Guild Wars 2 Has Lost Its Class Identities...Too Many Weapons For Everyone...

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  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 96

  • @TheVillaousTerminater
    @TheVillaousTerminater  2 місяці тому +4

    Edit: I was hoping for more than your typical gw2 players caping for the game haha. Also, where are all the smart people in MMORPG? Why do I always get the people who make kid arguments?...I can see why the genre has gone nowhere for years.
    Just because something sounds and looks cool doesn't mean it would translate well into effect without the cost of breaking class distinction. That's the demeanor of a child.
    Additionally, some are trying to distinguish professions and classes; the two are closely similar concepts...other games called it something else, callings and souls, jobs, ascendancies. Doesn't change what they are. And if you still want to insist the difference, it does a poor job of implementing that concept from the beginning considering it was level-headed and it does use your usual fantasy class concepts. You also can't use gw1 mechanics to justify anything in gw2 since gw2 is its own game with its own take on various features. If you want to distribute weapons or styles across different classes, this isn't it nor do u overdo it. If "Opening up" is equivalent to giving out a weapon to EVERY single class with similar playstyles and re-used animations then you agree with the video. That only proves my point further. You can like it all you want but it doesn't disapprove anything I said. Like I said, the core classes already had multiple mechanics to begin with, there's no need to exacerbate this pattern.
    Why the hell would a Necromancer, a harbinger of death, be throwing a spear like a warrior?? What do you think?
    Hope you enjoy the video and consider hitting the subscribe button and leave a like or even a feedback. Also, Let me know if you have a topic in mind.
    Premise: 00:00-01:07
    GW2 Trend: 01:08-01:27
    The Main Problem: 01:28-02:20
    GW2 Out of Ideas?: 02:21-02:47
    What the could do: 02:48-04:07
    Repetitive Animations: 04:08-04:55
    Other Routes: 04:56-06:20
    Do you agree with my point? 04:57-6:49

    • @Malam_13
      @Malam_13 2 місяці тому +1

      Honestly, for a reaper kind of character spear is awesome. The best example I can think of is Kalista from League of Legends.
      She is a marksman using spears. She used to be a loyal and fierce general of her king. She was sent to find cure for the queen who has been poisoned. Eventually she found an isle where the people gave her the Waters of Life which could have cured the queen. By the time she found it, the queen was ready dead and the king turned mad, closing himself and her festerind corpse in their tower, declaring Kalista a traitor to the crown when she returned too late.
      A fellow general, Hecarim convinced her to take them to that isle she found.
      The People of the isle has declined to resurrect the queen, even if they had the ability to do so for it would disturb the order of the world.
      For this, the mad king ordered the massacre of the island. Kalista resisted and called for Hecarim to stand with her. Instead, Hecarim drove his spear through her armored back. The king's men joined, piercing Kalista's body dosen times more. With her last breaths she's sworn vengeance while watching her loyal armsmen get cut down.
      Now her undead specter, filled with vengeance haunts the lands and became a macabre folklore.
      She uses the Spear of Vengance to hunt down her prey, leaving impaled corspes in her way with nowhere to run out of the reach of her spears.
      A spear is MENACING AS FUCK. Penetrates armor and goes through grown boars from a distance. It's hard to stop because of it's mass. It's scary opposing a spearsman.

    • @TheVillaousTerminater
      @TheVillaousTerminater  2 місяці тому

      @@Malam_13 Are you implying gw2 is as absurd as league of legends? I don't disagree

    • @user-xo2og8kv1o
      @user-xo2og8kv1o 2 місяці тому

      @@Malam_13 the problem is not that spear cant be a weapon that would fit necro for example. the problem is that everyone gets the same weapon.
      with the right lore and implementation you could make almost every weapon fit on any class. but that also doesnt work just by slapping the weapon on that class. tying the weapon to an elite spec for example, is one way to make it work. look at bladesworn. most ppl wouldnt really like a pistol for a warrior, or think it would fit one. but the way they did it with bladesworn, it works well.

