorial. Everyone should do this, it really helps a ton and just takes 10 seconds of videotime.
agreed
🍩
One day that cube is going to fight back and delete us all...
Don’t say that
Very risky
Hahahahaha
Lol
hahahha :)
You were right.
now this is how tutorials should be, telling the viewers reminders, not a speed-run video and very precise explanations!
I agree as a visual learner with a processing difficulty I can’t stand those tutorials that rush through everything
i also
@@raptorb4107 BlenderGuru really helped my blender learning experience!
Other than he said you can't use SVGs when that has been an option in Blender for a long time. You could cut out majority of the work in this video by starting with the SVG file and decimating it. This person should not be teaching anyone yet.
@@writingmessages4234 Little bit harsh don't you think when this is a tutorial aimed at beginners? If you're such an expert, I wonder why you even bothered watching?
I've been having terrible trouble finding 3D modeling tutorials for blender and I swear you are a godsend, this is one of the most comprehensible tutorials I've seen on UA-cam. Thank you very much.
Of all the Blender tutorials I have watched, nobody explains things as well as you, Grant. You really are a wonderful teacher.
Explaining all the keyboard shortcuts as you go makes this MUCH easier to follow than others who assume you know them. Great tutorial.
REALLY nice practice here, you're listing all the keys, showing the gadgets, warning of tripwires, all VERY GOOD.
Thanks!
Thanks :)
1:07 I am gonna start by deleting the starting cube...
well, it is a common ritual now.
You voice is so relaxing and I have never failed on your tutorials, Also they a so straight forward the get to the point. I have also learned so many tricks and hotkeys. Thank you!
thanks :)
1 get a pic, 2 mesh plane, 3 modelling , 4 cut knife , 5 cut edges , object mode, 6 faces, 7 delete faces, 8 E to extrude, 9 mirror it, 10 Done ;)
for the people who has a non transparent wireframe..... u can go to the top left where the solid, shade, and wireframe setting is and click the dropdown arrow, there u can change the xray transparency
You are a god for that, thanks man!
@TheGigatacos78 in simpler terms. There is a place where you can change between solid, shade and wireframe.
Find that
Then
Press the dropdown arrow
And chand turn on xray transparency
King!!! Please pin this comment took me 20 min to figure out 😅
its good to see that my comment was helpful
Your voice helps a lot, came out of the tutorial relaxed instead of being bored
Grant I am so grateful you took the time to update this to 2.8!
Thanks :)
for people complaining about "delete the default cube" just delete it once and set the scene "as default scene"
One of the best tutorial I found on UA-cam. Thanks.
This was my first tutorial for Blender and it was strangely specific for my goal of making a VR animal museum. It was extremely helpful and I watched it repeatedly until I memorized the process. Thank you!
Thanks :)
Do you mean a zoo?
@@jluisrreyes9654 lol
@@jluisrreyes9654 A museum and zoo are two different things
@@jluisrreyes9654 maybe a museum is just a zoo of artifacts. that's why they're both exhibits.
I actually made a lightbulb with this tutorial great job this can be used on anything!
Donut ✔
Monster and man✔
Car✔
Animals✔
1:45 | [Alt+G] clears any movement, [Alt+R] clears any rotation
Amazing thanks so much so easy to follow. :D very good teaching unlike some people who speed everything up and makes everything complicated instead you are more simplistic, precise with what you do and remind what to do. Keep up the good work!
Wow thanks for hearting
You are like the Bob Ross of 3D modeling. Loved the tutorial! :)
Thanks :)
a little bush over here......so the giraffe can feed on it later
" i will start by deleting the default cube" that's a bad start.
CG Matter: let's go ahead and *evaporate* the default cube and create a new one.
I am just starting with blender and I think this is a very good way to get into the dynamics of extruding/grabbing/scaling/rotating vertices and faces.
im sure someone else will have said it and i'm sure you already know it, but svg's absolutely work in blender! this particular file/purpose probably would have been messy so i guess that's what you meant by it not working, but they're how i brought awkward fin shapes into my model while absolutely rawdogging trying to figure out how to make a mermaid model to paint my reference design onto lol. im looking forward to watching this video because i'd very much like to make that model again with more control and understanding of the program, as my UV mapping was basically unusable in procreate :')
edit to add: i really like your teaching style!!!! im doubly super excited to work my way through more of your tutorials, you make this all seem so approachable and actually doable. thank u!
Hey Man You have absolutly best voice in the "Blenders tutorials market :)" I,m not the English gay (I,m from Poland exactly) but Yours voice,vocabulary & knowledge, of course are the best!
Thanks :)
I love how you show the result on the bottom during the whole video!!
Shift clicking on the selection mode to highlight all the buttons will set it so that Blender will automatically determine what you are trying to select ie vertex, edge or face
An excellent video to understand the basic steps to build a low poly shape and model. Thank you so much! I would recommend your videos to all blender beginners.
