Jon enchant yourself a smithing suit. you can enchant fortify smithing on gloves, shirt, ring, and amulet. You can boost your smithing by an extra 100% thus doubling your smithing spell
If he finds the notched pickaxe, disenchants it and uses the enchantment on an iron dagger, he'll have an extra +5 to smithing at the expense of 2 carry-weight.
if you enchant 2 iron daggers it doubles the Notched Pickaxe's effects. my strategy is as follows, use alchemy gear to make enchanting potions, use enchanting potions to make more powerful alchemy gear, repeat, then make powerful smithing potions too, use enchanting potions to make smithing gear, use the smithing gear and potions to improve the armour, then use the enchanting potions to enchant it... when you have 100 enchanting, smithing and alchemy with all the base power increase perks maxed out, that's about a 300% increase in improvements to gear alone. i have a dragonbone war axe that does 435 base damage with my armour on.
*finds an Elder Scroll at the bottom of a Dwemer ruin ages ago for a Daedric quest* *reads three Elder Scrolls in succession to find the next location* Jon: "Wasn't there supposed to be a third scroll at the bottom of a Dwemer ruin?" JON, HOW ARE YOU THIS MUCH OF A NUMPTY?!
Jon, you seriously still haven't realized you already got the third elder scroll? You were in the dwemer ruins (Blackreach) already and you found the scroll there. And you literally read all three elder scrolls in the moth place.
Sends Fastred out of Ivarstead to live in Riften --> Fastred attempts to thank Jon by protecting her from the Dawnguard and dies, repeatedly You are not the Dragonborn Skyrim deserves, but you're Dragonborn they are stuck with
Fastred doesn't understand. I choose who lives and dies. I'm the flipping Dragonborn! I'm also the prominent figure in a growing number of places. And I'm a vampire lord. I'm basically God. I play with fate and I rewind time when I don't like it! It's a good thing the power didn't go to my head.
Btw Jon if your confused about that scroll that you need to get from the bottom of a dwemer ruin its because you went down into a dwemer ruin a long time ago and already got it
And it doesn't even look cool either, it looks like a makeshift viking costume, not the garb of a vampire overlord. It NEEDS to be replaced, either with the vampire armour or something more evil.
Even better if it had just continued. With an hour each of Jon the Breton, ranting about how she’s a great necromancer, while never doing any necromancy and locked in a cage.
"Let's read 3 flipping Elder Scrolls in a row" *Proceeds to read 3 Elder Scrolls* *2 minutes later* "Wait weren't there supposed to be 3 Elder Scrolls, where is the third one"
Jon.....everyone may be screaming advice at you.....but you don't need it.....because your my Jon and I belive in your uncanny ability to come out on top my sweet.
Shock damage is a better enchantment than Frost. More things are resistant or immune to frost damage than shock damage. Better still is chaos damage enchatments as they do all three elements in a single enchantment slot.
chaos damage on Stalhrim is just too OP. Seriously guys, all the frost enchantments are better on stalhrim, and chaos has some frost in it so it boost the whole enchantment. You can get to ridiculous numbers this way.
JON! PLEASE READ THIS: The soul trap spell is so much faster for filling soul gems then getting out your bound sword and running up to whack the enemy. Also: HAVE YOU STILL NOT FIGURED OUT THAT YOU WERE CARRYING THE THIRD ELDER SCROLL THE WHOLE COCKING TIME?! ITS THE ONE YOU FOUND IN BLACKREACH!!!
Am I the only one that doesn't think the scaled armour looks good, it makes your character look like a bandit that got lucky with everything except for a chest peice
Yeah, all that buildup to getting the armour of the gods and he goes with scaled armour, a mid to early tier armour. Why do you do this to us Jon, she looks awful now.
Jon go to ironbind barrow, their you can get fiery soul trap on a weapon at the end if the dungeon, Fire damage plus soul trap all in one enchantment, then u won't need bound sword
He doesn't actually need bound sword at all. He only needs to remember the fact that there is a very simple spell that casts bound soul on a target for 60 seconds.
Well, considering the fact that he hasn't responded yet to some of the advice in his Total War: Warhammer Campaign, he's apparently got a lot of these prerecorded.
Generally speaking, Frost magic is the worst of the three elements (Fire, Frost and Shock). Simply due to the fact that so many things in Skyrim (like Nords and all undead) have a resistance to Frost, you end up doing less damage to a lot of common enemies. Shock is good in that regard, as very few things have a specific resistance to it.
For the longest time Frost was my favorite magic (as the vast, vast majority of your enemies are warriors and need stamina to power attack you) and I couldn’t fathom why Shock was so common (as conversely, few of your opponents actually use it) until I realized exactly what you said. Also, on the rare occasion you do fight a mage, they tend to fuck you up, especially if they use frost and you’re a non-Nord warrior.
Muffle isnt a unique enchantment you will hopefully find it eventually just havent got lucky yet sadly. It's just the fact that the nightingale stuff is unique so the game wont let you break it
Due to the way the game weights the rarity of certain enchantments, though, gear with Muffle are exceedingly rare outside a small window of opportunity. IIRC, shops only start stocking them around level 11, and the higher your level, the less likely they’ll show up. Even with the old “assault shopkeeper and reload” exploit.