    • @misbegotten3508
      @misbegotten3508 2 місяці тому

      "everyone's stupid except ME"

    • @LLPTV
      @LLPTV 2 місяці тому

      you're full of sh*t

  • @90skids63
    @90skids63 2 місяці тому +17

    one of the funniest things about this video is this dude not realizing he’s one of the major reasons of what’s wrong with mmorpgs today

  • @MrBodaluz
    @MrBodaluz 2 місяці тому +36

    Different weapons also opened many more possibilities for builds and gameplay. So I dont agree.

    • @TheVillaousTerminater
      @TheVillaousTerminater  2 місяці тому

      Possibilities for builds and gameplay? Yes, that's the point of having a class system buddy...There were already plenty with the core classes. At this point, like I said, the distinction has been blurred.

    • @warisprofit1427
      @warisprofit1427 2 місяці тому +13

      I don't agree either. You can have many weapons and still have an identity. They customize the weapon to the class. It's great!

    • @MrBodaluz
      @MrBodaluz 2 місяці тому

      @@TheVillaousTerminater I find it more welcoming and more fun to have more options aside from your "class system". Im sorry, I don't see your "the distinction has been blurred" point.

    • @MrBodaluz
      @MrBodaluz 2 місяці тому

      In additional, at least the game provides us of more options on how to play and how to enjoy it. If you don't find it helpful then don't use it. Simple as that.

  • @nestor-martinez
    @nestor-martinez 2 місяці тому +6

    People will complain about anything.

  • @grimonce
    @grimonce 2 місяці тому +9

    Well, I'm tempted to use an ad hominem, but I guess it's not worth it.
    Whatever mate, you have no valid points whatsoever.

  • @ryanl4821
    @ryanl4821 2 місяці тому +8

    Why does an elementalist use a spear? Who says they can’t? It’s such narrow minded thinking by casuals, pigeon holing each class into specific roles that make mmos boring imo.

    • @nautilaz
      @nautilaz 2 місяці тому

      Agree. And even lore wise it's not a stretch. A spear is a very versatile weapon that all manners of combatants could use. And tbh the spear was bonkers for beta, cant wait to use that full time.

    • @warlocksm1
      @warlocksm1 2 місяці тому

      Even sorcerers in DnD 3rd and 3.5 editions where proficient with spears.

  • @nymeats
    @nymeats 2 місяці тому +27

    the flaw of your thinking is apparent from the title itself, they are professions not classes,
    since gw1 that terminology was used to showcase that these are things that your character learns and keeps expanding upon,
    in gw1 your character would multiclass by swapping between secondary professions whereas in gw2 you gain access to a broad variety of thematic weapons and skills throughout the expansions,
    and we already had a very broad and extravagant variety of weapons in the base game,
    so you are mistaken, there is no class identity, there is profession fantasy and it keeps being expanded upon while giving you new choices (as was the case in gw1)

    • @imanoobtuber
      @imanoobtuber 2 місяці тому

      the best argument you have is the name he chose?
      bro cmon go back to the drawing board.

    • @nymeats
      @nymeats 2 місяці тому

      @@imanoobtuber that's not the argument that's the introduction to the arguments, learn to read buddy

    • @imanoobtuber
      @imanoobtuber 2 місяці тому

      @@nymeats strong subjective claim in the first sentence. common debate fallacy. buddy.

  • @Calvin9360LX
    @Calvin9360LX 2 місяці тому +5

    In my opinion your thinking on this subject is flawed due to not making the distinction between professions and classes. GW1 started with professions where it was possible to swap between a max of 3 professions(if i recall correctly). GW2 continues onto that swapping between professions in a bit of a different way, having the core professions with additional professions available later in game such as guardian having Dragonhunter, Firebrand and Willbender.
    This makes it more customizable for players that want to try something different with their favorite professions.
    Classes are set in a way that you are bound to a specific playstyle. for instance rangers being stuck with a bow or daggers in other games.
    But in gw2 i can play a ranger character with a greatsword, axe, staff and other possible weapons, become a druid to focus more on healing or stick to gameplay without a pet animal and instead choosing to merge with it to gain more powers.
    From a new player perspective i think it can be quite overwhelming at first, but for an experienced player it gives me more options to try out and see what i like.
    Compared to other MMO's i have played, i dont think i can confidently call GW2's profession system a class system such as is seen in other MMORPG's

