You didn't mention it in the video, so not sure if you didn't know or just glossed over it, but in Improvised Experimentation: after you right click to switch to the block's center of mass, you can then **hold left click and rotate the block using the same keys you'd use to rotate any block when you are placing it.** This makes lining up a block for a weld pad SO much easier and faster. Don't hold right click though because then when you left click you'll yeet the block! You also can do this without switching to center of mass first, but I have found extremely limited use cases for that, and it's typically easier to rotate a block from center of mass. Hope this is helpful! Liked and subscribed!
Another mod to add to the list is Crew Member that spawn random NPC that will attack you if you start grinding their grid. Very nice Addition. Bonus : While on Satreus, Play with Dune Soundtrack in the back ground... Man that is on point !
The rendering one is iffy, as that assumes everyone that plays has a decent computer set up. So good on you for saying these are all recommended mods. Cause folks on YT have a very bad habit of calling them mandatory.
Except the Rendering Improved mod does not actually invoke new and heavier stuff to render. The relevant changes are all about adjusting values that the current rendering already uses, and it also doesn't touch things like grass density or tree geometry that can really hit rendering Hard with a capital H. So, before jumping into the comments and spreading what's hardly more substantial than hearsay and Wolf-crying, recommend you actually do FPS tests to have hard data to back up your claims. _Then_ we can have the discussion.
I'm happy that you like my mod ^^ I am actually now working on Version 2 that will have quite a few improvements and will replace both othee versions. Btw. Improvised Experimentation also works for single player and is actually a more stable version that Improvised Engineering😅
I am so glad you made the mod! Thank you! It has totally changed the way I (and my friends) play Space Engineers. I recommend the mod to everyone who will listen. It always drove me nuts that we didn't have *hands* in Space Engineers, so I had to build a whole-ass ship just to move little small grid pieces around. I play with small grids a lot so I am using it *all the time.* Also, the fact that two or more people can manipulate a block and they actually help to lift the block if it's too heavy for one person is just *chef's kiss*. "Hey, c'mere and help me lift this giant piece of ****" XD Someday I want to get a dedicated server running with the mod to see how the performance is when lots of clients start using it. It is also my sincerest hope that this is a feature in Space Engineers 2.
I love the BAR mod myself, BUT for a scrapyard survival trying to make things more challenging it would take alot of challenge out of it and possibly ruin the fun. Possibly a better mod for something like that if desired to have help with welding and grinding is AiEnabled.
Do you know if any combat mods like Assertive Combat and bunkers work with this scenario? I also think what would be great if theres a mod that adds cargo contracts so you can deliever cargo to other outposts on the planet
Not sure if any combat focused mods would really suit the playstyle, since your blocks are so valuable you wouldn't want to risk much. But on the other hand, capturing a fully functional NPC ship would be quite the payoff. Afaik there's two options for cargo hauling contracts: 1 Vanilla Economy: You could probably play with the station spawn radius, or other setting to make sure stations only spawn on the planet, then accept some hauling contracts. The downside is the "cargo" is just a weightless inventory item. 2 Freight Contracts mod by Patrick: Has really cool cargo grids to move, but they're HEAVY and craning them with a rover would be challenging.
That's a great suggestion! I hadn't heard of that one before. It looks like the PARK script is probably a bit more flexible, but being to save the programmable block is a real advantage in Scrapyard.
I never play without Rendering Improved and Smooth Voxels. Id also like to point out a wheel mod I also never play without called Better Wheels (adjusted collision, improved travel, dual wheels).
Glad to help! The Power Cell grinding to scrap makes a lot more sense in vanilla, In Scrapyard it's just annoying. You might be interested in "No Battery Scrap (Warfare 2 DLC Compatible)" as suggested by @arlantdraco, it should work with the Warfare 2 batteries.
Only idiots who can't design to save their life need more powerful wheels. The wheel limit is there for a reason, to make you think about how many wheels you need. Promoting these "more powerful wheels" mods is fundamentally harmful to the rovering community. At the same time, the no vanilla painting mod and the planetary derelicts were both solid, novel suggestions.
You didn't mention it in the video, so not sure if you didn't know or just glossed over it, but in Improvised Experimentation: after you right click to switch to the block's center of mass, you can then **hold left click and rotate the block using the same keys you'd use to rotate any block when you are placing it.**
This makes lining up a block for a weld pad SO much easier and faster.
Don't hold right click though because then when you left click you'll yeet the block!
You also can do this without switching to center of mass first, but I have found extremely limited use cases for that, and it's typically easier to rotate a block from center of mass.
Hope this is helpful! Liked and subscribed!
Another mod to add to the list is Crew Member that spawn random NPC that will attack you if you start grinding their grid.
Very nice Addition.
Bonus : While on Satreus, Play with Dune Soundtrack in the back ground... Man that is on point !