You know when he spent 30,000 gold on training blacksmithing with Eurlond? Well you can then just go to his shop and sell him all your stuff back. and get the training for free.
Actually, every fence you unlock from the thieves guild quests has 1k+ gold, up to 4k gold per fence depending on the number of special quests you've done for the guild (which Jon hasn't done).
Behold the dragon born, leader of the mage's college, the leader of the theves guild and thane of many holds. behold them getting locked in a little cage.
Jon, a quest on Solstheim will give you the chaos damage enchantment, which is way better than fire, frost or shock enchantment as it has a 50% chance to do damage from fire, frost and shock, so with one hit you could use all three elements. Also, most opponents in Skyrim are nords or draugr who are 50% resistant to frost so shock or fire are better imo. Edit: I really recommend shock damage as nearly no one is resistant to it
Jon, thank you. Thank you for making my day every Saturday and Tuesday/Wednesday. I think I speak on behalf of everyone when I say that you are incredible when it comes to making videos, you brought me out of depression with your humor, so thank you, Congrats on 300k subs, you deserve that and a hell of a lot more
I'm fairly certain, if you went for stamina regen instead of stamina for your boots, it would give you stamina regen during the day. Significantly more useful for sprinting about the place. It's halted by being a vampire, but any gear/perks that grant regen counteract that and give it to you again (though possibly at a reduced level). If I'm wrong about that, someone feel free to correct me, but I'm fairly certain that's how it works.
Also, Agni's Camp gives you the chance to do some actual proper training for once. It's really out of the way so people do miss it, but it's great for levelling archery cause she has you shoot at the targets in stages and each stage comes with a guaranteed extra rank in the skill; very, very handy when you get to higher levels in it. Kind of wish there were more training things like it just dotted about the map, to be honest.
If you are concerned about your magicka regeneration, you can go back to Dimhollow and swap your Atronach stone for the Lord stone still gives magic defense, but stacks with your Breton passive (as well as a bit more armour to your stack) but no longer inhibits your magicka regen there is a mechanic coming up in the Dawnguard DLC questline that mitigates/removes the effect of daytime on your regen if my recollection is correct, sleeping in a coffin as a vampire also gives 8 hours of magic resistance
You can definitely get the Muffle enchantment, the only reason you can't break it down is because the Nightengale gear is "Unique" and Quest Important, so you can't break it down. Just gotta find it in the wild.
Jon, you should take the necromage perk in restoration. All your spells become more affective against undead. This bugs out a bit because YOU are a vampire so your enchanted gear and spells get a fairly generous boost.
You might want a *fortify stamina regen item,* maybe for a ring or some alternate gear. Vampirism give you -100% stamina, magicka, and health regen in sunlight. This means that if you have no regen-boosting effects, you don't regen at all, but if you have, say +62% stamina regen, you still regen magicka at 62% of your normal rate (100-100+62). You always had items that fortified your magicka regen. It might be good to be able to *run a bit in the day.* The light armor perk would also work for this, but having a spare ring or something in your pocket seems like a cheaper investment than a perk for those occasions you want to run during the day. It might have been better to put *fortify one-handed on one of your amulets,* but losing the magicka or is a hard sell. You could also probably beat the speech amulet you have, if you wanted. Getting the *soul trap spell or make a soul trap weapon* since both are faster to use than making a bound sword (and even a dagger you enchant would probably be more powerful).
Jon, for the ultimate badassery I recommend you do a certain quest on Soltheim. I can't quite recall the exact name but the final boss has a weapon enchanted with chaos dmg (50% for X dmg to be dealt from frost, fire or storm) and the 50% applies to each element, so on occasion you will strike with none or all of them!
Jon, you could always read those other elder scrolls, the reason you don't go blind is that you're the Dragonborn. Moth priests need to prepare because they're normal mortals.
jon, you could craft rings/armor to fortify your smithing and enchanting and stuff to further improve/enchant your stuff. Also you could make better potions to fortify.
Just so you know, I started Skyrim over again using this White Necromage build and it's TONS of fun. Even better when you get to Solstheim and have Teldryn on your side: he summons an atronach frequently, making any/all fights a 4v1 scenario if you also conjure help. Thanks a ton for this playthrough and the inspiration, it's easily the most fun I've had in the game since I first played it!
You burned time looking over the stats, the transfer to the crafting ate a good bit of time, and either the UI lagged when you were swapping from item-Enchant-Gem or you kept pausing. The torch you had out blocked the indicator for where you were going.
@13:15 - Armor Rating 121 with 4 pieces of armor worn is only 26.52% physical damage reduction (armor rating x 0.12, plus 3 for each piece of worn armor). Just in case someone comes along after all these years and wonders. :P @33:50 - Armor Rating 151 translates into 30.12% physical damage reduction. Sure, it adds up, but...
The elder scrolls showed you Markarth, Solitude and the Castle the vampires live in (i'm pretty sure the backwards h symbol is a castle anyway), and they all pointed to a spot in the center of all 3 (Darkfall cave). The blue line that showed up gradually is the river that runs from solitude to markarth. and the mountains are the ones that run from solitude to markarth.