  • @scoobystifffordays
    @scoobystifffordays 2 місяці тому +7

    try .. gw1
    it will blow your mind
    if weapons / skills are the problem for you
    this game has always been on opening up
    the taboes of other MMos

    • @TheVillaousTerminater
      @TheVillaousTerminater  2 місяці тому

      I highly doubt it especially considering the rest of your comment. Never said weapons/skills are the problems, you mis-represent the video. If you think opening up is giving out the same weapon and re-used animations to every single class then you agree me. Opening up isn't a taboo, many have done it appropriately in multiple ways, you just haven't been exposed to enough MMOs.

  • @pega7550
    @pega7550 2 місяці тому +11

    I think it makes a lot of sense lorewise for every class to use the spears kind of similarly, since we supposedly learn how to use the landspear from the lowland kodans. Which also explains why every class gets to use them, not just one specific one.
    Also guardians have been using spears since the start of the game, underwater. So that argument makes little sense, especially considering some of the weapons core classes do use, like warrior and longbow or speargun, engineer shield, ranger greatsword, thief spear (again underwater), elementalist dagger and trident, mesmer greatsword, necromancer axe and spear (underwater yet again). Only speaking of the core weapons here, not even expansion ones.
    The reason why anet said they wont do any elite specs for now is because it's very complicated to balance all the classes. There's now 9 classes with 3 elite specs each, so basically 36 different classes. And if there's any change to a core class, to make them more powerful, the same change automatically applies to 3 more classes that might not need a buff and turn out overpowered afterwards. That's one hell of a balancing act.
    Though they never outright said they'll never do elite specs anymore, so we might see new ones in the future (or a different version of it).
    What I really wanna see is some reworks for existing utility skills that see close to no usage, similar to the thief traps, which are now called preparations. A few examples to rework might be warrior stances, engineer turrets and thief tricks (yes thief again xD).
    (edit spelling xD)

    • @imanoobtuber
      @imanoobtuber 2 місяці тому +1

      you're using the fallacy of subjectivism.
      go back to the drawing board.
      edit: commented under wrong thread. no subjective fallacy here.

    • @pega7550
      @pega7550 2 місяці тому

      @@imanoobtuber I'm sorry, english is not my first language, what is a fallacy of subjectivism? And where did I use it?

    • @imanoobtuber
      @imanoobtuber 2 місяці тому

      @@pega7550 i commented under the wrong post it looks like. you didn't do anything wrong. i will edit my original comment to reflect this.

  • @alancode2147
    @alancode2147 2 місяці тому +6

    The weapons aren't making the professions the same and they didn't make them different. It's just a name attached to a set of abilities that they themselves do different things and look different. Just like "elite specialization" is just a name attached to the specific mechanic changes a profession receives. What would the difference be if they added the exact same effects in the upcoming expansion but to 9 brand new weapons that nobody currently uses. Your argument that guardians shouldn't use spears because it's a warrior weapon and guardians are more shield and sword is also completely ignoring the existence of an elite spec like Dragonhunter, guardians that use a ranged weapon. I mean, sounds like you should have brought up your argument around day 1 of GW 2 when you picked a mesmer to try and realized you shoot lasers with your greastsword. Just saying.

    • @TheVillaousTerminater
      @TheVillaousTerminater  2 місяці тому

      Because a weapon has its own flair in both animation and purpose (gameplay-style) or at least that's the point of it. The difference would be there if you actually thought about what each class can offer individually. I don't remember contextualizing dragonhunter or mesmer greatsword

    • @alancode2147
      @alancode2147 2 місяці тому +5

      @@TheVillaousTerminater you used some justification that paladins don't use spears that spears are a warrior weapon. In D&D paladins do use spears, Roman military trained to use a short spear with a shield. So my point is, you're too close minded. They took and said what do a mesmer see when they look at a greatsword instead of great sword go swingy-chop. I mentioned the mesmer because you didn't and yet mesmer had had giant laser shooting greatswords from day 1, so it's odd that you've grown closed minded instead of just starting off that way. The spears do have their own animations and flair and mechanics even.