Your pedagogy is on point. You have a way of explaining things that is nice and easy to follow. Great video !
Thanks for this tutorial. So many of the tutorials out there are for very complex models, I just want to learn how to make simple low poly animal models. Perfect!
So, the computer has survived 🤣
The creature looks good finally with full separated legs & I've done some shaping. I'll still have to do it again tho as it didn't clip the belly part together. I'm not giving up. I'm so close to getting this. I've watched this vid a trillion times now lol I truly appreciate the tutorial! Thanks 😁🙌
Hello i'm french and your tuto is the best i found on UA-cam so thank you !
Thanks so much! I needed to know how to make guns for a game using a reference.
nice :)
Uff, for games. It was quite distracting start of a sentence ;-)
i would like to see this giraffe gun
thank god a more recent video that really helps with making a model from a picture. thank you so much!
Tutorial was great, even 5 years later. I modeled a goose and it's amazing.
nice
Your voice has a bit of an asmr quality.
Thanks :)
@@grabbitt Now whatever you do don't create asmr vids pls ;)
@@hydroxidec6 There is no real chance of that :)
Actually 😂
I mean he could just tag #ASMR to his videos and continue on 😅
Something else to keep me awake all hours at night . Thanks :)
Thank you I have just finished my first render thanks to your tutorial. I'm motivated to continue.
Hello and thank you for this clear tutorial!
It's my first day with Blender (and yes, I know what you mentioned in the opening sequence!)
So the only issue I ran with this is the part about legs. After performing that cut and making the extrusion, everything works fine. However, in the face mode (3), any adjustments (such as grabbing or scaling) start to work like you'd expect with a 3d object rather than what it appears in your video. For example, scaling will not only scale the width, but it also scales the depth.
This doesn't turn into an immediate problem and I could imagine working like that just fine - but for the sake of tutorial, is it possible to just align the front (and behind) vertices without having that 3d depth when grabbing, for instance?
you can scale in one axis x,y, or z
this helped me so much, it completely started off my model making hobby, thank you soo much!
I love your tutorials so much! And your voice is so calming.
Thanks
Download the SVG - Import - view from top - select outline - mesh from curve - remove verts as needed and have a nice cup of tea.
;) (Disable handles and Normals at the bottom of the {Overlays} menu so you can see what you are doing)
Doing it by hand is good practice for beginners true, but . . .
Hrm, after reducing the resolution of the curves before converting I'm still left with 200verts, ideally placed, but not really low poly.
So best to do it by hand in this instance.
Messing with Scalable Vector Graphics is a great time saver in some modeling situations though, support is there in Blender.
yes this is definitely a good way to go but possibly not for a beginner :) you can decimate the model at the end and probably end up with a very decent result :)
@@grabbitt You'll have to excuse my late night ramblings they rarely make sense. :)
Thank you for making this tutorial so simple and easy to follow!
Was I the only one who felt powerful like no one could stop me when I figured it out thanks to this video? Just me?... Ciao
0:49 i really thought this was a youtube ad LOL
love the little giraffe rotating in the corner !!!
Thanks :)
Thanks for this tutorial, Grant ❤️ So well explained!
This tutorial is great! I’ve barely used blender before and this video was very easy to understand compared to some other tutorials. I’m having a lot of fun making different animals now :)
thanks :)
just imagine how sooner you'd have started if only blender's authors were sane people, packing all that functionality in a tool that'd let you DRAW a polygonal curve with 1 click per point, then extrude the curve. It was once called an EXTRUDE TOOL, and along with something called a LATHE, in the 90's was a basis of 3D computer graphics.
But blender authors never knew, and their users are just now discovering how bad it was before 2.8. Oh, and 2.81 fixes the outliner too, the one where you'd do massive selections only by REGULAR EXPRESSION-matching the names, to say one. And it only took what? 15 years for them to REALIZE how bad the UI was?
I DETEST blender, yet I use it. :(
@@furrball i think blender has had the lathe tool for a long time but they called it the screw modifier instead
that's comforting, but my point was there could be just something as obvious as a plain window panel where to trace a 2D curve with the mouse, eventually dragging around points to adjust and add some later, like in a font editor, for example. And then have it rotated around an axis to create a solid form. Same for the extrude, they were really basic tools and it just... amazes me that they weren't built to operate in the most intuitive way. But whatevet... they're starting to make progress, let's hope in the future.
This is awesome Im about to give it a go! I had no idea how to start tackling this but you explained it in wonderful detail 🙌
Just subbed and decided your videos are the ones that are gonna teach me blender because i like your very noob friendly and i also like your voice
At 0:50 I tried clicking the ad without realizing -_-
:)
u actually tried clicked an ad?
me too. LOL
@@beinganoob4142 to close it
Wow! At first it was a real struggle and I had to be really careful about not missing a step and doing everything exactly like you did, but once I got to the ending with the legs 'n stuff I had already learned so much throughout the video that I could do the rest of the giraffe by myself, which was super fun!