Jon, you should make a ring or amulet(or both) that is resist magic/resist fire. You can almost completely negate the fire damage penalty you take as a vampire, and since almost all fire based attacks including dragon breath attacks count as magic, the magic resistance will cover the rest with ease. You lose out on the fortify health/magicka, but overall I think this will give you more longterm survivability than the bonus health. And frankly, with a high magicka regen rate, you generally don't need a massive mana pool.
If you had been (or start) working on Alchemy, you will be able to craft potions that improve your enchanting and one handed skill further, as well as add damage to magic spells if you ever need (unique to potions) there was also an infinite loop that could be performed of enchanting gear for alchemy bonus then crafting potions for enchanting bonus, but already know your position on such exploity things
Tantrika X it's not infinite. In the base game without dlcs you can only make 32% better enchantmets. With dragonborn dlc there is a loophole with use of one of the black books. This one i've never tested.
More like armor of the demi-gods. Also, who want's to tell jon he could have enchanted a full set of vampire armor? "there was talk of 3 scrolls"...........he's doing this on purpose isn't he?
The 4 kind of commenters in all of Jon's videos: 1. The people who give him tips. 2. The people who rage at his memory and perception. 3. The people who do both. 4. The person that sums up the comment section.
you can put muffle on boots, you just can't break down unique items like nightingale armor. Also look for water breathing enchant so you can learn to enchant for a ring or lightweight hat
Jon, the Dwemer ruin you went into ages ago and cracked open the egg and took the scroll, that was the third scroll, you never had to retrieve it because you had it if you had not had it, the Librarian at the College would have sent you up to see Septimus to do the quests to unlock it
The surest way of learning muffle enchantment is to become full leader of the Theives Guild (I know that isn't going to happen in this series) whereupon a merchant will reside in the Cistern who has a high chance of having disenchantable muffle boots for sale (and if he doesn't you just wait for a re-stock).
Grab the Axe of Firey Souls. Unique enchantment that does fire damage AND soul traps. You can unenchant it and stick it on a weapon with another damage type. With Azura's Black Star, you've got yourself one hell of a powerful recycling system.
Jon, there are quite a few more enchantments that can go on the various armour pieces, you just don't take the time to disenchant to find them. Further, the plain "fortify X school of magic" enchantments are vastly superior to the "fortify x school of magic and regenerate magicka" ones.
On the subject of those +40 sneaking bits of jewelry. Magical Jewelry is good for situational effects since they weigh so little you can carry alternate options (you could theoretically do this with armor, but it's heavy). You might have a few energy resist rings, situational skill-boosting stuff, etc. Maybe even a circlet (the loss of armor hurts, but if it is for a skill you won't use in combat, the lower weight makes up for it). Of course, in practice, you'll forget to switch out 90% of the time or die because you forgot to change out of your talk-y jewelry.
Also, what you did not notice about the scroll is that the three combined into a map, the top right had the Wolf of Solitude and the bottom left had the horns of Markarth with a glowing rune on the location of the cave
Absorb is actually the best all around damage enchantment as no enemy has health absorb resistance while there are elemental resistances. The bow you get at the end of this DLC is sun or blood (I think for the last type) also has no enemy that resists that damage type. Also, fortify sneak is ridiculously good. Like to the point that you can literally touch enemies and they won't see you. It's kind of game breaking to be honest. I rather prefer playing a stealth build that only uses stealth to open with some burst damage than hiding the whole game. I do keep a ring and necklace on me usually though if an area really gives me trouble or I just want to play the game and not think about what I'm doing too hard.
If you do Angis practice you'll get several skillups for each more difficult training. It's a neat little thing. Wish they'd done so for all training instead of just clicking to skill up
+ Azrael Corvo Ah, ok fair enough. I've had that game so long and moded the hell out of it. Cloak of Souls probably IS one modded in. Apocalyptic Spells or some such. I think that s the only spell mod I ever tried before I deciding casting characters just weren't for me
Just started a new run myself. Seeing Jon stress over the enchanting with a time limit, made me decide I'll start picking up ingredients and learn alchemy. Do the "Fortify Enchanting->Fortify Alchemy->FE->FA->Fortify Smithing" thing. Not to Spiffing Brit levels, but you know, getting three crafting skills to 100 should give a significant output IMO.
Muffle and sneak fortification is not the same thing. Muffle is only for sound, sneak% is pretty much chameleon from the old games. Having a crazy amount of sneak fortification make you pretty much invisible when sneaking.
Jon you have 3 elder scrolls in your inventory and when you read the elder scroll blood you also read the other 2 dragon and sun, and you got the elder scroll dragon long ago remember when you went to blackreach that's where you got it so you didn't need to go look for it anymore.
Not 100% sure about this but I believe you can disenchant standard dark brotherhood boots for their muffle capabilities as they're not actually unique.
Give the mace of Molag Bal to Serana and make her equip it. She'll do all your soul trapping for you no bound weapons required. You don't even have to put the soul gems in her inventory. It works as long as they are in your inventory.
Should've taken the enchantments off chillrend and dawnbreaker, as they only have single enchantments on them, effectively allowing you to put four enchantments on one weapon. Should have disenchanted the gauldur amulet too.