  • @nautilaz
    @nautilaz 2 місяці тому +1

    The unique part about GW2 in general is its treatment of weapons by different professions. Since day 1, it was always cool to experiment with different professions, seeing how they would use same weapon, way different delivery and results. So the spear is a continuation of that. I would agree it's blending traditional "classes" a little with each new weapon, but they're different enough in delivery to retain the original professions. The only profession that is becoming more obsolete and less special with every new weapon release is warrior, which is based around using as many weapon choices as possible.

  • @Gobbledi_Gook
    @Gobbledi_Gook 2 місяці тому +13

    One day you’ll grow up and realize that you’re complaining about something that ultimately doesn’t matter but until then pop off kween 💅🎉

    • @TheVillaousTerminater
      @TheVillaousTerminater  2 місяці тому +2

      Well nothing ever really seems to matter in the end does it? Doesn't mean you stop trying (though gw2 is really lost for good). You're welcome kid.

    • @Gobbledi_Gook
      @Gobbledi_Gook 2 місяці тому +4

      @@TheVillaousTerminater I don’t mean “doesn’t matter” in the “there’s no point in trying to change an insurmountable problem” kind of way, but more in a “your critique isn’t constructive or helpful in any way, and your video serves only as a vehicle to ferment negativity, and is therefore irrelevant” kind of way

    • @DrihunGaming
      @DrihunGaming 2 місяці тому

      @@Gobbledi_Gook it came out as if whatever he said does not matter in the end. Voicing his opinion is not irrelevant, since everyone is entitled to their own opinion etc. Just like your opinion does seem pretty damn irrelevant to me, it's still viable to you.

    • @guardianlamb9962
      @guardianlamb9962 2 місяці тому

      @@Gobbledi_Gook U try terribly to try to dance around the fact that ur comment was out of touch. let me guess, u have a pronoun? this is comedy gold

    • @guardianlamb9962
      @guardianlamb9962 2 місяці тому

      @@Gobbledi_Gook U try terribly to dance around the fact that ur statement had no zero ground to begin with. let me guess, ur pronouns are they/them

  • @godofwarpl24
    @godofwarpl24 2 місяці тому +2

    you made the right choice leaving. In fact i left the "mmo" genre 2 years ago because I realized that no matter where i go, there are just too many cave dwellers who lack common sense and then you have people that turn a game into their weird fetish. It makes me want to vomit.

  • @ykwdota
    @ykwdota 2 місяці тому +4

    You are dissatisfied with the game, you don't feel joy playing it. Don't try to pin it on something that may be "obvious" to you.
    The professions are fine, distinguished and differentiate enough. There's much this game doesn't do right, could certainly do better or arguably has some budget features, but this is most probably the least.
    Weapons never were "exclusive" to one type of profession, tell me exactly why a mesmer can't have a gun? They use magic, magic can be applicable and usable in many different ways, there never was a rule that you need a specific catalyst to channel it.
    You are most probably dissatisfied with most things, not just GW2. This is caused by something much more fundamental. You perceive the world as your body lets you perceive it. Try to think back and see if you ever had the same excitement and wonderment as you had as a child (its not something you only have as a child, but something you lose with modern lifestyle) Maybe do some exercise and try to eat correctly (no I don't mean a lot of vegetables)
    You perceive the world and everything in it differently for how you are used to and then try to pin it to words and methods you have learned through your life. But that doesn't work.
    Stop thinking in language and definitions and fix your issue first.
    You most probably won't understand what Im talking about here, and that in itself tells a lot. Ever wondered why there seem to be people still having the same type of fun they had as a child and seem to be flourishing in everything they do, this is why. Their body is in a good state.
    I don't want to elaborate on this any further, if you have specific questions let me know.