"Batteries No charge and Scrap" has not been updated for a long time, "No Battery Scrap (Warfare 2 DLC Compatible)" works for all batteries.
Thanks for letting me know! I tried looking for something more recent, but I couldn't find it. Gotta love the workshop search ;)
The rendering one is iffy, as that assumes everyone that plays has a decent computer set up. So good on you for saying these are all recommended mods. Cause folks on YT have a very bad habit of calling them mandatory.
Agreed, definitely not mandatory. Honestly, scrapyard as it is is loads of fun, these are all just little sweeteners.
Except the Rendering Improved mod does not actually invoke new and heavier stuff to render. The relevant changes are all about adjusting values that the current rendering already uses, and it also doesn't touch things like grass density or tree geometry that can really hit rendering Hard with a capital H. So, before jumping into the comments and spreading what's hardly more substantial than hearsay and Wolf-crying, recommend you actually do FPS tests to have hard data to back up your claims. _Then_ we can have the discussion.
I'm happy that you like my mod ^^
I am actually now working on Version 2 that will have quite a few improvements and will replace both othee versions.
Btw. Improvised Experimentation also works for single player and is actually a more stable version that Improvised Engineering😅
Thanks for stopping by! I'll keep an eye out for Version 2
I am so glad you made the mod! Thank you!
It has totally changed the way I (and my friends) play Space Engineers. I recommend the mod to everyone who will listen.
It always drove me nuts that we didn't have *hands* in Space Engineers, so I had to build a whole-ass ship just to move little small grid pieces around. I play with small grids a lot so I am using it *all the time.*
Also, the fact that two or more people can manipulate a block and they actually help to lift the block if it's too heavy for one person is just *chef's kiss*. "Hey, c'mere and help me lift this giant piece of ****" XD
Someday I want to get a dedicated server running with the mod to see how the performance is when lots of clients start using it. It is also my sincerest hope that this is a feature in Space Engineers 2.
I was gonna suggest the build and repair system, but that does sorta take the fun out of building. 😅
still that hand grabber mod is fantastic 0:31
I think build and repair would be a little TOO strong for Scrapyard :D
I love the BAR mod myself, BUT for a scrapyard survival trying to make things more challenging it would take alot of challenge out of it and possibly ruin the fun. Possibly a better mod for something like that if desired to have help with welding and grinding is AiEnabled.
Great Vid I Will give some of these a try thank you
Thanks!
Nice list! I haven't played Scrapyard yet but will definately be doing it now. Ty.
You won’t regret it! Unless your crane rover explodes 😅
Do you know if any combat mods like Assertive Combat and bunkers work with this scenario? I also think what would be great if theres a mod that adds cargo contracts so you can deliever cargo to other outposts on the planet
Not sure if any combat focused mods would really suit the playstyle, since your blocks are so valuable you wouldn't want to risk much. But on the other hand, capturing a fully functional NPC ship would be quite the payoff.
Afaik there's two options for cargo hauling contracts:
1 Vanilla Economy: You could probably play with the station spawn radius, or other setting to make sure stations only spawn on the planet, then accept some hauling contracts. The downside is the "cargo" is just a weightless inventory item.
2 Freight Contracts mod by Patrick: Has really cool cargo grids to move, but they're HEAVY and craning them with a rover would be challenging.
Better Player Movement mod allows slight horizontal movement when jumping. Good with normal jetpack, great with limited or no jetpack mods.
thanks 😊
You're welcome!
[QoL] Mechanical Keybinds -- to create a manipulator without a script
That's a great suggestion! I hadn't heard of that one before. It looks like the PARK script is probably a bit more flexible, but being to save the programmable block is a real advantage in Scrapyard.
I never play without Rendering Improved and Smooth Voxels. Id also like to point out a wheel mod I also never play without called Better Wheels (adjusted collision, improved travel, dual wheels).
Good to know! I'll look into that one
Thank you for the battery mod. I was just looking for a way to do that today then your video came up.
Glad to help! The Power Cell grinding to scrap makes a lot more sense in vanilla, In Scrapyard it's just annoying. You might be interested in "No Battery Scrap (Warfare 2 DLC Compatible)" as suggested by @arlantdraco, it should work with the Warfare 2 batteries.
@@vandalvandaThank you
Hello.
Nice video thank you.
Easy and enjoyable to follow also for non english native speakers like me.
Glad to hear it, thank you!
Splitsie has updated this scenario. Sorry, can't post link, YT removes the comment
Thanks for letting me know! What’s changed?
How can i add more mods to this workshop szenario?
Start the scenario. Then exit and choose yes to save. Go to load game and it will be listed and you can edit it as you would any other save.
Only idiots who can't design to save their life need more powerful wheels. The wheel limit is there for a reason, to make you think about how many wheels you need. Promoting these "more powerful wheels" mods is fundamentally harmful to the rovering community.
At the same time, the no vanilla painting mod and the planetary derelicts were both solid, novel suggestions.