Jon go through Dragonborn DLC you can find an enchantment called chaos damage randomly does fire frost or shock yes random but to me it always just seems fun
when you go to sell your expensive enchanted jewelry, you make up the difference with gear from them, making up the value. make up the diff with lots of cheap stuff and sell it on to the next vendor. it's cumbersome, but you get your golds worth.
"I thought we needed 3 Scrolls"
Jon, you literally just read three scrolls individually!
and literally one came from the bottom of a dwarven ruin
Jon enchant yourself a smithing suit. you can enchant fortify smithing on gloves, shirt, ring, and amulet. You can boost your smithing by an extra 100% thus doubling your smithing spell
MrGhosta5 also, enchant fortify alchemy. Then max alchemy perks and craft fortify enchanting and smiting potions!
If he finds the notched pickaxe, disenchants it and uses the enchantment on an iron dagger, he'll have an extra +5 to smithing at the expense of 2 carry-weight.
yeah, forget that level of min-maxing. He doesn't do alchemy. Heck, he didn't even bother to look at the conjuration/restoration reduction.
if you enchant 2 iron daggers it doubles the Notched Pickaxe's effects.
my strategy is as follows, use alchemy gear to make enchanting potions, use enchanting potions to make more powerful alchemy gear, repeat, then make powerful smithing potions too, use enchanting potions to make smithing gear, use the smithing gear and potions to improve the armour, then use the enchanting potions to enchant it... when you have 100 enchanting, smithing and alchemy with all the base power increase perks maxed out, that's about a 300% increase in improvements to gear alone. i have a dragonbone war axe that does 435 base damage with my armour on.
Islarf Jon doesn't care that much for that enymore
*finds an Elder Scroll at the bottom of a Dwemer ruin ages ago for a Daedric quest*
*reads three Elder Scrolls in succession to find the next location*
Jon: "Wasn't there supposed to be a third scroll at the bottom of a Dwemer ruin?"
JON, HOW ARE YOU THIS MUCH OF A NUMPTY?!
Perception on level 1
What is a numpty??
@@workingstiff0586 A numpty is someone who doesn't know how to google things-- or as the dictionary words it: _a stupid or ineffectual person._
the reason that the dawnguard managed to one shot you is because the dawnguard weapons do more damage to vampires
And his armor is quite week actually...
Jon, you seriously still haven't realized you already got the third elder scroll? You were in the dwemer ruins (Blackreach) already and you found the scroll there. And you literally read all three elder scrolls in the moth place.
Sends Fastred out of Ivarstead to live in Riften --> Fastred attempts to thank Jon by protecting her from the Dawnguard and dies, repeatedly
You are not the Dragonborn Skyrim deserves, but you're Dragonborn they are stuck with
nah...he IS the dragonborn that skyrim deserves, lol. Make Skyrim Great Again!!!!!!
Fastred doesn't understand. I choose who lives and dies. I'm the flipping Dragonborn! I'm also the prominent figure in a growing number of places. And I'm a vampire lord. I'm basically God. I play with fate and I rewind time when I don't like it!
It's a good thing the power didn't go to my head.
Btw Jon if your confused about that scroll that you need to get from the bottom of a dwemer ruin its because you went down into a dwemer ruin a long time ago and already got it
Harvey Cammack it’s the one in blackreach I believe.
Ya, he already has it
Waiting patiently for him to realise that he has it.
Everyone like this post so he'll see it!
Yeah he forgot he already had one...and did not notice Jon reading all 3 when he picked blood
"In the next few parts...let's finish up Dawnguard..."
He has no idea...
Next few parts yoy say?
Nope, never... perception way too low
Jon: I think we are due for a upgrade in armor. Pick scale armor
Been waiting for the upgrade for ages... picks scaled.. not even Elven...
And it doesn't even look cool either, it looks like a makeshift viking costume, not the garb of a vampire overlord. It NEEDS to be replaced, either with the vampire armour or something more evil.
Not Cool scaled is better than elven, also he said no smithing, one of the rules at the start was to not craft things with smithing
Also scaled is a massive upgrade from the stuff he had
I'm pretty sure Jon has forgotten the rules except the one about Archery. Just as everyone else has
Imagine if the series had ended with Jon locked in a cage, victim of his own folly while trying to become king of the vampires...
Even better if it had just continued. With an hour each of Jon the Breton, ranting about how she’s a great necromancer, while never doing any necromancy and locked in a cage.
"Let's read 3 flipping Elder Scrolls in a row"
*Proceeds to read 3 Elder Scrolls*
*2 minutes later*
"Wait weren't there supposed to be 3 Elder Scrolls, where is the third one"
Jon.....everyone may be screaming advice at you.....but you don't need it.....because your my Jon and I belive in your uncanny ability to come out on top my sweet.
Shock damage is a better enchantment than Frost. More things are resistant or immune to frost damage than shock damage. Better still is chaos damage enchatments as they do all three elements in a single enchantment slot.
yeah and I believe that no enemies have shock resistance and it drains magic too!
Plus, TASER sword, shock and paralisis.