    • @ykwdota
      @ykwdota 2 місяці тому +1

      I looked at the rest of the videos on your channel after this. So I got some more to say.
      Tab Targeting isnt something that MMOs need to move on from. MMOs inherently arent what they used to. Every MMO that is popular today, has had a huge fanbase beforehand. An MMORPG never works without players already being established in their lore (WoW, ESO, SWTOR) and have a drive to even play it. MMORPGs have worst kind of story delivery, worst pacing, worst enticing gameplay if its not something new. The reason why we dont have better MMORPGs and why AoC will probably not be the huge success its supposed to be, is because MMORPGs as they are made today and in the reason why they are mode today are not why they became popular.
      The earlier types of these games, such as WoW, would gain a playerbase both because the lore was established, they had a huge fanbase, and because it was a game that hasnt been seen before. EQ2 came out at the same time, had the same and in parts even a BETTER gameplay loop, but ultimately fell under the radar.
      MMORPGs were also huge SOCIAL game, in which players could immerse themselves, do whatever, stand behind their factions etc. which is all only possible because there was something like WC3 for example.
      MMORPGs fail to attract the player that played them at release, and succeed in gaining the player that hasnt seen them in their hayday. If you don't know how good something was initally, you won't know that its bad.
      See what I mean? You talk about something you dont fully understand, because you cant understand it. You don't know how someone else feels or you have forgotten how you can feel.
      Its not because of the tap targeting system, MMORPGs arent about fast paced combat mechanics. The type of game you want them to be, can't be achieved with the current technology we have on a large scale. BDO barely manages to keep their combat system running in huge masses of players with their server technology.

  • @clawdane2611
    @clawdane2611 2 місяці тому +5

    How the Mesmer uses that rifle I think passes though. medi sniper that can shoot portals

    • @TheVillaousTerminater
      @TheVillaousTerminater  2 місяці тому

      Did a 12yo draw that idea down for the Devs?

    • @clawdane2611
      @clawdane2611 2 місяці тому +5

      @@TheVillaousTerminater lol trash talk it all you want I actually like it.

    • @eternalvigilance5697
      @eternalvigilance5697 2 місяці тому +6

      @@TheVillaousTerminater Come on man. You are just trolling at this point. Is this video meant to be rage bait?

  • @VenethyrWeber
    @VenethyrWeber 2 місяці тому +2

    "Adding weapons does not work - What would a mesmer do with a torch" - buddy, Mesmer torch was not part of an expansion - it is core game, and skill 4 (the Prestige) basically makes you invisible and blinds people beacause you basically use "smoke and mirrors".
    I looked at your channel and you pretty much only critique all sorts of MMORPGs. If the genre is not for you you don't have to play them, you know?

    • @guardianlamb9962
      @guardianlamb9962 2 місяці тому +1

      why would a mesmer need a torch to go invisible? It is pretty much their innate ability. the torch does not create smoke either. and I hate to be that guy to do the obvious but he literally does not just critique mmorpgs, get a glasses and ear aids and check again without just scrolling for few secs. feedbacks are always good as im tired of seeing too many fake creators, u must love living in a lie

  • @trevormolina6064
    @trevormolina6064 2 місяці тому +1

    You clearly don’t understand the combat system in depth. Classes are distinguished by niche use cases varying on the encounter. The weapons are distinguished depending on which class you’re using. Each with its own functionality according to the weapon. It was always the studios intent to not have a holy trinity class structure. Each class can play any role. And that was the intent. And they’ve done a great job accomplishing their goal. But as I said, each class has its own niche use cases. Which you would understand if you understood the game at a higher level. There is no cookie cutter solution to the current combat/weapon system. As it’s incredibly elaborate and the idea of individual classes are only distinguished by mechanics and play difficulty. That’s how it should be as that was the intent. Combat is skill based and focused on mechanics. Not the uniqueness of each individual class based on what weapon they have.

  • @rg2977
    @rg2977 2 місяці тому +1

    Torch for mesmer is there since ... the release of the game.
    You're saying it didn't make sense back then either ?
    Why are you yapping about the game needing to be realistic ?

  • @mebrandonb
    @mebrandonb 2 місяці тому +1

    "I was hoping for more than your typical gw2 players caping for the game haha. Also, where are all the smart people in MMORPG? Why do I always get the people who make kid arguments?"
    It's pretty bold as someone who has only been playing the game for 2ish years to assume the feedback you're receiving on this ridiculous video is being made by people who aren't more experienced in what gw2 is like. Weapon variety is one of the highlights of the game and is what makes it so unique compared to other mmos. Gw2 doesn't ask the question "would [class] use this weapon, it answers "How would this class use this weapon," and that's one of the fun things about the game. The good news is if you want to RP as a Mace/Shield guardian you have the freedom to do so, there are zero downsides to other weapon options being available to a class.