I definitely to encourage all beginners to try this :D it doesn't take much time (I paused a few times but in total it took me about 15 minutes to get through the entire process and 15 more minutes to perfect my giraffe)
Thanks :)
Although I had no problems myself, I realized that the links in the description are missing. Left a like anyways since this was still very helpful and well & easy explained
quick thing to add, you don't need to go to wire-frame view, just enable x-ray mode by clicking "alt + z" and it will let you see through it! and it just lowers the opacity of the face, i like it more because i can see how its turning out better, but that's just me :D
thank you random stranger! wireframe view just makes the edges visible for me so its kind of a challange to see whats what
6:35 when I "ctrl+r" and create a new edge (so two new nodes) I struggle to then change the placement of the new node; it basically creates two new edges as I move the new node around after clicking "g"
2 reasons why I watched this video:
1.To hear you're voice and relax.
2.To learn blender.
Awesome tutorial, very clear!
This is like soap carving! Thank you!
Awesome tutorial! Straight forward and clear!
Great n Wonderful Teaching Style....
May be Now I can learn blender....
Love from India ❤️
Thanks a lot for such a Nice Video
Blender has native SVG support, but it converts it to curves once you import the file.
Also, instead of going into wireframe mode, you can use X-Ray mode by pressing Shift + Z. It's faster than switching to wireframe.
indeed
I made this! It was so fun. Thanks Grant.
Excellent teacher, thanks so much 🤩
Thanks :)
it finally makes sense to me how to develop models, now. Thank you.
Thanks again :)
my english is not good but your way made me understand everything thanks
Someone please help. I'm at 7:20 and when I hit E and pull out I get two of the flat faces (all), I don't get an actual shape. I don't know where I'm going wrong or if I did something wrong.
Quick and easy, lol. Walking also is quick and easy, exept for those who don't have legs, but probably we all have legs
8:44 this is for me to continue where I left off
svg works and its the best for blender as you can expand the picture without losing quality
Wow amazing Tutorial !
after you are done, add 1 or more subdivisions to make looks better. try it and see how better it looks.
I still learned a bit after messing up,
nifty.
Thank you so much for these turorials youre helping me a lot
Idk if this was answered but Zed stands for “Z” on the keyboard @3:10 😅 I was a bit confused.
You have a really soothing voice ngl
Is this a sequel or a reboot?
reboot :)
@@grabbitt | love ReBoot awesome tv show
@@Jono1982 🤦♂️
bleeding amazing. thanks a bunch man!
Thanks :)
You can now just drag&drop backgroung images. 2.8 is so nice...
You've always been able to do that.
If you find a good reference image, but there is no jpg or png download option, take a screenshot :)
Great tutorial! Thank you!
finally 2.8 :D
it's full release will be in July it's in Beta at the moment :)
This vid was very useful. Thank you!
Thanks :)
this week i'm obsessed with rabbits. came here from your animate a rabbit video
Excellent, thank you for this tutorial!
Love your tutorials - going to try making the giraffe this week actually. Love the speed of this tutorial. Still trying to find the giraffe dimensions guide. 🤔
type into google "Giraffe reference" and the first pictures are those he uses in the video
I knew that I had seen this site on a video, I looked for it then I found your video, Merci !
dude gives out major bob ross vibes, and that's a compliment of course haha
Awesome tutorial, clear and comprehensive, Thanks a lot. i recently found your channel,im quite new to blender. please do a character modelling tutorial for complete beginners
I will do eventually
Why cant i move the vertices like 4:16? it just makes a selection box or moves the whole thing
are you in edit mode
@@grabbitt I'm trying again and having the same issue. I'm in edit mode but it just makes a box and if I press G it just moves the whole thing 😭
As always very useful. Thanks!
Thanks :)
9:01 when I try to move, it is just one part, how do I fix that???
when I select all and press e I just get 2 flat pieces of my animal they are not connected so i do not get a solid shape :'( @ 7:20
Great tutorial!
Excellent video. Thank you very much!
Awesome! 💓
Thanks :)
Haha I remember looking at this and thinking how complicated and hard it is now I know exactly what is going on >:3
thats amazing, thank youu
I love your videos!
Your voice is like having earl grey poured into my ears.
i cant tell if this is supposed to be an insult or a compliment
Thanks for the tutorial! At 7:00 you say you'll explain how to get rid of the problem where the mesh is slightly out of kilter later on, but I can't find where you come back to it! Do you know how to fix this problem?
when i turn clipping on it sorts it out
Select all and turn x axis value to 0 in the transform window. Worked for me. I'm a total newbie btw lol.