Chaos damage dual enchanted with fiery soul-trap is my jam , yo!
chaos is a 50% chance to do each, fire, frost, shock. there's a chance you'll get all 3, there's a chance you'll get none, or 1, or 2
chaos damage on Stalhrim is just too OP. Seriously guys, all the frost enchantments are better on stalhrim, and chaos has some frost in it so it boost the whole enchantment. You can get to ridiculous numbers this way.
Fyi you can use the slow time shout to give you some extra time while using enchantment potions. Have a nice weekend everyone!
That’s... so genius, yet so obvious. Bless you, kind John, for this lifesaving knowledge.
Really that's good to know on this replay I just started. I never thought of it before. Good thing I decided to rewatch this :)
JON! PLEASE READ THIS: The soul trap spell is so much faster for filling soul gems then getting out your bound sword and running up to whack the enemy.
Also: HAVE YOU STILL NOT FIGURED OUT THAT YOU WERE CARRYING THE THIRD ELDER SCROLL THE WHOLE COCKING TIME?! ITS THE ONE YOU FOUND IN BLACKREACH!!!
Am I the only one that doesn't think the scaled armour looks good, it makes your character look like a bandit that got lucky with everything except for a chest peice
Yeah, all that buildup to getting the armour of the gods and he goes with scaled armour, a mid to early tier armour. Why do you do this to us Jon, she looks awful now.
I like how it looks, but I could not agree more with you about it looking like bandit gear
Jon _is_ a bandit that got lucky, though.
Jon now has high health and can tank other opponents one on one including dragons. Jon has become Benor. The circle is now complete.
Shadow Monk 7 Jon is nothing like me
Shadow Monk 7 Benor's loving spirit watches over her in spite of her hate for him.
Wild Productions FINALLY someone understands.
Ghost Benor is an impostor! Benor is alive and well and slightly smoky on his lovely farm in Peru.
A dragon's dogma reference?
Glass armor, Stalhrim, and Dragon scale are each superior light armor sets
Yeah, but I dislike the way glass armor looks. This is important to me.
Many A True Nerd please go to ironbind barrow, you need the special enchantment, that would make a better chillrend
Many A True Nerd I was about to comment that Glass armour is statistically superior, but to be honest I can respect your choices
Or, you cpuld just use the deathbrand armor and be a fucking tank.....
Many A True Nerd oh, wow, you actually read comments. In that case i have a question: why you're not using others knowledge?
Jon go to ironbind barrow, their you can get fiery soul trap on a weapon at the end if the dungeon, Fire damage plus soul trap all in one enchantment, then u won't need bound sword
this
He doesn't actually need bound sword at all. He only needs to remember the fact that there is a very simple spell that casts bound soul on a target for 60 seconds.
I've tried. I've tried these past three weeks in the comment sections, but he's apparently deaf to good advice.
Well, considering the fact that he hasn't responded yet to some of the advice in his Total War: Warhammer Campaign, he's apparently got a lot of these prerecorded.
FunkyFyreMunky Yup, I stopped trying to get him to give Serana better gear ages ago.
Generally speaking, Frost magic is the worst of the three elements (Fire, Frost and Shock). Simply due to the fact that so many things in Skyrim (like Nords and all undead) have a resistance to Frost, you end up doing less damage to a lot of common enemies. Shock is good in that regard, as very few things have a specific resistance to it.
For the longest time Frost was my favorite magic (as the vast, vast majority of your enemies are warriors and need stamina to power attack you) and I couldn’t fathom why Shock was so common (as conversely, few of your opponents actually use it) until I realized exactly what you said. Also, on the rare occasion you do fight a mage, they tend to fuck you up, especially if they use frost and you’re a non-Nord warrior.
Not everything has to go into The Trunk of Seldom Return, Jon. Doesn’t Chillrend deserve a place in a plaque?
Shout that makes you swing faster + Mehrunes dagger = weapon that will kill any enemy in less than 10 seconds
plus Valdr's lucky dagger and perks in double wielding.
Muffle isnt a unique enchantment you will hopefully find it eventually just havent got lucky yet sadly. It's just the fact that the nightingale stuff is unique so the game wont let you break it
Great, essential tags on armor :/
Due to the way the game weights the rarity of certain enchantments, though, gear with Muffle are exceedingly rare outside a small window of opportunity. IIRC, shops only start stocking them around level 11, and the higher your level, the less likely they’ll show up. Even with the old “assault shopkeeper and reload” exploit.
The only merchant/fence with a large sum "4000 gold" to buy your rings is, the fence Tonilia in the thieves guild.
well he could also get the merchant perk. Then he could just train, and the trainer's gold goes up for selling. works great at the college.
You know when he spent 30,000 gold on training blacksmithing with Eurlond? Well you can then just go to his shop and sell him all your stuff back. and get the training for free.
Actually, every fence you unlock from the thieves guild quests has 1k+ gold, up to 4k gold per fence depending on the number of special quests you've done for the guild (which Jon hasn't done).
If Jon restores the Thieves Guild to 'its former glory' - then all the fences get around 4000 gold each but it can be a little buggy.