    • @guardianlamb9962
      @guardianlamb9962 2 місяці тому +1

      ur argument is faulty when you based it off how long someone play a game = to better understanding of its features. It's actually the other way around. Most people who've played a game for years have far more biased and clouded perspective vs someone who is more laid back but critical. I also agree with him that they messed up the variety when they keep using the same animations and they all play too similarly. It isnt about what the game ask or doesnt ask, u are a lost

  • @manuelmusetti5026
    @manuelmusetti5026 Місяць тому

    class identity is based on class/spec mechanics and traits, weapons are the last piece...

  • @anti-jornalismo3221
    @anti-jornalismo3221 2 місяці тому

    a maioria das pessoas que comentaram algo, não tem argumento o suficiente ou maturidade pra entender que o narrador está certo! as skills são as mesmas sempre! e sempre e sempre! apenas trocam as animações colocando uma skill de thief no warrior, e uma do warrior em um ranger da vida!, e sobre as identidades em que as classes perderam suas identidades! isso sempre foi assim.... gw2 tem um logo que se chama "seja o que você quiser" é um jogo voltado para o publico lgbt, a bandeira colorida da vida! então vai continuar sendo assim!
    seja o que você quiser!

  • @tbull1663
    @tbull1663 2 місяці тому

    I agree about classes losing identity but not due to weapons.
    They started making the classes all feel the same and its turning into: "what color skills would you like your quickness/alacrity in?"
    Easiest example of this: a vast majority of necromancer's boon corruption skills were stripped of their identity (a core part of necromancer that was unique to it) and now majority of their skills are just another boon strip. It still has boon corruption, but only on a couple skills.

    • @TheVillaousTerminater
      @TheVillaousTerminater  2 місяці тому

      Weapons are pivotal in the skills animation and gameplay style. It will always influence a class identity whether you see it or not.

    • @tbull1663
      @tbull1663 2 місяці тому

      @TheVillaousTerminater with class archetype, nothing says a necromancer can't use a spear, or a spell caster using a pistol. For class archetype, it's the skill set they provide. Sure there may be weapon PREFERENCES for that archetype, but you're mistaking a preference as "their only options." Now to take this back to GW2, there's restrictions to the classes that anet enabled, so it makes the weapons they use a preference. The best part about fantasy, the world and restrictions are what you make it, whether you see it or not

  • @user-xo2og8kv1o
    @user-xo2og8kv1o 2 місяці тому +4

    damn, ppl are really hostile for no reason. and the worst part is, they dont even understand what theyre talking about. the topic youre adressing is a probelm since they made every specialization weapon usable for the professions. its even in the name "specialization", it doesnt make sense that everyone can use it then, does it? on paper, yes, there are more possibilities, but sadly thats not how it translates into reality.
    im not sure if its budget, lazyness or a lack of creativity, but they are definitely making the wrong decision when it comes to game(play) design and longevity.
    edit: well, after watching the entire video, i guess ppl are hostile for a reason. you called them dumb idiots afterall. tho, reading some of their argumetns, i guess youre not entirely wrong. still, thats not how you go about discussing a topic if you actually care to have a decent discussion.

  • @leeting461
    @leeting461 2 місяці тому +2

    Yeah class fantasy feels off given the available weapon choices (Pistols on Guardians etc...), anyone arguing that "professions" aren't classes is just arguing semantics.
    ArenaNet should have just created new elite specs that change weapon animations and and existing 1- 5 abilities.

  • @AperyGra
    @AperyGra 2 місяці тому +1

    A staff Warrior?

    • @TheVillaousTerminater
      @TheVillaousTerminater  2 місяці тому +3

      A warrior would technically be proficient in most if not all weapon types considering its their only gimmick. But, I would of just went ahead and just introduced a monk class for staff or make a monk into a major spec for the warrior since a monk class might greatly undermine the warrior if its done too good.

    • @AperyGra
      @AperyGra 2 місяці тому

      @@TheVillaousTerminater they did not even add the ritualist, the Paragon, the dervish and the healer from gw. What you think of gw3?