Pha Q in fact, there are 4 others fencers with 4k gold out side in each hold
Behold the dragon born, leader of the mage's college, the leader of the theves guild and thane of many holds. behold them getting locked in a little cage.
Jon, a quest on Solstheim will give you the chaos damage enchantment, which is way better than fire, frost or shock enchantment as it has a 50% chance to do damage from fire, frost and shock, so with one hit you could use all three elements. Also, most opponents in Skyrim are nords or draugr who are 50% resistant to frost so shock or fire are better imo.
Edit: I really recommend shock damage as nearly no one is resistant to it
Jon, thank you. Thank you for making my day every Saturday and Tuesday/Wednesday. I think I speak on behalf of everyone when I say that you are incredible when it comes to making videos, you brought me out of depression with your humor, so thank you,
Congrats on 300k subs, you deserve that and a hell of a lot more
Agreed!
Okay, I thought the golfing trips were a bit sketchy, but there's no way you have the time to run a country and follow an LP series of this length.
No way to climb up that slope... Jon, you have an actual magical horse at your beck and call. And horses care not at all for your mortal physics.
I'm fairly certain, if you went for stamina regen instead of stamina for your boots, it would give you stamina regen during the day. Significantly more useful for sprinting about the place. It's halted by being a vampire, but any gear/perks that grant regen counteract that and give it to you again (though possibly at a reduced level).
If I'm wrong about that, someone feel free to correct me, but I'm fairly certain that's how it works.
Also, Agni's Camp gives you the chance to do some actual proper training for once. It's really out of the way so people do miss it, but it's great for levelling archery cause she has you shoot at the targets in stages and each stage comes with a guaranteed extra rank in the skill; very, very handy when you get to higher levels in it.
Kind of wish there were more training things like it just dotted about the map, to be honest.
Watching how you made your gear I was thinking the whole time : YOU KNOW NOTHING JON MATN.
I know that I love you and I know that you love me.....lol..sorry...I just watched that episode last night.
robyn hahaha
It's painful. JUST READ THE OTHER ENCHANTMENTS!! Jon killed me a little today, haha.
without mods you can't
Just learn the soul trap spell and use it in your left hand when you need it.
If you are concerned about your magicka regeneration, you can go back to Dimhollow and swap your Atronach stone for the Lord stone
still gives magic defense, but stacks with your Breton passive (as well as a bit more armour to your stack) but no longer inhibits your magicka regen
there is a mechanic coming up in the Dawnguard DLC questline that mitigates/removes the effect of daytime on your regen
if my recollection is correct, sleeping in a coffin as a vampire also gives 8 hours of magic resistance
You can absolutely learn the muffle enchantment. You just cant breakdown the nightingale armor to do it.
His determination to take the straight line route over a mountain towards a destination instead of just using the path provided is admirable
36:50 lol *almost dies whilst being big headed*
You can definitely get the Muffle enchantment, the only reason you can't break it down is because the Nightengale gear is "Unique" and Quest Important, so you can't break it down. Just gotta find it in the wild.
Was anyone else legitimately super happy that there was pretty much an entire episode dedicated to crafting? No just me... Okay...
Zach Federer I was happy.
I use these for white noise, so it was fine with me
Jon, you should take the necromage perk in restoration. All your spells become more affective against undead. This bugs out a bit because YOU are a vampire so your enchanted gear and spells get a fairly generous boost.
You’re a vampire Jon! You should be enchanting EVERYTHING with absorb!
You might want a *fortify stamina regen item,* maybe for a ring or some alternate gear. Vampirism give you -100% stamina, magicka, and health regen in sunlight. This means that if you have no regen-boosting effects, you don't regen at all, but if you have, say +62% stamina regen, you still regen magicka at 62% of your normal rate (100-100+62). You always had items that fortified your magicka regen. It might be good to be able to *run a bit in the day.* The light armor perk would also work for this, but having a spare ring or something in your pocket seems like a cheaper investment than a perk for those occasions you want to run during the day.
It might have been better to put *fortify one-handed on one of your amulets,* but losing the magicka or is a hard sell. You could also probably beat the speech amulet you have, if you wanted. Getting the *soul trap spell or make a soul trap weapon* since both are faster to use than making a bound sword (and even a dagger you enchant would probably be more powerful).
It's appropriate that Jon got trapped in the end and didn't kill the Vighar. Benor always was the true Dragonborn
Jon, for the ultimate badassery I recommend you do a certain quest on Soltheim. I can't quite recall the exact name but the final boss has a weapon enchanted with chaos dmg (50% for X dmg to be dealt from frost, fire or storm) and the 50% applies to each element, so on occasion you will strike with none or all of them!
Oh god the forgotten vale is going to be a headache
Jon, you could always read those other elder scrolls, the reason you don't go blind is that you're the Dragonborn. Moth priests need to prepare because they're normal mortals.
DesertAvenger the reason he did not go blind is because he is part of the prophecy in the elder scrolls.
"Who's Fastred?"
Oh, how you forget your friends so soon Jon.
Jon, you got the scroll in the ruins, the game instantly counted that part as completed when you got the quest.
jon, you could craft rings/armor to fortify your smithing and enchanting and stuff to further improve/enchant your stuff. Also you could make better potions to fortify.
Why weak scale armor tho for light armor
You have three elder scrolls! YOU READ ALL THREE! Jon is apparently so blind he can't count.
usernameed well, we know that Jon has a permanent Perception of -1; apparently, he gained that be going blind from reading so many Elder Scrolls.
Do we know if he read any scrolls before starting the channel?
Just so you know, I started Skyrim over again using this White Necromage build and it's TONS of fun. Even better when you get to Solstheim and have Teldryn on your side: he summons an atronach frequently, making any/all fights a 4v1 scenario if you also conjure help. Thanks a ton for this playthrough and the inspiration, it's easily the most fun I've had in the game since I first played it!
You burned time looking over the stats, the transfer to the crafting ate a good bit of time, and either the UI lagged when you were swapping from item-Enchant-Gem or you kept pausing.
The torch you had out blocked the indicator for where you were going.
Reading the scroll shows you a map of skyrim
@13:15 - Armor Rating 121 with 4 pieces of armor worn is only 26.52% physical damage reduction (armor rating x 0.12, plus 3 for each piece of worn armor). Just in case someone comes along after all these years and wonders. :P
@33:50 - Armor Rating 151 translates into 30.12% physical damage reduction. Sure, it adds up, but...
The elder scrolls showed you Markarth, Solitude and the Castle the vampires live in (i'm pretty sure the backwards h symbol is a castle anyway), and they all pointed to a spot in the center of all 3 (Darkfall cave).
The blue line that showed up gradually is the river that runs from solitude to markarth. and the mountains are the ones that run from solitude to markarth.
JON! YOU ALREADY HAVE THE SCROLLS! YOU ALREADY HAVE THE ONE FROM THE RUIN!
Jon, you should make a ring or amulet(or both) that is resist magic/resist fire. You can almost completely negate the fire damage penalty you take as a vampire, and since almost all fire based attacks including dragon breath attacks count as magic, the magic resistance will cover the rest with ease. You lose out on the fortify health/magicka, but overall I think this will give you more longterm survivability than the bonus health. And frankly, with a high magicka regen rate, you generally don't need a massive mana pool.
If you had been (or start) working on Alchemy,
you will be able to craft potions that improve your enchanting and one handed skill further, as well as add damage to magic spells if you ever need (unique to potions)
there was also an infinite loop that could be performed of enchanting gear for alchemy bonus then crafting potions for enchanting bonus, but already know your position on such exploity things
Tantrika X it's not infinite. In the base game without dlcs you can only make 32% better enchantmets. With dragonborn dlc there is a loophole with use of one of the black books. This one i've never tested.
Only Captain Perception could read three consecutive scrolls only to announce confusion about how he should have three scrolls only seconds later.
More like armor of the demi-gods.
Also, who want's to tell jon he could have enchanted a full set of vampire armor?
"there was talk of 3 scrolls"...........he's doing this on purpose isn't he?
He almost has to be. It's a shtick, he's doing it for show...it has to be.
Jon u have all the scrolls dragon sun and blood when Jon forgets how to count
The 4 kind of commenters in all of Jon's videos:
1. The people who give him tips.
2. The people who rage at his memory and perception.
3. The people who do both.
4. The person that sums up the comment section.
U cant fight an Ancient dragon alone Jon, u may do quite a bit of damage to it but it will still one shot u LOL
Congrats on 300k Jon! Cheers from across the pond!
you can put muffle on boots, you just can't break down unique items like nightingale armor. Also look for water breathing enchant so you can learn to enchant for a ring or lightweight hat
Jon, the Dwemer ruin you went into ages ago and cracked open the egg and took the scroll,
that was the third scroll, you never had to retrieve it because you had it
if you had not had it, the Librarian at the College would have sent you up to see Septimus to do the quests to unlock it
Jon, since you put stamina on your boots, would they be considered running shoes?
Fliplettuce 6776 no, that’s only if they allow you to hold B to run
The surest way of learning muffle enchantment is to become full leader of the Theives Guild (I know that isn't going to happen in this series) whereupon a merchant will reside in the Cistern who has a high chance of having disenchantable muffle boots for sale (and if he doesn't you just wait for a re-stock).
How long until Jon realizes that the Dawnguard light armor is better than the scaled armor?
I.T. Guy he is a vampire though. Dosent seem proper to wear the uniform of the enemy, to be honest.
Grab the Axe of Firey Souls. Unique enchantment that does fire damage AND soul traps. You can unenchant it and stick it on a weapon with another damage type. With Azura's Black Star, you've got yourself one hell of a powerful recycling system.
Jon, there are quite a few more enchantments that can go on the various armour pieces, you just don't take the time to disenchant to find them. Further, the plain "fortify X school of magic" enchantments are vastly superior to the "fortify x school of magic and regenerate magicka" ones.
On the subject of those +40 sneaking bits of jewelry. Magical Jewelry is good for situational effects since they weigh so little you can carry alternate options (you could theoretically do this with armor, but it's heavy). You might have a few energy resist rings, situational skill-boosting stuff, etc. Maybe even a circlet (the loss of armor hurts, but if it is for a skill you won't use in combat, the lower weight makes up for it).