    • @misbegotten3508
      @misbegotten3508 2 місяці тому +1

      @@TheVillaousTerminater I love how you just said that first line with no backing, no data, no real justification beyond "eh yknow that's their gimmick" which isn't even correct. Unless you're a warrior who ignores their adrenaline bar in which case GOOD LORD YOU GOT BALLS TO THINK YOU GOT AN OPINION.

    • @guardianlamb9962
      @guardianlamb9962 2 місяці тому

      @@misbegotten3508 Im not even that connected with gw2 but if you do play it then he may be right in how p** brain gw2 people are. Gimmick as in warriors are non-magic, an adrenaline is part of a warrior that builds up rage....such a simple knowledge that u missed somehow

    • @guardianlamb9962
      @guardianlamb9962 2 місяці тому +1

      ​@@misbegotten3508 Im not even really connected with gw2 but he may have a point in gw2 players if that's the best reply u have up ur sleeves. Gimmick as in warriors are non-magic and weapons are their main arsenal. An adrenaline is part of that warrior that builds up rage...it's really simple knowledg. how is it possible u even have access to youtube?

  • @xblvr-nz9qf
    @xblvr-nz9qf 2 місяці тому +3

    Your limited experience discredits you, your strawman discredits you... the misinformation that gw2 is in decline, that is not what the data clearly show. You say "but who knows". You would know if you actually put effort into educating yourself better on the topics you poorly demonstrate your familiarity with... Honestly, you just come off as an inexperienced player and your ideas are primitive... of which just comes down to adding more buttons and bloating classes more. Weapons don't make a class/profession, class/profession mechanics do.
    There are legitimate complaints to be had about spears like how the art team completely forgot about function focusing entirely on form with all the graphics puke that will cover up all the combat telegraphs players need to see and shitting on the effort of developers to telegraph things so gameplay is dynamic with player agency to react to telegraphed abilities. I think people should be fired over the artwork. Over the 12 years I have been playing a lot of development time has been spent on reducing the graphics puke the art team keeps throwing all over the place so players can actually see the things they need to see.
    Suggesting every class feels the same cuz they all get to use similar weapons with completely different mechanics sounds really dumb and as far off base as you could get.

    • @misbegotten3508
      @misbegotten3508 2 місяці тому +3

      The decline is what baffles me. GW2 isn't marking huge numbers like the other big two, but the devs have repeatedly expressed faster developments because of unexpected success financially. Reality does not align with what this man is saying. We wouldn't be getting Janthir Wilds at all.

    • @xblvr-nz9qf
      @xblvr-nz9qf 2 місяці тому +1

      @@misbegotten3508 when i hear people say the game is in decline, i already know the rest of the statement will be bullshit. The fact that these things can be looked up and they still spew it just tells me they are dishonest. How accurate or informed could anything else this person says actually be... If you can't be bothered to make sure your statements are accurate I can't be bothered to listen to a damn word you say.

    • @godofwarpl24
      @godofwarpl24 2 місяці тому +4

      What experience or information do you have about gw2 aside from being a smelly dwarf? There is no official data on game available to public aside from populations which also is not correct most of the time because of alts and inactive players so u are the one misinformed if anything i say. gw2 is a dead. I played the game for nearly 4 years since 2020 and u noticed the dip in world activities and even the quality of recent expansions. why do u think they are going with gw3? Even freaking lotr is still getting expansions even more rapidly than gw2. I dont like people who do nothing but hang on a thread for a game that has gone down a lot.