Of course, in practice, you'll forget to switch out 90% of the time or die because you forgot to change out of your talk-y jewelry.
Jon. You have Dead Thrall. You are fighting the Dawnguard. The Dawnguard have Armoured Trolls. Worth a try?
Bloody hell jon, muffle can be learned but you need to find it on a non unique item i.e. iron boots of the muffle
"I need light boots" misses a pair of glass boots
and the guy in Riften is not with the companions
He doesn't like how glass looks anyway
Yeah I saw that in a comment
Also, what you did not notice about the scroll is that the three combined into a map,
the top right had the Wolf of Solitude and the bottom left had the horns of Markarth
with a glowing rune on the location of the cave
"Wasn't there suppose to be a third one?"
John scaled armor is for sub level 10 characters. Use glass armor it's sooo much better.
Hectic Man It's under advanced armors, so it's pretty good.
Scaled Armor is still pretty dang good; but yes, glass is simply slightly better
are you sure youre not thinking of Gopher?
Scaled and hide are not the same thing
Sub level ten? You have quite the lengthy mod list.
Absorb is actually the best all around damage enchantment as no enemy has health absorb resistance while there are elemental resistances. The bow you get at the end of this DLC is sun or blood (I think for the last type) also has no enemy that resists that damage type. Also, fortify sneak is ridiculously good. Like to the point that you can literally touch enemies and they won't see you. It's kind of game breaking to be honest. I rather prefer playing a stealth build that only uses stealth to open with some burst damage than hiding the whole game. I do keep a ring and necklace on me usually though if an area really gives me trouble or I just want to play the game and not think about what I'm doing too hard.
Damn, you spent 20 minutes choosing an enchantment. SERIOUSLY??
"The most exciting Skyrim series I've ever seen"
If you do Angis practice you'll get several skillups for each more difficult training. It's a neat little thing. Wish they'd done so for all training instead of just clicking to skill up
why don't you use soul trap anyway?
i think that's because he doesn't think he can aim properly with a controller.
Or Cloak of Souls. That one captures everyone in an area effect
Worry43 Troll I don't know if he has the mod that adds that spell. Because it's not a vanilla spell.
+ Azrael Corvo Ah, ok fair enough. I've had that game so long and moded the hell out of it. Cloak of Souls probably IS one modded in. Apocalyptic Spells or some such. I think that s the only spell mod I ever tried before I deciding casting characters just weren't for me
Just started a new run myself. Seeing Jon stress over the enchanting with a time limit, made me decide I'll start picking up ingredients and learn alchemy. Do the "Fortify Enchanting->Fortify Alchemy->FE->FA->Fortify Smithing" thing. Not to Spiffing Brit levels, but you know, getting three crafting skills to 100 should give a significant output IMO.
Muffle and sneak fortification is not the same thing. Muffle is only for sound, sneak% is pretty much chameleon from the old games. Having a crazy amount of sneak fortification make you pretty much invisible when sneaking.
18:00 of course a vampire would have a vampiric blade Jon, but I think if you want to recreate Chillrend then frost and paralyze
Jon the scroll in the Dwemer ruin is the Dragon one you found it really early on in the series
There is a unique looking ring in the vampire castle
The mystery of the -1 Perception has been solved. He read 3 Elder Scrolls and it made him blind!
Jon you have 3 elder scrolls in your inventory and when you read the elder scroll blood you also read the other 2 dragon and sun, and you got the elder scroll dragon long ago remember when you went to blackreach that's where you got it so you didn't need to go look for it anymore.
Not 100% sure about this but I believe you can disenchant standard dark brotherhood boots for their muffle capabilities as they're not actually unique.
Wouldnt it been better if you enchanted your armor so you have infinite magicka?+You could do it on heavy armor.
Give the mace of Molag Bal to Serana and make her equip it. She'll do all your soul trapping for you no bound weapons required. You don't even have to put the soul gems in her inventory. It works as long as they are in your inventory.
The third elder scroll is Elder Scroll Dragon - which you have because it's ALSO a main plot item. You did get it in a dwemer ruin, too.
Should've taken the enchantments off chillrend and dawnbreaker, as they only have single enchantments on them, effectively allowing you to put four enchantments on one weapon. Should have disenchanted the gauldur amulet too.
They count as unique items that cannot be disenchanted, like the Nightingale armor set or Valdr's Dagger.
Chaos damage dude.
Love getting champions cudgel A.S.A.P
People are siding with you in riften because you're the thane
Jon go through Dragonborn DLC you can find an enchantment called chaos damage randomly does fire frost or shock yes random but to me it always just seems fun
APPARENTLY BECAUSE NO ONE ELSE WOULD SAY IT JON THE THIRD ELDER SCROLL IS THE DRAGON ONE
everyone is saying it, Jon is just being Jon.
Just so you know dawnguard weapons do more damage to vampires and their armour reduced damage taken from vampires
when you go to sell your expensive enchanted jewelry, you make up the difference with gear from them, making up the value. make up the diff with lots of cheap stuff and sell it on to the next vendor. it's cumbersome, but you get your golds worth.
You should get the chaos enchantment. It has a chance to do fire, ice, and shock damage that counts as one enchantment.