    • @imthesubscribeggar2470
      @imthesubscribeggar2470 2 місяці тому

      ​@@godofwarpl24they cant just accept the fact that gw2 is slowly dying. Whats with the gw3? To hype new players to tryout gw2? I find gw2 weird genre of MMORPG, it leans too much of a fantasy. A berserker warrior using a spinning torch weapon? Hell no

  • @GRIFFINPOLSKA
    @GRIFFINPOLSKA 2 місяці тому

    L take

  • @WolfsFriend42
    @WolfsFriend42 2 місяці тому +1

    🤣

  • @NTeKLullaby
    @NTeKLullaby 2 місяці тому +2

    A whole lot of your points come down to a wierdly narrow definition of classes. The fantasy is not that the Elementalist is a caster that controls the 4 elements, as such they should only be using foci that facilitate that - Or that a Ranger should solely be reliant on their pet and ranged weaponry. The fantasy of Guild Wars 2 is much more in line with how the real world works, where certain professions use the same tools to achieve different goals, and in turn this leads to differences in playstyle and further facilitating variety in builds.
    Professions in Guild Wars 2 were not designed with the trinity of Tank, DPS & Healer in mind at launch - while some were better at these than others, each class was designed to be able to fill any role. Also from a logical standpoint, why wouldn't someone use a specifc weapon or tactic? It's because they were missing the appropriate training, which is the whole reason behind the Hero Point system, at least flavour wise.
    Also just as a funny side note: Fire has been widely used to entrance and distract across all ages. So it pretty much fits a Mesmer's style. Same thing with rifles, they fit flavour wise for the Mesmer, simple due to the fact, that you have a profession which can (at least in lore) disguise itself as someone else - I'd say that's perfect for infiltration and assassination.
    My overarching point is this: Each class having essentially access to every weapon, does not diminish the difference between the 'classes', however makes it so that people that only want to play one character, can play this character in mulitple ways, in all avenues of content, while carving out a niche for themselves, and being able to adjust to what is currently required. To be optimal you would still need specific builds adjusted perfectly to suit specific situations with a specific profession and that will most likely never go away.
    Regarding your idea of having additional swap out skills for weapons, I completely agree - I've been hoping for this since pretty much shortly after the original launch.

  • @Yaeshi
    @Yaeshi 2 місяці тому +2

    weapons never were the "class identity" .. they have nothing to do with class identity... closest way how weapons shaped "class identity" was how each class used the same weapon in different manners..... class identity is in their class/spec mechanic and utilities ... never in weapons ....

  • @Sabithail
    @Sabithail 2 місяці тому +2

    welcome in gw2 while:
    1. mesmer with greatsword shoot beams from it
    2. mesmer rifle heals.
    Idk why, mesmer seems wicked.

  • @Arrow333
    @Arrow333 2 місяці тому +1

    Class identity (or profession identity) lies within the skills themself and the class mechanics. The weapons are just used as a means to tack these skills on in a set. And having them as a set is a design decission that was discussed back when the game was released as well, but most gw2 players have adjusted to that. While it reduces build variety, it also helps making builds that are working since you get a limited set of skills that are meant to be used together. If your point about lost class identities would be that it doesn't matter which class you bring to a fight since all of them can pretty much provide the same stuff, that would be much closer to an issue that is existing and the game is evolving to. But even on that point you can argue wether this is a good or a bad thing.
    Reuse of ressources has been a thing in video games since pong - notice how the left and right player use the exact same model! As a developer you always try to reuse tstuff where you think putting extra effort in creating unique stuff doesn't pay off. We, as players, can disagree with these decissions. That's fine. But any other assumptions on why exactly they did it in these specific cases are just guessing, and in some cases with malicious intent. Especially if you consider, that this game already has a pretty big range of combat animations compared to some (not all) of it's competitors, especially those that are of similar age.
    Finally let me introduce you to some basic social common sense: If you are going against a game some people love playing - no matter how valid your points are - you will get comments opposing your opinion. Sometimes with a harsher tone. So don't act surprised, you should pretty much know about this.

  • @elgeegateo
    @elgeegateo 2 місяці тому +2

    I think they rework the skills visuals? Idk why they did because it doesnt look anywhere as good or impactful.

  • @XBPReginleif
    @XBPReginleif 2 місяці тому +4

    trash talker...classic random gw2 rant.

    • @godofwarpl24
      @godofwarpl24 2 місяці тому +2

      how is it trash talk or gw2 rant? he isnt a gw2 player like u? By what you said, gw2 is universally hated? im confused. nothing in the video is talking trash as that would be bashing a game without any case or suggestions which he mentioned. GW2 is doing too little updating core game and adding pointless weapons and calling it expansion. They need to take note from final fantasy 14. you sound hurt